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Posts tagged peter-molyneux

Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks

Peter Molyneux's new studio is going to create his greatest game ever, but first it plans to make 22 of the almost greatest games ever. 22 Cans, Molyneux's studio, is rolling out a project called 22 Experiments, a series of digital releases leading up to the "final product," Molyneux told Beefjack. ...

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Molyneux's Populous rebuilt as Caplin's Reprisal, play God now

The first true god game for PC, Peter Molyneux's Populous, unleashed its fury in 1989. Today, that omniscient rage has been remapped, revamped and softened in designer John Caplin's first title, Reprisal, an homage offering to the deity that is Populous. Reprisal is browser-based and free, playable ...

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Lionhead seeks multiplayer level designer for game development, long walks on beach

Microsoft's Lionhead Studios is looking for a multiplayer level designer with "a deep understanding of online multiplayer games," a job posting reveals. We assume Lionhead also would like any new designer to be adept at making the public forget Fable Heroes ever happened. Lionhead's recent time in ...

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Molyneux: Over 1,000 applicants for work at 22 Cans

Peter Molyneux, the prolific game designer responsible for Populous, Black & White, Fable and other household names recently left his "creative padded cell" at Microsoft and Lionhead Studios to found 22 Cans – a development house which Molyneux believes will create his greatest game to ...

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Peter Molyneux 'not that interested' in retail

Who goes into a store to buy games anymore? A lot of people, surprisingly, but Peter Molyneux ain't feeling it. For him, it's all about digital distribution. "The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don't go to retail to buy a film. I don't ...

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Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever

Peter Molyneux, creator of Fable and famously parodied developer, left Microsoft and Lionhead Studios last month to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told Develop: "I believe it has ...

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How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam

"Actually ... I don't know where I'm going with this." At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn't the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes ...

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Friends 'til the End flies out of 'What Would Molydeux?' 2012

This past weekend game developers all around the globe got together and tried to create games based on the amazing tweets of the Peter Molyneux parody persona, @PeterMolydeux. One of our favorites is Friends 'til the End, a game inspired by this tweet: "You play as a small boy with a remote ...

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What Would Molydeux? game jam expands; list of what would Molymake

"What Would Peter Molyduex, if he were here right now? We bet he'd kick an a..." and we'll let your twisted little minds fill in the rest of those lyrics. The What Would Molydeux? game jam has turned from a two-city semi-satirical proposition into a 16-city, truly international game jam, running ...

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Peter Molydeux game jam may include real Molyneux, March 31 to April 1

Peter Molydeux may be recognized on some level as a comedic genius, satirizing Fable creator Peter Molyneux on Twitter in the form of outlandish, brilliant game proposals, such as: You control a mystical rabbit at a bus stop during Winter. You must find as many creative ways as possible to make ...

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