As to what the new "twist" on the genre will be, PopCap isn't saying. The game has reportedly been in development for three years, so we're curious what the team has done with that time aside from swimming in a pool of casual gamer money. Our best guess is that Popcap has taken the Bejeweled board and rotated it 45 degrees. What a twist!
Popcap spinning out Bejeweled Twist in October
As to what the new "twist" on the genre will be, PopCap isn't saying. The game has reportedly been in development for three years, so we're curious what the team has done with that time aside from swimming in a pool of casual gamer money. Our best guess is that Popcap has taken the Bejeweled board and rotated it 45 degrees. What a twist!
Peggle priced, detailed for XBLA
The second quarter has come and gone, and while our XBLA download queues have be left decidedly Peggle-free, PopCap's Greg Canessa remains adamant that the addictive puzzler is still on its way. In a recent interview, the PopCap exec blamed the game's tardiness on the addition of further polish and improvements, including 4-player local and online multiplayer over Xbox Live. Goodbye, free time!
Canessa also let slip Peggle's XBLA pricing of 800 Microsoft Points ($10), and while a firm release date for the title still remains up in the air, puzzle addicts can rest a little easier knowing that their addiction-of-choice is still expected to drop like so many colored pegs sometime before the year is out.
[Via X3F]
Bejeweled add-on coming to World of Warcraft
The in-game add-on began as a homebrew Bejeweled clone from Michael Fromwiller, cleverly titled Besharded. Fromwiller developed the add-on as a method of killing time during long raids and farming sessions, but it wasn't too long before PopCap caught wind of the MMO mini-game. Instead of issuing a timely cease and desist, the casual gaming colossus hired Fromwiller to create a more polished version of the application. The add-on will launch this coming Thursday -- it would probably be wise to put in as much quality time with your WoW-playing acquaintances before then, as you won't be seeing them again for quite some time.
SEQUEL FEVER! Peggle Nights available now
The $20 sequel, which is now available at PopCap's site (it'll hit other game portals next month), boasts "60 all-new Adventure Mode levels and 60 new Challenge Mode hurdles, along with a new "Peggle Master" power-up, new kinds of style shots, achievements, and other special bonuses." And yes, we just copied and pasted that from the press release so we could go back to playing it.
Bejeweled franchise downloaded 350 million times, sells 25 million units
PopCap also noted that the Bejeweled series has been downloaded 350 million times from the interwebs and makes up one third of the company's billion-plus downloads. The game has earned over $300 million in revenue through sales and "tens of millions" in online advertising. Jason Kapalka, co-founder of PopCap, says online distributors wanted no part of the game when it released eight years ago -- he vividly remembers buyers telling him, "It's not even a game."
PopCap bringing Peggle to DS this winter

If you've already played the game, you know it's a little like pachinko on crack or steroids or whatever drug means really fun and addictive. If you haven't played the game, then we'd urge you to think very carefully before starting, at least if you have any hopes of carrying on a normal life. Oh, and PopCap will also be bringing two seek-n-solve games, Amazing Adventures and Mystery PI to the system, not that you'll have time for them, what with all the Peggle.
PopCap hints at major console collaboration
Speaking to Gamasutra, PopCap co-founder John Vechey referred to the unannounced partnership as "the coolest collaboration ever, I promise." Vechey also claims it will go down as one of the top ten collaborations of all time in the industry. Strong words, Mr. Vechey. We anxiously await the formal announcement (or maybe we'll just distract ourselves with Peggle in the meantime).
PopCap bringing Heavy Weapon, Zuma to PS2 on a single disc
And if that doesn't churn your butter, PopCap has promised a handful of lukewarm extras, chiefly in the form of development histories and tips, meaning the colorblind among us can rest easy knowing that we won't be burning up the phone bill calling the hint line for tips on how to master Zuma's ever-elusive chains. Still, it's impossible to get too worked up about this release, especially given the $19.95 asking price for what we can try -- and get our fill of -- for free through the magic of the world wide web.
XBLA Peggle gets multiplayer, 'online modes and features'
In an interview done by the folks at Microsoft's Gamerscore Blog – powered by questions from Evil Avatar – PopCap's Greg Canessa confirms that the XBLA release will include "online modes and features" including multiplayer, but didn't offer any specifics short of that (co-op? versus?). You can check out the video after the break to hear it for yourself (scrub ahead to 2:40 to catch Greg's comments). Consider us pleased ... just send that royalty check over to our offices at 1337 Joystiq Way, alright PopCap?
[Via X3F]
Continue reading XBLA Peggle gets multiplayer, 'online modes and features'
PopCap denies Peggle DS 'rumor'

"We have ambitious plans for many of our titles including Peggle, and are eager to bring its peg-popping pleasures to as many appropriate platforms and devices as possible," said Canessa, "But Nintendo has not approved this product, we have not signed a developer to port Peggle to DS, and we have not green lighted this project."
PopCap's Peggle confirmed for XBLA
Coupled with PC, Mac and iPod versions, it seems there's simply no escaping the addictive power of unicorns.
ESRB rates Peggle, Bust-a-Move and Bliss Island for Xbox 360
There is currently no release information, just that the games have been rated M ... no, kidding, they were rated E. Although that gives us the horrible idea for Peggle with adult themes and noises, perhaps with the orange pegs being cherries -- think about it.
[Update: Peggle has been confirmed for XBLA.]
Joystiq's Top 10 of 2007: Peggle
Like the best puzzle games, Peggle can be explained in a single sentence: Bounce balls off pegs; destroy all the orange ones to win. The game doesn't require a lengthy tutorial or instruction booklet, just an intuitive grasp of physics and gravity to plan where your ball will bounce. The instant accessibility is aided by excellent graphic and sound design -- pegs burst in explosions of color and sound, culminating in a level-clearing rendition of Beethoven's Ode to Joy that can't help but bring a smile to even the most cynical gamer's face.

Some might argue that this simplicity never gives way to a deeper strategy -- that the game takes a minute to learn but only two or so minutes to master. These people have probably only played the game for those two or so minutes, though, as the imaginative peg arrangement in the later of the game's 100 or so levels require some incredible planning and imaginative use of special powers (not to mention the 60 or so unlockable "challenge" boards, some of which are nigh impossible). While Peggle beginners might only plan one or two bounces ahead, expert Peggle players, much like chess grandmasters, can generally see the shape of a shot through dozens of bounces. After one particular, eight-hour, late-night session with the game, we could swear we had entered a zen-like state where every slight deflection of the ball seemed pre-ordained (of course, the cold medication running through our veins could have also contributed to this feeling).
If you still don't believe Peggle takes any skill, then we humbly challenge you to an editorial-we-on-one Peggle duel. These duels are where Peggle continues to shine long after the single-player game is done, with new strategies enabling a new level of unpredicatability and human fallibity to come into play. Of course, dueling currently works only on a single computer, so duels with random internet doubters will probably be hard to coordinate. Maybe Peggle 2 will include some sort of Internet play option. PopCap ... you listening?
Peggle (finally) coming to Mac

Identical to the PC-version, Peggle Deluxe on Mac features 55 levels of Pachinko-inspired, ball-bouncing, peg-busting mayhem. Unlike recent Mac ports like Guitar Hero III and GameTap, the release is Universal Binary, meaning it's compatible with Intel Macs, as well as older Power PC Macs.
Also releasing today for the Mac is Popcap's classic puzzle game Chuzzle, a match-three casual title originally released in 2005. Now all we need is Bookworm Adventures on the Mac and we'll be set for life.
Sonic the Hedgehog and Peggle come to iPod

The original Sonic the Hedgehog is now available for the iPod, featuring the full Sega Genesis classic, as well as the option to replace the game's seminal tunes with your own crappy music. We love Sonic and all, but the platforming precision required to play through this title will most likely not prove conducive to the iPod's click wheel and buttons. We expect much cramping and cursing.
Contrast this with Peggle, Popcap's ever-so-excellent casual game offering, and the other game now playable on the iPod. Of the two, Peggle's much more suited to the format, and could easily become one of the best games available for the music player. Both titles are now available for purchase through the iTunes Music Store for $4.99 USD each, and are compatible with the 3G iPod Nano, the 5G iPod, and the iPod Classic.
Read - Sonic press release
Read - Peggle press release




























