Posts with tag puzzlequest
by Alexander Sliwinski Apr 10th 2008 7:25PM
Filed under: Arcade, Culture, Puzzle, RPGs
D3Publisher of America is looking for volunteers to focus test the "next game in the Puzzle Quest franchise." If you live in the Los Angeles area and have played the original
Puzzle Quest, contact lisa[at]mindofthegamer[dawt]com and place "Puzzle Quest Research" in the subject line.
Emails must be received by April 18 and participants will be chosen on a first come, first served basis; there will also be screening for "additional criteria." We spoke with a representative who told us participants will be mostly testing
Galactrix, a little
Revenge of the Plague Lord, and "other"
Puzzle Quest related things. Those who score a golden ticket, let us know what you find out.
by Jason Dobson Apr 3rd 2008 10:00PM
Filed under: Microsoft Xbox 360, Puzzle, RPGs, Casual
Refusing to
heed our suggestion, D3Publisher has picked the name for it's upcoming version 1.5 update for
Puzzle Quest: Challenge of the Warlords. The download, which will drop over Xbox Live this spring, will carry the rather tortured title of
Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord. Let us pause now and catch our breath.
According to D3, the mouthful was picked from a collection of more than 500 suggestions sent in as part of the last month's call for potential monikers, which turned out equally labored names as "Sorceress of Malbec" and "The Scourge of Antharg," the contest's two runner-ups. Still, while we find the chosen name difficult to swallow, we remain excited for the expansion, which promises to tempt us with new hero professions, spells, items, and quests. Goodbye free time, we hardly knew ye.
by Jason Dobson Mar 27th 2008 11:00PM
Filed under: Culture, Simulations
Developers Vicious Cycle Software have offered up the studio's cross-platform
Vicious Engine middleware to students attending the
Indiana University School of Education, giving those aspiring to a life of game development some helpful hands-on time with real-world tools.
But don't go expecting the university to churn out the next
Puzzle Quest or
Dead Head Fred, as according to the school, students will be using the engine to make so-called 'serious games." Students' games will be "designed to teach various subjects of their choosing," and will be part of a larger university study on "how people learn through games." Even so, we imagine the experience will likely prove invaluable for those students wanting to eventually grease the wheels of game development with their sweat and blood.
by Jason Dobson Mar 17th 2008 10:15AM
Filed under: Microsoft Xbox 360, Puzzle, RPGs, Casual
Puzzle Quest was among our favorite titles released last year over Xbox Live Arcade, with the unlikely mix of casual puzzling and role-playing edging its way into several of our staff's
top picks for 2007. Now publisher D3 has announced that the game will soon be getting what it calls a "tremendous amount" of new content by way of an upcoming downloadable expansion. There's just
one problem -- it
needs a name.
The add-on, which promises a new villain in Antharg, the Lord of Plague, as well as new spells, items, and quests on top of four new hero professions (Bard, Rogue, Ranger and Warlock), is currently being dubbed " Puzzle Quest: 1.5," but that name is
hardly appropriate. To this end, D3 is calling for players to submit name suggestions on
the official Puzzle Quest website starting today at noon through Friday, March 21. Once a name has been decided, the expansion will be made available this spring over Xbox Live. We're already brainstorming our ideas -- might we suggest
Puzzle Quest: The Addictioning?
by Griffin McElroy Jan 2nd 2008 2:30AM
Filed under: Nintendo DS, Features, Nintendo Wii, Microsoft Xbox 360
Resident Evil 4: Wii Edition (Wii)
For a port of a two-year-old game,
RE4: Wii Edition didn't have a whole lot going for it. It had the same extra features as the PS2 port of the game, not-so-updated graphics, and slightly lower reviews than its original iteration -- and yet, somehow, just by changing how the game is controlled, Capcom created an entirely new adventure. When the peculiar controls for the Wii were first announced, this is the type of interactivity that I imagined from the future games for the system -- responsive, accurate, and realistic. The only way they could have made the gunplay feel any more natural would have been to package the game with an actual gun, which you shot at the on-screen zombies. Once.
Continue reading Best of the Rest: Griffin's Picks of 2007
by Alexander Sliwinski Jan 1st 2008 10:30PM
Filed under: Nintendo DS, Features, PC, Sony PlayStation 3, Sony PSP, Microsoft Xbox 360
Civilization IV: Beyond the Sword (PC)
Please, make the addiction stop!
Civilization IV: Warlords, the first expansion for
Civ IV, made my "
Best of the Rest" last year and
Beyond the Sword tops this year's list. The funny thing is I'm not a
Civ fanboy, nor am I even that great of a player (
Full Disclosure: I still play on Noble level), but
Civ IV is a game I can come back to over and over again.
Beyond the Sword added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two),
please get the rights to Alpha Centauri back from EA and give us a sequel!
Continue reading Best of the Rest: Alexander's Picks of 2007
by Jason Dobson Dec 14th 2007 10:25AM
Filed under: Nintendo Wii, Puzzle, RPGs, Interviews, Casual
On paper, the genre-bending
Puzzle Quest: Challenge of the Warlords reads like a madman's manifesto, meshing together elements of classic puzzlers like
Bejewelled with those more commonly associated with traditional RPGs for an experience that is
anything but traditional. Nonetheless, the game proved to be one of 2007's surprise hits, as it tapped into both the casual and hardcore gaming communities like few games before it. It also helps that in the span of just a few months
Puzzle Quest has managed to be ported to nearly every platform under the sun, including the game's most recent incarnation for the Wii.
In the wake of this release, we got some face time with Eric Peterson, CEO and president at
Vicious Cycle Software -- one of
Puzzle Quest's two development partners, about this latest release, the series, and which version, to him at least, represents the definitive
Puzzle Quest experience (Hint: It's
not the Wii version). More on these topics and more after the jump.
Continue reading Joystiq Interview: Puzzle Quest, Vicious Cycle's Eric Peterson's 'Holy Grail'
by Alexander Sliwinski Oct 20th 2007 2:10PM
Filed under: Nintendo DS, Sony PSP, Microsoft Xbox 360
The gamer crack known as
Puzzle Quest: Challenge of the Warlords kept getting better as it evolved from PC screen, to handheld screen, and finally to glorious HD. As this blogger has officially not been able to use the Xbox 360 for the last four hours because of household members discovering the game for the first time, it seemed like a perfect opportunity to go back and update our original
metareview on
Puzzle Quest. Although the
Wii version costing $30 and PS2 version at $20 are expected Nov. 13, the real gem in the
Puzzle Quest iterations is certainly the $15 HD version available on XBLA.
Civilization may be known for its "
just one more turn" line of addicts everywhere, but
Puzzle Quest could very well become known for "just one more quest" as more and more people discover this addictive puzzle/RPG hybrid.
Previous Metareview for DS and PSP:
- Gamespot (85/100) - "What's most remarkable about Puzzle Quest is how a simple change of context turns some tired genre conventions that have been done to death into something that's suitable for just about anyone, regardless of your interest in the components."
- Gamesradar (70/100) - "The source material Bejeweled is fantastically compelling, so the puzzling is solid even if purists may dislike the addition of spells and powers. But those powers can definitely tip the scales in a match, so they add a whole new nuance and added strategy. And your constantly rising stats, abilities and property deliver a nice feeling of progression."
Update for XBLA:
- Gamespot (90/100) - "Online play is a great addition, even if it's limited to straightforward ranked and player matches. It's still fun to be able to take the character you've been building up in the single-player campaign against another live player, and the ability to adjust the time limit for each player's turn can make the action much more frantic and challenging. ... Despite coming out on XBLA a good half a year after the original DS and PSP releases, Puzzle Quest still feels incredibly fresh and vital, and the changes made in between make it even easier to recommend."
- IGN (90/100) - "The minor glitches that were apparent in the DS version are nowhere to be found here. It's also a bargain on XBLA, priced at half the amount of the portable versions. If you haven't played Puzzle Quest, yet, this is a definite download. And if you have it's likely you'll fall in love with its seemingly endless set of quests to be accomplished, different classes to try, and new spells to master all over again. Throw in achievements, higher resolution graphics, and online multiplayer -- Puzzle Quest is a marriage that will last."
by Ludwig Kietzmann Oct 8th 2007 3:28PM
Filed under: Microsoft Xbox 360, Driving, Puzzle
As was
revealed over the weekend,
Puzzle Quest: Challenge of the Warlords is finally gracing Xbox Live Arcade this Wednesday. A fee of 1,200 MS Points ($15) allows entry into the kingdom where warring men and beasts settle things not by clanging swords, but politely manipulating colored tiles. The price of such civility may seem puzzling, but the digitally distributed form seems to offer the most features (examine them after the break) at the lowest price.
Wednesday sees another game arrive at the lowest price, specifically $0. In what is sure to be a vortex for game of the year accolades, Toyota's "Yaris" advergame allows you to test drive the eponymous vehicle from the comfort of your couch. You'll dodge robotic rabbits, engage in the exciting "Yaris vs. Yaris" mode and even upgrade the "protective shielding" you're surprised Toyota hasn't made more of an effort to market.
Unfortunately, this game is only available to Live subscribers in the US and Canada.
Continue reading This Wednesday: Puzzle Quest and Toyota advergame hit XBLA
by Alexander Sliwinski Oct 6th 2007 8:00PM
Filed under: Arcade, Microsoft Xbox 360, Puzzle
According to a press release IGN
received from D3 Publisher,
Puzzle Quest: Challenge of the Warlords will release on Xbox Live Arcade Oct. 10. Although no specifics were given on price, the game is expected to cost 1200 MS points ($15) based on previous
leaked info.
Although the 1200 MS price point may be a little steep compared to what we're used to paying for an XBLA game, considering the game normally costs between $20 - $30 on various other platforms (DS, PSP, PC), it doesn't seem unreasonable -- and the
HD is a nice perk. If you haven't played the acclaimed puzzle/RPG hybrid, or are looking forward to playing again on a bigger screen, it appears the wait is almost over.
[Via
Evil Avatar]
by Justin McElroy Jul 24th 2007 4:15PM
Filed under: Mac, Sony PlayStation 3, Puzzle
Perhaps the only thing more exciting than
the news that versions of
Puzzle Quest were coming to almost every platform would be
this ESRB rating leading us to believe that none system would be left behind. Apparently, Mac and PS3 owners will soon get to experience the thrill of doing battle with a deadly Minotaur by switching gems into rows of threes.
We kid, but the portable versions of
Puzzle Quest didn't leave our hands for weeks after we first grasped them. We're curious to see if their strange siren song works on home consoles too. Curious what all the hubbub's about? You can find a
demo here.
[Via
Siliconera]
by Ross Miller Jul 17th 2007 2:55PM
Filed under: PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Wireless, Microsoft Xbox 360, Puzzle, RPGs, Mobile
D3 Publisher surprise hit
Puzzle Quest has been on the march for months now
. Having already conquered the PSP and Nintendo DS, the game was known to be preparing for an assault on
the Wii and
Xbox Live Arcade. We've now
received intel on a move to the PC, PlayStation 2 and mobile phones, as well.
Original developer Infinite Interactive will be handling the PC version and co-developing the mobile with THQ's Universomo studio; the mobile version will be published and distribute by THQ via its ValuSoft and Wireless divisions. Vicious Cycle, recently
acquired by D3 and who previously worked on the PSP version, will be co-developing
Puzzle Quest for Wii and PS2.
Conspicuously absent from the announcement is mention of a PlayStation 3 version, either as a retail product or the more likely PlayStation Network download. We've contacted D3 for information. In the meantime, check out the highly addictive
PC demo of the game.
by John Bardinelli Jul 4th 2007 9:15AM
Filed under: Nintendo Wii, Casual

Rumors of a Wii version of the incredibly addictive PSP/DS game
Puzzle Quest have been laying still for months. Now, with an
Xbox Live Arcade incarnation on its way, Amazon.com has listed
Puzzle Quest Wii with a release date of September 25th. Even better: the
attractive price tag of $29.99 is plastered below the box art, taunting those of us who already own a portable version of the game. Would we pick up a big-screen brother of
Puzzle Quest, even if it had but a few pithy extras?
Yes.[Thanks, Steve 3.2]
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