<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Trials Evolution getting bugfix update, resetting multiplayer leaderboards]]></title><link>http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/</guid><comments>http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/"><img alt="0" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/trialsevo530pxheaderimgkts.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid; margin-top: 0px; margin-bottom: 0px;" /></a></div>RedLynx is delivering <a href="http://www.redlynxgame.com/forum/viewtopic.php?f=84&amp;t=9927">the first title update</a> for popular <a href="http://www.joystiq.com/2012/05/04/is-trials-evolution-the-perfect-game/">motorcycle crash simulator</a> <a href="http://joystiq.com/game/trials-evolution"><em>Trials Evolution</em></a>, adding fixes for a number of game issues, as well as tweaks to get rid of high score-ensuring loopholes.<br /><br />Because a lot of "corrupted data" made it on to the leaderboards at launch, according to RedLynx, the multiplayer scoreboards in <em>Trials Evolution</em> will be reset when the patch goes live at 2:00 AM PDT Wednesday morning. Single-player leaderboards, player-created track leaderboards, and multiplayer ranks won't be affected by this change.<br /><br />RedLynx recommends that players stay out of multiplayer for four to six hours after the update, in order to make sure that any scores earned are recorded correctly. What else can you do between the hours of two and eight AM? Sleeping is one option. Just throwing that out there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/">Trials Evolution getting bugfix update, resetting multiplayer leaderboards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/29/trials-evolution-getting-bugfix-update-resetting-multiplayer-le/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugfixes</category><category>leaderboards</category><category>multiplayer</category><category>patch</category><category>pc</category><category>redlynx</category><category>title-update</category><category>trials-evolution</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 29 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats]]></title><link>http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/</guid><comments>http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/diablo3header.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 275px; " /></a></div>Despite <em><a href="http://www.joystiq.com/game/Diablo-3/">Diablo 3</a></em> taking hold of multiple Joystiq staff members, Blizzard's latest game has had a shaky launch. <a href="http://www.joystiq.com/2012/05/15/diablo-3-servers-are-now-back-online/">Server issues</a>, <a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/">auction house difficulties</a>, and more have thrown a wrench into what our <a href="http://www.joystiq.com/2012/05/21/diablo-3-review-hitting-the-jackpot/">review feels</a> is a must-play adventure.<br /><br />In a <a href="http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012#blog">blog post yesterday</a>, Blizzard outlined its intentions with some of the game's upcoming fixes, and revealed a number of interesting statistics about the <a href="http://www.joystiq.com/2012/05/23/3-5-million-people-bought-diablo-3-in-the-first-24-hours/">commercially explosive</a> title.<br /><br />Blizzard notes that players have an average of three created characters, with 80% of those characters falling between levels 1 and 30. Only 1.9 percent of players have unlocked <em>Diablo 3</em>'s Inferno difficulty mode. Blizzard also revealed that 35 percent of "Hardcore" deaths have occurred in Act I on Normal difficulty.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/diablo-3-10-21-11/">Diablo 3 (10/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/diablo-3-10-21-11/#4548185"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/monk-using-deadly-reach-against-fallen-shamansized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-10-21-11/#4548186"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/monk-using-deadly-reach-against-sand-dervishsized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-10-21-11/#4548187"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/monk-using-deadly-reach-modified-with-indigo-runestonesized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-10-21-11/#4548188"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/monk-using-lashing-tail-kick-against-writhing-deceiverssized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-10-21-11/#4548189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/monk-using-sweeping-windsized_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/" rel="bookmark">Continue reading <em>Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/">Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/29/blizzard-explains-diablo-3-design-change-philosophy-reveals-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision-Blizzard</category><category>Blizzard</category><category>Diablo-3</category><category>Hotfixes</category><category>Patch</category><category>pc</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 29 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 patch incoming, real-money auction house still without launch date]]></title><link>http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/</guid><comments>http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/24/diablo-3-getting-fixes-patch-real-money-auction-house-still-not/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/diablo3patchincoming.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 337px; " /></a></div>Blizzard has made <a href="http://us.battle.net/d3/en/forum/topic/5149181449">a quick update on its forums</a> for <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3</em></a> today, saying <a href="http://us.battle.net/d3/en/forum/topic/5149181449">a post-launch patch</a> could be ready as soon as next week. The patch, along with a number of server updates and other incoming fixes, will "further address client issues and apply additional bug fixes." One of the biggest issues is that, while the servers were bobbing up and down like buoys in the ocean last week, lots of players weren't able to earn achievements. Blizzard says it's still working on a solution.<br /><br />Meanwhile, the real-money auction house has yet to be given a release date. It was supposed to be online earlier this week, but was <a href="http://www.joystiq.com/2012/05/17/diablo-3-auction-house-delayed/">pushed back after launch last week</a>, and is now delayed indefinitely. "More information soon," says Blizzard.<br /><br />Finally, Blizzard claims it's following <a href="http://www.joystiq.com/2012/05/22/blizzard-diablo-3-account-compromises-historically-in-line-with/">the security concerns of players closely</a>. According to the company, there is no "server spoofing" going on, official Blizzard servers themselves haven't been compromised, and Blizzard Authenticators are still the best way to keep an account secure. There's no word on the PvP update or any post-launch content yet - Blizzard's main goal at this point is to make sure the game is running steadily and securely.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/">Diablo 3 patch incoming, real-money auction house still without launch date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/diablo-3-patch-incoming-real-money-auction-house-still-without/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>fixes</category><category>patch</category><category>pc</category><category>real-money-auction-house</category><category>server</category><category>servers</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 May 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Next Skyrim update adds mounted combat]]></title><link>http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/</guid><comments>http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/skyrimmountedcombat.jpg" style="margin:4px" width="530" /></a></div>Bethesda is making good on all of the features seen in <a href="http://www.joystiq.com/2012/02/09/watch-bethesdas-skyrim-game-jam-sizzle-reel-right-here/">the <em>Skyrim</em> sizzle video</a>, like <a href="http://www.joystiq.com/2012/04/30/skyrim-kinect-patch-out-tomorrow-heres-a-list-of-voice-command/">the Kinect stuff</a> added earlier this month and those <a href="http://www.joystiq.com/2012/03/15/skyrim-1-5-update/">snazzy new kill cams</a>. The next addition to the game will be mounted combat, the <a href="http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/">Bethesda blog</a> has revealed. Finally you will no longer need to dismount before you <em>punch that dragon to death</em>.<br /><br />There's no word on when the update will be available on consoles right now, but if you've got the game on Steam, you can <a href="http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/">opt into the beta version</a> and test out mounted combat in <em>Skyrim</em> immediately. For the full patch notes, hit up the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/">Next Skyrim update adds mounted combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/next-skyrim-update-adds-mounted-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls-5</category><category>microsoft</category><category>mounted-combat</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 May 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[Get down with yo' bad self in Tribes: Ascend's latest update]]></title><link>http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/</guid><comments>http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/#comments</comments><description><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="599" height="357" id="viddlerOuter-11f83dd3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/11f83dd3/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=11416960&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-11f83dd3"><video id="viddlerVideo-11f83dd3" src="//www.viddler.com/file/11f83dd3/html5mobile?openURL=11416960" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/11f83dd3/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/11f83dd3/" height="357" id="viddlerOuter-11f83dd3" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/11f83dd3/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=11416960&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-11f83dd3"><video controls="controls" height="337" id="viddlerVideo-11f83dd3" poster="//www.viddler.com/thumbnail/11f83dd3/" src="//www.viddler.com/file/11f83dd3/html5mobile?openURL=11416960" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/stayingalive599pxheaderimg13512.jpg" style="width: 599px; height: 333px; display:none" /></div><br /><a href="http://www.joystiq.com/game/tribes-ascend"><em>Tribes: Ascend</em></a>'s upcoming "Staying Alive" update adds more than just a smattering of new weapons for you disco dancing disc launchers. The update also brings live streams and training videos into the game's main menu, allowing you to spend even more time wrapped up in <em>Ascend</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/">Get down with yo' bad self in Tribes: Ascend's latest update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/get-down-with-yo-bad-self-in-tribes-ascends-latest-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hi-rez</category><category>hi-rez-studios</category><category>patch</category><category>pc</category><category>staying-alive</category><category>staying-alive-update</category><category>tribes-ascend</category><category>twitch-tv</category><category>twitch.tv</category><category>update</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 22 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Mario Kart 7 patch fixes Maka Wuhu exploit]]></title><link>http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/</guid><comments>http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/"><img alt="Image" height="217" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mk7516.jpg" style="margin:4px" width="530" /></a></center>Along with a 3DS firmware update (which doesn't do anything interesting), a new patch sent to 3DSes yesterday closes up the <a href="http://www.youtube.com/watch?v=wnv62Yk_moc">Maka Wuhu shortcut</a>, in <a href="http://joystiq.com/game/mario-kart-7"><em>Mario Kart 7</em></a>. The patch is required for online play, so you will no longer see miraculous leaps forward on that particular course. The glitch still shows up in <a href="http://www.gonintendo.com/?mode=viewstory&amp;id=177304">time trials</a>.<br /><br />Now you have only your own driving skill to rely on in Mario Kart. Well, that and blue shells. Actually, mostly blue shells. Now, you have only the random chance that you'll get a blue shell and not be hit by a blue shell to rely on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/">PSA: Mario Kart 7 patch fixes Maka Wuhu exploit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20238729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/16/psa-mario-kart-7-patch-fixes-maka-wuhu-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>maka-wuhu</category><category>mario-kart-3ds</category><category>mario-kart-7</category><category>nintendo</category><category>patch</category><category>psa</category><category>update</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 16 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[Uncharted 3 Patch 1.11 brings back Elimination Mode, 'The Lab']]></title><link>http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/</guid><comments>http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/uncharted3audio.jpg" style="width: 530px; height: 299px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/E1r_JtQHbGk" width="530"></iframe></div><br />A free content update/patch is headed to <a href="http://www.joystiq.com/game/uncharted-3-drakes-deception"><em>Uncharted 3</em></a> sometime before the end of this month, bringing with it new multiplayer modes and <em>the promise of a better tomorrow</em>. Well, the promise of more updates in the future, at any rate.<br /><br />In addition to an Advanced Settings menu and various other gameplay tweaks, Patch 1.11 reintroduces two features from <em>Uncharted 2</em>'s multiplayer functionality: The Lab and Elimination Mode. The Lab, which is more of a playlist than a gameplay mode itself, contains unique variants of other multiplayer modes. It's set to launch with a T-bolt/Pistole-only version of Team Deathmatch, with "other game types" to be added "as the year progresses," according to Naughty Dog's <a href="http://blog.us.playstation.com/2012/05/11/uncharted-3-patch-1-11-notes-the-lab-returns-elimination-mode-and-more/">patch notes</a>.<br /><br />Elimination Mode splits players into two teams of five, with the obvious goal being to <em>eliminate</em> the opposing team. Unlike Team Deathmatch, however, players do not respawn during Elimination Mode matches - victory is claimed once one team has been fulled killed three out of five times.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/">Uncharted 3 Patch 1.11 brings back Elimination Mode, 'The Lab'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/12/uncharted-3-patch-1-11-brings-back-elimination-mode-the-lab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>elimination-mode</category><category>multiplayer</category><category>Naughty-Dog</category><category>patch</category><category>patch-1.11</category><category>playstation</category><category>ps3</category><category>the-lab</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 12 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Next Street Fighter X Tekken update in May, kills infinite combos]]></title><link>http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/</guid><comments>http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/sfxt0214123bmpjpgcopy_530x298.jpg" /></a></div>Come around mid-May, Capcom will drop another update for <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a>. The highlights include infinite combo fixes for Kazuya, Xiaoyu, Pac-Man and Kuro (so no more of <a href="http://www.youtube.com/watch?v=EG2wvzyypvU">this</a>). The last update, which went live <a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/">earlier this week</a>, added new gems to the in-game store.<br /><br /><a href="http://www.capcom-unity.com/brelston/blog/2012/04/27/street_fighter_x_tekken_patch_notes,_infinites,_frame_data_and_more_addressed">Capcom-Unity</a> has the full list of changes. Other fixes include changes to some damage properties and frame data for a bunch of fighters, including Ogre, Juri, Rufus, Zangief and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/">Next Street Fighter X Tekken update in May, kills infinite combos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20226257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/27/next-street-fighter-x-tekken-update-in-may-kills-infinite-combo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>street-fighter-x-tekken</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 Apr 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Konami patching up both Silent Hill Downpour and HD Collection]]></title><link>http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/</guid><comments>http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/shilldp.jpg" /></a></center>We're having a hard time thinking of other instances of a simultaneous patch announcement for two different games. Konami has issued a rare Two Patch Announcement for <em>Silent Hill Downpour</em> and <a href="http://joystiq.com/game/silent-hill-hd-collection"><em>Silent Hill HD Collection</em></a>, planning to fix framerate problems and audio synching in the former, and auto-save issues in the latter.<br /><br />Both updates will be released on PlayStation 3 and Xbox 360 in "the coming weeks." Still unaddressed, however, is the strange bug that occasionally causes the in-game environment to get all creepy and evil-looking.<p><a href="http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/" rel="bookmark">Continue reading <em>Konami patching up both Silent Hill Downpour and HD Collection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/">Konami patching up both Silent Hill Downpour and HD Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20224069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/konami-patching-up-both-silent-hill-downpour-and-hd-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>silent-hill-downpour</category><category>update</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Apr 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Street Fighter X Tekken update dropping tomorrow with new gems, replay analyzer]]></title><link>http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/</guid><comments>http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/kumawtf.jpg" /></a></div>Now that <a href="http://www.joystiq.com/2012/04/03/hello-street-fighter-x-tekken-sound-and-gem-patch-drops-april-1/">the pesky sound issue</a> in <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a>'s online modes has been taken care of, Capcom has time to focus on what really matters: <em>More gems</em>. A massive, <em>massive</em> batch of gems is to delivered to the game tomorrow via update, along with a "replay analyzer." It caught us off guard at first, because the analyzer's purpose/function is not described in the <a href="http://www.capcom-unity.com/brelston/blog/2012/04/23/street_fighter_x_tekken_update_arrives_tomorrow_w_replay_analyzer_and_tons_o_gems">Capcom Unity</a> announcement from which this news originates.<br /><br />Ater a little digging, however, we uncovered an <a href="http://us.playstation.com/games-and-media/add-ons/street-fighter-x-tekken-replay-analyzer.html">official description</a> of the feature, which describes it as "a tool that will show you various data from a replay." Ah, yes, <em>of course</em>. It all seems so obvious in hindsight. The full list of tomorrow's gems can be found <a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow/#continued">beyond the veil</a>.<p><a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/" rel="bookmark">Continue reading <em>Street Fighter X Tekken update dropping tomorrow with new gems, replay analyzer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/">Street Fighter X Tekken update dropping tomorrow with new gems, replay analyzer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20222216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/23/street-fighter-x-tekken-update-dropping-tomorrow-with-new-gems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>gems</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>replay-analyzer</category><category>SFXT</category><category>street-fighter-x-tekken</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 23 Apr 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Skyrim's voice-enabled Dragon Shouts arrive 'the week of April 23']]></title><link>http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/</guid><comments>http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; display:none " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-62dbc198" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/62dbc198/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-62dbc198"><video id="viddlerVideo-62dbc198" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/62dbc198/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/62dbc198/" height="318" id="viddlerOuter-62dbc198" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/62dbc198/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-62dbc198"><video controls="controls" height="298" id="viddlerVideo-62dbc198" poster="//www.viddler.com/thumbnail/62dbc198/" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />When <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>'s Kinect functionality arrives some time during "the week of April 23," it'll come in five different languages (English, Italian, Spanish, German, and French). Bethesda revealed said details to CNN in an exclusive interview, wherein the concept was referred to as "Project Adam" and outed as having begun "shortly after the game's release in November."<br /><br />Despite <a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/">the addition of Kinect to <em>Skyrim</em></a> in a voice-based way, Bethesda VP of marketing and PR Pete Hines said replacing any combat with physical actions in front of a Kinect sensor wouldn't make a lot of sense. "Doing combat and swinging your sword and all that stuff without a controller would dramatically change the game. We're trying to enhance the experience as we designed it with some additional functionality." We can't help but agree, Mr. Hines.<br /><br />Take a look at the upcoming Kinect support for <em>Skyrim</em> in the video just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/">Skyrim's voice-enabled Dragon Shouts arrive 'the week of April 23'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/skyrims-voice-enabled-dragon-shouts-arrive-the-week-of-april-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>microsoft</category><category>patch</category><category>pete-hines</category><category>q2-2012</category><category>release-date</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 13 Apr 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Report: Mass Effect 3 face patch causing crashes for some folks]]></title><link>http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/</guid><comments>http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shepfacelol.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>For those of you excited about dusting off the ol' <em>ME1</em> Shepard and giving those Reapers what for, know that there may be one more hurdle between you and <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s intergalactic glory. Apparently, <a href="http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/">the patch that fixed the face import bug</a> has broken things elsewhere - specifically, some players are experiencing crashes when connecting to EA's servers.<br /><br />Shepards encountering this issue are encouraged to post about it in <a href="http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Xbox-360-Technical-Support/-Patch-2-Game-crashes-when-connecting-to-EA-Servers-11306524-1.html">this BioWare thread</a>, where development is currently farming user data in order to better understand the problem and find a solution. The good news is that the error appears to be periodic rather than consistent, with some affected players able to connect via persistence and willpower. There are also reports that re-patching can resolve the issue, but for heaven's sake <em>please</em> be careful when deleting <em>ME3</em>'s system cache from your Xbox's hard drive. Save files are precious, fragile things.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/">Report: Mass Effect 3 face patch causing crashes for some folks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/report-mass-effect-3-face-patch-causing-crashes-for-some-folks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>commander-shepard</category><category>face-patch</category><category>mass-effect-3</category><category>ME3</category><category>microsoft</category><category>patch</category><category>shepard</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 12 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim adds Kinect support for 'more than 200' voice commands]]></title><link>http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/</guid><comments>http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" style="width: 530px; height: 350px; display:none " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-62dbc198" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/62dbc198/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-62dbc198"><video id="viddlerVideo-62dbc198" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/62dbc198/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/62dbc198/" height="318" id="viddlerOuter-62dbc198" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/62dbc198/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95276502&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-62dbc198"><video controls="controls" height="298" id="viddlerVideo-62dbc198" poster="//www.viddler.com/thumbnail/62dbc198/" src="//www.viddler.com/file/62dbc198/html5mobile?openURL=95276502" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Bethesda Softworks announced this morning that <a href="http://www.joystiq.com/game/skyrim"><em>The Elder Scrolls V: Skyrim</em></a> is getting Kinect support for "more than 200 voice commands" at some point this month via a title update. The developer promises the commands will apply to a variety of verbs across the world of <em>Skyrim</em>, from Dragon Shouts (Fus Roh Dah!) to follower instructions, and a mess of other voice-activated actions.<br /><br />The Kinect functionality for <em>Skyrim</em> is the latest product of Bethesda's <a href="http://www.joystiq.com/2012/02/08/internal-bethesda-skyrim-game-jam-sizzle-reel-features-dragon/">internal <em>Skyrim</em> game jam</a>, following on the heels of the 1.5 update that enabled kill cams. There's an adorable video showing off how it'll all work just above.<br /><br /><strong>Update:</strong> A Bethesda rep told Joystiq that the update is exclusive to the Xbox 360, despite Kinect existing on PC.<p><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/" rel="bookmark">Continue reading <em>Skyrim adds Kinect support for 'more than 200' voice commands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/">Skyrim adds Kinect support for 'more than 200' voice commands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/skyrim-adds-kinect-support-for-more-than-200-voice-commands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>microsoft</category><category>patch</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>voice-commands</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Your Shepard rides again, Mass Effect 3 patched]]></title><link>http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/</guid><comments>http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/masseffect3holyshep530pxheaerimg.jpg" /></a></div>As <a href="http://www.joystiq.com/2012/04/07/mass-effect-3-patch-coming-next-week-to-consoles-pc/">promised</a>, <em><a href="http://joystiq.com/game/mass-effect-3">Mass Effect 3</a></em>'s face import bug has finally been patched. Among other things, the patch fixes a bug that prevented some Shepards from importing properly, specifically those that were previously imported from <em>Mass Effect</em> into <em>Mass Effect 2</em>. While Shepard's choices across the first two games would carry over, face data was lost. No more!<br /><br />Of course, not everyone made good choices when creating their Shepards, but that's another discussion entirely. Decide for yourself in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/">The Gallery of Questionable Shepards</a></strong></p><a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/#4956531"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shep4-1334155217_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/#4956532"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shep5-1334155218_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/#4956533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shep6-1334155219_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/#4956534"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shep7-1334155220_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-gallery-of-questionable-shepards/#4956535"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/shep8-1334155221_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/">PSA: Your Shepard rides again, Mass Effect 3 patched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/psa-your-shepard-rides-again-mass-effect-3-patched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea-bioware</category><category>electronic-arts</category><category>mass-effect-3</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>update</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Payday: The Heist breaks out with a free update]]></title><link>http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/</guid><comments>http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/imagepaydaypresidents.jpg" style="margin: 4px; width: 530px; height: 298px; border-width: 0px; border-style: solid;" /></a></div>The high action crime caper game, <em>Payday: The Heist, </em>received a long-awaited update last night, adding a number of new features, including presidential masks, an OVERKILL 145+ difficulty, and other enhancements. Fans make out with the update for free.<br /><br />For those catching up: In <em>Payday: The Heist</em>, players team up to pull off action-movie style crime jobs. It's currently available for both the PC and PS3.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/payday-the-heist-4-6-12-game-update/">Payday: The Heist (4/6/12 Game Update)</a></strong></p><a href="http://www.joystiq.com/photos/payday-the-heist-4-6-12-game-update/#4948113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/paydaynewevents_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/payday-the-heist-4-6-12-game-update/#4948114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/paydaypresidents_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/payday-the-heist-4-6-12-game-update/#4948115"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/paydayveteranreward_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/" rel="bookmark">Continue reading <em>Payday: The Heist breaks out with a free update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/">Payday: The Heist breaks out with a free update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Apr 2012 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/07/payday-the-heist-breaks-out-with-a-free-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>overkill-software</category><category>patch</category><category>payday-the-heist</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>soe</category><category>steam</category><category>update</category><dc:creator><![CDATA[Steven Wong]]></dc:creator><pubDate>Sat, 07 Apr 2012 00:15:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 mega patch hitting Xbox 360 tomorrow]]></title><link>http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/</guid><comments>http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/battlefield-3.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 325px; " /></a></div>The massive <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> patch that hit <a href="http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/">PS3 last week</a> will officially launch on Xbox 360 tomorrow, April 3. The patch provides a wide range of fixes to almost every aspect of gameplay and introduces the "rent a server" function to 360 players. Renting a server runs from $1.50 for one day to $65 for 90 days, and is accessible via the title's main menu.<br /><br />The full list of patch fixes can be found on the <a href="http://blogs.battlefield.com/2012/04/xbox-360-patch-going-live-april-3rd/">Battlefield blog</a>; just be sure to get your scrolling fingers ready.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/">Battlefield 3 mega patch hitting Xbox 360 tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/battlefield-3-mega-patch-hitting-xbox-360-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>fixes</category><category>mega-huge</category><category>microsoft</category><category>patch</category><category>rent-a-server</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 02 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Escape Plan locks up some free DLC April 10]]></title><link>http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/</guid><comments>http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/escape.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 296px; " /></a></div>Some free downloadable content is headed to <em>Escape Plan</em> <a href="http://blog.us.playstation.com/2012/04/02/psn-vita-game-escape-plan-adds-free-prequel-dlc-to-patch-1-01/">later this month</a>. Entitled "Bakuki's Lair," the DLC is a prequel to <em>Escape Plan</em> and sees protagonists Lil and Laarg trying to exit a (presumably evil) sausage factory.<br /><br />Bakuki's Lair comes bundled with the <em>Escape Plan</em> Patch 1.01, which also includes improvements to the overall game. The patch features "a host of tweaks and improvements based on player feedback." It sounds like it should address some of our <a href="http://www.joystiq.com/2012/02/22/escape-plan-review/">complaints</a>, specifically promising "more pin-point accuracy on tap blocks." Patch 1.01 and Bakuki's Lair will land on PSN April 10.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/">Escape Plan locks up some free DLC April 10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/escape-plan-locks-up-some-free-dlc-april-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>escape-plan</category><category>fun-bits-interactive</category><category>patch</category><category>playstation</category><category>playstation-vita</category><category>psn</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 02 Apr 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 update today on PS3, 'soon' for Xbox and PC; server rental details]]></title><link>http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/</guid><comments>http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/batt3_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 330px; " /></a></div><em>Battlefield 3</em> received a <a href="http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xbox-360-and-pc-will-come-soon/">one gigabyte mega update</a> today on PlayStation 3, with the <a href="http://www.joystiq.com/2012/03/07/battlefield-3-customizable-servers-coming-to-consoles/">option to rent servers</a> also now available on the console. The patch will arrive "soon" to PC and Xbox 360.<br /><br />The short version of executive producer Patrick Bach's explanation for the delay on PC: The PC version is held until the console versions are certified, which helps prevent the patching of patches.<br /><br />Those interested in renting a server can access that through the conveniently named "RENT A SERVER" menu in the game. Servers can be rented in increments of 1 day ($1.49), 7 days ($6.99), 30 days ($24.99) and 90 days ($64.99). DICE is ramping up this service, so if the option is grayed out, it means rentals are currently at capacity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/">Battlefield 3 update today on PS3, 'soon' for Xbox and PC; server rental details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/27/battlefield-3-update-today-on-ps3-soon-for-xbox-and-pc-serve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>DICE</category><category>EA</category><category>Electronic-Arts</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 27 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 face import bug will be fixed in next patch]]></title><link>http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/</guid><comments>http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/shepwho.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 297px; " /></a></div>Did you <a href="http://www.joystiq.com/2012/03/07/bioware-investigating-fix-for-mass-effect-3-face-import-errors/">encounter an error</a> when trying to import your Commander Shepard into <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>? Did you spend hours trying to recreate him or her, only to reach the conclusion that he/she <em>just don't look right</em>? There is hope, friend, as BioWare community coordinator Chris Priestly has revealed that the face import problem <a href="http://social.bioware.com/forum/1/topic/323/index/9661093">will be fixed</a> in the next <em>Mass Effect 3</em> patch. Unfortunately, the release date for said patch is still up in the air, as it still has to undergo certification at EA, Microsoft and Sony.<br /><br />The error arises for players who attempt to import faces from <a href="http://joystiq.com/game/mass-effect-2"><em>Mass Effect 2</em></a> that were previously imported from the original <em>Mass Effect</em> -- a sensitive issue given that these players are probably pretty attached to their Shepards by now. Rest assured, we'll be keeping track of the patch's progress. In the meantime, maybe it's finally time to finish that <em>Mass Effect 2</em> Renegade run you've been putting off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/">Mass Effect 3 face import bug will be fixed in next patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/mass-effect-3-face-import-bug-will-be-fixed-in-next-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>mass-effect</category><category>mass-effect-2</category><category>mass-effect-3</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Arkham City PC patched to fix save file problems]]></title><link>http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/</guid><comments>http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/batmanalfred.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>"I just don't get it, Alfred. These test results show significant signs of save file corruption, Achievement problems, and all sorts of issues with Crossfire/SLI configuration and 32-bit memory in the PC version of the game. I've never seen anything like this before!"<br /><br />"Surely it can wait until you take a break, sir? I've just made some tea, and I've noticed a hole in your cape that needs patching as well."<br /><br />"Alfred, there's just no time! Wait? Did you say 'patch'? That's it! We'll send out a patch on Steam, <a href="http://store.steampowered.com/news/7569/">available right now</a>. That will fix all of these issues and more!"<br /><br />"Very well, sir. The tea will go cold, I gather."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/">Arkham City PC patched to fix save file problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/arkham-city-pc-patched-to-fix-save-file-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>batman-adventures</category><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>patch</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 21 Mar 2012 02:30:00 EST</pubDate></item><item><title><![CDATA[SoulCalibur 5's upcoming DLC has maid costumes, more swimsuits]]></title><link>http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/</guid><comments>http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/calibur1215_530x298.jpg" style="display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-99509dbb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/99509dbb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=101069739&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-99509dbb"><video id="viddlerVideo-99509dbb" src="//www.viddler.com/file/99509dbb/html5mobile?openURL=101069739" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/99509dbb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/99509dbb/" height="318" id="viddlerOuter-99509dbb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/99509dbb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=101069739&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-99509dbb"><video controls="controls" height="298" id="viddlerVideo-99509dbb" poster="//www.viddler.com/thumbnail/99509dbb/" src="//www.viddler.com/file/99509dbb/html5mobile?openURL=101069739" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />So, remember how <a href="http://www.joystiq.com/game/soulcalibur-5"><em>SoulCalibur 5</em></a> is getting <a href="http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/">monthly costume DLC</a> starting next month, and how we were <em>absolutely positive</em> it wouldn't be what we were expecting? Well, turns out this first pack is actually <em>exactly</em> what we expected, in that it's mostly random goofiness and fanservice.<br /><br />The new array of costumes will be available for purchase through the "Cepheus Store," which will presumably be added during the game's March 21 system/balance update. The store is divided into categories, the ones listed in the video being "Classic Headgears," "SCV Character Equipment," "Maid Costumes," "Active Wear," Ancient Armor" and "Modern Costumes."No word yet on pricing, or whether the costumes will be sold as complete outfits or individual pieces.<br /><br />The above trailer also teases costumes and accessories coming in future updates, which appear to include fishing regalia, flight attendant outfits, the equipment needed to make King from Tekken, and ... a Pac Man head?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/">SoulCalibur 5's upcoming DLC has maid costumes, more swimsuits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/18/soulcalibur-5s-upcoming-dlc-has-maid-costumes-more-swimsuits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>costumes</category><category>DLC</category><category>microsoft</category><category>namco-bandai</category><category>pac-man</category><category>patch</category><category>playstation</category><category>ps3</category><category>soulcalibur-5</category><category>soulcalibur-v</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 18 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Kill with greater variety and look good doing it in Skyrim's 1.5 update]]></title><link>http://www.joystiq.com/2012/03/15/skyrim-1-5-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/skyrim-1-5-update/</guid><comments>http://www.joystiq.com/2012/03/15/skyrim-1-5-update/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/nocturnal_530x298.jpg" style="display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-1f54cd47" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/1f54cd47/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=79687751&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-1f54cd47"><video id="viddlerVideo-1f54cd47" src="//www.viddler.com/file/1f54cd47/html5mobile?openURL=79687751" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/1f54cd47/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/1f54cd47/" height="318" id="viddlerOuter-1f54cd47" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/1f54cd47/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=79687751&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-1f54cd47"><video controls="controls" height="298" id="viddlerVideo-1f54cd47" poster="//www.viddler.com/thumbnail/1f54cd47/" src="//www.viddler.com/file/1f54cd47/html5mobile?openURL=79687751" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />Vanity is the subject of the next major update coming to <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a>, </em>which introduces new kill move animations for melee combat and some snazzy kill cams for ranged weapons and magic spells. If they look familiar in the video above, it's because you already saw them during <a href="http://www.bethblog.com/2012/02/08/watch-todd-howards-dice-keynote-live-on-gamespot/">Todd Howard's DICE 2012 keynote</a>.<br /><br />Of course, that's not the entirety of the update. Smithing skill boosts now factor into forged item value, there's a "better transition" when going underwater, and a variety of bugs and glitches are addressed. The full patch notes are over on the Bethesda Blog.<br /><br />If you're a PC player, you can play a beta version of the 1.5 update on Steam right now. All you have to do is go into your settings tab and opt in through the client. The update will be available for Xbox 360 and PS3 players "soon."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/skyrim-1-5-update/">Kill with greater variety and look good doing it in Skyrim's 1.5 update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/skyrim-1-5-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20194531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/skyrim-1-5-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elder-scrolls-5</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>skyrim-1.5</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 15 Mar 2012 20:40:00 EST</pubDate></item><item><title><![CDATA[SoulCalibur 5 getting balance patch March 21, monthly costume DLC starting in April]]></title><link>http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/</guid><comments>http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/violaheader.png" style="width: 530px; height: 298px; " /></a></div>The secret to a successful modern fighting game isn't so much the launch as it is the post-launch support. It's kind of like an MMO, in that patching and re-balancing based on community input adds refinement and longevity to the platform. Namco Bandai seems to get this, as it'll be updating <a href="http://www.joystiq.com/game/soulcalibur-5"><em>SoulCalibur 5</em></a>'s ranked match matchmaking algorithms and character balance next Wednesday, March 21. Specifics on those balance changes are forthcoming, according to the <a href="http://www.facebook.com/SoulCalibur"><em>SC5</em> Facebook page</a>.<br /><br />The curators of the Stage of History have also announced that <em>SC5</em> will receive monthly costume DLC packs, the first of which will arrive on April 3 for the 360 and April 4 for the PS3. No word yet on costume pack pricing or content, but we've got a <a href="http://www.joystiq.com/2012/01/27/soulcalibur-5-dlc-lets-you-buy-bikinis-and-animal-heads-in-feb/">sneaking suspicion</a> that whatever we're expecting, we're probably <em>way off</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/">SoulCalibur 5 getting balance patch March 21, monthly costume DLC starting in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20194131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/soulcalibur-5-getting-balance-patch-march-21-monthly-costume-dl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>DLC</category><category>matchmaking</category><category>microsoft</category><category>namco-bandai</category><category>netcode</category><category>patch</category><category>playstation</category><category>ps3</category><category>soulcalibur-5</category><category>soulcalibur-v</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 15 Mar 2012 15:10:00 EST</pubDate></item><item><title><![CDATA[Deus Ex: Human Revolution PC players complain of stuttering, request patch]]></title><link>http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/</guid><comments>http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/27/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dx3screenshot--141024x576_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>Several users have complained about a persistent issue in <a href="http://www.joystiq.com/game/deus-ex-human-revolution">Deus Ex: Human Revolution</a> on the PC -- an issue that Square Enix and Eidos Montreal have not addressed yet, according to emails from our readers. Users have complained of in-game stuttering, even with lowered graphical settings, and say these issue have persisted since launch.<br /><br />Threads on the <a href="http://forums.steampowered.com/forums/showthread.php?t=2075294">Steam</a> and <a href="http://forums.eidosgames.com/showthread.php?t=119684">Eidos</a> forums have languished since being posted in August, with no official response from Eidos despite each still being active with user complaints. We've contacted Square Enix, who <a href="http://www.joystiq.com/2009/04/27/eidos-stays-independent-following-square-enix-acquisition/">acquired Eidos</a> back in 2009, to find out if there are any plans to address ongoing complaints.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/">Deus Ex: Human Revolution PC players complain of stuttering, request patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Mar 2012 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20183228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/01/deus-ex-human-revolution-pc-players-complain-of-stuttering-req/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>eidos-montreal</category><category>glitch</category><category>patch</category><category>pc</category><category>square-enix</category><category>stuttering</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Mar 2012 03:45:00 EST</pubDate></item><item><title><![CDATA[DirectX 11 support added to L.A. Noire: The Complete Edition on PC]]></title><link>http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/</guid><comments>http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/lanoirehomicideimage9x_530x298.jpg" /></a></div>You went out and set up your fancy rig, with all of its shaders and its pixel core density modifiers -- you want to play games that will take full advantage of your hardware. We hear you.<br /><br />So has Rockstar. DirectX 11 support headlines <a href="http://www.rockstargames.com/newswire/article/20611/directx-11-support-added-in-pc-title-update-for-la-noire-the-com.html">the latest title update</a> for <a href="http://www.joystiq.com/2011/09/28/la-noire-hits-pc-on-nov-8-in-us-nov-11-in-eu-specs-revealed/"><em>L.A. Noire: The Complete Edition</em></a>, which should hopefully help you better decide the fates of the game's virtual persons of interest. You'll be able to switch between DirectX 9 and DirectX 11 renderers on the fly through the game launcher.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/">DirectX 11 support added to L.A. Noire: The Complete Edition on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 02:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directx-11</category><category>directx11</category><category>LA-Noire</category><category>la-noire-the-complete-edition</category><category>patch</category><category>pc</category><category>rockstar</category><category>take-two</category><category>windows</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 20 Feb 2012 02:45:00 EST</pubDate></item><item><title><![CDATA[PSA: Skyrim patch 1.4 now up on 360, PS3 coming soon]]></title><link>http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/</guid><comments>http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/skyrimorc2_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>The latest patch <a href="http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/">has been applied</a> to the wide open world of <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> on Xbox 360. The 1.4 update -- out on PC <a href="http://www.joystiq.com/2012/02/02/psa-skyrim-1-4-passed-its-beta-test-out-on-steam/">since last week</a> -- squashes some bugs and fixes issues with a number of quests. You can find a full list of fixes and changes right <a href="http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/">here</a>.<br /><br />Bethesda is still awaiting word from Sony regarding the PS3 patch. It will hopefully go live today as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/">PSA: Skyrim patch 1.4 now up on 360, PS3 coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/psa-skyrim-patch-1-4-now-up-on-360-ps3-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4</category><category>bethesda</category><category>elder-scrolls-5</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 09 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Squad up: Battlefield 3 voice chat issues patched on PS3]]></title><link>http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/</guid><comments>http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/bf3---co-op---exfiltration---gamescom01_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Finally, your indecipherable ramblings can be heard by your comrades. A recent patch for <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> on the PS3 has corrected a known issue involving inexplicably mute teammates. In reality, teammates talk a bunch.<br /><br />EA recently revealed sales of <a href="http://www.joystiq.com/2012/02/01/ea-battlefield-3-fifa-12-sell-over-10-million-units-each-madd/">over 10 million</a> for <em>Battlefield 3</em>, so this should come as good news to what we'd classify as "plenty" of PS3 players. And now that this adjustment is out of the way, DICE can get back to dealing with <a href="http://www.joystiq.com/2012/01/30/battlefield-3-dev-hiring-anti-cheat-administrator-to-stop-the/">those pesky cheaters</a>. If the developer could do something about those jerks who always steal the jet, only to crash it in ten seconds, we'd be all set.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/">Squad up: Battlefield 3 voice chat issues patched on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/squad-up-battlefield-3-voice-chat-issues-patched-on-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>ea</category><category>patch</category><category>playstation</category><category>ps3</category><category>update</category><category>voip</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Feb 2012 23:15:00 EST</pubDate></item><item><title><![CDATA[Rocksmith update adds user interface and lag tweaks]]></title><link>http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/</guid><comments>http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrocksmithguitar530-1300210173.jpg" style="width: 530px; height: 299px;" /></a></div>Have you felt like your <em><a href="http://www.joystiq.com/game/rocksmith">Rocksmith</a>-</em>ing hasn't been as full of rock as it could be? Been having problems trying to navigate all those menus? The latest update aims to address your concerns and more.<br /><br />Perhaps the biggest feature being introduced is Lag Correction, an option that allows users to tweak sound and the speed at which notes are displayed on the screen. Another fix eliminates errant scores achieved in Guitarcade through exploiting the pause button -- pulling an ill-intended Peter Moore, if you will. The precision tuner is also now more accessible and available prior to any song or event outside of multiplayer.<br /><br />Hit the break for the full list of changes.<p><a href="http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/" rel="bookmark">Continue reading <em>Rocksmith update adds user interface and lag tweaks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/">Rocksmith update adds user interface and lag tweaks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Feb 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20165746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/07/rocksmith-update-adds-user-interface-and-lag-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>rocksmith</category><category>ubisoft</category><category>update</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Feb 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[Street Fighter X Tekken getting post-launch tournament patch]]></title><link>http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/</guid><comments>http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/e32011screen2bmpjpgcopy_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Like the game that shares half its name, <em>Street Fighter X Tekken</em> will receive a free post-launch update aimed at the tournament crowd. Capcom hopes this patch will alleviate the concerns around <a href="http://www.joystiq.com/2011/11/01/seth-killian-clarifies-sfxts-controversial-gem-system/">the controversial gem system</a>. In <em>Street Fighter IV</em>, it was <a href="http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/">a free update</a> that added replays and other matchmaking features, but the exact nature of the free DLC in <em>Street Fighter X Tekken</em> is still mostly unknown.<br /><br />"A lot of players were saying, 'I have to do button checks. Do I have to do a gem check now before a match?' With regards to that we plan to release a free post-launch tournament support mode," producer Yoshinori Ono told <a href="http://www.eurogamer.net/articles/2012-01-25-capcom-confirms-street-fighter-x-tekken-free-post-launch-tournament-support-mode-patch">Eurogamer</a>. "Hopefully from that we'll get feedback from the community, and then we'll have a better direction of exactly what we should do with this mode." Just so we're clear: The free mode will be released, and then based on how the mode is received, the mode will be changed? <em>Crystal</em>.<br /><br />Ono also says that players shouldn't expect DLC gems at launch. Instead, Capcom is adopting a wait-and-see approach, gauging community reaction before plotting its next move. "In terms of DLC gems, we don't have any set plans on selling gems like this or like that," Ono said. "We're waiting to see what the user reaction is first, because we think a lot of users still don't understand the gem system completely. They're not power-up items. That's not how we see them. We put gems into the game which are default. As long as you have these default ones you'll be fine. If you want to get more gems down the road from the pre-order bonuses, you can definitely do that, but it doesn't make you stronger, it doesn't make you a better player, it doesn't mean you'll have an advantage."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/">Street Fighter X Tekken getting post-launch tournament patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jan 2012 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20156550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/25/street-fighter-x-tekken-getting-post-launch-tournament-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dlc</category><category>gem</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>street-fighter-x-tekken</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 25 Jan 2012 17:20:00 EST</pubDate></item><item><title><![CDATA[Beta test Skyrim 1.4 on Steam (if you dare)]]></title><link>http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/</guid><comments>http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/skyrimorc2_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Last week, Bethesda gave us <a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">the patch notes</a> for <em>Skyrim</em>'s next update, version 1.4. Rather than longingly glare at a web page for all of the fixes coming to your plagued save files, you have another option, granted you're playing the game on PC: you can opt into a beta version of the new update. Just make sure you back up all of your save files and other pertinent <em>things</em> first, mmkay?<br /><br />If you want in, all you have to do is load up Steam, go into your Account tab under the Settings section and click "change" on Beta Participation. A drop-down menu will appear; select "Skyrim Beta" and, after restarting your Steam client, you should be good to go. And if you want to stop playing the beta version, all you need to do is go back into settings and opt out -- sorry, yelling at your monitor simply won't get it done this time, folks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/">Beta test Skyrim 1.4 on Steam (if you dare)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20155059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/beta-test-skyrim-1-4-on-steam-if-you-dare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls-5</category><category>patch</category><category>patch-1.4</category><category>pc</category><category>skyrim</category><category>steam</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 23 Jan 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Twisted Metal's PSN Pass, demo, and day-one patch: Jaffe explains]]></title><link>http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/</guid><comments>http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/wQxMxMeeUbU" width="530"></iframe><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/tm-axel-8-041311_530x298.jpg" style="display: none" vspace="0" /></center><br />Yes, <a href="http://joystiq.com/game/twisted-metal-2012"><em>Twisted Metal</em></a> will use a <a href="http://www.joystiq.com/2011/12/28/twisted-metal-includes-twisted-metal-black-download-code/">PSN Pass</a>, creator David Jaffe confirmed in a half-hour-long video blog. Skip to about 15 minutes in if you want to hear all of his thoughts on it, but to summarize he's "torn" on online passes in general. He supports them for most games, but opposed its inclusion in <em>Twisted Metal</em>, as he wanted there to be a low barrier of entry for as many players as possible, to let them all experience online play and get back into the series. In the end, "It wasn't my call," Jaffe said. "It's Sony's game, and they funded it, and I respect their decision."<br /><br />Other news for the car combat game include confirmation of an upcoming demo, and a day-one patch. Jaffe explained that ramming was doing too much damage, especially ramming from a shake-activated move he calls the "SIXAXIS Slam," so the team is fixing that and other balance tweaks in a small patch. There are things he'd like to change about the levels, but that won't be in the initial patch out of concern for long, annoying download times. "We'd love to do future tweaks and adjustments to the game," he said, "and some of those hopefully will be level-based, and those might be a little longer. Key balance issues and some of the bugs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/">Twisted Metal's PSN Pass, demo, and day-one patch: Jaffe explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>online-pass</category><category>patch</category><category>playstation</category><category>ps3</category><category>psn-pass</category><category>twisted-metal-2011</category><category>twisted-metal-2012</category><category>update</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft on XBLA working toward constant updates]]></title><link>http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/</guid><comments>http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/unscminecraft530px.jpg" style="width: 530px; height: 314px; " /></a></div>Xbox Live Arcade is an excellent platform that's delivered some of our favorite games over the years, but the approval process for XBLA titles (and their subsequent updates) isn't quite as <em>expedient</em> as other platforms. For ever-changing games like <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, where updates are as vital as they are frequent, this can create potentially destructive brand fragmentation where two distinctly difference experiences exist on two different platforms. <br /><br />Microsoft is aware of the issue, however, and as such will be streamlining the update process for 4J Studio's port of Mojang's runaway hit. "Microsoft knows that to do a similar thing that's on PC where they constantly update it, that's a very difficult thing to do on Xbox because you have to go through the full tests," said chief technology officer Paddy Burns during an interview with <a href="http://www.edge-online.com/news/minecraft-prompts-change-xbla-update-process">Edge</a>. "But they are quite keen to move towards that - they do see it as the future, so I think we might be the first to do constant updates."<br /><br />Realistically, Burns never expects updates for the XBLA port to come as frequently or as easily as on the PC, but he does believe that "every two months" is within the realm of possibility. Upon release, XBLA's version of <em>Minecraft</em> will be based on the Beta 1.6.6 version of the game, which released just before last year's E3. Burns hopes to reach parity with retail version 1.0 as quickly as possible. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/">Minecraft on XBLA working toward constant updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/21/minecraft-on-xbla-working-toward-constant-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>paddy-burns</category><category>patch</category><category>patches</category><category>updates</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 21 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim 1.4 detailed, PC 'Creation Kit' for mods coming soon]]></title><link>http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/</guid><comments>http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimfront530.jpg" /></a></div>
<em><a href="http://joystiq.com/game/skyrim">Skyrim</a></em>'s 1.4 update, which is not a <a href="http://www.joystiq.com/2011/12/15/skyrim-patch-1-3-up-for-xbox-360/">patch</a> of a previous <a href="http://www.joystiq.com/2011/11/30/users-reporting-issues-with-skyrim-1-2-patch/">patch</a>, should be finalized by next week and submitted to console manufacturers for certification, as well as release on PC. Bethesda also plans to allow PC users to opt-in to "beta" versions of future patches through Steam, we're guessing so the company can opt-out of launching a patch if significant issues are found.<br />
<br />
The publisher also announced that the <a href="http://www.joystiq.com/2011/01/19/bethesda-confirms-skyrim-mod-support-will-release-creation-kit/">Creation Kit</a> and Steam Workshop are nearly ready, and it is working with Valve and its modding community to do some final testing. To think, people will be able to mod back in <a href="http://www.joystiq.com/2011/12/01/bethesda-teaching-dragons-to-fly-correctly-in-skyrims-next-patc/">backwards flying dragons</a> and add even more of the <a href="http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/"><em>My Little Pony: Friendship is Magic</em></a> crew if they want -- and, honestly, who couldn't use a little more <a href="http://www.youtube.com/results?search_query=rainbow+dash&amp;oq=rainbow+dash&amp;aq=f&amp;aqi=g10&amp;aql=&amp;gs_sm=e&amp;gs_upl=1171l3840l0l4108l14l12l0l3l3l1l193l1283l2.7l9l0">Rainbow Dash</a> in their lives?<br />
<br />
The details of the 1.4 patch can be found after the break.<p><a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/" rel="bookmark">Continue reading <em>Skyrim 1.4 detailed, PC 'Creation Kit' for mods coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">Skyrim 1.4 detailed, PC 'Creation Kit' for mods coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20152502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>bethesda-game-studios</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>Patch</category><category>patch-1.4</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 20 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo doesn't plan on fixing Maka Wahu track in Mario Kart 7]]></title><link>http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/</guid><comments>http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/wnv62Yk_moc" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/yoshimk7530pxheaderimglkjald.jpg" style="width: 530px; height: 264px; display:none" /></div>
<br />
"Wuhu Island" may sound like an innocuous place, but it's apparently rife with <em>dirty</em>, <em>dirty cheaters</em>. And that cheating doesn't sound like it's stopping anytime soon, with Nintendo telling <a href="http://sticktwiddlers.com/2012/01/16/news-nintendo-refuses-to-budge-on-mario-kart-7-glitch/">StickTwiddlers</a> that the island's "Maka Wuhu" track in <a href="http://www.joystiq.com/game/mario-kart-7"><em>Mario Kart 7</em></a> won't be patched or updated to fix the glaring glitch found at the start.<br />
<br />
"We are aware that it is possible to navigate a certain part of the track in Wuhu Island in a way that allows a large part of the course to be bypassed," Nintendo rep Buddy Roemer (no, not <em>that</em> <a href="http://en.wikipedia.org/wiki/Buddy_Roemer">Buddy Roemer</a>) told the site. And though Nintendo acknowledges the glitch, Roemer said there "are no plans to update the game to remove this shortcut." Not for the moment, at least.<br />
<br />
The logic behind not updating the game is perhaps even more bizarre than acknowledging the glitch and refusing to fix it. "Doing so would create an unfair advantage for the users of the original release of the game," Roemer said, though he did also say the request for a fix has "been added to our records for <em>Mario Kart 7</em>." We imagine a printout of the email is now sitting in an official three-ring binder somewhere, biding its time next to fan art of Yoshi with a glider.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/">Nintendo doesn't plan on fixing Maka Wahu track in Mario Kart 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20150258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/17/nintendo-doesnt-plan-on-fixing-maka-wahu-track-in-mario-kart-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>buddy-roemer</category><category>bug</category><category>glitch</category><category>mario-kart-3ds</category><category>mario-kart-7</category><category>nintendo</category><category>nintendo-of-america</category><category>patch</category><category>update</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter 4 Arcade Edition Ver. 2012 update coming to PCs in Feb.]]></title><link>http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/</guid><comments>http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-pc-getting-ver-2012-updat/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/yungoofssf4aever2012.png" /></a></div>
The Ver. 2012 balance update for <a href="http://www.joystiq.com/game/super-street-fighter-4-arcade-edition"><em>Super Street Fighter 4 Arcade Edition</em></a> has been available on consoles and in arcades since <a href="http://www.joystiq.com/2011/12/02/super-street-fighter-4-arcade-editions-ver-2012-patch-in-ext/">early December</a>. PC fighters have had to make due with vanilla <em>SSF4AE</em> and all of the problems that came with it. Thankfully, it looks like a solution is right around the corner. Better late than never, right?<br />
<br />
Capcom hopes to have the Ver. 2012 update ready for the PC version of <em>SSF4AE</em> by the end of February, according to <a href="http://www.capcom-unity.com/lunch/blog/2012/01/12/super_street_fighter_iv_arcade_edition_pc_to_receive_2012_update">an announcement</a> made on Capcom Unity by a dog in a wig. Further information will be announced "in the coming weeks," so we'll just have to wait; something PC fighting game fans have become quite accustomed to over the years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/">Super Street Fighter 4 Arcade Edition Ver. 2012 update coming to PCs in Feb.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20148342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/13/super-street-fighter-4-arcade-edition-ver-2012-update-coming-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>capcom</category><category>patch</category><category>pc</category><category>SSF4AE</category><category>street-fighter</category><category>super-street-fighter-4-arcade-edition</category><category>update</category><category>ver-2012</category><category>version-2012</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 13 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft 1.1 update adds languages, eggs and regenerative sheep]]></title><link>http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/</guid><comments>http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/12/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/minecraftsheepheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/nDrU6GTq8HM" width="530"></iframe></div>
<br />
While <em>Minecraft Pocket Edition</em> players are still waiting for their <a href="http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/">very first update</a>, the gravy train of newness for <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> classic players continues to plow mercilessly into the future. Version 1.1, which should already be live by the time you're reading this, includes bug fixes, new language options and eggs that allow you to grow pigs (and presumably other creatures).<br />
<br />
In addition, sheep now have the ability to regrow their wool by eating grass, greatly decreasing the amount of sheep you'll need to grow in those eggs. Man, <em>that's</em> a sentence I never thought I'd have to write again. You can see everything in action in the video above, produced by H.A.T. Films.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/">Minecraft 1.1 update adds languages, eggs and regenerative sheep</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20147609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/13/minecraft-1-1-update-adds-languages-eggs-and-regenerative-sheep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eggs</category><category>mac</category><category>Minecraft</category><category>mojang</category><category>patch</category><category>pc</category><category>sheep</category><category>update</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 13 Jan 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's PS3 stuttering bug to be 'addressed' this month, Bethesda says]]></title><link>http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/</guid><comments>http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skyrim119.jpg" /></a></div>
When Bethesda's Twitter account invited fans to "tune in tomorrow" (that's today) for a "<a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> tweak guide livestream," one follower pointedly asked the question so many PlayStation 3 <em>Skyrim</em> players out there want to know about the upcoming 1.4 patch to the game: "What about PS3 lag?????" You see, the game has some major memory issues on the PS3, <a href="http://www.joystiq.com/2011/12/05/report-skyrim-ps3-still-problematic-post-patch/3">making the game chug</a> as the player's save files weigh down the console. It appears that the next patch, 1.4, will correct this "lag" issue.<br />
<br />
"We're addressing that in the 1.4 update," <a href="https://twitter.com/#!/Bethblog">Bethesda's Twitter account</a> responded. The account also noted that the patch will be available at some point "this month." And though we imagine that folks waiting for the update would much prefer something more specific, that's the only launch window we've got for now, unfortunately. So you know, there are only 21 days left in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/">Skyrim's PS3 stuttering bug to be 'addressed' this month, Bethesda says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jan 2012 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20145178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>patch</category><category>patch-1.4</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 Jan 2012 11:40:00 EST</pubDate></item><item><title><![CDATA[Minecraft Pocket Edition update tentatively scheduled for Feb. 8]]></title><link>http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/</guid><comments>http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecraft816.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 350px; " /></a></div>
In early December, Mojang's Daniel Kaplan <a href="http://www.joystiq.com/2011/12/07/yes-mojang-plans-to-flesh-out-minecraft-on-ios-android/">announced via the Mojang blog</a> that the developer was working on an update to <em>Minecraft Pocket Edition</em> in order to address player concerns that the experience was too different from its desktop counterparts, specifically the distinct lack of any survival or crafting elements.<br />
<br />
While the crafting system will require UI redesigns, <a href="http://mojang.com/2012/01/08/where-is-my-update/">Kaplan says</a> that the first update, currently scheduled to go live on February 8, will make backend changes to "support the survival aspects of the game." It doesn't sound like any survival elements will actually be implemented this time around, but rather that this update will serve as the "foundation" for survival elements that will be added in later.<br />
<br />
The update also includes "neat looking animals and new blocks," as well as doors and fences, so now might be a good time to start building the farm you'll be furiously defending once the survival elements are patched in.<br />
<br />
[Thanks, Austin!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/">Minecraft Pocket Edition update tentatively scheduled for Feb. 8</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20143154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/08/minecraft-pocket-edition-update-tentatively-scheduled-for-feb-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>crafting</category><category>Daniel-Kaplan</category><category>ios</category><category>ipad</category><category>iphone</category><category>Minecraft</category><category>minecraft-pocket-edition</category><category>mobile</category><category>mojang</category><category>patch</category><category>pocket-edition</category><category>survival</category><category>update</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 08 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Skyrim PC patched, can now claim 4GB RAM]]></title><link>http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/</guid><comments>http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/20/skyrim-pc-patched-can-now-claim-4gb-ram/"><em><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/talos_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></em></a></div>
<em>Skyrim</em> has become just a little more cognizant of the money you spent on extra RAM, and the teeny bit of blood lost when you pushed the modules in with enough enthusiasm to cut your fingers. A new incremental patch, bringing the PC version of <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> up to 1.3.10, lets the game address up to 4 gigabytes of RAM.<br />
<br />
A similar performance fix was issued by the modding community shortly after the RPG's launch, but was rendered incompatible by <a href="http://www.joystiq.com/2011/11/22/skyrim-pc-patch-arrives-adds-mandatory-steam-drm-kills-some-tw/">an official patch</a>. Now, modders and developers agree that <em>Skyrim</em> should take advantage of the extra space afforded on PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/">Skyrim PC patched, can now claim 4GB RAM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/skyrim-pc-patched-can-now-claim-4gb-ram/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>patch</category><category>pc</category><category>ram</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 Dec 2011 21:45:00 EST</pubDate></item><item><title><![CDATA[Legend of Zelda: Skyward Sword save files repaired by Wii channel]]></title><link>http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/</guid><comments>http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/zeldawithaharp530pxheaderimg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
What's that, Link? You say your progress in <em>The Legend of Zelda: Skyward Sword </em>has been halted by a game-breaking <a href="http://www.joystiq.com/2011/12/06/oops-game-halting-bug-in-skyward-sword-and-how-to-avoid-it/">sequence of events</a>? And that I must deliver expository text because you're unable to speak? Alright then.<br />
<br />
Nintendo's corrective strategy for <em>Skyward Sword</em>, which will strike you as unorthodox and elaborate compared to Xbox 360 and PlayStation 3 patching procedures, is to release a full Wii Channel. It will repair (or effectively patch) save files created after the glitch has occurred. According to an announcement from Japan, the "Zelda Data Restoration Channel" will be available through the Wii Shopping Channel, from the Wii Channel section.<br />
<br />
Nintendo of America has not yet updated its support page to highlight the new channel. At the moment, it's letting customers send in their save files <a href="http://www.joystiq.com/2011/12/16/nintendo-to-repair-buggy-zelda-skyward-sword-save-files/">for repair</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/">Legend of Zelda: Skyward Sword save files repaired by Wii channel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/legend-of-zelda-skyward-sword-save-files-repaired-by-wii-channe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>Legend-of-Zelda-2010</category><category>nintendo</category><category>patch</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><category>zelda-data-restoration-channel</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 Dec 2011 09:45:00 EST</pubDate></item></channel></rss>
