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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Review: Dissidia: Final Fantasy (PSP)]]></title><link>http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/</guid><comments>http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/dissidiareviewheader580px.jpg" /><br /></div>
<a href="http://www.joystiq.com/tag/dissidia"><em>Dissidia: Final Fantasy</em></a> is just okay. While the time I spent with the game's combat was certainly fun, if repetitive at times, a truly awful story and seemingly arbitrary customization options weigh down an otherwise decent fighting game. After 10 hours and a handful of characters, I was left wondering exactly who the game was intended for -- the <span style="font-style: italic;">FF</span> fan in me loathed the story and the fighting game fan in me wanted deeper, more varied combat. <br /><p><a href="http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/" rel="bookmark">Continue reading <em>Review: Dissidia: Final Fantasy (PSP)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/">Review: Dissidia: Final Fantasy (PSP)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Aug 2009 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19135184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/review-dissidia-final-fantasy-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bleach</category><category>dissidia</category><category>dissidia-final-fantasy</category><category>final-fantasy</category><category>powerstone</category><category>square-enix</category><category>tekken-dark-resurrection</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 26 Aug 2009 16:20:00 EST</pubDate></item><item><title><![CDATA[Power Stone XBLA dreams deferred]]></title><link>http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/</guid><comments>http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://thexboxdomain.net/2007/09/13/power-stone-for-xbla-is-still-just-a-dream/"><img width="225" vspace="4" hspace="4" height="209" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/powerstone.jpg" /></a>Way back in September of 2006, we ran a brief series called "<a href="http://www.joystiq.com/tag/ThatShouldBeOnXbla/">That Should Be on XBLA</a>." In that series, we suggested old games that would make a great addition to <a href="http://www.joystiq.com/tag/xbla/">Xbox Live Arcade</a>. One such game was Capcom's neglected Dreamcast fighter, <a href="http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/"><em>Power Stone</em></a>. Earlier this week, Microsoft announced not one, but two Dreamcast games that would be making their way to XBLA, namely <a href="http://www.joystiq.com/2007/09/12/rez-and-ikaruga-confirmed-for-xbla/"><em>Rez</em> and <em>Ikaruga</em></a>. This got the folks over at The Xbox Domain thinking. If they can stick those Dreamcast classics on Xbox 360, why not <em>Power Stone</em> (or even better, <em>Power Stone 2</em>)? Just to satisfy their curiosity, The Xbox Domain <a href="http://thexboxdomain.net/2007/09/13/power-stone-for-xbla-is-still-just-a-dream/">contacted</a> Capcom about the idea, and received this disheartening response:<br /><br />"We have not made any announcements about a <em>Power Stone</em> game, but thanks for your interest."<br /><br />While the comment was followed by a smiley face, we aren't smiling. Still, it's not an outright "no," and that gives fans something to hope for, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/">Power Stone XBLA dreams deferred</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thexboxdomain.net/2007/09/13/power-stone-for-xbla-is-still-just-a-dream/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/power-stone-xbla-dreams-deferred/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>power-stone</category><category>powerstone</category><category>xbla</category><category>xbox-live-arcade</category><category>xboxlivearcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Sep 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Hail to the Chimp wants to prove politics are fun]]></title><link>http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/</guid><comments>http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object width="425" height="362" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="http://www.gametrailers.com/remote_wrap.php?mid=20879" name="movie" />
<param value="high" name="quality" /> <embed width="425" height="362" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=20879"></embed> </object></center> <br />Wideload Games has released the first trailer and bits of <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14438">information</a> for their new PS3/360 party game, <em>Hail to the Chimp</em>. Dubbed an "over-the-top party game" with "biting political satire," the title appears to be a cross between brawlers like <em>Powerstone </em>and the political comics like Doonesbury. Sporting a cartoony look with subtle cel-shading, the game looks bright and colorful but fairly unremarkable. You have a mixture of political/racial stereotypes done up in animal form smacking each other around, with 'hilarious' and 'topical' newspaper headlines tossed in. Gameplay looks extremely generic and uninspired, but it's hard to tell from the short trailer. <br /><br />What do you guys think? Does this game have any promise? Do our brawlers really need second-tier political comedy to make them more entertaining?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/">Hail to the Chimp wants to prove politics are fun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14438>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/hail-to-the-chimp-wants-to-prove-politics-are-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hail to the chimp</category><category>HailToTheChimp</category><category>powerstone</category><category>wideload</category><category>wideload games</category><category>WideloadGames</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Mon, 25 Jun 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[UK gamers about to get Conned]]></title><link>http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/</guid><comments>http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?p=356881#post356881"><img  hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/thecon1.5.jpg" align="top" vspace="4" border="1" alt="" /></a></p>
<p><em>The Con</em> didn't exactly generate a lot of buzz when it originally came out for the PSP in the US. It was critically panned (getting a 64 average on <a href="http://www.metacritic.com/games/platforms/psp/con?q=the%20con">metacritic</a>) and didn't develop much of a following even from early PSP adopters. Despite all this, <em>The Con</em> is finally coming to the UK from SouthPeak Games with enhancements. It's reported to have faster load times and an adjusted difficulty level. With <em>Tekken: Dark Resurrection</em> and several other fighting options like <em>Power Stone</em> out for the system, I'm not sure <em>The Con</em> still has a market, but if you are interested in getting conned, you can pick up <em>The Con</em> in March on UK shores.</p>
<p>[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?p=356881#post356881">DCEmu</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/">UK gamers about to get Conned</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Feb 2007 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?p=356881#post356881>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/uk-gamers-about-to-get-conned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>power stone</category><category>PowerStone</category><category>southpeak games</category><category>SouthpeakGames</category><category>tekken</category><category>the con</category><category>TheCon</category><category>uk</category><category>united kingdom</category><category>UnitedKingdom</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Thu, 15 Feb 2007 21:45:00 EST</pubDate></item><item><title><![CDATA[Relive Crazy Taxi with PSP rehash]]></title><link>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</guid><comments>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crazytaxileap.jpg" alt="crazy, dude!" />Forget PSone, Sony should have worked out a deal with Sega to emulate Dreamcast on PSP. Instead, we're starting to see some attempts by publishers to revisit some of their Dreamcast titles using the UMD format. First, Capcom did <a href="http://www.metacritic.com/games/platforms/psp/powerstonecollection" target="_blank"><em>Power Stone Collection</em></a>, and now, Sega has announced <em>Crazy Taxi: Fare Wars</em>, built from <em>Crazy Taxi 1 </em>&amp;<em> 2</em>.<br /><br />While <span style="font-style: italic;">Fare Wares</span> offers a new *Ad Hoc* multiplayer mode, we'd gladly trade the additional content for straight-up ports; if it meant we'd be downloading the games and playing them via emulation. Is this just wishful thinking?<br /><br />[Via press release]<p><a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/" rel="bookmark">Continue reading <em>Relive Crazy Taxi with PSP rehash</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/">Relive Crazy Taxi with PSP rehash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 04:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Crazy Taxi</category><category>CrazyTaxi</category><category>Dreamcast</category><category>Emulation</category><category>Fare Wars</category><category>FareWars</category><category>Port</category><category>Power Stone</category><category>PowerStone</category><category>PSP</category><category>Remake</category><category>Sega</category><category>UMD</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 12 Jan 2007 04:24:00 EST</pubDate></item><item><title><![CDATA[Japanese release day highlights: 11.30.06]]></title><link>http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/</guid><comments>http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/powerstone.jpg" /><br />Compared with most parts of the world, Japan is in the future by a distance of some hours. Compared with European and American game release schedules, Japan's is sometimes years ahead (this is known as the "<em>Final Fantasy V</em> Phenomenon"). Very occasionally, however, Japan is outdated. Today is one of those days, as Japanese gamers at last get Capcom's <em>Power Stone Collection</em> for their PSPs -- even though Johnny Foreigner has been enjoying it for a whole month already.<br /><br />Other notable new releases of the day, those worthy of our &yen;ennage, are bullet-pointed:<br />
<ul>
    <li><em>Tales of Destiny </em>(remake heaven; PS2)</li>
    <li><em>Final Fantasy VI Advance </em>(remake heaven; GBA)</li>
    <li><em>Power Stone Collection</em> (remake heaven, once more for emphasis; PSP)</li>
    <li><em>Super Robot Taisen XO</em> (not a remake, more of a rehash; Xbox 360)</li>
</ul>
<a href="http://www.joystiq.com/tag/japanesereleaseday">Japanese release day highlights</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/">Japanese release day highlights: 11.30.06</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Nov 2006 08:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/japanese-release-day-highlights-11-30-06/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Japan</category><category>Japanese release day</category><category>JapaneseReleaseDay</category><category>Power Stone</category><category>PowerStone</category><category>PS2</category><category>PSP</category><category>release</category><category>remake</category><category>Xbox-360</category><dc:creator><![CDATA[Jonti Davies]]></dc:creator><pubDate>Thu, 30 Nov 2006 08:55:00 EST</pubDate></item><item><title><![CDATA[Metareview: Power Stone Collection]]></title><link>http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/</guid><comments>http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/power-stone/" rel="tag">Power Stone</a>, <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/pstonecol.jpg" />There were <a href="http://www.joystiq.com/tag/newreleases">way too many</a> PSP games released in the past few days, and it seems like the big media sites are struggling just to play through all of them to give us reviews. <em>Power Stone Collection</em>, a port of the original Dreamcast brawlers, is <a href="http://www.amazon.com/gp/product/B000FG65EO/104-9988656-1817554?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000FG65EO">now available</a> on the PSP. How did it fare to the critics? Let's see:<br />
<ul>
    <li><a href="http://psp.gamespy.com/playstation-portable/power-stone-collection/743347p1.html">GameSpy</a> (<strong>80/100</strong>) likes the frantic nature of the multiplayer matches: "With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much. If you missed it back when Sega was still making systems, now's your chance to give this well-remembered series a try."<br />.</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3154846">1UP</a> (<strong>70/100</strong>) notes that Dreamcast fans will love this, even though the game hasn't aged too well: "While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of <em>Power Stone 1 </em>and <em>2</em>; it needed <em>Power Stone 3</em>, brought up to spec with advancements in game design and all the things players have become accustomed to in other games."<br />.</li>
    <li><a href="http://gamesradar.com/us/psp/game/reviews/article.jsp?sectionId=1000&amp;articleId=200610319477934084&amp;releaseId=20060414165952435017">Games Radar</a> (<strong>60/100</strong>) thinks single-player is no fun: "The lack of online support severely hinders the chance you'll be seeing a lot of multiplayer action - and even if there were online support, there's nothing like sitting down in front of the TV with three friends and bashing each other's brains out. Sorry PSP, this one just isn't for you."</li>
</ul>
It is unfortunate to see such mixed reviews for the game. If you've played it on Dreamcast, you know what you're getting yourself into. Even without Infrastructure support, you may want to take this game out for a spin. Who knows? Maybe we'll get <a href="http://www.joystiq.com/2006/11/01/power-stone-collection-interview/"><em>other</em> Dreamcast games</a> this way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/">Metareview: Power Stone Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/metareview-power-stone-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dreamcast</category><category>metareview</category><category>power stone</category><category>power stone collection</category><category>PowerStone</category><category>PowerStoneCollection</category><category>sega</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Nov 2006 23:45:00 EST</pubDate></item><item><title><![CDATA[Power Stone Collection producer wants more Dreamcast ports]]></title><link>http://www.joystiq.com/2006/11/01/power-stone-collection-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/01/power-stone-collection-interview/</guid><comments>http://www.joystiq.com/2006/11/01/power-stone-collection-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/power-stone/" rel="tag">Power Stone</a></p><a href="http://psp.ign.com/articles/742/742042p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/tmpphpxqv2z7.jpg" /></a><br /><a href="http://psp.ign.com/articles/742/742042p1.html">IGN</a> got a chance to talk to Capcom about their <a href="http://www.amazon.com/gp/product/B000FG65EO/104-9988656-1817554?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000FG65EO">newly-released</a> <em>Power Stone Collection</em>. According to the game's producer, Kazuhiro Tsuchiya, the game is relatively unchanged because they wanted to preserve the game's quality. Yeah. They weren't trying to be "lazy" at all. Interestingly, the PSP is compared to the Dreamcast:<br /><br /><strong nd="3">IGN PSP: Because of the button layout, the PSP seems the perfect fit for Dreamcast ports. Does the internal architecture of the PSP make it easy or difficult to port DC games? And is there a chance we will see some more Capcom classic Dreamcast games come to Sony's handheld system?</strong><br /> <br /> <strong nd="4">Tsuchiya:</strong> The button layout on the PSP was definitely well suited for Power Stone and we are happy with the final results. In terms of hardware, it actually was not all that easy to transfer a Dreamcast game to the PSP. It took a lot of work to recreate the same experience because the systems are quite different. In the end though, we were able to pull it off and keep the same level of graphics and sound, so now we know it's possible. <em>Capcom does have a lot of great games on the Dreamcast, and if user demand is high enough, we would be happy to consider moving other games to the PSP.</em><br /><br />The <a href="http://www.joystiq.com/tag/dreamcast">Dreamcast</a> is one of my favorite systems ever. It would be awesome to see more games head from the Dreamcast to the PSP, especially considering how the Dreamcast never got to live <a href="http://www.joystiq.com/2006/10/09/lost-rarities-the-hard-to-find-gems-of-console-gaming/">the life of fame</a> it so deserved.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/01/power-stone-collection-interview/">Power Stone Collection producer wants more Dreamcast ports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Nov 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/742/742042p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/01/power-stone-collection-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/692048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/01/power-stone-collection-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>ign</category><category>kazuhiro tsuchiya</category><category>KazuhiroTsuchiya</category><category>power stone</category><category>power stone collection</category><category>PowerStone</category><category>PowerStoneCollection</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 01 Nov 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[That should be on XBLA: Solomon's Key]]></title><link>http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/</guid><comments>http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="225" vspace="4" hspace="4" height="317" border="1" align="right" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/solkeybox.jpg" />Last week it was action puzzler, <a href="http://www.joystiq.com/2006/09/11/that-should-be-on-xbla-lode-runner/"><em>Lode Runner</em></a>. This week it's Tecmo's <em><a href="http://en.wikipedia.org/wiki/Solomon%27s_Key">Solomon's Key</a> </em>(submitted by ctrl-alt-del). <em>Solomon's Key</em>, like many arcade puzzlers of its time, has a simple formula. It's easy to pick up and play -- you should be able to get through the first few levels easily -- but it get's <em>much</em> harder as you progress. Equal parts strategy and reflex, <em>Solomon's Key</em> is yet another example of a great game for Xbox Live Arcade (and the ladies love it). Read on to discover its block destroying devilry.<p><a href="http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/" rel="bookmark">Continue reading <em>That should be on XBLA: Solomon's Key</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/">That should be on XBLA: Solomon's Key</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/670834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/that-should-be-on-xbla-solomons-key/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>bubble bobble</category><category>BubbleBobble</category><category>live arcade</category><category>LiveArcade</category><category>lode runner</category><category>LodeRunner</category><category>power stone</category><category>PowerStone</category><category>solomon's key</category><category>Solomon'sKey</category><category>tecmo</category><category>that should be on xbla</category><category>ThatShouldBeOnXbla</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Sep 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[That should be on XBLA: Power Stone]]></title><link>http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/</guid><comments>http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="225" vspace="4" hspace="4" height="209" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/powerstone.jpg" />Last week we took a look at <a href="http://www.joystiq.com/2006/08/30/that-should-be-on-xbla-bubble-bobble/"><span style="font-style: italic;">Bubble Bobble</span></a> as a likely candidate for Xbox Live Arcade. This week: <a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Power_Stone">Power Stone</a>. One of the first games released for SEGA's ill fated Dreamcast, <span style="font-style: italic;">Power Stone</span> was a gorgeous and innovative fighter in it's day. Part <span style="font-style: italic;">Smash Brothers</span> and part Jackie Chan, <span style="font-style: italic;">Power Stone</span> allowed players to use anything and everything to win a fight. Of course, the eponymous power stones were a big help as well. Read on to see why this overlooked Capcom classic would make a great addition to Live Arcade.<p><a href="http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/" rel="bookmark">Continue reading <em>That should be on XBLA: Power Stone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/">That should be on XBLA: Power Stone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/663698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/that-should-be-on-xbla-power-stone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>power stone</category><category>power stone 2</category><category>PowerStone</category><category>PowerStone2</category><category>that should be on xbla</category><category>ThatShouldBeOnXbla</category><category>umd</category><category>xbla</category><category>xbox live arcade</category><category>XboxLiveArcade</category><category>xla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 05 Sep 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[10 franchises that need to return]]></title><link>http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/</guid><comments>http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.racketboy.com/retro/2006/04/classic-franchises-that-actually-need.html"><img vspace="4" hspace="4"border="1" align="right" alt="Battletoads" src="http://www.joystiq.com/media/2006/04/battletoads.jpg"/></a>Racketboy.com recently offered up this list of 'Classic Franchises That Actually NEED a Resurrection'... <em><br/></em>
<ul>
    <li><em>Darkstalkers</em></li>
    <li><em>Shining Force</em></li>
    <li><em>Battletoads</em></li>
   <li><em>Strider</em></li>
    <li><em>Killer Instinct</em></li>
    <li><em>Vectorman</em></li>
   <li><em>Starcraft</em></li>
    <li><em>System Shock</em></li>
    <li><em>Road Rash</em></li>
   <li><em>PowerStone</em></li>
</ul>
Runners-up: <em>Clayfighter</em>, <em>Story of Thor/Oasis</em>, <em>LostVikings</em>, <em>Rocket Knight Adventures</em>, <em>Jetman</em>, and <em>Jet Set Radio</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/">10 franchises that need to return</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Apr 2006 16:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.racketboy.com/retro/2006/04/classic-franchises-that-actually-need.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/610735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/21/10-franchises-that-need-to-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battletoads</category><category>Clayfighter</category><category>Darkstalkers</category><category>Jet Set Radio</category><category>Jetman</category><category>JetSetRadio</category><category>Killer Instinct</category><category>KillerInstinct</category><category>Lost Vikings</category><category>LostVikings</category><category>PowerStone</category><category>Road Rash</category><category>RoadRash</category><category>Rocket Knight Adventures</category><category>RocketKnightAdventures</category><category>Shining Force</category><category>ShiningForce</category><category>Starcraft</category><category>Story of Thor/Oasis</category><category>StoryOfThor/oasis</category><category>Strider</category><category>System Shock</category><category>SystemShock</category><category>Vectorman</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 21 Apr 2006 16:27:00 EST</pubDate></item></channel></rss>
