Posts with tag parappa
by Christopher Grant Jun 25th 2008 2:01AM
Filed under: Nintendo Wii
click to enlarge
There are few games with an aesthetic as immediately recognizable as
Parappa the Rapper, so our expectations were understandably high when we first read about
Parappa designer Masaya Matsuura and
Parappa artist Rodney Greenblat's latest collaboration:
Major Minor's Majestic March.
Publisher Majesco (enough with the M's!) has released the first batch of screenshots of the Wii-destined marching game and we're not disappointed. Sure, the screens aren't knocking the collective wind out of us the way Parappa's 2D-
slash-3D graphics did back in 1997, but c'mon, look how cute the whole thing is!
by Kyle Orland Mar 5th 2008 3:40PM
Filed under: Culture, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Fashion
Tired of searching
Etsy in vain for fan-made
God of War apparel? You're in luck! Sony today announced partnerships with four different clothing and accessory makers to feature the company's biggest franchises on all sorts of shirts and such. IV Gear has a
list (shown above) of at least some of the franchises which will be depicted, including
God of War,
Ratchet & Clank,
Resistance: Fall of Man,
Heavenly Sword and
Little Big Planet. Apparel makers Fortune Fashions, Bioworld and MJC will also put the games' logos and character on everything from hoodies to handbags.
"PlayStation is an extremely strong and well-known brand" Shelly Gayner, Director of Licensing, SCEA, said in a press release "We feel that this is a great opportunity for us to satiate our core fans and extend and capitalize on PlayStation name recognition by creating a new line of apparel in connection with the PlayStation brands and our top franchise titles." Memo to Sony: If you really want to satiate the fanboy audience, you'll put
Sofia from
Battle Arena Toshinden on a
body pillow. We're just saying ...
by Justin McElroy Feb 8th 2008 9:40AM
Filed under: Nintendo Wii, Rhythm
When we
first heard about
Major Minor's Majestic March, we, much like you, were confused. We had never
asked for a game about a marching band, we hadn't ever really thought about it. But, as the game was developed by Parappa masterminds Masaya Matsuura and Rodney Greenblat, we had to, in accordance with federal law, believe. Now, after reading
Newsweek's feature on the game, we're officially intrigued for reasons other than its pedigree.
You'll want to read the full piece, but we're interested in the way that, serving as the band's drum major, you'll be able to not only set the pace of the music but dynamically effect it. Other interesting nuggets from the interview include the fact that Matsuura is happy he doesn't know much about Nintendo's upcoming
Wii Music, as well as his thoughts on the
Guitar Hero series. (Spoiler alert: They need more Insane Clown Posse.)
by Kyle Orland Jan 31st 2008 11:45AM
Filed under: Nintendo Wii, Rhythm
Yeah, yeah, we're intrigued by the possibilities of
Wii Music but, like you, we're disappointed by that game's apparent lack of marching! Someone at Majesco apparently feels the same way, because the company today
announced Major Minor's Majestic March for the Wii.
Featuring the talents of
Parappa the Rapper designer
Masaya Matsuura and artist
Rodney Greenblat, the game will ask players to use the Wii remote to "keep tempo, recruit new band members and pick up valuable items." The release promises eight "whimsical" locations, a "dynamic procession" of up to 15 instruments and 25 "popular marching band songs." We hope they can secure the rights to some of the hits from
Sousaphone Hero. The promise of conducting our own version of "Stars and Stripes Forever" by Holiday 2008 is just too delicious to contemplate.
by Ross Miller Dec 10th 2007 7:50PM
Filed under: Nintendo Wii, Rhythm
PaRappa the Rapper developer NanaOn-Sha has announced it will be making a
new music-centric game for Nintendo Wii due out in late 2008. It will be published by Majesco. The developer is also responsible for
UmJammer Lammy and
Vib-Ribbon (never released on the US), as well as the non-musical
Tamagotchi Connection: Corner Shop series.
The as-of-yet untitled game reunites the development studio with
PaRappa artist Rodney Alan Greenblat. No other details are currently available, but here's hoping for another catchy soundtrack to go alongside our
PaRappa- and
Katamari-infused playlists. For a refresher on what a collaboration between Greenblat and NanaOn-Sha can produce, check out the visual reminder after the break.
Continue reading PaRappa dev targets Wii
by Justin McElroy Aug 9th 2007 9:01AM
Filed under: Sony PlayStation 3, Rhythm

Fresh from the
release of musika, Masaya Matsuura was ready to talk a little bit about his most well-known creation,
PaRappa the Rapper, hinting that a downloadable sequel on PSN is something he'd be interested in. And,
he told 1UP, Sony has expressed interest too.
Before you have your mom drive you to Orange Beanies and Frog Embroidery 'R' Us, know that there's nothing official at this point, not even the discussions are official, limited as they are to "casual e-mails." But, we imagine that fans of the series know what they "gotta do."
by Ross Miller Jun 11th 2007 1:55PM
Filed under: Culture, Sony PlayStation 3, Microsoft Xbox 360, Adventure, Sports, Rhythm

As they do just before every new
Electronic Gaming Monthly issue hits newsstands, 1UP is teasing us with a few tidbits from their Quartermann rumor section. Most prominent is that
PaRappa the Rapper 3 is coming to PlayStation 3, and "none of the that ported PSP nonsense."
Another eye-catcher is that
Silent Hill 5 is being developed "by a US team" for PlayStation 3 and Xbox 360. The PSP
Silent Hill Origins is currently in development by US-based Climax Group. The third teaser from 1UP is more of a no-brainer: "
Electronic Arts isn't happy
just controlling the NFL -- they want the MLB and NBA, too." We never really thought EA would stop until they had every sport from Football to
Segway polo under their belt.
Joystiq's Kyle Orland
calculated that Quartermann's rumors "are just as likely to be true as they are false," so flip a coin for
Silent Hill 5 and
PaRappa 3. Ya
gotta believe!
by Ludwig Kietzmann May 15th 2007 11:00PM
Filed under: Sony PlayStation 3, Nintendo Wii, Rhythm
In what's either a stunning triumph of naiveté or a startling display of practical knowledge,
Parappa the Rapper creator,
Masaya Matsuura, has
opined that the PlayStation 3's sluggish sales
in Japan are largely to blame on its
physical size. Speaking to GamesIndustry.Biz at the Nordic Game Conference (they have those, you know), Matsuura describes Sony's black behemoth as being "too big for the Japanese."
It's not the only technological powerhouse having trouble finding a home -- the Xbox 360's critical flaw is "not the size of the hardware but of the AC adapter." Matsuura's obsession with size doesn't extend to his Wii though, as he's currently planning a title for Nintendo's comparatively diminutive box. He calls it a "very good piece of hardware," noting that the unique controls pose quite a challenge from the designer's point of view. He confidently asserts that development on the game begins "soon,maybe."
by Christopher Grant Apr 30th 2007 8:35AM
Filed under: Sony PSP, Rhythm
We knew we just had to believe. Finally, Sony has
announced that the PSP port of legendary 2.5D rapping dog simulator,
PaRappa The Rapper, is coming to North American PSPs. Yes, it's the same PSP port that we got our
hands-on at the Tokyo Game Show last September, which means the same levels, same jams, and the same kooky characters (yeah, we're talking about you Chop Chop Master Onion) as the 1997 PSone original.
But Sony isn't about to play you like that, they've gone and added some juicy PSP features to the rhythm gaming OG: four-player head-to-head rap battles (oh snap!); wirelessly share a demo level (Instructor Mooselini's rap please); and use infrastructure mode to nab eight additional playable remixes. No
Game 3.0-style user remixes, or are we saving that action for
Beats?
PaRappa em-eye-eckses flour into the bowl on North American PSPs this July.
You gotta believe!
by Ross Miller Sep 24th 2006 12:45AM
Filed under: Sony PSP, TGS, Rhythm

When we heard
PaRappa the Rapper was coming to the PSP, we were elated. When we discovered it would simply be a remake of the original title, we were conflicted. While we adore the original
PaRappa, we also wouldn't mind a new installment to the franchise, with lessons learned from the underwhelming
PaRappa 2.
The PSP demo shown on the floor is the exact same demo Sony used for the PS One
PaRappa the Rapper demo, which is also the first level in the game. For those who don't remember,
PaRappa the Rapper is a rhythm game in the vein of Simon Says. Your opponent will bust a few grooves, and by pressing the displayed button combinations in sync with the tempo you can spit your foe's words back in his or her face. The demo has PaRappa up against Chop Chop Master Onion, a karate teacher with an onion for a head.
The graphics have been cleaned up and the audio is a bit crisper than the original, but our lovable rhymester still stutters his words even when we hit the buttons perfectly. None of the new features have been revealed, including the promised multiplayer mode. We recommend dusting off the original game for now, and wait to see if the extra features / multiplayer warrant a new purchase.
Check out the awesome
PaRappa sticker they had on the PSP demo units after the break.
Continue reading Joystiq hands-on: PaRappa the Rapper (PSP)