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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kinect Hacks: Real-time (fake) X-ray]]></title><link>http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/</guid><comments>http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/#continued"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/kinect.hack.xray.010211-530px.jpg" /></a></div>
X-ray glasses are <em>so</em> 2010. We present for your consideration this Kinect hack from Technical University of Munich researchers, led by one Tobias Blum, who have created a "magic mirror" that lets you see your own skeleton. <br />
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Okay, so it's not actually your skeleton, but data from some anonymous patient's CT scan, being mapped to your movements to create the spine-tingling effect. Still, make no bones about it: this is one of the more impressive <a href="http://www.joystiq.com/tag/kinect-hacks">Kinect hacks</a> we've seen to date.<p><a href="http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/" rel="bookmark">Continue reading <em>Kinect Hacks: Real-time (fake) X-ray</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/">Kinect Hacks: Real-time (fake) X-ray</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19784696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/03/kinect-hacks-real-time-fake-x-ray/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hacks</category><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>pc</category><category>PrimeSense</category><category>technical-university-of-munich</category><category>tobias-blum</category><category>x-ray</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 03 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[PrimeSense and Asus announce Kinect-style device for living room PCs]]></title><link>http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/</guid><comments>http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/primesense13.jpg" /></a></center>PrimeSense, the company that created the motion-sensing technology for <a href="http://joystiq.com/tag/kinect">Kinect</a>, has teamed up with Asus to create a new controller-free interaction device -- this time for PC. The WAVI Xtion device is designed to enable gesture control of media center PCs in living rooms. It's similar to Kinect in a few ways, but focused on the multimedia control features instead of the game stuff.<br />
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There might still be games and other assorted programs: sometime after the Q2 launch, Asus will open an "Xtion Online Store" through which developers can sell apps designed in the Xtion PRO platform. The PRO development technology will be released in February. The WAVI Xtion device itself will be unveiled during CES, which runs from January 6 to 9.<br />
<br />
Update: PrimeSense issued a correction regarding the linked press release. The line "The WAVI Xtion media center for the PC leverages ultra-wide band wireless link and PrimeSense 3D sensing solution to provide controller-free interaction experiences in the living room" should read "The WAVI Xtion media center for the PC leverages <strong>wireless HDMI technology</strong> and PrimeSense 3D motion sensor technology to provide controller-free experiences in the living room."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/">PrimeSense and Asus announce Kinect-style device for living room PCs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Jan 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19784361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/03/primesense-and-asus-announce-kinect-style-device-for-living-room/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asus</category><category>kinect</category><category>motion-control</category><category>pc</category><category>primesense</category><category>wavi-xtion</category><category>xtion</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Jan 2011 10:45:00 EST</pubDate></item><item><title><![CDATA[PrimeSense's Tamir Berliner on the future of natural interaction]]></title><link>http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/</guid><comments>http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/"><img border="1" hspace="0" vspace="0" width="530" height="130" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/openni.png" /></a></div>
Many gamers might not know it, but 2010 has been a big year for PrimeSense, and it's thanks to <a href="http://joystiq.com/tag/kinect">Kinect</a>. The depth sensor might be a Microsoft product, but there's <a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/">plenty of PrimeSense tech</a> inside <a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/">making it tick</a>. As a company devoted to natural interaction (NI) interfaces, it must be pretty gratifying to see one of the first major NI devices selling <a href="http://www.joystiq.com/2010/11/29/kinects-global-sales-reach-2-5-million-with-the-help-of-black-f/">over 2 million units</a> in its first month of availability.<br />
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Kinect, however, is just the beginning for PrimeSense. Earlier this month, the company helped found <a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/">OpenNI</a>, a not-for-profit organization dedicated to promoting "the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware." So far, the organization has released the OpenNI Framework, including open source drivers and skeleton tracking middleware for NI devices. Although the software was created to support PrimeSense's own 3D sensor development kit, the community quickly (and unsurprisingly) adapted it to work with <a href="http://joystiq.com/tag/kinect">Kinect</a> as well.<br />
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We recently spoke with PrimeSense's Tamir Berliner about the creation of OpenNI. As might be expected, he foresees a bright future for natural interaction.<p><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/" rel="bookmark">Continue reading <em>PrimeSense's Tamir Berliner on the future of natural interaction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/">PrimeSense's Tamir Berliner on the future of natural interaction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>microsoft</category><category>natural-interaction</category><category>ni</category><category>openni</category><category>pc</category><category>primesense</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 17 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[PrimeSense releases open source drivers, middleware that work with Kinect]]></title><link>http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/</guid><comments>http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#continued"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/skelplay.jpg" /></a></div>
The global hacking community has already done an admirable job of exploiting the technology inside <a href="http://joystiq.com/tag/kinect">Kinect</a>, but now would-be motion control designers can get the tech straight from the source. <a href="http://joystiq.com/tag/primesense">PrimeSense</a>, the company that created the motion-sensing tech inside each Kinect, has released open source drivers that will work either with Kinect or its own dev kit, which <a href="http://www.next-gen.biz/news/primesense-releases-open-source-drivers">Develop</a> notes is "smaller and lighter" than a Kinect unit.<br />
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PrimeSense has partnered with two other companies to create <a href="http://www.openni.org/">OpenNI</a>, a not-for-profit organization set up to "promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware." The drivers are available on the OpenNI website, as is the NITE motion tracking middleware. OpenNI binaries are available for both Windows and Ubuntu.<br />
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With some pretty <a href="http://joystiq.com/tag/kinect-hacks">amazing Kinect projects</a> already out there, we can't wait to see what comes of this officially backed software release. Check out a quick demonstration of the software's skeleton tracking capabilities after the break.<p><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/" rel="bookmark">Continue reading <em>PrimeSense releases open source drivers, middleware that work with Kinect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/">PrimeSense releases open source drivers, middleware that work with Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Dec 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19755551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>openni</category><category>pc</category><category>primesense</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Dec 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Kinect: The company behind the tech explains how it works]]></title><link>http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/</guid><comments>http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/natalprototype.jpg" /></div>
<a href="http://www.primesense.com/">PrimeSense</a> was at E3 this week showing off the raw technology that <a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/">it licensed to Microsoft</a> for what <a href="http://www.joystiq.com/2010/06/13/kinect-name-change-for-xboxs-natal-confirmed-by-usa-today/">officially became Kinect</a> this past Monday. The company developed the method and core software that Microsoft's forthcoming camera/controller uses to read human bodies and gestures, and had it running on a prototype unit live in the booth.<br />
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Unfortunately, company reps weren't able to comment on specifics of the licensing deal, and were very quick to point out that much of what has been done so far with Kinect is Microsoft's own software -- PrimeSense only provides the raw tech behind the visual gesture system, not any of the menus or games that are actually appearing on Kinect. But they were able to explain the core technology to me, and shine a little light, so to speak, on what Kinect is capable of.<p><a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/" rel="bookmark">Continue reading <em>Kinect: The company behind the tech explains how it works</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/">Kinect: The company behind the tech explains how it works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Jun 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19522768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>e3</category><category>e3-2010</category><category>kinect</category><category>microsoft</category><category>primesense</category><category>project-natal</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 19 Jun 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[PrimeSense 3D-sensing tech licensed for Project Natal [update]]]></title><link>http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/</guid><comments>http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.primesense.com/?catid={135CE13B-1861-4F66-BEA4-456CF1CB90B3}"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/primesense.jpg" alt="" /></a></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> In February of 2009, <a href="http://www.joystiq.com/2009/02/23/venturebeat-microsoft-buying-3d-camera-company/">it was revealed</a> that Microsoft had purchased a 3D motion-sensing camera company called 3DV. In June, the company <a href="http://www.joystiq.com/2009/06/01/microsoft-reveals-project-natal-motion-camera-for-360/">showed off Project Natal</a>, leading most to assume the two were connected, though <a href="http://www.engadget.com/2009/06/04/microsoft-says-3dv-acquisition-didnt-influence-project-natal/">Microsoft countered</a>, saying "we built [Natal] in house." That brings us to today, as (a company you probably haven't heard of) PrimeSense has <a href="http://www.primesense.com/?catid={135CE13B-1861-4F66-BEA4-456CF1CB90B3}">announced</a> that its 3D motion-sensing tech is being utilized for Project Natal.<br />
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"Xbox 360 Hardware Engineering teams developed the 'Project Natal' sensor based on the PrimeSensor reference design to support the special requirements of Project Natal," said Aviad Maizels, PrimeSense president and founder.<br />
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What we don't know at the moment is just how much Microsoft's baby relies on PrimeSense. As you can see in the video after the jump (which <em>had</em> to have been directed by <a href="http://www.youtube.com/watch?v=yCj8sPCWfUw">Tommy Wiseau</a>) and in <a href="http://www.engadget.com/2010/03/11/primesense-talks-full-body-motion-control-at-gdc-the-possibilit/">Engadget's demonstration</a>, the company's focus has been on gesture control for UI navigation, so it's possible PrimeSense could just be supplying a way for users to interact with the Xbox Dashboard and Guide with motion commands. We'll let you know what we can find out.<br />
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<strong>Update:</strong> Microsoft's product manager for Xbox 360 and Xbox Live, Aaron Greenberg, dropped us a line to further explain the Microsoft-PrimeSense partnership where Project Natal is concerned. "Regarding your question, this was primarily a hardware partner announce," Greenberg said. "Bottom line, we've worked closely with PrimeSense to design the best 3D-sensing technology component for 'Project Natal.' Microsoft is fully responsible for the design and development of the 'Project Natal' sensor, including its depth sensor, RGB camera, multi-array microphone and software."<p><a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/" rel="bookmark">Continue reading <em>PrimeSense 3D-sensing tech licensed for Project Natal [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/">PrimeSense 3D-sensing tech licensed for Project Natal [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.primesense.com/?catid={135CE13B-1861-4F66-BEA4-456CF1CB90B3}>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19421489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3dv</category><category>microsoft</category><category>primesense</category><category>project-natal</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 31 Mar 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[PS3's Eye-Toy to incorporate 3-D mapping?]]></title><link>http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/</guid><comments>http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.eetimes.com/news/semi/showArticle.jhtml;jsessionid=A2NCCJBH2UUX0QSNDLRSKHSCJUNN2JVN?articleID=191900391&amp;pgno=2"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/pic_eyetoy_camera.jpg" id="vimage_1" alt="" /></a>The Israeli company Prime Sense has been connected to Sony's upgraded EyeToy, boasting a new sensor and digital processor that provides real-time 3-D mapping. It essentially "perceives the world in 3D and derives an understanding of the world based on sight, in the same way that humans do." That's neat. You can read more about the link between Sony and Prime Sense at <a href="http://www.eetimes.com/news/semi/showArticle.jhtml;jsessionid=A2NCCJBH2UUX0QSNDLRSKHSCJUNN2JVN?articleID=191900391&amp;pgno=2">EETimes</a>.<br /><br />The article goes on to explain how the EyeToy would see the user and the user can interact with things in the game without having to wear any equipment (pronounced: no Wiimote). Wouldn't it be neat to play a boxing game where your movements are monitored (juking and dodging) and you can physically (well, almost) punch your digital opposition? It's been kind of done at arcades -- you did have to wear sensor gloves, though. But the lack of equipment and using just a camera isn't all that great. The Wii does have a controller so you've got a little bit to work with. Which would you prefer: the Wii with a controller, or the EyeToy technology relying on a super-smart camera?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/">PS3's Eye-Toy to incorporate 3-D mapping?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eetimes.com/news/semi/showArticle.jhtml?articleID=191900391&amp;pgno=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eye Toy</category><category>EyeToy</category><category>Playstation 3</category><category>Playstation3</category><category>Prime Sense</category><category>PrimeSense</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 15 Aug 2006 11:00:00 EST</pubDate></item></channel></rss>