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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[This Halo 4 trick jumping video is everywhere at once]]></title><link>http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/</guid><comments>http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/halowargames023_530x298.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/SfSA423OQYA?wmode=opaque" width="530"></iframe></div><br />Most think of <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a> purely as a shooter, but this "trick jumping" video might turn your world upside down. The video comes from Jumprs.org forums user ReiKo, who recently recorded a number of baffling ways to traverse the game's environments and land on previously-unreachable spots.<br /><br />"I just wanted to create a video that showcased some cool jumps in a video that I hope everyone can at least enjoy as 'something to watch,'" the video's creator <a href="http://jumprs.org/content.php?316-Volition-A-Halo-4-Trick-Jumping-Solo">wrote</a>.  "If you enjoy it, I will be very humbled."  We're pretty sure some of the jumps here are what we'd call <em>humbling</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/">This Halo 4 trick jumping video is everywhere at once</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Jan 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20418177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/06/this-halo-4-trick-jumping-video-is-everywhere-at-once/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-running</category><category>halo-4</category><category>microsoft</category><category>parkour</category><category>trick-jumping</category><category>video</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 06 Jan 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 parkour brings fan-made frolics to the frontier]]></title><link>http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/</guid><comments>http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Assassin's Creed 3 parkour brings fanmade frolics to the frontier" class="hidden" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/boom.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/Py-yRjM0le8?wmode=opaque" width="530"></iframe></div><br />After <a href="http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/">conquering the urban jungle</a>, free-runner Ronnie Shalvis steps through time to bring his brand of parkour to the colonies, a la <em>Assassin's Creed 3</em>. As before, the accomplished flips and jumps impress as much they make you wonder if a direct route is sometimes better advised.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/">Assassin's Creed 3 parkour brings fan-made frolics to the frontier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20370866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/05/assassins-creed-3-parkour-brings-fan-made-frolics-to-the-fronti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>microsoft</category><category>parkour</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 05 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed parkour in real-life parks, city centers]]></title><link>http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/</guid><comments>http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/09/05/assassins-creed-parkour-in-real-life-parks-city-centers/"><img alt="Reallife Assassin's Creed parkour" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ac-parkour.png" style="" /></a><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/aAhPaiajwDY?wmode=opaque" width="599"></iframe></div><br />Major cities in the United States suffer from a severe shortage of hay piles, but free-runner Ronnie Shalvis still makes an impressive Altair as he parkours around a concrete jungle. If you're a fan of peeking behind the curtain, there's also a making-of video <a href="http://www.youtube.com/watch?v=36CLFOyaml0&amp;feature=youtu.be">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/">Assassin's Creed parkour in real-life parks, city centers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/assassins-creed-parkour-in-real-life-parks-city-centers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altair</category><category>assassins-creed-revelations</category><category>microsoft</category><category>Parkour</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 06 Sep 2012 02:15:00 EST</pubDate></item><item><title><![CDATA[Brink's parkour video will probably make you hurl]]></title><link>http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/</guid><comments>http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gambrinkrun530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
That headline's no exaggeration -- the trailer posted after the jump compares the exploits of real-life parkour artist Daniel Ilabaca with the virtual wall-runnings of <a href="http://www.joystiq.com/game/brink"><em>Brink</em></a>. It's all shot in first person, and, as you might imagine, it's all <em>super</em> nauseating.<p><a href="http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/" rel="bookmark">Continue reading <em>Brink's parkour video will probably make you hurl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/">Brink's parkour video will probably make you hurl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19933857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/06/brinks-parkour-video-will-probably-make-you-hurl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Brink</category><category>microsoft</category><category>parkour</category><category>pc</category><category>playstation</category><category>ps3</category><category>Splash-Damage</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Tempest Freerunning Academy features Mario tribute]]></title><link>http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/</guid><comments>http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/freerunning.jpg" vspace="4" /></a></div>
The recently opened Tempest Freerunning Academy in Los Angeles has put together a promotional video of its gym that hits several notes obligating us to write about it. The fantastic feats of athleticism in the clip begin with various free runners flipping, climbing and jumping across a set inspired by the 8-bit world of <em>Super Mario Bros</em>.<br />
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The rest of the video just fills us with jealous awe, considering the closest we'll probably ever get to pulling off some of the featured stunts is when we play <em><a href="http://www.joystiq.com/game/mirrors-edge">Mirror's Edge</a></em> or the upcoming <a href="http://www.joystiq.com/2011/03/01/brink-preview/"><em>Brink</em></a>. <em>Actually</em>, we take that back. We <em>could</em> totally do the stunts, but we'd have to call ahead to the hospital and pre-order a room first.<p><a href="http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/" rel="bookmark">Continue reading <em>Tempest Freerunning Academy features Mario tribute</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/">Tempest Freerunning Academy features Mario tribute</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19904851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/tempest-freerunning-academy-features-mario-tribute/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>freerunning</category><category>mario</category><category>Parkour</category><category>super-mario-bros</category><category>tempest-freerunning-academy</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 06 Apr 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Brink's second dev diary explains the S.M.A.R.T. system]]></title><link>http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/</guid><comments>http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/brinkheaderimgplaybutton530px-1282082539.jpg" /></a></div>
The latest <em><a href="http://www.joystiq.com/game/brink">Brink</a> </em>dev diary shows us the game's "Smooth Movement Across Random Terrain" system -- or "S.M.A.R.T." for short -- and how it allows players to deftly traverse environments while firing bullets at enemies. This is the system that allows players to practice their <em>totally sweet</em> parkour moves while murdering fools. <br />
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Perhaps those smooth moves will inspire you to get some freestyle walking in as well -- in <em>real life</em>? Good thing, then, that <em>Brink</em> is sponsoring "champion freerunner" Daniel Ilabaca on a <a href="http://www.parkourtour.com/">European parkour tour</a>. The tour kicked off today in London and will hit a handful of major EU cities before ending in Paris on September 2. We might also suggest you buy lots of padding and, depending on your level of fitness, a membership to the local gym before trying that "freerunning" yourself.<p><a href="http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/" rel="bookmark">Continue reading <em>Brink's second dev diary explains the S.M.A.R.T. system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/">Brink's second dev diary explains the S.M.A.R.T. system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/brinks-second-dev-diary-explains-the-s-m-a-r-t-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brink</category><category>daniel-Ilabaca</category><category>dev-diary</category><category>microsoft</category><category>parkour</category><category>pc</category><category>playstation</category><category>ps3</category><category>smart</category><category>splash-damage</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Direct2Drive running '24 Days of Christmas' sale]]></title><link>http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/</guid><comments>http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.direct2drive.com/holiday/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/mirrorsedgediscount_120109.jpg" alt="" /></a></div>
Digital distribution service Direct2Drive is celebrating the 24 days leading up to Christmas by discounting <a href="http://www.direct2drive.com/holiday/">a select PC title</a> each day from now until December 25. As the math whizzes have no doubt already divined, that's 24 discounted games! Today's game is DICE's parkour-em-up, <a href="http://www.joystiq.com/tag/mirrors-edge"><em>Mirror's Edge</em></a>. At the ridiculously low asking price of $4.95, it'd be a crime for PC gamers to disregard this most excellent (and very much deserving of a sequel, EA!) game from 2008. <br />
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We can <a href="http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-mirrors-edge/">personally vouch</a> for its high levels of quality, actually. In terms of fun-to-cents ratio, you're looking at about 16 gazillion <em>wows</em> of entertainment value. Trust us, <a href="http://www.joystiq.com/2006/10/11/the-algebra-of-wows-inspired-by-xbox-360-hd-dvd-dancers/">we did the math</a>.<br />
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[Thanks, Jordan]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/">Direct2Drive running '24 Days of Christmas' sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Dec 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.direct2drive.com/holiday/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19260380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/direct2drive-running-24-days-of-christmas-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-meh</category><category>dice</category><category>direct2drive</category><category>ea</category><category>Electronic-Arts</category><category>mirrors-edge</category><category>parkour</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 Dec 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[New inFamous trailer heavy on story, light on gameplay]]></title><link>http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/</guid><comments>http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7a11de11"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/7a11de11/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7a11de11/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7a11de11" wmode="transparent"></embed></object> In this, the latest trailer for body-surfing, open-world action game <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>, we get a glimpse at more of the story, though a straight up plot remains <em>inFamous</em>-ly absent. What do we know? There's a little girl who's scared, maybe of you, maybe of everything else. There's an explosion and some kick flips. Oh oh, and <em>plenty</em> of electricity. <br />
<br />
It might not be the most intellectually stimulating game coming from Sony on the horizon but it sure "has the potential to be far more substantial and rewarding" -- at least we thought so back at <a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/">New York Comic Con</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/">New inFamous trailer heavy on story, light on gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Mar 2009 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1480172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>open-world</category><category>parkour</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Mar 2009 20:50:00 EST</pubDate></item><item><title><![CDATA[Mirror's Edge DLC, PC version coming early 2009]]></title><link>http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/</guid><comments>http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=347015 "><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/gam_mirrorsedgeheli_490.jpg" alt="" /></a></div>
Now that Xbox 360 and PlayStation 3 owners are busy practicing their finger parkour with <a href="http://www.joystiq.com/2008/11/10/new-games-this-week-mirrors-edge-edition/">this week's launch</a> of <em>Mirror's Edge</em>, Electronic Arts has confirmed the PC version is coming January 2009 (as was previously listed by <a href="http://news.bigdownload.com/2008/09/25/dice-exec-predicts-3-million-unit-sales-for-mirrors-edge/">online retailers</a>). According to the <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=347015 ">press release</a>, downloadable content for the title will also be available "at the beginning of the year." <br /><br />No indication whether it's multiplatform DLC or the previously mentioned <a href="http://www.joystiq.com/2008/09/02/mirrors-edge-receiving-exclusive-dlc-on-ps3/">"exclusive" PS3 content</a>. EA also offers no clues on what the content would be, but we're going to take a leap of faith here and say it won't be a weapons pack. <strong>Update:</strong> <a href="http://www.gamecyte.com/mirrors-edge-pc-dated-january-2009">Gamecycte</a> has confirmed that it's "downloadable content for both platforms," according to an EA spokesperson.<p><a href="http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/" rel="bookmark">Continue reading <em>Mirror's Edge DLC, PC version coming early 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/">Mirror's Edge DLC, PC version coming early 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2008 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=347015>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1368485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/mirrors-edge-dlc-pc-version-coming-early-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>dlc</category><category>ea</category><category>electronic-arts</category><category>free-running</category><category>mirrors-edge</category><category>mirrors-edge-dlc</category><category>parkour</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 11 Nov 2008 10:50:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Mirror's Edge, even edgier with an audience]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/mirrorpax2.jpg" /><br /></div>
Our first stop on the whirlwind tour of EA's heavy hitters was with our favorite running, jumping, sliding, wall-climbing, Faith. <span style="font-style: italic;">Mirror's Edge</span> continues to impress, and we were lucky enough to get a few minutes on a kiosk with her. However, the best thing about it isn't in the game, it was the cheering crowd behind us. Head behind the break to get the full skinny on our PAX experience this data-running hottie.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/#1082056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082054"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082053"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/">PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Faith</category><category>joystiqfeatures</category><category>Mirrors-Edge</category><category>parkour</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 01 Sep 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[Watch the direct feed Mirror's Edge demo]]></title><link>http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/</guid><comments>http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="313" id="gamevideos6" align="middle"><param name="quality" value="high"/><param name="play" value="true"/><param name="loop" value="true"/><param name="scale" value="showall"/><param name="wmode" value="window"/><param name="devicefont" value="false"/><param name="bgcolor" value="#000000"/><param name="menu" value="true"/><param name="allowScriptAccess" value="sameDomain"/><param name="allowFullScreen" value="true"/><param name="salign" value=""/><param name="movie" value="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19944%26ordinal%3D1216819859667%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19944%26ordinal%3D1216819859667%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="490" height="313" /></object></center>It occurred to us that despite all our passion for first-person parkour-inspired game <em><a href="http://www.joystiq.com/tag/Mirrors-Edge/">Mirror's Edge</a></em>, you probably still don't get the appeal unless you've seen it in action. "A girl running around on rooftops fighting crime?" you ask with a sneer. "I liked it better the <em>first </em>time, when it was a guy, and it was called <em>Batman</em>." <br /><br />We understand distrust of the unknown (it's the reason we're still alive) so we'd like to present, for your edification, the <em>Mirror's Edge </em>demo. Now, if you can watch this and still not get excited we really have nothing more to talk about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/">Watch the direct feed Mirror's Edge demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/19944>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/watch-the-direct-feed-mirrors-edge-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>e3-2008</category><category>ea</category><category>Electronic-Arts</category><category>mirrors-edge</category><category>parkour</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 23 Jul 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Heavenly Sword writer to script Mirror's Edge]]></title><link>http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/</guid><comments>http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.istockanalyst.com/article/viewiStockNews+articleid_2384839&amp;title=DICE_Unveils_Rhianna.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/pratchet_me.jpg" alt="" /></a>As we nurse a queezy stomach from playing EA DICE's Parkour-inspired <a href="http://www.joystiq.com/tag/mirrors-edge/"><em>Mirror's Edge</em></a>, we'll be doing so to a story penned by writer and story designer Rhianna Pratchett, who's known for her work on titles such as Triumph Studios' <em><a href="http://www.joystiq.com/tag/overlord">Overlord</a> </em>and Ninja Theory's <a href="http://www.joystiq.com/tag/heavenly-sword"><em>Heavenly Sword</em></a>.<br /><br />The story centers on free runner Faith as she jumps, climbs, and tumbles her way to uncovering the truth behind who framed her sister for murder. Notes Pratchett, "Faith is skilled, but she's certainly not a superhero. She has her flaws, like all of us. In short: she's real. That's her appeal." <em>Mirror's Edge</em> remains one of the more interesting original titles in EA's 2008 salvo, and is expected to leave us feeling vertigo when it ships for the Xbox 360, PS3, and PC this winter.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge-7-10-08/">Mirror's Edge (7/10/08)</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge-7-10-08/#911293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mirrors-edge-sniper_kick_web_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge-7-10-08/#911292"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mirrors-edge-slide_web_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge-7-10-08/#911291"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mirrors-edge-stormdrain_exit_web_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge-7-10-08/#911290"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mirrors-edge-falling_web_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/">Heavenly Sword writer to script Mirror's Edge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.istockanalyst.com/article/viewiStockNews+articleid_2384839&amp;title=DICE_Unveils_Rhianna.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/heavenly-sword-writer-to-script-mirrors-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>ea</category><category>ea-dice</category><category>eadice</category><category>electronic-arts</category><category>electronicarts</category><category>mirrors-edge</category><category>parkour</category><category>PC</category><category>PS3</category><category>rhiannapratchett</category><category>writer</category><category>writing</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 10 Jul 2008 08:50:00 EST</pubDate></item><item><title><![CDATA[Parkour-based FPS in the works]]></title><link>http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/</guid><comments>http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.eurogamer.net/article.php?article_id=79098"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/parkour.jpg" alt="" /></a>In development by Digital Illusions Creative Entertainment (DICE), the upcoming PS3, Xbox 360, and PC title <em>Mirror's Edge</em> hopes to bank on the success of the <a href="http://www.joystiq.com/2007/06/01/prince-of-persia-film-to-feature-parkour-says-early-script-revi/">Prince's acrobatic abilities</a> in <em>Prince of Persia</em> in a first-person 3D environment. You play the role of Faith who <a href="http://www.joystiq.com/2005/06/29/anyone-up-for-some-parkour/">climbs, sprints, and leaps</a> around a utopian metropolis fighting the corrupt authoritarians in power. <br /><br />The main character's moves were inspired by <a href="http://en.wikipedia.org/wiki/Parkour">parkour</a> and have been kept deliberately simple. <em>Mirror's Edge</em> aims to give players a better sense of being in a body, forcing you to pay attention to things like acceleration and the way your head moves as you walk or come to an abrupt stop.<br /><br />While the game will be packed with action, don't expect shooting to be the central focus, as realistic physics play a huge role in the gameplay. Ever try bouncing off a wall holding a heavy assault rifle?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/">Parkour-based FPS in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jul 2007 17:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=79098>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/934806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/06/parkour-based-fps-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acrobatics</category><category>dice</category><category>fps</category><category>parkour</category><category>pc</category><category>princeofpersia</category><category>ps3</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Fri, 06 Jul 2007 17:33:00 EST</pubDate></item><item><title><![CDATA[Free Running, where are you?]]></title><link>http://www.joystiq.com/2007/05/02/free-running-where-are-you/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/free-running-where-are-you/</guid><comments>http://www.joystiq.com/2007/05/02/free-running-where-are-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="350">
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The team at <a href="http://www.rebellion.co.uk/">Rebellion</a> have released <span style="font-style: italic;">Free Running</span>, based loosely on the principles of a French alternasport "Parkour," that <a href="http://en.wikipedia.org/wiki/Free_running">Wikipedia</a> defines as, "movement from point A to point B, as efficiently and quickly as possible, using principally the abilities of the human body." For local advocates, community fan sites like <a href="http://www.urbanfreeflow.com/">Urbanfreeflow.com</a> are great resources for finding the latest, up-to-date Parkour activities in your hometown.<br /><br /><em>Free Running</em> garnered a decent <a href="http://www.metacritic.com/games/platforms/psp/freerunning?q=free%20running">review</a>, but a release date is now strangely absent for fellow gamers across the pond in North America. Attempts to locate a U.S. release date on major retailers like GameStop, Amazon and GameFly, all bring up blank pages, whereas earlier reports showed a similar March release date. With a lack of alternative sports tittles currently available on the system, PSP owners in North America may feel the sting of drought for awhile longer.<br /><br />Japanese fan site <a href="http://plaza.rakuten.co.jp/pspcell/diary/200705020002/">PSP GadgetZ</a> has been obsessing over the title, capturing more than half a dozen videos of the game. Watch for yourself and tell us if you think this violence-free <span style="font-style: italic;">Prince of Persia</span>-styled game sparks your fancy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/free-running-where-are-you/">Free Running, where are you?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://plaza.rakuten.co.jp/pspcell/diary/200705020002/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/free-running-where-are-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/free-running-where-are-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free running</category><category>FreeRunning</category><category>parkour</category><category>psp gadgetz</category><category>PspGadgetz</category><category>rebellion</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Wed, 02 May 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Path to PSP, PS2 now clear for 'Free Running']]></title><link>http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/</guid><comments>http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=51679"><img vspace="4" hspace="4" border="0" align="right" alt="free running" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/freerunningsurvey.jpg" /></a><em>Free Running</em> (<a target="_blank" href="http://www.freerunning.com/">the game</a>) has seemingly overcome the obstacles, finding a publisher in Ubisoft and enough mainstream attention to warrant a UK release in mid-March. We <a target="_blank" href="http://ww.joystiq.com/2005/06/29/anyone-up-for-some-parkour/">first spotted</a> <em>Free Running </em>in June 2005 when then publisher Eidos was showing off some footage of the Core Designs PSP title, which was also being called <em>Parkour Freerun</em> (note: parkour and free running are two distinct disciplines).<br /><br />Since that time, Core Designs was acquired by Rebellion, which eventually passed <em>Free Running</em> off to Reef Entertainment. Reef, now teamed with Ubisoft, has found an opportunity to finally turn out <em>Free Running</em>, which will also be released on PlayStation 2 (in addition to its original PSP format).<br /><br />The game release is timed with building commercialization of the 'free running' discipline, whose founder -- and star of the upcoming game -- Sebastien Foucan showed off some moves in the latest <em>Bond</em> flick <em>Casino Royale</em>. Ubisoft is a fitting publisher as both its <em>Prince of Persia</em> series and upcoming title <em>Assassin's Creed </em>feature elements inspired by free running. The publisher has no apparent plans to distribute <em>Free Running</em> outside of the UK.<br /><br />[Via <a target="_blank" href="http://www.pspfanboy.com/2007/02/03/free-running-press-release/">PSP Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/">Path to PSP, PS2 now clear for 'Free Running'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Feb 2007 17:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=51679>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/03/path-to-psp-ps2-now-clear-for-free-running/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Free Running</category><category>FreeRunning</category><category>Parkour</category><category>PS2</category><category>PSP</category><category>Reef Entertainment</category><category>ReefEntertainment</category><category>Sebastien Foucan</category><category>SebastienFoucan</category><category>Ubisoft</category><category>UK</category><category>United Kingdom</category><category>UnitedKingdom</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sat, 03 Feb 2007 17:29:00 EST</pubDate></item><item><title><![CDATA[Le Parkour sur le PSP, egads!]]></title><link>http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/</guid><comments>http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><embed align="middle" flashvars="playerMode=embedded" salign="TL" wmode="window" scale="noScale" bgcolor="#ffffff"quality="best" allowscriptaccess="sameDomain"src="http://video.google.com/googleplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DoAAAACO25P0QhVVZRAJsdDirbcQ_p4iN1COsFFRHFx7zCIJKeyC__YW_zS7viFYj-Jxufr2-jo9fANcX23hVZoghzrKG71-8ZOxKsaVpG7ozXXfDp_dp9G0NFGU7TITSUCDC6Kgh7zXm8Q0kOYMEmWCR70PPLXt2kQIN337u_ZPMZDqES-SrFZwsKRU11-CTECfl_UESlfrW3TVUSX4PTIt-qggLWJzjsV1NqjVW1FW-jyll%26sigh%3D_eMq3Wsc4yLi3zxx24bypXHfLZE%26begin%3D0%26len%3D180033%26docid%3D-5325917685435011939&amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer%3Fcontentid%3D4e6869cec4aaf035%26second%3D5%26itag%3Dw320%26urlcreated%3D1142070023%26sigh%3DQCRmkKDiYljplGWsStLs_cHaIYc&amp;playerId=-5325917685435011939"type="application/x-shockwave-flash" id="VideoPlayback" style="width: 400px; height: 326px;"></embed> <br /> When I'mnot massacring another language in an attempt to be witty, I like watching videos of people doing tricks. Not thestupid human kind; more like the type that, if any of us non-gymnasticky, non-martial arty mortals were to ever attemptany of these stunts without proper training or supervision, we'd find ourselves bleeding and groaning on the sidewalk,trying to figure out the meaning of words like "moron" and "concussion".<br /><br /><em>For all thekids in the back scratching their heads, <a href="http://en.wikipedia.org/wiki/Parkour">Parkour</a> (or Free Running)has a whole sub-culture of philosophical-minded individuals behind it who also happen to have no compunction aboutthrowing themselves off high places onto concrete.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/">Le Parkour sur le PSP, egads!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Mar 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://video.google.com/videoplay?docid=-5325917685435011939&amp;q=psp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/598617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/11/le-parkour-sur-le-psp-egads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David Belle</category><category>Free Running</category><category>Parkour</category><category>PSP</category><category>Video</category><dc:creator><![CDATA[Rafael Espiritu]]></dc:creator><pubDate>Sat, 11 Mar 2006 16:00:00 EST</pubDate></item></channel></rss>