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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Quantum Conundrum review: First rule of physics, don't talk about physics]]></title><link>http://www.joystiq.com/2012/06/21/quantum-conundrum-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/quantum-conundrum-review/</guid><comments>http://www.joystiq.com/2012/06/21/quantum-conundrum-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/"><img alt="Quantum Conundrum review First rule of physics, don't talk about it" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/qcegmscreen12-1340306774.jpg" style="margin: 4px; width: 530px; height: 298px; " /></a></div><a href="http://www.joystiq.com/2012/02/15/quantum-conundrums-kim-swift-gives-us-some-cold-hard-fluff/">Back in February</a>, Airtight Games creative director Kim Swift told us that she wanted <a href="http://www.joystiq.com/game/quantum-conundrum"><em>Quantum Conundrum</em></a> to play like a Saturday-morning cartoon - lighthearted with a slapstick edge, similar to Looney Tunes or Cartoon Network programming. This may be why I found it so unnerving that <em>Quantum Conundrum</em> reminded me more of <em>Fight Club</em> than any kid-friendly cartoons.<br /><br />The standard-edition DVD of 2002's <em>Fight Club</em> has a looping menu that plays a round of light, elevator-style percussion music while the screen flickers invitingly on the <em>Play</em> button; this lasts just long enough to lull the passive listener into a false sense of tranquility, before it smashes into a measure of jarring electrical guitar and pulsating images for a few terrible seconds. Then the screen clears, and the torture repeats.<br /><br />One night in my wayward youth, I fell asleep watching this <em>Fight Club</em> DVD. For hours after the movie had finished and returned to the menu, I would be jolted awake just enough to know nothing about what was going on, only to immediately fall back asleep once the soothing interlude picked up again. For <em>hours</em>. It was disorienting, sinister and, looking back on it, kind of hilarious.<br /><br /><em>Quantum Conundrum</em>'s soundtrack may be similar to <em>Fight Club</em>'s menu screen's, but the game itself rides those same waves of frustration, persistence and disjointed comedy - the game is lovely, but the story is jarring. Some of its story elements are <em>almost </em>funny, some of the narrative <em>almost </em>make sense, all of it <em>almost</em> reaches a realm of lucid clarity. And yes, it does this for <em>hours</em>.<span style="font-family: 'Lucida Grande', verdana, arial, helvetica, sans-serif; font-size: 12px; line-height: normal; text-align: left; "><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/">Quantum Conundrum (6/21/12)</a></strong></p><a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/#5109557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/e32012screenshi02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/#5109559"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/e32012screenshi03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/#5109560"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/e32012screenshi05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/#5109561"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/e32012screenshi10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quantum-conundrum-6-21-12/#5109562"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/qcegmscreen11_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/" rel="bookmark">Continue reading <em>Quantum Conundrum review: First rule of physics, don't talk about physics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/">Quantum Conundrum review: First rule of physics, don't talk about physics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>Kim-Swift</category><category>microsoft</category><category>pc</category><category>physics</category><category>playstation</category><category>portal</category><category>ps3</category><category>puzzler</category><category>quantum-conundrum</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 21 Jun 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[Henry Hatsworth's brilliant return]]></title><link>http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/</guid><comments>http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/henryhatsworth-0-dsf-ec.jpg" alt="" />Disappearing off the map shortly after it was introduced last February -- and <a href="http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/">briefly reappearing</a> at E3's Into The Pixel exhibit -- EA Tiburon's mystery puzzle/platforming DS game has finally been officially announced as <a href="http://www.joystiq.com/2008/02/20/gdc08-now-for-some-monkey-business/" style="font-style: italic;">Henry Hatsworth In The Puzzling Adventure</a>.<br />
<br />
To jog your memory, the colorful 2D title follows British adventurer Henry Hatsworth as he explores 30+ levels over five exotic worlds, hunting down artifacts that will grant him new powers and ultimately unlock a golden mech suit. And that's just the top screen!<br />
<br />
On the touch screen, players are presented with a puzzle game which can be used to gain power ups and helath, as well as transform Hatsworth into different forms. Jump past the post break for videos of the game that were debuted earlier this year at GDC. <br />
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<p><a href="http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/" rel="bookmark">Continue reading <em>Henry Hatsworth's brilliant return</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/">Henry Hatsworth's brilliant return</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1282061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/12/henry-hatsworths-brilliant-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-tiburon</category><category>electronic-arts</category><category>Electronic-Arts-Tiburon</category><category>henry-hatsworth</category><category>henry-hatsworth-in-the-puzzling-adventure</category><category>platformer</category><category>Puzzle</category><category>puzzler</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 12 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[E308: EA Tiburon's quirky 2D platformer/puzzler reappears]]></title><link>http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/</guid><comments>http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=715"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mb-at-itp-0-ec-dsf.jpg" /></a><br /></div>
<br />Remember this khaki-clad British explorer, Hatsby? EA Tiburon's Kyle Gray introduced the character's charming sprite and his <a href="http://www.joystiq.com/2008/02/20/gdc08-now-for-some-monkey-business/">untitled puzzle/platforming DS game</a> at GDC earlier this year, but we haven't seen or heard any news from him since! All we have had to go on all these months were the videos he left behind, which we've embedded past the break!<br /><br />Artwork for the game has mysteriously popped up on the official site for Into the Pixel, an art exhibit collecting exemplary works of video game art and scheduled to open to the public at October's E for All Expo. The piece, titled "Puzzle World Twilight" and submitted by EA Tiburon concept artist Jay Epperson, shows Hatsby taking to the nighttime skies against a backdrop of Chinese paper cut outs. <br /><br />Though we were already excited with the hybrid game's promises of an opera-singing boss, a robotic construct of Big Ben, and some unexplained touchscreen puzzle running alongside the platforming action, after seeing this gorgeous art, we can't contain ourselves! Tell us your secrets, Hatsby, you magnificent bastard!<p><a href="http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/" rel="bookmark">Continue reading <em>E308: EA Tiburon's quirky 2D platformer/puzzler reappears</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/">E308: EA Tiburon's quirky 2D platformer/puzzler reappears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jul 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=715>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1258381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/e308-ea-tiburons-quirky-2d-platformer-puzzler-reappears/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2008</category><category>e308</category><category>ea</category><category>ea-tiburon</category><category>electronic-arts</category><category>hybrid</category><category>into-the-pixel</category><category>jay-epperson</category><category>monkey-business</category><category>platformer</category><category>puzzle-world-twilight</category><category>puzzler</category><category>tiburon</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 16 Jul 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Coloring in Plop Invaders]]></title><link>http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/</guid><comments>http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.dev-fr.org/index.php/topic,716.0.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/plop-invaders-0-dsf.gif" /></a><em>Plop Invaders</em> can be very fun and rewarding, provided that you actually know what you're supposed to be doing. Even if you're completely clueless, though, as we were for the first two hours when trying it out, the homebrew title is still quite addictive. Luckily for you, we'll be going over the basics so that you're not left in the dark by the game's French tutorial.<br /><br />The <a href="http://www.joystiq.com/search/?q=bejeweled">match-three</a> core is deceptively simple -- slide a row or column to zap a batch of "plops" off the screen. Knocking out one of the smiling pieces changes its background color until it finds a hue to settle on. Once you've painted the entire grid, you advance to the next level. We weren't aware of this mechanic at first, as we mistook it as a graphical glitch. You can imagine how frustrating this got towards the later, larger puzzles.<br /><br />The battery on the right acts as a timer, recharging slightly with each cleared clump or combo. When the timer runs out, the level ends, sending you back a few puzzles. There are two helpful power-ups that you can get after a long chain of popped plops, one of which recharges the battery, while the other starts you off with a fresh set of pieces.<br /><br />After the fifth level and an animated cutscene (!), the game starts to randomly litter the playing field with what appears to be <a href="http://www.joystiq.com/2007/06/11/magic-8-ball-says-signs-point-to-disturbing/">dog poop</a>. Contrary to common sense, bagging up the excrement is actually inadvisable, as eliminating too many of them leads to an automatic loss. Leaving too many scattered, however, severely limits your ability to clear plops. <br /><br />Even at its .51 build, the puzzles are tremendously satisfying, and we highly suggest that you try <em>Plop Invaders</em> out. Considering that the homebrew game is available for free to play on your DS or emulator of choice, do you really have any excuse not to?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/">Coloring in Plop Invaders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dev-fr.org/index.php/topic,716.0.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/946211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/coloring-in-plop-invaders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bejeweled</category><category>plopinvaders</category><category>puzzler</category><category>zeblackos</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 23 Jul 2007 17:20:00 EST</pubDate></item><item><title><![CDATA[Rumor: Puzzle Quest coming to Wii?]]></title><link>http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/</guid><comments>http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.amazon.com/D3-Publisher-Puzzle-Quest-Challenge/dp/B000SKOLMU/ref=sr_1_170/104-8002046-0950354?ie=UTF8&amp;s=videogames&amp;qid=1183507179&amp;sr=1-170"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pq-wii-dsf.jpg" align="right" vspace="4" border="1" /></a>The latest mumbling amongst mumbling folk is that a Wii release might be planned for <em><a href="http://dsfanboy.com/tag/puzzlequest">Puzzle Quest: Challenge of the Warlords</a></em>. Amazon has listed a Wii version of the Bejeweled/RPG hybrid at a budget price of $29.99, due this September 25th.<br /><br />So what can we hope for with this port? New content? Honestly, we don't expect much beyond bug fixes. Added waggle controls, then? Not if we're lucky. <a href="http://www.joystiq.com/2007/07/04/wii-warm-up-a-question-of-multiplayer/">Online battles</a>, at least? Though this is implemented in the upcoming XBLA version, and the new product page mentions the ability to "Battle other Warlords for supremacy via wireless multiplayer," this seems like a fool's hope. That bullet-pointed feature was most likely gleaned from a previous press release, and it seems far too early for a niche release on the Wii to support online multiplayer. <br /><br />You'll find no truer friends of Infinite Interactive than us, but there are just so many ways a <a href="http://www.joystiq.com/tag/port">port</a> like this can be messed up.<br /><br />[Via <a href="http://www.joystiq.com/2007/07/04/puzzle-quest-extends-its-empire-to-the-wii/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/">Rumor: Puzzle Quest coming to Wii?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jul 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/D3-Publisher-Puzzle-Quest-Challenge/dp/B000SKOLMU/ref=sr_1_170/104-8002046-0950354?ie=UTF8&amp;s=videogames&amp;qid=1183507179&amp;sr=1-170>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/932900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/04/rumor-puzzle-quest-coming-to-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>bejewled</category><category>d3 publisher</category><category>d3p</category><category>D3Publisher</category><category>hybrid</category><category>infinite interactive</category><category>infiniteinteractive</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>puzzle</category><category>puzzle quest</category><category>PuzzleQuest</category><category>puzzler</category><category>rpg</category><category>wii</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 04 Jul 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[A puzzling connection]]></title><link>http://www.joystiq.com/2007/05/21/a-puzzling-connection/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/a-puzzling-connection/</guid><comments>http://www.joystiq.com/2007/05/21/a-puzzling-connection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><p align="left"><em><a href="http://palib.info/forum/modules/newbb/viewtopic.php?post_id=18591"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/setsuzoku-1-dsf.jpg" align="right" vspace="4" border="1" /></a>Setsuzoku no Puzzle</em>, or <em>Puzzle of Connections</em>, is worth a playthrough just for its synthy score; besides, downloading the <a href="http://www.joystiq.com/category/homebrew/">homebrew</a> game and listening to the music tracks takes little to no effort. Actually clearing a level or even learning how to attack the <a href="http://www.joystiq.com/tag/puzzle">puzzle</a>, however, will require a considerable amount of work.<br /><br />Modeled after <em>Match It</em>, a 1989 arcade game, you'll have to knock out 140 tiles against a timer. Each multicolored square has a symbol -- moons, stars, and other <em>Lucky Charms</em> marshmallows -- that you can link with an identical piece to remove them both. Though your connecting line can stretch all the way across the playing field, the catch is that the link must turn no more than two corners to be valid. <br /><br />You'll suffer several frustrating losses before you get to the point where you've trained your eyes enough to spot similar tiles, but the satisfaction that comes after everything "clicks" and you complete a level is ample reward. If you get stuck, you'll be able to hit X to have the computer eliminate a match for you several times. Head past the post break for more screenshots of the homebrew puzzler. </p><p><a href="http://www.joystiq.com/2007/05/21/a-puzzling-connection/" rel="bookmark">Continue reading <em>A puzzling connection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/a-puzzling-connection/">A puzzling connection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://palib.info/forum/modules/newbb/viewtopic.php?post_id=18591>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/a-puzzling-connection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/a-puzzling-connection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>connection</category><category>connections</category><category>homebrew</category><category>match it</category><category>MatchIt</category><category>puzzle</category><category>puzzler</category><category>setsuzoku</category><category>setsuzokunopuzzle</category><category>setuzoku no puzzle</category><category>SetuzokuNoPuzzle</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 21 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Lumines II downloadable demo]]></title><link>http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/</guid><comments>http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/demos/" rel="tag">Demos</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/luminr3.jpg" alt="" /><br /></div>
Longtime PSP Fanboy readers know that <a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/">we love <em>Lumines II</em></a>. For the unacquainted, this puzzler from game guru Mizuguchi combines music and highly addictive gameplay for a truly mesmerizing experience. Try this new demo, fresh from the game's <a href="http://lumines.jp/trial/pc_dl1.php">Japanese website</a>.<br /><br />1. <a href="http://www.joystiq.com/files/ULJM05232.zip"><strong>Download</strong></a> the demo EBOOT file.<br />2. Connect your PSP to your computer using a USB cable.<br /> 3. Go to the PSP/GAME folder.<br />4. Create ULJM05232 folder.<br /> 5. Copy EBOOT file into the ULJM05232 directory.
<p><strong>Check out our new demos site:</strong><br /><a href="http://demos.pspfanboy.com/">demos.pspfanboy.com</a></p>
<p><a href="http://www.joystiq.com/tag/demo"></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/">Lumines II downloadable demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lumines.jp/trial/pc_dl1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>lumines</category><category>lumines ii</category><category>LuminesIi</category><category>mizuguchi</category><category>puzzle</category><category>puzzler</category><category>q?</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Apr 2007 14:05:00 EST</pubDate></item><item><title><![CDATA[Word wrapper's delight]]></title><link>http://www.joystiq.com/2007/04/24/word-wrappers-delight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/24/word-wrappers-delight/</guid><comments>http://www.joystiq.com/2007/04/24/word-wrappers-delight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://forum.gbadev.org/viewtopic.php?t=13038"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/word-wrap-dsf.jpg"  alt="" /></a>We go nuts over puzzle games that put our near-limitless lexicon to good use, so we take <a href="http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/">every opportunity</a> to highlight releases like Bob Fossil's <em>Word Wrap</em>. His <a href="http://dsfanboy.com/category/homebrew">homebrew</a> project digitizes the word hunt games found in daily newspapers where you have to form as many words as possible with a restricted set of letters. The end result is not only fun, but it manages to improve on the traditional pencil/paper experience. <br /><br />You spell out your text by tapping the characters on the <a href="http://www.joystiq.com/tag/touchscreen">touchscreen</a>, sending them to the top screen's list of completed words. Jumbling the letters to get a new perspective of your selection has also been simplified with a "wrap" button. Call us lazy if you want, but this setup beats the pants out of having to write everything out by hand!<br /><br />There are two Time Attack styles where you can work against the clock by either finding the longest word or collecting a specified amount of words. There's also an Endless option where you can sift through the shuffled letters at your own pace. Each mode comes with three difficulty levels, but being the word geniuses we are, it's "go hard or go home" for us. <br /><br />[Via <a href="http://www.drunkencoders.com/rss/news.php?newsid=1911">Drunken Coders</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/24/word-wrappers-delight/">Word wrapper's delight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.gbadev.org/viewtopic.php?t=13038>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/word-wrappers-delight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/word-wrappers-delight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>homebrew</category><category>nintendo</category><category>nintendods</category><category>puzzler</category><category>puzzles</category><category>word</category><category>wordhunt</category><category>wordjumble</category><category>wordpuzzle</category><category>wordpuzzles</category><category>wordwrap</category><category>wrap</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 24 Apr 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: More puzzles than you can solve edition]]></title><link>http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/</guid><comments>http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/the_hardest_puzzle_of_them_all_lg.jpg"  alt="" /><br />For us Americans, we <a href="http://www.joystiq.com/2007/04/16/ds-releases-for-the-week-of-april-16th/">received</a> quite the puzzling update this week. Not <a href="http://www.joystiq.com/search/?q=puzzle">puzzling</a> in the sense of confusing, but puzzling because they were basically all <em>puzzle games</em>. Those with a thirst for word and number puzzles are in for one grand old time, apparently.<br /><br />So, what will you be playing this weekend? Plan on taking the DS out into the wide world to get your game on? Or will you be enjoying the plush comfort of your home with your dual-screened buddy this weekend?<br /><strong><br />Previous posts: </strong><a href="http://www.joystiq.com/tag/wrup">What were you playing?</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/">WRUP: More puzzles than you can solve edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/wrup-more-puzzles-than-you-can-solve-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>dslite</category><category>lite</category><category>nintendo</category><category>nintendods</category><category>nintendodslite</category><category>puzzle</category><category>puzzler</category><category>wrup</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 20 Apr 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy Favorites: Eric's top five]]></title><link>http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/</guid><comments>http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/meta/" rel="tag">Meta</a></p><span style="font-style: italic;"><img hspace="4" border="1" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/erics-top-5-dsf.jpg" alt="" /><br />
<br />
All <a href="http://dsfanboy.com/tag/dsfanboyfave">this week</a>, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers.</span><br />
<br />
When my afternoons aren't busied by hours of photoshopping cat heads onto pictures of my friends, I pass the time with puzzlers and plumbers on my DS Lite. But those kitten-free days are few and far between, so I end up being able to only fit either the most polished or the most eccentric games into my packed schedule. <a href="http://www.joystiq.com/tag/wario"><span style="font-style: italic;">Wario: Master of Disguise</span></a>? Sorry, I've got things to do and feline faces to retouch. <a href="http://www.joystiq.com/tag/lostinblue"><span style="font-style: italic;">Lost in Blue 2</span></a>? I'll have to pass -- I'm already lost in trying to get these whiskers to look perfect.<br />
<br />
My collection is a mishmash of AAA titles and niche releases, their cases piled atop one another like a <span style="font-style: italic;">Jenga</span> stack of mismatched blocks, threatening to topple over at any moment. Just pulling a game from the middle of the shaky structure is an act preceded by hours of anxiety and self-doubt. Having my wife provide commentary during the ordeal, remarking "Oh god, it's going to crash this time for sure, I just know it. Why'd you even try, Eric?! Game over, man! Game over!" as I tug out my copy of <a href="http://www.joystiq.com/search/?q=advance+wars"><span style="font-style: italic;">Advance Wars DS</span></a> doesn't make the challenge any easier. <br />
<br />
So when I do manage to put aside the pussycat photos and secure a game to play, it better damn well be worth it. Journey forth and read which of those titles have captured a place not only on my top five list, but in my heart.<p><a href="http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/" rel="bookmark">Continue reading <em>DS Fanboy Favorites: Eric's top five</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/">DS Fanboy Favorites: Eric's top five</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/ds-fanboy-favorites-erics-top-five/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcomage</category><category>atlus</category><category>cards</category><category>challengeofthew</category><category>contact</category><category>crack</category><category>drybones</category><category>dsfanboyfave</category><category>gba</category><category>grasshopper</category><category>infiniteinterac</category><category>kart</category><category>luckycharms</category><category>magic</category><category>magiccards</category><category>magicthegatheri</category><category>mariokart</category><category>mariokartds</category><category>New-Super-Mario-Bros-DS</category><category>Nintendo</category><category>nintendods</category><category>Platform</category><category>pq</category><category>puzzle</category><category>puzzlequest</category><category>puzzler</category><category>quest</category><category>race</category><category>racing</category><category>rebelstar</category><category>rebelstartactic</category><category>supermariobros</category><category>tetris</category><category>tetrisds</category><category>warlords</category><category>x-com</category><category>xcom</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 20 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[GBA wishes come true at The Old Well]]></title><link>http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/</guid><comments>http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a></p><a href="http://nintendo-ds.dcemu.co.uk/the-old-well-60084.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/theoldwell-dsf.jpg"  alt="" /></a>Originally intended as a demo to entice interested publishers, <em>The Old Well</em> has been sitting in <a href="http://www.athleticdesign.se/">Athletic Design's</a> vaults since 2004. The Swedish developer abandoned its hopes of a commercial release for the <a href="http://www.joystiq.com/category/gba">GBA</a> title as years passed, and has decided to hand the puzzle platformer over to the <a href="http://www.joystiq.com/category/homebrew">homebrew</a> community.<br /><br /><em>The Old Well</em> starts with a cute introduction to the game's story and controls, but it's easy to pick up after a few seconds. Avoid the falling bricks that track your position, don't get trapped in a pit, and line up the slabs to progress to the next "level." You can punch, push, and jump over the <a href="http://www.joystiq.com/search/?q=blocks">blocks</a>, so you aren't a complete slave to their whims. There's a limited amount of punches that you're able to throw before becoming tired, but you can get your energy back during the lunch breaks that come every ten levels.<br /><br />The game plays out like a reverse <em>Mr. Driller</em>, forcing you to constantly move around and climb the accumulating landscape until you can pull yourself out of the well. It's a fun diversion, and you can't argue with the <a href="http://www.joystiq.com/search/?q=price">price</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/">GBA wishes come true at The Old Well</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo-ds.dcemu.co.uk/the-old-well-60084.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/gba-wishes-come-true-at-the-old-well/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athletic design</category><category>athleticdesign</category><category>gba</category><category>homebrew</category><category>oldwell</category><category>platformer</category><category>puzzler</category><category>sweden</category><category>swedish</category><category>the old well</category><category>theoldwell</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 17 Apr 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Tetris and Boggle's illegitimate love-child]]></title><link>http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/</guid><comments>http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.superpanic.com/wordup_download.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/wordup-1-dsf.jpg" /></a>Though we've already spent the afternoon filling your plate with enough puzzle posts to feed you for the next week, we'd be remiss not to mention today's full-version release of <em>WordUp!</em>, one of the finest <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> games to ever hit the Nintendo DS. <em>WordUp!</em> follows the footsteps of other stylus-driven puzzlers like <em><a href="http://www.joystiq.com/tag/tetris">Tetris</a></em> and <em><a href="http://www.joystiq.com/tag/zookeeper">Zookeeper</a></em>, combining accesibility and portability for an addictive mix.<br /><br />Linguaphiles will take great pleasure in connecting the game's adjoining letter blocks, spelling out words to clear chunks of the playfield. The top screen serves as a window to your inevitable doom, colorcasting the continuous stream of blocks piling on top of letters you've neglected. The game ends if you go too long without clipping a column, but you're presented with a satisfying record of your longest word, the number of words rubbed out, and which word was repeated most often.<br /><br />In addition to its solid gameplay, developer Superpanic sweetened <em>WordUp!</em> with an unlockable arcade mode, three difficulty options, and an original and catchy <a href="http://www.joystiq.com/tag/soundtrack">soundtrack</a>. Drop past the post break for more screenshots of this excellent game.<br /><br />[Via <a href="http://www.drunkencoders.com/rss/news.php?newsid=1896">Drunken Coders</a>]<p><a href="http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/" rel="bookmark">Continue reading <em>Tetris and Boggle's illegitimate love-child</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/">Tetris and Boggle's illegitimate love-child</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.superpanic.com/wordup_download.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/871289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/tetris-and-boggles-illegitimate-child/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boggle</category><category>homebrew</category><category>lexicon</category><category>liguaphiles</category><category>linguaphile</category><category>puzzle</category><category>puzzler</category><category>tetris</category><category>word</category><category>words</category><category>wordup</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 10 Apr 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Hacker gets revenge on Puzzle Quest's bullying AI]]></title><link>http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/</guid><comments>http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.siliconera.com/index.php/2007/04/09/puzzle-quest-is-easy-when-you-have-deathbringer/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/rotn2-pq-dsf.jpg" /></a>We're not certain what sort of demonic sacrifices Infinite Interactive made to grant <a href="http://www.joystiq.com/tag/puzzlequest"><span style="font-style: italic;">Puzzle Quest</span></a> its hellborn AI, but we imagine that the cursed contract that authenticated the ceremony was written with the blood of many innocents. The match-three puzzler does everything short of outright <a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/">cheating</a>, stealing your advantages and setting up multiple combos, each computer-cleared gem bearing the mark of Mephistopheles.<br /><br />DS gamer Zaraf plotted a strategy that would tear down the AI's defenses and avenge dozens of unfair losses. Unwilling to spend months leveling up and making preparations, staying his vendetta, he hex-edited the game to to max out his character's stats. Zaraf then armed his warrior with a class spell called Deathbringer, enabling him to fill the screen with an amount of damaging skulls equal to half of his red mana. Head past the post break for the results caught on video.<p><a href="http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/" rel="bookmark">Continue reading <em>Hacker gets revenge on Puzzle Quest's bullying AI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/">Hacker gets revenge on Puzzle Quest's bullying AI</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/04/09/puzzle-quest-is-easy-when-you-have-deathbringer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/hacker-gets-revenge-on-puzzle-quests-bullying-ai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actionreplay</category><category>ai</category><category>bejewled</category><category>cheat</category><category>cheating</category><category>hack</category><category>hacking</category><category>hex</category><category>hexedit</category><category>infiniteinteractive</category><category>puzzle</category><category>puzzlequest</category><category>puzzler</category><category>revenge</category><category>rpg</category><category>vendetta</category><category>video</category><category>warrior</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 10 Apr 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Look into Cube's level editor]]></title><link>http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/</guid><comments>http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><div align="center"><a href="http://psp.gamezone.com/news/04_09_07_10_44AM.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/cubeyello.jpg" /></a><br /></div>
D3 wants <em>Cube</em> to be the next puzzle sensation on PSP. Our initial impressions of the budget title are quite favorable, and one tool we're looking forward to using is the game's extensive level creator. The editor comes unlocked from the very beginning of the game, so fiendish designers can cook some devious designs from the get-go.<br /><br />Unfortunately, my puny brain can't seem to understand the seeming complexity of the feature. A <a href="http://www.thecubegame.com/Cube_Level_Editor.pdf">PDF file</a> on <a href="http://www.thecubegame.com"><em>Cube</em>'s official website</a> attempts to detail the process, but my limited brain capacity is proving to be quite meddlesome. Hopefully, I'll be able to construct a few of my own puzzle creations. Until then, feel free to read <a href="http://psp.gamezone.com/news/04_09_07_10_44AM.htm">GameZone</a>'s interview with Maru Nihoniho, Game Designer of <em>Cube</em> to get more details on this upcoming game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/">Look into Cube's level editor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.gamezone.com/news/04_09_07_10_44AM.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>level creator</category><category>level editor</category><category>LevelCreator</category><category>LevelEditor</category><category>maru nihoniho</category><category>MaruNihoniho</category><category>puzzle</category><category>puzzler</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Apr 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest's AI doesn't cheat, but you can!]]></title><link>http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/</guid><comments>http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.infinite-interactive.com/puzzlequest/PQCheats.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/pq-cheat-dsf.jpg" alt="" /></a>If the number one complaint gamers have with <em><a href="http://www.joystiq.com/tag/puzzlequest">Puzzle Quest</a></em> is its limited <a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/">availability at game shops</a>, then the second most common point of protest would be the Puzzle/RPG's cheating AI. People are just as apt to sing praises about its addictive gameplay as they are to howl over the AI's godlike prescience. We've spent more than a few battles shaking our fists at the game as computer-controlled enemies racked up lucky combos and more extra turns than chicken on a rotisserie.<br /><br />Sensing that the mob was two forums threads away from storming his house with torches and pitchforks, Infinite Interactive's Steve Fawkner made a <a href="http://www.infinite-interactive.com/InfiniteForums/viewtopic.php?p=2133#2133">public statement</a> assuring players that the AI has no unseen advantages. Having worked on the code himself, Steve reasoned that he's too lazy to have programmed anything that advanced.<br /><br />If that explanation isn't convincing enough, there are still steps you can take to even the playing field. You can <a href="http://www.infinite-interactive.com/puzzlequest/PQCheats.html">unlock a debug menu</a> by pushing in a complex set of keypresses, allowing you to activate several hidden features. Check past the post break for more details on the cheat code and a comic about <em><a href="http://www.joystiq.com/tag/puzzlequest">Puzzle Quest's</a></em> AI.<p><a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/" rel="bookmark">Continue reading <em>Puzzle Quest's AI doesn't cheat, but you can!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/">Puzzle Quest's AI doesn't cheat, but you can!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Apr 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.infinite-interactive.com/puzzlequest/PQCheats.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/puzzle-quests-ai-doesnt-cheat-but-you-can/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>bejewled</category><category>cheat</category><category>code</category><category>debug</category><category>infiniteinteractive</category><category>puzzle</category><category>Puzzle Quest</category><category>puzzlequest</category><category>puzzler</category><category>rpg</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 01 Apr 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest loved by Penny Arcade, tossed aside by game shops?]]></title><link>http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/</guid><comments>http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.penny-arcade.com/2007/03/28"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/pa-pq-dsf.jpg"  alt="" /></a>Ever since Infinite Interactive released a <a href="http://www.joystiq.com/2007/03/20/infinite-interactive-gives-us-free-crack-at-puzzle-quest/">PC demo</a> for <a href="http://www.joystiq.com/tag/puzzlequest"><em>Puzzle Quest: Challenge of the Warlords</em></a>, gamers have been scrambling to find a DS or PSP copy of the title. The addictiveness of its <a href="http://www.joystiq.com/tag/puzzle">Puzzle</a>/<a href="http://www.joystiq.com/tag/rpg">RPG</a> blend is matched only by its apparent rarity in stores. NeoGAF forumer Eric P aptly described the game and its limited distribution when he <a href="http://www.neogaf.com/forum/showpost.php?p=5886000&amp;postcount=24">posted</a>, "If <em>Bejeweled</em> is crack, then this is Space Crack that you can only buy from Space Crips in Space Angeles's space ghettos."<br /><br />Don't expect those Space Crips or your local shop to hang onto unsold copies for too long, though. According to Penny Arcade, Electronics Boutique stores in Canada might already be taking the game off their shelves due to disappointing sales. Considering that this much sought-after title was released only a week ago, ousting it this early in its lifetime seems downright unconscionable. We really hope this isn't a trend that other North American retailers will follow.<br /><br />Meanwhile, both the <a href="http://www.joystiq.com/">DS Fanboy</a> and Penny Arcade offices have been caught by <em>Puzzle Quest's</em> steely grip, rendering us incapable of focusing our thoughts on anything else. Tycho and Gabe have drawn up <a href="http://www.penny-arcade.com/comic/2007/03/26">two</a> <a href="http://www.penny-arcade.com/comic/2007/03/28">comics</a> about the title in just the past week, dedicating several posts to their adventures obtaining and playing the game.<br /><br />Infinite Interactive's Steve Fawkner published a <a href="http://www.infinite-interactive.com/puzzlequest/images/PQComic1.jpg">short comic</a> of his own, explaining <em>Puzzle Quest's</em> shipment shortage. Check it out past the post break.<p><a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/" rel="bookmark">Continue reading <em>Puzzle Quest loved by Penny Arcade, tossed aside by game shops?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/">Puzzle Quest loved by Penny Arcade, tossed aside by game shops?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.penny-arcade.com/2007/03/28>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/862086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/puzzle-quest-loved-by-penny-arcade-tossed-aside-by-game-shops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bejewled</category><category>canada</category><category>comic</category><category>comics</category><category>ds</category><category>dslite</category><category>electronicsboutique</category><category>infiniteinteractive</category><category>nintendods</category><category>pennyarcade</category><category>puzzle</category><category>puzzlequest</category><category>puzzler</category><category>rpg</category><category>shop</category><category>store</category><category>warlords</category><category>webcomic</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 28 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Mercury Meltdown Revolution rolls onto Wii]]></title><link>http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/</guid><comments>http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/mercury_meltdown_screen_002.jpg" />Ignition Entertainment has announced that the <a href="http://en.wikipedia.org/wiki/Mercury_%28game%29"><em>Mercury</em></a> series of puzzle games will arrive on the Wii next Spring, in the form of <em>Mercury Meltdown Revolution</em>. As it involves you tilting the playing field in order to guide a blob of mercury to its intended destination, it doesn't take <em>any</em> sort of scientist to make the mental connection between the game and the Wii's unique controller. Ignition president (and non-scientist), Paul Robinson, explains that "the original game design was intended for a tilt controller. Now gamers can fully interact with the <em>Mercury</em> blob, navigating through the labs with precision and unprecedented speed."<br /><br />The press release is quick to note other key features, such as the presence of over 150 levels, "advanced rendering techniques" and most importantly, "state of the art blob physics." Admittedly, we initially read that last one as <a href="http://www.joystiq.com/2006/09/23/tgs-doax2-passes-the-one-hand-test/">something else entirely</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/">Mercury Meltdown Revolution rolls onto Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Dec 2006 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/718696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/14/mercury-meltdown-revolution-rolls-onto-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Archer Maclean's Mercury</category><category>ArcherMaclean'sMercury</category><category>Ignition Entertainment</category><category>IgnitionEntertainment</category><category>Mercury</category><category>Mercury Meltdown Revolution</category><category>MercuryMeltdownRevolution</category><category>puzzler</category><category>Super Monkey Ball</category><category>SuperMonkeyBall</category><category>tilt gameplay</category><category>TiltGameplay</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 14 Dec 2006 15:15:00 EST</pubDate></item><item><title><![CDATA[New puzzler, Cube, encourages sharing]]></title><link>http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/</guid><comments>http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><p align="center"><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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When I first saw an update for a new PSP game called <em>Cube</em>, I got scared. Was it a game adaptation of the film "<a href="http://www.amazon.com/gp/product/6305238065/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=6305238065">Cube</a>," one of the worst films I have ever seen? Thankfully, no. It's a new puzzle game from D3 Publisher. While the PSP is certainly not lacking in the puzzle genre, <em>Cube</em> deserves a bit of attention due to it being of the few games to take advantage of PSP's unique capabilities. Firstly, the game includes a level editor, allowing you to upload and download new content from other <em>Cube</em> owners. More excitingly, the game also features Game Sharing multiplayer, allowing gamers with just one copy of the game to go head to head. The lack of complexity in the graphics and presentation probably makes it possible for Game Sharing to work, and to be honest, I'm excited that it does. It's hard enough to find a PSP owner to play against; Game Sharing will make it infinitely easier to go head-to-head with a person next to you. Expect more updates as the game's February release gets closer.<br /><br />[Via <a href="http://psp.ign.com/articles/750/750410p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/">New puzzler, Cube, encourages sharing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Dec 2006 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/750/750410p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3</category><category>d3 publisher</category><category>D3Publisher</category><category>game share</category><category>game sharing</category><category>GameShare</category><category>GameSharing</category><category>level creator</category><category>level editor</category><category>LevelCreator</category><category>LevelEditor</category><category>puzzle</category><category>puzzler</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Dec 2006 23:00:00 EST</pubDate></item><item><title><![CDATA[Gunpey gameplay footage]]></title><link>http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/</guid><comments>http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gunpey/" rel="tag">Gunpey</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/gunpeyay.jpg" id="vimage_1" alt="" /><br />Some people say I have an unhealthy obsession over <a href="http://www.joystiq.com/tag/mizuguchi">Mizuguchi's games</a>. Those people are not incorrect. <em>Gunpey</em> is a totally rad puzzler from the famed <a href="http://www.joystiq.com/category/lumines/"><em>Lumines</em></a> creator, and two new videos showcasing the music-infused puzzle gameplay have been released. The point of the game is to create a line that reaches from left to right... but of course, it's a little bit trickier than it sounds. If you haven't experienced <em>Gunpey</em> yet, now's your chance, after the break.<p><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/" rel="bookmark">Continue reading <em>Gunpey gameplay footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/">Gunpey gameplay footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Sep 2006 23:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>gunpey</category><category>mizuguchi</category><category>puzzle</category><category>puzzler</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Sep 2006 23:35:00 EST</pubDate></item></channel></rss>