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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The importance of playtesting: What Portal 2 could have been]]></title><link>http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/</guid><comments>http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/infovactubes.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>When Erik Wolpaw and Chet Faliszek first sat down to write <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a>, they went mad. It certainly appears that way now, when the final version of <em>Portal 2</em> that shipped in 2011 was such a resounding success, especially for a highly anticipated sequel. The first iteration Wolpaw and Faliszek envisioned got rid of three important mechanics in the Portal universe: Chell, GLaDOS and, as <a href="http://www.joystiq.com/2010/09/10/valve-there-was-a-portal-2-without-portals/">we knew</a> and are still reeling over, portals. In a talk at GDC, Wolpaw and Faliszek explained why they thought that was a good idea, and how they learned it was pretty much the dumbest thing ever.<br /><br />The original <em>Portal 2</em> had three new things in place of the classic ideas: F-stop (the new portal mechanic), Cave Johnson (antagonist replacement) and Betty (GLaDOS substitute). Betty was a knee-high personality sphere on wheels, a piece of concept art showed, and she spoke in quick legalese, "like those ads for medicine where they show puppies while they talk about the rectal bleeding you're going to have," Wolpaw said.<p><a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/" rel="bookmark">Continue reading <em>The importance of playtesting: What Portal 2 could have been</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/">The importance of playtesting: What Portal 2 could have been</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/the-importance-of-playtesting-what-portal-2-could-have-been/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chell</category><category>chet-faliszek</category><category>Erik-Wolpaw</category><category>gdc-2012</category><category>GLAdOS</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>portals</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 08 Mar 2012 20:45:00 EST</pubDate></item><item><title><![CDATA[Minecraft to get portals between servers, eventually]]></title><link>http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/</guid><comments>http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/"><img width="530" vspace="0" hspace="0" height="300" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/minecraftportal.jpg" /></a></div>
<em>Minecraft</em> maestro Markus Persson recently updated <a href="http://notch.tumblr.com/post/1351006839/calm-before-the-storm">his blog</a> with a progress report on his new studio, Mojang Specifications, and news about the upcoming Halloween update for the game. He notes that Mojang has found a building and now includes six employees: three programmers, a pixel artist, a CEO and a business developer.<br />
<br />
As for the Halloween update, Persson says it will include six new block types, five of which have "unique abilities." There will also be a new monster, "a new dimension" and portals. Persson explained later in <a href="http://twitter.com/notch/statuses/27923285752">a tweet</a> that these portals will eventually be able to link between different <em>Minecraft</em> servers, though this functionality won't be implemented anytime soon.<br />
<br />
So, can monsters use portals? If so, we totally <em>would not</em> build a transdimensional monster funnel leading directly inside of another player's meticulously crafted fortress. So, feel free to invite us to a game and leave us alone in the back room for a few minutes ... okay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/">Minecraft to get portals between servers, eventually</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19682208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/minecraft-to-get-portals-between-servers-eventually/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Markus-Persson</category><category>Minecraft</category><category>Mojang-Specifications</category><category>pc</category><category>portals</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Oct 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[The best of WoW.com: June 9-16, 2009]]></title><link>http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/</guid><comments>http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><img alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/06/griftah_mage_rlt.jpg" /><br /></div>
Joystiq's sister site <a href="http://wow.com">WoW.com</a> covers the most popular MMO ever, <em>World of Warcraft</em>, every day of every week.  Want to know what's new in Azeroth? Here's our biggest stories from the last seven days.<br />
<h2>News</h2>
<ul>
    <li><a href="http://www.wow.com/2009/06/10/upcoming-mount-changes/">Upcoming mount changes</a><br />Required levels for mounts are being lowered, as are the costs for each.</li>
    <li><a href="http://www.wow.com/2009/06/12/isle-of-conquest-details-released/">Isle of Conquest details released</a><br />Hot new deets on the game's upcoming battleground instance.</li>
    <li><a href="http://www.wow.com/2009/06/09/mountain-dew-battle-bots-now-live/">Mountain Dew Battle-bots now live</a><br />Mountain Dew released their promotional in-game items -- come and get 'em while they're... bot?</li>
    <li><a href="http://www.wow.com/2009/06/11/new-zeppelins-and-portals-coming-in-patch-3-2/">New zeppelin and portals coming in Patch 3.2</a><br />In addition to the mount updates, Blizzard is adding a new zep to ride and a portal straight to Outland. How convenient!</li>
    <li><a href="http://www.wow.com/2009/06/11/yogg-saron-and-flame-leviathan-nerfed-tonight/">Yogg Saron and Flame Leviathan nerfed tonight</a><br />Two Ulduar bosses get hit with the nerf bat.</li>
</ul>
<h2>Features</h2>
<ul>
    <li><a href="http://www.wow.com/2009/06/10/guildwatch-hes-really-really-sorry/">Guildwatch: He's really, really sorry</a><br />Drama, downed, and recruiting news from around the realms.</li>
    <li><a href="http://www.wow.com/2009/06/10/ten-things-wow-players-should-know-from-e3/">Ten things <em>WoW</em> players should know from E3</a><br />Activision is bigger than ever, the MMO genre is widening, and wow, <em>Star Wars: The Old Republic</em> looks good.</li>
    <li><a href="http://www.wow.com/2009/06/12/addon-spotlight-essential-addons-for-raid-leaders/">Addon Spotlight: Essential addons for raid leaders</a><br />Our weekly column for UI addons examines some recommended installs for those leading raids.</li>
    <li><a href="http://www.wow.com/2009/06/12/popular-scams-and-how-to-avoid-them/">Popular scams and how to avoid them</a><br />There are scams aplenty in Azeroth, so here's some tips on how to dodge them.</li>
    <li><a href="http://www.wow.com/2009/06/14/wow-casually-tips-for-leveling-on-a-pvp-realm/">WoW, Casually: Tips for leveling on a PvP realm</a><br />Play on a player vs. player realm but don't want to die that often? Here's how to stay alive.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/">The best of WoW.com: June 9-16, 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wow.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19068838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/the-best-of-wow-com-june-9-16-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-bots</category><category>blizzard</category><category>changes</category><category>e3</category><category>flame-leviathan</category><category>joystiq</category><category>mmo</category><category>mountain-dew</category><category>mounts</category><category>patch-3.2</category><category>portals</category><category>scams</category><category>sister-site</category><category>tips</category><category>wow-casually</category><category>wow-com</category><category>wow-players</category><category>yogg-saron</category><category>zeppelin</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 17 Jun 2009 00:10:00 EST</pubDate></item><item><title><![CDATA[Portal only open four hours]]></title><link>http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/</guid><comments>http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=74127"><em><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/portals.jpg"  alt="" /></em></a><br />Kim Swift, Valve's level designer stated that <em>Portal</em> <a href="http://www.eurogamer.net/article.php?article_id=74127">clocks in</a> at around four hours to complete. As a standalone retail game, that would be quite disturbing, but given that it's accompanied by four other titles in the <em>Half Life 2: Orange</em>, we're a little more forgiving. Still, the game promises to be a bit of a mind-<a href="http://en.wikipedia.org/wiki/Frack">frack</a>, though Swift promises that the difficulty curve isn't going to be overwhelming as the game teaches you to "think in portals". So, are you going to put into the better part of an afternoon into this when you pick up <em>Orange</em> later this year, or are you going to stick with <em>Half Life 2</em> and its episodes with a side of <em>Team Fortress 2</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/">Portal only open four hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74127>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>H L 2</category><category>Half Life 2</category><category>Half Life 2 Episode 1</category><category>Half Life 2 Episode 2</category><category>Half Life 2 Orange</category><category>Half Life 2 Orange Box</category><category>HalfLife2</category><category>HalfLife2Episode1</category><category>HalfLife2Episode2</category><category>HalfLife2Orange</category><category>HalfLife2OrangeBox</category><category>HL2</category><category>Portals</category><category>Team Fortress 2</category><category>TeamFortress2</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 14 Mar 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[First trailer of Valve's Portal released]]></title><link>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</guid><comments>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamevideos.com/video/id/4650"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/portal_pic1.jpg" alt="" /></a>One of the announced games to be featured alongside the upcoming PC and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a> of <em>Half-Life 2: Episode Two</em> is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called <em>Portal</em> and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's <em>Prey</em> took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. <br /><br />The <a href="http://www.gamevideos.com/video/id/4650">trailer</a> (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, <em>hilarity ensues</em>.<br /><br />[Thanks Easy_G!]<p><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark">Continue reading <em>First trailer of Valve's Portal released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/">First trailer of Valve's Portal released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/4650>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>PC</category><category>Portal</category><category>portals</category><category>Prey</category><category>PS3</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 18 Jul 2006 17:45:00 EST</pubDate></item></channel></rss>