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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some]]></title><link>http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/</guid><comments>http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/07/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/"><img alt="Splinter Cell Blacklist aims to take Conviction's promise to the next level and then some" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/samfisherblacklist.jpg" /></a></center>"I'm not going to go into the whole story," says <a href="http://joystiq.com/game/splinter-cell-blacklist"><em>Splinter Cell: Blacklist</em></a> creative director Maxime B&eacute;land during an interview with Joystiq at PAX 2012, "but <em>Conviction</em> was kind of a rescue job for me." As the last game in the <em>Splinter Cell</em> series (that also served as a more action-oriented reboot), <em>Conviction</em> ended up <a href="http://www.joystiq.com/2010/04/19/splinter-cell-takes-top-uk-sales-spot-with-conviction/">doing fairly well at retail</a>. But B&eacute;land says that he and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So <em>Conviction</em> is very sweet and sour for me."<br /><br />Soon after <em>Conviction's</em> release, B&eacute;land says he and his team sat down to put together a spreadsheet, going through over 80 reviews of the game and marking out what features were most mentioned, and which were most positively or negatively received. The black-and-white graphics during gameplay weren't well liked, so this past E3 when <a href="http://www.joystiq.com/2012/06/04/splinter-cell-blacklist-revealed-for-xbox/">B&eacute;land announced <em>Blacklist</em></a>, one of the first things he said was that black-and-white was out.<br /><br />Players felt the single-player part of <em>Conviction</em> "was too short, and the scope of the game wasn't big enough," so growing the world of Sam Fisher has become a priority for <em>Blacklist</em>. And the least-liked feature of <em>Blacklist</em>? Fans really missed the spy vs. mercs competitive gameplay mode. That's why for <em>Blacklist</em>, it's implemented right back in there. "Easiest decision of my life," says B&eacute;land.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/">Splinter Cell: Blacklist (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066192"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066193"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066194"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/" rel="bookmark">Continue reading <em>Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/">Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20318296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghost</category><category>interview</category><category>maxime-beland</category><category>microsoft</category><category>panther</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-blacklist</category><category>tank</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 11 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Cannon Brawl brings 2D RTS to the PAX 10]]></title><link>http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/</guid><comments>http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/"><img alt="Cannon brawl" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/cannonbrawlimages.jpg" /></a></div>The PAX 10 <a href="http://www.joystiq.com/2012/07/13/this-years-pax-10-js-joust-offspring-fling-puzzlejuice-and/">picked some excellent titles</a> to show off right outside of PAX's Indie Megabooth in Seattle last weekend. Of the indie games on display, a 2D real-time strategy game called <a href="http://joystiq.com/game/cannon-brawl"><em>Cannon Brawl</em></a> was my favorite. <em>Cannon Brawl</em> (formerly called <em>Dstroyd</em>) is the product of four developers calling themselves Turtle Sandbox Games, and was <a href="http://www.joystiq.com/2011/07/27/dstroyd-and-rigonauts-broadside-win-activision-indie-compet/">a winner of the Activision Independent Games Competition last year</a>, picking up $175,000 and a chance to be published with Activision.<br /><br />The game looks very different from the last time we saw it - the graphics are much cleaner, the interface is simple and well-designed, and while the gameplay is fast and complicated <em>Cannon Brawl</em> does a great job of mixing quick moves with solid and interesting strategical choices. The game's not done yet, but it's coming together very well. Odds are that we'll be seeing this game a lot more in the future.<p><a href="http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/" rel="bookmark">Continue reading <em>Cannon Brawl brings 2D RTS to the PAX 10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/">Cannon Brawl brings 2D RTS to the PAX 10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/cannon-brawl-brings-2d-rts-to-the-pax-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>cannon-brawl</category><category>indie</category><category>microsoft</category><category>pax-10</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>rts</category><category>turtle-sandbox</category><category>turtle-sandbox-games</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Sep 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Notch still working on 0x10c, despite a few stops and starts]]></title><link>http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/</guid><comments>http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/"><img alt="Notch still working on 0x10c, despite a few stops and starts" data-src-height="235" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/0x10cships.jpg" /></a></div>Speaking to Joystiq at PAX last weekend, <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> creator Markus "Notch" Persson told us that while most of his days lately are taken up with "just discussing how to do stuff" ("and then Reddit," he added slyly), work continues on the <a href="http://joystiq.com/game/0x10c"><em>0x10c</em></a> space game he <a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/">announced a while ago</a>. Oh, and in case you're still wondering how the title is pronounced, Notch calls it "ten-to-the-C."<br /><br />"I have the game world fleshed out, all the soft stuff, like the setting," he says. "And I have the emulator for the CPU, which is probably the most complex part of it, all written. I had a prototype for walking around and trying out all of the graphics styles, but that wasn't really fun. So I kind of took a break to recharge my batteries and deal with some personal stuff, and then I'll probably start over again when I get back to Sweden." Starting over again means he'll just rework the graphical engine on the game, and "rethink how the rendering is done, how the physics is done for the character."<br /><br />The team working on <em>0x10c</em> did have a building interface in mind for players to design their own spaceships, and Notch said it was heavily based on <a href="http://en.wikipedia.org/wiki/3D_Construction_Kit">the popular 3D Construction Kit</a>. But the interface wasn't fun, he told us. "We had something kind of inspired by [the Kit], with cubes you could remove corners from to make angles, but it turned really annoying when you tried to build anything."<br /><br />And Notch also confirmed that the game, whenever it is ready, will be released to the public in the way <em>Minecraft</em> was, in various states as it's being built. Notch says he got the idea to release games that way from <a href="http://en.wikipedia.org/wiki/Roguelike">the old roguelike genre</a>, of all places. "The first version they release is just you can walk around in the dungeon and that's it, that's the extent of what you can do. That's where I got it from." That release schedule, he said, works well for games that fall back on sandbox or user-generated content. "If you're making like <em>The Walking Dead </em>or something, because it's story driven," he said, then obviously a half-finished version won't work. "You're just going to ruin it for people in the other versions."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/">Notch still working on 0x10c, despite a few stops and starts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>coding</category><category>interview</category><category>notch</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>physics</category><category>sci-fi</category><category>ships</category><category>space</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Sep 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Notch responds to Guncraft: 'I'm a huge fan of clones']]></title><link>http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/</guid><comments>http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/"><img alt="Notch responds to Guncraft 'I'm a huge fan of clones'" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/notchguncraftclone.jpg" /></a></div>Before PAX started up in Seattle last week, even before the booths were assembled in the convention center, we heard about Exato Games' plan to attract <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> creator Markus "Notch" Persson's attention to its own <a href="http://joystiq.com/game/guncraft"><em>Guncraft</em></a>. "Notch, come have a beer with us," John Getty <a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/">said through Joystiq last week</a>. So how did that go?<br /><br />At least on Saturday morning, when Joystiq sat down to chat with Notch, that beer hadn't yet been shared. "I saw some video going on, and it looked like <em>Minecraft</em> with guns," Notch told us, "which seems like a fairly interesting game if you don't make it fantasy." But he hadn't stopped by the booth, and it didn't sound much like he planned on doing so.<br /><br />Notch that there was no drama between the two developers, however. "I'm a huge fan of clones," he said. "I think clones is how games evolve, I'm a huge proponent of patterns." At the same time, however, Notch says he's <a href="http://www.joystiq.com/2012/03/10/bethesda-and-mojang-settle-scrolls-will-keep-its-name/">"been through hell and back" enough</a> to know how trademarks work, and he's a fan of protecting those as well. "I think trademarks are great, because you can go this is our product, this is your product and it can all be seen by consumers."<br /><br />That's Notch's real response to <em>Guncraft</em>'s attempts to get his attention. "A lot of people will come up and say, 'Oh, so <em>Guncraft</em> is actually your new thing?' They're kind of maybe sort of kind of maybe implying that we're connected somehow, and we're not," Notch said to us. "It's just a clone. If they want to make a clone, that's awesome, as long as it's clear we're not related in any way."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/">Notch responds to Guncraft: 'I'm a huge fan of clones'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/notch-responds-to-guncraft-im-a-huge-fan-of-clones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guncraft</category><category>interview</category><category>markus-persson</category><category>minecraft</category><category>notch</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Sep 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Learn more about Battleblock Theater's level editor]]></title><link>http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/</guid><comments>http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/05/battleblock-theaters-level-editor-detailed/"><img alt="The Behemoth reveals a fullfeatured level editor for Battleblock Theater" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/thebehemothbattleblock.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div><a href="http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/">The Behemoth teased us</a> with a PAX reveal of <a href="http://joystiq.com/game/battleblock-theater"><em>Battleblock Theater</em></a>'s level editor, and the <em>Castle Crashers</em> developer didn't disappoint. There's a full-featured level editor included with the game, and it's the same one the designers have been using to make their own levels, controller and all.<br /><br />Every type of block in the game is available to be placed by you within the editor, and you can color them however you like. Each level obviously needs an entrance and an exit, but what happens in between is up to you. You can choose any of the game's modes (and can even combine some of them), lay out resources to collect, and even build little Rube Goldberg devices with the various available components. One example shown to us used boulders and timed pneumatic devices pushing them onto switches, which created a sort of timed trap for characters to navigate. Extra creative users will come up with even more complex and varied setups, we suspect.<br /><br />Even if you're not looking to create levels, The Behemoth has you covered. To start with, users will be able to share and send levels to each other. There's a "Level Lobby" in the game's main menu, where you can download playlists of created levels, see feeds for highest played and Behemoth favorites, and play and rate all of the levels you can find. Levels do need to be downloaded locally to be played, but they're tiny, so bandwidth and storage shouldn't be a problem.<br /><br />We'll have to see how the level sharing system actually works post-launch to see how prominent it becomes (<em>Castle Crashers</em>, of course, <a href="http://www.joystiq.com/2008/08/31/pax08-castle-crashers-patch-promised-to-release-asap/">suffered from connectivity problems</a> during its release, which made playing multiplayer tougher than it should have been). But The Behemoth has created a powerful editor here, and it'll be fascinating, as with most user-generated content systems, to <a href="http://www.joystiq.com/2012/08/07/littlebigplanet-celebrates-7-million-user-levels-with-massive-m/">see what players can do</a> with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/">Learn more about Battleblock Theater's level editor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/learn-more-about-battleblock-theaters-level-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>level-editor</category><category>microsoft</category><category>pax</category><category>pax-2012</category><category>pax-prime-2012</category><category>release</category><category>the-behemoth</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 05 Sep 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[This Last of Us gameplay video lasts for a while]]></title><link>http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/</guid><comments>http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="318" id="viddler-e3c55b7e" mozallowfullscreen="true" src="http://www.viddler.com/embed/e3c55b7e/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=34182468&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/lastofus95.jpg" style="display: none; " /></center><br />During PAX, Naughty Dog publicly demonstrated the section of <em>The Last of Us</em> gameplay <a href="http://www.joystiq.com/2012/05/16/the-last-of-us-demo-offers-a-first-look-at-naughty-dogs-directi/">shown to press</a> at E3, which was previously released in part <a href="http://www.joystiq.com/2012/06/04/the-last-of-us-e3-demo-video-is-brutal-bloody/">here</a>. Now you can see the fifteen-minute slice of (desperately clinging to) life for yourself, above.<br /><br />Over fifteen minutes, you'll see some downtime movie talk, exploration of a run-down building, some stealth, and lots of fighting. You also see surprisingly little of the mutant monsters who have destroyed the world - their presence has required monstrous behavior from those not infected.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/">This Last of Us gameplay video lasts for a while</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/this-last-of-us-gameplay-video-lasts-for-a-while/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naughty-dog</category><category>pax-2012</category><category>playstation</category><category>ps3</category><category>the-last-of-us</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 05 Sep 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[How Guardians of Middle-earth innovates on the MOBA gametype]]></title><link>http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/</guid><comments>http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Five things Guardians of Middleearth has that other MOBAs don't" data-src-height="424" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/guardiansaragorn.jpg" /></div>We first saw <a href="http://joystiq.com/game/guardians-of-middle-earth"><em>Guardians of Middle-earth</em></a> in action back at E3 this year, and it was quite impressive even then. Monolith has taken the PC-centric gameplay of the emerging MOBA (or <em>DotA</em>, or <em>LoL</em>, or even action RTS, whatever you like to call it) genre, and translated it over to a console and a controller. But since that first play at E3, I've gotten a few more chances to play the game at Comic-Con and PAX. GOME (acronyms!) is more than just a console clone of the popular <a href="http://joystiq.com/game/league-of-legends"><em>League of Legends</em></a> and the upcoming <a href="http://joystiq.com/game/dota-2"><em>Dota 2</em></a>.<br /><br />Monolith has iterated on this complex strategy/action genre in a few different ways. Here's a list of five different things, whether you're a level 30 summoner or a Venomancer newbie, that you'll find new and interesting about <em>Guardians of Middle-earth</em> when it arrives for consoles later this year.<p><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/" rel="bookmark">Continue reading <em>How Guardians of Middle-earth innovates on the MOBA gametype</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/">How Guardians of Middle-earth innovates on the MOBA gametype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>guardians</category><category>guardians-of-middle-earth</category><category>heroes</category><category>league-of-legends</category><category>microsoft</category><category>moba</category><category>monolith</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>preview</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 05 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Loadout lets you create the weapon you want]]></title><link>http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/</guid><comments>http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/"><img alt="Loadout lets you create the weapon you want" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadoutheader.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>If there's still any question in your mind that we're in the middle of a free-to-play trend, you can put it to rest right now: Most of the PAX show floor was taken up by indie titles currently in a closed beta, and heading towards a free-to-play "open beta release" later on this year. <a href="http://joystiq.com/game/firefall"><em>Firefall</em></a> might be the highest profile of these, but <em><a href="http://joystiq.com/game/loadout">Loadout</a>, </em>I think, deserves a spot right along Red 5's well-known title.<br /><br />The game's being developed by Edge of Reality, an Austin-based developer that has been making ports (including console versions of <em>Dragon Age: Origins</em>) and doing contract work for over ten years now. <em>Loadout</em> is the studio's first original title, which means the team is finally applying its knowledge and experience to something it directly owns.<br /><br />It shows in <a href="http://www.loadout.com/">the game's current polish</a>, even before the full beta launch: The graphics are fun and flashy, with really excellent touches in the controls and animation. It shows in team balance and mode choices, which are generally similar to <em>Team Fortress 2</em> and other team-based shooters, but with some nice original flairs. And it shows most in the core mechanic, a custom weapon-building system that offers a lot of impressive possibilities for creating a gun that's entirely your own.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/">Loadout (PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/#5255244"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadout001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/#5255245"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadout002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/#5255246"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadout003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/#5255247"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadout004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/loadout-pax-prime-2012/#5255248"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/loadout005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/" rel="bookmark">Continue reading <em>Loadout lets you create the weapon you want</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/">Loadout lets you create the weapon you want</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 06:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/loadout-lets-you-create-the-weapon-you-want/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creation</category><category>custom</category><category>customization</category><category>edge-of-reality</category><category>loadout</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>shooter</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 05 Sep 2012 06:33:00 EST</pubDate></item><item><title><![CDATA[Chell nearly married a turret in Portal 2]]></title><link>http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/</guid><comments>http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/05/originally-chell-married-a-turret-in-portal-2/"><img alt="Originally, Chell married a turret in Portal 2" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/turretopera.jpg" style="margin: 4px; " /></a></div>Between imaginary cakes, talking potatoes and combustible lemons, you might think Portal couldn't get any stranger. Well, it <em>could</em> have gotten stranger - even stranger than <a href="http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/">Cave Johnson trapped in a computer</a> - as Valve writer Eric Wolpaw revealed during a <a href="http://joystiq.com/tag/pax-2012">PAX</a> panel. Wolpaw told the audience that, originally, Chell was going to marry a turret during <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a>.<br /><br />Chell was supposed to discover a lost tribe of turrets, help them out and eventually be married to one by the <a href="http://half-life.wikia.com/wiki/Animal_King">Animal King turret</a>. After this, the turret would follow Chell, according to <a href="http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx">Game Informer</a>, "in a similar fashion to Watson in <em>Sherlock Holmes: Nemesis</em>."<br /><br />And that brings us to the sole reason for writing this post: An opportunity to post the Creepy Watson video after the break. For added fun, imagine that Watson is a turret.<p><a href="http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/" rel="bookmark">Continue reading <em>Chell nearly married a turret in Portal 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/">Chell nearly married a turret in Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/chell-nearly-married-a-turret-in-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pax-2012</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Sep 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 6's Mercenaries mode stacks the bodies]]></title><link>http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/</guid><comments>http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/re6gamescomjake0002bmpjpgcopy_530x298.jpg" style="width: 530px; height: 298px; display: none; " /><object bgcolor="#000000" data="http://www.twitch.tv/widgets/archive_embed_player.swf" height="288" id="clip_embed_player_flash" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=PAX+Prime+2012+-+RE6+Mercenaries+Catacombs+map&amp;archive_id=330840259&amp;auto_play=false&amp;hostname=www.twitch.tv&amp;start_volume=25&amp;channel=capcomunity" /></object></center><br />During the final day of <a href="http://www.joystiq.com/tag/pax-2012">PAX</a> Capcom had a stream going for <a href="http://www.joystiq.com/game/resident-evil-6"><em>Resident Evil 6</em></a>, giving everyone a glimpse at how Mercenaries mode has changed. Players are much more mobile now, and can use traps (when available in the level) to dispatch large groups of enemies quickly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/">Resident Evil 6's Mercenaries mode stacks the bodies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/resident-evil-6s-mercenaries-mode-stacks-the-bodies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil-6</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 04 Sep 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Breaking free with your own IP: Insomniac's CEO on what's next (besides Ratchet &amp; Clank)]]></title><link>http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/</guid><comments>http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/pricepaxprime2012.jpg" style="width: 530px; height: 363px; " /></a></div>There's a big craze these days with independent developers, though the idea isn't all that crazy. Developers, as it turns out, like to own the stuff they create - <em>Ratchet &amp; Clank</em> developer Insomniac Games is no different. And here's something you might not know about Insomniac: the studio owns virtually none of the iconic characters or worlds it's created. Not Ratchet, not Clank, not the world of Spyro the Dragon. That last one cuts especially deep considering the <a href="http://www.joystiq.com/2012/08/02/activision-brings-in-1-08-billion-in-q2-more-than-expected-bu/">vast riches</a> Activision's reaped from its Spyro-based <em>Skylanders</em> game. The former two are Sony-owned.<br /><br />With <a href="http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/"><em>Fuse</em> (which we think used to be <em>Overstrike)</em></a> and <em>Outernauts</em>, Insomniac is pushing in a new direction. "For us, we're at the point in our growth as a company where we can own our intellectual property," Insomniac president and CEO Ted Price told us in an interview last week. "That's been gratifying for us because, as creators, controlling your own destiny - controlling the IP that you build - is important." Beyond its financial importance, owning IP also means unfortunate spin-offs of properties you created can't be farmed out to other studios (see: <a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a>).<br /><br />It's important to note what Price says about his studio not being able to own its previous projects. When Insomniac started in 1994, it produced only franchises owned by its publishers. Quite literally everything the company created up until <em>Outernauts</em> and <em>Overstrike</em>/<em>Fuse</em> was owned by outside forces. That's why you will assuredly see more Resistance games, despite Insomniac outright stating it <a href="http://www.joystiq.com/2012/01/26/insomniac-done-with-resistance/">won't work on any more</a> (at least any time soon) - Sony owns the IP rights to the Resistance franchise and can do with them as it pleases.<p><a href="http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/" rel="bookmark">Continue reading <em>Breaking free with your own IP: Insomniac's CEO on what's next (besides Ratchet &amp; Clank)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/">Breaking free with your own IP: Insomniac's CEO on what's next (besides Ratchet &amp; Clank)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/breaking-free-with-your-own-ip-insomniacs-ceo-on-whats-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>insomniac-games</category><category>intellectual-property</category><category>ip</category><category>mac</category><category>microsoft</category><category>overstrike</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>ratchet-and-clank</category><category>resistance</category><category>skylanders-spyros-adventure</category><category>ted-price</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 04 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Card Hunter combines tabletop gaming with digital magic]]></title><link>http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/</guid><comments>http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/"><img alt="Card Hunter combines tabletop gaming with digital magic" data-src-height="326" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/cardhuntertitle.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>Jon Chey is a co-founder of Irrational Games, who recently <a href="http://www.joystiq.com/2011/07/20/irrational-co-founder-forms-blue-manchu-reveals-card-hunter/">formed up a brand new studio called Blue Manchu</a>, to work on a new game called <em>Card Hunter</em>. <em>Card Hunter</em> might easily be mistaken for many similar games of much lower quality: It's a Flash game that runs in your browser, and it's going to be a free-to-play title monetized by microtransactions, using collectible cards to fuel the gameplay.<br /><br />While <em>Card Hunter</em> may look shallow on the surface, it's anything but. Chey and his team have crafted what's essentially a love letter to tabletop gaming, combining mechanics usually meant for traditional board gaming (like game boards, cardboard cutouts, dice, and action cards) with a high-quality and well-designed video game.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/">Card Hunter (PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/#5255340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/chunter005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/#5255341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/chunter006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/#5255342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/chunter007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/#5255343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/chunter008_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/card-hunter-pax-prime-2012/#5255344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/chunter009_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/" rel="bookmark">Continue reading <em>Card Hunter combines tabletop gaming with digital magic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/">Card Hunter combines tabletop gaming with digital magic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/card-hunter-combines-tabletop-gaming-with-digital-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card-hunter</category><category>cards</category><category>dice</category><category>digital</category><category>flash</category><category>free-to-play</category><category>gaming</category><category>jonathan-chey</category><category>nostalgia</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>rpg</category><category>tabletop</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 04 Sep 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Insomniac's 'Fuse' likely to be a reworked 'Overstrike']]></title><link>http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/</guid><comments>http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-48277962" mozallowfullscreen="true" src="http://www.viddler.com/embed/48277962/?f=1&amp;autoplay=0&amp;player=simple&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/overstrike.jpg" style="width: 530px; height: 293px; display:none" /></div><br />With Insomniac president and CEO Ted Price <a href="http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/">obliquely teasing an unknown project</a> called "Fuse" during his PAX Prime 2012 keynote last week, it wasn't too difficult to put together the teaser image he produced and the teaser video released last year (above) for EA Partners project <a href="http://www.joystiq.com/game/overstrike"><em>Overstrike</em></a>. Price wouldn't admit as much to us during a followup interview last week, but he didn't really need to.<br /><br />"I'm gonna point you to Fusegame.com," Price answered when asked about <em>Overstrike</em>'s long absence from the public eye. Is it still a current-gen game (it was originally announced for Xbox 360 and PlayStation 3)? He wouldn't say. When directly asked whether <em>Overstrike</em> and <em>Fuse</em> are the same game: "I'm being cagey here because I want to be consistent with how we're answering these questions," he said, deferring to his PR manager.<br /><br />The PR man offered a bit more than Price would. "We're very deliberate in what we're showing right now, and that's why we're just pointing people to the website and saying, 'Hey, this is a process. We're going to share more information with you, stay tuned.'" That said, why in the world would the two guys be pointing us to a website for <em>Fuse</em> when we're asking about <em>Overstrike</em>? The answer seems pretty clear to us.<br /><br />Price additionally refused to answer whether <em>Fuse</em> is an EA Partners project - <em>Overstrike</em> is an EA Partners-published four player co-op game.<br /><br />Unsurprisingly, Game Informer is <a href="http://www.gameinformer.com/b/news/archive/2012/08/31/insomniac-overstrike.aspx">also positing</a> that <em>Overstrike</em> is now named <em>Fuse</em>, calling it a "reworking" of the originally announced concept (what that means is up to your own interpretation). We'll presumably find out for sure when the <em>Fuse</em> website's <a href="http://fusegame.com/">countdown clock</a> runs out in another seven days.<br /><br />And wouldn't you know it, there's an upcoming Insomniac press event offering hands-on time with an unannounced game. Sounds like we'll find out what the mystery is all about soon enough.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/">Insomniac's 'Fuse' likely to be a reworked 'Overstrike'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fuse</category><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>overstrike</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>ps3</category><category>ted-price</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 04 Sep 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Brothers in Arms: Furious 4 dead, new IP born]]></title><link>http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/</guid><comments>http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/"><img alt="Brothers in Arms Furious Four dead, new IP born" data-src-height="155" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/brosinarmsfurious4-new.jpg" style="margin: 4px; width: 530px; height: 155px; " /></a></div>It turns out Gearbox had a very good reason for letting the <em><a href="http://www.joystiq.com/game/brothers-in-arms-the-furious-4">Brothers in Arms: Furious 4</a></em> trademark lapse: the name is dead. Development on the game continues, but Gearbox announced during a PAX panel that <em>Furious 4</em> has become so different from the Brothers in Arms franchise that it has become a new IP entirely, <a href="http://kotaku.com/5939896/brothers-in-arms-furious-four-is-no-more-its-now-an-entirely-new-game">Kotaku</a> reports. Apparently that's what Randy Pitchford meant back in July, when he noted that the game had "<a href="http://www.joystiq.com/2012/07/09/pitchford-brothers-in-arms-furious-4-still-exists-has-evolved/">evolved</a>."<br /><br />Further information about the game, including minor details like a name and release window, will have to wait for another announcement from Gearbox.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/">Brothers in Arms: Furious 4 dead, new IP born</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/brothers-in-arms-furious-four-dead-new-ip-born/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brothers-in-arms-the-furious-4</category><category>gearbox</category><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 04 Sep 2012 11:40:00 EST</pubDate></item><item><title><![CDATA[Halo 4 ViDoc makes Chief human, multiplayer map 'Exile' revealed]]></title><link>http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/</guid><comments>http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/halo4-08-08-12exilemap-02_530x298.jpg" style="width: 530px; height: 298px; display: none; " /><iframe frameborder="0" height="318" id="viddler-a4cc5c0" mozallowfullscreen="true" src="http://www.viddler.com/embed/a4cc5c0/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=65774277&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Along with the revelation that Grifball will be <a href="http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/">making its way</a> into <a href="http://joystiq.com/game/halo-4"><em>Halo 4</em></a> multiplayer, a number of other exciting tidbits were revealed by 343 Industries at PAX. First up is a brand new ViDoc which takes a look behind the scenes of <em>Halo 4 </em>and at the emotional growth of John 117 himself. Of particular interest are the bits showing off <em>Halo 4's </em>motion capture setup, which appears to be borrowing a page from <a href="http://www.joystiq.com/2011/10/27/watch-the-actors-of-uncharted-3-get-their-motions-captured/">Naughty Dog's playbook</a> and capturing the full physical performance of the game's actors.<br /><br />Next up is a first look at the multiplayer map, Exile. Check out some screens below, featuring a verdant canyon setting and one guy being <em>really mean</em> with the flag.<p><a href="http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/" rel="bookmark">Continue reading <em>Halo 4 ViDoc makes Chief human, multiplayer map 'Exile' revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/">Halo 4 ViDoc makes Chief human, multiplayer map 'Exile' revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2012 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/04/halo-4-vidoc-makes-chief-human-multiplayer-map-exile-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>halo</category><category>halo-4</category><category>microsoft</category><category>pax-2012</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 04 Sep 2012 11:20:00 EST</pubDate></item><item><title><![CDATA[Kirby-themed bubblegum record blown away at PAX]]></title><link>http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/</guid><comments>http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/"><img alt="Kirby bubblegum record broken at PAX" data-src-height="228" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/kirby.jpg" style="margin:4px" /></a></div>In other news, 536 people blew bubblegum bubbles together. Also, it was a world record for simultaneous bubblegum blowing, which is lovely. The bubblegum blowers blew at <a href="http://www.joystiq.com/tag/pax-2012">PAX</a> to celebrate Kirby's 20th anniversary, and the upcoming release of <a href="http://www.joystiq.com/tag/kirbys-dream-collection"><em>Kirby's Dream Collection</em></a> on September 16<br /><br />We were unsure Nintendo could rustle up enough blowers to blow a world record. But, like the bubblegum, we were blown away, as was the previous record of 304 achieved by Kirkwood Community College in 2010. We're sorry, Kirkwood, but 304 to 536 just blows.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/">Kirby-themed bubblegum record blown away at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/03/kirby-themed-bubblegum-record-blown-away-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kirby</category><category>kirbys-dream-collection</category><category>nintendo</category><category>pax-2012</category><category>pax-prime-2012</category><category>wii</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 03 Sep 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[This Unfinished Swan story trailer is delightful]]></title><link>http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/</guid><comments>http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/31/this-unfinished-swan-story-trailer-is-delightful/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/unfinishedswan530pxheaderimg1512.jpg" style="width: 530px; height: 298px; display:none;" /></a><iframe frameborder="0" height="379" id="viddler-4905f7f" mozallowfullscreen="true" src="http://www.viddler.com/embed/4905f7f/?f=1&amp;autoplay=0&amp;player=full&amp;secret=47257468&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />This trailer for <a href="http://www.joystiq.com/game/the-unfinished-swan"><em>The Unfinished Swan</em></a> from <a href="http://www.joystiq.com/tag/pax-2012">PAX 2012</a> delves into the Sony-published, Giant Sparrow-developed game's mysterious plot. While no specific release date has been revealed for this PSN-exclusive game, the game's <a href="http://giantsparrow.com/games/swan/">official site</a> indicates it will launch some time in 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/">This Unfinished Swan story trailer is delightful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/this-unfinished-swan-story-trailer-is-delightful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>giant-sparrow</category><category>PAX</category><category>pax-2012</category><category>playstation</category><category>ps3</category><category>PSN</category><category>SCEA</category><category>SONY</category><category>Sony-Computer-Entertainment-America</category><category>story</category><category>the-unfinished-swan</category><category>trailer</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 02 Sep 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Ron Gilbert's platformer / adventure game 'The Cave' also headed to Wii U eShop]]></title><link>http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/</guid><comments>http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thecaveconceptart_530x330.jpg" style="width: 530px; height: 330px; " /></div><a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> isn't just destined for Xbox 360, PlayStation 3, and PC, apparently. During a demo at <a href="http://www.joystiq.com/tag/pax-2012">PAX Prime</a> this afternoon, DoubleFine rep Greg Rice pointed out that the game's also headed to the Nintendo Wii U's eShop.<br /><br />The platformer <em>slash</em> adventure game wasn't actually playable on Wii U at the studio's booth, so it's unclear how different (if at all) the game will be on Nintendo's next home console. We're hoping that the Wii U's tablet controller (the WiiPad[TM]) has a giant touchscreen button that simply says "Solve," though it'll probably be something more clever.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/">Ron Gilbert's platformer / adventure game 'The Cave' also headed to Wii U eShop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 18:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/ron-gilberts-platformer-adventure-game-the-cave-also-headed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>doublefine</category><category>eshop</category><category>greg-rice</category><category>microsoft</category><category>nintendo</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-cave</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 02 Sep 2012 18:07:00 EST</pubDate></item><item><title><![CDATA[How Cave Johnson's talking head got cut from Portal 2]]></title><link>http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/</guid><comments>http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/"><img alt="How Cave Johnson's talking head got cut from Portal 2" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/wolpaw.png" style="margin: 4px; " /></a></div>Cave Johnson, the eccentric, unstable president of Aperture Science, was going to have a more purposeful role in <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a>, writer Erik Wolpaw said during the <a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/">Plot vs. Play</a> panel (co-hosted by Joystiq's Ben Gilbert) at PAX Prime today.<br /><br />Wolpaw described the following scene, which was cut from the final version of <em>Portal 2</em> after Valve realized it was too vague mechanically for players to enjoy: Cave Johnson's voice said, "I'm Cave Johnson" over the intercom, followed by, "No, really, I'm Cave Johnson. Look down." Cave's personality was trapped in a computer and he begged to be unplugged, while players found use in his hardware and had to push him against a wall to jump on a ledge.<br /><br />In the end, the gameplay didn't fly and the scene - and <a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/">story arc featuring Cave</a> in a computer - was removed entirely. We like to think that means Cave got his wish, and he's not still trapped inside a box, screaming about lemons and plugs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/">How Cave Johnson's talking head got cut from Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/how-cave-johnsons-talking-head-got-cut-from-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Erik-Wolpaw</category><category>microsoft</category><category>PAX</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>plot-vs-play-2012</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 02 Sep 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Watch a live stream of Joystiq's PAX panel with Erik Wolpaw, Tim Schafer, Kotaku [Update: It's over!]]]></title><link>http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/</guid><comments>http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/"><img alt="Joystiq at PAX Watch a live stream of our panel on Twitch TV" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/pax.png" style="margin: 4px; " /></a></center>Joystiq's Ben Gilbert is sitting down with Valve's Erik Wolpaw (writer on the <a href="http://www.joystiq.com/game/portal-2">Portal</a> series), Double Fine's Tim Schafer (company president and <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">fundraising maven</a>) and Kotaku's Jason Shreier at PAX Prime today, to talk "<a href="http://prime.paxsite.com/schedule/panel/plot-vs-play-the-duality-of-modern-game-design-the-sequel">Plot vs. Play</a>."<br /><br />This ragtag group will dissect the importance of narrative over gameplay, vice versa, inside-out and inverted, and it's all captured live for you to watch below via <a href="http://www.twitch.tv/pax2">Twitch TV</a>. The panel begins at 3 p.m. ET, or as the indoctrinated few call it, <em>right now</em>.<br /><br /><strong>Update:</strong> The panel and live stream are now finished. If you missed the action, keep an eye on the <a href="http://www.twitch.tv/team/pax">PAX Prime 2012</a> page on Twitch TV, which should update with the day's recording.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/">Watch a live stream of Joystiq's PAX panel with Erik Wolpaw, Tim Schafer, Kotaku [Update: It's over!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>Erik-Wolpaw</category><category>joystiq</category><category>kotaku</category><category>panel</category><category>pax-2012</category><category>pax-prime-2012</category><category>Tim-Schafer</category><category>twitch</category><category>twitch-tv</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 02 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Halo 4 adds Grifball to the multiplayer menu]]></title><link>http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/</guid><comments>http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/griffballwithtwofsfs.jpg" style="width: 415px; height: 236px; display: none; " /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/TFALWdo4fOo?wmode=opaque" width="530"></iframe></center><br />Community-created mode Grifball is graduating to the big time in <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a>. 343 Industries revealed during <a href="http://www.joystiq.com/tag/pax-2012">PAX</a> this weekend that the popular sport would now be a major multiplayer mode in <em>Halo 4</em>, available for play at launch. For the unaware, Grifball pits two teams against each other as they fight to grab a bomb (or, ball, in this case) and deliver it to the enemy's base. Each team is armed with only hammers and energy swords.<br /><br />Grifball in <em>Halo 4</em> will be a bit different, as you can see in the video above. For one, players can now throw the ball, allowing for passes between teammates, and the mode has been adjusted to be more fast-paced - the ball will respawn much more quickly now when dropped. On top of that, using the sword to take out the ball carrier will now instantly give you the ball, rather than sending it flying away when killing with the hammer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/">Halo 4 adds Grifball to the multiplayer menu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 13:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/halo-4-adds-grifball-to-the-multiplayer-menu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-industries</category><category>halo-4</category><category>microsoft</category><category>microsoft-studios</category><category>pax-2012</category><category>pax-prime-2012</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 02 Sep 2012 13:47:00 EST</pubDate></item><item><title><![CDATA[Runic's post-Torchlight 2 plans: Mac port, patches, and a trip to the mountains]]></title><link>http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/</guid><comments>http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/torchlight530.jpg" style="width: 530px; height: 215px; border-width: 0px; border-style: solid; margin: 0px; " /></a></div>Runic's CEO Max Schaefer seems both simultaneously relieved and nervous as he sits in the <a href="http://joystiq.com/game/torchlight-2"><em>Torchlight 2</em></a> booth at PAX Prime 2012. Relieved, because his company <a href="http://www.joystiq.com/2012/08/31/torchlight-2-finally-gets-its-release-date-of-september-20/">finally announced a release date</a> for its long-awaited game, and slightly nervous, because he knows the community's judgment is finally coming. But even launch won't bring a real break for Runic: Schaefer says the company has a clear plan laid out for post-release work.<br /><br />A Mac port and language translations are first on the list, says Schaefer - both of those are real priorities for the team. Runic's also working on patching the game (if necessary), and getting the content editor up and running so both users and devs can make some mods and add-ons for the game. After that, says Schaefer, he's not sure. "We'll go up into the mountains or something and figure out what to do next."<br /><br />Schaefer says that both a console port of <em>Torchlight 2</em> and "an MMO" aren't out of the question, but there are problems with both of those ideas. "We will not be making a traditional MMO under any circumstances," he says, so a possible Torchlight MMO could look very different from what players might imagine - a pretty different stance from what <a href="http://www.joystiq.com/tag/torchlight-mmo/">we've heard in the past</a> from Runic Games.<br /><br />And while the studio had plenty of success with an Xbox Live port of its first Torchlight game (and Microsoft showed interest in a port of the second game), Schaefer says "it's a lot harder this time," given the way the game is built, to put together an Xbox port. All of that is a long way off, however - Schaefer's more concerned about getting this game released first.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/">Runic's post-Torchlight 2 plans: Mac port, patches, and a trip to the mountains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ceo</category><category>max-schaefer</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 02 Sep 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper]]></title><link>http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/</guid><comments>http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/"><img alt="Tour Mojang's popup museum view the beautiful lawsuit docs for Scrolls, the insides of a Creeper" data-src-height="383" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5612headerimg.jpg" /></a></div>Mojang's more than just the studio that birthed <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> - it's also the studio that birthed the amazing fan art you see above. Beyond said art, Mojang erected a faux museum in honor of its short life on the PAX Prime 2012 show floor.<br /><br />In it, we witnessed the actual legal documents served to Mojang head Marcus "Notch" Persson <a href="http://www.joystiq.com/tag/scrolls,lawsuit">over <em>Scrolls</em></a>, the inner workings of a Creeper (its heart is dynamite!), and a very impressive <a href="http://www.joystiq.com/2012/02/16/minecraft-lego-set-out-this-summer-check-out-the-first-pics/">set of Legos</a>. Take the tour with us in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/">Mojang Museum (PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253446"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5575_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5577_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5580_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5582_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5584_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/">Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Minecraft</category><category>mojang</category><category>mojang-museum</category><category>mojang-specifications</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 02 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Second generation Razer Blade upgrades innards, lowers price]]></title><link>http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/</guid><comments>http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/" target="_self"><img alt="Second generation Razer Blade upgrades innards, lowers price" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/razerblademark2.png" style="margin: 4px; " /></a></div>The <a href="http://www.joystiq.com/2012/02/22/engadget-evaluates-razer-blade-performance/">original Blade laptop from Razer</a> may only be six or so months old at this point, but six months is essentially a million, billion years in consumer electronic terms. Hence, Razer has announced an updated version of its gaming rig, which features new internal components and a lower-yet-still-wallet-crushing price of $2,499.<br /><br />Whereas the original Blade packed a 2.8 GHz Core i7 processor and a GeForce GT 555M GPU, the new model ships with an as-of-yet unannounced Core i7 CPU and a GeForce GTX 660M, as well as eight gigs of 1600 MHz DDR3 RAM, a 500-gig 7200 rpm hard drive and 64-gig solid state drive. The rest of the package (17ish-inch 1920x1080 display, capacitive multitouch Switchblade LCD side display, etc) remains the same. <br /><br />First generation Blades will be receiving a price drop to appropriately reflect the introduction of the new hotness, bringing its down to $2,299. Anyone that has already purchased the original Blade, however, will be able to upgrade to the new model at a $500 discount. Pre-orders for the second generation Razer Blade start tomorrow, with delivery expected to take place by the end of the month. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/razer-blade-pax-2012/">Razer Blade (PAX 2012)</a></strong></p><a href="http://www.joystiq.com/photos/razer-blade-pax-2012/#5253197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rzrblader2v01rgbwbg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-blade-pax-2012/#5253198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rzrblader2v02rgbwbg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-blade-pax-2012/#5253199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rzrblader2v03rgbwbg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-blade-pax-2012/#5253200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rzrblader2v04rgbwbg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-blade-pax-2012/#5253201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/rzrblader2v05rgbwbg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/" rel="bookmark">Continue reading <em>Second generation Razer Blade upgrades innards, lowers price</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/">Second generation Razer Blade upgrades innards, lowers price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 22:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/second-generation-razer-blade-upgrades-innards-lowers-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pax-2012</category><category>pc</category><category>razer</category><category>razer-blade</category><category>second-generation</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 01 Sep 2012 22:13:00 EST</pubDate></item><item><title><![CDATA[Firefall beta opens up its item store, sells Founder's Packages (on sale now)]]></title><link>http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/</guid><comments>http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/"><img alt="Firefall opens up its item store, sells Founder's Packages on sale now" data-src-height="243" data-src-width="529" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/firefallfounders.jpg" style="margin: 0px; border-width: 0px; border-style: solid; " /></a></div>Red 5 Studios is once again showing off its open world, free-to-play MMO <a href="http://joystiq.com/game/firefall"><em>Firefall</em></a> (currently still in closed beta) at PAX, and the newest bit of content included is a set of in-game stores, allowing players to purchase items and features via microtransaction. <em>Firefall</em> lead designer David Williams promises the developer won't "sell power items or content areas to players." Instead, <em>Firefall</em>'s item stores are all about aesthetic and convenience items, things that players can use to customize their character's look, or have some fun in the game world.<br /><br />In addition to the company's <a href="http://www.firefallthegame.com/2012/08/28/firefall-founders-packages/">just-announced 'Founders' content bundles</a> (detailed above, and currently on sale during PAX), Williams showed us some special cosmetic items available for purchase, like shaggy dreadlocks or a flashy helmet, as well as items from an in-game store called Luau Larry's. Larry will happily sell you some fun items, like a little voodoo doctor pet, or a tiki torch that plays in-game music and causes everyone around it to dance when placed in the world.<br /><br />Becoming a founder also grants priority access to <em>Firefall</em>'s current beta build - along with XP boosts, real-world items, in-game currency and more based on purchased tier. And the items in the founders' packages are set to be available on September 24, so we may hear about a bigger update coming then. Meanwhile, the current price on all three packages ($15, $37, and $75, down from $20, $50, and $100) lasts through PAX weekend.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/">Firefall beta opens up its item store, sells Founder's Packages (on sale now)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 20:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/firefall-beta-opens-up-its-item-store-sells-founders-packages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosmetic</category><category>david-williams</category><category>firefall</category><category>founders-packages</category><category>items</category><category>microtransactions</category><category>pax</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>store</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 01 Sep 2012 20:43:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes gameplay footage sneaks out of PAX 2012 [Update: Now with official footage!]]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/" target="_self"><img alt="Metal Gear Solid Ground Zeroes gameplay footage sneaks out of PAX 2012" data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mgsgz-pax-2012-trailer.jpg" style="margin: 4px; display:none;" /></a><iframe frameborder="0" height="318" id="viddler-e203ddb2" mozallowfullscreen="true" src="http://www.viddler.com/embed/e203ddb2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=98987984&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />What we have here, ladies and gentlemen, is the very first gameplay footage of Kojima's next non-<a href="http://www.joystiq.com/game/metal-gear-rising-revengeance">Raiden oriented</a> entry into the annals of Metal Gear history, <em>Metal Gear Solid: Ground Zeroes</em>. As you can tell, Snake's ability to stealthily infiltrate a compound and mess up everyone's day has remained in-tact since <em>Metal Gear Solid 4</em> launched in 2008. <strike>Sorry about the shaky-cam nature of this - Konami wasn't allowing direct streaming of the event, so here we are. We'll get a nicer version up for you as soon as it's released</strike>.<br /><br />As we heard a couple days ago, <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/"><em>Metal Gear Solid: Ground Zeroes</em></a> is an open world stealth game powered by Kojima Productions' proprietary Fox Engine. And yes, it did look super, super impressive.<br /><br /><strong>Update</strong>: Konami's official release of the footage we saw earlier today has been embedded above for your viewing pleasure. Don't say we never got you anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/">Metal Gear Solid: Ground Zeroes gameplay footage sneaks out of PAX 2012 [Update: Now with official footage!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 17:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>Kojima-Productions</category><category>konami</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 17:43:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-details-emerge-at-pax/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" style="width: 530px; height: 290px; " /></a></div>Hideo Kojima divulged details on <a href="http://www.joystiq.com/tag/metal-gear-ground-zeroes/"><em>Metal Gear Solid: Ground Zeroes</em></a> at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">open world</a>.<br /><br />So what else is new about <em>Ground Zeroes</em>? It's a "prologue" to <em>Metal Gear Solid 5</em>, says Hideo Kojima. The open world of <em>Ground Zeroes</em> is literally the entire world - a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you ("Flight of the Valkyries" played during the demo we were shown today - Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn't be the best choice).<br /><br />Kojima reiterates that <em>Ground Zeroes</em> is a current-gen game, though Fox Engine is scalable for next-gen as well. He wouldn't give specifics on the name, but calls the game "a beginning" rather than an end for the series.<br /><br />Is <em>Ground Zeroes</em> the "<a href="http://www.joystiq.com/tag/project-ogre/">Project Ogre</a>" we've been wondering about? That's still not clear. What we do know is it's headed to current-gen consoles (360 and PS3 were mentioned) rather than the next, yet-to-be-determined hardware generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/">Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>PAX</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:54:00 EST</pubDate></item><item><title><![CDATA[Kojima: Fox Engine could support Silent Hill, other Konami games]]></title><link>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</guid><comments>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/shdprain.jpg" style="width: 530px; height: 297px; " /></a></div>During a Metal Gear 25th Anniversary panel at PAX 2012, designer Hideo Kojima talked about the development of the <a href="http://www.joystiq.com/tag/fox-engine/">Fox Engine</a>, which powers <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/"><em>Metal Gear Solid: Ground Zeroes</em></a>. Kojima spoke briefly about the engine's potential and versatility.<br /><br />"The thing is, once we get the Fox engine moving as we do now. You can make an FPS, you can make an Uncharted, etc. But what I wanted to do is make an open-world game, and that's what I'm doing now," he said.<br /><br />Kojima added that "other Konami studios may use it as well," and gave the Silent Hill series as an example.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/">Kojima: Fox Engine could support Silent Hill, other Konami games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>Konami</category><category>metal-gear-ground-zeroes</category><category>PAX</category><category>pax-2012</category><category>pax-prime-2012</category><category>silent-hill</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:48:00 EST</pubDate></item><item><title><![CDATA[Kojima would 'really like' to make a Metal Gear Rising sequel with Platinum]]></title><link>http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/</guid><comments>http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/metalgear.jpg" style="width: 530px; height: 298px; " /></a></div>Speaking during the Metal Gear 25th Anniversary panel at this year's PAX in Seattle, Konami kingpin and Metal Gear mogul Hideo Kojima gave a bit of insight into the future of <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> as a series, as well as his continuing relationship with Platinum Games.<br /><br />"First of all, I'm not a huge fan of spin-offs," Kojima said. "But as far as <em>Rising</em> is concerned, if it works out well, I'd really like to work with Platinum again to make a sequel."<br /><br />Kojima also said that he'd "really love to make" a game with <a href="http://metalgear.wikia.com/wiki/The_Boss">The Boss</a> as a main character, but that it would be part of the main series if it were to ever happen, rather than a spun-off title like <em>Rising. </em>Kojima couldn't comment on whether Platinum Games would be involved with that game's hypothetical production, only that he's "really loving working with Platinum."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/">Kojima would 'really like' to make a Metal Gear Rising sequel with Platinum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Kojima-Productions</category><category>Konami</category><category>Metal-Gear</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>pax-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>sequel</category><category>The-Boss</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:39:00 EST</pubDate></item><item><title><![CDATA[Seen@PAX: Disney artists will draw your favorite Disney character (from Epic Mickey 2)]]></title><link>http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/</guid><comments>http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/"><img alt="SeenPAX Disney artists will draw your favorite Disney character from Epic Mickey 2" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5545.jpg" /></a></div>Of all the artist alleys we passed at PAX, we never expected to find a team of in-house Disney cartoonists hand-drawing popular characters for surprised attendees. Take a peek at the gallery below and see how some of Disney's iconic characters (featured in <em><a href="http://www.joystiq.com/game/epic-mickey-2">Epic Mickey 2: The Power of Two</a>) </em>were brought to life.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/">Epic Mickey 2 artist's alley @ PAX Prime 2012</a></strong></p><a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/#5252674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5544_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/#5252675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5545-1346462706_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/#5252676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5546_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/#5252677"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5547_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-mickey-2-artists-alley-pax-prime-2012/#5252678"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5548_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/">Seen@PAX: Disney artists will draw your favorite Disney character (from Epic Mickey 2)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/seen-pax-disney-artists-will-draw-your-favorite-disney-characte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artists</category><category>cartoonists</category><category>microsoft</category><category>nintendo</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft wants to shave your hair into a mohawk at PAX]]></title><link>http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/</guid><comments>http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/"><img alt="Ubisoft wants to shave your hair into a mohawk at PAX" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fc3haircutimg530px151512.jpg" /></a></div>Just like the publisher's <a href="http://www.joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a> booth at PAX East 2012 offered attendees a chance to get permanently <a href="http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/">inked</a>, PAX Prime 2012 attendees can get their perfectly coiffed doos turned into a mohawk to promote Ubisoft's upcoming shooter. The idea is that the newly <em>mohawked</em> community will look just like "Vaas," <em>FC3</em>'s masochistic main antagonist. He totally has a mohawk!<br /><br />The first 60 participants that accept the complimentary buzz get a free copy of <em>Far Cry 3</em> when it launches on <a href="http://www.joystiq.com/2012/06/25/far-cry-3-delayed-to-dec-4-in-us-nov-29-in-europe-elsewhere/">December 4 in the US</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/">Far Cry 3 (Mohawk Madness @ PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/#5252661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5565_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/#5252662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5567_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/#5252663"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5568_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/#5252664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5569_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-mohawk-madness-pax-prime-2012/#5252665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/img5570_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/">Ubisoft wants to shave your hair into a mohawk at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/ubisoft-wants-to-shave-your-hair-into-a-mohawk-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-3</category><category>microsoft</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Konami PAX 2012 gallery megapost: Metal Gear Rising, Castlevania, Silent Hill and more]]></title><link>http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/</guid><comments>http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/"><img alt="Konami PAX 2012 gallery megapost Metal Gear Rising, Castlevania, Silent Hill and more" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/metalgearrisingpax2012.png" style="margin: 4px; " /></a></div>The ancient game developer's tradition of distributing a massive pile of media assets during a conference is a sacred, time-honored trust that Konami is well aware of, hence the four galleries of brand spankin' new screenshots you see before you.<br /><br />The images represent the latest look at Kojima and Platinum Games' slicing simulator <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a>, while the three galleries <a href="http://www.joystiq.com/2012/08/31/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/#continue">beyond the veil</a> represent the same for <a href="http://www.joystiq.com/game/castlevania-lords-of-shadow-mirror-of-fate"><em>Castlevania: Lords of Shadow - Mirror of Fate</em></a>, <a href="http://www.joystiq.com/game/silent-hill-book-of-memories"><em>Silent Hill: Book of Memories</em></a> and <a href="http://www.joystiq.com/tag/new-little-kings-story/"><em>New Little King's Story</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/">Metal Gear Rising: Revengeance (PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/#5252166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr120830ray02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/#5252167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr120830ray03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/#5252168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr120830sam02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/#5252170"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr120830wolf02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-pax-prime-2012/#5252171"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr120830ray01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/" rel="bookmark">Continue reading <em>Konami PAX 2012 gallery megapost: Metal Gear Rising, Castlevania, Silent Hill and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/">Konami PAX 2012 gallery megapost: Metal Gear Rising, Castlevania, Silent Hill and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/konami-pax-2012-gallery-megapost-metal-gear-rising-castlevania/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Konami</category><category>mercury-steam</category><category>microsoft</category><category>nintendo</category><category>pax-2012</category><category>Platinum-Games</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>sony</category><category>vita</category><category>WayForward</category><category>WayForward-Technologies</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 01 Sep 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Fortnite getting a closed beta 'early next year']]></title><link>http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/</guid><comments>http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/fortniitedurrrburger_530x330.jpg" style="width: 530px; height: 330px; " /></a></div>As a special prize for one lucky attendee of tonight PAX Prime 2012 <a href="http://www.joystiq.com/game/fortnite"><em>Fortnite</em></a> panel - a <a href="http://www.joystiq.com/2012/07/12/epics-fortnite-is-a-fresh-and-bubbly-co-op-survival-sandbox-g/">reprise of the <em>Fortnite</em> panel</a> we saw at San Diego Comic Con earlier this year - Epic Games gave out a golden ticket that provides early beta entrance to next year's Unreal Engine 4 PC game. So ... wait, does that mean there's gonna be an open beta for Fortnite?<br /><br />"TBD," Epic design director Cliff Bleszinski told us immediately following the panel. "There will definitely be a closed beta," producer Tanya Jessing added, but she also refused to confirm whether an open beta is also in the cards. But hey, that one lady who won the ticket? <em>She's totally in</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/">Fortnite getting a closed beta 'early next year'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/fortnite-getting-a-closed-beta-early-next-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>epic</category><category>epic-games</category><category>fortnite</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>tanya-jessing</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 31 Aug 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Twisted Pixel's LocoCycle takes inspiration from some crazy places]]></title><link>http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/</guid><comments>http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/"><img alt="Lococycle goes a little nuts" data-src-height="292" data-src-width="529" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/lococyclemotor.jpg" style="margin: 0px; border-width: 0px; border-style: solid; " /></a></div>You may think, after watching <a href="http://www.joystiq.com/2012/08/29/first-two-lococycle-trailers-show-off-gameplay-voice-talent-wa/">the initial trailer</a>, that Twisted Pixel pulled <a href="http://joystiq.com/game/lococycle"><em>LocoCycle</em></a> (in which you control a renegade robotic motorcycle that shoots and karate-chops its way across the country) out of some loony creative cauldron of its own making. But that's not quite true, says studio director Michael Wilford, showing the game for the first time at PAX Prime 2012. There is a very clear inspiration, he says, and it's Ice Cube's 2004 motorcycle racing movie, <a href="http://www.imdb.com/title/tt0329691/"><em>Torque</em></a>.<br /><br />"It's a really shitty movie," Wilford tells us. "It tries to be <em>Fast and the Furious</em> on motorcycles." Twisted Pixel's art director gave a copy of Torque to the company's chief creative officer, Josh Bear, one day as a joke, and Bear was directly influenced by a viewing, especially a scene where two women <a href="http://www.youtube.com/watch?v=oWD-Ob-LgIw">battle with motorcycles</a>. "Josh had a nightmare that night," says Wilford with complete sincerity, "and woke up the next day and said, 'We have to make a game about a fighting motorcycle.'"<p><a href="http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/" rel="bookmark">Continue reading <em>Twisted Pixel's LocoCycle takes inspiration from some crazy places</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/">Twisted Pixel's LocoCycle takes inspiration from some crazy places</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/twisted-pixels-lococycle-takes-inspiration-from-some-crazy-plac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lococycle</category><category>michael-wilford</category><category>microsoft</category><category>motorcycle</category><category>pax</category><category>pax-2012</category><category>pax-prime-2012</category><category>torque</category><category>twisted-pixel</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 31 Aug 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Take this code and go play the Ratchet &amp; Clank: Full Frontal Assault beta]]></title><link>http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/</guid><comments>http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Take this code and go play the Ratchet &amp; Clank Full Frontal Assault beta" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/randcffacodesforheaderimg530px.jpg" style="margin:4px" /></div>The next Ratchet &amp; Clank - <a href="http://www.joystiq.com/game/ratchet-and-clank-full-frontal-assault"><em>Full Frontal Assualt</em></a> - isn't just the usual third-person platforming and shooting affair we're all so used to from Insomniac Games. Well ... it still has all that stuff, it's just <em>also</em> got a thorough base defense aspect the developer is hoping you'll beta test ahead of <em>Full Frontal Assault</em>'s "fall" launch.<br /><br />That beta, as it turns out, is going on <em>right now </em>(through next week). We've got some codes for you going out on <a href="http://www.twitter.com/joystiq">our Twitter feed</a>, and we've also got a link to <a href="http://www.insomniacgames.com/invite/ffa/">this handy site</a> where you can procure your own, should your hands not be speedy enough to catch a code otherwise.<br /><br />Oh, also, the image above is full of codes that totally work (albeit for <em>probably</em> a super limited time). So there's that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/">Take this code and go play the Ratchet &amp; Clank: Full Frontal Assault beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/take-this-code-and-go-play-the-ratchet-and-clank-full-frontal-ass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>insomniac-games</category><category>pax</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ratchet-and-clank-full-frontal-assault</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 31 Aug 2012 18:30:00 EST</pubDate></item><item><title><![CDATA['Fuse' teased by Insomniac CEO]]></title><link>http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/</guid><comments>http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/"><img alt="Fuse, a new IP coming from Insomniac" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fuse530.jpg" style="margin:4px" /></a></div>Details are seriously lacking, but Insomniac Games founder Ted Price announced something called <em>Fuse</em> at <a href="http://joystiq.com/tag/pax-prime-2012">PAX Prime</a> today.<br /><br />All the info we have right now on the game includes the screenshot above and an <a href="http://fusegame.com/">11-day countdown clock</a>.<br /><br />The man in the <em>Fuse</em> image is <a href="http://www.joystiq.com/2011/06/06/insomniac-unveils-overstrike-for-xbox-360-and-ps3/">wearing a similar suit</a> to that of a character from Insomniac's previously announced game <em><a href="http://www.joystiq.com/tag/overstrike">Overstrike</a></em>. We haven't heard anything about that game in over a year. So, this could just be a name change. We should have more details later Pacific time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/">'Fuse' teased by Insomniac CEO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 15:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/fuse-teased-by-insomniac-ceo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fuse</category><category>insomniac-games</category><category>overstrike</category><category>pax-2012</category><category>ted-price</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 31 Aug 2012 15:43:00 EST</pubDate></item><item><title><![CDATA[PAX coming to Australia, PAX Prime extended to 4 days next year]]></title><link>http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/</guid><comments>http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/"><img alt="PAX coming to Australia, PAX Prime extended to 4 days next year" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/paxaustralia.png" style="margin: 4px; width: 530px; height: 350px; " /></a></div>During the Q&amp;A session today, Penny Arcade proprietors Mike "Gabe" Krahulik and Jerry "Tycho" Holkins confirmed that <a href="http://www.joystiq.com/tag/pax-2012">PAX</a> is indeed coming to Australia. On top of that, the duo announced that PAX Prime would last an extra day next year.<br /><br />And for all of you hopeful for a UK stop on the PAX tour, it's something Penny Arcade is thinking about. "We want to go there," Krahulik responded when grilled by someone from the UK. Regardless, the duo doesn't have anything specific to announce right now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/">PAX coming to Australia, PAX Prime extended to 4 days next year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 15:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/pax-coming-to-australia-pax-prime-extended-to-4-days-next-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>pax</category><category>pax-2012</category><category>pax-australia</category><category>pax-prime-2012</category><category>penny-arcade</category><category>penny-arcade-expo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 31 Aug 2012 15:17:00 EST</pubDate></item><item><title><![CDATA[Battleblock Theater level editor lets you set up the blocks for battle]]></title><link>http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/</guid><comments>http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/"><img data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/battleblock831-1346434836.jpg" style="margin: 4px; " /></a></center>It's <a href="http://joystiq.com/tag/pax-2012">PAX</a> once again, so it's time for more news on <em>Battleblock Theater</em>, the Behemoth game that, for the time being, only exists at the expo. The latest on the party combat game is the level editor, which allows users to design, upload, and download new levels using the same "super easy" tools The Behemoth uses to make the story and arena levels.<br /><br /><em>Battleblock</em> is on display at the show, so we look forward to hearing about the one guy who holds up the line to finish his intricate dungeon design.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/">Battleblock Theater level editor lets you set up the blocks for battle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/battleblock-theater-level-editor-lets-you-set-up-the-blocks-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>level-editor</category><category>microsoft</category><category>pax-2012</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 Aug 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Pre-order Metal Gear Rising at PAX, get a T-shirt]]></title><link>http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/</guid><comments>http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/30/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/"><img alt="Preorder Metal Gear Rising at PAX, get a Tshirt" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgr831.jpg" style="margin:4px" /></a></center>If you're at PAX, you can easily get a new t-shirt to cover your shiny cyborg torso and all of your pneumatic sinews. All you have to do is pre-order a copy of <a href="http://joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> at the Konami booth, and you'll be rewarded with a t-shirt exclusive to the event. The pre-order will be fulfilled by Amazon, so you won't have to ... go find the booth again in February or something.<br /><br />We have yet to see a picture of the exclusive item. You'll just have to be surprised (!) at the booth.<p><a href="http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/" rel="bookmark">Continue reading <em>Pre-order Metal Gear Rising at PAX, get a T-shirt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/">Pre-order Metal Gear Rising at PAX, get a T-shirt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20313199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/pre-order-metal-gear-rising-at-pax-get-a-t-shirt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>pre-order</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 Aug 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Zen Studios' Plants vs. Zombies pinball table lets in sunshine next week]]></title><link>http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/</guid><comments>http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/pvzpinballtease530-1346428699.jpg" style="display:none;" vspace="4" /><iframe frameborder="0" height="318" id="viddler-260519e9" mozallowfullscreen="true" src="http://www.viddler.com/embed/260519e9/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=53731719&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Zen Studios' first <a href="http://www.joystiq.com/2012/06/08/zen-studios-first-popcap-pinball-table-coming-end-of-summer/">mystery</a> pinball table based on a PopCap franchise will be <em>Plants vs. Zombies</em>. The table, playable at <a href="http://joystiq.com/tag/pax-2012">PAX</a> this weekend, features your favorite flora and undead continuing their epic battle with the assistance of giant silver balls.<br /><br />The <em>Plants vs. Zombies</em> pinball table will be available on September 4 and 5 in North America and Europe, respectively, as a cross buy add-on for <em>Zen Pinball 2 </em>on PS3 and Vita. The table flips on in XBLA's <em>Pinball FX2</em> on September 5. The table is $2.99 through the PlayStation Network, 240 Microsoft Points ($3) on Xbox 360.<br /><br />Asked for a review of the table, <a href="http://www.joystiq.com/2011/12/20/crazy-daves-wabby-wabbo-being-sold-on-itunes-for-charity/">Crazy Dave</a> expounded, "Wabby-wibby woooo. Whaaaa! Wanna watta win."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/">Zen Studios' Plants vs. Zombies pinball table lets in sunshine next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20313864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/zen-studios-plants-vs-zombies-pinball-table-lets-in-sunshine-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>pinball-fx-2</category><category>playstation</category><category>playstation-vita</category><category>PopCap</category><category>PopCap-Games</category><category>ps3</category><category>vita</category><category>xbox</category><category>zen-pinball-2</category><category>Zen-Studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 31 Aug 2012 13:00:00 EST</pubDate></item></channel></rss>