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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA['Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results]]></title><link>http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/</guid><comments>http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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Among the dozen or so games strewn about New York City's Museum of Modern Art (during last week's <a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/">Kill Screen-curated "Arcade" event</a>) two titles had their playable debuts: Eric Zimmerman and Nathalie Pozzi's "Starry Heavens" ("a physical game of power and betrayal"), as well as Matt Boch and Ryan Challinor's "Pxl Pushr" ("something akin to a full-bodied theremin blended with a puzzle game"). Considering what the two freshman entries were up against -- critically acclaimed games like <a href="http://www.joystiq.com/game/limbo"><em>Limbo</em></a>, <a href="http://www.joystiq.com/tag/canabalt"><em>Canabalt</em></a>, and <a href="http://www.joystiq.com/game/echochrome"><em>Echochrome</em></a> -- it was impressive that both games had lengthy lines throughout the evening.<br />
<br />
I mean no offense when I say this, but <em>Pxl Pusher</em> looks like what would've happened if Kinect technology had existed in the Coleco Vision days. In the same way that your Dad's sweet 1973 Lacoste track jacket still looks <em>totally rad</em>, so does <em>Pxl Pushr</em>. The bizarre look is both a measure of the dev duo's style -- their day jobs are as designers at Harmonix -- and of the short-term development cycle. "Over the past four weeks-ish we've been messing around building this game," Boch explained.<br />
<br />
In <em>Pxl Pushr</em>, one player places dots on an iPad, while another player attempts to catch as many dots as possible by using the contortions of their body (via Kinect). The player contorting their body is scored on how many pixels he/she is able to "push" versus the ones they miss. It's a simple concept for sure, but one that had many attendees smiling while making very silly poses. Not that the crowd's reaction was foreign to Boch and Challinor, two gentlemen who spend their working hours with <a href="http://www.joystiq.com/game/dance-central-2"><em>Dance Central 2</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/">'Talk to Me' art exhibit, NYC MoMA</a></strong></p><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4329238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0018edit2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0019_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328920"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0021_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0023_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/" rel="bookmark">Continue reading <em>'Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/">'Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Aug 2011 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-central-2</category><category>eric-zimmerman</category><category>harmonix</category><category>harmonix-music-systems</category><category>ipad</category><category>kinect</category><category>matt-boch</category><category>microsoft</category><category>mobile</category><category>moma</category><category>museum-of-modern-art</category><category>museum-of-modern-art-nyc</category><category>nathalie-pozzi</category><category>new-york-city</category><category>nyc</category><category>pxl-pushr</category><category>ryan-challinor</category><category>synapse</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 01 Aug 2011 12:35:00 EST</pubDate></item></channel></rss>