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Posts tagged ports

Report: More Dragon Quest mobile ports on the way

Square Enix's mobile ports of Dragon Quest 4 and Dragon Quest 8 must not have strained the publisher's budget too terribly, as Game Informer reports the RPG nostalgia train will keep running on mobile devices. According to the report, a mobile port of the first DQ is due within the next few weeks,...

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Next-gen Tomb Raider framerate differs, Microsoft defends Xbox One

Tomb Raider: Definitive Edition has gone digging in the not-so-ancient ruins of next-gen gaming consoles and come back with a shiny debate over framerate differences. While the PlayStation 4 version of the game has been confirmed to run at 60 frames per second, the Xbox One version's framerate is,...

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Notch: 'No current plans' for Minecraft on Wii U

Minecraft developer Mojang has been building bridges to all kinds of platforms for ports of its build-what-you-want hit, but we think we've all been wondering the same thing - when will we be able to construct pixel art of classic gaming sprites using the Wii U GamePad? Judging by Minecraft...

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Ubisoft 'not ruling out' Rayman Legends for 3DS

Just because Rayman Legends has already launched on most modern platforms doesn't mean you should rule out its eventual jump to the 3DS, Ubisoft executive Alain Corre told CVG last week. "When you look at Rayman Legends you see it's a very big game with a lot of levels," Corre said. "It takes...

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Glu Mobile closes Brazil office; Washington and California studios hit with layoffs

Glu Mobile, the developers behind mobile versions of Guitar Hero and Call of Duty: Black Ops, has announced that it is closing its San Paulo, Brazil office and laying off employees in Kirkland, Washington, and San Francisco, California. A statement from the company says that it needs to hold its...

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Sony: Vita won't repeat PSP's port-heavy lineup

The Vita's sales pitch – "console-like" games in a mobile device – mirrors that of the PSP when it first launched, admits John Koller, Sony Marketing VP for handhelds and consoles. The Vita, however, has learned from the PSP's failures. "The issue that happened with PSP is we got...

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Current gen consoles 'can't cope' with traditional Total War

Creative Assembly's Mike Simpson says the popular Total War series of strategy games wouldn't work on the current console generation, just in terms of hardware requirements. "They don't have enough memory, by a large factor," Simpson tells Eurogamer. The audience for console games tends to be a...

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THQ CEO: Move & Natal games shouldn't be ports

During an earnings conference call today, THQ CEO Brian Farrell told investors and press not to expect the publisher to release ports of its existing games for Project Natal or PlayStation Move. "What you will not see is porting of games to Natal, or I don't think you should see that," he said. "I...

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iPhone plays Doom, but what about Doom 3?

id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays...

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Rumor: Capcom adapting next-gen MT Framework for Wii

We're marking this as a rumor due to the third-hand nature of it: Andriasang summarized an article on Inside-Games about a Nikkei Industrial article (phew), which states that Capcom is working on bringing an engine designed for PS3 and Xbox 360 to Wii, to save time and money. This is likely the MT...

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