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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Skulls of the Shogun preview: Turn-based strategy for Dummies]]></title><link>http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/</guid><comments>http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/sots-prev-top.jpg" /></a></div>
Turn-based strategy games have always been up there with creased jeans and Styrofoam as among my biggest turn-offs. There's something about the static, menu-based gameplay that runs contrary to what I usually look for in a game.<br />
<br />
So when my girlfriend wants to check out <em>Skulls of the Shogun</em> at PAX, I reluctantly decide to indulge her. It's good to try new things. Little did I know I was about to discover a highlight of the show.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/">Skulls of the Shogun (PAX Prime 2010)</a></strong></p><a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/#3433660"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/skulls-of-the-shogun-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/#3433661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/skulls-of-the-shogun-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/#3433662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/skulls-of-the-shogun-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/#3433663"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/skulls-of-the-shogun-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun-pax-2010/#3433664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/skulls-of-the-shogun-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/" rel="bookmark">Continue reading <em>Skulls of the Shogun preview: Turn-based strategy for Dummies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/">Skulls of the Shogun preview: Turn-based strategy for Dummies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Oct 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19659465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/04/skulls-of-the-shogun-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>haunted-temple-studios</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>PSN</category><category>skulls-of-the-shogun</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jeffrey Matulef]]></dc:creator><pubDate>Mon, 04 Oct 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Path of Exile preview: Diablo set free]]></title><link>http://www.joystiq.com/2010/09/15/path-of-exile-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/path-of-exile-preview/</guid><comments>http://www.joystiq.com/2010/09/15/path-of-exile-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/09/15/path-of-exile-preview/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pathofexilelogo530.jpg" vspace="4" /></a></div>
A man with a lightly-accented voice taps my arm as I wander the PAX exhibition hall.<br />
<br />
"Excuse me, but what media outlet do you represent?"<br />
<br />
"Joystiq," I tell him, and he lights up, says he's been looking for me and insists he has a game he needs to show me with a title I've never heard of. He starts pressing through the throng of people and I follow as best I can, stifling the fear that he's taking me to some remote corner of the convention to rob and murder me.<br />
<br />
My preview of <a href="http://www.joystiq.com/game/path-of-exile"><em>Path of Exile</em></a> was not, in case you've never covered a convention, how these things normally happen.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/path-of-exile/">Path of Exile</a></strong></p><a href="http://www.joystiq.com/photos/path-of-exile/#3365223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/s0screenshot1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/path-of-exile/#3365224"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/s0screenshot2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/path-of-exile/#3365226"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/s0screenshot3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/path-of-exile/#3365227"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/s0screenshot4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/path-of-exile/#3365229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/s0screenshot5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/15/path-of-exile-preview/" rel="bookmark">Continue reading <em>Path of Exile preview: Diablo set free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/path-of-exile-preview/">Path of Exile preview: Diablo set free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/path-of-exile-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19634692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/path-of-exile-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grinding-gear-games</category><category>path-of-exile</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Retro/Grade preview: Rock your brain off]]></title><link>http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/</guid><comments>http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/retrogradepre.jpg" /></a></div>
I set down the guitar controller and start walking back through the layers.<br />
<br />
I'm sitting at the PAX booth of 24 Caret Games, taking my first spin behind the frets of <a href="http://www.joystiq.com/game/retro-grade"><em>Retro/Grade</em></a>, which has one of those great premises that only a video game could really do justice to. As ace spaceship pilot Rick Rocket, I've done it again: I've saved the galaxy by defeating the horrific final boss. The credits begin to roll and it's only then that I realize that, somehow, as a byproduct of this victory, all of space and time has come to an end. I do the only thing I know how to do, I reverse the flow of time, intercepting the shots I once fired and sucking them back up into my ship.<br />
<br />
This is where I, the player, take over. Unfortunately, as the level unprogresses, I miss unfiring too many of my shots and get hit by too many enemy bullets I dodged the first time. I get a game over screen, but I don't see the end credits I saw at the beginning/end, but rather the real "Game Over." Only, it's not <em>literally</em> Game Over, since my ship is equipped with a Retro/Rocket that lets me unreverse the flow of time and unmiss the shots I originally made so I can unmake them correctly.<br />
<br />
I notice my right temple has begun to throb.<p><a href="http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/" rel="bookmark">Continue reading <em>Retro/Grade preview: Rock your brain off</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/">Retro/Grade preview: Rock your brain off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19633194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/retro-grade-preview-rock-your-brain-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>24-caret-games</category><category>matt-gilgenbach</category><category>pax-2010</category><category>playstation</category><category>ps3</category><category>psn</category><category>retro-grade</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 15 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Dishwasher: Vampire Smile preview: hobbyist graduated]]></title><link>http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/</guid><comments>http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/vampiresmile530px992010.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/the-dishwasher-dead-samurai"><em>The Dishwasher: Dead Samurai</em></a> was a smash hit on Xbox Live Arcade and rightfully so. But now there's a sequel coming next year and, with it, higher hopes. <a href="http://www.joystiq.com/2010/02/24/the-dishwasher-vampire-smile-announced-for-xbla-watch-the-trai/"><em>The Dishwasher: Vampire Smile</em></a> stars a new protagonist, adds a bevvy of new challenges and, perhaps most importantly, runs on a brand-new engine.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/">The Dishwasher: Vampire Smile</a></strong></p><a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/#2738536"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dishvs-logo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/#2736448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dishvs-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/#2736449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dishvs-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/#2736450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dishvs-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-dishwasher-vampire-smile-xbla/#2736451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dishvs-4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/" rel="bookmark">Continue reading <em>The Dishwasher: Vampire Smile preview: hobbyist graduated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/">The Dishwasher: Vampire Smile preview: hobbyist graduated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19626101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/10/the-dishwasher-vampire-smile-preview-hobbyist-graduated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dishwasher-vampire-smile</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>ska-studios</category><category>the-dishwasher-vampire-smile</category><category>vampire-smile</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 10 Sep 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Lilt Line preview: Stay between the lines]]></title><link>http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/</guid><comments>http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/liltline530px992010.jpg" alt="" /></a></div>
You know those Highlights magazines and coloring books you used to doodle in as a kid? Imagine your life depended on your ability to stay within the lines, only your arm had a mind of its own and the image you were coloring is constantly changing as you try to color it. Yeah, we had the same nightmare as kids ... and also, that's pretty much <a href="http://www.joystiq.com/game/lilt-line"><em>Lilt Line</em></a> on Wii, the first game to be published - as opposed to developed - by Gaijin Games, the predominantly WiiWare dev studio behind the Bit.Trip series.<p><a href="http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/" rel="bookmark">Continue reading <em>Lilt Line preview: Stay between the lines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/">Lilt Line preview: Stay between the lines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Sep 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/09/lilt-line-preview-stay-between-the-lines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>different-cloth</category><category>gaijin-games</category><category>lilt-line</category><category>nintendo</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 09 Sep 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Slam Bolt Scrappers preview: Build those blocks up]]></title><link>http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/</guid><comments>http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/slambolt972010530px.jpg" /></a></div>
It's difficult to convey the sheer terror and chaos I experienced in the first few minutes of the <em><a href="http://www.joystiq.com/game/slam-bolt-scrappers"><em>Slam Bolt Scrappers</em></a></em> PAX demo. Though the Firehose Games reps told me how to play, it wasn't preparation enough for the actual game, a combination puzzler/brawler/strategy title that is one of the most unique blends of genres I've ever played. The learning curve was, um, <em>kinda steep!</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/slam-bolt-scrappers/">Slam Bolt Scrappers</a></strong></p><a href="http://www.joystiq.com/photos/slam-bolt-scrappers/#3096679"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/comet_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/slam-bolt-scrappers/#3096680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sbsdrilllasershield_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/slam-bolt-scrappers/#3096683"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sbsicedrillmissile_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/slam-bolt-scrappers/#3096684"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sbsshieldlasermissile_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/slam-bolt-scrappers/#3803438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/sbsdowntown1_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/" rel="bookmark">Continue reading <em>Slam Bolt Scrappers preview: Build those blocks up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/">Slam Bolt Scrappers preview: Build those blocks up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Sep 2010 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/09/slam-bolt-scrappers-preview-build-those-blocks-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fire-hose-games</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>psn</category><category>slam-bolt-scrappers</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 09 Sep 2010 19:10:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2010 had over 67k attendees; international show teased]]></title><link>http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/</guid><comments>http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxp2010cosplaylm.jpg" /></div>
<a href="http://news.bigdownload.com/2010/09/07/pax-prime-2010-brings-in-67-600-attendees/">67,600</a>. That's the number of nerds and gaming fans that rushed Seattle's <a href="http://www.joystiq.com/tag/pax-2010">PAX Prime</a> show this year. It's easily the largest gaming event in the US open to the public, and it shows no sign of losing momentum. This year's show made headlines, too, with the surprise reveal of a fully playable <a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/"><em>Duke Nukem Forever</em></a>.<br />
<br />
Speaking with <a href="http://www.gamasutra.com/view/news/30298/InDepth_Penny_Arcade_Creators_On_The_Future_Of_PAX_Game_Biz.php">Gamasutra</a>, the Penny Arcade duo noted that the establishment of PAX not only serves gamers, but publishers as well. "[Publishers] need a place like PAX to promote [their products]," the team said. This year's show gave fans (and journalists!) an additional opportunity to check out games like <a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/"><em>Epic Mickey</em></a>, <a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/"><em>Swarm</em></a>, and <a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><em>Outland</em></a> before release. PAX's timing, the Penny Arcade duo argue, allow for games to be spread more evenly throughout the year. "Before, if a game didn't make its Christmas launch it was a nightmare. This year was much more distributed as far as big releases."<br />
<br />
Penny Arcade Expo will return to Boston next year for <a href="http://www.joystiq.com/2010/03/31/inaugural-pax-east-has-52-290-attendees-returns-to-boston-next/">PAX East 2011</a>, which will undoubtedly also turn up big numbers. But, PAX may have its eyes set on an international show. "A third PAX would likely take place in a different country," the Gamasutra report states. "Preferably somewhere the duo want to visit." PAX South Africa, perhaps? Cause we've got that <a href="http://www.joystiq.com/editor/ludwig-Kietzmann">covered</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/">PAX Prime 2010 had over 67k attendees; international show teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/pax-prime-2010-had-over-67k-attendees-international-show-teased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pax-2010</category><category>penny-arcade</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 08 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight 2 will offer free mod tools, full mod support in multiplayer]]></title><link>http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/</guid><comments>http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/torchlight530.jpg" alt="" /></a></div>
A lot of people have been making a big deal out of multiplayer in <a href="http://www.joystiq.com/game/torchlight-2"><em>Torchlight 2</em></a> -- and rightfully so -- but not so much talk has been about modding. The first game had a substantial mod community, thanks in part to Runic Games offering mod tools for free to all players. And during my demo of the game at <a href="http://www.joystiq.com/tag/pax-2010">PAX</a>, a Runic rep confirmed that the company will once again freely distribute mod tools to the public.<br />
<br />
But because of the addition of multiplayer, I was concerned about how mods will be shared now. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. I was promised persistence across all games, be they mods or standard games. <br />
<br />
One final interesting tidbit: all loot dropped in multiplayer games will be client specific. This means that the items you see in your game are only in your game. No need for mad dashes to grab all the high-level loot drops!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/torchlight-2-art/">Torchlight 2 (art)</a></strong></p><a href="http://www.joystiq.com/photos/torchlight-2-art/#3277722"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2bandits_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-art/#3277723"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2djinn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-art/#3277724"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2estherianshop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-art/#3277725"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2ezrohircrawler_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2-art/#3277726"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/tl2ezrohirmelee_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/">Torchlight 2 will offer free mod tools, full mod support in multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19625148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>mod</category><category>mods</category><category>multiplayer</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>runic-games</category><category>torchlight-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Sep 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Stepto's Law of Xbox Live ban protests]]></title><link>http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/</guid><comments>http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/thebeekcries530px.jpg" /></a></div>
During the Xbox Live Enforcement panel at <a href="http://www.joystiq.com/tag/pax-2010">PAX</a> this past weekend, director of policy and enforcement on Xbox Live, Stephen Toulouse (a.k.a. Stepto), recited "Stepto's Law" for the audience. The <em>complex</em> formula is used to determine the validity of a complaint issued by a banned Xbox Live user. The law goes like this:<br />
<blockquote>
<div>"The more convoluted, overwrought and lengthy the protest of innocence, the probability of it being bullshit approaches one."</div>
</blockquote> Toulouse feels that his law "tends to be almost 100 percent accurate of Xbox Live," but of course there can be exceptions to the rule -- er, <em>law</em>, in this case.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/">PAX 2010: Stepto's Law of Xbox Live ban protests</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19623987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/pax-2010-steptos-law-of-xbox-live-ban-protests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>stephen-toulouse</category><category>xbox</category><category>xbox-live</category><category>xbox-live-enforcement</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[A pair of new Dragon Age 2 screens, care of PAX]]></title><link>http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/</guid><comments>http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/da2anteaterfaces530pxheaderimg.jpg" /></a></div>
Two new screens from <em><a href="http://www.joystiq.com/game/dragon-age-2">Dragon Age 2</a></em> have been passed along from BioWare, one of which showcases dudes with anteater masks. Sure, that may not be the <em>technical</em> term for said masks, but we're totally going with it. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dragon-age-2-pax-prime-2010/">Dragon Age 2 (PAX Prime 2010)</a></strong></p><a href="http://www.joystiq.com/photos/dragon-age-2-pax-prime-2010/#3338571"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ladyhawkeblightlandwtmk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragon-age-2-pax-prime-2010/#3338573"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/qunariusurperwtmk_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/">A pair of new Dragon Age 2 screens, care of PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 16:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19624074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/a-pair-of-new-dragon-age-2-screens-care-of-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>Dragon-Age-2</category><category>ea</category><category>electronic-arts</category><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 07 Sep 2010 16:49:00 EST</pubDate></item><item><title><![CDATA[Epic Mickey preview: Small mouse, big decisions]]></title><link>http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/</guid><comments>http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gremlin.jpg" /></div>
Mickey Mouse isn't supposed to be in situations like this.<br />
<br />
Though I'd been having a great time spraying paint on enemies and wiping out obstacles with magical paint thinner in my PAX demo of <em><a href="http://www.joystiq.com/game/epic-mickey">Epic Mickey</a> </em>, I found myself absolutely stymied during a crucial moment. Here on my one hand was a helpless <a href="http://www.cartoonbrew.com/old-brew/dahldisneys-gremlins-are-back.html">gremlin</a> in a cage, begging for rescue. On the other, a treasure chest full of the game's currency, <a href="http://www.youtube.com/watch?v=eqduntzFFOY">E tickets</a>.<br />
<br />
The tickets were counter-balancing the catapult in which the gremlin was confined, so snatching them would lead to his doom. But I was told that the tickets would be lost if I freed the gremlin. I had to get one of the two, but as soon as I did, the other would be lost forever.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/">Epic Mickey (PAX 2010)</a></strong></p><a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/#3334079"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxmickey001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/#3334080"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxmickey002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/#3334081"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxmickey003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/#3334082"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxmickey004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-pax-2010/#3334083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/paxmickey005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/" rel="bookmark">Continue reading <em>Epic Mickey preview: Small mouse, big decisions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/">Epic Mickey preview: Small mouse, big decisions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2010 12:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/07/epic-mickey-preview-small-mouse-big-decisions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic-Mickey</category><category>junction-point-studios</category><category>nintendo</category><category>pax-2010</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 07 Sep 2010 12:03:00 EST</pubDate></item><item><title><![CDATA[Get a 'splode of this: 'Splosion Man playing Dance Central at PAX]]></title><link>http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/</guid><comments>http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/splosion-man-dance-central2-530px.jpg" alt="" /></a></div>
We've already established that the Xbox 360's Kinect <a href="http://www.joystiq.com/2010/08/19/kinect-dashboard-navigation-works-while-seated/">can handle a seated person</a> when the application supports it. But what about a grinning, <a href="http://joystiq.com/game/splosion-man">highly combustible</a> bug-eyed being and his entourage of faceless scientists? You may be surprised by the answer -- and how closely this resembles an actual Lady Gaga music video.<p><a href="http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/" rel="bookmark">Continue reading <em>Get a 'splode of this: 'Splosion Man playing Dance Central at PAX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/">Get a 'splode of this: 'Splosion Man playing Dance Central at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/get-a-splode-of-this-splosion-man-playing-dance-central-at-pa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-central</category><category>microsoft</category><category>pax-2010</category><category>splosion-man</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Sep 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: A taste of the cosplay]]></title><link>http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/</guid><comments>http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/pax-prime-2010-cosplay/#/0"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/taligarrus530px962010.jpg" /></a></div>
What's up now, <a href="http://www.joystiq.com/tag/comic-con-2010">Comic-Con</a>? <a href="http://www.joystiq.com/tag/pax-2010">PAX</a> really brought it this year in terms of cosplay. There were street fighters, Spartans, zombies playing <em>Rock Band </em>and quite possibly the best Tali and Garrus we've ever seen (above). Hit up the gallery below and check 'em all out!<p><a href="http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/" rel="bookmark">Continue reading <em>PAX 2010: A taste of the cosplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/">PAX 2010: A taste of the cosplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/pax-2010-a-taste-of-the-cosplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mass-Effect-2</category><category>pax-2010</category><category>pax-cosplay</category><category>pax-prime-2010</category><category>pax-prime-2010-cosplay</category><category>pax-prime-cosplay</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Sep 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 Fancast 179.5 -- PAX Prime 2010]]></title><link>http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/</guid><comments>http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/x3fmonarch530px962010.jpg" alt="" /></a></div>
It may be a holiday here in the US, but the show must go on! This isn't a traditional episode -- instead, we're just talking PAX Prime 2010, answering some questions from Twitter and addressing some fanmail. We're trying to keep it casual, you know, so pull up a chair, grab a frosty beverage and kick it with your X3F buddies below. Enjoy!<br />
<br />
Oh, and we'd like to thank <a href="http://twitter.com/_misterd_">@_misterd_</a> for releasing the butterflies in the wonderful chop above. <br />
<br />
[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=214166142">iTunes</a>] Subscribe to the Podcast directly in iTunes (MP3).<br />
[<a href="http://social.zune.net/podcast/The+Xbox+360+Fancast/54e36bd8-7052-4a42-ab98-619bea409fc9">Zune</a>] Subscribe to the Podcast directly in Zune Marketplace (MP3).<br />
[<a href="http://xbox.joystiq.com/category/podcasts/rss.xml">RSS MP3</a>] Add the Xbox 360 Fanboy Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically.<br />
[<a href="http://podcasts.aolcdn.com/joystiq/podcasts/9-06-10-joystiqxbox-E179point5.mp3">MP3</a>] Download the MP3 directly.<strong><br />
<br />
</strong> <strong>Hosts:</strong> Alexander Sliwinski (<a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=Sli+Xander">Sli Xander</a>, <a href="http://twitter.com/xandersliwinski">@xandersliwinski</a>) and Dave Hinkle (<a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=KnifefightYaDad">KnifefightYaDad</a>, <a href="http://twitter.com/davehinkle">@davehinkle</a>)<br />
<br />
<strong>Music:</strong> Intro/Outro: "Electromooq" by <a href="http://www.podsafeaudio.com/jamroom/bands/7/index.php">Uma Floresta</a>. Break: "Bandages" by <a href="http://www.subpop.com/artists/hot_hot_heat">Hot Hot Heat</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/">Xbox 360 Fancast 179.5 -- PAX Prime 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 18:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/xbox-360-fancast-179-5-pax-prime-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fancast</category><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>x3f</category><category>xbox</category><category>xbox-360-fancast</category><enclosure url="http://www.joystiq.com/podcasts/9-06-10-joystiqxbox-E179point5.mp3" length="68902269" type="audio/mpeg"/><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Sep 2010 18:03:00 EST</pubDate><itunes:subtitle>Xbox 360 Fancast 179.5 -- PAX Prime 2010</itunes:subtitle><itunes:author>Richard Mitchell, Alexander Sliwinski, David Hinkle</itunes:author><itunes:duration>1:11:46</itunes:duration><itunes:keywords>xbox 360 fancast podcast videogames video games joystiq</itunes:keywords></item><item><title><![CDATA[The Witness makes low-key debut at PAX]]></title><link>http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/</guid><comments>http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-subdued-debut-at-pax/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/the-witness-at-pax-530px.jpg" /></a></div>
The first public appearance of <em><a href="http://www.joystiq.com/tag/the-witness">The Witness</a></em>, a new game from Braid designer Jonathan Blow (and a <a href="http://the-witness.net/news/?page_id=2">small team</a> of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press release or trumpeted by a flashy trailer. It didn't even have a sign.<br />
<br />
"PAX is a huge show, with tons of stuff to see everywhere; if the game could hold peoples' attention under those conditions, purely on its own merits rather than by hype or pedigree, then I would know that it was really working," Jonathan Blow wrote on <a href="http://the-witness.net/news/?p=471">The Witness blog</a>. "Happily, the game worked very well - despite the fact that the visuals are still in an early prototype stage. People tended to play for a long time, and they liked what they played."<br />
<br />
Kotaku's Stephen Totilo <a href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid">compared</a> the first-person exploration and puzzle-solving to <em>Myst.</em> The game's beautifully lit and serene world hides abstract enigmas, such as boards that require you to trace the correct route. What's most interesting, however, is that there don't seem to be any prompts or instructions for the player -- making this understated PAX reveal seem very appropriate indeed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/">The Witness makes low-key debut at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exploration</category><category>jonathan-blow</category><category>pax-2010</category><category>puzzle</category><category>the-witness</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Sep 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Rock Band 3 details: RB2 export confirmed for all consoles, 'pro' mode DLC may be more expensive]]></title><link>http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/</guid><comments>http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/06/rock-band-3-rb2-export-confirmed-for-all-consoles-pro-mode-d/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3nohud04082010.jpg" /></a></div>
A recent <a href="http://joystiq.com/tag/pax-2010">PAX</a> interview by <a href="http://rockbandaide.com/7992/john-drake-answers-your-questions-at-pax/">RockBandAide</a> with Harmonix's John Drake reveals a<em> </em>ton of minutiae for hardcore fans, and confirms that <em>Rock Band 3</em> will allow you to export the <em>RB2</em> tracks for a fee -- <a href="http://www.joystiq.com/2008/09/04/video-rock-band-export-feature-in-action/">as you could with </a><em><a href="http://www.joystiq.com/2008/09/04/video-rock-band-export-feature-in-action/">RB1</a>.</em> Drake states that the the export feature will work for all three consoles, though there are always "<a href="http://www.joystiq.com/2008/09/04/rock-band-disc-export-goes-live-costs-5-for-55-tracks/">a couple songs that get complicated</a>" when it comes to re-licensing. Official pricing and details regarding the export should be available shortly.<br />
<br />
Drake also states that while regular DLC will keep the regular price ($2 per song), content made for <em>Rock Band 3</em>'s <a href="http://www.joystiq.com/2010/06/22/preview-rock-band-3-pro-mode/">Pro Mode</a> will "probably" be more expensive. Harmonix has "a lot more work to do" on those tracks, and doesn't wish to increase the cost of the regular DLC to subsidize the Pro DLC that's aimed at a smaller group of players.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rock-band-3-8-17/">Rock Band 3 (8/17)</a></strong></p><a href="http://www.joystiq.com/photos/rock-band-3-8-17/#3253726"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3cm01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-3-8-17/#3253727"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3cm02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-3-8-17/#3253728"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3cm03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-3-8-17/#3253729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3hud01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rock-band-3-8-17/#3253730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3hud02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/">Rock Band 3 details: RB2 export confirmed for all consoles, 'pro' mode DLC may be more expensive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/rock-band-3-details-rb2-export-confirmed-for-all-consoles-pro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>harmonix</category><category>john-drake</category><category>microsoft</category><category>nintendo</category><category>pax-2010</category><category>playstation</category><category>ps3</category><category>Rock-Band-3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 06 Sep 2010 13:15:00 EST</pubDate></item><item><title><![CDATA[DeathSpank: Thongs of Virtue's virtuous thongs: explained!]]></title><link>http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/</guid><comments>http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dstov530pxheaderimg.jpg" /></a></div>
When <em><a href="http://www.joystiq.com/game/deathspank-thongs-of-virtue">DeathSpank: Thongs of Virtue</a></em> was first introduced, we were baffled by the mysterious origin of the game's various undergarments of legend. Now that we know where they're from -- thanks to this latest trailer, care of PAX -- well, we're just as baffled. Head past the break and see for yourself.<p><a href="http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/" rel="bookmark">Continue reading <em>DeathSpank: Thongs of Virtue's virtuous thongs: explained!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/">DeathSpank: Thongs of Virtue's virtuous thongs: explained!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/deathspank-thongs-of-virtues-virtuous-thongs-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DeathSpank-Thongs-of-Virtue</category><category>gameplay</category><category>hothead</category><category>hothead-games</category><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Sep 2010 05:30:00 EST</pubDate></item><item><title><![CDATA[Four other Ratchet &amp; Clank: All 4 One titles Insomniac considered]]></title><link>http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/</guid><comments>http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img width="530" height="350" vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/48983531179f73e6e726b_530x350.jpg" /></div>
When Insomniac announced the co-op focused <a href="http://www.joystiq.com/game/Ratchet-and-Clank-All-4-One/"><em>Ratchet &amp; Clank: All 4 One</em></a> at Gamescom last month, we were all thinking the same thing: How did the series with the clever titles - Going Commando; Up Your Arsenal; Size Matters; Quest for Booty - miss out on the most obvious title here?<br />
<br />
4play. Duh.<br />
<br />
It turns out the guys at Insomniac didn't miss it, they just decided not to use it. "At the end of the day, I think we didn't want to scare off the parents who might be buying the game for their kid," series writer TJ Fixman told an audience at PAX this weekend. "So we went with 'All 4 One.'" Better still, they had other names, four of which they shared with us last night and, since we heart you, we'll share with you here.
<ul>
    <li>Multiple Organisms</li>
    <li>Bros b4 Foes (Community Manager James Stevenson clarified the 'b4' spelling)</li>
    <li>Fiends with Benefits</li>
</ul>
Even better, we were later told there's a spreadsheet with<em> over a hundred</em> possible titles on it but, without that in our possession (send it to us, Insomniac!) we've got to do the next best thing. We're asking for your contributions in the comments below. But before you get to that, we're going to ask you to vote for your favorite title in the poll below. Our guess: "All 4 One" isn't going to make the top spot.<br />
<p><a href="http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/#poll52349">View Poll</a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/">Four other Ratchet &amp; Clank: All 4 One titles Insomniac considered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 03:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/four-other-ratchet-and-clank-all-4-one-titles-insomniac-considere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Insomniac-Games</category><category>PAX-2010</category><category>playstation</category><category>ps3</category><category>Ratchet-and-Clank-All-4-One</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 06 Sep 2010 03:31:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: A visual tour]]></title><link>http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/</guid><comments>http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax530gall.jpg"  alt="" /></div>
Just because you didn't attend PAX this year doesn't mean you can't tell your friends and loved ones that you <em>totally </em>did. Just click through our gallery and memorize every nook and cranny of the expansive show floor. Then you'll be ready when your friends and family try to test your story. "Ricky, when you were at PAX, did you see a giant dinosaur statue, Phoenix Wright cosplayers and Jonathan Blow working on a laptop?" You bet your sweet ass I did, <em>grandma</em><em>.</em><br />
<br />
But enough with the words, let the images commence!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/">PAX 2010: A visual tour</a></strong></p><a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/#3333420"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax2010002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/#3333421"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax2010004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/#3333422"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax2010005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/#3333423"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax2010006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2010-a-visual-tour/#3333424"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pax2010008_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/">PAX 2010: A visual tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/pax-2010-a-visual-tour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pax-2010</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 05 Sep 2010 20:30:00 EST</pubDate></item><item><title><![CDATA['We bought Duke Nukem.' Franchise rights transferred from 3D Realms to Gearbox]]></title><link>http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/</guid><comments>http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/randy-duke-shirt.jpg" /></div>
Just two days after revealing its stewardship of the <em><a href="http://www.joystiq.com/game/duke-nukem-forever">Duke Nukem Forever</a></em> title at PAX, Gearbox Software just revealed that it has actually purchased the <em>Duke Nukem</em> brand. Gearbox president Randy Pitchford told an audience at PAX this afternoon that they're not just making sure <em>Duke Nukem Forever</em> makes it to store shelves, but they've actually purchased the entire <em>Duke Nukem</em> IP. "We actually bought the brand," Pitchford told fans. "We bought <em>Duke Nukem</em>."<br />
<br />
A press release timed to go out with the announcement has some more information. Here's the big picture quote: "Gearbox Software announced today that it has acquired the full intellectual property rights of the 'Duke Nukem' brand including <em>Duke Nukem Forever</em> and all future projects in a cooperative deal made with 3D Realms." Even more interesting: "The first product to be available under the <em>Duke Nukem</em> brand will be the long awaited <em>Duke Nukem Forever</em>." Naturally, if they're buying the brand you can imagine <em>DNF</em> won't be the last game to feature the Duke.<br />
<br />
Pitchford made a point to say that Alan Blum, the creator of the Duke Nukem franchise, is now with Gearbox. "He's on the 10th floor with his team," he said. He also wanted to explain that this franchise couldn't simply have been purchased by anyone. "I didn't buy it from [3D Realms]," Pitchford said. "They sold it to me." In the press release, 3D Realms' Scott Miller said, "Gearbox was handpicked as the new home for <em>Duke Nukem</em> because of their continued passion, commitment and long-time heritage with the brand and 3D Realms."<br />
<br />
So, <em><a href="http://www.joystiq.com/2009/07/14/duke-begins-developer-revealed-to-be-gearbox-software/">Duke Begins</a></em> then? <br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/" rel="bookmark">Continue reading <em>'We bought Duke Nukem.' Franchise rights transferred from 3D Realms to Gearbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/">'We bought Duke Nukem.' Franchise rights transferred from 3D Realms to Gearbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-realms</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>microsoft</category><category>PAX-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>randy-pitchford</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 05 Sep 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[Sonic Colors preview: Wisp you were here]]></title><link>http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/</guid><comments>http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/soniccolors530px952010.jpg" /></a></div>
We can all agree that <em><a href="http://www.joystiq.com/game/sonic-unleashed">Sonic Unleashed</a> </em>had some pretty deep lows -- specifically, the Werehog. But the daytime segments in the game showed promise; <em>almost</em> a return to form. These areas of the game, for the unaware, combined <a href="http://www.joystiq.com/game/sonic-adventure"><em>Sonic Adventure</em></a>-like 3D free-running elements alongside more classical, 2D elements from the series' past. It was easily the highlight of that game. <br />
<br />
And Sega knows it, which explains why <a href="http://www.joystiq.com/game/sonic-colors"><em>Sonic Colors</em></a> is pretty much nothing but those portions of gameplay. That alone would make for a pretty serviceable <em>Sonic</em> game, but Sega has also added Wisps: small alien creatures who imbue Sonic with one-time-use powers.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/">Sonic Colors (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/" rel="bookmark">Continue reading <em>Sonic Colors preview: Wisp you were here</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/">Sonic Colors preview: Wisp you were here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>nintendo</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>sega</category><category>sonic</category><category>sonic-colors</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 05 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Bit.Trip Beat DLC on iPhone/iPad will be Bit.Trip Void tracks]]></title><link>http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/</guid><comments>http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone92-1283713267.jpg" alt="" /></a></div>
You know how we told you about <a href="http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/">DLC for the iPhone and iPad versions</a> of <a href="http://www.joystiq.com/game/Bit-Trip-Beat"><em>Bit.Trip Beat</em></a> a few days back? During an appointment with developer Gaijin Games here at PAX, CEO and designer Alex Neuse confirmed the exact nature of the DLC tracks: they're <em>Bit.Trip Void</em> songs!<br />
<br />
He informed Joystiq that the tracks weren't actually being developed by Gaijin Games, but were instead being crafted by the iPhone/iPad version's publisher, Namco-Bandai. Neuse is looking forward to trying the new tracks, as you'd imagine -- it's not every day you have an opportunity to be stumped by your own game, you know? <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/">Bit.Trip Beat (iPhone/iPad)</a></strong></p><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9201_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324534"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9202_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324535"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9203_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324536"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324537"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9205_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/">Bit.Trip Beat DLC on iPhone/iPad will be Bit.Trip Void tracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/bit-trip-beat-dlc-on-iphone-ipad-will-be-bit-trip-void-tracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-neuse</category><category>Beat</category><category>bit-trip-beat</category><category>gaijin-games</category><category>mobile</category><category>nintendo</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 05 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Swarm preview: strength in numbers]]></title><link>http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/</guid><comments>http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swamlogo942010.jpg" /></a></div>
Hothead revealed <a href="http://www.joystiq.com/game/swarm"><em>Swarm</em></a> for the first time <a href="http://www.joystiq.com/2010/06/30/hothead-games-unleashes-swarm-in-2011/">back at E3</a>. Then, we didn't know much about the game -- it's actually still in pre-Alpha, despite a launch window of "early 2011." We were given a demo of the game at PAX and finally came to understand what we were dealing with.<br />
<br />
It's hard to see the game and not compare it to <em>Lemmings</em>. Both games have a seemingly dull-witted cast who have found themselves inexplicably stuck in an incredibly dangerous environment. And both have the same means to persevere: teamwork.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/swarm/">Swarm</a></strong></p><a href="http://www.joystiq.com/photos/swarm/#3330697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3336125"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm962010image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3336126"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm962010image2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/" rel="bookmark">Continue reading <em>Swarm preview: strength in numbers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/">Swarm preview: strength in numbers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hothead-games</category><category>ignition</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>psn</category><category>swarm</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 05 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[SpyParty preview: A triumph of reverse intelligence]]></title><link>http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/</guid><comments>http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/#comments</comments><description><![CDATA[<div style="margin-bottom: 0in; text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/spypartyprev.jpg" /></div>
I know times are tight, especially for one-man indie dev teams, but, as a service to the gamers of Earth, Chris Hecker has got to get a better booth. <br />
<br />
In a nondescript corner of PAX, under a nondescript banner and sporting slightly worse than nondescript graphics (all placeholder, Hecker assured) it would have been easy to miss <a href="http://www.joystiq.com/tag/spyparty"><em>SpyParty</em></a>. It would have been a particularly unfortunate fate considering it was (drumroll) the best thing I've played at PAX so far.<p><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/" rel="bookmark">Continue reading <em>SpyParty preview: A triumph of reverse intelligence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/">SpyParty preview: A triumph of reverse intelligence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>indie</category><category>pax-2010</category><category>spyparty</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 05 Sep 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Here's the BioShock Infinite Game Informer cover(s)]]></title><link>http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/</guid><comments>http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" width="530" height="313" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/infinitespreadv-530.jpg" /></div>
Next month's Game Informer cover isn't revealing a new game - unlike last month's <em>Batman: Arkham City</em> cover - but it's still got plenty to offer. Behold! Three separate <a href="http://www.joystiq.com/game/BioShock-Infinite/"><em>BioShock Infinite</em></a> covers, crafted by Irrational artist Rob Waters, that ape the old-timey, Norman Rockwell aesthetic of "The Saturday Evening Post." Unveiled during a PAX panel titled "From Concept to Cover: The Game Informer Selection Process," GI Editor-in-Chief Andy McNamara shared not only the final three covers, but the many revisions that went into each one. We've got some galleries below of each cover and its various revisions, including some commentary from both Game Informer and Irrational. <br />
<br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/" rel="bookmark">Continue reading <em>Here's the BioShock Infinite Game Informer cover(s)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/">Here's the BioShock Infinite Game Informer cover(s)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>bioshock-infinite</category><category>Game-Informer</category><category>Irrational-Games</category><category>microsoft</category><category>PAX-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 04 Sep 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Meatbag-hating droid HK-47 teased in Star Wars: The Old Republic]]></title><link>http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/</guid><comments>http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hk47desk530.jpg" /></div>
Good news for you HK-47 fans out there! The meatbag-hating android from <em>KOTOR</em> and <em>KOTOR 2</em> was teased at the tail end of today's <a href="http://www.joystiq.com/game/Star-Wars-The-Old-Republic/"><em>Star Wars: The Old Republic</em></a> panel at PAX, meaning you can enjoy classic lines like "Observation: I am awesome" in a massively multiplayer setting. Check out HK-47's greatest hits after the break.<p><a href="http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>Meatbag-hating droid HK-47 teased in Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/">Meatbag-hating droid HK-47 teased in Star Wars: The Old Republic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/meatbag-hating-droid-hk-47-teased-in-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>HK-47</category><category>LucasArts</category><category>MMO</category><category>PAX-2010</category><category>PC</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 04 Sep 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[Video: Watch Splosion Man's 'Donuts, Go Nuts!' song performed live at PAX]]></title><link>http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/</guid><comments>http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/#continued"><img width="530" vspace="4" hspace="4" height="233" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/splosion-man-donut-song-still.jpg" alt="" /></a></div>
Not at PAX? Want to live vicariously through the power of the internet? We can think of no better solution to your dilemma than to recommend you watch our video of Matt "Chainsaw" Chaney's ukelele performance of "Donuts, Go Nuts!" from the Twisted Pixel booth this afternoon. And look on the bright side: You can go flip on your Xbox and play <a href="http://www.joystiq.com/game/Splosion-Man/"><em>Splosion Man</em></a> (again!) while all these suckers at PAX are left napping on beanbag chairs.<p><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/" rel="bookmark">Continue reading <em>Video: Watch Splosion Man's 'Donuts, Go Nuts!' song performed live at PAX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/">Video: Watch Splosion Man's 'Donuts, Go Nuts!' song performed live at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Matt-Chaney</category><category>PAX-2010</category><category>Splosion-Man</category><category>Twisted-Pixel-Games</category><category>XBLA</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 04 Sep 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Portal 2's PAX co-op gameplay footage introduces robot hugs]]></title><link>http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/</guid><comments>http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/portal2hugheaderimg530px.jpg" /></a></div>
Just because you aren't at <a href="http://www.joystiq.com/tag/pax-prime-2010">PAX Prime</a> this weekend doesn't mean you can't experience at least <em>some</em> of the joys and wonders that the show floor has to offer. For instance, the 10 straight minutes of <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a></em> co-op gameplay that we've dropped after the break, courtesy of <a href="http://www.gametrailers.com/video/pax-10-portal-2/704062">GameTrailers</a> -- hearing the "oohs" and "aahs" of the crowd on all sides, you'll feel just like you're there! And sure, you might not get a free <em>Portal 2</em> shirt like this session's attendees did, but you can experience a heartwarming robot hug. And isn't that <em>more</em> than enough?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/">Portal 2 (PAX 2010 co-op)</a></strong></p><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/button-push_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hug_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jumpoffcliff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lasers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/levelselect_thumbnail.jpg" alt="" title="" /></a></div>[<strong>Update 9/9</strong>: We swapped out the cam-capture with a direct feed version, <em>muy</em> better. Also, happy birthday, Dreamcast!]<br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/" rel="bookmark">Continue reading <em>Portal 2's PAX co-op gameplay footage introduces robot hugs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/">Portal 2's PAX co-op gameplay footage introduces robot hugs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>gameplay</category><category>mac</category><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 04 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Halo: Combat Evolved and the battle for boats]]></title><link>http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/</guid><comments>http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/imonahaloboat530px942010.jpg" /></a></div>
During development of the original <a href="http://www.joystiq.com/game/halo-combat-evolved"><em>Halo: Combat Evolved</em></a>, Bungie actually created a working boat. One map in particular was discussed during today's Bungie panel at PAX 2010 -- an area with several islands where the player would have to navigate from one to the other via watercraft. Bungie showed a video of an early rendering of the craft in use, which very much looked like a futuristic version of <a href="http://en.wikipedia.org/wiki/Go-fast_boat">a cigarette boat</a>. <br />
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In the end, it was cut from the game -- not because it didn't handle well, but because "it wasn't fun." Personally, we would've liked to try our hand at aquatic <em>Halo</em>ing, but then again we're <em>huge</em> fans of <a href="http://www.youtube.com/watch?v=LGkurWAXgZs"><em>Miami Vice</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/">Halo: Combat Evolved and the battle for boats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boat</category><category>bungie</category><category>Bungie-Studios</category><category>Halo</category><category>Halo-Combat-Evolved</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 04 Sep 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Outland preview: When shmups grow legs]]></title><link>http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/</guid><comments>http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outpax2010.jpg" /></a></div>
If you need proof that the upswing of independent game development is having an impact on more mainstream devs, look no further than <em><a href="http://www.joystiq.com/game/outland">Outland</a></em>, the upcoming XBLA and PSN release just revealed by Ubisoft during PAX 2010.<br />
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Just tell me this doesn't seem like one of those way-out-there ideas, the product of one-man coding in his spare time: It's a beautifully rendered animated platformer that draws aesthetic inspiration from classics like <em>Out of this World</em> ... oh, and it's sort of based on <em><a href="http://www.joystiq.com/game/ikaruga">Ikaruga</a></em>.<br />
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Crazy, yes, but also very real and, as I can attest after one of the levels and a boss battle, very beautiful. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/outland-xbla-psn/">Outland (first screens)</a></strong></p><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325828"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland12_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/" rel="bookmark">Continue reading <em>Outland preview: When shmups grow legs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/">Outland preview: When shmups grow legs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>outland</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sat, 04 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Video: Part two of Disney Epic Mickey's opening cinematic]]></title><link>http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/</guid><comments>http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/#continued"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mickeyepicintroplay.jpg" /></a></div>
During his keynote speech at PAX yesterday, Warren Spector revealed the second half of <a href="http://joystiq.com/game/epic-mickey"><em>Disney Epic Mickey</em></a>'s opening cinematic, which you can find and watch right after the break. <a href="http://www.joystiq.com/2010/08/17/disney-epic-mickeys-opening-cinematic-is-probably-over-your-hea/">The first half, you'll remember</a>, set Mickey up as a mischievous type who'd played around with a magical paintbrush and eventually fallen into a spinning vortex of darkness. <br />
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In this half, Mickey is dropped into a mad scientist's castle in the Wasteland, where we get to meet Oswald the Lucky Rabbit, the Phantom Blot and a cast of other characters who will undoubtedly appear elsewhere in the game. And just like the first half, this one is presumably full of old school Disney animation references and in-jokes, none of which we actually get (although Google <a href="http://www.youtube.com/watch?v=ywukfQqKX-g">helped us out with this one</a>). Any Disney scholars want to call out Spector for showing off?<p><a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/" rel="bookmark">Continue reading <em>Video: Part two of Disney Epic Mickey's opening cinematic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/">Video: Part two of Disney Epic Mickey's opening cinematic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/part-two-of-disney-epic-mickeys-opening-cinema/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney-epic-mickey</category><category>Epic-Mickey</category><category>nintendo</category><category>pax-2010</category><category>trailer</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 04 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Retro City Rampage preview: A Hodgepodge of Homages]]></title><link>http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/</guid><comments>http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/"><img hspace="4" height="322" border="1" width="530" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/rcr932010530px2.jpg" alt="" /></a></div>
There are all of those inside jokes, those gaming and pop culture references that we slip into conversation now and again, eliciting a chuckle from those "in the know." Now imagine you had enough knowledge to make a game and decided, "Hey, what the heck? I'll go ahead and put in a nod toward this classic in my game." That's kinda what Brian Provinciano did.<br />
<br />
He came up with <a href="http://www.joystiq.com/game/retro-city-rampage"><em>Retro City Rampage</em></a>, a self-professed "open world action parody" that started out as <em>Grand Theftendo</em>, an attempt to create <em>Grand Theft Auto 3</em> on the NES. It kinda snowballed from there and eventually ended up being <em>Retro City Rampage</em>, a retro sandbox game with plenty of moxie. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/">Retro City Rampage (WiiWare)</a></strong></p><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185525"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185527"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185528"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/" rel="bookmark">Continue reading <em>Retro City Rampage preview: A Hodgepodge of Homages</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/">Retro City Rampage preview: A Hodgepodge of Homages</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/retro-city-rampage-preview-a-hodgepodge-of-homages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>pax-2010</category><category>retro-city-rampage</category><category>vblank-entertainment</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 04 Sep 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Force Unleashed 2 preview: Force Majeure]]></title><link>http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/</guid><comments>http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/forceunleashed2530px932010.jpg" alt="" /></div>
<a href="http://www.joystiq.com/game/star-wars-the-force-unleashed-2"><em>Star Wars: The Force Unleashed 2</em></a> is little over a month from launch and during my time playing it here at PAX, it was pretty obvious how far along the game has come. LucasArts has shown the same area of the game <a href="http://www.joystiq.com/2010/06/18/preview-star-wars-the-force-unleashed-2/">both at E3</a> and <a href="http://www.joystiq.com/2010/07/26/preview-star-wars-the-force-unleashed-2-at-comic-con/">Comic-Con</a>, but now it's been fleshed out and, more importantly, we were finally able to play it.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/">Star Wars: The Force Unleashed 2</a></strong></p><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/#3097298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kaminosaber01new_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/#3097300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kaminofreefall01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/#3097302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/flamethrowerimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/#3097304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/devine3one4-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-0/#3097305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/catoforcerepulse01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/" rel="bookmark">Continue reading <em>Star Wars: The Force Unleashed 2 preview: Force Majeure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/">Star Wars: The Force Unleashed 2 preview: Force Majeure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lucasarts</category><category>microsoft</category><category>pax-2010</category><category>playstation</category><category>ps3</category><category>star-wars</category><category>star-wars-the-force-unleashed-2</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 Sep 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo opens the floodgates on Fluidity media]]></title><link>http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/</guid><comments>http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/fluidity9310-530px-play.png" /></a><br />
</center><em><a href="http://joystiq.com/game/fluidity">Fluidity</a></em>, the new WiiWare game Nintendo is showing off at PAX, looks a lot more interesting than you'd expect from a game about tilting containers to let water flow. For one thing, the containers in question are whole rooms set inside a comic book, filled with puzzles that require you to squirt, freeze, melt or otherwise manipulate water to complete them. For another, the water animation is <em>mesmerizingly</em> pretty.<br />
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PAX attendees have the opportunity to swish around in <em>Fluidity</em> for themselves, but the rest of us will have to be content with the trailer after the break and the screens in our gallery.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fluidity-wiiware/">Fluidity (WiiWare)</a></strong></p><a href="http://www.joystiq.com/photos/fluidity-wiiware/#3330812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/i25206_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-wiiware/#3330813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/i25207_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-wiiware/#3330814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/i25208_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-wiiware/#3330815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/i25209_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fluidity-wiiware/#3330816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/i25210_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/" rel="bookmark">Continue reading <em>Nintendo opens the floodgates on Fluidity media</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/">Nintendo opens the floodgates on Fluidity media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/nintendo-opens-the-floodgates-on-fluidity-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fluidity</category><category>nintendo</category><category>pax-2010</category><category>puzzle</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Sep 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Swarm gameplay trailer plays follow the leader]]></title><link>http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/</guid><comments>http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarmheaderimgplaybutton530px.jpg" /></a></div>
While <a href="http://www.joystiq.com/2010/06/30/hothead-games-unleashes-swarm-in-2011/">the first trailer</a> for Hothead's <em>Swarm </em>didn't feature any gameplay, it did show off the many,<em> many</em> ways to kill the game's main characters -- those little blue ... <em>things</em>. We're feeling that <em>Lemmings</em> vibe again in this new PAX trailer, which introduces the first gameplay footage.<br />
<br />
All those gruesome deaths? Just as comically effective in game. Head past the break to see for yourself.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/swarm/">Swarm</a></strong></p><a href="http://www.joystiq.com/photos/swarm/#3330697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3336125"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm962010image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3336126"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm962010image2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/" rel="bookmark">Continue reading <em>Swarm gameplay trailer plays follow the leader</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/">Swarm gameplay trailer plays follow the leader</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/swarm-gameplay-trailer-plays-follow-the-leader/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>ignition</category><category>ignition-entertainment</category><category>microsoft</category><category>pax</category><category>pax-2010</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>swarm</category><category>utv-ignition</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Sep 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Portal 2 multiplayer screens from PAX will win your heart]]></title><link>http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/</guid><comments>http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/portal2coop.jpg" alt="" /></a></div>
We still haven't been told the names of the two robots cooperatively making their way through an Aperture Science facility in <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a>, but that doesn't matter -- we'll name them Red and Blue. In the screenshots below, released today by Valve, you can see our dashing nonhuman heroes hitting switches, diving into portals and just plain oozing personality.<br />
<br />
In fact, even without seeing them move, we can already tell all sorts of things about how they act together. Red seems a little more timid and reserved, while Blue appears to be a go-getter who gets things done. Then again, look at <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#/2">that swan dive Red's pulling off</a>. That's a thing of beauty right there. Curse you, Valve! You've already made us care about them <em>so much</em>!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/">Portal 2 (PAX 2010 co-op)</a></strong></p><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/button-push_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hug_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jumpoffcliff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lasers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/levelselect_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/">Portal 2 multiplayer screens from PAX will win your heart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>gallery</category><category>microsoft</category><category>multiplayer</category><category>pax-2010</category><category>pc</category><category>portal</category><category>portal-2</category><category>ps3</category><category>screenshots</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Sep 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Pitchford explains the Duke shirt that predates Duke Nukem Forever]]></title><link>http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/</guid><comments>http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/"><img hspace="4" height="503" border="1" width="530" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/randy-duke-shirt.jpg" alt="Randy Pitchford Duke shirt" /></a></div>
Come get some background on Randy Pitchford's back-in-fashion Duke Nukem shirt, seen above:<br />
<br />
"I moved to Texas and became a professional game maker to join Allen Blum, he created<em> Duke Nukem 3D,</em>" the Gearbox co-founder told an audience at PAX. "He and Todd Replogle in Southern California, freaking invented this whole damned thing. And I moved out to Texas to join him and George Broussard and Scott Miller, and all the guys on the team, so that I could be part of <em>Duke Nukem 3</em>D. Because I wanted to add to that. I thought it was awesome; it was really fun and I wanted to be part of that team.<br />
<br />
"This t-shirt I'm wearing, George gave me this t-shirt in 1996," Pitchford continued, now speaking as part of the team that now hopes to complete <em>Duke Nukem Forever</em>. "And we've been waiting for this game ever since. Guys like Alan didn't want to let the Duke dream die. They've worked their butts off all this time making great stuff."<br />
<br />
[Image credit: Mikey Neumann, Gearbox creative director; via <a href="http://twitter.com/mikeyface/statuses/22896853924">Twitter</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/">Pitchford explains the Duke shirt that predates Duke Nukem Forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/pitchford-explains-the-duke-shirt-that-predates-duke-nukem-forev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duke-nukem-forever</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>randy-pitchford</category><category>t-shirt</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 03 Sep 2010 17:05:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem Forever preview: Yeah, it's actually playable. No, really.]]></title><link>http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/</guid><comments>http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-top.jpg" alt="" /></a></div>
After what is arguably the longest, most troubled development in the history of video games, <a href="http://www.joystiq.com/game/Duke-Nukem-Forever/"><em>Duke Nukem Forever</em></a> is finally, really, truly here. It's not being shown secretly, behind-closed-doors at some industry event. Instead, it's at PAX, an event that is, more than any other in this industry, consumer facing, and that tangibility is a big part of Gearbox's reveal. <br />
<br />
Wait, who? Gearbox Software, the Texas-based dev who's helping to bring 3D Realms' pre-Google (think about it!) labor of love to consoles, is behind this revival along with publisher 2K Games. "This is a game you can't make promises about," Gearbox prez Randy Pitchford told an audience of incredulous gamers this morning. "Haven't we not been teased enough? We don't want to tease. We just thought we'd bring it to PAX." And Gearbox didn't just bring a trailer - although it did bring one of those - but more importantly, there's about 15 minutes of playable game. Let that sink in for a while.<br />
<br />
While we weren't able to grab video of the trailer - you'll have to settle for my account - Pitchford did say that people could take pics. Actually, he said, "You've got cameras. You've got cellphones with cameras on them. Take all the pictures you want [...] We'll even take the pictures for you." You know, when <em>Duke Nukem Forever</em> was first announced, I didn't have a cellphone yet ... and the idea of a cellphone with a camera on it? Madness. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/">Duke Nukem Forever (hands-on!)</a></strong></p><a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/#3330256"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/#3330255"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/#3330254"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/#3330251"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-hands-on/#3330249"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-demo-pax-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/" rel="bookmark">Continue reading <em>Duke Nukem Forever preview: Yeah, it's actually playable. No, really.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/">Duke Nukem Forever preview: Yeah, it's actually playable. No, really.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>3D-Realms</category><category>duke-nukem-forever</category><category>Gearbox-Software</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 03 Sep 2010 16:15:00 EST</pubDate></item><item><title><![CDATA[Red 5 Studios reveal Firefall, coming to PC 'near the end of 2011']]></title><link>http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/</guid><comments>http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; ">
	<a href="http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/#continued"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/firefall530pxheaderimg.jpg" vspace="0" /></a></div>
Perhaps it isn't enough for you to know that <em><a href="http://www.joystiq.com/game/firefall">Firefall</a></em> -- Red 5 Studios' first release -- is full of guns and jetpacks? Would it help if you knew that the lead designer was also headed up <em>Tribes</em>? Ahhh, good! <em>Firefall</em> is a "team-based action shooter" featuring "hundreds of players" completing objectives and <em>battling to the death</em> in a "dynamic open world." And, frankly, it looks great.<br />
<br />
The title is free-to-play and relies on an in-game marketplace for profit. We might normally balk at such a monetization system, but we were thoroughly impressed by the game's debut gameplay trailer, not to mention the pedigree behind <em>Firefall</em>. If you're as enticed as we are, you'll be glad to know that <a href="http://www.firefallthegame.com/forums/register.php">Red 5 is accepting applications</a> for the game's beta starting <em>right now</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/firefall/">Firefall</a></strong></p><a href="http://www.joystiq.com/photos/firefall/#3330067"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/firefall1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/firefall/#3330068"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/firefall2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/firefall/#3330069"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/firefall3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/firefall/#3330070"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/firefall4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/" rel="bookmark">Continue reading <em>Red 5 Studios reveal Firefall, coming to PC 'near the end of 2011'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/">Red 5 Studios reveal Firefall, coming to PC 'near the end of 2011'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/red-5-studios-reveal-firefall-coming-to-pc-near-the-end-of-201/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firefall</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>pc</category><category>red-5</category><category>red-5-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem Forever coming '2011' on Xbox 360, PS3 &amp; PC, courtesy of Gearbox]]></title><link>http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/</guid><comments>http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-nukem-mock-kurt-miller.jpg" alt="" /></a></div>
It's finally, really, actually ... maybe going to happen at this point. The <a href="http://www.joystiq.com/2010/08/11/rumor-duke-nukem-forever-being-completed-by-gearbox/">rumors</a> are true: Gearbox Software and 2K Games have taken on the Herculean task of completing and <em>releasing</em> 3D Realms' unfinished <em>Duke Nukem Forever</em>. The project was officially unveiled today at PAX during a <a href="http://www.ustream.tv/2kgameslive">livestreamed</a> presentation at the 2K Games booth and announced for Xbox 360, PS3 and PC. "It's coming out in 2011," Gearbox president Randy Pitchford said during the presentation. (Of course, we're skeptical about <em>any</em> release date associated with this particular title.)<br />
<br />
Gearbox began finishing <a href="http://www.joystiq.com/game/duke-nukem-forever"><em>Duke Nukem Forever</em></a> in late 2009, according to <a href="http://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/">The Wall Street Journal</a>. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," Pitchford told WSJ.<br />
<br />
"We're in the polishing phase now. This is a game where we can not make a promise we can not fulfill," Pitchford added. "We need to get past the shock and awe, and then we can go to all the retailers and first parties and work out a launch plan."<br />
<br />
<em>Duke Nukem Forever </em>is a sequel to <em>Duke Nukem 3D</em> and will feature both a single-player campaign and multiplayer. "Aliens come and say they're going to be our friends, and Duke knows this isn't going to work out," Pitchford revealed of the plot. "Duke once again is in the pivotal spot and it's up to him to save the world."<br />
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[Image credit: <a href="http://www.3dartistonline.com/show_image.php?imageID=629">Kurt Miller</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/">Duke Nukem Forever coming '2011' on Xbox 360, PS3 &amp; PC, courtesy of Gearbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 13:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>3d-realms</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>fps</category><category>Gearbox-Software</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>what</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Sep 2010 13:18:00 EST</pubDate></item></channel></rss>