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Posts tagged ps3, gdc

Seen@GDC: Playground games

Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on Friday, "Three Folk Games To Inspire Radical New Video Games." Wilson emphasized the impact that physical, playground games can have on modern video g...

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Seen@GDC: 'Imagine Dante in a Western movie'

When Capcom tasked Ninja Theory with rebooting Dante, the main character of its classic Japanese franchise Devil May Cry, it wanted to draw a clear distinction. This was a new Dante, a new Devil May Cry, and the series told through a westernized lens. "Imagine Dante in a western movie," Capcom told...

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Cart Life follow-up, Blood of the Ortolan, sets the table in a few weeks

Cart Life developer Richard Hofmeier wants to launch his follow-up game, Blood of the Ortolan, in the "next few weeks or so" on PC, he told Joystiq during Wednesday's IGF awards. Blood of the Ortolan is, perhaps unsurprisingly, inspired by the humanity behind obtaining, consuming and interacting wi...

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Journey sweeps Game Developers Choice Awards, wins 6 of 11

Journey and thatgamecompany claimed six of the 11 total prizes at the Game Developers Choice Awards ceremony during GDC 2013 tonight: the Game of the Year Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game and the Innovation Award. We have to say, the GDCA has good taste....

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Papo & Yo sales 'good' on PS3, but didn't cover development costs

Papo & Yo was a top seller when it launched on PS3 in August, and creator Vander Caballero is satisfied with its numbers, even though sales haven't covered all of the game's development costs, he told Joystiq at GDC. Papo & Yo will hit Steam for PC on April 18, and that extra push should co...

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Seen@GDC: A bunch of indie games in one place

The GDC 2013 Indie Press Mixer kept it bumping and brawling late into the night on Monday, with wall-to-wall indie games, developers and players. The games spanned PCs, laptops, tablets, with Xbox to SNES controllers, and the people covered the various stages of excitement and belligerence. Some ...

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Unfinished Swan's scrapped ideas and the future of Giant Sparrow

The Unfinished Swan originally had a river-painting mechanic and a playable library full of unfinished books, but Ian Dallas and the team at Giant Sparrow couldn't figure out a way to make these aspects fun, he told Joystiq at GDC. The river-painting tool allowed players to throw paint and create p...

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The '101 Gameplay Ideas' behind the Assassin's Creed franchise

During a panel at GDC today, Ubisoft writer Corey May and lead mission designer Philippe Bergeron discussed their "balancing act" in crafting the stories of Assassin's Creed. May is focused on building up the story, making the characters and their relationships important to the player, while Berger...

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Game Developers Choice Awards nod to Journey, Dishonored, FTL

Finalists for the 13th annual Game Developers Choice Awards represent the broad swath of modern game development, featuring indie and mainstream games side-by-side and in perfect, competitive harmony. Journey, a game that we thoroughly enjoyed, leads the pack with six nominations in Best Design, Be...

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Bungie discussing 'Destiny' at GDC 2013

Bungie and Activision's new IP, Destiny, will be the subject of a session during this year's Game Developers Conference in San Francisco. Dubbed a "Brave New World: New Bungie IP," the talk will cover the studio's approach in putting together Destiny's original setting, "a place where the next ten ...

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