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Posts tagged pixel

Cave Story coming 'after the new year' with new difficulty modes

Cave Story, first announced in October 2008 for release that same year, has missed 2009. In a blog post, Nicalis confirmed that the remake of the brilliant freeware title won't be available until "after the new year." The last we'd heard, it had been submitted to Nintendo for approval in November, s...

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Another Cave Story screen as the game nears completion

Nicalis has posted its weekly Cave Story screenshot, and we have, as usual, been staring at it for a good few minutes, just taking in the lovely backgrounds and the detailed sprites. More details are starting to be filled in as the game approaches release: as Nicalis's Tiffany points out, the weapo...

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New Cave Story screenshot would be lovable even without the puppy

Ah, now this is what the new site design is all about: the ability to post jaw-droppingly gorgeous Cave Story screens at near-full resolution. (To see it in fully full resolution, click on the image!) This latest screen of the WiiWare version of Pixel's delightful game, posted on developer Nicali...

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Brace yourself for a new Cave Story sprite

Following the post about DLC, Nicalis has now officially come back to blogging, and by "blogging" we mean "teasing us regularly about Cave Story". And, as they return to their schedule, we now find ourselves back in our weekly ritual of thinking dreamily about Cave Story in response to the posting...

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Life is worth living: Nicalis confirms new Cave Story DLC

After a lengthy hiatus, Cave Story WiiWare developer Nicalis has posted a new entry on their development blog, confirming two delightful pieces of information: The lack of blog updates does not signify cancellation of the game, and DLC! Blogger "ara" said that the developer "... received en...

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Cave Story videos are almost great

These videos of the Cave Story remake (best viewed at IGN in full resolution) clearly depict a work in progress. They'd better! The new graphics look very promising indeed, and the game looks appropriately smooth in motion. But the music is still janky (though not as janky) and every sound effect is...

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Cave Story's robot less blocky, but still blocky

How do you draw a more detailed sprite of a guy who's basically a bunch of rectangles anyway? That's the dilemma Pixel faced with this Cave Story character, Malco the friendly, explosives-loving robot. Pixel has done an outstanding job of adding definition -- and a mandible -- to a character who s...

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One very worthwhile Cave Story screen

Cave Story remake developer Nicalis has been spreading exclusive content around the web, turning our daily news crawling into a delightful Cave Story scavenger hunt. The latest release is this screenshot found on WiiWare World, featuring the updated, redrawn graphics. We have feared that the incre...

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Cave Story on WiiWare adds save slots for multiple plays

Tyrone Rodriguez has updated Nicalis's blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have up to three save slots, allowing for multiple people to enjoy what is sure to be one of the most fun WiiWare titles yet. Just one of the many updates bein...

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Wii Fanboy Interview: Nicalis' Tyrone Rodriguez talks Cave Story

Tyrone Rodriguez is the man largely responsible for making the upcoming WiiWare version of Cave Story happen. He got in contact with Daisuke Amaya, aka Pixel, seeking to collaborate on a commercial port of the freeware hit. They eventually decided on WiiWare, and now Rodriguez's company Nicalis is...

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