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Splash Damage hires four industry vets for multiplatform mystery
After getting all BFF with fellow developer Bethesda, Quake Wars dev, Splash Damage, has begun to ramp up for its "genre defining" multi-platform project, announcing the appointment of four industry vets to its team. Among the company's new hires are Rainbow Six: Vegas' Olivier Leonardi as art director; Burnout Paradise's Chris Sweetman as audio director; Mass Effect's Tim Appleby as the project's lead character artist; and Driver: Parallel Lines' Chris Dawson as producer. The company still plans to double the size of its current team to more than 60 staff as a result of the project, which to this point remains a mystery. However, with Sweetman and creative director Paul Wedgwood both taking to the stage next week at Develop 2008, perhaps it won't be long before we find out just what these folks are up to.
Splash Damage growing, confirms new multi-platform project
London-based Splash Damage has been noticeably quiet since the release of last year's tactical shooter Quake Wars, though we've been at this gig long enough to know that no news does not necessarily mean the code monkeys are all on sabbatical. As it turns out, the company plans to do its best mitosis impression this year by doubling in size as it ramps up for a new mysterious project, and it's seeking new blood to help out in areas such as art, programming, and design. Your guess is as good as ours as to what Splash Damage is up to, though the company confirms that the project is a multi-platform title and -- wait for it -- "genre defining."
As Quake Wars left many of us cold, we'll be sure not to get too excited until there is reason to do so, though the studio will be on hand at this month's GDC, and company owner and design guru Paul Wedgwood will be waxing poetic about his company is a panel titled "From Amateur to Triple-A in Five Years," so perhaps we'll be able to glean more information from him without having to slip the exec a mickey. We'll keep that as plan 'B,' you know, just in case.
As Quake Wars left many of us cold, we'll be sure not to get too excited until there is reason to do so, though the studio will be on hand at this month's GDC, and company owner and design guru Paul Wedgwood will be waxing poetic about his company is a panel titled "From Amateur to Triple-A in Five Years," so perhaps we'll be able to glean more information from him without having to slip the exec a mickey. We'll keep that as plan 'B,' you know, just in case.
Bioshock and Enemy Territory on sale on Steam, 20% off
Maybe you're still hungover from a turkey overdose, or perhaps you have a completely rational fear of crowded malls on Black Friday, but if you weren't able to haul your keister out of the house to get your gaming deals (last minute stragglers: see our handy dandy Black Friday deals list here) then Valve's got your back.
If you're looking for either BioShock or Quake Wars: Enemy Territory, you can nab them on Steam for an extra 20% off, placing these previously $50 games at a far more palatable $40 price point. And unlike those inconveniently short Black Friday sales, this one will be around until Monday morning at 10am so you've got some time to mull it over.
Joytip: Best Buy has BioShock – and Orange Box – boxed for only $25 if you can get there in the next couple hours.
If you're looking for either BioShock or Quake Wars: Enemy Territory, you can nab them on Steam for an extra 20% off, placing these previously $50 games at a far more palatable $40 price point. And unlike those inconveniently short Black Friday sales, this one will be around until Monday morning at 10am so you've got some time to mull it over.
Joytip: Best Buy has BioShock – and Orange Box – boxed for only $25 if you can get there in the next couple hours.
Quake Wars patch to add voice, better balance
Though they've just delivered what, by all accounts, is an extremely solid shooter in Enemy Territory: Quake Wars, developer Splash Damage hasn't taken much time for themselves. For that is the horrifying double-edged sword of video game success, your fans may be legion, but they are also voracious. They are like vampires that crave content, and can be slowed in their advances only by nerfs.
For now, Splash Damage is satiating the hoard with patch 1.2. In addition to balancing issues you'd expect to be fixed, the patch will also bring some user interface improvements and improve bots. Also, you can look forward to full voice support, so you'll finally be able to tell if "PrincessTeddyRainbow" you've been fighting alongside is a Hot Lips or a Klinger.
For now, Splash Damage is satiating the hoard with patch 1.2. In addition to balancing issues you'd expect to be fixed, the patch will also bring some user interface improvements and improve bots. Also, you can look forward to full voice support, so you'll finally be able to tell if "PrincessTeddyRainbow" you've been fighting alongside is a Hot Lips or a Klinger.
GameStop inserts Mario in Quake Wars
What better way to ring in your Wednesday morning than with a little "Fun With Copy Editing Errors"? A listing for Enemy Territory: Quake Wars on GameStop's home page says that players of the game will get to "Duke it out with characters from your favorite Nintendo games, Mario, Link, Kirby, Pikachu and more!" You can allow yourself a bit of fan fiction day dreaming before you realized that somebody probably screwed up.It's not the end of the world, but you have to admit it's good for a laugh. This entry might be gone by the time you click your way to GameStop's front page, but thankfully it's saved here in digital amber for you and your grandkids to enjoy.
[Thanks, dg10050]
Quake Wars demo now available
Admit it: Releasing a big multiplayer shooter a few days after Halo 3 is just plain scrappy, and it's the kind of scrappy that calls for a sports movie analogy. If late September were a movie, we'd like to imagine that it would be The Mighty Ducks. We see Halo 3 as "The Hawks," strong and confident, while Quake Wars is the Ducks, short on hype, but big on heart.
Continuing our analogy, the newly released demo for Quake Wars could be the game that the team wins to clench their slot in the playoffs that gives Emilio Estevez the opportunity to start hitting on Charlie's mom. It could also be the game after Emilio is fired from his lawfirm and the team is so demoralized that they get beaten to a pulp. You can only find out by playing. We admit that the big game between Quake Wars (Ducks) and Halo 3 (Hawks) won't actually have much gravitas, what with them being on different consoles. But as long-time Quake fans, it would warm our hearts to see them pull out a triple deke.
Continuing our analogy, the newly released demo for Quake Wars could be the game that the team wins to clench their slot in the playoffs that gives Emilio Estevez the opportunity to start hitting on Charlie's mom. It could also be the game after Emilio is fired from his lawfirm and the team is so demoralized that they get beaten to a pulp. You can only find out by playing. We admit that the big game between Quake Wars (Ducks) and Halo 3 (Hawks) won't actually have much gravitas, what with them being on different consoles. But as long-time Quake fans, it would warm our hearts to see them pull out a triple deke.
Quake Wars demo due this month
When id Software and Splash Damage announced that work had finished on Quake Wars: Enemy Territory, they mentioned another nugget we thought you might be interested in. Splash Damage is currently working on a demo that's planned for release in mid-September.
With the full game releasing in late September/early October (depending on where you live) that means you have around two weeks to assess the game before you make your purchasing decision. It also will allow you valuable time to ponder why anyone would start a war during a quake. Doesn't that seem like the worst possible time? Isn't that a time for understanding?
[Via CVG]
With the full game releasing in late September/early October (depending on where you live) that means you have around two weeks to assess the game before you make your purchasing decision. It also will allow you valuable time to ponder why anyone would start a war during a quake. Doesn't that seem like the worst possible time? Isn't that a time for understanding?
[Via CVG]
Enemy Territory: Quake Wars shines gold
Not to be outdone by another prominent first-person shooter with a new metallic finish, id Software's Enemy Territory: Quake Wars has gone gold. According to the press release, the game will invade Europe and Australia first on September 28, followed by North America four days later (October 2).
Though not mentioned, we're expecting the game to also be released via Steam much like the rest of id's catalog. No word on its impending release for Mac (being handled by Aspyr), Xbox 360 (Nerve Software) or the PlayStation 3 (Activision Foster City).
Though not mentioned, we're expecting the game to also be released via Steam much like the rest of id's catalog. No word on its impending release for Mac (being handled by Aspyr), Xbox 360 (Nerve Software) or the PlayStation 3 (Activision Foster City).
Gallery: Enemy Territory: Quake Wars
Enemy Territory: Quake Wars coming Sept 28 to Europe, Oct 2 to North America

Though previously announced that the game is also coming to home consoles, no details or information have been given. We wonder if this will be made available on Steam.
Gallery: Enemy Territory: Quake Wars
Joystiq interviews id Software's Todd Hollenshead
Just minutes before he takes the stage, along with John Carmack, to deliver the QuakeCon keynote address, we bring you our E3 interview with Todd Hollenshead, CEO of id Software. We had a chance to ask him about id Tech 5 and id's future in engine licensing, that new IP they keep talking about (and will be showing off any minute now), the Games for Windows initiative, their announcement of a Nintendo DS game, and more.You guys have been laying low for a while.
Laying low, but busy.
I'm quite certain. At WWDC you guys come back out swinging, and I'd like to find out what your goal was there.
Probably a good discussion of that would start with all of the projects that we're working on that are sort of announced just so you get up to speed. And I think some of these things, people forget this is actually id working on this stuff.
You guys are working with Splash Damage and Nerve over here and then you've got ...
That stuff is all going on at id too, because we have internal resources that are devoted to that. For example, the guy who is programming all of the AI bot work for PC, 360, and PS3 is actually an id employee and he's devoted full time to the project. Of course, Kevin McCloud is the executive producer for id so he's overseeing not only the Splash Damage work but also others. So there's a significant amount of id effort that goes into a project like Enemy Territory because we're working hand in hand with all of the developers, and Activision trying to coordinate stuff.
It's resources and managerial?
Managerial? I guess it depends on how you define that word. It's design input, it's working with Activision and Splash Damage to make sure the workflow stuff that is set up is something we think is achievable and doable and is working towards the right direction. So, yeah, there is a lot of what ends up being management but not like what I would call production management work. Nobody is sitting down and going, "I've got twenty people and this person is working this many hours on this little thing and he needs to be done with that by Thursday at noon."
Joystiq impressions: Enemy Territory: Quake Wars

Instead you'll be building those weapons, like turrets and anti-aircraft guns, ordering your teammates to repair your vehicles, and generally trying not to get killed. Just be prepared to fail at that ... a lot. In fact, imagine yourself failing at staying alive, and then multiply that by a lot. At least you'll be mentally prepared.
Gallery: Enemy Territory: Quake Wars
Video: killing some Strogg in Quake Wars
This new Quake Wars video came across the proverbial desk this weekend. Unfortunately, it was at the bottom of the virtual "IN" pile, so we've only now just gotten to it. News about the title has been fairly scant so far, so we're happy to take what we can get. The video is taken from the PC public beta that's going on right now. The game looks decent, though we wish there was more weapon variety present in the video. What do you think? Does Quake Wars stand a chance against the likes of Halo 3 and Team Fortress 2?
Today's shootingest video: Quake Wars
Enemy Territory: Quake Wars is one of the next big shooters from Id, and GameTrailers shows some in-game multiplayer footage. We've seen better demos of the game, but this video gives an idea for some of the gameplay and style of the title, just in time for the public beta. Is Quake Wars on your FPS radar?See the video after the break, or view the HD version if unimpressed with the embedded clip.
Quake Wars enters the in-game ad wars

Splash Damage has announced that Quake Wars will feature in-game ads. The reasoning behind this decision, according to Managing Director, Neil Postlethwaite, is that Quake Wars will require ongoing support for things like stats servers, and Splash Damage doesn't want to pass that cost onto gamers. Postlethwaite assures readers that the ads will not be intrusive or interactive in any way. What's more, they will be appropriate to the game and all ads must be approved directly by Splash Damage. In-game advertising is still fairly new, and opinions toward it vary wildly, but we're glad to see Splash Damage taking care not to ruin its game. Hopefully they make good on their promise. Oh, and if you happen to be part of the PC beta, then you'll be among the first to see the ads in action.
[Via Joystiq]
Quake Wars to have in-game ads
Enemy Territory: Quake Wars producer Neil Postlethwaite has announced on the community site that the upcoming game will feature in-game advertisement. The ad revenue is to help the developers to "provide a higher level of on-going support to the Enemy Territory: Quake Wars community than would have been possible otherwise," he said.
Postlethwaite explains that the ads will be appropriate in content and placement (e.g. the side of container trucks), non-intrusive and non-interactive. The developers have absolute approval rights. "If it's not appropriate or it's distracting, it won't go in," he said. No personal data will be collected. "All they track is if an how long you look at the advertisements."
Since we've yet to see any in-game ads in the screenshots, we don't know how well developer Splash Damage will implement them. However, that Postlethwaite is being open about the process is always appreciated, and he keeps to his word and it does mean more substantial support (e.g. free content packs in the future), it doesn't sound like a bad trade-off to us. The first sign of the advertisements will be seen in the upcoming public beta.
Postlethwaite explains that the ads will be appropriate in content and placement (e.g. the side of container trucks), non-intrusive and non-interactive. The developers have absolute approval rights. "If it's not appropriate or it's distracting, it won't go in," he said. No personal data will be collected. "All they track is if an how long you look at the advertisements."
Since we've yet to see any in-game ads in the screenshots, we don't know how well developer Splash Damage will implement them. However, that Postlethwaite is being open about the process is always appreciated, and he keeps to his word and it does mean more substantial support (e.g. free content packs in the future), it doesn't sound like a bad trade-off to us. The first sign of the advertisements will be seen in the upcoming public beta.
















