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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Take a peek at Diablo 3's new menu system, controls for PS3/PS4]]></title><link>http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/</guid><comments>http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/#comments</comments><description><![CDATA[<center><img alt="Blizzard on shaping Diablo 3 for consoles" class="hidden" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/diablo3inventoryps3ps4.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/MvTF1BV5xTQ?wmode=opaque" width="530"></iframe></center>
<br />
John Hight, who serves as Production Director on <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>, says the most exciting thing about the PS4, in Blizzard's eyes, is the controller. "This is not a mouse, this is something different for us," Blizzard Senior System Designer Jason Bender says of the <a href="http://www.joystiq.com/tag/dualshock-4">DualShock 4</a>. "Working on a console version of <em>Diablo 3</em>, for us that means the controller is king," Lead Console Designer Josh Mosqueira adds.<br />
<br />
The use of both analog sticks comes from a perceived player expectation on Blizzard's part - players will just expect to be able to do that with a console controller, Mosqueira says. The console versions of Diablo 3 on PS3 and PS4 will feature <a href="http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/">an evasion roll technique</a> not available on PC.<br />
<br />
The trackpad is demonstrated in the video above, sorting through a player's inventory in the new radial-style interface. "We really built our inventory screens and the UI system from the ground up," says Mosqueira. Another new ability is quick equip - at any time, players can press up on the dpad to cycle through the last few acquired items and equip any of them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/">Take a peek at Diablo 3's new menu system, controls for PS3/PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20572627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>dualshock-4</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4 retailer pre-order bonuses revealed]]></title><link>http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/</guid><comments>http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/"><img alt="Assassin's Creed 4 preorder bonuses, y'all" data-src-height="165" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ac4preorders.jpg" /></a></center>
Though <a href="http://www.joystiq.com/game/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> launches later this year, North American retailers are vying for your dollars today by announcing a slew of retailer-specific pre-order bonuses.<br />
<br />
GameStop has the 'Black Island' pack, which includes the deadly black ship, a Captain Morgan costume and his silver flintlock pistol. Amazon.com will offer the 'Hidden Mystery' pack, an extra treasure-hunting mission on Mystery Island, Stede Bonnet's ship and Sted Bonnet costumes and multiplayer items. Walmart gets the 'Sacrificed Secrets' pack, a collection centered around Captain Drake that includes his dual-wield swords and pistols, plus his picture, title and relics. Best Buy has the 'Lost Treasures' pack, an ivory wheel and spyglass relic, and Target gets the 'Trove of Mystery' pack, which includes an iron wheel and astrolab relic.<br />
<br />
 <em>Assassin's Creed 4: Black Flag</em> launches on the PS3, Xbox 360, Wii U and PC on October 29. Next-generation console ports of <em>Assassin's Creed 4 </em>are <a href="http://www.joystiq.com/2013/03/01/assassins-creed-4-dated-oct-29-confirmed-for-next-gen-console/">also planned</a>. All UK pre-orders get access to "<a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/">The Watch</a>" app.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/">Assassin's Creed 4 retailer pre-order bonuses revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20571139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>assassins-creed-4-black-flag</category><category>best-buy</category><category>gamestop</category><category>microsoft</category><category>next-xbox</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>preorder</category><category>ps3</category><category>ps4</category><category>target</category><category>ubisoft</category><category>walmart</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 May 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Sony America trademarks 'Greatness Awaits,' points to PS4 slogan]]></title><link>http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/</guid><comments>http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/"><img alt="Sony America trademarks 'Greatness Awaits,' points to PS4 slogan" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/psgreatness.jpg" /></a></div>
Sony's slogan for the PS4 may be "Greatness Awaits," based on a recent trademark and a purported ad leak. It's emerged Sony Computer Entertainment America trademarked the term last week, just ahead of next month's E3 conference. That on its own doesn't mean much, but it backs up Siliconera's prior report of a leaked script for a PS4 ad, with the term used as a slogan for the upcoming console.<br />
<br />
The script, which <a href="http://www.siliconera.com/2013/05/09/sonys-playstation-4-marketing-slogan-is-greatness-awaits/">Siliconera</a> has in full, certainly resembles PlayStation's unique brand of surreal, high-octane advertising. It features a man walking down a road, talking at the camera and demanding the viewer not to be ordinary, afraid, or a slave to the past.<br />
<br />
Around him buildings appear "increasingly damaged," and the scene grows more chaotic as windows break apart, two people covered in yellow paint sprint past him, and eventually a crowd of followers fall in line behind him. It even features a "homemade flag [sic] painted with the icon from <em>Destiny</em>" being unfurled out of a window, and a "giant spacecraft from Killzone" flying overhead.<br />
<br />
The ad closes with the man saying, "Who are you to deny greatness? If you would deny it to yourself, you deny it to the entire world... And we will not be denied."<br />
<br />
Then the words 'Greatness Awaits' appear on screen, followed or joined by 'PlayStation.'<br />
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We've reached out to Sony for comment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/">Sony America trademarks 'Greatness Awaits,' points to PS4 slogan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20569618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>greatness-awaits</category><category>playstation</category><category>ps4</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>trademark</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 15 May 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[War Thunder takes flight on PS4 this holiday]]></title><link>http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/</guid><comments>http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/"><img alt="Gaijin Entertainment's War Thunder coming to PS4" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/warthunder.jpg" /></a><iframe frameborder="0" height="302" id="viddler-345327c2" mozallowfullscreen="true" src="http://www.viddler.com/embed/345327c2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=16079000&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
<br />
Gaijin Entertainment - not to be confused with <em>Bit.Trip</em> series developer <a href="http://www.joystiq.com/tag/gaijin-games">Gaijin Games</a> - is preparing a PS4 version of <em>War Thunder</em> for launch this holiday season. <em>War Thunder</em> is Gaijin's free-to-play online WWII vehicular combat game, currently in open beta on the PC. <br />
<br />
"The power of PS4 will allow developers to include improved head-tracking system, easier socializing tools, smart and easy options to record, stream and share homemade gameplay videos and will have full support of PlayStation Cloud," the press release past the break confirms. Nothing is mentioned regarding whether this will also be free-to-play on PS4, so we've inquired with Gaijin Entertainment for further details.<br />
<br />
 <em>War Thunder</em> has over 1.5 million players on the PC and Gaijin Entertainment is currently working on a version for mobile devices.<p><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/" rel="bookmark">Continue reading <em>War Thunder takes flight on PS4 this holiday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/">War Thunder takes flight on PS4 this holiday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20568319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-to-play</category><category>gaijin-entertainment</category><category>playstation-4</category><category>ps4</category><category>war-thunder</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 May 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: 'PS4 E3' video shows the console in the eyes of the beholder [Update: It's fake]]]></title><link>http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/</guid><comments>http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/3trQXK8oBS4?wmode=opaque" width="530"></iframe><br />
 <a class="hidden" href="http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/"><img alt="Rumor 'PS4 E3' video shows the console in the eyes of the beholder" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/screen-shot-2013-05-13-at-10.jpg" /></a></div>
<br />
This could be the first glimpse of Sony's PlayStation 4 console and a look at the next generation of designer contact lens trends. This video contains the correct amount of blaring electronica for an E3 presentation, but we've reached out to Sony to clarify if it is, in fact, legitimate.<br />
<br />
Sony <a href="http://www.joystiq.com/2013/02/20/playstation-4/">announced the PS4</a> in February, but has yet to show off the console itself. Microsoft, Sony's next-gen competitor, is preparing to reveal its <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">new Xbox</a> on May 21.<br />
<br />
 <strong>Update:</strong> A Sony spokesperson tells Joystiq, "We don't comment on rumors or speculation." <a href="http://www.ign.com/articles/2013/05/13/this-fake-playstation-4-reveal-ad-is-awesome?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+ign%2Farticles+%28IGN+All+Articles%29">Other</a> <a href="http://kotaku.com/that-cool-ps4-teaser-is-a-fake-sony-says-504665453">outlets</a> have received confirmation that the ad is indeed fake. That doesn't mean it's not <em>pretty</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/">Rumor: 'PS4 E3' video shows the console in the eyes of the beholder [Update: It's fake]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 May 2013 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20566957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/13/rumor-ps4-e3-video-shows-the-console-in-the-eyes-of-the-behol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2013</category><category>playstation-4</category><category>ps4</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 13 May 2013 13:45:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs multiplayer mode will have element of invasion]]></title><link>http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/</guid><comments>http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/"><img alt="Watch Dogs multiplayer mode will have element of invasion" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/watchdogsclara.png" /></a></div>
The multiplayer component of <a href="http://joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> will have an element of player invasion, though its overall extent and direction has yet to be described by Ubisoft. Dominic Guay, Senior Producer at Ubisoft Montreal, insisted that the game can be played "completely offline if you want." (Expect to hear that protection phrase often in the wake of <em>SimCity</em>.)<br />
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In multiplayer, <em>Watch Dogs</em> will use the near-future version of Chicago just as it is in single-player. "We are not making any compromises in terms of dynamism or interactivity," Guay said at a San Francisco press event earlier this week. Connecting with other players will be seamless in the developer's attempt "to start breaching the wall in action-adventure between single- and multiplayer."<br />
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As an example of how players will commandeer elements of the city in play, Guay pointed to the E3 2012 demonstration of <em>Watch Dogs: </em>it concluded with another character hacking the protagonist's phone to plant a virus. In February, the game made an appearance at the PlayStation 4 unveiling event, and there the player was watched by someone who had hacked the local security cameras. Is there an apt term for someone who engages in voyeurism ... vicariously?<br />
<br />
Guay also discussed the "mobile extension" of <em>Watch Dogs, </em>a companion app that's been in development for more than a year alongside the primary game. You'll be able to play some form of <em>Watch Dogs</em> on your smartphone, and interact with console players running around their respective cities. Doing so from the real Chicago, wearing your finest trench coat, will likely generate a cosplay singularity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/">Watch Dogs multiplayer mode will have element of invasion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20564697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dominic-guay</category><category>microsoft</category><category>multiplayer</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft-montreal</category><category>watch-dogs</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 10 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein]]></title><link>http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/</guid><comments>http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/screen-shot-2012-06-08-at-1.08.33-pm_530x330.png" /></a></div>
Sony and Microsoft are telling developers they're "going heavily" on free-to-play and in-app purchasing models with their next-gen consoles, according to Epic Games VP Mark Rein. Speaking in a roundtable discussion at the UK's Game Horizon conference, Rein said both companies will take on the kinds of financial models seen on mobile devices.<br />
<br />
"The next-gen consoles are going to be fully embracing the free-to-play and these IAP-type business models," Rein told the audience, "So in case you don't know that I'm putting that out there. Sony and Microsoft are both going heavily in that area."<br />
<br />
Roundtable chair Matt Martin of GamesIndustry International said that's what both platform holders are saying, but that "we still need to see some kind of evidence."<br />
<br />
Rein replied, "Well, I'm telling you. I'm telling you what they're telling developers."<p><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/" rel="bookmark">Continue reading <em>Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/">Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>free-to-play</category><category>game-horizon-2013</category><category>mark-rein</category><category>microsoft</category><category>next-xbox</category><category>ps4</category><category>shuhei-yoshida</category><category>sony</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 09 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Yoshida: Sony did not consider an always-on PS4]]></title><link>http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/</guid><comments>http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/08/sony-never-considered-an-always-on-ps4/"><img alt="Sony never considered an alwayson PS4" data-src-height="344" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/dualshock4004.jpg" /></a></div>
The PS4 won't require an "always-on" internet connection, and it was never going to need one, Sony President of Worldwide Studios Shuhei Yoshida told Game Informer (via <a href="http://uk.gamespot.com/news/sony-rules-out-always-online-for-ps4-report-6408071">Gamespot</a>).<br />
<br />
"Did we consider it? No, we didn't consider it," Yoshida said. "The main reason being that many countries don't have robust Internet connections. It makes sense for people to have Internet connections to play online games, but for offline games there are many countries that we saw [that] do not really have robust Internet."<br />
<br />
Fair point. Yoshida previously <a href="http://www.joystiq.com/2013/02/21/ps4-doesnt-require-an-always-on-internet-connection/">confirmed</a> an offline mode in terms of the PS4's social and sharing features, saying, "Oh yes, yes, you can go offline totally. Social is big for us, but we understand there are some people who are anti-social. So if you don't want to connect to anyone else, you can do that." Developers, too, will be able to <a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/">limit which aspects</a> of their games players can share with the world.<br />
<br />
Sony's major next-gen competitor, Microsoft, is set to reveal its new console on May 21. The <a href="http://www.joystiq.com/2013/05/06/report-internal-microsoft-memo-outlines-always-on-connectivit/">latest internal memo</a> regarding the next Xbox's online functionality says that some features should "just work" whether a player is on- or offline.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/">Yoshida: Sony did not consider an always-on PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20562390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/yoshida-sony-did-not-consider-an-always-on-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>always-on</category><category>Internet</category><category>next-gen</category><category>next-xbox</category><category>playstation-4</category><category>ps4</category><category>SONY</category><category>xbox-next</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 08 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[IGF finalist Hohokum launching next year for PS4, PS3, PS Vita]]></title><link>http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/</guid><comments>http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="IGF finalist Hohokum launching next year for PS4, PS3, PS Vita" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130507hohokum.jpg" /></div>
Sony Santa Monica is working with artist Richard Hogg and <i>Frobisher Says!</i> developer <a href="http://www.joystiq.com/tag/honeyslug/">Honeyslug</a> to produce <a href="http://blog.us.playstation.com/2013/05/07/hohokum-coming-to-ps4-ps3-ps-vita-in-2014/"><i>Hohokum</i></a>, an upcoming title for the PlayStation 4, PS3, and PS Vita.<br />
<br />
Hogg describes <i>Hohokum</i> as a "whimsical colorful game with an emphasis on playful exploration and creativity." Players control a wormish, kite-like flying creature as they navigate a virtual playground and ferry around its inhabitants. It resembles Keita Takahashi's <i>Noby Noby Boy</i> in premise, and Hogg notes that the experience is free from the "usual pressures" common to video games, such as persistent hand-holding and failure states.<br />
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<i>Hohokum</i> was named as a <a href="http://igf.com/2011/01/2011_independent_games_festiva_11.html">finalist</a> in the Excellence in Visual Arts category of 2011's Independent Games Festival. Hogg expects the game to launch in 2014.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hohokum/">Hohokum</a></strong></p><a href="http://www.joystiq.com/photos/hohokum/#5864756"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/hohokum-01-1367961831_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hohokum/#5864757"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/hohokum-02-1367961831_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hohokum/#5864758"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/hohokum-03-1367961831_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hohokum/#5864759"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/hohokum-04-1367961832_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hohokum/#5864761"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/hohokum-00_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/">IGF finalist Hohokum launching next year for PS4, PS3, PS Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20561166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hohokum</category><category>honeyslug</category><category>indie</category><category>playstation</category><category>playstation-4</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>scea</category><category>scea-santa-monica</category><category>vita</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Yoshida: PS4 share function can be disabled by developers]]></title><link>http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/</guid><comments>http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/" target="_self"><img alt="Yoshida PS4 share function can be disabled by developers" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/share-cher.jpg" /></a></div>
Sony worldwide studios president <a href="http://www.joystiq.com/tag/shuhei-yoshida">Shuhei Yoshida</a> recently elaborated on the use and origin of the Dual Shock 4 controller's share button, one of the noteworthy features coming to the PlayStation 4. Namely, Yoshida noted in an interview with Japanese site <a href="http://www.4gamer.net/games/990/G999024/20130425111/">4Gamer</a> (translated by <a href="http://www.edge-online.com/features/something-about-japan-shuhei-yoshida-on-the-war-for-the-living-room/#null">Edge</a>) that the share button will be limited to whatever use developers will allow.<br />
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"There will be parts of a game that the maker does not want people to be able to see," Yoshida said. "For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and [the Share function] will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance."<br />
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Yoshida said his desire to see an accessible video sharing function come to life on the PS4 stemmed from his desire to play <a href="http://www.joystiq.com/game/dark-souls">Dark Souls</a> "all day long," which resulted in him watching videos of others playing the game since he was too busy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/">Yoshida: PS4 share function can be disabled by developers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cher</category><category>dual-shock-4</category><category>playstation-4</category><category>ps4</category><category>ps4-share</category><category>share</category><category>shuhei-yoshida</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 06 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[GameStop confirms the end of PS2 trade-ins, still selling games and accessories]]></title><link>http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/</guid><comments>http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/ps2.jpg" /></a></div>
GameStop's corporate office has confirmed <a href="http://www.joystiq.com/2013/05/05/gamestop-will-stop-taking-ps2-trade-ins-as-of-june-1/">yesterday's news</a> that all US locations will stop accepting any PlayStation 2-related trade-ins. GameStop also clarified in a statement to <a href="http://www.engadget.com/2013/05/06/gamestop-playstation-2-trade-ins-end-june-1/">Engadget</a> that PS2 games, accessories and systems will still be sold at its stores for "several months" until the remaining stock runs out. GameStop's statement reads:<br />
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"We can confirm that as of June 1st we will no longer be accepting the PS2 console or its related product for trades. We know that the 12 year old system is a popular one and for many gamers, GameStop is the only place to find a great selection of its games. We will still offer a wide selection of the PS2 hardware, accessories and games in many of our stores and online for several months, based on remaining stock from trades. We are very excited about the upcoming PS4 and are making room in our stores for it and other new platforms expected this fall."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/">GameStop confirms the end of PS2 trade-ins, still selling games and accessories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>playstation-2</category><category>ps2</category><category>ps4</category><category>sony</category><category>trade-in</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 06 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs dev diary boasts denser Chicago for PS4]]></title><link>http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/</guid><comments>http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/webwdrelaunchhackfusebox_530x298.jpg" /><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/3VZLFtGuqOk?wmode=opaque" width="599"></iframe></center>
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Sure, the PS4 version of <a href="http://www.joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> will be prettier than the current-gen ports, but it'll also have a denser, busier city. Senior producer Dominic Guay promises "the same game experience, but basically magnified" on the PS4.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/">Watch Dogs dev diary boasts denser Chicago for PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-4</category><category>ps4</category><category>ubisoft</category><category>watch-dogs</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Silent Enemy teaser designs some bullies]]></title><link>http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/</guid><comments>http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/silent-enemy---the-spirits-1364585964.jpg" /><iframe frameborder="0" height="357" id="viddler-df403fa6" mozallowfullscreen="true" src="http://www.viddler.com/embed/df403fa6/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=31635269&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center>
<br />
The next project from <em><a href="http://www.joystiq.com/game/papo-and-yo">Papo &amp; Yo</a> </em>developer Minority, <a href="http://www.joystiq.com/2013/03/29/papo-and-yo-devs-confront-more-monsters-in-next-game-silent-ene/"><em>Silent Enemy</em></a>, tackles another sensitive topic: bullying. Many of the developers were bullied and that history affected the design and development of <em>SIlent Enemy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/">Silent Enemy teaser designs some bullies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>minority</category><category>mobile</category><category>ouya</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>silent-enemy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EscapeVektor dev Nnooo working on PS4, Vita game]]></title><link>http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/</guid><comments>http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/escapevektor222.jpg" /></a></div>Australian studio Nnooo is working on a new game for the PlayStation 4 and Vita. The <a href="http://www.joystiq.com/game/escapevektor"><em>EscapeVektor</em></a> dev announced the news today after receiving PS4 developer approval.<br /><br />"It's exciting to be developing for a new generation of consoles," said Creative Director Nic Watt. "We're delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible."<br /><br />Nnooo says it's bringing the new game to other platforms too, and while Nnooo didn't specify them they'll almost certainly include at least one of the Wii U and 3DS. Nnooo <a href="https://twitter.com/_Nnooo">bills itself</a> as a studio making games for Nintendo and Sony platforms, while Business Director Bruce Thomson <a href="https://twitter.com/_Nnooo/status/327668792836644864">tweeted this morning</a> its game will head "Nintendo-side" at some point.<br /><br />"We're still at an early stage of development of our new game," said Watt. "We don't want to announce anything until we are more advanced with the project. Hopefully we'll be able to say something about it around the middle of the year."<p><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/" rel="bookmark">Continue reading <em>EscapeVektor dev Nnooo working on PS4, Vita game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/">EscapeVektor dev Nnooo working on PS4, Vita game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20549551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>nnooo</category><category>playstation</category><category>playstation-vita</category><category>ps4</category><category>vita</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 26 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Be an old-school creep in Thief]]></title><link>http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/</guid><comments>http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/2k13-apr-4-thief-screenshot-013_530x330.jpg" /></a></div>Eidos Montreal's next-gen take on <a href="http://joystiq.com/game/thief"><em>Thief</em></a> will cater those who prefer their pickpocketing to be nice, quiet and devoid of visual noise.<br /><br />According to <em>Thief</em>'s Lead Level Designer, Daniel Windfeld Schmidt, the game will feature an old-school mode of sorts. Activating it will disable elements on the heads-up display and tone down master thief Garrett's special abilities. If you want to sneak through unseen - sans notifications, contextual helpers and slow-motion swipes - this will be the way to do it.<br /><br />With modern recording and social sharing capabilities, you'll even be able to prove you finished the game ... without alerting anyone. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/">Be an old-school creep in Thief</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20529931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daniel-windfeld-schmidt</category><category>eidos-montreal</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>thief-2014</category><category>thief-4</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[PS4 'Elemental' demo of Unreal Engine 4 gets an extension]]></title><link>http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/</guid><comments>http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/elemental2013002_530x298.jpg" /></a><iframe frameborder="0" height="318" id="viddler-24a294ff" mozallowfullscreen="true" src="http://www.viddler.com/embed/24a294ff/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=68151190&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />In addition to the <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">new 'Infiltrator' video</a>, Epic Games brought to GDC an extended version of the PS4 'Elemental' demo highlighting its Unreal Engine 4 engine, the demo <a href="http://www.joystiq.com/2013/02/20/this-is-unreal-engine-4-running-on-playstation-4/">first shown</a> at the console's reveal event. You can now see two more minutes of Epic's next-gen engine running in real-time on Sony's next-gen console.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/">PS4 'Elemental' demo of Unreal Engine 4 gets an extension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Mar 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>gdc-2013</category><category>playstation</category><category>ps4</category><category>sony</category><category>unreal-engine-4</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Sat, 30 Mar 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[Primal Carnage: Genesis unchained in new trailer]]></title><link>http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/</guid><comments>http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/"><img alt="Primal Carnage Genesis for PS4" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/primalcarnagegenesis530.jpg" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/ohrsbqmsKa0?rel=0&amp;wmode=opaque" width="599"></iframe></center><br /><em>Primal Carnage: Genesis</em>, which was announced this week for PlayStation 4 and PC, utilizes the Unreal Engine 4. This was the game's trailer featured behind closed doors at the Epic presentation of the new engine.<p><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/" rel="bookmark">Continue reading <em>Primal Carnage: Genesis unchained in new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/">Primal Carnage: Genesis unchained in new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lukewarm-media</category><category>pc</category><category>primal-carnage-genesis</category><category>ps4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Mar 2013 19:20:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 4 'Infiltrator' video]]></title><link>http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/</guid><comments>http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/"><img alt="Unreal Engine 4 asdfa" class="hidden" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ue4530.jpg" /></a><iframe frameborder="0" height="318" id="viddler-b4b28dfe" mozallowfullscreen="true" src="http://www.viddler.com/embed/b4b28dfe/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=89473726&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Here's the Unreal Engine 4 "Infiltrator" video, which was shown off as a demo this week at <a href="http://www.joystiq.com/event/gdc-2013">GDC</a>, displaying the power of Epic's latest tech. The company jumped through different filters to show the demo was being rendered in real-time. Yes, it will run so many major titles for next-gen systems. Now, enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">Unreal Engine 4 'Infiltrator' video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>pc</category><category>ps4</category><category>ue4</category><category>unreal-engine-4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[PS4 project from Paradox won't attempt 'cheap PC port']]></title><link>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</guid><comments>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/"><img alt="Gordon Van Dyke teases Paradox's PlayStation 4 project" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/gordonvandyke.jpg" /></a></div>Speaking to Joystiq at GDC, Paradox Senior Producer Gordon Van Dyke<em> </em>offered a few hints as to what shape the company's PlayStation 4 project may take. "There's something in the works - I can't say yet, but we are looking into it."<br /><br />Van Dyke pointed to a recent addition in <a href="http://www.joystiq.com/game/war-of-the-roses"><em>War of the Roses</em></a>, an online medieval battle game that <a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/">he oversees</a>. "Obviously we've added controller support [to <em>War of the Roses</em>], there's a proof-of-concept that definitely works." Of course, this doesn't necessarily mean <em>War of the Roses</em> is coming to PS4 - in fact, Van Dyke said Paradox still isn't sure what exactly it wants to do on PS4 yet.<br /><br /><span>"We first need to make sure we can get the game running on the hardware, but the hardware is much more easier to work with than it was previously when I was at DICE on </span><em>Battlefield,</em><span> where there were struggles with Sony's hardware - especially the way they allocated memory. They've eliminated a lot of these hurdles [on PS4] and x86 makes it much more plausible that we can do it."</span><br /><br />For now, "it's definitely a realistic possibility and something we'd like to happen, but we're not entirely sure we can deliver on that." He said it's a bit of an inverse scenario for Paradox, where the developer wants to ensure its PS4 game isn't interpreted as "a cheap PC port on console."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/">PS4 project from Paradox won't attempt 'cheap PC port'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>gordon-van-dyke</category><category>paradox</category><category>Paradox-Interactive</category><category>playstation-4</category><category>ps4</category><category>war-of-the-roses</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Mar 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation 4 uses both real names and PSN handles, DualShock 4 charges in standby]]></title><link>http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/</guid><comments>http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://cms.aol.com/11/content/posts/edit/20520695/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dualshock4005_530x298.jpg" /></a></div><div> Chris Norden, Senior Staff Engineer at Sony, just concluded a talk about development on PS4 here at <a href="http://www.joystiq.com/event/gdc-2013">GDC</a>. While mostly aimed at the improvements to the development environment over its predecessor, Norden also offered some interesting factoids for those of us lacking the know-how to create games. For example, the upgraded Blu-ray drive spins discs at three times the speed of PS3.</div><div> <br /> Norden's talk didn't offer much on the PS4 architecture that we didn't <a href="http://www.joystiq.com/2013/02/20/sony-further-details-playstation-4-hardware-specs/">already know</a>, but he elaborated on the DualShock 4 and PS4 Eye peripherals. The DualShock 4 features enhanced dual vibration over the DualShock 3, with lower latency and reduced dead zone - the area surrounding the center point on the analog sticks where the console doesn't pick up input.<br /> <br /> Unlike the PS3 buttons, the face buttons, L1, and R1 on the DS4 are digital. DualShock 4 controllers will also charge now when the system is in standby mode - not possible with the DualShock 3 on the PS3 - and he said<span> every PS4 will include a headset in the box, another thing Sony avoided with the PS3.<br /> <br /> The new ID system was also demonstrated, where each PS4 player will have two identities. There's obviously the requisite online handle, but also true names for friends pulled from Facebook and through true name search on PSN. By default, true names will not be displayed.<br /> <br /> Finally, Norden said that per the PlayStation 4's ability to capture game footage and share online, the system itself will automatically record your last few minutes of gameplay at all times. If you did something interesting or impressive by accident, you can hit the Share button and retrieve that footage; each clip is broken down into chapters that are labeled right in the video editor suite. </span></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/">PlayStation 4 uses both real names and PSN handles, DualShock 4 charges in standby</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20520695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/playstation-4-uses-both-real-names-and-psn-handles-dualshock-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-norden</category><category>dualshock-4</category><category>gdc-2013</category><category>playstation-4</category><category>playstation-4-eye</category><category>ps4</category><category>ps4-eye</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 27 Mar 2013 16:10:00 EST</pubDate></item><item><title><![CDATA[Battlefield 4 confirmed to launch this fall]]></title><link>http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/</guid><comments>http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-4010244a" mozallowfullscreen="true" src="http://www.viddler.com/embed/4010244a/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=43361232&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/"><img alt="Battlefield 4 launching tktkt" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/battlefield4moscone.jpg" /></a></div><em><a href="http://www.joystiq.com/game/battlefield-4/"><br />Battlefield 4</a> </em>was officially announced this evening, coming in the fall to PC, PS3 and Xbox 360. The game runs on Frostbite 3. It's been a weird road since <em>Battlefield 4</em>'s unceremonious reveal in July 2012, where it was part of a <a href="http://www.joystiq.com/2012/07/14/rumor-battlefield-4-outed-by-medal-of-honor-warfighter-pre-ord/">pre-order bonus for <em>Medal of Honor: Warfighter</em></a>. Two EA military franchises enter, <a href="http://www.joystiq.com/2013/01/30/ea-medal-of-honor-is-out-of-rotation-following-poor-warfighte/">one survives</a> a year later.<br /><br />Pre-orders from any retailer receive the Premium expansion pack, while <a href="http://store.origin.com/store/ea/en_US/html/pbPage.battlefield4_en_US">Origin pre-orders</a> get the Digital Deluxe version that includes the game, the Premium expansion, access to the multiplayer beta and some bonus in-game items. Check out the first <a href="http://www.joystiq.com/2013/03/26/battlefield-4-screens-leak/">official</a> in-game footage above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/">Battlefield 4 confirmed to launch this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-4</category><category>dice</category><category>ea</category><category>electronic-arts</category><category>pc</category><category>ps4</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 27 Mar 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs trailer shows us how to make money in the future]]></title><link>http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/</guid><comments>http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/live0682-1361407767.jpg" /><iframe frameborder="0" height="357" id="viddler-45569082" mozallowfullscreen="true" src="http://www.viddler.com/embed/45569082/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=24073069&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />The most odd thing about this latest <em>Watch Dogs</em> trailer is that, if they know exactly how protagonist Aiden Pearce is stealing peoples' bank information, why can't they just stop him? Must be the trench coat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/">Watch Dogs trailer shows us how to make money in the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>watch-dogs</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Mar 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Sony open to buy-in alpha games for PlayStation platforms]]></title><link>http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/</guid><comments>http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-titles-still-in-development/"><img alt="Sony open to buyinalpha games titles still in development" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/psnnetwork530.jpg" /></a></div>Sony's flexibility with indie developers - something it's been <a href="http://www.joystiq.com/2013/03/26/seen-gdc-a-really-big-gamejam-check-sonys-heavy-indie-push-co/">driving home for a little while now</a> - also extends to the concept of buy-in-alpha games. It's a concept that's gained acceptance after the wild success of <em>Minecraft</em> and we were curious if Sony was open to the idea, particularly after Steam announced its "<a href="http://www.joystiq.com/2013/03/20/steam-introduces-early-access-buy-and-play-games-still-in-dev/">early access</a>" program.<br /><br />"Yeah, if it doesn't have any bugs that are completely destroying the world," Adam Boyes, VP of publisher and developer relations at Sony America told Joystiq last night at the PlayStation Indie Arcade event. "[CCP's <em>Dust 514</em>] is a great example of putting out content that you know is not final. If you want to monetize it, that's fine. I mean, if you want to put out a game that's playable and does pass the checklists and stuff, you can. If it doesn't sell and you can't support, you may not want to support, but we absolutely support that."<br /><br />Boyes noted the buy-in alpha openness wasn't just for the upcoming PlayStation 4, but could be applied to PS3, Vita or PlayStation mobile.<br /><br />He continued, "We allow that on all of our platforms, that sort of continually updating and selling. Again, if people buy it and they're passionate about it, and you want to improve it and make it better over time you can."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/">Sony open to buy-in alpha games for PlayStation platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/sony-open-to-buy-in-alpha-games-for-playstation-platforms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobile</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>vita</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 26 Mar 2013 11:45:00 EST</pubDate></item><item><title><![CDATA[Primal Carnage: Genesis for PS4]]></title><link>http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/</guid><comments>http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/"><img alt="Primal Carnage Genesis for PS4" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/primalcarnagegenesis530.jpg" /></a></div>Built in Unreal 4, <em>Primal Carnage: Genesis</em> for PS4 was just announced at the Sony Indie Arcade event.<br /><br />The game is described as a "story driven, episodic single player adventure." It's very different from the original <em><a href="http://www.joystiq.com/tag/primal-carnage">Primal Carnage</a></em>, which was a class-based shooter of humans vs. dinosaurs.<br /><br />The game is currently expected for PlayStation 4 and PC.<br /><br /><strong>Update</strong>: "We're going to shoot for being a launch title," said Ashton Anderson, founder and lead designer at Lukewarm Media mentioned at the event. "We're definitely going to be a launch title." He tells us the game will launch on PS4 first, with the PC version showing up two to three months later.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/primal-carnage-genesis-reveal/">Primal Carnage: Genesis (Reveal)</a></strong></p><a href="http://www.joystiq.com/photos/primal-carnage-genesis-reveal/#5763282"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/primal-carnage-genesis-logo_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/primal-carnage-genesis-reveal/#5763280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/image2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/primal-carnage-genesis-reveal/#5763281"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/image3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/primal-carnage-genesis-reveal/#5763279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/image1_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/">Primal Carnage: Genesis for PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Mar 2013 21:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20517800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lukewarm-media</category><category>pc</category><category>primal-carnage-genesis</category><category>ps4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 25 Mar 2013 21:38:00 EST</pubDate></item><item><title><![CDATA[Blacklight Retribution announced for PS4, first Pub Fund game for platform]]></title><link>http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/</guid><comments>http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/blkretopenbeta.jpg" /></a></div><br />At a PlayStation Indie Arcade event, <em>Blacklight Retribution</em> has been announced for the PlayStation 4. Developed by Zombie Studios, it is the first game from Sony's Pub Fund for the platform.<br /><br />Although no pricing was announced at the Sony event, <a href="http://joystiq.com/game/blacklight-retribution"><em>Blacklight Retribution</em></a> is a free-to-play shooter that arrived on PC last year.<br /><br /><strong>Update</strong>: Jared Gerritzen, studio head of Zombie Studios, tells Joystiq the game will be free to play on PlayStation 4 as well.<p><a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/" rel="bookmark">Continue reading <em>Blacklight Retribution announced for PS4, first Pub Fund game for platform</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/">Blacklight Retribution announced for PS4, first Pub Fund game for platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Mar 2013 21:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20517797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blacklight-retribution</category><category>ps4</category><category>zombie-studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 25 Mar 2013 21:32:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4: Black Flag unveils gameplay trailer, collector's editions]]></title><link>http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/</guid><comments>http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Assassin's Creed 4 Black Flag unveils gameplay trailer, collector's editions" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp04boardingassassination.jpg-1364234081.jpg" /><iframe frameborder="0" height="318" id="viddler-a190785d" mozallowfullscreen="true" src="http://www.viddler.com/embed/a190785d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=11165259&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br /><em>Assassin's Creed 4: Black Flag</em> is shaking its booty today with a new gameplay trailer, and the unveiling of five different collector's editions to plunder; one for North America, and four for EMEA territories - that's Europe, the Middle East, and Africa. Ubisoft also revealed a VIP pre-order program bonus for the UK and Ireland.<br /><br />As for North America, Ubisoft has the GameStop Edition which includes the 'Black Island Pack,' which offers a few in-game items to fill your boots with. It includes the Black Island quest, the Black Ship, Captain Morgan's silver flintlock pistols, and multiplayer items that include the good cap's costume, picture, and title. If you're after something more physical, GameStop pre-orders also bundle in a Todd McFarlane-designed collectible poster.<br /><br />Now onto the EMEA region, where the biggest treasure trove is the Black Chest edition, only obtainable via Ubisoft's Uplay service. It includes - take a deep breath - a 55cm Captain Edward diorama, an exclusive steelbook, an artbook, a soundtrack, two lithographs, two canvas prints, all "existing additional" in-game content that can be unlocked, a collector's box, parchment world map, and an "original Black Flag replica" - and breathe.<br /><br />If you can't hold your breath that long, you can always try the Buccaneer Edition, which includes the artbook, soundtrack, lithographs, in-game content, collector's box, and an Edward Kenway Figure. That's available at GAME in the UK and GameStop in Ireland. Another UK option that's market-wide is the Skull Edition, which swaps out the Kenway figure and collector's box for a "Jumbo Steel Case." Finally, the standard-price Special Edition comes with all the existing additional unlockable in-game doodads, and it can only be found at GAME in the UK and Xtravision in Ireland.<br /><br />On top of all those pieces of eight, Ubisoft has a VIP program as a pre-order bonus at GAME and Amazon in the UK, and GameStop in Ireland, or via uPlay. The program, rather menacingly called 'The Watch,' grants access to "additional information, bonus content, rewards," and an exclusive quest. You can find rustle up more info on The Watch <a href="http://www.assassinscreed.com/thewatch">here</a>.<p><a href="http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/" rel="bookmark">Continue reading <em>Assassin's Creed 4: Black Flag unveils gameplay trailer, collector's editions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/">Assassin's Creed 4: Black Flag unveils gameplay trailer, collector's editions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20517150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/25/assassins-creed-4-black-flag-unveils-gameplay-trailer-collect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4-black-flag</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>ubisoft-montreal</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 25 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 for consoles 'not necessarily a Sony exclusive']]></title><link>http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/</guid><comments>http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/diablo3-ps-01_530x298.jpg" /></a></div><center> <iframe frameborder="0" height="318" id="viddler-b1d84c17" mozallowfullscreen="true" src="http://www.viddler.com/embed/b1d84c17/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=102321950&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br /><em><a href="http://www.joystiq.com/game/diablo-3">Diablo 3</a></em> is a beast, a monster that Sony wrangled down for what <a href="http://www.joystiq.com/2013/02/20/blizzard-announces-diablo-3-coming-to-playstation-4/">appeared to be an exclusive</a>, but that doesn't appear to be the case. Speaking to the <a href="http://www.penny-arcade.com/report/article/console-diablo-3-playable-offline-real-money-auction-house-removed-not-exac">Penny Arcade Report</a>, <em>Diablo 3</em> Senior Producer Julia Humphreys clarified the game's platform agnosticism saying, "We don't have any announcements to make at this time ... But we're not necessarily a Sony exclusive."<br /><br /><em>Diablo 3</em> for consoles has only been confirmed for PlayStation 3 and PlayStation 4 at this point. The version shown at PAX East today was the PS3 version.<br /><br />Features noted for the PS3 version include less spammy loot drops, an easier system to equip items directly form the main game screen and reiteration of no real-money auction house and the ability for offline play.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/">Diablo 3 for consoles 'not necessarily a Sony exclusive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Mar 2013 16:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/22/diablo-3-for-consoles-not-necessarily-a-sony-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>pax-east-2013</category><category>playstation</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 22 Mar 2013 16:01:00 EST</pubDate></item><item><title><![CDATA[Carmageddon: Reincarnation racing onto next-gen via $3.5M investment]]></title><link>http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/</guid><comments>http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/carmageddonreincarnation.jpg" /></a></div>Stainless Games announced a final "funding round" has brought the total investment for <em>Carmageddon: Reincarnation</em> up to $3.5 million, allowing the studio to bring it to next-gen platforms in addition to PC. After the <a href="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/235088">successful Kickstarter campaign</a> for <em>Reincarnation</em> raised just over $625,000 last summer, which contributed to the PC version, the UK developer says the additional funding comes courtesy of Bullfrog co-founder Les Edgar, who's a shareholder in Stainless Games.<br /><br />"We are delighted to have fully funded <em>Carmageddon: Reincarnation</em> without having to go outside of the collective of our own company, shareholders and fans." said Stainless CEO Patrick Buckland. "It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints."<br /><br />Buckland added, "For an independent, privately owned company to achieve this is a testament to our strength and to the loyalty of our fans."<br /><br />Stainless was named as <a href="http://www.joystiq.com/2013/02/25/sony-completely-revises-list-of-ps4-eu-studios-down-from-53-to/">a PS4 developer</a> earlier this year, which along with today's news all but confirms <em>Carmageddon: Reincarnation</em> for release on the upcoming console.<br /><br />The Kickstarter funding also allowed Stainless to bring the original <em>Carmageddon</em> to iOS and Android, which as promised in the campaign was made <a href="http://www.joystiq.com/2012/10/17/psa-carmageddon-now-on-ios-free-for-first-day/">free</a> on its first day of release.<p><a href="http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/" rel="bookmark">Continue reading <em>Carmageddon: Reincarnation racing onto next-gen via $3.5M investment</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/">Carmageddon: Reincarnation racing onto next-gen via $3.5M investment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Mar 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20511250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/20/carmageddon-reincarnation-racing-onto-next-gen-via-3-5m-invest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carmageddon-reincarnation</category><category>funding</category><category>kickstarter</category><category>pc</category><category>ps4</category><category>stainless-games</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 20 Mar 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Yes, you can play through Thief without killing anyone]]></title><link>http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/</guid><comments>http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/"><img alt="Yes, you can play through Thief without killing anyone" data-src-height="196" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/thiefart.jpg" /></a></div><em>Thief </em>just got <a href="http://www.joystiq.com/2013/03/05/thief-2014/">its second unveiling</a> last week, now retooled to be more traditional and in-line with the original games in the franchise versus the grammar grotesqueness of the announced-in-2009 <a href="http://www.joystiq.com/2009/05/12/thief-4-now-entering-pre-production-pha/"><em>Thi4f</em></a>. Eidos Montreal offered further insight into <em>Thief </em>in <a href="http://community.eidosmontreal.com/blogs/Going-Rogue">a blog post</a>, confirming that protagonist Garrett will be able to get through the entire sticky-finger adventure without taking lives.<br /><br />Eidos Montreal's previous offering, <a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a>, also allowed players to make it through the game as a pacifist - save for bosses - a good example considering it too was a modern entry in a franchise that had been dormant for quite some time. <em>Thief </em>is currently slated to launch on PC, PS4 and "other next-gen platforms" in 2014.<br /><br /><div style="text-align: right;"> <em><small>[Art from the <a href="https://www.facebook.com/photo.php?fbid=337665719668084&amp;set=pb.329547117146611.-2207520000.1363659588&amp;type=3&amp;theater">official Thief Facebook</a> page]</small></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/">Yes, you can play through Thief without killing anyone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Mar 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20509123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/18/yes-you-can-play-through-thief-without-killing-anyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eidos-montreal</category><category>garrett</category><category>pacifism</category><category>pacifist</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>square-enix</category><category>thief-2014</category><category>thief-4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 18 Mar 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[PS4 trailer tops YouTube's February ad leaderboards]]></title><link>http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/</guid><comments>http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/live0328_530x350.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/x7QhUL8NUK4?wmode=opaque" width="530"></iframe></div><br />In unusual accolade news, this commercial compression of the PS4 reveal notched top spot in YouTube's advert leaderboards last month. The leaderboards, as <a href="http://www.thinkwithgoogle.com/insights/featured/youtube-leaderboard-feb13/">Think With Google</a> puts it, mark "a winning combination of promotion (paid ad) and popularity (organic views)."<br /><br />Usually the words YouTube and "popularity" go hand in hand with the likes of 'cat,' 'Charlie bit my finger,' and 'Harlem Shake' - <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=shJBFyct2XE">Pepsi's rendition came in at fifth</a> - so in that sense it's unusual to see a games console on such a list, even if it may mark Sony's PS4 push more than anything. Whichever way you look at it, one thing it does mean is a whole ton of eyes on these 103 seconds of new-console-ness.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/">PS4 trailer tops YouTube's February ad leaderboards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Mar 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20496757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/11/ps4-trailer-tops-youtubes-february-ad-leaderboards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ps4</category><category>youtube</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 11 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Upcoming Diablo 3 patch increases Legendary item drop rarity]]></title><link>http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/</guid><comments>http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/witch-doctor-casting-firebats-modified-with-crimson-runestonesized_530x298.jpg" /></a></div>Blizzard is hard at work on the next patch for <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>, version 1.0.8, but designer Travis Day and others at Blizzard thankfully took some time to detail a few of the changes coming. For one, Legendary item drops will be have increased rarity, as will Rare items. Legendary items will also be tweaked to roll base stats based on the level of the monster that dropped them. "When a Legendary drops, the question that goes through a player's mind should never be 'is this a good item?' It should be 'how awesome is it?,'" Day wrote in <a href="http://us.battle.net/d3/en/blog/8953696/">a blog post</a>.<br /><br />Other changes include the ability to multi-craft, for players that need to quickly craft several copies of the same recipe. You'll also be able to directly compare items you're looking to purchase against current equipment, and senior technical game designer Wyatt Cheng promises improved co-op farming mechanics.<br /><br />"We are looking to improve co-op farming efficiency in 1.0.8," Cheng said in <a href="http://us.battle.net/d3/en/forum/topic/8088199933#5">a forum post</a>. "Co-op play in general is a big focus of the 1.0.8 patch and efficiency is definitely one component of that. Co-op is already more efficient for some players, but this is the exception rather than the norm. The degree of co-op efficiency depends heavily on the co-ordination of the party, skill builds, and the relative gear level of the teammates. Since launch we've made some modest changes to encourage co-op play but there's still room to go farther."<br /><br />One of these changes is the new Identify All feature, which will ensure co-op players never need halt dungeon progression to run back to town and identify items. "Sometimes the trip back to town to sort through a bag of gear is enough of a hurdle to make somebody feel playing co-op isn't worth it. Nobody wants to be in the dungeon fighting monsters while your teammate is off in town identifying a full inventory," Cheng concluded.<br /><br />At the moment, there is no official launch date for <em>Diablo 3</em>'s 1.0.8 update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/">Upcoming Diablo 3 patch increases Legendary item drop rarity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Mar 2013 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20495495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/09/upcoming-diablo-3-patch-increases-legendary-item-drop-rarity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 09 Mar 2013 01:30:00 EST</pubDate></item><item><title><![CDATA[The Walking Dead season two peers through a fall 2014 release window [Update: It was fogged, coming 2013]]]></title><link>http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/</guid><comments>http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.ign.com/articles/2013/03/05/the-walking-dead-on-playstation-4-may-get-your-ps3-saves-after-all"><img alt="The Walking Dead season two peers through a fall 2014 release window" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/twdep4walkersfence.jpg" /></a></div><span><strong>Update: </strong>Telltale Games confirmed to Joystiq that <em>The Walking Dead</em> season two is coming in fall 2013, citing a statement to <a href="http://www.gameinformer.com/b/news/archive/2013/03/06/telltale-s-the-walking-dead-season-two-on-track-for-release-this-fall.aspx">Game Informer</a>: "</span><span>The current estimated release window for season two of <em>The Walking Dead</em> is for fall of 'this' year (2013), and not 'next' year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale's series."</span><br /><br /><span>The horde is coming!<br /><br /><strong>Original Story:</strong> These ain't no </span><em>28 Days Later</em><span> zombies: Telltale's </span><a href="http://www.joystiq.com/game/the-walking-dead"><em>The Walking Dead</em></a><span> season two has a tentative launch window of fall 2014, studio CEO Dan Connors tells </span><a href="http://www.eurogamer.net/articles/2013-03-06-season-two-of-telltales-the-walking-dead-will-be-out-in-autumn-2014">Eurogamer</a><span>. Season one </span><a href="http://www.joystiq.com/2012/11/26/the-walking-dead-episode-5-review/">concluded</a><span> in November 2012, and recently writer Gary Whitta outed a mysterious "</span><a href="http://www.joystiq.com/2013/02/25/telltale-writer-teases-more-walking-dead-prior-to-season-2/">something extra</a><span>" coming before season two hits.</span><br /><br />"He's been sacked. We threw him into the zombie pit," Connors jokes. But really, "We'll probably have something to announce fairly soon about what we're going to do. It'll be different."<br /><br />Whether something "different" is a line of trading cards, collectible stuffed animals or a Broadway show is still up in the air. Connors says he's a fan of the PS4 but he can't announce <em>The Walking Dead</em> on Sony's console yet. Executive Producer Kevin Boyle tells <a href="http://www.ign.com/articles/2013/03/05/the-walking-dead-on-playstation-4-may-get-your-ps3-saves-after-all">IGN</a> that Telltale is looking forward to trying its formula on next-gen platforms.<br /><br />"Season two will read what you did in season one and that will tailor some of the things that happened in season two," Boyle says. "They'll be a lot more social and in-between episode features for season two that definitely exploit what the new platforms have to offer. We're super-excited about PlayStation 4 and what all the other big console manufacturers have in store."<br /><br />There's no word if saves from PS3 games will transfer to the PS4.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/">The Walking Dead season two peers through a fall 2014 release window [Update: It was fogged, coming 2013]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20491630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/06/the-walking-dead-season-two-peers-through-a-fall-2014-release-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2014</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-2013</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>release-window</category><category>season-2</category><category>season-two</category><category>TellTale-Games</category><category>the-walking-dead</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 06 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Watch Dogs designer leaves Ubisoft, heads back to EA]]></title><link>http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/</guid><comments>http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/05/rumor-watch-dogs-lead-leaves-ubisoft-heads-back-to-ea/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/webwdrelaunchvigilantetakedown_530x298.jpg" /></a></div>Jamie Keen, lead game designer on Ubisoft's upcoming open-world action game, <a href="http://www.joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a>, is rumored to have left the company. According to his altered LinkedIn profile (pictured below), Keen has taken a new position with EA at <a href="http://www.joystiq.com/2012/11/14/ea-gothenburg-is-now-ghost-dont-be-scared/">Ghost Games</a>, the Gothenburg, Sweden studio rumored to be working on a new entry in the <em>Need for Speed </em>series.<br /><br />Aside from his work on <em>Watch Dogs</em>, Keen also worked on <a href="http://www.joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a> as a writer while at Ubisoft Montreal. Before his time at Ubisoft, he did a stint at EA where he served as a producer on <em>Battlefield: Bad Company</em>.<br /><br />Ubisoft has not officially provided comment on the matter.<p><a href="http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/" rel="bookmark">Continue reading <em>Rumor: Watch Dogs designer leaves Ubisoft, heads back to EA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/">Rumor: Watch Dogs designer leaves Ubisoft, heads back to EA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Mar 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20490116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/05/rumor-watch-dogs-designer-leaves-ubisoft-heads-back-to-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-gothenburg</category><category>ghost-games</category><category>jamie-keen</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>ubisoft-montreal</category><category>watch-dogs</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 05 Mar 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Report: Assassin's Creed 4 to feature 'connected' single-player systems on next-gen]]></title><link>http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/</guid><comments>http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/"><img alt="Report AC4 to feature 'connected' singleplayer systems on nextgen" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp03navalwarfare.jpg-1362502562.jpg" /></a></div><a href="http://www.joystiq.com/game/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> is a next-gen game (<a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/"><em>gasp!</em></a>), and will feature a few new, special systems on console versions, such as a "connected" single-player mode, creative director Jean Guesdon says in an internal Q&amp;A unearthed by <a href="http://www.allgamesbeta.com/2013/03/assassins-creed-iv-black-flag-fact.html">All Games Beta</a>.<br /><br />"Next-gen versions will bring to the players new, connected features allowing them to feel that even if they remain 'single player,' it will be better to be a 'single connected player,'" Guesdon says. "I mean that next-gen Consoles will allow players to have a solo experience that benefits the presence of a huge community."<br /><br />Guesdon doesn't go into detail about the connected systems. He does outline a few more tidbits about the game, including the "horizon system," which provides characters aboard the ship with "pirate opportunities," side-quests specific to an individual player's progress. Ubisoft has six studios working on <em>Black Flag</em>: Montreal, Singapore, Sofia and Qu&eacute;bec working on single-player content, and Annecy and Bucharest developing multiplayer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/">Report: Assassin's Creed 4 to feature 'connected' single-player systems on next-gen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Mar 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20488975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/05/report-assassins-creed-4-to-feature-connected-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4-black-flag</category><category>next-gen</category><category>playstation-2013</category><category>playstation-4</category><category>ps4</category><category>Ubisoft</category><category>xbox-next</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 05 Mar 2013 13:30:00 EST</pubDate></item><item><title><![CDATA['Thief' graces cover of latest Game Informer]]></title><link>http://www.joystiq.com/2013/03/05/thief-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/05/thief-2014/</guid><comments>http://www.joystiq.com/2013/03/05/thief-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/05/thief-2014/"><img alt="'Thief' graces cover of latest Game Informer " data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/thiefgameinformer530.jpg" /></a></div>The <em>Thief</em> reboot <a href="http://www.joystiq.com/2009/05/11/eidos-montreal-confirms-thief-4-worst-kept-secret-in-industry/">announced back in 2009</a> re-emerges from the shadows as the cover of next month's <a href="http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx">Game Informer magazine</a>. The game is planned for PS4, PC and "other next-gen platforms" in 2014.<br /><br />Game Informer mentions <em>Thief</em> finds series hero Garrett returning to the "Gothic, industrial metropolis" known as the City in the midst of social tension and a plague. Hopefully Garrett can make it through his adventure without becoming <em><a href="http://www.joystiq.com/game/dishonored">Dishonored</a></em>.<br /><br />The previous update we had about the project were rumors from last summer that <a href="http://www.joystiq.com/2012/06/14/report-thief-4-development-in-trouble/">development was in trouble</a>.<br /><br />The best news of all: It's not called <em>Thi4f</em> anymore.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/05/thief-2014/">'Thief' graces cover of latest Game Informer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Mar 2013 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/05/thief-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20489023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/05/thief-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eidos-Montreal</category><category>pc</category><category>playstation</category><category>ps4</category><category>Square-Enix</category><category>thief</category><category>thief-2014</category><category>thief-4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 05 Mar 2013 11:20:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4: Black Flag confirmed for PS4]]></title><link>http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/</guid><comments>http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp01iiconicposeedward.jpg_530x330.jpg" /></a></div>As the prior week's leaks suggested, <a href="http://joystiq.com/tag/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> will boast next-generation ports ... rendered by the PlayStation 4. (<a href="http://instantrimshot.com/classic/?sound=rimshot">Here you go.</a>)<br /><br />Speaking to Joystiq in San Francisco last month, <em>Assassin's Creed 4</em> game director Ashraf Ismail said the AnvilNext engine, which powers Ubisoft's pirate game and debuted with <em>Assassin's Creed 3</em> in 2012, was built for platforms beyond the Xbox 360, PlayStation 3 and Wii U.<br /><br />Ubisoft hasn't confirmed a launch date for the PS4 version yet, since the exact timing is entwined with Sony's guarded launch plans. All other versions of <em>Assassin's Creed 4: Black Flag</em> (that we know of) are due on October 29 in North America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/">Assassin's Creed 4: Black Flag confirmed for PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 05:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20486651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-black-flag-confirmed-for-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4</category><category>assassins-creed-4-black-flag</category><category>playstation-4</category><category>ps4</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 04 Mar 2013 05:05:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4: Black Flag debut trailer sets sail, screens too]]></title><link>http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/</guid><comments>http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Assassin's Creed 4 Black Flag debut trailer sets sail, screens too" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp02whale.jpg-1362392359.jpg" /><iframe frameborder="0" height="318" id="viddler-aa66f403" mozallowfullscreen="true" src="http://www.viddler.com/embed/aa66f403/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=100466291&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />No need to worry about leaks anymore, shipmates. Blackbeard's here to introduce you to the newest hero in the Assassin's Creed lineage, one Edward Kenway, as well as the latest, piracy-stuffed entry in the series. <em>Assassin's Creed 4: Black Flag</em> docks on the shores of North America on October 29, and Europe on October 31 (UK November 1). The game is coming to PS3, Xbox 360, Wii U, PC, and next-gen consoles (at some point) including the PS4. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/">Assassin's Creed 4 (Announcement)</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/#5680364"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp01iiconicposeedward.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/#5680366"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp02whale.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/#5680368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp03navalwarfare.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/#5680369"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp04boardingassassination.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-4-announcement/#5680370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp05underwatertreasure.jpg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/" rel="bookmark">Continue reading <em>Assassin's Creed 4: Black Flag debut trailer sets sail, screens too</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/">Assassin's Creed 4: Black Flag debut trailer sets sail, screens too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20486648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/assassins-creed-4-sets-sail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4-black-flag</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>ubisoft-montreal</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 04 Mar 2013 05:00:00 EST</pubDate></item><item><title><![CDATA[EA discusses expected cost increase of PS4 development]]></title><link>http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/</guid><comments>http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dualshock4005_530x298.jpg" /></a></div>The per-game research and development costs associated with developing on the PlayStation 4 will likely be five to 10 percent higher than equivalent development on current generation systems, EA CFO Blake Jorgensen said during an investors conference call earlier this week.<br /><br />"On any one title, it might be five to 10 percent increases in cost, but the real opportunity comes with the ability to expand what you can do in that title," Jorgensen said. "Overall you might see larger titles or larger costs because of the capability that you can deal with, but we'll also see larger revenue streams, we believe, because of the excitement around some of those big titles."<br /><br />EA has yet to officially determine whether these increased production costs will translate to increased <em>retail</em> costs, though Jorgensen made such an eventuality sound unlikely: "Typically at the start of a cycle, you've seen the pricing raise say to $69 for a core piece of software, and then over the life of those they've stripped it down to an introduction price typically now around $59. We haven't yet set pricing on our gen four [games], but you'll probably see a similar trend to that during the start of the next cycle."<br /><br />Jorgensen misspoke, according to EA, and <a href="http://www.gamespot.com/news/ea-undecided-on-next-gen-pricing-6404527">actually meant to say</a> that current-gen games start at $59 and are reduced to $49, and <em>that's</em> a trend we're likely to see continue. This aligns with SCEA CEO Jack Tretton's <a href="http://www.joystiq.com/2013/02/22/tretton-ps4-game-prices-range-from-99-to-60/">assertion</a> that PS4 games will cost between $0.99 and $60.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/">EA discusses expected cost increase of PS4 development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20483168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/28/ea-details-expected-cost-increase-of-playstation-4-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blake-Jorgensen</category><category>cost</category><category>development-cost</category><category>EA</category><category>Electronic-Arts</category><category>PlayStation-4</category><category>PS4</category><category>research-and-development</category><category>Sony</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 28 Feb 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[The Witcher 3 around 50 hours, may import saves from previous games]]></title><link>http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/</guid><comments>http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/thwitcher3.jpg" /></a></div>New details regarding <a href="http://joystiq.com/game/the-witcher-3"><em>The Witcher 3: The Wild Hunt</em></a> have emerged on the website of German magazine <a href="http://www.gamestar.de/spiele/the-witcher-3-wild-hunt/news/the_witcher_3_wild_hunt,49062,3009886.html">GameStar</a>. The game will last for approximately 50 hours. Throughout those hours, the world can reach a total of 36 different states, depending on the player's choices. As previously revealed, these choices will also lead to one of three different epilogues.<br /><br />The article also notes that <em>The Witcher 3</em> may import save files from previous Witcher games. Developer CD Projekt Red tells Joystiq that it would like to implement such a feature, though the challenges presented by new hardware could make it difficult. Specifically, considering the game will debut on entirely new consoles, including the PS4 and presumably the next Xbox, such a transfer could be impossible. Still, the developer is looking into the possibility.<br /><br /><em>The Witcher 3: The Wild Hunt</em> is slated to arrive next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/">The Witcher 3 around 50 hours, may import saves from previous games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20482920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt-red</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>the-witcher-3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Feb 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[EA CFO suggests 'new Battlefield' running on PS4]]></title><link>http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/</guid><comments>http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/27/ea-cfo-mentions-new-battlefield-running-on-ps4-during-investor/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/battlefield3-closequarters-scrapmetalmape3screen6_530x298.jpg" /></a></div>During a recent investor conference call, Electronic Arts' chief financial officer Blake Jorgensen specifically referenced having seen "the new Battlefield" running on a PlayStation 4. EA has not announced <a href="http://joystiq.com/game/battlefield-4"><em>Battlefield 4</em></a> as coming to Sony's new flagship box, though it's hardly a stretch to envision the military shooter on the new platform.<br /><br />Jorgensen shut down the implication that EA's absence from Sony's PlayStation 4 press conference last week meant its support of the new system wouldn't surface until 2014 or 2015. "I'd say between now and E3, you're going to see a lot of stuff from us," he said.<br /><br />"The technical power on the platform is going to allow us to do a substantial amount of things that we've never done before," Jorgensen continued. "I've seen the new Battlefield and it is stunning, I mean it is just amazing; what the imagination of the game developers are allowed to do with that much power."<br /><br />We've reached out to EA for more information about Jorgensen's statement and will update with any new information we receive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/">EA CFO suggests 'new Battlefield' running on PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20481918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/27/ea-cfo-suggests-new-battlefield-running-on-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battlefield</category><category>Blake-Jorgensen</category><category>EA</category><category>Electronic-Arts</category><category>PlayStation-4</category><category>PS4</category><category>Sony</category><category>the-new-battlefield</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 27 Feb 2013 21:00:00 EST</pubDate></item></channel></rss>