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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Project Awakened's independent crowdfunding campaign in full swing]]></title><link>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/</guid><comments>http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/"><img alt="Project Awakened's independent crowdfunding campaign in full swing" data-src-height="370" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/concept1-lg.jpg" /></a></div><em><a href="http://www.joystiq.com/game/project-awakened">Project Awakened</a></em> came up <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">short</a> on Kickstarter in March, raising $338,498 of a requested $500,000, but the team at Phosphor Games wasn't ready to give up on the game just yet. After a week-long <a href="http://www.joystiq.com/2013/03/08/project-awakened-seeks-fan-input-about-continued-crowdfunding/">survey</a> that attracted 4,000 responses, Phosphor decided there was enough interest to launch an independent fundraising campaign, with a few new tweaks.<br /><br />Phosphor is using PayPal, one option that <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">Kickstarter doesn't offer</a> its projects, and its first goal is $250,000: the launch of multiplayer, mod-able <em>Project Awakened: Danger Room</em> in November. If <em>Awakened</em> doesn't hit that mark by May 5, all backers will receive a full refund.<br /><br />Donations range from $5 to $10,000, each with unique perks. In Kickstarter-inspired fashion, the <em>Awakened</em> campaign has stretch goals, including for the initial requested amount of $500,000, which sees Phosphor commit to a launch date of June 2014 for the expanded <em>Project Awakened: Subject</em>, rather than the standard window of "around" the end of 2014.<br /><br />So far <em>Project Awakened</em> has raised $44,696 from 764 backers, with 32 days to hit the first $250,000 goal. Check out the fundraising campaign on Phosphor's <a href="http://projectawakened.com/founders-club">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/">Project Awakened's independent crowdfunding campaign in full swing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/01/project-awakeneds-independent-crowdfunding-campaign-in-full-swi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowd-funding</category><category>crowdfunding</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Project Awakened falls short of $500K Kickstarter goal]]></title><link>http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/</guid><comments>http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/"><img alt="Project Awakened Kickstarter ends below target goal" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/image-218811-full.jpg" /></a></div><em><a href="http://www.joystiq.com/game/project-awakened">Project Awakened</a></em>, the attempt to reinvigorate Phosphor Games' <a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/">beleaguered</a> superhero action game, fell short of its Kickstarter goal today, raising $338,498 of a requested $500,000. On Monday, with less than two days to raise more than $200,000, Phosphor Director Chip Sineni <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">told us</a> that if <em>Awakened </em>missed its Kickstarter goal, his team would continue to develop the game in its own time.<br /><br />"If nothing else comes up for funding elsewhere - we will keep looking," Sineni said. "We would not be able to promise a 2014 beta, and it would likely take a long time to complete."<br /><br />At the one-day countdown, Phosphor put together a <strike>Heineken ad</strike> <strike>Hello Kitty piano recital</strike> video featuring the team <a href="http://www.joystiq.com/2013/03/05/project-awakened-kickstarter-makes-final-plea-deploys-tom-waits/">drunkenly singing</a> Tom Waits' "Innocent When You Dream." If that can't make a Kickstarter succeed, we just don't know <a href="http://www.joystiq.com/2013/03/06/torment-tides-of-numenera-meets-kickstarter-goal-raises-over/">what will</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/">Project Awakened falls short of $500K Kickstarter goal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Mar 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20491841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/06/project-awakened-falls-short-of-500k-kickstarter-goal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 06 Mar 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[On the brink: What's next if Project Awakened can't save the world]]></title><link>http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/</guid><comments>http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/"><img alt="On the brink What's next if Project Awakened can't save the world" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/cb8e22278f37890e4a72e5ef29dbc060large.jpg" /></a></div>Phosphor Games has less than 48 hours to raise more than $200,000 for <em>Project Awakened </em>on <a href="http://www.kickstarter.com/projects/1312036782/project-awakened">Kickstarter</a>. If Phosphor doesn't hit that goal, the $270,000 people have already pledged will vanish, and <em>Awakened</em>'s current development timeline will be stretched indefinitely.<br /><br />Still, Phosphor Director Chip Sineni is optimistic about <em>Awakened</em>'s success.<br /><br />"We are feeling stressed, but we still feel there is time for the community to help us make this happen," Sineni tells Joystiq. "We got the <a href="http://www.joystiq.com/2013/03/01/project-awakeneds-unreal-engine-4-tech-demo-is-impressive-gros/">Unreal Engine 4 tech demo</a> out, we announced Austin Wintory joining as the composer and a lot of Kickstarters have last-minute surges."<br /><br />A lot of Kickstarters <a href="http://www.joystiq.com/2013/01/08/kickstarter-game-projects-earn-83-million-in-2012/">fall short</a>, too: Last year, 2,796 video game projects asked for funding, and 1,885 failed. Of course this means 911 gaming projects succeeded, and those projects earned $83 million overall. Sineni wants to see <em>Awakened </em>in that second group, but the entire process has been a fast-paced learning experience on the whims of crowd-sourced funding. Only (a short amount of) time will tell if Phosphor absorbed its lessons too late.<p><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/" rel="bookmark">Continue reading <em>On the brink: What's next if Project Awakened can't save the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/">On the brink: What's next if Project Awakened can't save the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/on-the-brink-whats-next-if-project-awakened-cant-save-the-wor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chip-sineni</category><category>crowdfunding</category><category>Indie</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Mar 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Project Awakened brings super powers to Steam Greenlight]]></title><link>http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/</guid><comments>http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/12/project-awakened-brings-super-powers-to-steam-greenlight/"><img alt="Project Awakened hits Steam Greenlight" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/awaken.jpg" /></a></div><em>Project Awakened</em>, the super-powered action game that <a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/">Phosphor Games resurrected</a> on Kickstarter, now has a <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=126109020">Steam Greenlight</a> page, hoping to eventually sneak onto that service. As Phosphor told us earlier this month, <em>Awakened </em>is a PC, next-gen game heavy on customization and kicking dystopic booty with a myriad of interchangeable powers.<br /><br />Get a glimpse of some early super-human combinations in the demo video below, and if you're intrigued, check out <em>Awakened </em>on <a href="http://www.kickstarter.com/projects/1312036782/project-awakened">Kickstarter</a> and <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=126109020">Greenlight</a>.<p><a href="http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/" rel="bookmark">Continue reading <em>Project Awakened brings super powers to Steam Greenlight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/">Project Awakened brings super powers to Steam Greenlight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20462376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/14/project-awakened-brings-super-powers-to-steam-greenlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>greenlight</category><category>kickstarter</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><category>steam-greenlight</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 14 Feb 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Awakened returns with a new design strategy and funding goal: You]]></title><link>http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/</guid><comments>http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/"><img alt="Awakened returns with a new design strategy and funding goal You" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/jcprojectawakened153.jpg" /></a></div>In November 2010, Phosphor Games was quietly shopping around a project called <em>Awakened</em>, a super-hero action title heavy on character customization and creative chaos. As part of its publisher pitch, Phosphor made a demo video for <em>Awakened</em>; it was rough and never meant for public consumption. It showed a city on the brink of man-made annihilation, tanks patrolling streets littered with blood, bodies and fire, and a cast of seemingly ordinary people with supernatural abilities: invisibility, force push, mind control, electric shock, on-demand armor, stealth, accuracy, a tornado.<br /><br />In January 2011, <a href="http://www.joystiq.com/2011/01/28/phosphor-games-upcoming-awakened-looks-powerfully-promising/">the video leaked</a>.<br /><br />"We didn't actually intend it to go out," Phosphor Games director Chip Sineni looks back on the day the video broke on YouTube. "We were kind of embarrassed because it was very rough and there was a lot of stuff that just wasn't ready to show to the public. We were really surprised by how many people were supportive of it."<br /><br />The video, rough as Sineni thought it was, resonated with the gaming audience in a big way. Publishers loved it, too - just not enough to pick up the project. <em>Awakened</em> fell to the back of Phosphor's priorities and out of the gaming industry's eye as the company focused on developing smaller, lucrative games, such as <em>Horn</em> and <em>Dark Meadow</em> for iOS. However, in the few years since <em>Awakened</em> burst into public consciousness, video game funding has evolved, and Phosphor may not need publisher approval to get the game off the ground. All it needs now is something it believes it has already proven - community interest - and somewhere to channel that support.<br /><br /><em>Awakened</em> has turned to <a href="http://www.kickstarter.com/projects/1312036782/710197339?token=0367eb85">Kickstarter</a>.<p><a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/" rel="bookmark">Continue reading <em>Awakened returns with a new design strategy and funding goal: You</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/">Awakened returns with a new design strategy and funding goal: You</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20447181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/04/awakened-returns-with-a-new-design-strategy-and-funding-goal-yo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awakened</category><category>hero</category><category>kickstarter</category><category>Midway</category><category>pc</category><category>phosphor</category><category>phosphor-games</category><category>project-awakened</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Feb 2013 12:00:00 EST</pubDate></item></channel></rss>