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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Heartbreaking beauty of Ni No Kuni: Wrath of the White Witch]]></title><link>http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/</guid><comments>http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/11/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/"><img alt="Ni No Kuni preview More than just a Ghibli face" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/ninokuni-gc2012-10-1355272609.jpg" /></a></div>The visual quality of <em><a href="http://www.joystiq.com/tag/ni-no-kuni">Ni No Kuni: Wrath of the White Witch</a> </em>is so impressive, the upcoming PlayStation 3 role-playing game often resembles an interactive Studio Ghibli movie. No matter your angle, <em>Ni No Kuni</em> is bright, beguiling, and beautiful - even in the face of disparities between its animated cutscenes and in-game action.<br /><br />Given the storytelling pedigree of co-developers Studio Ghibli and Level-5 - and the latter's prowess in the role-playing game genre - my hope was <em>Ni No Kuni</em> can be as enchanting as <em>Spirited Away,</em> yet underlined by the kind of design that makes <em>Dark Cloud 2</em> so deep.<br /><br />Based on my brief experience with the final build, there's legitimate cause for optimism; however, concerns remain. There are, at the very least, the seeds of curiosity in <em>Ni No Kuni</em>.<p><a href="http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/" rel="bookmark">Continue reading <em>Heartbreaking beauty of Ni No Kuni: Wrath of the White Witch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/">Heartbreaking beauty of Ni No Kuni: Wrath of the White Witch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/12/heartbreaking-beauty-of-ni-no-kuni-wrath-of-the-white-witch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>level-5</category><category>namco-bandai</category><category>ni-no-kuni</category><category>playstation</category><category>preview</category><category>ps3</category><category>studio-ghibli</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 12 Dec 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[God of War: Ascension, Power Stone, and paying allegiance to the gods]]></title><link>http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/</guid><comments>http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/"><img alt="God of War Ascension" data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godofwarmultip2.jpg" /></a></div>When asked about how he and the team at Sony Santa Monica are bringing multiplayer into the God of War series with <a href="http://joystiq.com/game/god-of-war-ascension"><em>God of War: Ascension</em></a>, game director Todd Papy digs deep for inspiration. The single-player side of the game is obviously an influence, he says, as multiplayer side of the game attempts to enhance the always cinematic world of Kratos with a new character called the Avatar.<br /><br />But then things get a little nuts. "You can look at Allegiance levels," says Papy, referring to the mode's customization choices defined by the four gods Zeus, Hades, Poseidon, and Ares, "and you can look at <em>Diablo</em> and <em>Call of Duty</em> and other games that have skill trees that you basically level up.<br /><br />"And then you can look at <em>Power Stone</em>," says Papy, "as far as that old school melee feel to it." Yes. That's the one. Playing <em>God of War: Ascension</em>'s renamed "Favor of the Gods" mode, and running around with up to eight other players flipping switches, executing combos, and earning favor points does feel a whole lot like the Dreamcast classic. In a strange way, to be honest. But a good one nevertheless.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-ascension-multiplayer/">God of War: Ascension (Multiplayer)</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-ascension-multiplayer/#5481722"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/gowascensionscreenshotsopenhousempbeta01-1354730447_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-ascension-multiplayer/#5481723"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/gowascensionscreenshotsopenhousempbeta02-1354730448_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-ascension-multiplayer/#5481724"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/gowascensionscreenshotsopenhousempbeta03-1354730448_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/" rel="bookmark">Continue reading <em>God of War: Ascension, Power Stone, and paying allegiance to the gods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/">God of War: Ascension, Power Stone, and paying allegiance to the gods</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20394441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/06/god-of-war-ascension-power-stone-and-paying-allegiance-to-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allegiance</category><category>ascension</category><category>avatar</category><category>director</category><category>favor-of-the-gods</category><category>god-of-war</category><category>god-of-war-ascension</category><category>kratos</category><category>playstation</category><category>preview</category><category>ps3</category><category>screenshots</category><category>sony-santa-monica</category><category>todd-papy</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Dec 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons']]></title><link>http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/</guid><comments>http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/"><img alt="Experimenting with Starbreeze's 'Brothers A Tale of Two Sons' with director Josef Fares" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brothers1.jpg" /></a></div>"Nobody knows how to make a game yet," says film director Josef Fares, quickly clarifying his statement isn't an attack on the industry but a suggestion that game creation shouldn't be a set science. "It's still a time where we're open to experimentation," the international director adds.<br /><br />Born in Lebanon, Fares grew up in Sweden where he became a director, but his next project pairs him with developer Starbreeze Games to create a game called <a href="http://www.joystiq.com/2012/09/27/starbreezes-p13-now-brothers-a-tale-of-two-sons/"><em>Brothers: A Tale of Two Sons</em></a> (formerly referred to as "P13" in Starbreeze's internal "project" numbering system). <em>Brothers</em> has been in development for a number of years, with Fares even working on a few of the game's prototypes before the team at Starbreeze locked down the Unreal-developed downloadable title for a 2013 release.<br /><br />The core feature of <em>Brothers</em> is, of course, the game's siblings. But Fares says he's fought off all suggestions by his fellow game makers that the characters should each be controlled by a separate player. Instead, he says, <em>Brothers</em> is designed to have both characters controlled by a single player in a very specifically designed campaign experience.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/">Brothers: A Tale of Two Sons (10/29/12)</a></strong></p><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo010_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395504"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo011_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395505"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395506"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo002_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/" rel="bookmark">Continue reading <em>Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/">Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Oct 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20340028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brothers</category><category>brothers-a-tale-of-two-sons</category><category>co-op</category><category>josef-fares</category><category>p13</category><category>playstation</category><category>preview</category><category>ps3</category><category>singleplayer</category><category>starbreeze</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 30 Oct 2012 17:30:00 EST</pubDate></item><item><title><![CDATA['Khyber Strike' DLC now available for Ghost Recon]]></title><link>http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/</guid><comments>http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/"><img alt="'Khyber Strike' DLC now available for Ghost Recon" class="hidden" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/kyberstrike.jpg" /></a><iframe frameborder="0" height="318" id="viddler-337c40e6" mozallowfullscreen="true" src="http://www.viddler.com/embed/337c40e6/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=36638117&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe> <div style="text-align: left; ">  <br />  Ubisoft has released the "Khyber Strike" DLC pack for its <a href="http://joystiq.com/ghost-recon-future-soldier"><em>Ghost Recon: Future Soldier</em></a>, adding a 10 level cap increase, three new multiplayer maps (Switchback, Palace, and Transit), and a new Guerilla mode map named Village to the proceedings. There's also a brand new multiplayer mode named Takeover, which combines Team Deathmatch and Domination-style modes in a mad grab for points via territory and team kills.<br />  <br />  You can see a preview of the expansion and its content in the video above. The DLC is available right now for 800 points on the Xbox Live Arcade, or $9.99 on the PlayStation Network.</div></center><p><a href="http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/" rel="bookmark">Continue reading <em>'Khyber Strike' DLC now available for Ghost Recon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/">'Khyber Strike' DLC now available for Ghost Recon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20345824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/10/khyber-strike-dlc-now-available-for-ghost-recon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>ghost-recon</category><category>Ghost-Recon-Future-Soldier</category><category>guerilla-mode</category><category>map</category><category>microsoft</category><category>multiplayer</category><category>playstation</category><category>preview</category><category>ps3</category><category>takeover</category><category>trailer</category><category>ubisoft</category><category>village</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 10 Oct 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Mojang previews next Minecraft update (and avatar items) for Xbox]]></title><link>http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/</guid><comments>http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/#comments</comments><description><![CDATA[<center> <img alt="Minecraft's next update previewed on Mojang" class="hidden" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/minecraftavitems.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/pVkcKJ-P8C8?wmode=opaque" width="530"></iframe> <div style="text-align: left; ">  Mojang has posted <a href="http://www.mojang.com/2012/09/preview-of-next-minecraft-xbox-update/">a quick preview</a> of the next update coming to <em>Minecraft</em> XBLA. In the gallery below, you can see three different shots from the upcoming patch, including what appear to be some Endermen (in a picture labeled by Mojang as "the most anticipated thing on Xbox 360"), an underground zombie, and even a spider at the end of a rail line. <br />  <br />  And above: a brief video showing off a new sheep pet coming to XBLA's Avatars. The sheep looks cute indeed, but that pixelated wool can't be ideal for a sweater.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/minecraft-xbox-update-preview-9-13-12/">Minecraft Xbox update preview (9/13/12)</a></strong></p><a href="http://www.joystiq.com/photos/minecraft-xbox-update-preview-9-13-12/#5284382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/minecraftupdate3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/minecraft-xbox-update-preview-9-13-12/#5284383"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/minecraftupdate2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/minecraft-xbox-update-preview-9-13-12/#5284384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/minecrafupdate1_thumbnail.jpg" alt="" title="" /></a></div></div></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/">Mojang previews next Minecraft update (and avatar items) for Xbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20323256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/13/mojang-previews-next-minecraft-update-and-avatar-items-for-xbo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>items</category><category>microsoft</category><category>Minecraft</category><category>preview</category><category>update</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 13 Sep 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Ted Price on how Insomniac's Overstrike became Fuse]]></title><link>http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/</guid><comments>http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/"><img alt="Ted Price on how Insomniac's Overstrike became Fuse" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse912.jpg" /></a></center>Last year at E3, Insomniac revealed a brand new IP called <a href="http://www.joystiq.com/2011/06/06/insomniac-unveils-overstrike-for-xbox-360-and-ps3/"><em>Overstrike</em></a>, complete with a slickly animated trailer featuring four elite spy types using futuristic weapons to take down a robotic bad guy. After that, we didn't hear much about the game at all, save for <a href="http://www.joystiq.com/2012/09/04/insomniacs-overstrike-and-fuse-are-almost-certainly-one-in/">a few recent rumors that Insomniac was rebranding it</a> as a game called <em>Fuse</em>. It turns out the rumors are indeed true: Insomniac's <em>Fuse</em> is what <em>Overstrike</em> has turned into, and it's a third-person co-op cross-platform shooter that's coming to the Xbox 360 and the PlayStation 3 in March 2013.<br /><br />Joystiq got to play a short demo of the game at Insomniac's Burbank, CA studio last week, and we also talked with president and CEO Ted Price about what's different about the new game, why the change was made, and what it's like developing for Insomniac's first non-Sony console game ever.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fuse-9-12-12/">Fuse (9/12/12)</a></strong></p><a href="http://www.joystiq.com/photos/fuse-9-12-12/#5277007"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fuse-9-12-12/#5277008"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fuse-9-12-12/#5277009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fuse-9-12-12/#5277010"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fuse-9-12-12/#5277011"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/" rel="bookmark">Continue reading <em>Ted Price on how Insomniac's Overstrike became Fuse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/">Ted Price on how Insomniac's Overstrike became Fuse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2012 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/12/ted-price-on-how-insomniacs-overstrike-became-fuse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>overstrike</category><category>playstation</category><category>preview</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 12 Sep 2012 09:45:00 EST</pubDate></item><item><title><![CDATA[How Guardians of Middle-earth innovates on the MOBA gametype]]></title><link>http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/</guid><comments>http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Five things Guardians of Middleearth has that other MOBAs don't" data-src-height="424" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/guardiansaragorn.jpg" /></div>We first saw <a href="http://joystiq.com/game/guardians-of-middle-earth"><em>Guardians of Middle-earth</em></a> in action back at E3 this year, and it was quite impressive even then. Monolith has taken the PC-centric gameplay of the emerging MOBA (or <em>DotA</em>, or <em>LoL</em>, or even action RTS, whatever you like to call it) genre, and translated it over to a console and a controller. But since that first play at E3, I've gotten a few more chances to play the game at Comic-Con and PAX. GOME (acronyms!) is more than just a console clone of the popular <a href="http://joystiq.com/game/league-of-legends"><em>League of Legends</em></a> and the upcoming <a href="http://joystiq.com/game/dota-2"><em>Dota 2</em></a>.<br /><br />Monolith has iterated on this complex strategy/action genre in a few different ways. Here's a list of five different things, whether you're a level 30 summoner or a Venomancer newbie, that you'll find new and interesting about <em>Guardians of Middle-earth</em> when it arrives for consoles later this year.<p><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/" rel="bookmark">Continue reading <em>How Guardians of Middle-earth innovates on the MOBA gametype</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/">How Guardians of Middle-earth innovates on the MOBA gametype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/how-guardians-of-middle-earth-innovates-on-the-moba-gametype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>guardians</category><category>guardians-of-middle-earth</category><category>heroes</category><category>league-of-legends</category><category>microsoft</category><category>moba</category><category>monolith</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>preview</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 05 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[In-fighting to win in Behemoth's Battleblock Theater]]></title><link>http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/</guid><comments>http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/"><img alt="Battleblock Theater preview Infighting to win" data-src-height="369" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/battleblock-theater.jpg" style="margin: 4px; " /></a></div>I really wish The Behemoth didn't <em>always </em>have such an awesome booth set-up.<br /><br />The giant, colorful arcade cabinets, adorable cartoon-emblazoned fight sticks and beautiful screens running<em> <a href="http://www.joystiq.com/game/castle-crashers">Castle Crashers</a> </em>and<em> <a href="http://www.joystiq.com/game/battleblock-theater">Battleblock Theater</a></em> are all an elaborate tease of things that only exist in the magical world of conventions. Every player's excited laughter turns into a cry of remorse as soon as he steps away from the booth and realizes this experience may never again be repeated, at least not in the comfort of his or her own home.<br /><br /><em>Battleblock Theater</em> is poised to follow in <em>Castle Crashers</em>' footsteps as an addictive, enthusiastically fun cooperative platformer with oodles of replay value and longevity when it eventually launches on the <a href="http://www.joystiq.com/2010/02/02/behemoths-battleblock-theater-coming-to-xbla/">XBLA</a>. I played through two levels on two separate cabinets, on two separate days with two different people, and had the same joyful experience with both. <em>Battleblock Theater</em> is a game to be enjoyed with friends, or with people who seem to have a good attitude about getting hit with friendly explosive Frisbees in the middle of complicated platforming maneuvers.<p><a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/" rel="bookmark">Continue reading <em>In-fighting to win in Behemoth's Battleblock Theater</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/">In-fighting to win in Behemoth's Battleblock Theater</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/in-fighting-to-win-in-behemoths-battleblock-theater/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>Behemoth</category><category>comic-con-2012</category><category>microsoft</category><category>preview</category><category>SDCC-2012</category><category>The-Behemoth</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 17 Jul 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Get overprepared for Max Payne 3's DLC with these previews]]></title><link>http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/</guid><comments>http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/"><img alt="Get overprepared for Max Payne 3's DLC with these walkthroughs" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/maxpayne3departurelounge-1341252498.jpg" style="margin: 4px; width: 530px; height: 266px; " /></a></div>Now that these three multiplayer map walkthroughs of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s Local Justice DLC pack are online, you can't afford <em>not</em> to study them. What if you show up guns blazing in the pool of the Imperial Palace, only to find your opponents have strategically placed themselves on the balconies, where they know they'll have a clear shot to your skull? In this case, you have to assume everyone will study these maps, lest you be the only one who doesn't.<br /><br />Rockstar has laid out The Imperial Palace, 55th Battalion HQ and Departure Lounge, all three from the <em>Max Payne 3 </em>campaign and optimized for multiplayer battles. Take a gander at the maps below or on the <a href="http://www.rockstargames.com/newswire/article/36261/preview-the-3-new-multiplayer-maps-of-the-max-payne-3-local-just.html">Rockstar</a> newswire. Local Justice is set to drop July 3 for PS3 and Xbox 360, and July 17 for PC.<p><a href="http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/" rel="bookmark">Continue reading <em>Get overprepared for Max Payne 3's DLC with these previews</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/">Get overprepared for Max Payne 3's DLC with these previews</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20270460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/02/get-overprepared-for-max-payne-3s-dlc-with-these-previews/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>maps</category><category>Max-Payne-3</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>preview</category><category>ps3</category><category>RockStar</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 02 Jul 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Guardians of Middle-earth brings MOBA to XBLA and PSN]]></title><link>http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/</guid><comments>http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/06/08/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/"><img alt="Guardians of Middleearth brings MOBA to XBLA and PSN" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gomeheader.jpg" style="margin: 0px; width: 530px; height: 271px; border-width: 0px; border-style: solid;" /></a></div>Monolith Productions has one of the most varied histories in video game development. The studio first cut its teeth on first-person shooters, finding a cult hit in the popular <em>No One Lives Forever </em>series. Then, it was a vast experiment with <em>The Matrix Online</em>, before coming back to shooters with the <em>Fear</em> and <em>Condemned</em> series of games. And now, the company's trying to reinvent itself yet again with two licensed downloadable titles for Warner Bros. Interactive Entertainment: first <em>Gotham City Imposters</em> from earlier this year, and now <a href="http://joystiq.com/game/guardians-of-middle-earth"><em>Guardians of Middle-earth</em></a>.<br /><br /><span style="font-style: italic;">Guardians of Middle-earth</span> is a weird one. It's a licensed <em>Lord of The Rings</em> title, starring characters from Tolkien's series. It's a MOBA game, similar to <a href="http://joystiq.com/game/league-of-legends"><em>League of Legends</em></a> or <a href="http://joystiq.com/game/dota-2"><em>DOTA 2</em></a>, featuring Tolkien's characters fighting it out across a battlefield full of AI-controlled troops. And it's a complicated, deep online multiplayer title, designed for competitive play.<br /><br />"What's so weird about that?" you ask? It's being developed only for consoles.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/">Guardians of Middle-earth (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/#5071153"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/guardians-of-middle-earthe3screenshotdwarvenmight_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/#5071154"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/guardians-of-middle-earthe3screenshotinbase_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/#5071155"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/guardians-of-middle-earthe3screenshotleadingcharge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/#5071156"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/guardians-of-middle-earthe3screenshotpushingtower_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/guardians-of-middle-earth-e3-2012/#5071158"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/guardians-of-middle-earthcharacter-artgandalf_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/" rel="bookmark">Continue reading <em>Guardians of Middle-earth brings MOBA to XBLA and PSN</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/">Guardians of Middle-earth brings MOBA to XBLA and PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jun 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20254982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/10/guardians-of-middle-earth-brings-moba-to-xbla-and-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dota</category><category>e3</category><category>e3-2012</category><category>guardians-of-middle-earth</category><category>microsoft</category><category>moba</category><category>monolith</category><category>monolith-productions</category><category>playstation</category><category>playstation-network</category><category>preview</category><category>ps3</category><category>psn</category><category>release</category><category>ruth-tomandl</category><category>tim-coolidge</category><category>warner-bros</category><category>warner-bros-interactive</category><category>warner-bros-interactive-entertainment</category><category>warner-brothers-interactive</category><category>wbie</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 10 Jun 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[White Knight Chronicles 2 preview: Round two start]]></title><link>http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/</guid><comments>http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="White Knight Chronicles 2" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/whiteknightchroniheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
Last year's <em>White Knight Chronicles</em>, developed by Level-5 and published by SCEA, <a href="http://www.joystiq.com/2010/02/04/review-white-knight-chronicles/">was a "surprisingly mediocre" RPG</a> with some interesting skill-up mechanics. That's probably why Sony passed on publishing the sequel in America this time around, but <a href="http://www.joystiq.com/2011/04/07/d3-publisher-picks-up-white-knight-chronicles-2-for-north-americ/">D3 Publisher has picked up the reins</a>, and will be putting out <a href="http://joystiq.com/game/white-knight-chronicles-2"><em>White Knight Chronicles 2</em></a> (which will also contain the first game's International Edition on the very same disc) on September 13.<br />
<br />
Fortunately for series fans, improvements have been made. While the last game's battle system was occasionally slow and tedious, the sequel's attacks have been sped up a little bit -- not only do individual abilities charge and execute faster, but there are more ranged options and "charge" attacks, designed to get players in and out of battle quickly.<br />
<br />
That's not to say that the game necessarily plays significantly differently from the first title -- it really doesn't. But it is smoother, and the addition of some major customization features for the game's mech-like Incorruptus armor means that those who found something fun in the first game will probably be back for another round.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/">White Knight Chronicles 2 (8/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/#4382702"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wkcii15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/#4382703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wkcii1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/#4382704"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wkcii2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/#4382705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wkcii3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/white-knight-chronicles-2-0/#4382706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wkcii4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/" rel="bookmark">Continue reading <em>White Knight Chronicles 2 preview: Round two start</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/">White Knight Chronicles 2 preview: Round two start</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20021725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/white-knight-chronicles-2-preview-round-two-start/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3-publisher</category><category>level-5</category><category>preview</category><category>rpg</category><category>sequel</category><category>white-knight-chronciles-2</category><category>white-knight-chronicles-2</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 22 Aug 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[League of Legends Dominion preview: The squared circle]]></title><link>http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/</guid><comments>http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/loldominionlogo_530x330.jpg" style="width: 530px; height: 330px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
<a href="http://joystiq.com/game/league-of-legends"><em>League of Legends</em></a> recently reached <a href="http://www.joystiq.com/2011/07/26/riot-ceo-brandon-beck-on-forging-success-with-league-of-legends/">a total of 15 million registered players</a>. Perhaps the most surprising thing is that all of those players have played their matches on just two different maps, one made specifically for <em>Defense of the Ancients</em>-style 5v5 play, and one made for 3v3 combat (there are a few other maps in the game, but they're used for training, not full game modes).<br />
<br />
That's about to change. Last week, Riot Games invited Joystiq over to its headquarters in Santa Monica, California, to see a brand new game mode for the online competitive title. It's coming along with what Senior Producer Travis George calls "the biggest update we've ever made for <em>League of Legends</em>," a new content release subtitled <em>Dominion</em>.<br />
<br />
Dominion is a brand new gametype and is especially notable because all of the games in the growing DotA (or MOBA) genre have basically used the same premise: two armies of minions fight with equal strength across a series of parallel lanes, and player champions fight minions and each other to gain ground and win the battle. <em>Dominion</em>, however, is a brand new set of rules, combining elements of the DotA genre with scoring, much more akin to EA's <em>Battlefield</em> games or <em>Call of Duty</em>'s Domination mode.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/league-of-legends-dominion/">League of Legends: Dominion</a></strong></p><a href="http://www.joystiq.com/photos/league-of-legends-dominion/#4343914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dominion-art-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/league-of-legends-dominion/#4343915"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dominion-art-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/league-of-legends-dominion/#4343916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dominion-art-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/league-of-legends-dominion/#4343917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dominion-art-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/league-of-legends-dominion/#4343918"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/capture-the-claw_thumbnail.jpg" alt="" title="" /></a></div>
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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 14.0px; font: 11.0px 'Lucida Grande'; color: #141414}</style><p><a href="http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/" rel="bookmark">Continue reading <em>League of Legends Dominion preview: The squared circle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/">League of Legends Dominion preview: The squared circle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20001535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/04/league-of-legends-dominion-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>competition</category><category>dominion</category><category>dota</category><category>league-of-legends</category><category>moba</category><category>pc</category><category>preview</category><category>riot-games</category><category>travis-george</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 04 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Dead Island preview: Reality bites]]></title><link>http://www.joystiq.com/2011/05/16/dead-island-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/16/dead-island-preview/</guid><comments>http://www.joystiq.com/2011/05/16/dead-island-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/16/dead-island-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandheader-1305319847.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Following our initial look at <em>Dead Island</em> <a href="http://www.joystiq.com/2011/03/03/dead-island-preview/">back at GDC</a>, I recently got our first chance to play the game for real. And "real" is the appropriate word here. Despite the zombies, wacky weapon combinations and a creepy <em>Lost</em> vibe, <em>Dead Island</em> does a lot to emphasize the reality of your admittedly unbelievable situation.<br />
<br />
It starts right away in the demo, with an opening first-person cinematic that has my character living it up at one of the island's clubs, as signs of the big Z start to appear at the corners of my blurred, drunken vision. Is that woman just resting in the booth over there or <em>is that blood near her head?</em> Wait -- did that man just <em>bite his date?</em> Eventually, I'm too drunk to tell or even care, passing out in a nearby corner. This is when the game proper starts.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-island-5-12-11/">Dead Island (5/16/11)</a></strong></p><a href="http://www.joystiq.com/photos/dead-island-5-12-11/#4133667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandhandson5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-island-5-12-11/#4133668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandhandson1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-island-5-12-11/#4133669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandhandson2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-island-5-12-11/#4133670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandhandson3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-island-5-12-11/#4133671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandhandson4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/05/16/dead-island-preview/" rel="bookmark">Continue reading <em>Dead Island preview: Reality bites</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/16/dead-island-preview/">Dead Island preview: Reality bites</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 May 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/16/dead-island-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19937102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/16/dead-island-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-island</category><category>deep-silver</category><category>microsoft</category><category>pc</category><category>playstation</category><category>preview</category><category>ps3</category><category>square-enix</category><category>techland</category><category>xbox</category><category>zombies</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 16 May 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Defenders preview: Defense of the Diablo]]></title><link>http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/</guid><comments>http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungedefenders.jpg" alt="" /></a></div>
<em>Dungeon Defenders</em> originally began as <em>"</em><a href="http://www.udk.com/showcase-dungeon-defense"><em>Dungeon Defense</em></a><em>,"</em> an indie game created with Epic's Unreal Dev Kit that mashed up the tower defense and action-RPG genres. Developers Trendy Entertainment then decided to revamp the game, which became <em>Dungeon Defenders</em>, and it's now being <a href="http://www.joystiq.com/2010/08/25/dungeon-defenders-headed-to-psn-xbla-pc-this-fall/">readied for release</a> on XBLA, PC and PSN (with support for Move and stereoscopic 3D) later this year.<br />
<br />
After a recent preview session with the game, I'll say this: It's complicated. <em><a href="http://joystiq.com/game/dungeon-defenders"><em>Dungeon Defenders</em></a></em> doesn't just mix pieces of a few genres, it totally combines them. There is a full tower defense game here, and a full action-RPG game, and even a little bit of real-time strategy resource management. There's a lot going on, but just like recent genre-mixer <a href="http://www.joystiq.com/game/monday-night-combat/"><em>Monday Night Combat</em></a>, players who can juggle a few genres at a time will find a lot to like.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/">Dungeon Defenders (9/23/10)</a></strong></p><a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/#3395446"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungeondefenders14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/#3395447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungeondefenders13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/#3395449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungeondefenders12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/#3395450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungeondefenders11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-defenders-9-23-10/#3395451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dungeondefenders10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/" rel="bookmark">Continue reading <em>Dungeon Defenders preview: Defense of the Diablo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/">Dungeon Defenders preview: Defense of the Diablo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19645033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/dungeon-defenders-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>action-rpg</category><category>dungeon-defenders</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-move</category><category>preview</category><category>ps3</category><category>psn</category><category>rts</category><category>sony</category><category>steam</category><category>tower-defense</category><category>trendy-entertainment</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 29 Sep 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Fighters Uncaged]]></title><link>http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/</guid><comments>http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/#comments</comments><description><![CDATA[<div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fightersuncagedpreview.jpg" /></div>
First, the good news: <em><a href="http://www.joystiq.com/game/fighters-uncaged">Fighters Uncaged</a></em> Prodcuer Luc Verdier recognizes that there have been too many casual, family-oriented games announced for the Kinect thus far, and says the game is his attempt to fix this. Now the bad news: based on a recent demo of the game at <a href="http://www.joystiq.com/tag/gamescom-2010">Gamescom</a>, <em>Fighters Uncaged</em> utterly fails in this attempt.<br />
<br />
As you can see in <a href="http://www.joystiq.com/video/d5481fd7">this live demonstration video</a>, the movement recognition for <em>Fighters Uncaged</em> is far from perfect at this point. Punches can be completely finished and retracted in the real world before they even start in the game, making it hard to string together quick combinations of moves. In fact, Verdier said combos in the final game would actually be activated using a quick-time event system, asking players to string together preset poses for an unblockable chain of attacks. A similar match-the-on-screen-pose system is already in place to dodge or block incoming attacks, and feels incredibly unwieldy.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fighters-uncaged/">Fighters Uncaged</a></strong></p><a href="http://www.joystiq.com/photos/fighters-uncaged/#3272945"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fighters-uncaged-screenshot-1-coach_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fighters-uncaged/#3272943"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fighters-uncaged-screenshot-1b-coach_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fighters-uncaged/#3272941"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fighters-uncaged-screenshot-2-el-luchador_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fighters-uncaged/#3272942"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fighters-uncaged-screenshot-2b-el-luchador_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fighters-uncaged/#3272940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fighters-uncaged-screenshot-3-jawbreaker_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/" rel="bookmark">Continue reading <em>Preview: Fighters Uncaged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/">Preview: Fighters Uncaged</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Aug 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19602948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/22/preview-fighters-uncaged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama-studios</category><category>fighters-uncaged</category><category>gamecom</category><category>gamescom-2010</category><category>kinect</category><category>microsoft</category><category>preview</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Sun, 22 Aug 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Preview: The Fight]]></title><link>http://www.joystiq.com/2010/08/18/preview-the-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/preview-the-fight/</guid><comments>http://www.joystiq.com/2010/08/18/preview-the-fight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/18/preview-the-fight/"><img width="530" vspace="0" hspace="0" height="317" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/thefight.jpg" /></a></div>
Sony had a new, roughly 60% complete build of <em><a href="http://www.joystiq.com/tag/the-fight">The Fight</a></em> on hand at a pre-Gamescom press event, and I have to say, my experience with the game couldn't have been more different from the one <a href="http://www.joystiq.com/2010/06/30/preview-the-fight-lights-out/">Chris Buffa had a few months ago</a> (when the game still had its "Lights Out" subtitle). For one, I found the artificial intelligence to be at least competitive, if not overly hard. My computerized opponent -- a thin, bouncy, tattooed Asian gangster -- came at me constantly, using quick jabs to take advantage if I opened myself up with too many attacks and not enough guarding. The player who went before me actually lost to his computer opponent, a beefy black man in a wifebeater who countered an endless series of high, straight punches with some accurate low body blows.<br />
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For another, I didn't notice any discernible lag between my real-life motions and the punches on screen. That's not to say there wasn't any lag -- in fact, there probably was -- but just that it wasn't easily <em>discernible </em>in the heat of the battle. I didn't find myself making a punching motion and then waiting for a second to see if the game would recognize it as a punch or anything like that. On the contrary, the game seemed pretty good about moving my on-screen fighter's arm almost immediately when I moved my own.<p><a href="http://www.joystiq.com/2010/08/18/preview-the-fight/" rel="bookmark">Continue reading <em>Preview: The Fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/preview-the-fight/">Preview: The Fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/preview-the-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/preview-the-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boxing</category><category>fighting</category><category>gamescom-2010</category><category>move</category><category>playstation</category><category>playstation-move</category><category>preview</category><category>ps3</category><category>the-fight</category><category>the-fight-lights-out</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 18 Aug 2010 20:20:00 EST</pubDate></item><item><title><![CDATA[Preview: SingStar Dance and SingStar Guitar]]></title><link>http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/</guid><comments>http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/singstardance.jpg" /></div>
A music game that's <em>just</em> about singing? That's <a href="http://www.joystiq.com/tag/karaoke-revolution"><em>so</em> 2003</a>. Or if you're the <em>SingStar</em> franchise, it's so, um, today. Sony's PlayStation karaoke series has proudly focused on grading vocals for years now, but that's about the change with this fall's release of both <em>SingStar Dance</em> and <em>SingStar Guitar</em>. I got a chance to try both of these games at Sony's pre-GamesCom press event, and have written up some quick initial impressions after the break.<p><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/" rel="bookmark">Continue reading <em>Preview: SingStar Dance and SingStar Guitar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/">Preview: SingStar Dance and SingStar Guitar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2010</category><category>gdc-europe-2010</category><category>hands-on</category><category>playstation</category><category>preview</category><category>ps3</category><category>singstar</category><category>singstar dance</category><category>singstar guitar</category><category>singstar-dance</category><category>singstar-guitar</category><category>SingstarDance</category><category>SingstarGuitar</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 17 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Disney Epic Mickey]]></title><link>http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/</guid><comments>http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/epicmickeyheaderq.jpg" /></div>
I've actually been lucky enough to see <a href="http://joystiq.com/tag/disney-epic-mickey"><em>Epic Mickey</em></a> twice now, once at a pre-E3 event a few weeks ago and then again this week at E3. And while my first reaction to the game was twinged with disappointment (which I'll explain in just a minute), after seeing it a second time, and talking with Warren Spector himself, I think the game will turn out to be something really special.<br />
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What changed in between then and now? Honestly, I don't think they're showing the right demo. The <em>Epic Mickey</em> you can see on the floor of E3 this week shows a middling-to-above-average platformer, with few simple stages and a paint/thinner mechanic that allows you to draw and erase various walls and platforms. But I am convinced anyway (perhaps wrongly, I'll admit) that there's a lot more to this game than that.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/">Disney Epic Mickey (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/#3084559"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/disneyepicmickey13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/#3084572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/disneyepicmickey12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/#3084577"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/disneyepicmickey11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/#3084578"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/disneyepicmickey10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disney-epic-mickey-e3-2010/#3084579"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/disneyepicmickey09_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/" rel="bookmark">Continue reading <em>Preview: Disney Epic Mickey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/">Preview: Disney Epic Mickey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19518081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/16/preview-disney-epic-mickey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>disney-epic-mickey</category><category>disney-interactive</category><category>e3-2010</category><category>epic-mickey</category><category>junction-point-studios</category><category>mickey</category><category>nintendo</category><category>preview</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Atlus offers video walkthrough of 3D Dot Game Heroes, Twilight fanfic]]></title><link>http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/</guid><comments>http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="349" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/8d87c8a6" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/8d87c8a6" width="580" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></div>
Atlus has proven to be the distributor of some of the funniest press releases we regularly receive. The party responsible for a majority of that humor, PR manager Aram Jabbari, recently stopped by Playstation.Blog HQ to give <a href="http://blog.us.playstation.com/2010/03/17/3d-dot-game-heroes-walkthrough/">a brief video demonstration</a> of <a href="http://www.joystiq.com/tag/3d-dot-game-heroes"><em>3D Dot Game Heroes</em></a>, which you'll find posted above. <br />
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The video shows a walkthrough of one of the game's <em>Zelda</em>-esque dungeons and, appropriately, includes a number of irreverent jabs at 8-bit classics. Though legal reasons prevent Jabbari from naming specific <em>games</em> the title lampoons, he was more than happy to show off his homemade Vampire protagonist's massive sword, remarking, "I'm sure <a href="http://en.wikipedia.org/wiki/Bella_Swan">Bella</a> will find that impressive." Oh, Aram. <em>Don't ever change</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/">Atlus offers video walkthrough of 3D Dot Game Heroes, Twilight fanfic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/03/17/3d-dot-game-heroes-walkthrough/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/atlus-offers-video-walkthrough-of-3d-dot-game-heroes-twilight-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-dot-game-heroes</category><category>3d-game-heroes</category><category>aram-jabbari</category><category>atlus</category><category>demo</category><category>from-software</category><category>joyfiq</category><category>preview</category><category>Silicon-Studio</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Mar 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Split/Second]]></title><link>http://www.joystiq.com/2010/03/05/hands-on-split-second/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/05/hands-on-split-second/</guid><comments>http://www.joystiq.com/2010/03/05/hands-on-split-second/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/split-second-gdc-2010/full/#2788443"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splitsecondheaderimg580pxgdc2010.jpg" /></a></div>
<span style="font-style: italic;">"<a href="http://www.joystiq.com/tag/split-second">Split/Second</a></span> is like <span style="font-style: italic;">Burnout</span>, except the world around you is the thing that gets smashed into bits." - <a href="http://www.joystiq.com/2009/06/10/hands-on-e3-2009-split-second/">Joystiq's E3 preview</a><br />
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I had the fortune of spending about an hour with Black Rock's upcoming, destruction-laden <em>Split/Second</em>, and, like Xav before me, I had a total blast (sorry about the pun, folks). The idea of using the environment as a weapon is a novel twist, keeping racers on their toes throughout the entire race. Stay vigilant, or else a helicopter might just drop an explosive on top of you. (That actually happened to me, folks.)<br />
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While I was equally impressed by the much-touted dynamic environments of the racer, having so much time with the game let me appreciate some of the finer nuances of the gameplay. I only had three vehicles to choose from, but each controlled differently and highlighted the various strategies players could employ during races. I was most skilled with the lightweight car, thanks to its maneuverability and speedy acceleration. The handling was a bit loose, especially when drifting -- but that proves to be an advantage, as I found myself able to build up my power meter with relative ease.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/split-second-gdc-2010/">Split/Second (GDC 2010)</a></strong></p><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantstormdrain14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/split-second-gdc-2010/#2788437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/powerplantnight05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/" rel="bookmark">Continue reading <em>Hands-on: Split/Second</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/">Hands-on: Split/Second</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/hands-on-split-second/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-rock-studios</category><category>hands-on</category><category>Microsoft</category><category>preview</category><category>split-second</category><category>split-second-velocity</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 05 Mar 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Massively embarks on the first few levels of Star Trek Online]]></title><link>http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/</guid><comments>http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.massively.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_stonova_580.jpg" /></a></div>
Last week, our MMO-obsessed sister site Massively took a break from their sneak preview of Cryptic's spacefaring sim, <a href="http://www.joystiq.com/tag/star-trek-online"><em>Star Trek Online</em></a>, to share some of their thoughts on the <a href="http://www.joystiq.com/2009/12/28/massively-goes-where-no-blogs-gone-before-with-star-trek-online/">Klingon faction and player vs. player</a> combat. Today, they've got a preview of <a href="http://www.massively.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/">the first few levels</a> you'll be grinding through. Is there anything more exciting in an MMORPG than those inaugural hours? All those tutorials? The terrible items? The countless woodland rodents and birds you have to slaughter to become marginally less pathetic?<br />
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Check out Massively's preview to find out how your astronautical career begins. Spoiler alert: You start the game by fighting the Borg, which are <em>way</em> more intimidating than rabid sewer rats.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/star-trek-online/">Star Trek Online</a></strong></p><a href="http://www.joystiq.com/photos/star-trek-online/#947554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/picture-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-online/#947555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/picture-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-online/#947556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/picture-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-online/#947558"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/picture-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-online/#947559"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/picture-6_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/">Massively embarks on the first few levels of Star Trek Online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/12/28/massively-goes-where-no-blogs-gone-before-with-star-trek-online/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19300921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/03/massively-embarks-on-the-first-few-levels-of-star-trek-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic-studios</category><category>massively</category><category>mmo</category><category>mmorpg</category><category>preview</category><category>star-trek</category><category>star-trek-online</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 03 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Heavy Rain's first full chapter]]></title><link>http://www.joystiq.com/2009/12/14/heavy-rain-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/14/heavy-rain-preview/</guid><comments>http://www.joystiq.com/2009/12/14/heavy-rain-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/heavyrainchapt1prv1.jpg" alt="" /><br />
</em></div>
While <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> attempts to welcome both serious and more casual players, it's clear that many will find the unique controls and the story's slow burn a bit too jarring, unconventional, and even boring. Sony has already released so much (arguably too much) footage of Quantic Dream's adventure, and chances are that you've already passed judgment on the title. Perhaps more than any other game before it, <em>Heavy Rain</em> hopes that you <em>want</em> to like the experience. Why? It is -- at its core -- a role-playing game.<br />
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When people find out I've been playing <em>Heavy Rain</em>, the first question that generally pops up is, "Is it anything but a series of Quick-Time Events?" The problem with that question is that it inherently assumes that a QTE necessitates a lack of player control. While it's true that the majority of player input is done via on-screen indicators, to simply call them quick-time events is a bit derogatory, ignoring the innovations that developer Quantic Dream has made. Not all actions require players to press buttons as quickly as they see them. In fact, most of the commands involve a very deliberate pace: you may need to move the analog stick slowly, or hold down two buttons while transitioning to a third. Some inputs use the PS3's built-in motion controls, while others will use a combination of various inputs. There are many ways of interfacing with the controller, with each QTE trying to simulate its corresponding, real-world action.<br />
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However, variety is not <em>Heavy Rain</em>'s greatest innovation. Perhaps the most difficult aspect of the game to explain is its integration of inaction. You are often given the opportunity to do nothing -- and counter to your intuition, that can be the most satisfying option to pursue.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/heavy-rain-12-14/">Heavy Rain (12/14/09)</a></strong></p><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533938"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533939"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_02-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bear_03-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533943"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/butterfly_01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-12-14/#2533944"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/butterfly_02-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/" rel="bookmark">Continue reading <em>Preview: Heavy Rain's first full chapter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/">Preview: Heavy Rain's first full chapter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19277810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/14/heavy-rain-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>heavy-rain</category><category>preview</category><category>quantic-dream</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3's new environments (and plus-sized hero) previewed]]></title><link>http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/</guid><comments>http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gameinformer.com/games/max_payne_3/b/xbox360/archive/2009/10/01/preview.aspx"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-52-48-6232009-580px.jpg" /></a></div>
A lot of fans of the <a href="http://www.joystiq.com/tag/max-payne"><em>Max Payne</em></a> series have been hesitant to get completely excited about <a href="http://www.joystiq.com/tag/max-payne-3">Rockstar's third installment</a> in the series, largely due to the unfamiliar setting of S&atilde;o Paulo, Brazil, and the obvious aesthetic changes undergone by the game's titular anti-hero. Perhaps their fears will be abated by <a href="http://gameinformer.com/games/max_payne_3/b/xbox360/archive/2009/10/01/preview.aspx">a recent Game Informer preview</a> of the title, which analyzes the big differences between the first two installments and the boldly redesigned threequel.<em><br />
<br />
</em> The preview mentions a few intriguing gameplay additions, including improved Bullet Time physics (thanks largely to the implementation of <a href="http://www.joystiq.com/2008/04/26/get-a-physics-lesson-with-this-euphoria-tech-demo/">the Euphoria engine</a>), and a cover system, which the game's devs promised would be optional. The article also explains the aforementioned aesthetic shifts. For instance, we learned that this older version of Max Payne <em>isn't actually</em> chubby. His beefier frame can be attributed to muscle, not obesity. That makes sense -- a diet consisting solely of whiskey and painkillers probably isn't loaded with saturated fats.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3/">Max Payne 3</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3/#2101960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-52-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3/#2101961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-53-22_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3/#2101962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-53-46_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3/#2101963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-54-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3/#2101964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-23_11-54-40_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/">Max Payne 3's new environments (and plus-sized hero) previewed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/games/max_payne_3/b/xbox360/archive/2009/10/01/preview.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19183286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/03/max-payne-3s-new-environments-and-plus-sized-hero-previewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-informer</category><category>max-payne</category><category>max-payne-3</category><category>Microsoft</category><category>preview</category><category>rockstar</category><category>rockstar-vancouver</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 03 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Uncharted 2 being previewed on the silver screen]]></title><link>http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/</guid><comments>http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2009/09/play-uncharted-2-among-thieves-on-the-big-screen/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/chopperdrake.jpg" /></a></div>
If you're waiting on pins, needles and mercenary machetes for the <a href="http://www.joystiq.com/2009/06/26/uncharted-drakes-fortune-movie-underway-at-columbia-pictures/">film adaptation of <em>Uncharted: Drake's Fortune</em></a>, Sony and Naughty Dog have come up with <a href="http://blog.us.playstation.com/2009/09/play-uncharted-2-among-thieves-on-the-big-screen/">a pretty clever way</a> of biding your time -- sneak previews of <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2: Among Thieves</em></a> will be given on the massive screens of four theaters in <a href="http://www.lincolnsquarecinemas.com/index.php?option=com_showtimes&amp;showtimedate=2009-10-06">Bellevue, WA</a>, <a href="https://www.muvico.com/default.asp?t=210">Rosemont, IL</a>, <a href="https://www.muvico.com/default.asp?t=65">Thousand Oaks, CA</a> and <a href="https://tickets.landmarktheatres.com/Landmark.aspx?TheatreID=224">San Francisco, CA</a> on October 5 and 6.<br />
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SCEA reps and Naughty Dog developers will be around to answer your questions and give you a guided tour of the game. Tickets for the October 5 showings have already sold out -- so you'd better act quickly if you want to see what a two-story-tall <a href="http://www.joystiq.com/tag/half-tuck/">half-tuck</a> looks like. We imagine it's a life-changing experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/">Uncharted 2 being previewed on the silver screen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Sep 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/09/play-uncharted-2-among-thieves-on-the-big-screen/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19174839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/26/uncharted-2-being-previewed-on-the-silver-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>movie</category><category>naughty-dog</category><category>preview</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>theater</category><category>uncharted</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 26 Sep 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[G4TV gets hands on Behemoth's 'Game 3' platformer]]></title><link>http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/</guid><comments>http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/#comments</comments><description><![CDATA[<div align="center"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/behemoththirdgame5802234.jpg" alt="" /></div>
If your pure, pure love of <a href="http://www.joystiq.com/tag/castle-crashers"><em>Castle Crashers</em></a> and <a href="http://www.joystiq.com/tag/alien-hominid"><em>Alien Hominid</em></a> has left you starving for more info regarding The Behemoth's next title -- a multiplayer platformer <a href="http://www.joystiq.com/media/2009/08/behemoththirdgame5802234.jpg">tentatively titled "Game 3"</a> -- then you should check out <a href="http://g4tv.com/videos/40782/Hands-On-Behemoths-Game-3/">G4's recent hands-on with the title</a>, in video form after the break. Adam Sessler got a chance to check out the idiosyncratic game while Dan Paladin rides shotgun, explaining a couple of the game's modes, as well as the overarching story for the title. In a nutshell, said plot features a schizophrenic madman who's managed to kidnap your friends, whom you must rescue. Sounds <em>appropriately</em> bizarre.<br />
<br />
The video shows four players slugging it out in "Whale mode," and also gives a brief demo of the co-op mode. We can't wait to check it out -- sadly, with a nondescript launch window of "2010," it seems we'll be doing a great deal of <em>waiting</em> before we can do <em>checking</em>.<p><a href="http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/" rel="bookmark">Continue reading <em>G4TV gets hands on Behemoth's 'Game 3' platformer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/">G4TV gets hands on Behemoth's 'Game 3' platformer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/videos/40782/Hands-On-Behemoths-Game-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19132891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/g4tv-gets-hands-on-behemoths-game-3-platformer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-paladin</category><category>g4tv</category><category>game-3</category><category>multiplayer</category><category>platformer</category><category>preview</category><category>the-behemoth</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 19 Aug 2009 00:01:00 EST</pubDate></item><item><title><![CDATA[Uncharted 2 single-player footage is rad, spoiler-filled]]></title><link>http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/</guid><comments>http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3175569"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_uncharted2jeff_580.jpg" alt="" /></a><br /></div>
If your unslakable hunger for video content from Naughty Dog's upcoming treasure hunting sim <em><a href="http://www.joystiq.com/tag/uncharted-2">Uncharted 2: Among Thieves</a> </em>has led you to doff your aversion to spoilers, you should probably click past the jump. 1UP <a href="http://www.1up.com/do/newsStory?cId=3175569">recently got their hands on</a> an excerpt from the game's single-player campaign -- a segment titled "War Escape," which, as one might imagine, shows Nathan, Chloe, Elena and ... <em>Jeff</em>, escaping from a hostile warzone.<br /><br />As we've said before, it's posted after the jump -- but there's a couple things in the video you might want to remain in the dark about until you actually get your hands on the game. If you <em>really</em> don't mind spoilers, 1UP also posted a version of the video in which two of their <em>Uncharted</em> experts deconstruct it, revealing story elements we don't even think Naughty Dog knows about yet. <em>Caveat Emptor</em>!<p><a href="http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/" rel="bookmark">Continue reading <em>Uncharted 2 single-player footage is rad, spoiler-filled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/">Uncharted 2 single-player footage is rad, spoiler-filled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3175569>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19129471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/uncharted-2-single-player-footage-is-rad-spoiler-filled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>naughty-dog</category><category>preview</category><category>single-player</category><category>spoilers</category><category>uncharted</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 Aug 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Xbox 360 Dash Preview invites in the mail [Update]]]></title><link>http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/</guid><comments>http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/#comments</comments><description><![CDATA[<div align="center"><img width="580" vspace="0" hspace="0" height="243" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/xboxpreviewinviteconnect580.jpg" alt="" /><br /> </div>
Update: According to the comments in this story, the Xbox 360 Dashboard Preview has begun to roll out now.<br /><br />If you were quick enough on the draw to <a href="http://www.joystiq.com/2009/07/20/ms-opens-xbox-live-update-preview-program/">sign up</a>, you may notice an email from Microsoft in your inbox today inviting you into the new Xbox 360 Dashboard Preview. The public preview -- which opened up for selected press and MVPs <a href="http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/">earlier last week</a> -- is not fully live just yet, but Microsoft is notifying users if they were accepted into the program. Unaware of what to expect when the new dashboard hits this August? Joystiq has <a href="http://www.joystiq.com/2009/07/24/video-tour-xbox-live-update-netflix-and-avatar-marketplace/">a lengthy guide</a> with a plethora of videos to show you the ropes for the "New New Xbox Experience." Those guys are swell.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/">PSA: Xbox 360 Dash Preview invites in the mail [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19112560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/psa-xbox-360-dash-preview-invites-in-the-mail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dashboard</category><category>invites</category><category>nxe</category><category>preview</category><category>xbox-dashboard</category><category>xbox-live-update</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 28 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Dashboard update preview goes live]]></title><link>http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/</guid><comments>http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/2148398/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/welcomechannel_b-580.jpg" /></a><br /></div>
The preview of the <a href="http://www.joystiq.com/2009/07/16/xbox-live-update-detailed-games-on-demand-netflix-queue-movie/">upcoming update for the Xbox 360 Dashboard</a> is now live, giving a few lucky Xbox owners -- for now, mostly press outlets -- a chance to place their eyes upon many of the new features, such as <a href="http://www.joystiq.com/2009/06/06/video-xbox-360-games-on-demand-service/">Games on Demand</a>, improved Netflix functionality, unlockable Avatar items, <em>purchasable</em> Avatar items, a community-controlled games rating system, and other minor improvements.<br /><br />We'll have a video preview and some additional image galleries of these new features up later today. Fear not, non-chosen ones -- you'll get your hands on the preview shortly, and <em>everyone</em> will be able to install the update when it <a href="http://www.joystiq.com/2009/07/21/xbox-live-dashboard-update-arrives-aug-11/">goes public on August 11</a>.<br /><br />Update: We've edited this post to clarify that while the preview is <em>technically</em> live, its access is currently limited to press and a select few "MVPs." Those of you lowly <em>commoners</em> chosen for the preview should be granted access in the next several days.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/">Xbox Live Dashboard Update (2009)</a></strong></p><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/#2148398"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/welcomechannel_b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/#2148396"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/friends-list-sorted-by-status_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/#2148395"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/amp_steampunk_a_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/#2148394"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/amp_dresses_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-live-dashboard-update-2009/#2148393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/achievement-tracker_a_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/">Xbox Live Dashboard update preview goes live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19108909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/xbox-live-dashboard-update-preview-goes-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>dashboard</category><category>dashboard-update</category><category>fall-update</category><category>games-on-demand</category><category>Microsoft</category><category>netflix</category><category>preview</category><category>update</category><category>xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 24 Jul 2009 12:45:00 EST</pubDate></item><item><title><![CDATA[PrE3view: Tuesday, June 2, 2009 (Day 3)]]></title><link>http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/</guid><comments>http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/#comments</comments><description><![CDATA[<div align="center"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_e32009exterior2_580.jpg" /><br /></div>
At long last, the time has come for the floodgates of the L.A.Convention Center's main arena to be flung wide, drowning the humble bloggers of this blog in a deluge of gaming news. If you want to keep tabs on us while we try to stay afloat, check out our schedule for the day below. You'll see we've got the press conferences for the other two legs of The Big Three -- Nintendo and Sony, almost back to back. Don't lose track of the non-huge stuff, though! They're part of your healthy, balanced diet.<br /><br /><u><strong>Tuesday, June 2, 2009</strong></u> (Presented in Eastern Standard Time)<br />
<ul>
    <li><strong>12:00 pm</strong> -- Nintendo Press Conference</li>
    <li><strong>2:00 pm </strong>-- Sony Press Conference</li>
    <li><strong>3:00 pm</strong> -- Show floor opens</li>
    <li><strong>8:30 pm</strong> -- Shigeru Miyamoto presentation and Q&amp;A</li>
    <li><strong>All day</strong> -- Hands-ons, interviews and booth tours with EA, Capcom, Bethesda, Activision, Eidos, Valve, Epic, MTV Games, High Voltage, SCEE, SCEA and Square-Enix.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/">PrE3view: Tuesday, June 2, 2009 (Day 3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Jun 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19054982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/02/pre3view-tuesday-june-2-2009-day-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>preview</category><category>schedule</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 02 Jun 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Trine (PSN)]]></title><link>http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/</guid><comments>http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/05/trineprve21.jpg" alt="" /><br /></div>
The initial gameplay trailers for <em>Trine</em> teased some incredible potential. Yet, in spite of our excitement for <em>Trine</em>, we couldn't have predicted how engrossing the title would be. Even in its early state, we were mesmerized by the game's impeccable presentation and accessible, innovative gameplay. Although it's a PlayStation Network game from an independent studio, the production values of <em>Trine</em> are rather surprising.<br /><br />The game begins with a rather charming narrator telling the tale of a thief looking to steal a valuable, guarded treasure. Here, a simple tutorial teaches you the basics of using the thief's grappling hook, and bow and arrow. She's able to easily traverse the environment, swinging across large gaps quickly and smoothly. All the while, the narrator continues telling his tale; it's a perfect blend of story and gameplay that helps <em>Trine</em> capture a truly whimsical feel. Eventually, the thief lays her hands on the treasure ...<br /><br />The screen fades to black and you then take control of a wizard. You'll learn to use his ability to telepathically pick up objects with the right analog stick -- and not only can he move objects around, but he can create blocks by drawing a square in the air. Once again, the narrator continues speaking as you make your way to the same room as the thief did.<br /><p><a href="http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/" rel="bookmark">Continue reading <em>Joystiq hands-on: Trine (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/">Joystiq hands-on: Trine (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 May 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1539631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/joystiq-hands-on-trine-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>preview</category><category>psn</category><category>trine</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 May 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Gamespot floods us with Bioshock 2 details, spoilers]]></title><link>http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/</guid><comments>http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamespot.com/xbox360/action/bioshock2/news.html?sid=6208179&amp;mode=news&amp;page=1"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bioshock2foot.jpg" /></a><br /></div>
Before reading on, we beg of you, our <em>dearest</em> readers, to heed this solemn warning. Do you remember that magical feeling that filled you the first time you crossed the aquatic threshold into <em><a href="http://www.joystiq.com/tag/Bioshock/">Bioshock</a></em>'s labyrinthian metropolis, Rapture? That warm, gooey feeling of excitement and wonder? If you read <a href="http://www.gamespot.com/xbox360/action/bioshock2/news.html?sid=6208179&amp;mode=news&amp;page=1">Gamespot's recent all-inclusive</a>, spoiler-filled preview of 2K Marin's highly anticipated follow-up, you'll probably be robbed of that feeling the first time you boot up <em><a href="http://www.joystiq.com/search/?q=Bioshock%202">Bioshock 2</a></em>. Trust us. We made the sacrifice to pass this news onto you, and we're pretty sure we won't be able to get to sleep tonight.<br /><br />If you absolutely <em>must</em> know what tantalizing details Gamespot dug up, you can check out their video featurette, which we've posted after the jump. Just don't come crying to us when you learn that the original <em>Bioshock</em> was actually just a dream sequence. (Oops! Sorry!)<p><a href="http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/" rel="bookmark">Continue reading <em>Gamespot floods us with Bioshock 2 details, spoilers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/">Gamespot floods us with Bioshock 2 details, spoilers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/xbox360/action/bioshock2/news.html?sid=6208179&amp;mode=news&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1521132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/gamespot-floods-us-with-bioshock-2-details-spoilers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>gamespot</category><category>Microsoft</category><category>preview</category><category>spoilers</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 18 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Waninkoko's Wii USB loader demoed]]></title><link>http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/</guid><comments>http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.tehskeen.com/forums/showthread.php?threadid=11069"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/usbloader580joyninty.jpg" /></a><br /> </div>
Following a <a href="http://www.joystiq.com/2009/03/25/walkthrough-using-wii-system-menu-4-0s-sd-card-channel/">significant Wii menu update from Nintendo</a>, Waninkoko has revealed footage of its new USB Loader software in action. Using any USB storage device in combination with the software allows gamers to play their "legal game backup collection."<br /> <br /> While the software isn't currently available, a pre-release version has <a href="http://www.tehskeen.com/forums/showthread.php?threadid=11069">ironically been leaked</a> but is said to be unusable for the time being. However, footage of the software in action (found after the break) shows the current release does work. Of course, as our sister site <a href="http://www.engadget.com/2009/03/30/homebrew-wii-usb-loader-gets-demoed-on-video/">Engadget</a> notes, we are inching up on April Fool's Day so the entire thing could really be<em> too good to be true</em>. But all signs from forum crawlers point to Waninkoko's software as the real deal.<br /><br /> [Via <a href="http://www.engadget.com/2009/03/30/homebrew-wii-usb-loader-gets-demoed-on-video/">Engadget</a>]<p><a href="http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/" rel="bookmark">Continue reading <em>Waninkoko's Wii USB loader demoed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/">Waninkoko's Wii USB loader demoed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Mar 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tehskeen.com/forums/showthread.php?threadid=11069>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1502902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/waninkokos-wii-usb-loader-demoed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homebrew</category><category>preview</category><category>usb-loader</category><category>waninkoko</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 30 Mar 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[BigDownload previews PC titles for 2009 and beyond]]></title><link>http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/</guid><comments>http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/oldrepublic.jpg" /><br /></div>
BigDownload has been butting together an extensive preview of all the titles they hope will release in 2009. Granted, a fair chunk might get hit with the delay stick and be knocked out until 2010, but we're not about to get in the way of their PC gaming dreams (they hack stuff when they're angry). <br /><br />The previews have been broken up into several sections below. This'll give you a great jump on your <strike>pirating</strike> holiday wish list for next year.<br /><br /><a href="http://news.bigdownload.com/2008/12/26/2009-and-beyond-pc-game-preview-action-fps-titles-part-1/">Source</a> - Action-FPS Titles Part 1<br /><a href="http://news.bigdownload.com/2008/12/27/2009-and-beyond-pc-game-preview-action-fps-titles-part-2/">Source</a> - Action-FPS Titles Part 2<br /><a href="http://news.bigdownload.com/2008/12/29/2009-and-beyond-pc-game-preview-strategy-rts-games/">Source</a> - Strategy-RTS Games<br /><a href="http://news.bigdownload.com/2008/12/30/2009-and-beyond-pc-game-preview-rpg-mmo-titles/">Source</a> - RPG-MMO Games<br /><a href="http://news.bigdownload.com/photos/2009-pc-game-preview-other-games/1247841/">Source</a> - 2009 PC Game Preview: Other Games<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/">BigDownload previews PC titles for 2009 and beyond</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Dec 2008 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1415871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/31/bigdownload-previews-pc-titles-for-2009-and-beyond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-download</category><category>PC</category><category>preview</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 31 Dec 2008 14:40:00 EST</pubDate></item><item><title><![CDATA[A few more Uncharted 2 details from Edge]]></title><link>http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/</guid><comments>http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.gamingindians.com/forums/index.php?s=e844b5b79873c8d61fbb98594f018924&amp;showtopic=6626&amp;st=280&amp;p=263033&amp;#entry263033"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/edge-uncharted-issue-490.jpg" alt="" /></a><br /> </div>
Nathan Drake's disheveled mug has decided to grace yet another magazine cover, this time the latest issue of <em>Edge</em>. <em>Uncharted 2: Among Thieves </em>is the cover story, and to be honest, there isn't much here that we didn't already hear about from <a href="http://www.joystiq.com/2008/12/11/uncharted-2-preview-of-the-preview/">Game Informer</a> or see from the <a href="http://www.joystiq.com/2008/12/15/new-uncharted-2-screens-concept-art-leaked/">leaked photos</a>. Still, have at a few new pull quotes: According to Naughty Dog's Bruce Straley, the sneaking mechanic is "something more in the toolbox" that won't be required. "It's not Splinter Cell," he said. "It's choosing when and from where to enter combat."<br /><br />Adding to the previously reported claim of "maxing out" the PlayStation 3's capabilities, the devs tease that the technology is strong enough to "allow an entire building to collapse while you're in it - and we can throw enemies in at the same time while that's happening." That <em>better</em> be in the final game a few times. This issue of <em>Edge</em> should be on newsstands now.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/12/30/uncharted-2-details-revealed-in-latest-edge/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/">A few more Uncharted 2 details from Edge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Dec 2008 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingindians.com/forums/index.php?s=e844b5b79873c8d61fbb98594f018924&amp;showtopic=6626&amp;st=280&amp;p=263033&amp;#entry263033>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1415852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/31/a-few-more-uncharted-2-details-from-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edge</category><category>naughty-dog</category><category>preview</category><category>PS3</category><category>uncharted</category><category>uncharted-2</category><category>uncharted-2-among-thieves</category><category>uncharted-among-thieves</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 31 Dec 2008 13:10:00 EST</pubDate></item><item><title><![CDATA[Extended Hands-on: Crash Commando]]></title><link>http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/</guid><comments>http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/crashcommando1251008425.jpg" /></div>
We got our hands on <em>Crash Commando</em> at E3 and were <a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/">quite impressed</a>. Since then we've had the opportunity to play a preview build to our heart's content and it's looking great. <em>Crash Commando</em> is a 2D multiplayer shooter with 3D graphics. It plays very similarly to <em>Soldat</em> but has a pinch of <em>Warhawk</em> in there for good measure. <br />
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Gameplay consists of jetpacking around a battlefield shooting at people. The funny thing about these battlefields is that they're two-sided, so each level has a background and a foreground. You can switch between these by stepping through various doors littered throughout each level. You can see people fighting in the background in real time, helping you locate more people to shoot at. <br />
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The game will ship with eight levels, ranging from a cave, a jungle fort and a dilapidated ruins. When we spoke to the producer of the game at E3, however, he was keen to tell us that the dev team is planning on plenty of post-launch downloadable content. <br />
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<p><a href="http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/" rel="bookmark">Continue reading <em>Extended Hands-on: Crash Commando</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/">Extended Hands-on: Crash Commando</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1347904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/25/extended-hands-on-crash-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crash-Commando</category><category>EPOS-Game-Studios</category><category>joystiqfeatures</category><category>preview</category><category>PSN</category><category>Shmup</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sat, 25 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy hands-on: Yggdra Union]]></title><link>http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/</guid><comments>http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/yggdra-union/" rel="tag">Yggdra Union</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/yggdra-union/976618/full"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/yggdrafirstpr425.jpg"  alt="" /></a><br /></div>
Wow, <em>Yggdra Union</em> is tough. That's probably the first thing you'll say after getting through a few matches of Atlus' upcoming PSP SRPG. It'll take a few battles to wrap your head around the unique mechanics of the card game, and although the game does an excellent job of holding your hand, don't expect an easy romp, even in the second battle in the game.<br /><br /><em>Yggdra Union</em> is a tactical card RPG that will test your tactical capabilities through and through -- there's no grinding here to be found. Battles are typically multi-tiered: just when you think you're done with a level, a new set of increasingly difficult reinforcements appear. However, because your character's morale (essentially, their HP) carries over from battle to battle, across every level, each battle is decisive. If you make too many mistakes with one character, you'll notice that they'll be at a serious disadvantage in upcoming battles. And don't think about grinding to level up your characters: you can't. The story moves at such a brisk pace that your success depends solely on your ability to choose the right cards, and decide exactly how to move your characters through the map.<br /><br />The basics of battle are easy to explain, but the full ramifications won't truly make sense until you get the game in your hands. Before each conflict, players can choose a certain number of cards. Cards will grant players special abilities, but also have important stats like number of spaces players can move, card strength and weapon affinity. Quite possibly the most important thing to pay attention to is the weapon affinity: certain weapons are stronger than others, and these will be one of the primary factors of a battle's success. For example, swords are stronger than axes, but axes are stronger than spears. Spears, on the other hand, are stronger than swords. This circle gets more complicated with the introduction of magic users and archers.<br /><br /><p><a href="http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/" rel="bookmark">Continue reading <em>PSP Fanboy hands-on: Yggdra Union</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/">PSP Fanboy hands-on: Yggdra Union</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1287419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/psp-fanboy-hands-on-yggdra-union/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>hands-on</category><category>joystiqfeatures</category><category>preview</category><category>srpg</category><category>yggdra-union</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Aug 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[Izuna 2: Hands-on with an Unemployed Ninja]]></title><link>http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/</guid><comments>http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/iz-prev-1dsfak.png" alt="" />If you enjoyed <a href="http://www.joystiq.com/2007/02/27/ds-fanboy-review-izuna-legend-of-the-unemployed-ninja/"><em>Izuna: Legend of the Unemployed Ninja</em></a> (or at least thought you might), then there's good news: the <a href="http://dsfanboy.com/tag/izuna-2/">sequel</a> is just as charming, just as engaging, and perhaps even a little more fun than the original. The sequel has a lot of new things, including a second baby step toward making <em>Izuna 2: The Unemployed Ninja Returns</em> a hair easier on your sanity and frustration levels. <br /><br />That's right -- while Izuna's games definitely fall under the roguelike label, they're a fingernail easier than the traditional dungeon crawler. That doesn't make them any easier to me, but the hardest of the hardcore may scoff at Izuna's differences, while the rest of us can actually attempt the game without <a href="http://www.joystiq.com/2007/10/20/ds-daily-and-then-the-ds-accidentally-fell-right-under-my-shoe/">"accidentally"</a> dropping the DS or anything. What's different? In both <em>Izuna 2</em> and its predecessor, when you die (and will you ever die), you keep your levels. In keeping with the roguelike tradition, you lose everything else, but it's not <em>absolutely</em> everything in a square-one sort of way. <em>Izuna 2</em> adds something else on top of that: the tag team system. And that's where things get a little sticky.<br /><br /><p><a href="http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/" rel="bookmark">Continue reading <em>Izuna 2: Hands-on with an Unemployed Ninja</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/">Izuna 2: Hands-on with an Unemployed Ninja</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/19/izuna-2-hands-on-with-an-unemployed-ninja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>hands-on</category><category>izuna-2</category><category>joystiqfeatures</category><category>preview</category><category>roguelike</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sat, 19 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy hands-on: Naruto Ultimate Ninja Storm]]></title><link>http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/</guid><comments>http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="362">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35880"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35880" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="362"></embed> </object></center>
<p> One thing has been made abundantly clear in all the media we've seen of <em>Naruto: Ultimate Ninja Storm</em> -- it is insanely pretty. Playing the recent demo (available now in <em>Qore</em>, public release in a few weeks) only reaffirmed this point. <em>Ultimate Ninja Storm</em>, more than any anime game before it, looks just as good, if not better, than its source material. Not only is the level of detail stunning, the fluidity of the animations and the strong use of motion blur give it a truly cinematic look.<br /><br />The <em>Ultimate Ninja</em> games on PS2 and PSP were all rather solid, but fans will be shocked to see the series make the transition into full 3D battles. Expanding the battlefield adds a great deal of depth to the aging series, and makes fighting even more enjoyable.<br /><br /></p><p><a href="http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/" rel="bookmark">Continue reading <em>PS3 Fanboy hands-on: Naruto Ultimate Ninja Storm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/">PS3 Fanboy hands-on: Naruto Ultimate Ninja Storm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1248013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/ps3-fanboy-hands-on-naruto-ultimate-ninja-storm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>joystiqfeatures</category><category>naruto</category><category>naruto-ultimate-ninja-storm</category><category>preview</category><category>ultimate-ninja-storm</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Behold: New Too Human previews hit]]></title><link>http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/</guid><comments>http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651439/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/too.human.preview.490.jpg" alt="" /></a><br /></div>
<div align="left">We're just two months out from the release of <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a>, a game that would have garnered its share of attention - though not nearly as much as it's getting for being in development 10 years across at least three platforms. The game (the first in a planned trilogy) is finally hitting on Xbox 360, and two of our blogosphere compatriots have offered up their thoughts on its current state in new previews. Read what <a href="http://multiplayerblog.mtv.com/2008/06/30/too-human-preview/">MTV</a> and <a href="http://blog.wired.com/games/2008/06/preview-too-hum.html">Wired</a> had to say after the break.<br /><br /></div>
Source: <a title="'Too Human' Xbox 360 Preview, In The Shadow of 'Metal Gear'" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/06/30/too-human-preview/">'<em>Too Human</em>' Xbox 360 Preview, In The Shadow of '<em>Metal Gear</em>'</a> - MTV<br />Source: <a href="http://blog.wired.com/games/2008/06/preview-too-hum.html"><span style="font-style: italic;">Too Human</span> in 10 hours</a> - Wired<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/too-human-gdc-2008/">Too Human</a></strong></p><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651454"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/" rel="bookmark">Continue reading <em>Behold: New Too Human previews hit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/">Behold: New Too Human previews hit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1241661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoftgamestudios</category><category>preview</category><category>silicon-knights</category><category>too-human</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Jul 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[Get your daily dose of murder with this Gears of War 2 Multiplayer preview]]></title><link>http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/</guid><comments>http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35679"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35679" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />While most of the "new" gameplay elements and maps discussed in the above preview for <em>Gears of War 2</em> <a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/">aren't really "new" to the video game news consuming populous</a>, it's still nice to see some of the game's fresh features in action. <a href="http://www.gametrailers.com/player/35679.html?r=1&amp;type=wmv">The preview is fairly comprehensive</a> -- there's looks at some of the soon-to-be-covered-in-gore locales, the new gametypes (we absolutely cannot wait for meatflag), chainsaw duels, new weapons and executions, and brand new, colorful ways of describing acts of grisly violence from the game's <a href="http://www.joystiq.com/2008/05/21/cliff-bleszinski-is-done-being-cliffyb/">all-growed-up iconic lead designer</a>, Cliff Bleszinski. We can't think of a better way to spend eight and a half minutes of a Sunday afternoon than to watch beefy combatants get <em>halved</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/">Get your daily dose of murder with this Gears of War 2 Multiplayer preview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/35679.html?r=1&amp;type=wmv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1240096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/29/get-your-daily-dose-of-murder-with-this-gears-of-war-2-multiplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chainsaw</category><category>cliff-bleszinski</category><category>cliffyb</category><category>epic</category><category>epicgames</category><category>gears-of-war</category><category>gears-of-war-2</category><category>multiplayer</category><category>preview</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 29 Jun 2008 15:00:00 EST</pubDate></item></channel></rss>