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Posts tagged porting

Modder adds Oculus Rift support to Crysis and CryEngine 3

Modder Nathan Andrews, last seen working on an Oculus Rift mod for Half-Life 2, has set his sights on making the head-tracking 3D rig compatible with another popular shooter: Crysis. Andrews has released a video showing off Crytek's initial suit-powered shooter being controlled with the head-track...

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God of War Collection porting 'lasted 15 weeks'

"At E3, we got a lot of positive buzz for God of War III. We read the blog posts, forums and editorials, and it was clear that fans really wanted to see God of War 1 & 2 on PlayStation 3," Santa Monica Studios director John Hight recently told Game Hunters. We're not entirely sure why this wou...

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Former Harmonix developer tackles PS3 'misconceptions'

And "spin," as the blog entry either suggests or commands at the outset. Jason Booth, a Harmonix alum who lists Guitar Hero, Guitar Hero II and Rock Band as projects he's worked on, has posted a lengthy and vaguely technical discussion about the difficulties developers may face when making games ...

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SCEA aware of porting difficulties, requiring "re-engineering"

We have a love-hate relationship with these kind of articles, lest they deter into all-too-familiar fanboy territory (wink wink). Regardless, they still are fascinating reads on technology and where our beloved full-time job hobby is headed. Gamepro recently questioned a developer tasked with high-p...

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