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Prope announces Ivy the Kiwi? for Windows Mobile?

However, it's for Windows Mobile (or, as the platform is being called in Japan, Windows Phone). Not what you'd typically think of as a major gaming platform. This game is part of a move to change that -- it's a launch title for Japan's Windows Mobile Marketplace and will be out in December.
Gallery: Ivy the Kiwi (Windows Mobile)
Let's tap on our iPhones to play Let's Tap on our iPhones

In case you don't want to risk tapping your phone right off the table, the games offer a "touch" mode in which you can control them by tapping on the screen, or a "free" mode in which you can tap any part of the phone. Let's watch a trailer after the post break!
[Via GameSetWatch]
Laser Floyd 2K9: Let's Tap used as music visualizer

The result, once it really gets going, is an impressive, abstract display that moves to the beat. And now that we think about it, this must have been Prope's intent all along, as a music visualizer makes so much more sense than ... just a visualizer. Of course, who are we to try to make sense of a game that requires you to keep the controller out of your hands?
Gallery: Let's Tap
Purchase Let's Tap at Best Buy and get an exclusive peripheral

Giant Bomb discovered that, if you buy the game at Best Buy, you get an exclusive "tapping pad" inside, which, as it reveals in its unboxing video, is basically a thick sheet of paperboard -- or, if you prefer, one-sixth of a box. We've embedded the video after the break, so you can see their impressions of this small card.
Gallery: Let's Tap
[Via GameSetWatch]
Let's catch some new footage and screens from Let's Catch
With that out of the way, we suggest you check out the Let's Catch trailer above and peruse the screens below.
Gallery: Let's Catch
Let's Tap very carefully around these Silent Blocks

In the insane world of Let's Tap (a world where you play video games by not touching controllers), you'd be a jerk for refusing to tap on the table.
Gallery: Let's Tap
Let's watch the Let's Tap 'Rhythm Tap' mode
Surely though, with visuals this tranquil and the constant tap-tap-tapping of fingers on cardboard oh crap it's driving us mad already. On second thought, we are dangerously close to the game's release.
Let's Tap to the finish line
Let's Tap's multiplayer racing looks like it could be enjoyable even if played by holding stuff. Like everything else in this game, the appeal is merely magnified by the novelty of being able to play without any stuff to hold.
Gallery: Let's Tap
Let's Tap along to a new trailer
Let's Tap is a natural for "casual" players, since you don't even have to convince them to touch a controller. But its forward-thinking design and outstanding, unique aesthetic (not to mention the music) make it a lot more interesting to people like us than the average waggle minigame-fest. We approve, Sega, of marketing Let's Tap to the general audience. We also approve of the music in this trailer, even if it isn't the familiar theme.
Gallery: Let's Tap
Sega to give away beautiful Let's Tap artwork from Yuji Naka

Neither office has decided how it will give away the amazing swag yet, but we will let you know when they do. Right after we enter.
In other Let's Tap news, the European release, like the Japanese release, will include two big boxes -- as a "Limited Edition." We've contacted Sega of America about the stateside packaging. We need boxes!
Gallery: Let's Tap
ESRB rating hints at North American release of Let's Catch
While North America is still waiting for its first chance to lay fingers upon Yuji Naka's idiosyncratic brainchild, Let's Tap, a recent ESRB rating is hinting at the American release of Prope's second "Let's" project -- a WiiWare title by the name of Let's Catch. We'll give you one guess as to what the core gameplay mechanic involves.
If you thought the gameplay in Let's Tap was bizarre, brace yourselves -- according to the ESRB description, Let's Catch features short sessions of "outdoor catch," where players participate in conversations with their computer-controlled partner. These conversations can apparently take a turn towards the topic of romance, with NPC's matter-of-factly stating things like, "I've decided to never think about chasing a married man again." Thanks, but we think we'll leave the computerized relationship chatter in more capablehands fins.
[Via Sega Nerds]
If you thought the gameplay in Let's Tap was bizarre, brace yourselves -- according to the ESRB description, Let's Catch features short sessions of "outdoor catch," where players participate in conversations with their computer-controlled partner. These conversations can apparently take a turn towards the topic of romance, with NPC's matter-of-factly stating things like, "I've decided to never think about chasing a married man again." Thanks, but we think we'll leave the computerized relationship chatter in more capable
[Via Sega Nerds]
North Americans will drum along to original Let's Tap soundtrack

When Sega announced a North American release, we feared that it would record new music or license popular tunes for the Rhythm Tap mode -- even if we didn't think Sega would drop that kind of money, we maintained a low-level dread regarding the possibility. Luckily, Sega confirmed via its blog that Let's Tap will stay "true to the Japanese feel of the game" and include all of the Japanese tracks! That includes "Kung Fu Disco," which just happens to be embedded after the break.
Good call, Sega. It's good for us, and good for your budget.
Gallery: Let's Tap
SEGA reveals another Project Ringo teaser, not much else
You may have noticed -- but probably not -- that Sega's Project Ringo teaser site was updated earlier this week, coinciding with the February 24 date revealed earlier this month. What do we get for nearly two weeks of waiting in breath-filled non-anticipation? Not much. All we get is another ambiguous flash animation with equations, apples, and the silhouette of an unknown character (which seems a bit Sonic Team-esque to us).
The animation ends with the hilariously translated question, "What's mean 247?" and notes that the next tidbit will be revealed on March 12. What is Project Ringo? We speculated that it might be a new game from Yuji Naka's Prope studio or perhaps an iPhone game. Whatever it is, we have a couple of weeks to ponder or, as the case may be, remain completely uninterested.
Check out the teaser video after the break.
The animation ends with the hilariously translated question, "What's mean 247?" and notes that the next tidbit will be revealed on March 12. What is Project Ringo? We speculated that it might be a new game from Yuji Naka's Prope studio or perhaps an iPhone game. Whatever it is, we have a couple of weeks to ponder or, as the case may be, remain completely uninterested.
Check out the teaser video after the break.
OFLC catches Prope's WiiWare game

Let's Catch is exactly what one would infer from the title: a game about playing catch, with multiple single-player modes (including a ... story mode?) and multiplayer. It's a concept so weird (or weirdly mundane) that we find it fascinating! Australia's OFLC ratings board has rated the game, suggesting that it will be released there soon -- and thus, probably worldwide.
Joystiq fingers-on: Let's Tap (Wii)

Like we say, Let's Tap is "controller-less." That's not strictly true, however. You'll still need up to four wiimotes, depending on how many players are involved. The wiimotes are placed upside down on cardboard boxes, two of which are bundled with the game -- you're expected to provide the other two yourself. We're assuming you probably have quite a few empty tissue boxes lying around, so that should be no problem. Tapping on the box is the extent of the game's required input.
Sadly, the controls aren't perfect. Tapping works fine, there are no qualms there, but double tapping can take some time to get used to. That's all you'll be doing, even when navigating the menus. Single taps move through the menu options and double tap selects. It's quite frustrating to move through the twenty-odd options on screen, only to have the game register your double tap as a single, meaning you have to navigate through the entire screen again. Of course, you can always pick up the wiimote and point at the screen, but that sort of defeats the point, doesn't it?














