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Posts tagged pax-prime-2014

(Not) Seen@PAX Prime: The many outfits of Assassin's Creed

PAX Prime in Seattle was host to many displays that celebrate video game series. Ubisoft's booth included several mannequins donning the outfits of characters from its rich Assassin's Creed series. Honestly, we just couldn't find most of them....

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A modern-day Asteroids could combine space and survival

With Atari back from the brink of extinction once again, the publisher has shifted its focus from a game maker to a license holder that finds development partners to create modern-day interpretations of its library of classic franchises. In an interview during PAX Prime 2014, Atari CEO Fred...

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Seen@PAX: Sunset Overdrive's white Xbox One in the wild

Gather round lads, as Captain Ahab of the SS Joystiq tells ye the tale of the great white Xbox One called Moby Dick the Sunset Overdrive bundle. Aye, its existence 'twas once but a rumor, but the beast resurfaced shortly thereafter, proving its reality to all sailors of the games industry waters....

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You only get one chance to play Upsilon Circuit

Upsilon Circuit is an upcoming PC game from Legend of Dungeon developers Robot Loves Kitty, but you might never get the chance to play it. In fact, only eight people will ever be playing the game simultaneously, and once one of those players dies, that's the end for them; in Upsilon Circuit, you...

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Seen@PAX: Where baby Xenomorphs come from

Okay, kids. Auntie Joystiq is going to tell you where baby Xenomorphs come from. You see, when a Lovecraftian horror from the stars and a human face love each other very much, they produce a hideous worm-larvae that erupts from the human's chest after devouring several of his or her important...

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Disney Infinity 2.0 channels Ninja Theory's combat expertise

Disney Infinity 2.0 is all about merging different universes, a philosophy that apparently also applies to its development team. Polygon reports that during Giant Bomb's panel at PAX Prime, Infinity 2.0 Executive Producer John Vignocchi revealed that Ninja Theory was brought on in February due to...

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VR puzzler Darknet teaches players technomancy

E McNeill's Darknet was the winner in the open call category of the 2013 Oculus Indiecade VR Jam. It's a strategy-puzzle game designed for Oculus Rift where players explore a virtual reality computer network and use viruses, worms, exploits and other hacker tools to capture sensitive data from...

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Spry Fox explores the joy of flight in Free-Range Dragons

After challenging players with the uncompromising high-stakes roguelike Road Not Taken, Spry Fox is taking on more lighthearted fare with Free-Range Dragons, an action-oriented game in which players pilot flying dragons across fanciful 2D worlds. There's a hardcore streak underneath Free-Range...

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Super Meat Boy Forever trims fat, cooks up 'huge' challenge

Super Meat Boy Forever is as much a game as it is a meat grinder. It's "impossible," but only in the sense that it's similar to The Impossible Game, Grip Games' 2011 auto-running platformer that placed an emphasis on blazing hard difficulty. Super Meat Boy Forever dumps a similar formula into Team...

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Pillars of Eternity and the dangers of fantasy pest control

"Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine. ...

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