Posts tagged ports 
Glu Mobile closes Brazil office; Washington and California studios hit with layoffs
Glu Mobile, the developers behind mobile versions of Guitar Hero and Call of Duty: Black Ops, has announced that it is closing its San Paulo, Brazil office and laying off employees in Kirkland, Washington, and San Francisco, California. A statement from the company says that it needs to hold its ...
Sony: Vita won't repeat PSP's port-heavy lineup
The Vita's sales pitch – "console-like" games in a mobile device – mirrors that of the PSP when it first launched, admits John Koller, Sony Marketing VP for handhelds and consoles. The Vita, however, has learned from the PSP's failures. "The issue that happened with PSP is we got ...
Current gen consoles 'can't cope' with traditional Total War
Creative Assembly's Mike Simpson says the popular Total War series of strategy games wouldn't work on the current console generation, just in terms of hardware requirements. "They don't have enough memory, by a large factor," Simpson tells Eurogamer. The audience for console games tends to be a ...
THQ CEO: Move & Natal games shouldn't be ports
During an earnings conference call today, THQ CEO Brian Farrell told investors and press not to expect the publisher to release ports of its existing games for Project Natal or PlayStation Move. "What you will not see is porting of games to Natal, or I don't think you should see that," he said. "I ...
iPhone plays Doom, but what about Doom 3?
id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays ...
Rumor: Capcom adapting next-gen MT Framework for Wii
We're marking this as a rumor due to the third-hand nature of it: Andriasang summarized an article on Inside-Games about a Nikkei Industrial article (phew), which states that Capcom is working on bringing an engine designed for PS3 and Xbox 360 to Wii, to save time and money. This is likely the MT ...
Piracy discourages future PixelJunk PSP port plans
Q-Games president Dylan Cuthbert has suggested that rampant piracy of his studio's optimized PSP port, PixelJunk Monsters Deluxe (PJMD), has deterred its plans for further PSP development. "I don't think we'll port anything else to the PSP, we have to see how PJMD does as there's a *lot* of ...
Konami pitches Power Pro franchise to iPhone
Click image to dust off more screens Konami's long-running Power Pro series (known as Jikkyō Powerful Pro Yakyū in Japan) has hit the iPhone. Known for its implementation of light RPG elements and memorable character style, it's one of Japan's longest-running gaming series, and for $3.99, you ...
Radical job listings might hint at Wii Prototype port
We're doing our best not to let our imaginations run away with this, so here are the facts: As superannuation recently noticed, Radical Entertainment is looking for a Wii designer with an "affinity for 3rd Person 'Open-World' Camera Design/Functionality" and a Wii programmer to "take game features ...
Dark Sector PC port coming to US
OK, we're going to drop something on you right now, and it may be a little hard for some of you stuffed-shirt critic types to hear: Dark Sector was rad. Not great, not perfect, rad. You were a half cyborg and you ran around throwing an electric murder plate at bad guys. If every video game, movie ...
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Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond
Posted on May 24th 2013 1:15PM
