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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Chrono Trigger turns back DS clock on November 25</title><link>http://www.joystiq.com/2008/08/18/chrono-trigger-turns-back-ds-clock-on-november-25/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/chrono-trigger-turns-back-ds-clock-on-november-25/</guid><comments>http://www.joystiq.com/2008/08/18/chrono-trigger-turns-back-ds-clock-on-november-25/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.square-enix.com/na/company/press/2008/0818/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/st_ds_box_ya.jpg" /></a><br /></div>
Thanksgiving this year will include both turkey and time travel, a magical cocktail made possible by Square Enix. The company said that it'll ship its DS throwback to SNES favorite <a href="http://www.joystiq.com/tag/chrono-trigger"><em>Chrono Trigger</em></a> in North America on November 25, just two days before families sit down for the annual feast.<br /><br />Giving players plenty to keep them busy while fighting off the adverse effects of tryptophan, <em>Chrono Trigger</em>'s DS debut promises new dungeons, <a href="http://www.joystiq.com/2008/07/16/e308-chrono-triggers-controls-explained/">touchable controls</a> and an arena mode. Additionally, as the RPG keeps with the original's pixelated sense of style, Square Enix has all but ensured that Thanksgiving 2008 will play out much the same way as it did some thirteen years prior, as we ignore seldom seen family members in favor of the more interesting trio of Crono, Lucca and Frog.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.square-enix.com/na/company/press/2008/0818/>Read</a> | <a href="http://www.joystiq.com/2008/08/18/chrono-trigger-turns-back-ds-clock-on-november-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1287785/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/18/chrono-trigger-turns-back-ds-clock-on-november-25/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chrono-trigger</category><category>chronotrigger</category><category>port</category><category>remake</category><category>snes</category><category>square-enix</category><category>squareenix</category><category>thanksgiving</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-08-18T16:45:00+00:00</dc:date></item><item><title>Capcom 'contemplating' more Wii ports</title><link>http://www.joystiq.com/2008/08/13/capcom-contemplating-more-wii-ports/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/13/capcom-contemplating-more-wii-ports/</guid><comments>http://www.joystiq.com/2008/08/13/capcom-contemplating-more-wii-ports/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/4801857/So_the_Wii_is_missing_out_on_3_Bionic_Commando_games&amp;post_num=6#120690723"><img vspace="4" hspace="0" border="0" alt="dead rising" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/dead-rising-wii-490w.jpg" /></a></div>
John isn't happy with Capcom's Wii titles. "I'm really pissed right now," he <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/4801857/So_the_Wii_is_missing_out_on_3_Bionic_Commando_games&amp;post_num=1#120685307">writes</a>, firing off lists of all the Capcom IP he's missing out on or forced to sift through (dude, watch where you're listing <a href="http://www.joystiq.com/2008/06/03/puzzle-quest-devs-next-project-neopets-puzzle-adventure/"><em>Neopets</em></a>!). While the obvious remedy, John, is to take on a few more chores around the house and save up for one of those "high-def systems" (as another poster, Ishaan, calls them), Christian Svensson, VP of Strategic Planning &amp; Business Development at <a href="http://www.joystiq.com/tag/capcom">Capcom</a>, offers a more indolent solution: sit tight.<br /><br />"We are contemplating versions of one or two of the CEI titles you've mentioned on the Wii (not saying which*)," Sven <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/4801857/So_the_Wii_is_missing_out_on_3_Bionic_Commando_games&amp;post_num=6#120690723">teases</a>, "but we'd like to see how they do on their initial target systems before doubling down on additional SKUs." Wait, don't you mean <em>dumbing down</em> on additional SKUs?<br /><br />*But <a href="http://www.siliconera.com/2008/08/13/capcom-%e2%80%9cconsidering%e2%80%9d-a-flock-of-western-ips-for-the-wii/">Silconera</a> has a pretty good hunch: <em>Flock</em>, <em>Age of Booty</em>, <em>Dark Void</em>, and <em>Street Fighter IV</em> are Capcom Entertainment Incorporated ("CEI") projects; <a href="http://www.joystiq.com/tag/flock"><em>Flock</em></a> being the best fit for Wii.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/4801857/So_the_Wii_is_missing_out_on_3_Bionic_Commando_games&amp;post_num=6#120690723>Read</a> | <a href="http://www.joystiq.com/2008/08/13/capcom-contemplating-more-wii-ports/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1283857/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/13/capcom-contemplating-more-wii-ports/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>port</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-08-13T18:09:00+00:00</dc:date></item><item><title>Diablo 3 'theoretically possible' for console port</title><link>http://www.joystiq.com/2008/07/05/diablo-3-theoretically-possible-for-console-port/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/05/diablo-3-theoretically-possible-for-console-port/</guid><comments>http://www.joystiq.com/2008/07/05/diablo-3-theoretically-possible-for-console-port/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.ps3fanboy.com/2008/07/04/diablo-3-now-a-theoretical-possibility-on-consoles/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/gam_theoreticaldiablo3_490.jpg" /></a><br />In <a href="http://www.joystiq.com/2008/06/29/joystiq-chats-with-jay-wilson-on-diablo-3/">our interview with <em>Diablo 3</em> lead designer Jay Wilson</a>, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive <em>gameboxes</em> -- though the language used to describe this possibility hasn't exactly given us <a href="http://www.youtube.com/watch?v=mlsitMRQAdA">high-apple-pie-in-the-sky hopes</a>.<br /><br />When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise, <a href="http://blogs.guardian.co.uk/games/archives/2008/06/30/blizzard_interview_diablo_3_console_version_a_possibility.html">Blizzard COO Paul Sams gave</a> an inconclusive "I don't know yet," though <a href="http://www.ps3fanboy.com/2008/07/04/diablo-3-now-a-theoretical-possibility-on-consoles/">Vice President of Game Design Rob Pardo suggested</a> a console port was "theoretically possible," as out of all of Blizzard's franchises, <em>Diablo</em> would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of <em><a href="http://www.joystiq.com/search/?q=diablo+3&amp;x=0&amp;y=0">Diablo the Third</a>. </em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.ps3fanboy.com/2008/07/04/diablo-3-now-a-theoretical-possibility-on-consoles/>Read</a> | <a href="http://www.joystiq.com/2008/07/05/diablo-3-theoretically-possible-for-console-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1246400/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/05/diablo-3-theoretically-possible-for-console-port/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>console</category><category>diablo-3</category><category>mac</category><category>pc</category><category>port</category><category>ps3</category><category>xbox360</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-07-05T16:30:00+00:00</dc:date></item><item><title>Capcom's Magic 8-Ball for ports? eBay</title><link>http://www.joystiq.com/2008/06/13/capcoms-magic-8-ball-for-ports-ebay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/capcoms-magic-8-ball-for-ports-ebay/</guid><comments>http://www.joystiq.com/2008/06/13/capcoms-magic-8-ball-for-ports-ebay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/06/12/capcom-checks-ebay-to-see-what-games-to-port/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/ebay_capcom_top.jpg" alt="" /></a><br /></div>
When banking on nostalgia, how does a company decide what games to pull from the vault? If you're Capcom, one way is to scout eBay to see for what games fans are willing to fork over mad cash to add to their collections. Capcom's John Diamonon tells <a href="http://multiplayerblog.mtv.com/2008/06/12/capcom-checks-ebay-to-see-what-games-to-port/">MTV Multiplayer</a>: "Sometimes we see games on eBay, and that's how you see what games people are willing to spend $80 on."<br /><br />Of course, this isn't the only tool Capcom uses, else we'd all be playing <em>Marvel vs. Capcom 2 <a href="http://www.joystiq.com/tag/puzzlefighter/">HD</a> <a href="http://www.joystiq.com/tag/ssf2hd/">Remix</a></em> (drool). "It's certainly not the only thing we do," he added. "But sometimes we look there to assess the market value of a game." It's encouraging to see Capcom keeping its fingers on the pulse of the community, giving us hope that maybe someday <em>Cannon Spike</em> will get some love as well.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/06/12/capcom-checks-ebay-to-see-what-games-to-port/>Read</a> | <a href="http://www.joystiq.com/2008/06/13/capcoms-magic-8-ball-for-ports-ebay/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1224511/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/13/capcoms-magic-8-ball-for-ports-ebay/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>ebay</category><category>port</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-13T08:30:00+00:00</dc:date></item><item><title>Fei Long, Dan join Street Fighter IV home roster</title><link>http://www.joystiq.com/2008/05/30/fei-long-dan-join-street-fighter-iv-home-roster/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/fei-long-dan-join-street-fighter-iv-home-roster/</guid><comments>http://www.joystiq.com/2008/05/30/fei-long-dan-join-street-fighter-iv-home-roster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://xbox360.ign.com/articles/877/877912p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/fei_long_dan_sf4_top.jpg" /></a><br /></div>
Following <a href="http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/">this morning's news</a> that the <a href="http://www.joystiq.com/2008/05/27/capcom-confirms-street-fighter-iv-coming-to-pc-xbox-360-ps3/">recently announced</a> home versions of <em><a href="http://www.joystiq.com/tag/sfiv">Street Fighter IV</a> </em>would come packing the extra punch of online play and an expanded cast, a new report confirms two familiar fighters who will be added to the game's hurricane kick beyond the arcade. <br /><br />According to IGN, Japanese publication <em>Famitsu Xbox</em> released concept art illustrating Bruce Lee-inspired Fei Long and Alpha vet <a href="http://en.wikipedia.org/wiki/Dan_Hibiki">Dan Hibiki</a>, adding that both fighters will be home version exclusives. While Fei Long certainly makes sense, the laughably weak Dan has always served more as comic relief, though we look forward to the hilariously drawn out Dan vs. Dan online throw downs to come when the game is eventually released.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/877/877912p1.html>Read</a> | <a href="http://www.joystiq.com/2008/05/30/fei-long-dan-join-street-fighter-iv-home-roster/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1210584/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/30/fei-long-dan-join-street-fighter-iv-home-roster/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dan</category><category>fei-long</category><category>feilong</category><category>port</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-4</category><category>street-fighter-iv</category><category>streetfighter</category><category>streetfighteriv</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-30T16:30:00+00:00</dc:date></item><item><title>EA, Criterion bringing Burnout Paradise to PCs</title><link>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/</guid><comments>http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://info.ea.com/news/pr/pr1069.pdf"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/burnoutparameta.jpg" alt="" /></a><br /></div>
Console sandbox racer <a href="http://www.joystiq.com/tag/burnoutparadise"><em>Burnout Paradise</em></a> will soon be careening into oncoming traffic for PC, as developer Criterion announced this morning that it is rebuilding the title "specifically" to be played on a computer.<br /><br />As the the first <em>Burnout </em>title to make the leap to the kingdom of the keyboard and mouse, Criterion is keeping mum on exactly what about <em>Burnout Paradise</em> is being tweaked in the move, stating only that the version will include "expanded multiplayer, enhanced online features, and community driven content." More information is expected to be announced later this morning as part of a <a href="http://www.criteriongames.com/podcast/live/">live webcast </a>on the Criterion Games website, so look for more PC-centric street carnage soon.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://info.ea.com/news/pr/pr1069.pdf>Read</a> | <a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1190971/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/09/ea-criterion-bringing-burnout-paradise-to-pcs/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>criterion-games</category><category>electronic-arts</category><category>electronicarts</category><category>port</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-09T09:00:00+00:00</dc:date></item><item><title>Rumor: Daxter and Wipeout Pulse porting to PS2</title><link>http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/</guid><comments>http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.jeuxvideo.fr/wipeout-pulse-daxter-annonces-ps2-actu-138932.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/daxtereyesmain.jpg" /></a><br /></div>
French site <a href="http://www.jeuxvideo.fr/wipeout-pulse-daxter-annonces-ps2-actu-138932.html">Jeuxvideo.fr</a> states that PSP games <em>Daxter</em> and <em>Wipeout Pulse </em>are being ported to the PS2. The story seems probable considering how many PSP to PS2 ports there have been, but at this time it's an unconfirmed rumor. <em><br /><br /></em>Given the history of high-profile PSP games like <a href="http://www.jeuxvideo.fr/wipeout-pulse-daxter-annonces-ps2-actu-138932.html"><em>R&amp;C: Size Matters</em></a> and the <a href="http://www.joystiq.com/2007/02/07/gta-vice-city-stories-available-for-playstation-2-in-march/"><em>GTAs</em></a> being ported to the the PS2, we have to wonder if <em>GoW: Chains of Olympus</em> and <a href="http://www.joystiq.com/tag/secret-agent-clank"><em>Secret Agent Clank</em></a> will make the leap at some point; the <a href="http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/"><em>Chains of Olympus</em> port rumor</a> is already old news.<br /><br />[Via <a href="http://www.pspfanboy.com/2008/05/08/rumor-wipeout-pulse-and-daxter-moving-to-ps2/">PSP Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.jeuxvideo.fr/wipeout-pulse-daxter-annonces-ps2-actu-138932.html>Read</a> | <a href="http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1190059/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>daxter</category><category>port</category><category>wipeout-pulse</category><category>wipeoutpulse</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-05-08T13:57:00+00:00</dc:date></item><item><title>Valve: Left4Dead will come to PS3 if another dev wants to port it</title><link>http://www.joystiq.com/2008/05/05/valve-left4dead-will-come-to-ps3-if-another-dev-wants-to-port-i/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/05/valve-left4dead-will-come-to-ps3-if-another-dev-wants-to-port-i/</guid><comments>http://www.joystiq.com/2008/05/05/valve-left4dead-will-come-to-ps3-if-another-dev-wants-to-port-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=188227"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/left-4-dead-490-logo.jpg" /></a></div>
Valve's multiplayer survival-horror romp <a href="http://www.joystiq.com/tag/left4dead"><em>Left4Dead</em></a> is due out later this year, but it won't be coming to the PlayStation 3. Said Valve's Doug Lombardi, "<span class="text_article_body">We're not PS3 developers -- we're doing PC and 360 like with <em>Orange Box</em>" (Via <a href="http://www.computerandvideogames.com/article.php?id=188227">CVG</a>). He said that Valve would consider a PS3 port if <em>L4D </em>ends up a success</span> and if another dev wanted "<span class="text_article_body">to take on that investment and risk" to port the game.</span><br /><br />Lombardi explained that the PS3 port of <em>Orange Box</em> came about after Electronic Arts offered to do the port -- and we've all <a href="http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/">heard</a> <a href="http://www.joystiq.com/2007/09/06/the-orange-box-delayed-on-ps3/">the</a> <a href="http://www.joystiq.com/2007/11/25/ps3-version-of-orange-box-might-be-downright-unplayable/">story of</a> <a href="http://www.joystiq.com/2007/12/14/todays-most-comparative-video-orange-box-ps3-vs-xbox-360/">that one</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=188227>Read</a> | <a href="http://www.joystiq.com/2008/05/05/valve-left4dead-will-come-to-ps3-if-another-dev-wants-to-port-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1187036/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/05/valve-left4dead-will-come-to-ps3-if-another-dev-wants-to-port-i/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>left-4-dead</category><category>left4dead</category><category>port</category><category>turtle-rock</category><category>turtle-rock-studios</category><category>valve</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-05T19:00:00+00:00</dc:date></item><item><title>Crytek turns back on PC exclusivity, cites piracy</title><link>http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/</guid><comments>http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.pcplay.hr/modules.php?r=23"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/crysis-wall-toss.jpg" alt="" /></a><br /></div>
<em>Crysis </em>developer and PC gaming evangelist <a href="http://www.joystiq.com/tag/crytek">Crytek</a> may soon fly the flag of multiplatform solidarity, as company president Cevat Yerli revealed in a recent interview that the studio will no longer create games exclusively for the PC due to <a href="http://www.joystiq.com/2007/12/14/crysis-sales-in-crisis-ut3-gets-fragged-too/">poor sales</a> and game piracy that he says is "encompassing <em>Crysis</em>." <br /><br />The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with <em>Crysis </em>in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.<br /><br />Of course, this brings into question not only the <a href="http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/">oft</a>-<a href="http://www.joystiq.com/2008/03/04/rumor-crysis-shown-on-xbox-360-to-prospective-publishers-at-g/">rumored</a> PlayStation 3 and Xbox 360 ports of <em>Crysis</em>, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the <em>Crysis </em>canon, he did comment that bringing <em>Crysis </em>"as we have seen" to consoles would be "impossible," and that the game would have to be "<a href="http://www.joystiq.com/2006/08/30/crytek-says-360-and-ps3-cant-handle-crysis/">largely changed</a>" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring <em>Crysis </em>to consoles" has a single high-def tear running down our cheek.<br /><br />[Via <a href="http://news.teamxbox.com/xbox/16371/Crytek-to-Abandon-PC-Exclusive-Games/">Team Xbox</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.pcplay.hr/modules.php?r=23>Read</a> | <a href="http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1181835/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>crysis</category><category>crytek</category><category>exclusive</category><category>piracy</category><category>port</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-04-30T11:00:00+00:00</dc:date></item><item><title>Cave shooters denied XBLA release by Microsoft</title><link>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</guid><comments>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xblah.net/2008/03/5pb.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/dodonpachi_dai-oujou.jpg" /></a><br /></div>
Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the <em>Forgotten Worlds</em>-channeling <a href="http://www.joystiq.com/tag/omegafive/"><em>Omega Five</em></a> to monochrome shooter <a href="http://www.joystiq.com/tag/ikaruga/">Ikaruga</a>'s <a href="http://www.joystiq.com/2008/03/28/rumor-ikaruga-polarizing-xbla-april-9/">looming release</a>. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious <em>DoDonPachi </em>series as well as its latest shooter <em>Ketsui </em>to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for <a href="http://www.joystiq.com/tag/shmup">shmups</a>.<br /><br />Echoing N+ developer Metanet's <a href="http://www.joystiq.com/2008/03/21/n-developers-rail-against-glut-of-bad-xbla-games/">recent comments</a> concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of <em>DoDonPachi Dai Ou Jou Black Label X</em> and <em>Ketsui X</em> had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports." <em>Only faithful ones</em>?<br /><br />We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus, <a href="http://www.joystiq.com/2007/11/16/atlus-usa-publishing-spectral-force-3-operation-darkness-for-xb/">are you listening</a>?<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/28/2-of-the-greatest-shmups-rejected-for-xbla-by-ms/">Xbox 360 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xblah.net/2008/03/5pb.html>Read</a> | <a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1152809/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cave</category><category>DoDonPachi</category><category>famitsu</category><category>Ikaruga</category><category>Ketsui</category><category>metanet</category><category>n-plus</category><category>nplus</category><category>omega-five</category><category>omegafive</category><category>port</category><category>shmup</category><category>xbla</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-30T13:00:00+00:00</dc:date></item><item><title>Supreme Commander for Xbox 360 delayed</title><link>http://www.joystiq.com/2008/03/26/supreme-commander-for-xbox-360-delayed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/26/supreme-commander-for-xbox-360-delayed/</guid><comments>http://www.joystiq.com/2008/03/26/supreme-commander-for-xbox-360-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51899"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/sup_com_360_delay.jpg" /></a><br /></div>
We'll admit that we had almost forgotten that a console port of Chris Taylor and Gas Powered Games' <a href="http://www.joystiq.com/tag/Supreme-Commander/"><em>Supreme Commander</em></a> was <a href="http://www.joystiq.com/2007/11/13/supreme-commander-confirmed-for-xbox-360/">in the works</a> for the Xbox 360, which is probably just as well as it keeps us from being disappointed that the futuristic RTS won't be making its April release date. According to Shacknews, the port, which is being handled by Hellbent Games, has been pushed out by publisher Aspyr until "later this spring or early summer."<br /><br />No reason was given, through Aspyr marketing man Eric Duncan spun up the delay, stating that "the additional time put into development will result in better gameplay and more fun for gamers." <em>Supreme Commander</em> is certainly one of the most complex RTS releases to come along in a good while, and will be a good test to see just how far the genre can be pushed on a game pad, as long as they don't push it over the cliff.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51899>Read</a> | <a href="http://www.joystiq.com/2008/03/26/supreme-commander-for-xbox-360-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1149445/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/26/supreme-commander-for-xbox-360-delayed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>aspyr</category><category>chris-taylor</category><category>christaylor</category><category>gas-powered-games</category><category>gaspoweredgames</category><category>hellbent</category><category>port</category><category>rts</category><category>supreme-commander</category><category>supremecommander</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-26T09:35:00+00:00</dc:date></item><item><title>Rumorang: PS3 Crysis will be '50% new game'</title><link>http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/</guid><comments>http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://forums.gametrailers.com/showthread.php?t=327275&amp;page=1"><img vspace="4" hspace="0" border="0" alt="psw" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/crysis-psw-rumor.jpg" /></a></div>
<em>PSW </em>got one thing right, and that's our collective: <em>Huh?</em> The UK magazine would have us believe that Crytek's "hard-worked" code monkeys have confirmed -- "in <em>many</em> interviews" -- that <em>Crysis</em> is coming to PS3 later this year. <a href="http://www.joystiq.com/2008/01/29/console-cryengine-2-will-be-shown-at-gdc-console-crysis-still-n/">Not true</a>. But we can count this latest report as another adherent of the '<a href="http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/"><em>Crysis 1.5</em></a>' theory, which here evolves into rumor of a hybrid-port that combines aspects of the original PC <em><a href="http://www.joystiq.com/tag/crysis/">Crysis</a></em> and its sequel into "almost 50% new game." Assuming that a <em>Crysis</em>-brand product will eventually land on PS3 (what else is the console version of CryEngine 2 good for?), we'd be curious to know how much of the alleged 'newness' would translate into better gameplay. Are we really talking <em>Crysis 1.5</em> -- or just <em>Crysis Lite</em>? (Remember, <em>Far Cry's</em> leap to console had plenty of 'new,' just not any <em>better</em>.) <br /><br />[Via <a href="http://www.ps3fanboy.com/2008/03/03/rumor-crysis-for-ps3-looking-probable-will-be-an-almost-50-n/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forums.gametrailers.com/showthread.php?t=327275&amp;page=1>Read</a> | <a href="http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1130117/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>crysis</category><category>crytek</category><category>port</category><category>rumorang</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-03-03T15:30:00+00:00</dc:date></item><item><title>Resident Evil Zero port waggling onto Wii</title><link>http://www.joystiq.com/2008/02/27/resident-evil-zero-port-waggling-onto-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/resident-evil-zero-port-waggling-onto-wii/</guid><comments>http://www.joystiq.com/2008/02/27/resident-evil-zero-port-waggling-onto-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/02/27/resident-evil-zeroing-in-on-wii/"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/re0-wii.jpg" alt="RE0" /></a></div>
<em>Resident Evil </em>is going backwards on Wii. The last of the series' antiquated entries, <em>Resident Evil Zero</em>, is headed back to <strike>GameCube</strike>, <em>er</em>, Wii, reports <em>Famitsu</em>. You may recall that <em>Zero</em> debuted on GameCube in late 2002, and digging deeper, you may even be able to uncover an actual copy already existing in your game library. Dust that thing off, pop it in your Wii, and -- <em>voila!</em> -- it plays (<a href="http://www.nintendowiifanboy.com/2007/01/05/staff-recommendations-gamecube/">we swear</a>).<br /><br />Of course, as Capcom already proved with its <a href="http://www.joystiq.com/tag/residentevil4"><em>RE4</em></a> Wii-make, those old GameCube games are <em>missing something</em>; add a little wiggle, a little waggle, then reboot to retail and -- <em>voila!</em> -- it sells (<a href="http://www.joystiq.com/2007/10/30/resident-wii-vil-4-ships-a-million-units/">we swear</a>).<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendowiifanboy.com/2008/02/27/resident-evil-zeroing-in-on-wii/>Read</a> | <a href="http://www.joystiq.com/2008/02/27/resident-evil-zero-port-waggling-onto-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1126127/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/27/resident-evil-zero-port-waggling-onto-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>port</category><category>resident-evil</category><category>resident-evil-zero</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-02-27T14:00:00+00:00</dc:date></item><item><title>Triggerheart Exelica screams onto XBLA on February 27</title><link>http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/</guid><comments>http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/FgvgZSRjfJc&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FgvgZSRjfJc&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object><br /><a href="http://en.wikipedia.org/wiki/Trigger_Heart_Exelica">Triggerheart Exelica</a>, everyone's favorite debris-flinging, vertical scrolling shooter, will finally make a move onto a console that <a href="http://en.wikipedia.org/wiki/Dreamcast">hasn't been dead for seven years</a> next Wednesday, when <a href="http://www.xbox360fanboy.com/2008/02/22/triggerheart-exelica-hits-xbla-on-february-27/">a translated and updated port will go on sale</a> on Xbox Live Arcade for 800 MS Points, according to developer <a href="http://www.warashi.co.jp///">WARASHI Inc.</a>. The above video gives a pretty good idea of what to expect -- It's one part <a href="http://en.wikipedia.org/wiki/Ikaruga">Ikaruga</a>, one part <a href="http://www.gamevideos.com/video/id/15163">Olympic Hammer Throw</a>, with just a dash of the near-constant screaming of generic Anime cyborg/heroines. Sounds like a winning combination to us!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/02/22/triggerheart-exelica-hits-xbla-on-february-27/>Read</a> | <a href="http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1122845/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>anime</category><category>arcade</category><category>dreamcast</category><category>port</category><category>scrolling</category><category>shooter</category><category>triggerheart</category><category>triggerheartexelica</category><category>XBLA</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-02-23T12:00:00+00:00</dc:date></item><item><title>Final Fantasy VII ported to the Famicom. Finally!</title><link>http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/</guid><comments>http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://cinnamonpirate.com/blog/507/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/ff7fami.jpg" /></a><br /></div>
Remember back in the late '90s, when Square was so frustrated trying to fit their opus <em>Final Fantasy VII</em> onto the cartridge-based Nintendo 64 that they made their <a href="http://www.gamespot.com/gamespot/features/video/hist_square/index.html">famous defection to Sony</a>? Well, just a short decade later, China's Shenzhen Nanjing Technology Co, Ltd has apparently done what Square couldn't, squeezing the PlayStation epic onto a cartridge. And not just any cartridge .. a <em>Famicom</em> cartridge. How's it feel to be shown up, Square?<br /><br />Of course, the conversion isn't perfect. According to a write-up from intrepid blogger <a href="http://cinnamonpirate.com/blog/507/">CinnamonPirate</a> (who unearthed the 2MB ROM from a <a href="http://hi.baidu.com/tszone%5Ffc/blog/item/9a9500a8a3273db2ca130c96.html">Chinese blog</a>) the polygonal graphics and cut scenes are gone, replaced with an impressively wide array of sprites, many stolen from other <em>Final Fantasy</em> games. The story remains surprisingly authentic, though, encompassing the entire three-disc epic while only leaving out a few optional side stories (bye bye, Yuffie and Vincent). The wide array of weapons, magic and materia from the original is a bit restricted in the port, but frankly, we're impressed that features like materia-leveling made it on to the 20+ year old hardware in any form.<br /><br />The company behind the cart is apparently now primarily makes MP3 players, so our hopes for <em>a </em>Colecovision version of <em>Final Fantasy XII</em> will probably remain unfulfilled.<br /><br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://cinnamonpirate.com/blog/507/>Read</a> | <a href="http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1121929/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bootleg</category><category>China</category><category>Chinese</category><category>famicom</category><category>FF7</category><category>FFVII</category><category>final fantasy</category><category>final-fantasy-vii</category><category>FinalFantasy</category><category>port</category><category>square</category><category>square-enix</category><category>squaresoft</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-02-22T10:30:00+00:00</dc:date></item><item><title>God of War: Chains of Olympus goes gold</title><link>http://www.joystiq.com/2008/02/12/god-of-war-chains-of-olympus-goes-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/god-of-war-chains-of-olympus-goes-gold/</guid><comments>http://www.joystiq.com/2008/02/12/god-of-war-chains-of-olympus-goes-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.readyatdawn.com/news.php"><img width="490" vspace="4" hspace="0" height="254" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/readyatdawngoldmain.jpg" alt="" /></a><br /></div>
We typically don't do posts when games go gold, but Ready at Dawn's <a href="http://www.readyatdawn.com/news.php">declaration</a> that <em>God of War: Chains of Olympus</em> is ready to print on UMDs has two things going for it. First, <em>GoW: Chains of Olympus</em> is arguably the most high-profile PSP release outside Japan <em>EVAR</em>. Second, well, there are just some <a href="http://www.flickr.com/photos/63895719@N00/sets/72157603893295687/">awesomely fun photos</a> of the team's celebration after the game was finally done.<br /><br />Ready at Dawn's jamboree also means that <em>Chains of Olympus</em> should most definitely make its <a href="http://www.joystiq.com/2007/09/07/god-of-war-chains-of-olympus-umd-capitates-march-4-08/">March 4 release date</a>. Don't have a PSP and still need to get your Kratos on? If the <a href="http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/">rumor mill holds true</a> the game will see its day on the PS2 at some point in the future. Congrats to the team at Ready at Dawn, may your hangovers be kind and gentle.<br /><br />[Via <a href="http://www.pspfanboy.com/2008/02/11/ready-at-dawn-staff-gets-wasted-as-god-of-war-goes-gold/">PSP Fanboy</a>]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/">God of War: Chains of Olympus (PSP)</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/533075/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/helios_temple_cs_46_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/533074/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/helios_temple_combat_31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/533073/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/helios_temple_combat_23_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/533072/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/helios_temple_combat_16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-chains-of-olympus-psp/533071/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/helios_temple_combat_09_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.readyatdawn.com/news.php>Read</a> | <a href="http://www.joystiq.com/2008/02/12/god-of-war-chains-of-olympus-goes-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1113007/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/12/god-of-war-chains-of-olympus-goes-gold/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chains-of-olympus</category><category>chainsofolympus</category><category>god-of-war-chains-of-olympus</category><category>godofwar</category><category>godofwarchainsofolympus</category><category>kratos</category><category>port</category><category>ready-at-dawn</category><category>readyatdawn</category><category>trend</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-02-12T13:29:00+00:00</dc:date></item><item><title>Rumor: PSP God of War being ported to PS2</title><link>http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/</guid><comments>http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3165866"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/godofwarpspmain.jpg" alt="" /></a><br /></div>
Although EGM's Quarterman rumor column in the March issue whispers sweet nothings about <a href="http://www.joystiq.com/tag/deadrising2"><em>Dead Rising 2</em></a> and a PS2 Wiimote, the most credible rumor is that <em>God of War: Chains of Olympus</em> may be heading to PS2. <a href="http://www.1up.com/do/newsStory?cId=3165866">EGM</a>'s resident man of mystery writes that <a href="http://www.joystiq.com/tag/chainsofolympus/"><em>Chains of Olympus</em></a> may head to the PS2 later down the line, sometime after its <a href="http://www.joystiq.com/2007/09/07/god-of-war-chains-of-olympus-umd-capitates-march-4-08/">release on PSP</a>. It's worth wondering how much of this is rumor reporting, as opposed to "common expectation" at this point.<br /><br />Many high-profile PSP games have <a href="http://www.joystiq.com/2007/02/07/gta-vice-city-stories-available-for-playstation-2-in-march/">made the jump to PS2</a> in recent years, and <em>GoW: Chains of Olympus</em> could  certainly fit that category. Just recently, <a href="http://01/"><em>Silent Hill Origins</em></a> and <a href="http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/"><em>Ratchet and Clank: Size Matters</em></a> made the leap from portable to big screen. We'll be sure to welcome Kratos from a safe distance if he ever decides to make the jump.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3165866>Read</a> | <a href="http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1106995/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/05/rumor-psp-god-of-war-being-ported-to-ps2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chains-of-olympus</category><category>chainsofolympus</category><category>god-of-war-chains-of-olympus</category><category>godofwar</category><category>godofwarchainsofolympus</category><category>kratos</category><category>port</category><category>trend</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-02-05T10:00:00+00:00</dc:date></item><item><title>Rumorang: Crysis '1.5' to PS3, not Xbox 360</title><link>http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/</guid><comments>http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.gamesradar.com/us/ps3/game/previews/article.jsp?sectionId=1001&amp;articleId=20080116164640708073&amp;releaseId=20070209104752229059"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/crysis-wall-toss.jpg"  alt="crysis" /></a></div>
The latest whispers down the lane from Crytek sound something like a <em><a href="http://www.joystiq.com/tag/crysis/">Crysis</a></em> port bound for PlayStation 3, but not Xbox 360, at least, that's what <em>PlayStation World UK</em> is hearing (reposted by <a href="http://www.gamesradar.com/us/ps3/game/previews/article.jsp?sectionId=1001&amp;articleId=20080116164640708073&amp;releaseId=20070209104752229059" target="_blank">Games Radar</a>). "Technical reasons" are cited for the lack of Xbox love, but with money <a href="http://www.joystiq.com/2007/12/14/crysis-sales-in-crisis-ut3-gets-fragged-too/" target="_blank">kinda tight</a> these days, we're guessing the gang hasn't turned its back on Microsoft's console just yet. (Heck, Ubisoft managed to shovel some semblance of <em>Far Cry</em> onto the original Xbox.) You can bet EA's got a few tricks up its sleeve too.<br /><br />We've reached out to the publisher for the customary "<a href="http://www.joystiq.com/2008/01/04/rumorang-ea-says-no-plans-for-crysis-on-xbox-360/" target="_blank">no plans</a>" comment. We'll keep y'all posted.<br /><br />[Thanks, Eugene]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesradar.com/us/ps3/game/previews/article.jsp?sectionId=1001&amp;articleId=20080116164640708073&amp;releaseId=20070209104752229059>Read</a> | <a href="http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1089832/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/17/rumorang-crysis-1-5-to-ps3-not-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>crysis</category><category>crytek</category><category>ea</category><category>port</category><category>rumorang</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-01-17T17:30:00+00:00</dc:date></item><item><title>Okami confirmed for Wii, reports Eurogamer &amp; MCV</title><link>http://www.joystiq.com/2007/10/18/okami-confirmed-for-wii-report-eurogamer-and-mcv/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/okami-confirmed-for-wii-report-eurogamer-and-mcv/</guid><comments>http://www.joystiq.com/2007/10/18/okami-confirmed-for-wii-report-eurogamer-and-mcv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=85578"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/okami-amaterasu-490.jpg" alt="okami" /></a></div>
One headline, two reliable British sites. Read: "<em>Okami</em> confirmed for Wii." Following the <a target="_blank" href="http://www.joystiq.com/tag/capcom/">Capcom</a> Gamer's Day event in London yesterday and a subsequent <a target="_blank" href="http://www.joystiq.com/2007/10/17/rumorang-okami-on-wii/">resurgence</a> of the <em>Okami</em> Wii rumor, comes frank -- and frankly bare -- confirmation from <a target="_blank" href="http://www.eurogamer.net/article.php?article_id=85578">Eurogamer</a> and <a target="_blank" href="http://www.mcvuk.com/news/28627/Okami-confirmed-for-Wii">MCV</a> of the long-anticipated port. Capcom apparently announced <em>Okami</em> for Wii to the Gamer's Day audience, adding that the release is expected by next spring. We're anticipating more details tomorrow, as Capcom has hinted at additional announcements planned for Friday.<br /> <br /><a href="http://www.mcvuk.com/news/28627/Okami-confirmed-for-Wii">Read</a> - MCV <br /><a href="http://www.eurogamer.net/article.php?article_id=85578">Read</a> - Eurogamer<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/10/18/okami-confirmed-for-wii-report-eurogamer-and-mcv/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1016383/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/18/okami-confirmed-for-wii-report-eurogamer-and-mcv/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>capcom</category><category>okami</category><category>port</category><category>wii</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-10-18T11:53:00+00:00</dc:date></item><item><title>Bass Fishing's return confirmed for Wii</title><link>http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/</guid><comments>http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=29397"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/bass00134.jpg" /></a><br /></div>
While some of our fondest memories growing up are of lazily casting lures from the bank of some nearby pond, we're much bigger fans of soaking up the fishing experience vicariously without having to deal with the so-called 'great outdoors.' To this end, Hudson's <em>Fishing Master </em>for the Wii was a tame recreation of the sport, and to be honest it <a href="http://www.joystiq.com/2007/06/15/joystiq-hands-on-fishing-master-wii/">left us wanting</a>, reason enough to be excited that Sega plans to release a port of its Dreamcast favorite <em>Sega Bass Fishing</em> for the Wii sometime next spring.<br /><br />As<a href="http://www.nintendowiifanboy.com/2007/10/05/rumor-sega-bass-fishing-on-wii/"> previously rumored</a>, the title looks to have gotten little by way of a cosmetic makeover since players first grappled with the Dreamcast's optional fishing rod controller nearly a decade ago, so those quick to call out the Wii for its <a href="http://www.joystiq.com/2006/09/22/wii-graphically-the-low-man-on-the-totem-pole/">failure to keep up</a> the high-def Joneses will find plenty to balk at here. <br /><br />However, Sega points out that this latest version will include '<em>content developed exclusively for the Wii,</em>' though the company has not been forthcoming with what exactly has been added, only to note that <em>Sega Bass Fishing</em> will feature more than 20 different types of lures to entice the the game's four different kinds of freshwater bass. In addition, players will also be able to select the season and time of day, as well as choose from 15 different lakes, giving us plenty of reason to stay indoors as we try to reel in that elusive whopper from the comfort of our easy chair.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=29397>Read</a> | <a href="http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1009007/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bass</category><category>bassfishing</category><category>dreamcast</category><category>fishing</category><category>lake</category><category>lure</category><category>port</category><category>sega</category><category>whopper</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-09T14:56:00+00:00</dc:date></item></channel></rss>