Posts with tag prey
by Griffin McElroy Mar 16th 2008 5:30PM
Filed under: PC, Microsoft Xbox 360, First Person Shooters

It's been nearly two years since the release of Human Head Studio's nausea-inducing FPS,
Prey -- and subsequently, since 3D Realms' Scott Miller dropped hints of a sequel for the game. From July 2006 to yesterday morning, no news of
Prey 2 had surfaced, leading some to believe the franchise had gone
the way of the Duke. Luckily, Shacknews caught wind of a Radar Group website (which, for some reason, was taken down shortly after its inception) with
some concept art and juicy, but brief, details about the game.
Tommy, the astral-projecting hero of Prey the first, will reprise his role as the brash protagonist. Blamed for the disappearance of his family, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him", according to the short-lived website.
This short tidbit along with a single piece of concept art were all that Radar Group had to tease us with for now --
rumor has it that we'll be hearing more about the sequel some time this week. We'll let you know when that update narbuncularly drops into our hot little hands.
by Ross Miller Jun 13th 2007 12:55PM
Filed under: First Person Shooters, Business
3D Realms has some big announcements coming in the next six months, but nothing about
Duke Nukem Forever, according to new creative director Raphael Van Lierop.
"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months," he said in an
interview with Gamasutra. "While I can't say exactly what these are, are they about
Duke Nukem Forever? No."
Since beginning the
DNF project just over a decade ago, the company has managed to release
12 titles, which can be summed up as
Prey, two
Max Paynes and nine
Duke Nukem iterations. Van Lierop said that their business model benefits from a "very collaborative relationship" with other developers.
If
DNF isn't one of the company's next two big announcements, then we'll likely see another partnership, perhaps the
Prey sequel that 3DR's CEO Scott Miller
told Firing Squad in February was already mapped out from a "high-level story standpoint." The first big announcement will coincide with this year's
E3 Media and Business Summit.
Fun fact: In the span of two questions, or 521 words, in the interview, there are 9 mentions to
Duke Nukem Forever, totaling 27 words (with only one of those references by the interviewer). That's over 5% of the words used in that section!
by John Bardinelli Jun 6th 2007 10:15AM
Filed under: Business, Casual
Former Human Head CEO and chairman Timothy Gerritsen
left the house that built Prey in November of last year to graze in greener, more independent pastures. Today his new game development studio Big Rooster has been formally announced, plunking Gerritsen in the growing list of
game development folk striking out on their own.
Big Rooster will focus on developing original titles with an emphasis on "combining depth of design with top quality visual and audio game content". Digital distribution will be a major part of the plan and the studio has already begun work on its first game,
Talisman, due at the end of the year.
by James Ransom-Wiley Jan 3rd 2007 7:25PM
Filed under: Business

FiringSquad reports that Human Head CEO Timothy Gerritsen has left the studio; in fact, he did so shortly before Thanksgiving last year. When questioned, Gerritsen said he departed on friendly terms, but was driven to leave because of creative differences. Gerritsen did not like the direction the other owners were steering Human Head in.
Gerritsen confirmed that he would remain in game development, though he declined to give specifics. Human Head co-founder and president Paul MacArthur has been acting as interim CEO.
by James Ransom-Wiley Jan 1st 2007 10:55AM
Filed under: Arcade, Nintendo DS, Features, Nintendo GameCube, Mac, PC, Sony PlayStation 2, Sony PlayStation 3, Portable, Sony PSP, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360, Action, Adventure, Driving, Fighting, First Person Shooters, Online, Puzzle, RPGs, Simulations, Sports, Strategy, Meta (about Joystiq), MMO, Rhythm
Bully (PS2)
Bully is my current favorite and has renewed my faith in Rockstar as a forward-moving publisher. The familiar game mechanics don't feel stale in this decidedly more innocent universe.
Bully relies more on mischief than shock value, a relief, as are the smaller scale and lower difficulty level (really, the missions are simply less frustrating than some of the tedious tasks that abound in the
GTA series).
Bully isn't deserving of 'Game of the Year' honors, but Rockstar Vancouver's effort is one of the most refreshing and outright fun titles of 2006. [See also: "
Dissecting Rockstar's formula"]
Continue reading Best of the rest: James's picks
by Ross Miller Oct 11th 2006 2:00PM
Filed under: PC, First Person Shooters, Online

With digital distributor Triton now
six feet under, those who purchased
Prey are now unable to use their copies. Fortunately, 3D Realms has already set into motion a solution: by sending the disenfranchised boxed copies of
Prey to their credit card addresses. Furthermore, Triton staff member OBWANDO
promised that they're trying to get a patch through that removes the downloaded copy's dependency on Triton.
Tipster James raises an interesting question: what would happen if Steam shut down? Presumably, Valve would give enough of a warning to distribute patches that allow the games to work without Steam, but the Triton incident reveals some unintended ramifications of digital distribution.
[Thanks,
James]
by Christopher Grant Oct 11th 2006 8:30AM
Filed under: PC, Microsoft Xbox 360, First Person Shooters, Online

Thanks to the generosity of the fine folks at 3D Realms, Xbox 360 gamers can save their precious Microsoft Points for some more Gamertag pics, or maybe buy some
video manuals and
missing soccer teams from EA while PC gamers can ... well, they're in a constant state of saving for new video cards, so they can just keep saving.
The downloadable content for
Prey has arrived and,
as promised, it's free (as in beer). The Xbox 360 version has five new multiplayer characters and four new multiplayer maps, while the PC download has the same as well as some tasty bug fixes.
[Thanks to all the cheapskates that sent this in!]
Read -
Prey 360 Additional Content Now Available
Read -
Prey v1.2 PC Patch Release
by Christopher Grant Sep 18th 2006 3:25PM
Filed under: PC, Microsoft Xbox, First Person Shooters

Microsoft's Xbox Live Marketplace is like the wild west; a new frontier where bold pioneers make the rules as they go. First, a swarthy, mustachioed gent named Beth Esda (hey, it's a dude's name!) starting charging folks for what he called "
horse armor." This armor was little more than a fancy horse blanket, but Esda ran a tough gang, and folks were curious, so he did all right by himself.
Plenty of other shopkeepers came into town, hawking their wares with little regard for the "horse armor" precedent and finding some success ... and then a stranger came to town. D.D.D. Realms thought folks should get new multiplayer maps and skins for nuttin' so, before even opening up shop, he
announced that all Native American-themed
Prey content, both in his XBLA store and the PC store down the street, would be free of charge.
Of course, folks know all about D.D.D. Realms, who's been promising 'em some
Duke Nukem flimflam since as far back as the '90s and, just like that product, this new
Prey content will be available "when it's done." It remains to be seen if other shopkeepers follow his low-priced lead or if it's still every publisher for himself.
by Joystiq Staff Aug 14th 2006 10:25AM
Filed under: PC, Microsoft Xbox 360, First Person Shooters, Online, Competitive Gaming, Business

3D Realms released
news that patches are on the way for both the PC and 360 versions of their cool, but short first-person shooter
Prey. If you're like us and finished
Prey long ago and were left with nothing else to do but watch a horrid multiplayer slug along, this is great news.
While the single player side is a truly solid game, the multiplayer version of
Prey -- at least on the 360 -- is a complete mess of epic proportions. Here are some fixes coming to the PC version:
- Fixed a crash at startup on some machines
- Fixed a crash on some machines when reading saved games
- Fixed multiplayer weapon exploit
The studio announced its fixes for the console version as such: "[The] 360 patch for
Prey which will address the network lag issues on the 360 as well as fix several bugs there as well." No date has been announced for the patch releases, but they promise to have them out "very, very soon."
[Update: Apparently "very soon" means today. If you start up Prey, an update will be waiting for you. We tested multiplayer to see if it was fixed and it wasn't. The game was still very laggy and close to unplayable. In fact, in one game we tried to get into, the game completely froze. Thanks for the tip, Grim] by Christopher Grant Jul 27th 2006 4:45PM
Filed under: Culture

Philly is racking up the video game concerts this summer. First, the Video Games Live concert at
the Merriam Theater in June*, and now rival production PLAY! at the
Mann Center tonight, 8:30.
Just to make the evening super special, the promoters added some music from the (
better than you'd think)
Prey soundtrack to the already impressive program. Other titles on the RPG-heavy lineup include
Final Fantasy,
Chrono Cross and
Trigger,
Morrowind,
Kingdom Hearts,
Shenmue, and
more. Tickets are
still available so if this is the first you've heard about it, get buying.
I'll be at the show tonight with (just a) couple oddly sized Joystiq shirts to give away so, if you can answer me who composed the music for
Sonic Rush (don't answer it here!), you may get yourself a fancy tee.
*I promise I'll recount my very tardy VGL experience in addition to PLAY! so y'all can compare and contrast.
by Joystiq Staff Jul 18th 2006 11:47PM
Filed under: Culture, Microsoft Xbox 360, First Person Shooters, Business

Let's all hope that
Uwe Boll doesn't catch wind of this, but an astute Joystiq reader brought something very interesting to our attention. In true
Wheels of Fortune style, our little tipster figured out that according to a
Prey promotional card included in the 360 game, a movie based on the newly released title could be in the works.
Filling in the blanks of the secret code "prymvyscrnplycmng2007" reveals the possible:
Prey movie screenplay coming 2007. Now granted, the people behind this may not know how to spell the word "movie" correctly (notice it says "mvy"), but it can't be sheer coincidence that this just happens to spell out this particular message, can it?
For those of us who've spent some time with the game, we know how good the story is. So, put in the right hands, it could make for a very entertaining movie. So long as you know who doesn't take charge.
[Thanks, Chris Soulodre]
by Ludwig Kietzmann Jul 18th 2006 5:45PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Puzzle

One of the announced games to be featured alongside the upcoming PC and
console versions of
Half-Life 2: Episode Two is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called
Portal and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's
Prey took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon.
The
trailer (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say,
hilarity ensues.
[Thanks Easy_G!]
Continue reading First trailer of Valve's Portal released
by Ross Miller Jul 17th 2006 6:26PM
Filed under: Microsoft Xbox 360, First Person Shooters, Online

Looking for a next-gen fix, but disgusted by next-gen pricing? We hear you; thankfully,
Cheap Ass Gamer has come to the rescue by confirming that
Prey is region free, so it can be played on any Xbox 360.
Play-Asia lets you order the game, with full English support, from Japan for only $40 plus shipping (which is just over $3 to the US,
CAG estimates) -- perfect for patient penny pinchers!
We just got a copy of
Prey and are tinkering around with it; with any luck we will have a review up by the end of the week.
[via
1UP]
by James Ransom-Wiley Jul 11th 2006 1:55PM
Filed under: PC, Microsoft Xbox 360, First Person Shooters, Metareviews

Is this the answer to our summer woes? Well, let's put it this way: it's either
Prey or
Chromehounds -- if you're an Xbox 360 owner. We're goin' with the Cherokee alien abductee, even if
Prey is a short-lived romp. This one's got 'summer blockbuster' written all over it...
- Detroit Free Press (100/100) is not noted for its gaming insight, but chimes in with praise: "This is one game any Half-Life or Doom fan can buy without reservations."
- 1up (80/100) wants more of the gimmicks: "If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better."
- GameSpot (75/100) deals a low score -- by its standards -- summing it up: "[Much] of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package."
by Ludwig Kietzmann Jun 30th 2006 4:30PM
Filed under: Microsoft Xbox 360, First Person Shooters

Major Nelson kindly informed us that the Xbox Live servers are hosting a brand new chunk of code. At last, Xbox 360 owners get the opportunity to explore Human Head's topsy-turvy alien abductee sim,
Prey. Contained within
the 1.17GB demo (well over the 449MB PC version), you'll find a first-person shooter tinged with insanity and laced with opportunities to shoot yourself in the back. It's not often we get to play a corridor-crawler where the walls vomit body parts, your grenades attempt to
bite you and the gravity behaves like it's trapped within some sort of interstellar tumble dryer. It's also not often that we get a Live demo on a Friday -- must be more alien meddling.
Grab the demo and be sure to let us know what you think. Please note that the demo is not available in the regions of Germany or Japan, so folks living there won't get to prey it right away (sorry).
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