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Posts tagged project-sora

Kid Icarus: Uprising studio Project Sora closed

Project Sora, the studio responsible for Kid Icarus: Uprising, has closed its doors. A short message on the studio's website, translated by Andriasang, states that the company was closed on June 30 and that the website will shut down on July 31. Project Sora was started by Masahiro Sakurai, the bra...

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Kid Icarus: Uprising sequel not likely, Sakurai says

Despite strong sales and positive reception, it seems a Kid Icarus: Uprising sequel just isn't in the cards right now. Masahiro Sakurai, the game's director, has said that it's possible we could see another Kid Icarus game in the next 25 years, but not from his studio, Project Sora. "If by 'lasting...

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Sakurai explains Kid Icarus: Uprising's contentious controls

The thing about Kid Icarus: Uprising is that, even though it induces carpal-tunnel syndrome, it's just so gosh-darned fun. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience – beyond "use t...

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Kid Icarus: Uprising prototype began on Wii and PC

Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way b...

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Kid Icarus Uprising review: Uplifting

Kid Icarus: Uprising for 3DS is more than the return of a long-dormant Nintendo franchise; it's effectively the birth of a new franchise that feels nothing like anything else in Nintendo's lineup. It's fresh, exciting, funny, and has the ability to be customized deeply to the player's interest and ...

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Feeling the 'Intensity' of Kid Icarus: Uprising

Kid Icarus: Uprising lets you change the difficulty of every level on a sliding "Intensity" scale, affecting not just how painful a level is, but how much loot you can get out of it. This video offers an example of how the "Intensity" level can change gameplay, using a snippet from Chapter 1. Not ...

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Kid Icarus: Uprising stays put with bundled stand [update: coming to all regions]

When I played Kid Icarus: Uprising at E3, I called the circle-pad/stylus-based controls "unwieldy" and "basically only possible if you've put the 3DS on some kind of stand." (I'm going to pretend) Nintendo was listening, as creator Masahiro Sakurai has revealed a stand peripheral, to be bundled w...

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Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says

When Nintendo announced that Smash Bros. was en route to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (t...

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Kid Icarus: Uprising multiplayer preview: Pitted against friends

For the second E3 in a row, Nintendo wowed E3-goers on stage with a presentation of Kid Icarus: Uprising. That's a nice way of saying the game still isn't out, in case you didn't pick up on that subtlety. This year, however, Nintendo did have playable demos in both single- and multiplayer. Wai...

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Sakurai on how he's preventing Kid Icarus: Uprising from causing eye strain

In a GamesMaster interview (the same one during which he revealed tentative plans for online play), Kid Icarus: Uprising producer Masahiro Sakurai discussed strategies for preventing 3DS users from ruining their eyes. "In my experience of development and actually using it," he said, "when you have a...

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