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LittleBigPlanet devs were making something 'more Portally than Portal'


Here's one to slide right between Thrill Kill and Earthosaur: The Terraforming Bike in the "Games We're Sad We'll Never See" file. LittleBigPlanet devs Media Molecule told Kikizo that, before they started work on their user-generated platformer with Sony, they had been crafting a game "more Portally than Portal ... Portal, but with scale factor."

As intriguing as the game sounds, we're more upset we'll never see if Media Molecule could have come up with other incrementally better things. Could they have made an AI more GLaDOSy than GLaDOS or a company more Aperture Sciencier than Aperture Science? We, of course, don't ask if there could be a songwriter more Jonathan Coultony than Jonathan Coulton, as that's a position handily filled by Jonathan CoulT-2000, an android currently in cold storage somewhere in New Mexico.

Duh.

X08: Hands-on Portal: Still Alive (XBLA)


A buzzing noise fills the room as you are shaken awake. Bright lights bounce off the windowed walls of your 4 foot by 5 foot holding cell, making them twice as bright. As you rise from your bed and adjust your eyes a timer clicks from beyond your transparent walls and immediately you can't help but to fear you've seen this all before.

Portal: Still Alive is the upcoming Xbox Live Arcade title based on the critically acclaimed original found in The Orange Box from Valve. Those who were unfortunate enough to never play the original Portal are in luck as Portal: Still Alive is essentially the exact same experience but with a few added bonuses.

Continue reading X08: Hands-on Portal: Still Alive (XBLA)

See the Mirror's Edge demo re-created in Portal

Forgoing parkour in favor of teleportation, an inspired modder by the nom de éditeur of EvilWeevil has created a 1:1 replica of the Mirror's Edge demo level from E3 (or, if you'd rather, the initial gameplay footage of DICE's first-person platformer) using Valve's smash action-puzzler, Portal. As you can see in the video, there's no fancy climbing, leaping, balancing, or zipline action – this mod is all about using the portal gun to reach the (all-too-sudden) end of the level. Now to get a hold of the actual mod ... our time with Mirror's Edge at E3 was criminally brief, and we're always looking for an excuse to revisit Portal.

Valve committed to XBLA, re-releases possible


With excitement still brewing for the upcoming GlaDOS-free follow up to Portal, developer Valve has come forward, throwing its considerable weight behind Xbox Live Arcade while adding that the company is 'considering' bringing other titles from its catalog to the service as well. Says Valve's Doug Lombardi, "We'll certainly consider it. If you look at what we've done on Steam, we try to make all our games available and we're always reviewing the prices to keep them current. We'd love to do that, but Portal: Still Alive is our first step at doing that beyond the PC."

While Lombardi adds that the studio currently has no "immediate plans" to test the waters of either the Wii or PlayStation 3, this remains great news for owners of Microsoft's console, possibly giving those who missed Valve's boat the first time around a second chance to climb on board.

Today in Joystiq: July 28, 2008

This man tried to stab us. Check out the highlights for today:

Joystiquery
The Joystiq Free Game Club: Psychonauts
PlayStation 3 Greatest Hits Buyer's Guide

News
Frat Party Games - Pong Toss 'controversifies' WiiWare
Cryptic Studios unveils Star Trek Online, launches website
Virtual Console gets bad in Chase HQ, Art of Fighting 2
Ubisoft director: Red Steel 2 to support Wii MotionPlus
New games this week: Soul Calibur IV edition
Bizarre Creations definitely has PSN in plans
XBLAugust: Castle Crashers, BC Rearmed, Braid, and Galaga
Brace yourself: Mark Wahlberg hasn't played Max Payne
Warhammer Online release date changed to more vague 'Sept 08'
ESA's mediocre game pack raises $2.6 million for charity
See symbiote Wolverine in Spider-Man: Web of Shadows
Carmack planning iPhone 'graphical tour de force'
Prince of Persia creator remaking his first game, Karateka
Rep: Ironside not out of Splinter Cell: Conviction
Brace yourself: Mark Wahlberg hasn't played Max Payne
See tons of MK vs. DC Universe gameplay
Age of Conan developer's stock drops by half
Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more
Rumor: Cross-platform multiplayer free on Xbox 360 (Update: limited-time only)
ESA's mediocre game pack raises $2.6 million for charity

Rumors & Speculation
Rumor: ESRB rates Grand Theft Auto IV for PC
Analysts: EA revenues up in Q2, $100 million in losses expected
Rumor: New Xbox 360 dashboard leaked
Rumor: Target selling 60GB Xbox 360 'Pro' early

Culture & Community
You could win gold in the Velvet Assassin ARG
Read the Mirror's Edge comic teaser issue
IGN announces E3 award winners
Rooster Teeth creates Achievement/Trophy database site
Subcribe to Comcast, get a Wii for fwii

Portal: Still Alive additional levels based off Portal: The Flash Version, won't include GlaDOS


There's been an understandable amount of excitement regarding the pseudo-sequel to 2007's "Game of the Year", Portal, following the E3 '08 unveiling of Portal: Still Alive. However, little was announced about the title by its digital anti-heroine at the Microsoft Press Conference -- luckily, Valve's Doug Lombardi spilled the beans about the game's new features, and its relationship to the first groundbreaking title, in a few interviews during last week's shenanigans.

In one such interview with GameSetWatch, Lombardi explained that Still Alive is a standalone version of the original Portal. The additional maps and challenges that were revealed on Gamerscore Blog will be pulled from the Portal: The Flash Game map pack, a 3D rendition of the award-winning web game based on the original pastry-rich puzzler. This map pack, lovingly crafted by We Create Stuff (the minds behind the Flash game), is available (and free) to download for PC portal-hoppers now.

Unfortunately, neither GlaDOS, nor any other "story elements", will be included in the extra content. As excited as we are for this expansion, the prospect of zipping around an abandoned research facility without the accompaniment of an unsettling, sing-song voice just doesn't seem right.

Portal: Still Alive heading to Xbox Live Arcade


Portal is officially getting a sequel. Gamerscore Blog reveals that Portal: Still Alive will continue the single player story found in the original Orange Box collection, and will add new challenges. The title will be available through Xbox Live Arcade ... although no word on either a PC or PS3 version at this time. Considering the massive popularity of the original, this is a huge win for XBLA. Potential details of the sequel may have been leaked here.

Update: Yup, confirmed. Microsoft has announced that Portal: Still Alive will come to XBLA this fall -- the release will feature new levels and achievements in addition to the original content. No lie, cake or otherwise.

Portal: Still Alive, Lips, Uno Rush, Galaga Legions to be announced at Microsoft Press Conference


Gamerscore Blog has leaked Microsoft's announcements in their video RSS feed -- below is a list of games we'll see at the press conference today:
So looks like a sequel/sidequel to Portal is in the works for Xbox 360, as is another Uno game, and a Galaga sequel. More news to come, including what we can get out of the video that accompanies the leaked post.

Thanks, William D.!

The Best Of Big Download: June 8-14, 2008


Did you have a good week? We had a terrific one at Big Download but with the release of Spore Creature Creator next week it promises to be an even busier time for our site. In the meantime here are the highlights from the past week

Exclusive Features

Continue reading The Best Of Big Download: June 8-14, 2008

Voice actor job posting hints at potential Portal 2 details

A Kotaku tipster seems to have stumbled upon a casting call for "a character for a new game in the Portal series from Valve Software" on subscribers-only actors resource Breakdown Express. The posting is loaded with character details for the game's "principal antagonist," including his history, demeanor and general outlook on life. The posting even details how the character's psychology changes as the story progresses, hinting at some intriguing story possibilities for the sequel to our top game of 2007.

If you don't mind having such important details spoiled at least seven months before the game is released, follow the read link and, er, read all about it. Or, if you're a voice actor who can handle "dark comedy ... with occasional dramatic moments" starting next month, why not try out for a piece of video game immortality?

Today in Joystiq: June 4, 2008

We have a confession to make: we still love Portal- (and specifically, Weighted Companion Cube-related) memorabilia. (Via That Girl's Site; thanks, Simca) Check out the highlights for today:

Joystiquery
Joystiq Poll: Best of the XBLA chopping block
Law of the Game on Joystiq: Much Ado About Game Night
New games this month: June 2008
Family Album: THQ
Wii Fanboy Weekly: May 28 - June 4

News
Call of Duty 4 sells 10 million units
Fallout 3 Collector's Edition gets visualized
PS3 BioShock getting 'as-yet-unannounced' bits
Sony announces dynamic in-game ad deal
Sony stops production on Eight Days and The Getaway
Jason Hall: From Monolith to WBIE to 'The Jace Hall Show'
Resident Evil 5 wasn't altered after racial kerfuffle
Tenchu 4 sneaking up on Wii
Civilization Revolution demo tomorrow for Xbox 360 and PS3
Time Warner Inc. invests in LOTRO developer Turbine
MGS4 receives 'perfect' score from Famitsu
Sonic Chronicles issues first trailer
Guitar Hero: Aerosmith won't support GH3 DLC
Video Games Live announces 50 shows for world tour
Tecmo: Team Ninja still 'intact' after Itagaki's departure
Console power consumption charted by Aussie site
Novastrike shoots up alien scum on PSN tomorrow
First look at Batman in Mortal Kombat vs. DC Universe
Safari's up: PS3 stunner Afrika detailed, dated for Japan
Call of Duty 4 reclaims Xbox Live top spot, double XP this weekend

Rumors & Speculation
Crytek teases 'Crysis Warhead'

Culture & Community
Metal Gear Retrospective: Part Four slithers back to the '60s
Amazon has Mass Effect and Gears of War for $35
Zero Punctuation not lovin' Oblivion
Konami announces MGS4 launch events for US

StillAliveDS: 2D Portal brewed for DS

Inspired by the Flash game inspired by Portal, StillAliveDS packs all the joy of in hole / out hole, squashes it into 2D, and serves it onto your DS (with supported hardware). So clear out those pirated Pokemons and make room! This is the sort of delicious, home-baked, icing covered code that inspired you to cop a flash cart all the way from China in the first place ... right? (If you're asking, "What's a flash cart?" then you best start here.) Otherwise, get downloading -- it's free!

[Via DS Fanboy]

Gallery: StillAliveDS

Portal gets new Flash-inspired maps


So we're sure you all remember our love for Portal: The Flash Version in which We Create Stuff took all the fun of Portal and bludgeoned it with a digital hammer until it could fit into two dimensions. Now, like in some sort of Tom and Jerry cartoon, We Create Stuff's Hen Mazolski has inserted a bike pump into the flattened game's mouth and re-inflated it to 3D, with all of the Flash versions' levels intact.

This is no mere rehash of the Flash game, though that, in and of itself, would have been impressive. At around 3 1/2 hours, this is a complete experience, with GLaDOS' urgings and taunting remixed to provide an alternate take on the Enrichment Center experience. If you're a fan of Portal, you really shouldn't miss it.

Portal rejected from XBLA


Considering Valve released Portal as a separate title on its Steam digital distribution service, gamers might have been confused as to why the developer didn't pursue a similar avenue with the game on Xbox 360, via the Xbox Live Arcade service. As it turns out, it did, but the title was rejected due to size limitations and other unnamed reasons.

GamesIndustry.biz reports that during Portal's development, Valve did approach Microsoft to make the title available through XBLA, but several factors made the title an undesirable candidate for the service. Still, marketing director Doug Lombardi does state that the company is always happy to renegotiate. Maybe we'll see Portal on XBLA one day, after all.

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