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Posts tagged pax-prime-2011

Go Home Dinosaurs preview: Steak 'n' Shake

I learn something new every day. While playing the Go Home Dinosaurs PAX demo, I learned that even the most herbivorous of dinosaurs can't resist a nice, juicy steak. Also, little prehistorical mole creatures are the controllers and distributors of said steak, and they don't take too kindly to...

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Wildstar preview: Have it your way

If I were to ask you how you like to play your MMORPGs, you'd probably describe a perplexing predilection for one of the genre's cookie-cutter classes: "Oh, I'm a Mage-guy, definitely." Though NCSoft and Carbine's recently announced MMO Wildstar will allow you to fill that (or any other)...

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Todd Howard on Skyrim's worthwhile glitches, MMOs and when big is big enough

November 11 is fast approaching and that means that Bethesda Game Director/Executive Producer Todd Howard and company are putting the finishing touches on The Elder Scrolls V: Skyrim. But with a game this massive, is there really such a thing as "finished"? How do you know? "I guess we just...

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Medieval Moves preview: Sporty skeleton

One of my biggest surprises during PAX Prime 2011 was a game I almost decided not to play. Time is limited at these events, so when I was presented with a swath of choices at Sony's corner of the show at the nearby Grand Hyatt, I had to be shrewd. Starhawk? Sure! Journey! You bet. Medieval...

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Minecraft Adventure Update preview: It's a start

As completely and undeniably delightful as Mojang's indie blockbuster Minecraft is, there's a sense of emptiness that pervades its cuboid worlds. It's a void too large to be filled with replica Enterprises and scale models of the Zelda: Link to the Past overworld. It's a cavity left by the...

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BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms

PAX can be a fantastic catalyst for news and breaking information about upcoming games, but it also provides a unique window into the development process that we as consumers don't often get a chance to see. This year's BioShock Infinite panel, for instance, dove into the art of voice-acting,...

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Ablegamers president explains Adroit Switchblade controller

If you're not particularly well versed in controller accessibility, the Adroit Switchblade (recently unveiled by the Ablegamers Foundation) may seem a little daunting. If you're interested (and you should be, because it's really cool), Ablegamers co-founder and president Mark Barlet took a...

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Firefall preview: Something for everyone

There's a good chance that Firefall is going to be your absolute, undeniable jam. It's just one of those combinations of features and ideas that should apply to at least (but probably more than) one of your sensibilities: It has class-based shooting, customizable loadouts, loot, strategy, a...

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Trine 2 preview: Brains and beauty

The first things you're going to notice are the visuals. Don't feel bad, happens to everybody. But while you're ogling Trine 2's look, you may just miss that its most significant improvements are in how it's playing with your mind. ...

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Bioware 'greatly expanding the pool of testers' for Star Wars: The Old Republic

Rejoice potential padawan! Bioware announced at its PAX Star Wars: The Old Republic panel that it will roll out a whole slew of beta invites to appease your debilitating midichlorian habit. Starting September 2, keep an eye on your inbox, as the company will periodically send them out during...

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