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Posts tagged pax

Breaking free with your own IP: Insomniac's CEO on what's next (besides Ratchet & Clank)

There's a big craze these days with independent developers, though the idea isn't all that crazy. Developers, as it turns out, like to own the stuff they create – Ratchet & Clank developer Insomniac Games is no different. And here's something you might not know about Insomniac: the studio...

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Insomniac's 'Fuse' likely to be a reworked 'Overstrike'

With Insomniac president and CEO Ted Price obliquely teasing an unknown project called "Fuse" during his PAX Prime 2012 keynote last week, it wasn't too difficult to put together the teaser image he produced and the teaser video released last year (above) for EA Partners project Overstrike. Price...

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This Unfinished Swan story trailer is delightful

This trailer for The Unfinished Swan from PAX 2012 delves into the Sony-published, Giant Sparrow-developed game's mysterious plot. While no specific release date has been revealed for this PSN-exclusive game, the game's official site indicates it will launch some time in 2012....

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Ron Gilbert's platformer / adventure game 'The Cave' also headed to Wii U eShop

The Cave isn't just destined for Xbox 360, PlayStation 3, and PC, apparently. During a demo at PAX Prime this afternoon, DoubleFine rep Greg Rice pointed out that the game's also headed to the Nintendo Wii U's eShop. The platformer slash adventure game wasn't actually playable on Wii U at the...

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How Cave Johnson's talking head got cut from Portal 2

Cave Johnson, the eccentric, unstable president of Aperture Science, was going to have a more purposeful role in Portal 2, writer Erik Wolpaw said during the Plot vs. Play panel (co-hosted by Joystiq's Ben Gilbert) at PAX Prime today. Wolpaw described the following scene, which was cut from the...

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Runic's post-Torchlight 2 plans: Mac port, patches, and a trip to the mountains

Runic's CEO Max Schaefer seems both simultaneously relieved and nervous as he sits in the Torchlight 2 booth at PAX Prime 2012. Relieved, because his company finally announced a release date for its long-awaited game, and slightly nervous, because he knows the community's judgment is finally...

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Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper

Mojang's more than just the studio that birthed Minecraft – it's also the studio that birthed the amazing fan art you see above. Beyond said art, Mojang erected a faux museum in honor of its short life on the PAX Prime 2012 show floor. In it, we witnessed the actual legal documents served to...

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Firefall beta opens up its item store, sells Founder's Packages (on sale now)

Red 5 Studios is once again showing off its open world, free-to-play MMO Firefall (currently still in closed beta) at PAX, and the newest bit of content included is a set of in-game stores, allowing players to purchase items and features via microtransaction. Firefall lead designer David Williams...

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Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5

Hideo Kojima divulged details on Metal Gear Solid: Ground Zeroes at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an open world. So what else is new...

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Kojima: Fox Engine could support Silent Hill, other Konami games

During a Metal Gear 25th Anniversary panel at PAX 2012, designer Hideo Kojima talked about the development of the Fox Engine, which powers Metal Gear Solid: Ground Zeroes. Kojima spoke briefly about the engine's potential and versatility. "The thing is, once we get the Fox engine moving as we do...

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