Posts tagged pax-prime-2013 
Naughty Dog's alternate ending to The Last of Us
The above video, which details an alternate ending to The Last of Us, was previously only seen by those who attended Naughty Dog's panel at PAX Prime. Through the wonders of the internet, we're all now able to see it – though we stress no one should watch unless they've finished the game. S...
Eric Doty's Troubadour and the melancholy of growing up
Lucy doesn't belong here, wherever this is. With each step, her body artifacts and glitches slightly as if she's being derezzed from a virtual environment. Her internal thoughts pop up in old Windows 95 prompts as she moves about a convincing urban sprawl. This is Troubadour, the first game from...
The atypical story of Kerbal Space Program's indie flight to success
Making video games is what Felipe Falanghe always wanted to do. Unfortunately, that's not what his job was at Squad, an interactive marketing company in Mexico City, Mexico. Squad was responsible for creating multi-media installations to sell products from Samsung and Nissan to the Mexican market. ...
Seen@PAX Prime: Secrets of Rætikon's Rune Translation 101
There are many secrets within Secrets of Raetikon, but at least the lost language of runes has been translated. The above sign at developer Broken Rules' section of the Indie Mega Booth at PAX Prime not only helps you translate in-game messages, it lets you insult friends in a made-up language!...
World Zombination beta early next year, launch in the spring
During a demo session at the PAX Prime Indie Mega Booth, Proletariat CEO Seth Sivak told Joystiq that a beta for World Zombination, the studio's strategy game that pits zombies against humans, is expected early next year, with a full launch planned for sometime in the spring. World Zombination i...
Indie developer BetaDwarf lived in a classroom for seven months
Denmark-based developer BetaDwarf raised $65,413 on Kickstarter in December 2012 to fund its action arcade game, Forced. Similar to other developers, the team relied fully on the crowdfunding campaign in order to make its game a reality: As BetaDwarf CEO Steffen Kabbelgaard Gronning put it at PAX...
Inafune: Mighty No. 9 looks like Mega Man due to my art style
Mighty No. 9 could present some legal issues due to its similarity, both in terms of art and gameplay, to Capcom's Mega Man series. When it comes to the former, Keiji Inafune told me at PAX Prime it's because he created both Mega Man and Mighty No. 9 – and it's only natural the two should sha...
Mighty No. 9 will have old-school challenge, yet still be 'fair'
One of the chief concepts relayed by Keiji Inafune in his Kickstarter pitch video for Mighty No. 9, a new side-scrolling 2D action platform game from Comcept, was his intention to combine old and new – the classic gameplay sensibilities of the past paired with modern conventions. "Finding ...
Xbox One external storage not supported at launch, says Major Nelson
The Xbox One won't support external storage at launch, and it's unclear when it will, going by the comments of Microsoft's Larry 'Major Nelson' Hyrb. In a Q&A session during his PAX podcast, Hyrb said his understanding is the feature "will not be there at launch because the team is working on s...
XCOM: Enemy Within 'too big' to be DLC on Xbox 360, PS3
XCOM: Enemy Unknown's expansion, Enemy Within, will be issued as DLC on PC and Mac for $30, but the only way to get it on consoles is through a new Commander's Edition – a retail re-release that includes the XCOM: Enemy Unknown game, the Slingshot and Elite Soldier add-ons, plus the Enemy Wit...
