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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Perfect Dark Zero sequel on the way?]]></title><link>http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/</guid><comments>http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/perfect-dark/" rel="tag">Perfect Dark</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://dpcough.wordpress.com/2007/04/11/perfect-dark-zero-sequel/"><img width="425" vspace="4" hspace="4" height="219" border="1" alt="" src="http://www.joystiq.com/media/2006/04/pdz_demo_banner.jpg" /></a><br />Seems like a good day for <a href="http://www.joystiq.com/2007/04/11/bungie-to-debut-yet-more-halo-in-2007/">rumors</a> springing from magazines, so why not add <a href="http://dpcough.wordpress.com/2007/04/11/perfect-dark-zero-sequel/">one more</a>? This one comes to us courtesy of the Official Xbox Magazine. It seems that a recent press release regarding the next novel in the <em>Perfect Dark</em> series also mentioned a forthcoming sequel to the game itself. Given that <em>Perfect Dark</em> is really one of the only existing Rare IPs that Microsoft can leverage (<em>Donkey Kong </em>is out for obvious reasons), it makes sense that they would be gunning for a sequel. <em>Perfect Dark Zero</em> suffered from more than a few issues, no doubt brought on by a monstrous development cycle that saw the game jump from Gamecube to Xbox to Xbox 360 (the same thing that happened to <em>Kameo</em>, by the way). Considering these previous issues, a sequel designed from the ground up for the 360 is just what the doctor ordered. Still, with <a href="http://www.joystiq.com/2007/04/10/halo-3-video-questions-cleared-up/"><em>Halo 3</em></a> coming out later this year and a <a href="http://www.joystiq.com/2007/04/11/post-update-gears-problems-surface/"><em>Gears of War</em></a> sequel presumably falling in 2008, we wonder where <em>Perfect Dark</em> would fit.<br /><br />For our two cents, we'd rather see a great sequel to <em>Kameo</em>, as the 360 is woefully short of decent platformers. At any rate, a sequel to <em>Perfect Dark</em> is all but assured. The only question is when.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/">Perfect Dark Zero sequel on the way?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dpcough.wordpress.com/2007/04/11/perfect-dark-zero-sequel/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/perfect-dark-zero-sequel-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>pd0</category><category>pdz</category><category>perfect dark</category><category>perfect dark zero</category><category>PerfectDark</category><category>PerfectDarkZero</category><category>rare</category><category>rare studios</category><category>RareStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Apr 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Machine used to unlock Xbox 360 Achievement Points]]></title><link>http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/</guid><comments>http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://news.bbc.co.uk/2/hi/technology/6396925.stm"><img vspace="4" hspace="4" border="0" alt="xbot" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/xbot-360gamepadmod.jpg" /></a><br />Just 60 of 'em. Yep, $60 for parts and a long day's worth of labor birthed the "xBot," a monstrous lil' bugger that latches onto the Xbox 360 controller and presses 'Start' and 'B' like, well, <em>like a machine</em>. Car mechanic David Harr assembled the xBot to unlock a pair of <a href="http://www.joystiq.com/search/?q=Perfect+Dark+Zero" target="_blank"><em>Perfect Dark Zero</em></a> Achievements, which require playing 1,000 (offline) multiplayer matches in both Deathmatch and DarkOps modes -- each worth 30 points. Since matches don't need to be completed to register as "played," Harr calculated that it would take him roughly 40 hours to start, exit, and restart enough matches to unlock the Achievements; he would use just ten to assemble his xBot. <em>Muahahahah!</em><br /><br />While some whine that Harr's 'workaround' is unethical, the Seattle mechanic argues, "This is not playing online on Xbox Live -- it is not playing against other people ... This is a one trick pony, getting you just 60 points. It's not stepping on anyone's toes." We say, let him have his 60 points.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/">Machine used to unlock Xbox 360 Achievement Points</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 20:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/2/hi/technology/6396925.stm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/machine-used-to-unlock-xbox-360-achievement-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>AchievementPoints</category><category>Achievements</category><category>Gamerscore</category><category>PDZ</category><category>PerfectDarkZero</category><category>Seattle</category><category>xBot</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 27 Feb 2007 20:26:00 EST</pubDate></item><item><title><![CDATA[A real Xbot grabs PDZ achievements]]></title><link>http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/</guid><comments>http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/ufYL44AbPOQ" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/ufYL44AbPOQ" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />360 Fanboys, Xbots, Micro$ux, these are all words that are bandied about on your typical Microsoft/Sony flame war. We're naturally fond of the fanboy moniker (we're taking it back), but we've got a soft spot for Xbot, too. Xbot evokes the image of Bill Gates leading his <a href="http://www.joystiq.com/2006/06/20/microsoft-unleashes-the-robots/">robot army</a> towards the impending Robot Apocalypse(R), and that makes us smile. Imagine our excitement when we saw this video of a <em>working</em> Xbot. Unfortunately, it doesn't conquer the world, it just plays <em>Perfect Dark: Zero</em>. In fact, it doesn't really even <em>play</em> per se. Created by David Harr (gamertag: Diego Knyte), it just starts another match once the current match ends. Why, you ask? To earn 60 gamerscore points, of course! The robot was built specifically to complete the "Played 1000 Dark Ops Games" and "Played 1000 Deathmatch Games" achievements. It supposedly took 10 hours to design and build. All this to avoid 40 hours of gameplay. That's 30 hours saved! Good job, <a href="http://www.dknyte.com/">Diego Knyte</a>!<br /><br />[Via <a href="http://dpcough.wordpress.com/2007/02/19/xbot/">Live Gamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/">A real Xbot grabs PDZ achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Feb 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ufYL44AbPOQ&amp;eurl=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/a-real-xbot-grabs-pdz-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diego knyte</category><category>DiegoKnyte</category><category>pdz</category><category>perfect dark zero</category><category>PerfectDarkZero</category><category>xbot</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Feb 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Rare reluctant to pursue Microsoft's vision]]></title><link>http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/</guid><comments>http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=21409"><img hspace="4" border="0" align="right" vspace="4" alt="Viva Pi�ata"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/vivapinatax360.jpg" /></a>Speaking with <em>GamesIndustry.biz</em>, Rare's lead designer Gregg Mayles sounded reluctant about developing downloadable content for <em>Viva Pi&ntilde;ata</em>. "We've got plenty of ideas for what we can do ... But the jury is still out," said Mayles. For now, Rare seems content to sit back and watch other studios' successes and failures.<br />
<br />
It's clear that if Rare is to continue to provide downloadable content, it doesn't want to go the <a target="_blank" href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/">EA route</a>; that's not to say the developer is in the business of hand-outs. Ill-reception of <em>Kameo's</em> premium content has forced Rare to rethink its strategy, leading the studio to consider that resources are perhaps better spent on the 'next' project. Despite forming a branch of the Microsoft camp, Rare is having a difficult time adopting its parent company's content-for-now, content-for-later model.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/">Rare reluctant to pursue Microsoft's vision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=21409>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downloadable content</category><category>DownloadableContent</category><category>Kameo</category><category>Kameo-Elements-of-Power</category><category>Microsoft-Game-Studios</category><category>PDZ</category><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><category>Viva Pinata</category><category>VivaPinata</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 29 Nov 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[Goldeneye throwback maps for download, Xbox Goldies only]]></title><link>http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/</guid><comments>http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/goldeneyen64_4-player.jpg" id="vimage_1" alt="Goldeneye (N64)" />Microsoft and Rare have released updated versions of <em>Goldeneye's</em> Facility and Temple (now "Ruin") multiplayer maps for use with <em>Perfect Dark Zero</em>. The pair is free to download, but only available to Xbox Live Gold members (hey, it pays to pay). Throw in a polished-up Complex, and we just might consider re-investing in this game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/">Goldeneye throwback maps for download, Xbox Goldies only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Nov 2006 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/11/01/Perfect-Dark-Zero-Map-Pack-Two.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/694602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/01/goldeneye-throwback-maps-for-download-xbox-goldies-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>download</category><category>Gold</category><category>Goldeneye</category><category>map</category><category>multiplayer</category><category>N64</category><category>PDZ</category><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 01 Nov 2006 16:15:00 EST</pubDate></item><item><title><![CDATA[Gamestation becomes 360 mecca]]></title><link>http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/</guid><comments>http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://xbox360.rpgsite.net/articles/0/81.html"><img width="425" vspace="4" hspace="4" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/360-mecca.jpg" id="vimage_1" alt="" /></a><br />Alex Donaldson (AKA APZonerunner), writer for <a href="http://xbox360.rpgsite.net/articles/0/81.html">RPGSite</a> in the UK, sends us news that the GameStation in Birmingham (again, UK) has been completely remodeled ... by Microsoft. GameStation is a multiplatform gaming store akin to GameStop here in the US, and apparently the one in Birmingham is huge -- are there game stores in the US with more than one floor? Alex was walking in to purchase a <a href="http://nintendo.joystiq.com">DS</a> game when he noticed that there was green everywhere. Downstairs, there were <em>twelve</em> 360 demo kiosks on the bottom floor. What's more, the demo kiosks were all networked, allowing customers to play matches of <em>Perfect Dark: Zero. </em>The kiosks are all hooked up to high definition televisions, and some of them have bean bags or green and white couches in from of them. In the future there are plans to hold tournaments at the store (don't forget to bring your Live account on a memory card). Truly a 360 gamers paradise. Of course, there was one PS2 demo kiosk, but it was broken. <br /><br />Even though GameStation is a multiplatform store, it looks like Microsoft is hoping to make an impression on potential Wii buyers this holiday. Follow the read link for lots of pictures. Any of our UK readers been to this store yet? For that matter, can we get something like that in the US, please?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/">Gamestation becomes 360 mecca</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Oct 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.rpgsite.net/articles/0/81.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/686440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/gamestation-is-turned-into-360-mecca/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestation</category><category>gamestop</category><category>mecca</category><category>perfect dark zero</category><category>PerfectDarkZero</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 17 Oct 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[New 360 Platinum Hits for $29.99]]></title><link>http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/</guid><comments>http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/call-of-duty-2/" rel="tag">Call of Duty 2</a>, <a href="http://www.joystiq.com/category/kameo/" rel="tag">Kameo</a>, <a href="http://www.joystiq.com/category/perfect-dark/" rel="tag">Perfect Dark</a>, <a href="http://www.joystiq.com/category/project-gotham-racing-3/" rel="tag">Project Gotham Racing 3</a>, <a href="http://www.joystiq.com/category/need-for-speed-most-wanted/" rel="tag">Need For Speed Most Wanted</a></p><img hspace="4" height="169" border="1" align="right" width="225" vspace="4" alt="It's platinum, get it?"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/platinum.jpg" />Microsoft has officially announced the first batch of Platinum Hits for the Xbox 360. The games are:<br />
<br />
<em>Perfect Dark Zero<br />
Project Gotham Racing 3<br />
Kameo: Elements of Power<br />
Need for Speed Most Wanted<br />
<br />
</em>Conspicuously missing from the list is <em>Call of Duty 2</em>, the 360's first <a href="http://www.joystiq.com/2006/09/12/call-of-duty-2-is-first-game-to-sell-1m-units-on-xbox-360/">million</a> seller. The first four Platinum Hits will be available for the bargain price of $29.99 starting October 15th -- the second set should be announced in the spring of 2007. It's a far cry from what we considered a bargain last gen, but it's definitely better than nothing. So, for those of you that haven't picked these up yet, will a $29.99 price tag make you reconsider?<br />
<br />
See the full press release after the break.<p><a href="http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/" rel="bookmark">Continue reading <em>New 360 Platinum Hits for $29.99</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/">New 360 Platinum Hits for $29.99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/new-360-platinum-hits-for-29-99/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call of duty 2</category><category>CallOfDuty2</category><category>kameo</category><category>kameo elements of power</category><category>Kameo-Elements-of-Power</category><category>KameoElementsOfPower</category><category>Microsoft-Game-Studios</category><category>need for speed most wanted</category><category>NeedForSpeedMostWanted</category><category>pdz</category><category>perfect dark zero</category><category>PerfectDarkZero</category><category>pgr3</category><category>platinum</category><category>platinum hits</category><category>PlatinumHits</category><category>project gotham racing 3</category><category>ProjectGothamRacing3</category><category>Rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Sep 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Viva Pinata gameplay revealed]]></title><link>http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/</guid><comments>http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://www.xboxyde.com/stream_2959_en.html"><img hspace="4" height="239" border="1" width="425" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/vivapinata.jpg" /></a><br />
If you've been hungering to know (and see) more specifics regarding Rare's upcoming game, <em><a href="http://www.joystiq.com/2006/08/28/viva-pokemon-pinata-explored/">Viva Pi&ntilde;ata</a></em>, take a gander at this massive <a href="http://www.xboxyde.com/stream_2959_en.html">video</a> demonstration from Leipzig. Clocking in at over twenty minutes long, the video goes over just about everything you've wanted to know, including:<br />
<ul>
    <li>Attracting pi&ntilde;atas to your garden</li>
    <li>Tending said garden</li>
    <li>Pi&ntilde;ata romance (rowr!)</li>
    <li>Xbox Live features</li>
    <li>Pi&ntilde;atas, pi&ntilde;atas, pi&ntilde;atas.</li>
</ul>
The game looks great. Rare's first game developed entirely on the 360 is colorful, vibrant, and overall very nice. Check out the video if you've got the time to kill.<br />
<br />
Anyone else think it's strange not to have a third person avatar in a children's game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/">Viva Pinata gameplay revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Aug 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/stream_2959_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/viva-pinata-gameplay-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kameo</category><category>Kameo-Elements-of-Power</category><category>Microsoft-Game-Studios</category><category>pdz</category><category>perfect dark zero</category><category>PerfectDarkZero</category><category>rare</category><category>rare studios</category><category>RareStudios</category><category>viva pinata</category><category>VivaPinata</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 29 Aug 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[New PDZ maps headed to XBL Marketplace, demo too]]></title><link>http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/</guid><comments>http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Perfect Dark Zero"src="http://www.joystiq.com/media/2006/04/pdz_smoking-gun.jpg" />Microsoft has announced that a premium content bundle,containing four new <em>Perfect Dark Zero</em> multiplayer maps, will soon be available for purchase on the Xbox LiveMarketplace - the price has not yet been revealed. A free playable demo will also be posted for download,featuring the Outpost campaign level (solo, split screen, and Live co-op modes supported) and a new multiplayer map,Plaza.<br /><br />In addition, <em>PDZ</em> will receive several free auto-updates. One update will install 8 new bot(AI) personalities, including <em>judge bot</em>, who attacks the player with the most kills; <em>bully bot</em>, whoattacks the player with the least kills; <em>venge bot</em>, who attacks the last person to kill the bot; and<em>DarkOps Bot</em>, who is the 'baddest' bot of them all.<br /><br />[Via Microsoft press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/">New PDZ maps headed to XBL Marketplace, demo too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Apr 2006 14:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/611334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/24/new-pdz-maps-headed-to-xbl-marketplace-demo-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>PDZ</category><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 24 Apr 2006 14:57:00 EST</pubDate></item><item><title><![CDATA[PDZ video walkthroughs, on Dark Agent]]></title><link>http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/</guid><comments>http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/perfect-dark/" rel="tag">Perfect Dark</a></p><a href="http://pdzvideowalkthroughs.blogspot.com/"><img vspace="4" hspace="4" border="1"src="http://www.joystiq.com/media/2006/01/pdz_walkthrough.jpg" alt="" /></a><br />If you're having some troublemaking your way through <em>Perfect Dark Zero</em>, then watching these walkthrough videos completed on Dark Agentdifficulty will either:<br />
<ul>
    <li>Help you immensely, giving you that little edge you needed to make itthrough a tricky part...</li>
    <li>...or crush your gaming spirit, quickly and wholly, reminding you that no matterhow good you think you may be, there are an <em>infinite</em> number of people all over the world who are<em>infinitely</em> better at video games than you are.<br /> </li>
</ul>
Dark Agent can only be unlocked aftercompleting the entire game on Perfect Agent. Cheat Code Central has <ahref="http://www.cheatcc.com/xbox360/rev/perfectdarkzeroreview.html">this to say</a> about Dark Agent mode:<em>"<font size="2" face="Arial, Helvetica, sans-serif">You                              don't even want to know aboutthe Dark Agent. Only                              the hardest of the hardcore will see the ending credits                             on this difficulty level."</font> </em><br />[Thanks for the <ahref="http://www.joystiq.com/tips/">tip</a>, Efrain]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/">PDZ video walkthroughs, on Dark Agent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jan 2006 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pdzvideowalkthroughs.blogspot.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/583655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/22/pdz-video-walkthroughs-on-dark-agent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 22 Jan 2006 03:00:00 EST</pubDate></item></channel></rss>
