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Popcap spinning out Bejeweled Twist in October

PopCap games has announced Bejeweled Twist, a "new spin on the match-3 genre" due out next month. The game will be officially unveiled October 27 at an event at Seattle's Experience Music Project Sci-Fi Museum and Hall of Fame. It will launch as a $20 download on PopCap's website.

As to what the new "twist" on the genre will be, PopCap isn't saying. The game has reportedly been in development for three years, so we're curious what the team has done with that time aside from swimming in a pool of casual gamer money. Our best guess is that Popcap has taken the Bejeweled board and rotated it 45 degrees. What a twist!

Peggle priced, detailed for XBLA

The second quarter has come and gone, and while our XBLA download queues have be left decidedly Peggle-free, PopCap's Greg Canessa remains adamant that the addictive puzzler is still on its way. In a recent interview, the PopCap exec blamed the game's tardiness on the addition of further polish and improvements, including 4-player local and online multiplayer over Xbox Live. Goodbye, free time!


Canessa also let slip Peggle's XBLA pricing of 800 Microsoft Points ($10), and while a firm release date for the title still remains up in the air, puzzle addicts can rest a little easier knowing that their addiction-of-choice is still expected to drop like so many colored pegs sometime before the year is out.

[Via X3F]

Bejeweled add-on coming to World of Warcraft


There are many ways to deal with the boredom that can sometimes strike during lengthy World of Warcraft sessions -- other than walking away from the computer to partake in a more enjoyable activity (that's just unthinkable). Some people level up new characters. Some people head to the Barrens area to spew their hate-speech towards like-minded scoundrels. However, the virtual denizens of Azeroth will soon be wasting their time using a popular, real-life time wasting engine -- PopCap's uber-successful casual puzzler, Bejeweled.

The in-game add-on began as a homebrew Bejeweled clone from Michael Fromwiller, cleverly titled Besharded. Fromwiller developed the add-on as a method of killing time during long raids and farming sessions, but it wasn't too long before PopCap caught wind of the MMO mini-game. Instead of issuing a timely cease and desist, the casual gaming colossus hired Fromwiller to create a more polished version of the application. The add-on will launch this coming Thursday -- it would probably be wise to put in as much quality time with your WoW-playing acquaintances before then, as you won't be seeing them again for quite some time.

SEQUEL FEVER! Peggle Nights available now


Which is terrible news, by the way. We've been trying to write this post since the weekend, but have been unable to escape Peggle Nights' "just one more go" vortex. Its predecessor, Peggle, was the game that massacred productivity on a global scale last year, even managing to controversially trounce Mass Effect in our Game of the Year awards.

The $20 sequel, which is now available at PopCap's site (it'll hit other game portals next month), boasts "60 all-new Adventure Mode levels and 60 new Challenge Mode hurdles, along with a new "Peggle Master" power-up, new kinds of style shots, achievements, and other special bonuses." And yes, we just copied and pasted that from the press release so we could go back to playing it.

Bejeweled franchise downloaded 350 million times, sells 25 million units


The crack refinement corporation disguising itself as a game company -- also known as PopCap Games -- has announced that the Bejeweled franchise has sold over 25 million units across all platforms. The definition of "all platforms" would consist of online, mobile, retail, "in-flight" and other channels.

PopCap also noted that the Bejeweled series has been downloaded 350 million times from the interwebs and makes up one third of the company's billion-plus downloads. The game has earned over $300 million in revenue through sales and "tens of millions" in online advertising. Jason Kapalka, co-founder of PopCap, says online distributors wanted no part of the game when it released eight years ago -- he vividly remembers buyers telling him, "It's not even a game."

PopCap bringing Peggle to DS this winter


We allowed ourselves to get our hopes up for a DS version of the terrifyingly addictive Peggle earlier this year, only to have them crash down around us. Now though, it seems we can sweep up the pieces of our hopes, assemble them once again and send them flying on the back of a magical unicorn into a rainbow-filled sky: PopCap has confirmed a DS version of the game will arrive this winter.

If you've already played the game, you know it's a little like pachinko on crack or steroids or whatever drug means really fun and addictive. If you haven't played the game, then we'd urge you to think very carefully before starting, at least if you have any hopes of carrying on a normal life. Oh, and PopCap will also be bringing two seek-n-solve games, Amazing Adventures and Mystery PI to the system, not that you'll have time for them, what with all the Peggle.

PopCap hints at major console collaboration


Casual game developer PopCap Games continues its slow entry into the console game market, with recent hints suggesting a collaboration with a major console-based game developer.

Speaking to Gamasutra, PopCap co-founder John Vechey referred to the unannounced partnership as "the coolest collaboration ever, I promise." Vechey also claims it will go down as one of the top ten collaborations of all time in the industry. Strong words, Mr. Vechey. We anxiously await the formal announcement (or maybe we'll just distract ourselves with Peggle in the meantime).

PopCap bringing Heavy Weapon, Zuma to PS2 on a single disc


The move from free internet diversion to retail is a daunting leap, yet PopCap has decided to swing across the chasm one more time, announcing a follow-up to last year's PopCap Hits for the PlayStation 2. While 2007's release included a pair of puzzlers in Bejeweled 2 and AstroPop, the sequel, planned for release sometime in June, will change things up a bit, partnering Zuma with the whimsical action sidescroller Heavy Weapon on a single disc.

And if that doesn't churn your butter, PopCap has promised a handful of lukewarm extras, chiefly in the form of development histories and tips, meaning the colorblind among us can rest easy knowing that we won't be burning up the phone bill calling the hint line for tips on how to master Zuma's ever-elusive chains. Still, it's impossible to get too worked up about this release, especially given the $19.95 asking price for what we can try -- and get our fill of -- for free through the magic of the world wide web.

XBLA Peggle gets multiplayer, 'online modes and features'


And if you don't think we're taking all the credit, we can settle this over a one-on-one multiplayer round of Peggle when it hits XBLA in Q2 this year. You see, when we called Peggle one of the best games of 2007 we closed by suggesting, "Maybe Peggle 2 will include some sort of Internet play option. PopCap ... you listening?" Evidently, not only were they listening, they were taking notes and – just to throw doubters off our scent – they're adding multiplayer functionality to Peggle 1!

In an interview done by the folks at Microsoft's Gamerscore Blog – powered by questions from Evil Avatar – PopCap's Greg Canessa confirms that the XBLA release will include "online modes and features" including multiplayer, but didn't offer any specifics short of that (co-op? versus?). You can check out the video after the break to hear it for yourself (scrub ahead to 2:40 to catch Greg's comments). Consider us pleased ... just send that royalty check over to our offices at 1337 Joystiq Way, alright PopCap?

[Via X3F]

Continue reading XBLA Peggle gets multiplayer, 'online modes and features'

PopCap denies Peggle DS 'rumor'

peggle ds
Not so fast peg-pounding pellet paramours! PopCap has promptly pulled the plug on PocketGamer's proof of Peggle for DS. Pop! Poof! Phizzle ... ya dig? PopCap VP of Video Game Platforms Greg Canessa issued a brief statement via press release today, claiming the ol' rumor mill has kicked into "overdrive."

"We have ambitious plans for many of our titles including Peggle, and are eager to bring its peg-popping pleasures to as many appropriate platforms and devices as possible," said Canessa, "But Nintendo has not approved this product, we have not signed a developer to port Peggle to DS, and we have not green lighted this project."

PopCap's Peggle confirmed for XBLA


The ESRB's on-going quest to free cats from their cruel bag prisons has prompted another and surprisingly quick confirmation -- Peggle is indeed on its way to Xbox Live Arcade. Shacknews reports that interactive drug peddler, PopCap, has tentative plans to expose Xbox 360 owners to the Pachinko-like substance in Q2 2008.

Coupled with PC, Mac and iPod versions, it seems there's simply no escaping the addictive power of unicorns.

ESRB rates Peggle, Bust-a-Move and Bliss Island for Xbox 360


Get ready to experience Joystiq's #8 game of the year Peggle on your Xbox 360. A search of the latest ESRB ratings revealed that casual games Peggle, Ultra Bust-a-Move and Bliss Island were all rated for Xbox 360. Now one could infer that this means the games will be XBLA titles, but they could very well be retail products and Ultra Bust-a-Move may be an Xbox Original.

There is currently no release information, just that the games have been rated M ... no, kidding, they were rated E. Although that gives us the horrible idea for Peggle with adult themes and noises, perhaps with the orange pegs being cherries -- think about it.

[Update: Peggle has been confirmed for XBLA.]

Joystiq's Top 10 of 2007: Peggle


The most surprising game of the year doesn't have fancy 3-D graphics. It doesn't require a new generation console and it doesn't involve waggling a fancy motion-sensitive controller. It doesn't involve killing anything (not even in the cutesy, Mario-jumps-on-a-Goomba sense of the word "kill") and it doesn't have any gritty, street-smart characters voiced by today's hottest celebrities. None of that is really surprising in its own right – plenty of casual games fit the same criteria. What's really surprising about Peggle is how insanely, addictively fun it is.

Like the best puzzle games, Peggle can be explained in a single sentence: Bounce balls off pegs; destroy all the orange ones to win. The game doesn't require a lengthy tutorial or instruction booklet, just an intuitive grasp of physics and gravity to plan where your ball will bounce. The instant accessibility is aided by excellent graphic and sound design -- pegs burst in explosions of color and sound, culminating in a level-clearing rendition of Beethoven's Ode to Joy that can't help but bring a smile to even the most cynical gamer's face.



Some might argue that this simplicity never gives way to a deeper strategy -- that the game takes a minute to learn but only two or so minutes to master. These people have probably only played the game for those two or so minutes, though, as the imaginative peg arrangement in the later of the game's 100 or so levels require some incredible planning and imaginative use of special powers (not to mention the 60 or so unlockable "challenge" boards, some of which are nigh impossible). While Peggle beginners might only plan one or two bounces ahead, expert Peggle players, much like chess grandmasters, can generally see the shape of a shot through dozens of bounces. After one particular, eight-hour, late-night session with the game, we could swear we had entered a zen-like state where every slight deflection of the ball seemed pre-ordained (of course, the cold medication running through our veins could have also contributed to this feeling).

If you still don't believe Peggle takes any skill, then we humbly challenge you to an editorial-we-on-one Peggle duel. These duels are where Peggle continues to shine long after the single-player game is done, with new strategies enabling a new level of unpredicatability and human fallibity to come into play. Of course, dueling currently works only on a single computer, so duels with random internet doubters will probably be hard to coordinate. Maybe Peggle 2 will include some sort of Internet play option. PopCap ... you listening?

Gallery: Peggle


Peggle (finally) coming to Mac


In Peggle parlance, Popcap Games has just landed a very nice rebound shot, knocking out two hits in one day and launching us into a state of "Extreme Fever." In layman's terms, Popcap has just announced the launch of Peggle for Mac OS X, closely following the game's release on Apple's iPod music player.

Identical to the PC-version, Peggle Deluxe on Mac features 55 levels of Pachinko-inspired, ball-bouncing, peg-busting mayhem. Unlike recent Mac ports like Guitar Hero III and GameTap, the release is Universal Binary, meaning it's compatible with Intel Macs, as well as older Power PC Macs.

Also releasing today for the Mac is Popcap's classic puzzle game Chuzzle, a match-three casual title originally released in 2005. Now all we need is Bookworm Adventures on the Mac and we'll be set for life.

Sonic the Hedgehog and Peggle come to iPod


Two new games are available on the iPod today, and they couldn't be any more opposite of each other. One is perfectly suited to the iPod's limited controls, and was practically built to be played with the circular click wheel. The other... well... not so much.

The original Sonic the Hedgehog is now available for the iPod, featuring the full Sega Genesis classic, as well as the option to replace the game's seminal tunes with your own crappy music. We love Sonic and all, but the platforming precision required to play through this title will most likely not prove conducive to the iPod's click wheel and buttons. We expect much cramping and cursing.

Contrast this with Peggle, Popcap's ever-so-excellent casual game offering, and the other game now playable on the iPod. Of the two, Peggle's much more suited to the format, and could easily become one of the best games available for the music player. Both titles are now available for purchase through the iTunes Music Store for $4.99 USD each, and are compatible with the 3G iPod Nano, the 5G iPod, and the iPod Classic.

Read - Sonic press release
Read - Peggle press release

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