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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dreamfall Chapters completes The Longest Journey to pre-production]]></title><link>http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/</guid><comments>http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/"><img alt="Dreamfall Chapters completes The Longest Journey to preproduction" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/downfalljourney530x300.jpg" /></a></div><em>Dreamfall Chapters</em> is finally in pre-production, five years after first being announced by Funcom as a sequel to <a href="http://en.wikipedia.org/wiki/Dreamfall:_The_Longest_Journey"><em>Dreamfall: The Longest Journey</em></a>. The long-hoped-for <em>Chapters</em> is being developed by series creator Ragnar T&oslash;rnquist at new studio Red Thread Games. T&oslash;rnquist is maintaininig an "advisory role" as creative director on Funcom MMO <em><a href="http://www.joystiq.com/tag/the-secret-world">The Secret World</a></em>, with Joel Bylos stepping up as game director.<br /><br />Funding and production are being handled by Red Thread, with Funcom licensing out the IP with an agreement to share revenue. T&oslash;rnquist <a href="https://twitter.com/RagnarTornquist/status/264016298562953216">revealed</a> today The Norwegian Film Institute has provided $175,000 to assist Red Thread with pre-production.<br /><br /><a href="http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/">In 2008</a>, T&oslash;rnquist admitted <em>Chapters</em> was far from Funcom's highest priority, but hadn't been abandoned. Four years on and with <em>The Secret World</em> now released into the wild, T&oslash;rnquist has kept his word.<p><a href="http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/" rel="bookmark">Continue reading <em>Dreamfall Chapters completes The Longest Journey to pre-production</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/">Dreamfall Chapters completes The Longest Journey to pre-production</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20367774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/01/dreamfall-chapters-completes-the-longest-journey-to-pre-producti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamfall-chapters</category><category>dreamfall-the-longest-journey</category><category>funcom</category><category>pre-production</category><category>Ragnar-Tornquist</category><category>red-thread-games</category><category>the-longest-journey</category><category>the-secret-world</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 01 Nov 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Dead Space 2 entering production in 'next few months']]></title><link>http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/</guid><comments>http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678"><img hspace="0" vspace="4" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/dead-space-2-093009.jpg" /></a><br /></div>
LinkedIn continues to provide our <em>only link</em> to the status of a <a href="http://www.joystiq.com/2009/05/09/dead-space-2-development-reconfirmed-by-linkedin-profile/">true sequel</a> to <em>Dead Space</em>. A recent <a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678">job posting</a> on the professional networking site, created by EA senior recruiter Jeff Ballard, reports, "The previous installment in the <em>Dead Space</em> franchise received numerous awards ... and the same core team is in place to create an even better follow up." The posting adds, "The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place."<br /><br />With the point-n-shoot spin-off, <em>Dead Space Extraction,</em> <a href="http://www.joystiq.com/2009/09/28/now-playing-september-28-october-4-2009/#top">releasing this week</a> for Wii, confirmation that the core-series sequel (expected for PS3, Xbox 360 and PC) will soon roll into production phase comes as welcome news to fans looking for the franchise to stay the <em>traditional</em> course. Hopefully, EA and developer Visceral Games' transmissions will continue to pick up from here on out.<br /><br />[Via <a href="http://supererogatory.tumblr.com/post/200698776/with-games-like-dead-space-dead-space-extraction">superannuation</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/">Dead Space 2 entering production in 'next few months'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.linkedin.com/jobs?viewJob=&amp;jobId=743678>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19179341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/dead-space-2-entering-production-in-next-few-months/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-2</category><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>pre-production</category><category>sequel</category><category>status</category><category>the-horror-the-horror</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 30 Sep 2009 12:20:00 EST</pubDate></item></channel></rss>