Posts with tag port
by Griffin McElroy Jul 5th 2008 4:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Online

In
our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive
gameboxes -- though the language used to describe this possibility hasn't exactly given us
high-apple-pie-in-the-sky hopes.
When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise,
Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though
Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises,
Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of
Diablo the Third. by Jason Dobson Jun 13th 2008 8:30AM
Filed under: Culture, Business
When banking on nostalgia, how does a company decide what games to pull from the vault? If you're Capcom, one way is to scout eBay to see for what games fans are willing to fork over mad cash to add to their collections. Capcom's John Diamonon tells
MTV Multiplayer: "Sometimes we see games on eBay, and that's how you see what games people are willing to spend $80 on."
Of course, this isn't the only tool Capcom uses, else we'd all be playing
Marvel vs. Capcom 2 HD Remix (drool). "It's certainly not the only thing we do," he added. "But sometimes we look there to assess the market value of a game." It's encouraging to see Capcom keeping its fingers on the pulse of the community, giving us hope that maybe someday
Cannon Spike will get some love as well.
by Jason Dobson May 30th 2008 4:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Fighting
Following
this morning's news that the
recently announced home versions of
Street Fighter IV would come packing the extra punch of online play and an expanded cast, a new report confirms two familiar fighters who will be added to the game's hurricane kick beyond the arcade.
According to IGN, Japanese publication
Famitsu Xbox released concept art illustrating Bruce Lee-inspired Fei Long and Alpha vet
Dan Hibiki, adding that both fighters will be home version exclusives. While Fei Long certainly makes sense, the laughably weak Dan has always served more as comic relief, though we look forward to the hilariously drawn out Dan vs. Dan online throw downs to come when the game is eventually released.
by Jason Dobson May 9th 2008 9:00AM
Filed under: PC, Driving
Console sandbox racer
Burnout Paradise will soon be careening into oncoming traffic for PC, as developer Criterion announced this morning that it is rebuilding the title "specifically" to be played on a computer.
As the the first
Burnout title to make the leap to the kingdom of the keyboard and mouse, Criterion is keeping mum on exactly what about
Burnout Paradise is being tweaked in the move, stating only that the version will include "expanded multiplayer, enhanced online features, and community driven content." More information is expected to be announced later this morning as part of a
live webcast on the Criterion Games website, so look for more PC-centric street carnage soon.
by Ross Miller May 5th 2008 7:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters
Valve's multiplayer survival-horror romp
Left4Dead is due out later this year, but it won't be coming to the PlayStation 3. Said Valve's Doug Lombardi, "
We're not PS3 developers -- we're doing PC and 360 like with Orange Box" (Via CVG). He said that Valve would consider a PS3 port if L4D ends up a success and if another dev wanted "
to take on that investment and risk" to port the game.Lombardi explained that the PS3 port of
Orange Box came about after Electronic Arts offered to do the port -- and we've all
heard the story of that one.
by Jason Dobson Apr 30th 2008 11:00AM
Filed under: Culture, PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Business
Crysis developer and PC gaming evangelist
Crytek may soon fly the flag of multiplatform solidarity, as company president Cevat Yerli revealed in a recent interview that the studio will no longer create games exclusively for the PC due to
poor sales and game piracy that he says is "encompassing
Crysis."
The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with
Crysis in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.
Of course, this brings into question not only the
oft-
rumored PlayStation 3 and Xbox 360 ports of
Crysis, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the
Crysis canon, he did comment that bringing
Crysis "as we have seen" to consoles would be "impossible," and that the game would have to be "
largely changed" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring
Crysis to consoles" has a single high-def tear running down our cheek.
[Via
Team Xbox]
by Jason Dobson Mar 30th 2008 1:00PM
Filed under: Arcade, Microsoft Xbox 360, Action
Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the
Forgotten Worlds-channeling
Omega Five to monochrome shooter
Ikaruga's
looming release. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious
DoDonPachi series as well as its latest shooter
Ketsui to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for
shmups.
Echoing N+ developer Metanet's
recent comments concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of
DoDonPachi Dai Ou Jou Black Label X and
Ketsui X had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports."
Only faithful ones?
We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus,
are you listening?
[Via
Xbox 360 Fanboy]
by Jason Dobson Mar 26th 2008 9:35AM
Filed under: Microsoft Xbox 360, Strategy
We'll admit that we had almost forgotten that a console port of Chris Taylor and Gas Powered Games'
Supreme Commander was
in the works for the Xbox 360, which is probably just as well as it keeps us from being disappointed that the futuristic RTS won't be making its April release date. According to Shacknews, the port, which is being handled by Hellbent Games, has been pushed out by publisher Aspyr until "later this spring or early summer."
No reason was given, through Aspyr marketing man Eric Duncan spun up the delay, stating that "the additional time put into development will result in better gameplay and more fun for gamers."
Supreme Commander is certainly one of the most complex RTS releases to come along in a good while, and will be a good test to see just how far the genre can be pushed on a game pad, as long as they don't push it over the cliff.
by James Ransom-Wiley Mar 3rd 2008 3:30PM
Filed under: Sony PlayStation 3, First Person Shooters
PSW got one thing right, and that's our collective:
Huh? The UK magazine would have us believe that Crytek's "hard-worked" code monkeys have confirmed -- "in
many interviews" -- that
Crysis is coming to PS3 later this year.
Not true. But we can count this latest report as another adherent of the '
Crysis 1.5' theory, which here evolves into rumor of a hybrid-port that combines aspects of the original PC
Crysis and its sequel into "almost 50% new game." Assuming that a
Crysis-brand product will eventually land on PS3 (what else is the console version of CryEngine 2 good for?), we'd be curious to know how much of the alleged 'newness' would translate into better gameplay. Are we really talking
Crysis 1.5 -- or just
Crysis Lite? (Remember,
Far Cry's leap to console had plenty of 'new,' just not any
better.)
[Via
PS3 Fanboy]
by James Ransom-Wiley Feb 27th 2008 2:00PM
Filed under: Nintendo Wii
Resident Evil is going backwards on Wii. The last of the series' antiquated entries,
Resident Evil Zero, is headed back to
GameCube,
er, Wii, reports
Famitsu. You may recall that
Zero debuted on GameCube in late 2002, and digging deeper, you may even be able to uncover an actual copy already existing in your game library. Dust that thing off, pop it in your Wii, and --
voila! -- it plays (
we swear).
Of course, as Capcom already proved with its
RE4 Wii-make, those old GameCube games are
missing something; add a little wiggle, a little waggle, then reboot to retail and --
voila! -- it sells (
we swear).
by Kyle Orland Feb 22nd 2008 10:30AM
Filed under: Sony PlayStation 2, Retro
Remember back in the late '90s, when Square was so frustrated trying to fit their opus
Final Fantasy VII onto the cartridge-based Nintendo 64 that they made their
famous defection to Sony? Well, just a short decade later, China's Shenzhen Nanjing Technology Co, Ltd has apparently done what Square couldn't, squeezing the PlayStation epic onto a cartridge. And not just any cartridge .. a
Famicom cartridge. How's it feel to be shown up, Square?
Of course, the conversion isn't perfect. According to a write-up from intrepid blogger
CinnamonPirate (who unearthed the 2MB ROM from a
Chinese blog) the polygonal graphics and cut scenes are gone, replaced with an impressively wide array of sprites, many stolen from other
Final Fantasy games. The story remains surprisingly authentic, though, encompassing the entire three-disc epic while only leaving out a few optional side stories (bye bye, Yuffie and Vincent). The wide array of weapons, magic and materia from the original is a bit restricted in the port, but frankly, we're impressed that features like materia-leveling made it on to the 20+ year old hardware in any form.
The company behind the cart is apparently now primarily makes MP3 players, so our hopes for
a Colecovision version of
Final Fantasy XII will probably remain unfulfilled.
by Alexander Sliwinski Feb 12th 2008 1:29PM
Filed under: Culture, Sony PSP
We typically don't do posts when games go gold, but Ready at Dawn's
declaration that
God of War: Chains of Olympus is ready to print on UMDs has two things going for it. First,
GoW: Chains of Olympus is arguably the most high-profile PSP release outside Japan
EVAR. Second, well, there are just some
awesomely fun photos of the team's celebration after the game was finally done.
Ready at Dawn's jamboree also means that
Chains of Olympus should most definitely make its
March 4 release date. Don't have a PSP and still need to get your Kratos on? If the
rumor mill holds true the game will see its day on the PS2 at some point in the future. Congrats to the team at Ready at Dawn, may your hangovers be kind and gentle.
[Via
PSP Fanboy]
by Alexander Sliwinski Feb 5th 2008 10:00AM
Filed under: Sony PlayStation 2, Sony PSP
Although EGM's Quarterman rumor column in the March issue whispers sweet nothings about
Dead Rising 2 and a PS2 Wiimote, the most credible rumor is that
God of War: Chains of Olympus may be heading to PS2.
EGM's resident man of mystery writes that
Chains of Olympus may head to the PS2 later down the line, sometime after its
release on PSP. It's worth wondering how much of this is rumor reporting, as opposed to "common expectation" at this point.
Many high-profile PSP games have
made the jump to PS2 in recent years, and
GoW: Chains of Olympus could certainly fit that category. Just recently,
Silent Hill Origins and
Ratchet and Clank: Size Matters made the leap from portable to big screen. We'll be sure to welcome Kratos from a safe distance if he ever decides to make the jump.
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