Posts tagged physics 
Levine: BioShock Infinite won't favor close-range weapons, Objectivism
Ken Levine and the team at Irrational Games are switching things up for BioShock Infinite -- instead of being based on the Objectivist society of Ayn Rand's Atlas Shrugged, Infinite is aiming for more of an Erik Larson's Devil in the White City feel, with a focus on physics rather than gene ...
Nicalis' NightSky coming to Windows on January 6
Nicalis, best known for releasing Daisuke Amaya's Cave Story on the Wii and DSi, has announced that it will be bringing the 2D physics-based platformer NightSky to Windows on January 6. The title, by Sweden's Nifflas, was originally scheduled for release on WiiWare as well. Nicalis says it hasn't ...
NaturalMotion gives us a crash course in game physics
Physics can make or break a game -- imagine how boring Half-Life 2 would've been without the gravity gun. NaturalMotion, the studio behind Backbreaker, shows how physics work in-game through its Euphoria engine (a staple of Rockstar's most recent games, like Red Dead Redemption and GTA IV). ...
Fall Over: A platformer for gentlemen
Fall Over is a gentleman's platformer, with a twist. Combining a familiar-looking 2D landscape and real-life physics, indie developer Arvi "Hempuli" Teikari has put just enough spin on the genre to combat our rampant attention-deficit disorder. Fall Over is a simple concept; as a fancy-suited ...
GDC09: Havok gets smart, announces Havok AI
Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're ...
Toy with science in WiiPhysics
If, like us, you spent hours gawking at Pocket Physics on the DS (or Crayon Physics, its predecessor on the PC), you'll know that it's one of the most time-consuming homebrew titles on the handheld. Sooner or later, it was inevitable that the homebrew community would spawn a Wii version, and ...
MGS inks 'perpetual' license for Havok tech
It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok, opening up the middleware outfit's suite of ...
We're pulled in by Gravity
Being nice to look at is hardly essential for a puzzle game, but that's not to say we're opposed to easy-on-the-eye puzzlers such as World of Goo. Deep Silver's Gravity is another entry in the genre that is also a looker, with each of the title's 100 puzzles featuring a unique, hand-painted ...
Carnival Games causing a Havok
One of the most well-known development tools in the world has been secured by 2K Games for some upoming titles. The Havok physics engine is used in squillions of high-profile games like Halo 3, Oblivion, BioShock and Super Smash Bros. Brawl. Naturally, 2K wanted to acquire the license for none ...
Get a physics lesson with this Euphoria tech demo
With the upcoming release of Grand Theft Auto IV and the building anticipation for titles such as Star Wars: The Force Unleashed and Backbreaker, we're constantly asked about the Euphoria physics engine featured in said games -- and by constantly, we mean never. However, to prevent such a ...




