Follow us on:

Posts tagged post-mortem

Spaceteam might not have been made had money been a priority

Spaceteam creator Henry Smith revealed in a recent retrospective piece that he believes his iOS and Android game, which has teams of players coordinating tasks on a spaceship a la Star Trek, would not have been made had making money off the game taken top priority. Smith discussed his game's...

Continue Reading

Ethan: Meteor Hunter post-mortem laments poor sales, Greenlight woes

Ethan: Meteor Hunter is a punishing 2D platformer made by the "bastards" at Seaven Studio, and has been available for just more than a month on PC and the PlayStation Network. During this time, the game sold just 127 units on PC. A post-mortem on the Seaven Studio website cites issues with Steam...

Continue Reading

Red Faction: Guerrilla dev post-mortem: to embrace true open-world freedom 'you need to stop caring'

In a lengthy post-mortem on Gamasutra, design director James Hague breaks down how his team at Volition developed Red Faction: Guerrilla's many, many missions while working with an enormous, open world where pretty much everything can be destroyed. Beyond the seemingly minor decisions (order of...

Continue Reading

GDC: 'Among Friends: An Uncharted 2 Post-mortem'

There is one drawback to seeing Uncharted 2's co-lead designer, Richard Lemarchand, unfurl the development process behind the most successful and most ambitious game in the studio's history. A post-mortem panel, held on Thursday afternoon at the Game Developers Conference in San Francisco, delved...

Continue Reading

Behind the turntables of DJ Hero

There's a temptation to lump DJ Hero in with Guitar Hero, but as the name would suggest, that's only half right. Develop recently spoke with Dan Neil at FreeStyleGames and he detailed some of the unique challenges and considerations that creating a song for the game involved. Sure, the team...

Continue Reading

Darkest of Days postmortem has some bright spots

It's very easy to roundly dismiss a game that most people don't think is very good -- heck, we do it all the time. But we think before you make with the lambasting, you should have to read a postmortem article, like this one on Gamasutra from 8monkey, the developer of Darkest of Days. Where many...

Continue Reading

Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock

In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about...

Continue Reading

Persona 4 team performs a postmortem

You would assume, perhaps wisely, that a Persona 4 postmortem would refer to performing an autopsy on a poor soul who died of old age while trying to finish the epically long RPG. But all we've got for you today is the game's creators discussing the highs and lows of development with Gamasutra. ...

Continue Reading

Industry happy with E3 2009's rebirth

Initial reaction to the rebirth of E3 has been quite positive. GI.biz spoke with representatives of several major publishers and they all seemed to have supportive things to say about the event. Take-Two CEO Ben Feder even said the company "couldn't be happier" thanks to the show's "unbelievable"...

Continue Reading


Featured Stories

Image

Sniper Elite 3 review: War and pieces

Posted on Jul 11th 2014 8:30PM

Image

MouseCraft review: Pretty Gouda

Posted on Jul 11th 2014 7:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW