Is it a game? Is it interactive art? Is it Ludwig's most anticipated PS3 release of 2008? 1UP has shed new light on Afrika, the long-awaited safari-themed title from Rhino Studios.
Digging through the latest issue of Weekly Famitsu, they discovered that the game – now officially slated for August 28 in Japan – will allow players (or, um ... viewers?) to switch between first-person, overhead, and animal-eye-views of the gorgeous African plains. What's more, players will be able to travel on foot or behind the wheel of off-road vehicles while snapping photos.
The prettiness that is Afrika will hopefully hit the US this year, be it as a boxed or PSN release. We expect to hear more on Sony's plans for this unique title at next month's E3 expo.
The UK's "semi-official" PlayStation blog, ThreeSpeech, has posted up an interview with SCEI head honcho Kaz Hirai, covering a range of topics including those little things that make a console stand out to consumers: exclusive games.
Hirai says it's no longer a question of paying publishers for exclusives, but rather whether third-parties can afford to release a game on only one platform, period. Sony's role, according to Hirai, is to work with publishers to make the PS3 releases of their games "more compelling for the consumers than any other version." Hirai says that Blu-ray Disc is the key to this, since its capacity for huge amounts of data makes it perfectly suited for movie-style bonus features and "maybe additional levels."
With third-parties "going wide" with their biggest releases, Hirari believes that internal dev teams will play a pivotal role in defining the overall PlayStation experience with "envelope-pushing, genre-defining content." Bring it on, Kaz.
There are a number of negative traits associated with video game press events and conventions, the most obvious of which being the time and expense required to haul one's widely dispersed blogging crew to the west coast (or in some cases, overseas). However, not many know about a phenomenon known widely in our circle as "Blogger Stench", a condition brought on by packing a convention hall with tired, sweaty, uncomfortably close gaming writers. Luckily, Ubisoft is taking measures to avoid this putrid odor -- simply by bringing one of their events into an odorless space.
Okay, they're still holding their Ubidays press event in Paris today -- but for the next five days, the PlayStation Home's Media and Events space will be dedicated to previewing new Ubisoft titles, such as Prince of Persia, Tom Clancy's HAWX, and Soul Calibur IV. Those blessed with a closed beta account can check out these new titles from the comfort of their own homes -- those who attended the brick-and-mortar Ubidays event will likely spend the next five days replacing their overseas wardrobe and attempting to remove their outermost layer of skin with a Brillo pad.
It has been our experience that all great spy organizations come in rivaling pairs -- take, for example, SD-6 and the CIA, CONTROL and KAOS, UNITY and H.A.R.M., and of course, the aptly titled Spy vs. Spy. Sony Online Entertainment's much anticipated MMO for the PS3, The Agency, appears to follow the conventions of spy fiction by including two main factions players must choose between: The United Nations Intelligence and Tactical Experts (U.N.I.T.E.) and The Paramilitary Global Operations Network (ParaGON).
The above trailer is a delicious morsel of the espionage-heavy atmosphere featured in the title, but it doesn't do much to persuade us to either side. We mean, enlisting in a spy organization is serious business -- does U.N.I.T.E. have dental? What kind of insurance policy does ParaGON provide? We've heard good things about U.N.I.T.E.'s retirement options, but can we afford to miss out on ParaGON's frequent company picnics to Dollywood? Decisions, decisions!
We admit it -- we developed a crush on Media Molecule's LittleBigPlanet from the first time we laid eyes on its texture-rich world. Ever since its GDC '07 unveiling, we've been fiending for more information on this Go! Team-infused gem -- yesterday's Sony Gamers' Day did not disappoint in that respect, bringing us three new LBP video previews (look for our writeup from the event soon). The video above features the game's PlayStation Eye functionality, the other two (embedded after the break) feature some nuances of the character creation system and the recently revealed "danger" system. It will be ours. Oh yes, it will be ours.
We know that a vast majority of the gaming media consumers out there have a fairly negative outlook when it comes to pre-orders for popular titles (did anyone really have a hard time finding Halo 3 last September?), but that's not why we're writing about the recent pre-order listings on Amazon and Gamestop for the next (Barlog-less) installment in the well-received God of War franchise. What we find intriguing is the March 2 release date listed on both websites -- three quarters earlier than the last rumored launch window for the title. Is this wishful thinking from these two gaming retailers, or could the further adventures of everyone's favorite ashy Spartan hit shelves much sooner than expected?
While it may seem seem like just yesterday that we first played Sony's love note to console gear heads in Gran Turismo, it was actually ten years ago ... a realization that made us feel incredibly old as Sony and developer Polyphony Digital announced that the sim, that first got its license in December 1997, has shipped more than 50 million units across the globe.
This figure, of course, includes the recently released Gran Turismo 5 Prologue, which according to Sony has shipped out more than 2 million units. The company is playing coy, though, as to whether this number includes just physical products or digital downloads over PSN as well. We'd like to extend our hand and congratulate the series for making it this far, but unfortunately it didn't stop between the two yellow lines on the pavement so it's going to have to go back to the start and try again.
We were jazzed to see our tipbox lined with messages heralding the release of this "Exclusive Debut Teaser" for the follow-up to the PS3's inaugural first person shooter, Resistance: Fall of Man. However, we must say that after watching this sneak peek, we're left a bit unsatisfied. Don't get us wrong, the twenty seconds-worth of two in-game cinematics flipped a Pavlovian switch in our brains, leaving us salivating for the further adventures of Nathan Hale, but we were left confused by the last few seconds -- is this a trailer for the game; or for the June 13 episode of GameTrailers TV, and its "World Exclusive Gameplay Premiere" for Resistance 2? You be the judge.
We've all heard quite a bit about Haze, the next big (and easily-swappable) FPS coming exclusively to the PS3 sometime in May, but during a recent tour through Free Radical Studios led by lead writer Rob Yascombe (who is, in fact, a bona fide, bug-eyed madman), it was announced that the script for the nectar-enriched shooter is over 1,000 pages long. As a point of reference, the script for "Gone With The Wind" clocks in at a crisp 650 pages. Probably.
Before you linguaphiles begin frothing at the mouth in anticipation of a Bioware-caliber dialogue extravaganza, Yascombe explains that a lot of the script is composed of mid-battle NPC retorts -- some of which, he adds, will be delivered by none other than the Royal Shakespeare Company. We wonder if those dandy artistes will be able to deliver their bullet-riddled screams of agony in iambic pentameter.
Though not as critically acclaimed or financially successful as other games of its ilk, The Getaway series has found a cult following in the "Get Carter" crowd -- the aficionados of British crime cinema. This niche group of gangster-loving film buffs will probably be pleased to learn that not only is a Getaway release still on its way to the PS3, but a film adaptation of the game is also possibly in the cards.
These hints were dropped by The Getaway 3's writer, Katie Ellwood, who mentioned that SCEA was in talks with various production houses to try and hand off the rights to bring the series to theatres. It's certainly a better body of work to base a movie off of than othergame-adaptedfilmswe canthink of -- a sentiment we wouldn't suggest disagreeing with, unless you wish to be fed to half-starved pigs (link NSFW, and completely awesome).
It's not much of a shocker to learn the latest (and final) installment in the Metal Gear Solid series is a sizable one -- MGS games have a history of being big (and beautiful). However, a recent interview with series creator Hideo Kojima revealed a startling fact about MGS4-- Kojima complained that a few features had to be cut from the game so it would fit on a Blu-ray disc. As format fanatics already know, that means the game takes up nearly 50 gigabytes of space.
If true, this is bad news for anyone who hoped to see anthropomorphic cow-bots on the 360 (unless that data was divided between about five dual-layer DVDs), but it could also mean a painfully long installation time for PS3 owners as well. We can only imagine that 49 of those gigabytes are taken up by thousands of variations on just three lines of dialogue -- "Snake? SNAKE? SNAAAAAAAAAAAAAKE!?"
It really does seem like we can't throw a stick without hitting a new PS3 SKU or news of a price drop -- a recent advancement in Blu-ray technology could signal the creation of yet another PS3 model or lowered price for the system some time in the near future, should Sony decide to incorporate it into their home console.
Sony and LED manufacturer Nichia recently jointly created a smaller, more efficient Blu-ray laser that would significantly lower PS3 production costs should it replace the PS3's current "chubby laser". This, in addition to the many other cost-cutting innovations Sony implemented in the past year, might lead to yet another price cut for the system -- but the unmentioned, non-discounted inclusion of the lil' laser into existing SKUs is just as likely. We're certain we'll hear more about this in the coming months, once the PS3 hardware market has cooled its proverbial jets.
Any respectable connoisseur of the erotic arts can tell you that in this day and age, watching lo-def pornography is about as un-erotic as watching reruns of Murder, She Wrote. Once you've seen an unclothed bathing suit area at 1080p, lower definition skin flicks just seem to lose their appeal. Many porno purveyors have already made the leap to high definition formats -- such as Digital Playground, which publishes movies exclusively in HD-DVD, much to the chagrin of pornstars left with pockmarked skin after years of spite and heroin abuse.
However, Joone, the company's single-named founder, has recently reconsidered his position in the resolution war, agreeing to publish Digital Playground pictures (starting with their 2005 award-winning blockbuster Pirates) in Blu-ray as well. Why the change of heart? According to Joone, "A lot of people were e-mailing that bought a PlayStation 3 and they were basically saying, 'When are you guys going to release Blu-ray?'" Pornophilic PS3 owners can buckle their swashes when Pirates is released January 4th -- we suggest watching the timeless classic American Bangster to tide you over until then.
Have you ever seen anything so ... boxed in your entire life? What wouldn't you give to see that hot little piece of rumbling plastic shed its outer layer to reveal the deliciousness within, like some sort of be-dual-sticked piece of electronic corn?
... OK, so we can't claim to understand unboxing fetishists entirely, but we can at least try to make up for it by appealing to their basest desires. Engadget Tokyo has one of the first retail DualShock 3s and they're taking the clamshell off ... slow.
Some good news this morning for PS3 owners across the pond: Though Sony Europe has promised that the demo for Uncharted: Drake's Fortune would appear on the European and Japanese PlayStation Stores November 22, Naughty Dog has dropped the region specificity on the American demo, opening it up for everyone.
According to Christophe Balestra, co-president of Naughty Dog, the whole ordeal originated from a lack of knowledge about the PSN infrastructure. He claims they didn't know that European and Japanese PS3 owners couldn't access the US PlayStation Store and download demos - an oversight that Balestra himself corrected with the quickness. Now if Naughty Dog can just get the game out without boobies in their opening logo (link NSFW), they should be in the clear.