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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Beyond: Two Souls trailer premieres at Tribeca Film Festival [Update: Gameplay video]]]></title><link>http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/</guid><comments>http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen10_530x298.jpg" /></a><iframe frameborder="0" height="318" id="viddler-a98be760" mozallowfullscreen="true" src="http://www.viddler.com/embed/a98be760/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=27785839&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Quantic Dream showed off its upcoming mysterious action-adventure game <a href="http://www.joystiq.com/game/beyond-two-souls"><em>Beyond: Two Souls</em></a> in a two-hour screening at the Tribeca Film Festival in New York on Saturday. The latest trailer for the game shows a young Jodie Holmes and her encounters with an unseen being she calls Aiden, which sets the tone for her struggles into adulthood.<br /><br />The game stars Ellen Page and Willem Dafoe, the latter having been <a href="http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/">officially revealed</a> as part of the game's cast in March. <em>Beyond: Two Souls</em> will launch on October 8 for PS3.<br /><br /><strong>Update:</strong> GamesHQMedia has the 35-minute gameplay video from the film festival, which can be found after the <a href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/#continued">break</a>.  Be warned: the video contains some spoilers. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/">Beyond: Two Souls (4/28/13)</a></strong></p><a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/#5844871"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/bmuploads2013-03-191753firstint01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/#5844872"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/bmuploads2013-03-191754firstint02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/#5844873"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/bmuploads2013-03-191755firstint03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/#5844874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/bmuploads2013-03-191756homeless01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-4-28-13/#5844875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/bmuploads2013-03-191757homeless03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/" rel="bookmark">Continue reading <em>New Beyond: Two Souls trailer premieres at Tribeca Film Festival [Update: Gameplay video]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/">New Beyond: Two Souls trailer premieres at Tribeca Film Festival [Update: Gameplay video]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Apr 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20550899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/28/new-beyond-two-souls-trailer-premieres-at-tribeca-film-festival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond</category><category>beyond-two-souls</category><category>ellen-page</category><category>jodie-holmes</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>trailer</category><category>tribeca-film-festival</category><category>willem-dafoe</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 28 Apr 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain cost $52 million but made $130 million, you do the math]]></title><link>http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/</guid><comments>http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/"><img alt="Heavy Rain cost $52 million but made $130 million, you do the math" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/firstencounter02-1.jpg" /></a></div><a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> cost developer Quantic Dream $21.8 million to make, and with Sony's marketing budget added in, production costs topped out at $52.2 million (based on a mid-range euro-dollar exchange rate of $1.31), Quantic CEO Guillaume de Fondaumiere tells <a href="http://www.eurogamer.net/articles/2013-04-19-heavy-rain-cost-16-7-million-to-make-and-made-sony-more-than-100-million">Eurogamer</a>. It was worth it in the end - <em>Heavy Rain</em> made Sony more than $130.6 million.<br /><br />"It's very profitable," Fondaumiere says. Since there seems to be a wide discrepancy between the definition of "successful" in <a href="http://www.joystiq.com/2013/03/29/crystal-dynamics-tomb-raider-had-best-week-one-sales-in-franchi/">AAA</a> and <a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/?hubRefSrc=permalink">smaller games</a>, it's always good to know that yes, more than $100 million is still "profitable" to some developers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/">Heavy Rain cost $52 million but made $130 million, you do the math</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Apr 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20546443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cost</category><category>development</category><category>Heavy-Rain</category><category>playstation</category><category>production-cost</category><category>ps3</category><category>quantic-dream</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 21 Apr 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Beyond: Two Souls out Oct. 8, and Willem Dafoe's in it]]></title><link>http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/</guid><comments>http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/#comments</comments><description><![CDATA[<center> <img alt="Beyond Two Souls out Oct 8, and Willem Dafoe's in it" class="hidden" data-src-height="225" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dafoe.jpg" /><iframe frameborder="0" height="318" id="viddler-40c09a2" mozallowfullscreen="true" src="http://www.viddler.com/embed/40c09a2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=65734710&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br /><a href="http://joystiq.com/game/beyond-two-souls"><em>Beyond: Two Souls</em></a>, Quantic Dream's PS3 game about a superpowered Ellen Page, will be out October 8, Sony announced today. Joining the stable of actors to have their faces Uncanny Valleyed into the game is Willem Dafoe, who will play scientist Nathan Dawkins.<br /><br />Dawkins works with Page's character Jodie, studying her strange supernatural abilities for the government. While details of his role in the story have yet to be fully revealed - like whether his interests lie in helping Jodie or in capturing her - we'd venture to guess that Willem is da bad guy.<br /><br />Quantic Dream also revealed that GameStop (or EB Canada) pre-orders will get an extra "30-minute playable scene DLC, continuing the model that <a href="http://www.joystiq.com/2010/02/19/gamestop-says-heavy-rain-pre-order-dlc-delayed/">worked out</a> <a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/">so well</a> for <em>Heavy Rain</em>. And all pre-orders, "while supplies last," will be upgraded to the "Special Edition" in a steelbook, with a soundtrack, extra video content, a dynamic theme, and avatars.<br /><br /><strong>Update:</strong> What's really interesting about Dafoe's presence in this game is that David Cage <a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/">led us to believe</a> Dafoe <em>would not</em> be in the game. Now that's acting.<p><a href="http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/" rel="bookmark">Continue reading <em>Beyond: Two Souls out Oct. 8, and Willem Dafoe's in it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/">Beyond: Two Souls out Oct. 8, and Willem Dafoe's in it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Mar 2013 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20484958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/01/beyond-two-souls-out-oct-8-and-willem-dafoes-in-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>release-date</category><category>willem-dafoe</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Mar 2013 11:15:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream's new PS4 engine debuted]]></title><link>http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/</guid><comments>http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/quanticdream.jpg" /></a></div>During Sony's PlayStation 2013 event, Quantic Dream head David Cage showed off a tech demo of the developer's newest engine for the <a href="http://joystiq.com/tag/playstation-4">PlayStation 4</a>. The demonstration showed an old man with wispy hair and impressive facial expressions. Cage praised the abilities of the PlayStation 4, saying, "We are now limited only by our imagination." As <a href="http://www.joystiq.com/2013/02/20/playstation-2013-event-live/">our own Ludwig Kietzmann notes</a>, we'll probably hear that line again whenever the PlayStation 5 is announced.<br /><br />The video hearkens back to Quantic Dream's emotionally charged <a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/">"Kara" demo</a>, which was showcased during GDC last year. At the time, when asked if games using the engine would look as good as the Kara demo, Cage responded that they would "look much better," and that Kara was running on the first version of the studio's latest tech. Presumably, today's demonstration is indicative of Quantic Dream's most recent progress. Even so, as impressive as today's demonstration was, we're not out of the uncanny valley just yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/">Quantic Dream's new PS4 engine debuted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 19:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20470830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/quantic-dreams-new-ps4-engine-debuted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>playstation</category><category>playstation-2013</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>quantic-dream</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Feb 2013 19:34:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain composer Normand Corbeil passes away, aged 56]]></title><link>http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/</guid><comments>http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/"><img alt="Heavy Rain composer Normand Corbeil passes away, aged 56" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/normand.jpg" /></a></div>Normand Corbeil, the celebrated screen and video game composer, has died at age 56. <a href="http://www.imdb.com/name/nm0002934/">Corbeil</a>, twice nominated for Emmy awards for his work on <em>Hitler: The Rise of Evil</em> and <em>Human Trafficking</em>, composed the <a href="http://www.joystiq.com/2011/02/11/mass-effect-2-wins-goty-rpg-story-awards-at-dice-2011/">award</a>-<a href="http://www.joystiq.com/2011/03/17/bafta-names-mass-effect-2-as-game-of-the-year-reveals-all-2011/">winning</a> music of Quantic Dream's <em>Heavy Rain. </em>He also co-composed <em>Indigo Prophecy</em>, and was working on the studio's next project, <em>Beyond: Two Souls</em>. After being diagnosed with pancreatic cancer in August 2012, Corbeil passed away on January 25.<br /><br />One of the key components of<em> Heavy Rain</em>, a game Joystiq doled out <a href="http://www.joystiq.com/2010/02/10/review-heavy-rain/">five stars</a> to, was its powerful, often deeply melancholic music. As our reviewer put it, Corbeil's "superb" accompanying score drew you into the experience because it fit the situation so well.<br /><br />Our thoughts go out to his family, friends and colleagues. Gaming has lost a great composer, but Corbeil's work lives on, and we hope you take the time today to <a href="https://itunes.apple.com/us/album/heavy-rain-original-soundtrack/id356650633">enjoy it</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/">Heavy Rain composer Normand Corbeil passes away, aged 56</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20440289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/heavy-rain-composer-normand-corbeil-passes-away-aged-56/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>composer</category><category>death</category><category>heavy-rain</category><category>music</category><category>normand-corbeil</category><category>quantic-dream</category><category>rip</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 28 Jan 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Cage: Using a new engine for Beyond is crazy but 'we want to take risks']]></title><link>http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/</guid><comments>http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/cagegdceurope2.jpg" /></a></div>Quantic Dreams boss David Cage admitted going with a newly developed engine for <em><a href="http://www.joystiq.com/tag/beyond-two-souls">Beyond: Two Souls</a> </em>is "absurd," but defended the decision as one of passion and risk-taking. Speaking to <a href="http://www.shacknews.com/article/77255/beyond-two-souls-will-be-an-international-journey">Shacknews</a>, Cage said that not re-using the engine Quantic toiled over for <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> was "absurd," but it's clear 'coulda' excites him much more than 'shoulda.'<br /><br />"We're just crazy people," Cage said. "We don't do this for money or fame. We want to take risks because we enjoy trying to push the envelope. Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it's totally absurd. But we enjoy it so much. We're a team of passionate people. This is 'what we should have done,' but we've done something else."<br /><br />Cage spoke to the Academy of Interactive Arts &amp; Sciences in <a href="http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/">our Hit List feature</a> last month, noting Apocalypse Now and the works of Kubrick as the two greatest filmic influences on his creative process. Whether or not the creative channels he's chosen<em> </em>are Paths of Glory for <em>Beyond</em> remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/">Cage: Using a new engine for Beyond is crazy but 'we want to take risks'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/cage-using-a-new-engine-for-beyond-is-crazy-but-we-want-to-tak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>david-cage</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 08 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Hit List Q&amp;A: David Cage, founder of Quantic Dream]]></title><link>http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/</guid><comments>http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/#comments</comments><description><![CDATA[<p class="noted"> In the "Hit List" from the <a href="http://www.interactive.org/">Academy of Interactive Arts &amp; Sciences</a>, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Quantic Dream's David Cage.</p><center> <img alt="Hit List Q&amp;A David Cage, founder of Quantic Dream" data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/hit-list-joystiq-12192012.jpg" /></center>David Cage founded Quantic Dream in 1997, with the ambition of using interactivity as a new means of expression. He developed a creative vision based upon emotion, innovation and immersive storytelling. After his first video game <em>Omikron</em> featuring famous singer David Bowie, the game <em>Fahrenheit</em> (<em>Indigo Prophecy</em>) received great critical acclaim and won several awards worldwide. In 2010, <em>Heavy Rain</em>, a dark thriller produced by Sony, met critical acclaim and commercial success, selling over 2.3 million units to date. <em>Heavy Rain</em> was the winner of <a href="http://www.interactive.org/awards/2011_14th_awards.asp">three Interactive Achievement Awards</a> in 2011 (now called the D.I.C.E. Awards) - Outstanding Achievement in Visual Engineering, Outstanding Innovation in Gaming, and Outstanding Achievement in Original Music Composition<br /><br />In 2012, Cage launched a new tech demo called KARA, featuring an android girl with an actress who delivered a stunning acting performance. Quantic Dream is currently in production of <em>Beyond</em>, a game written and directed by David Cage, starring actress Ellen Page. The game, produced by Sony exclusively on PlayStation 3, will be released in 2013.<br /><br />In his forthcoming 2013 D.I.C.E. Summit session, Cage will be speaking on "The Peter Pan Syndrome: The Industry that Refused to Grow Up." In a significantly changing landscape dominated by franchises, where new devices with 89c games get more and more of consumers' attention, the video game industry is confronted with a massive challenge. A new console cycle is about to start, new business models and platforms appear while creativity and risk taking has never been lower.<br /><br />The game industry, having always refused to grow up, is now confronted with a new dilemma: evolve or stagnate. The first and most important revolution to start is about content. Based on his experience and fifteen years in the industry developing original content, David Cage will explain in a passionate, thought-provoking presentation (with a French accent) his vision for content in the future and why he believes it is the key to expanding our market and finally become a mature industry.<p><a href="http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/" rel="bookmark">Continue reading <em>Hit List Q&amp;A: David Cage, founder of Quantic Dream</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/">Hit List Q&amp;A: David Cage, founder of Quantic Dream</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2012 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20407423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/19/hit-list-qanda-david-cage-founder-of-quantic-dream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aias</category><category>beyond-two-souls</category><category>david-cage</category><category>hit-list</category><category>move</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Wed, 19 Dec 2012 13:45:00 EST</pubDate></item><item><title><![CDATA[Beyond: Two Souls discussion with Ellen Page and David Cage]]></title><link>http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/</guid><comments>http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen10_530x298.jpg" style="width: 530px; height: 298px; display: none; " /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/c_mEwoZEbZs?wmode=opaque" width="530"></iframe></center><br />There was a lengthy panel on <a href="http://www.joystiq.com/game/beyond-two-souls"><em>Beyond: Two Souls</em></a> back at <a href="http://www.joystiq.com/tag/sdcc-2012">SDCC</a>, which revealed <a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/">Kadeem Hardison</a> will also play a starring role in the game. Immediately following the panel, both David Cage and Ellen Page sat down with the PlayStation Blog for the video interview above.<br /><br />Within, Page discusses her own relationship with games and how <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> really got her on board with what Cage is trying to do in <em>Beyond: Two Souls</em>. There's also a good deal of mo-cap footage, giving us a glimpse at some of the more physical acting Page has done so far for the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/">Beyond: Two Souls discussion with Ellen Page and David Cage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jul 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/20/beyond-two-souls-discussion-with-ellen-page-and-david-cage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>comic-con-2012</category><category>david-cage</category><category>ellen-page</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>sdcc-2012</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 20 Jul 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Beyond: Two Souls features 160 actors, Ellen Page in a submarine]]></title><link>http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/</guid><comments>http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/"><img alt="Beyond Two Souls features 160 actors, Ellen Page in a submarine" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/david-cage.jpg" style="margin: 4px; " /></a></div>Watching a video of herself in a full performance-capture suit and reclined in a bucket seat on the set of <em>Beyond: Two Souls</em>, Ellen Page announced to the audience at Quantic Dream's San Diego Comic-Con panel, "And that's the submarine. Oh, <em>shit</em>."<br /><br />Quantic Dream founder David Cage laughed off the flub and Page continued to describe her experience with <em>Beyond </em>as "incredible" and "completely fulfilling."<br /><br />"My brain didn't even know how to process this opportunity," Page said. Once she met Cage at a bar in L.A. to read his script, however, her mind was made up, and filming turned out to be an incredible experience, she said. "It completely exceeded my expectations and was completely fulfilling as an actor."<br /><br /><em>Beyond </em>took 10 months and 160 actors to film, and that's after Cage spent one year writing the script. During that year, he referenced a photograph of Page with a shaved head from <em>Mouth to Mouth</em>, a movie she did when she was 16, for the main character, Jodie Holmes. He ended up using Page in later movies as models for Jodie as she aged through the game. By the time he finished writing he said he couldn't picture another actress in Page's place.<br /><br />Page seemed satisfied with Cage's decision as well: "What David has written is so powerful and so beautiful," she said. <em>Beyond: Two Souls</em> is due out in 2013 for PS3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/">Beyond: Two Souls features 160 actors, Ellen Page in a submarine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/12/beyond-two-souls-features-160-actors-ellen-page-in-a-submarine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>comic-con-2012</category><category>david-cage</category><category>ellen-page</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>SDCC-2012</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 12 Jul 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Willem Dafoe not starring in Beyond: Two Souls, Kadeem Hardison is]]></title><link>http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/</guid><comments>http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/"><img alt="Willem Dafoe not starring in Beyond Two Souls" data-src-height="228" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/dafoe.png" style="margin: 4px; " /></a></div>Actor Willem Dafoe is definitely not starring in <a href="http://www.joystiq.com/game/beyond-two-souls"><em>Beyond: Two Souls</em></a>, Quantic Dream's David Cage confirmed to Joystiq after a panel at San Diego Comic-Con. "Nice try," Cage said, shaking his head.<br /><br />Dafoe was <a href="http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/">previously rumored</a> to be co-starring in <em>Beyond </em>alongside <em>Inception</em>'s Ellen Page, who made an appearance at the Quantic Dream panel. Kadeem Hardison, best known for playing Dwayne Wayne on <em>A Different World</em>, was also at the panel to reveal his own role: a paranormal investigator who "raises" Jodie Holmes, Page's character.<br /><br />Video at the panel showed off Page with another actor, Eric Winter, both in full performance-capture suits and in a range of scenarios, from conversing around a dinner table to maneuvering in what appeared to be an earthquake. The identity of Winter's character has not been disclosed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/">Willem Dafoe not starring in Beyond: Two Souls, Kadeem Hardison is</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/12/willem-dafoe-not-starring-in-beyond-two-souls-kadeem-hardison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>comic-con-2012</category><category>david-cage</category><category>eric-winter</category><category>kadeem-hardison</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>SDCC-2012</category><category>willem-dafoe</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 12 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Willem Dafoe co-starring in Beyond: Two Souls]]></title><link>http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/</guid><comments>http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/"><img alt="Report Willem Dafoe costarring in Beyond Two Souls" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/dafoe.png" style="margin: 4px; width: 530px; height: 228px; " /></a></div>Willem Dafoe is slated to co-star alongside Ellen Page in Quantic Dream's <em>Beyond: Two Souls</em>, <a href="http://brogamer.tumblr.com/post/25389867621/willem-dafoe-to-co-star-in-beyond-two-souls">BroGamer</a> reports, citing an anonymous source. Dafoe is known for his roles in movies such as <em>Platoon</em>, <em>The Boondock Saints</em>, <em>Spider-Man</em> and <em>Antichrist</em>.<br /><br />We reached out to Sony for clarification, and received the following response: "We don't typically comment on rumors or speculation about our products so nothing to share at this time."<br /><br />Quantic Dream announced Page's leading role at E3 this year and showed us an <a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/">action-packed demo</a> that highlighted the studio's performance-capture technology. During the demo, Quantic Dream's David Cage didn't hint at Dafoe making an appearance, though he did recall fondly his first experience in snagging a high-profile celebrity for one of his games:<br /><br />"I was fortunate enough to have worked with David Bowie on my first game," Cage said. "When you've done that in your career, you say, 'I can get anyone.'"<br /><br />Cage also confirmed that the police officer in <em>Beyond</em>'s <a href="http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/">E3 trailer</a> is portrayed by the same actor who played Paco, "the man with the strange jacket in the club," in <em>Heavy Rain</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/">Rumor: Willem Dafoe co-starring in Beyond: Two Souls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jun 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/19/rumor-willem-dafoe-co-starring-in-beyond-two-souls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>ellen-page</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>SONY</category><category>willem-dafoe</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 19 Jun 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Beyond: Two Souls puts the 'act' back in 'action' with Ellen Page]]></title><link>http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/</guid><comments>http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/"><img alt="Beyond Two Souls" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen14-1339088278.jpg" style="margin: 4px; width: 530px; height: 225px; " /></a></div>Quantic Dream snagged actress Ellen Page for its new PS3 game, <a href="http://www.joystiq.com/game/beyond-two-souls"><em>Beyond: Two Souls</em></a>, and premiered a trailer during Sony's E3 press conference to show off her high-profile, performance-captured video game debut. Naturally, the video Quantic chose featured Page's character sitting absolutely still, not talking and looking like Sinead O'Connor's reaction gif to <em>Two Girls One Cup</em>.<br /><br />The demo Quantic Dream mastermind David Cage showed the press the following day went a long way to demonstrate Page's proficiency in a video game world, though it still didn't highlight any deep dialogue or empathetic scenes.<br /><br />Executive Producer Guillaume de Fondaumi&egrave;re played a half-hour action sequence filled with train-top rain battles, stealing motorcycles from cops and exploding helicopters -- but <em>Beyond </em>is much more than a single demo can contain.<br /><br />"There is also emotion," Cage said. "We just showed you one walkthrough. But you could have played it in many different ways. In the entire scene, there are scenes inside the scenes that we didn't show you."<br /><br /><em>Sceneception</em>.<p><a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/" rel="bookmark">Continue reading <em>Beyond: Two Souls puts the 'act' back in 'action' with Ellen Page</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/">Beyond: Two Souls puts the 'act' back in 'action' with Ellen Page</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jun 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20253464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/07/beyond-two-souls-puts-the-act-back-in-action-with-ellen-pag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>Demo</category><category>ellen-page</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 07 Jun 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Here's that Beyond - Two Souls trailer you were waiting for [Update: Now with gallery!]]]></title><link>http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/</guid><comments>http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="266" id="viddler-e562aca1" mozallowfullscreen="true" src="//www.viddler.com/embed/e562aca1/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=103208858&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondheader.jpg" style="width: 530px; height: 296px; display:none" /></center><br />Quantic Dream's next project, <a href="http://www.joystiq.com/game/beyond-two-souls"><em>Beyond - Two Souls</em></a>, is looking just as good as we'd hoped. What's that? You wanna see for yourself? As it turns out, we've got the trailer just above. You should probably watch it a few times and tear it apart and then let us know about all the cool stuff you saw. Not that we're suggesting you do that or anything.<span style="font-family: 'Lucida Grande', verdana, arial, helvetica, sans-serif; font-size: 12px; line-height: normal; text-align: left; "><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/">Beyond: Two Souls (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/#5067087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/#5067088"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/#5067089"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/#5067090"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beyond-two-souls-e3-2012/#5067091"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondscreen05_thumbnail.jpg" alt="" title="" /></a></div></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/">Here's that Beyond - Two Souls trailer you were waiting for [Update: Now with gallery!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 22:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/heres-that-beyond-two-souls-trailer-you-were-waiting-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>gameplay</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 04 Jun 2012 22:50:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream's next game is 'Beyond - Two Souls.' heading to PlayStation 3]]></title><link>http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/</guid><comments>http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/beyondheader.jpg" style="width: 530px; height: 296px; " /></div><em>Heavy Rain</em> development studio Quantic Dream unveiled its next big PlayStation game tonight during Sony's press conference, dubbed "Beyond - Two Souls." for PlayStation 3. Studio head David Cage says it follows a young lady named Jodie Holmes across the course of her life, and she'll be played by actress Ellen Page.<br /><br />The gameplay clip shown off has the characteristic look of Quantic Dream's past work, except the gameplay seems to be far more action-heavy than past titles. We'll have the first look up as soon as its available, so keep an eye out!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/">Quantic Dream's next game is 'Beyond - Two Souls.' heading to PlayStation 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 21:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/quantic-dreams-next-game-is-beyond-two-souls-heading-to-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-two-souls</category><category>david-cage</category><category>e3-2012</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 04 Jun 2012 21:09:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream's Infraworld may not be canned after all, was possibly just frozen]]></title><link>http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/</guid><comments>http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/30/infraworld-may-not-be-canned-after-all-was-possibly-just-frozen/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gaminfraworldeasteregg530.jpg" style="margin: 4px; width: 530px; height: 307px; " /></a></div>Quantic Dream has been flirting with the title <em><a href="http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/">Infraworld</a>, </em>since 2006, when it was first reported as a canceled game, to 2010 when it made an appearance in <em>Heavy Rain</em>, to last year's US trademark filing from Sony Computer Entertainment Europe.<br /><br />This year, a Quantic Dream title due out in 2013 has made an appearance in the biography of French actress <a href="http://www.priscillaliaud.com/biographie/">Priscilla Liaud</a>, and a studio concept artist has listed <em>Infraworld </em>and another oft-rumored title, <em>Fiv5</em>, in his <a href="http://www.linkedin.com/pub/florian-salomez/24/b0b/a93">LinkedIn profile</a> (since removed).<br /><br />With E3 next week, Quantic Dream may be in the perfect position to take its <em>Infraworld </em>flirtation to the next level: eye contact and straightforward sentences. Our hearts are all a-flutter just thinking about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/">Quantic Dream's Infraworld may not be canned after all, was possibly just frozen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20248024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/30/quantic-dreams-infraworld-may-not-be-canned-after-all-was-poss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fiv5</category><category>infraworld</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>SCEE</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 30 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes of Quantic Dream's 'Kara' tech demo]]></title><link>http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/</guid><comments>http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="266" id="viddlerOuter-c5dcb065" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/c5dcb065/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=68147296&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-c5dcb065"><video id="viddlerVideo-c5dcb065" src="//www.viddler.com/file/c5dcb065/html5mobile?openURL=68147296" type="video/mp4" width="530" height="246" poster="//www.viddler.com/thumbnail/c5dcb065/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/castingforkara.jpg" style="display:none" /><object data="//www.viddler.com/simple/c5dcb065/" height="266" id="viddlerOuter-c5dcb065" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-c5dcb065"><video controls="controls" height="246" id="viddlerVideo-c5dcb065" poster="//www.viddler.com/thumbnail/c5dcb065/" src="//www.viddler.com/file/c5dcb065/html5mobile?openURL=68147296" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />Have you thought about just how Quantic Dream <a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/">pulled off that "Kara" tech demo</a> on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in real life. Sigh.<br /><br />No, instead they hired an actress named <a href="http://www.imdb.com/name/nm2038170/">Valorie Curry</a> (actually three different women -- Curry for acting, one for the German and French, and another to sing) to come in and do motion capture for the part, and refined and developed her performance over a series of about eight months before finally capturing it for the tech demo.<br /><br />You can see the whole process in the video above, and watch the original tech demo below. Yeah, we guess it's cool and all that they put so much care and work into such a quality video -- but not as cool as a real female android. Sigh again.<p><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/" rel="bookmark">Continue reading <em>Behind the scenes of Quantic Dream's 'Kara' tech demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/">Behind the scenes of Quantic Dream's 'Kara' tech demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/behind-the-scenes-of-quantic-dreams-kara-tech-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actress</category><category>kara</category><category>motion-capture</category><category>performance</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>tech</category><category>tech-demo</category><category>valorie-curry</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 26 Mar 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream reveals new prototype, serves as the foundation for studio's future [Update: Now with video!]]]></title><link>http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/</guid><comments>http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/kara.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a><script type="text/javascript" src="http://player.longtailvideo.com/jwplayer.js"></script> <div class="jwplayer" id="jw-j-pF56-ZYkY"> </div><script type="text/javascript">jwplayer("jw-j-pF56-ZYkY").setup({flashplayer:"http://blog.us.playstation.com/wp-content/themes/twenty11/plugins/jwplayer/player.swf",skin:"http://blog.us.playstation.com/wp-content/themes/twenty11/plugins/jwplayer/glow.zip",width:530,height:277,"controlbar.position":"bottom",dock:"true",stretching:"fill",provider:"youtube",file:"http://www.youtube.com/watch?v=j-pF56-ZYkY",plugins:{"hd-2":{},"viral-2":{"oncomplete":"false","onpause":"false","allowmenu":"false"}},logo:{file:"http://blog.us.playstation.com/wp-content/themes/twenty11/plugins/jwplayer/logo.png",position:"top-left",hide:"false",over:1,out:0.6,link:"http://blog.us.playstation.com",margin:12}});</script></center><br /><strong>Update:</strong> The <a href="http://blog.us.playstation.com/2012/03/07/kara-is-not-quantic-dreams-next-game-but-you-may-wish-it-was/">PlayStation Blog</a> has uploaded some video, which we've conveniently embedded above.<br /><br />Developer Quantic Dream has revealed a new tech demo, which showcases how the company has progressed since launching its 2010 PS3-exclusive <em><a href="http://www.joystiq.com/tag/Heavy-Rain/">Heavy Rain</a></em>. Cage named the demo 'Kara.' The new technology is meant to serve as the foundation for his company's future but is not itself an announcement of a new game. The studio revealed its technology for Heavy Rain in 2006 with a similar video dubbed '<a href="http://www.joystiq.com/2007/11/21/quantic-dream-buys-cutting-edge-motion-capturing-tech/">The Casting</a>.'<br /><br />Quantic Dream founder <a href="http://www.joystiq.com/tag/David-Cage/">David Cage</a> revealed the demo moments ago during his ongoing GDC 2012 panel focused on the subject of virtual actors, performance capture, and art direction.<br /><br />With its new technology, Cage says his team can scan anyone and create them easily within their development pipeline. The demo featured a robotic woman being assembled and quizzed by an offscreen voice as her body was being pieced together. Her directives enable her to be used as a cook, cleaner, sexual device or more.<br /><br />When her assembly is completed, she is told that she is a product. Her questioning leads the offscreen voice to deem her a buggy model and orders her to be disassembled. Kara begs for her life, screaming that she was only "just born." Tears fall from her face as machines rip her apart before she makes one final, whimpered plea. The man stops the machines, reassembles her, and asks her to behave. Kara survives and is placed on a conveyer belt with other models that look identical to her.<br /><br />The entire demo was running in real time on a PlayStation 3, Cage said, who also called Sony an important "partner." Near the end of his talk, Cage admitted that the Kara demo shown was one year old, based on version one of the technology. Currently, the tech is at version three. Cage said that when asked if games using this technology would look like the demo, he responded that "it will look much better."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/">Quantic Dream reveals new prototype, serves as the foundation for studio's future [Update: Now with video!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 17:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/quantic-dream-reveals-new-prototype-serves-as-the-foundation-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2012</category><category>quantic-dream</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 07 Mar 2012 17:32:00 EST</pubDate></item><item><title><![CDATA[EU could lose tax breaks for game developers, threatens talent exodus]]></title><link>http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/</guid><comments>http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/800px-flagofeurope.svg.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>The European Union provides us a small-scale glimpse into the potential functions of a truly global society -- and more recently, a global society in crisis. The unified currency of the EU, the Euro, was on the brink of collapse recently and all of its member countries are still running damage control.<br /><br />Now, France in particular is facing another monetary hurdle, as its tax incentive for game development has expired and casued "genuine concern" the EU may not renew the exception that would reinstate it. State aid is normally forbidden under EU law, but in some cases it is allowed -- without an exception, game-development tax incentives would be banned in all EU countries, including France and the UK, <a href="http://www.develop-online.net/news/39724/EU-wide-ban-on-game-tax-breaks">Develop</a> reports.<br /><br />French developer Quantic Dream (<a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a>) said that if the tax break is not reinstated it would relocate its operations to Canada, which does offer incentives for development companies, Develop adds. And according to <a href="http://www.joystiq.com/2012/01/19/tiga-uk-brain-drain-sees-nearly-half-of-laid-off-devs-leaving/">TIGA</a>, The UK's game-development workforce -- which sees no tax breaks -- fell 10 percent between 2008 and 2011, with 41 percent of its workers relocating overseas to countries such as Canada.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/">EU could lose tax breaks for game developers, threatens talent exodus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/eu-could-lose-tax-breaks-for-game-developers-threatens-talent-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>EU</category><category>europe</category><category>European-Union</category><category>france</category><category>Heavy-Rain</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>quantic-dream</category><category>tax-breaks</category><category>taxes</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 09 Feb 2012 03:15:00 EST</pubDate></item><item><title><![CDATA[A third of Heavy Rain players kept all characters alive]]></title><link>http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/</guid><comments>http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/heavy-rain-061510.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
<a href="http://joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> developer <a href="http://www.joystiq.com/tag/quantic-dream">Quantic Dream</a> recently shared some player statistics with <a href="http://ps3.ign.com/articles/121/1213892p1.html">IGN</a> about its 2010 interactive drama. Of the <a href="http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/">3 million players who reportedly played the game</a>, 74 percent completed the game. Of those, 33 percent of people must have gotten the "<a href="http://www.ps3trophies.org/game/heavy-rain/trophy/13724-Four-Heroes.html">four heroes</a>" trophy, surviving home invasions, sinister scenarios and angry junkyard mechanics to keep the game's quartet of protagonists alive and kicking.<br />
<br />
Here's a good takeaway for game developers seeking to implement multiple endings for their games: only four percent of players have seen all <em>Heavy Rain</em>'s endings and only three percent earned the game's platinum trophy.<br />
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However, 100 percent of future developers should "<a href="http://www.youtube.com/results?search_query=press+x+to+jason&amp;oq=Press+X+to&amp;aq=0&amp;aqi=g4&amp;aql=&amp;gs_sm=e&amp;gs_upl=148097l149598l0l150892l10l10l0l3l3l0l240l1370l1.1.5l7l0">press X to Jason</a>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/">A third of Heavy Rain players kept all characters alive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Dec 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20121155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/05/a-third-of-heavy-rain-players-kept-all-characters-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Heavy-Rain</category><category>move</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 05 Dec 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Fahrenheit (Indigo Prophecy) now on GOG]]></title><link>http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/</guid><comments>http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/indigoprophecy5302.jpg" vspace="4" /></a></div>
Before Quantic Dream drenched us in <em>Heavy Rain</em>, it gave us the ambitious, story-driven <em>Fahrenheit</em>, now available on GOG.com for $6. <em>Fahrenheit</em>, known as <em>Indigo Prophecy</em> in North America, experimented with many of the techniques (and story elements) that ended up being refined in Quantic Dream's interactive novella on the PS3.<br />
<br />
<em>Fahrenheit</em> on GOG is the "uncut and uncensored version" of the game, not originally released in the States, which includes some <a href="http://www.youtube.com/watch?v=EafNYw7US4U">interactive sex scenes</a>. The real reason to play this game, however, is to watch an interesting, compelling premise go off the rails like a child star after an 18th birthday. A must-experience moment (of disappointment) for any future game writers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/">Fahrenheit (Indigo Prophecy) now on GOG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/fahrenheit-indigo-prophecy-now-on-gog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fahrenheit</category><category>gog</category><category>Indigo-Prophecy</category><category>indigoprophecy</category><category>pc</category><category>quantic-dream</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Nov 2011 11:50:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain Director's Cut slated for November 8]]></title><link>http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/</guid><comments>http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/hrdc530px.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<em>Heavy Rain Director's Cut</em> launches on November 8. In addition to scrapped content, the re-release also includes The Taxidermist DLC, the soundtrack, eight bonus making-of videos, a few themes, concept art and two trailers, <a href="http://blog.us.playstation.com/2011/11/03/heavy-rain-directors-cut-ships-november-8th/">PlayStation Blog</a> reports. There's also a new front-end menu and UI with <a href="http://www.joystiq.com/2010/09/13/heavy-rain-patches-in-move-support-september-22/">Move support</a>.<br />
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To celebrate the (re)launch, Sony's making the Heavy Rain Crime Scene Dynamic Theme available on PSN the same day. We're sure that'll fill the void in your heart left by the child you lost at the mall that one time.<br />
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[<strong>Update</strong>: This post originally said the Director's Cut included the game's <a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/">deleted scenes</a>, which ... well, it doesn't. We apologize for the mistake, please don't drown us.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/">Heavy Rain Director's Cut slated for November 8</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Nov 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20097833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/03/heavy-rain-directors-cut-slated-for-november-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Heavy-Rain</category><category>heavy-rain-chronicles</category><category>heavy-rain-directors-cut</category><category>move</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>q4-2011</category><category>quantic-dream</category><category>release-date</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 03 Nov 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain developer estimates $13M loss on second-hand sales]]></title><link>http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/</guid><comments>http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/heavyrain519.jpg" vspace="0" /></a></center>
Quantic Dream co-founder Guillaume de Fondaumiere estimates the studio lost between &euro;5 and &euro;10 million ($6.8 and $13.7 million) worth of royalties on <a href="http://joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> because of <a href="http://joystiq.com/tag/gamestop">used sales</a>.<br />
<br />
"We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it," de Fondaumiere told <a href="http://www.gamesindustry.biz/articles/2011-09-12-quantic-dream-we-lost-and-8364-10m-on-second-hand-heavy-rain-sales">GI.biz</a>. "On my small level it's a million people playing my game without giving me one cent."<br />
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The three million "bought" math sounds a little fuzzy, especially if one were to consider the rental market and friends borrowing games, but he seems to be on the right path.<br />
<br />
"Now are games too expensive?" de Fondaumiere continued, "I've always said that games are probably too expensive so there's probably a right level here to find, and we need to discuss this altogether and try to find a way to I would say reconcile consumer expectations, retail expectations, but also the expectations of the publisher and the developers to make this business a worthwhile business."<br />
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We bet that's especially true when your game <a href="http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/">does better than your publisher ever expected</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/">Heavy Rain developer estimates $13M loss on second-hand sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20040341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/12/heavy-rain-developer-estimates-13m-loss-on-second-hand-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Heavy-Rain</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 12 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Tamer version of Heavy Rain to be re-released in Europe [update]]]></title><link>http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/</guid><comments>http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/heavy-rain-061510.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
PEGI, the European video games rating board, <a href="http://www.siliconera.com/2011/08/05/heavy-rain-edited-for-teen-rating-coming-to-europe/">recently published</a> an evaluation for <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain Edition Modifi&eacute;e</em></a>, an apparently toned-down version of Quantic Dream's interactive drama which will carry a PEGI 16 rating (marked down from the original's PEGI 18 rating). Little is known about the content or reasoning behind the new, minor-friendly version of the game, but as the PEGI rating mentions an August 3 release date, it'll probably start showing up on European store shelves soon.<br />
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So, what's getting cut in the <em>Edition Modifi&eacute;e</em>? According to the PEGI ratings, the original's "extreme violence" and "violence towards defenceless people" have been downgraded to "realistic-looking violence." We can't wait to see how this changes the game's more intense sequences. For instance, there's that one scene, during which you have five minutes to improvise a tool which you can use to cut your <em>fingernails</em>.<br />
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<strong>Update:</strong> Looks like the tamer edition isn't releasing Europe-wide -- a Sony representative confirmed to Eurogamer that the new version "is just a small initiative for France only."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/">Tamer version of Heavy Rain to be re-released in Europe [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/tamer-version-of-heavy-rain-to-be-re-released-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Heavy-Rain</category><category>pegi</category><category>pegi-16</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 05 Aug 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Canned Quantic Dream project 'Infraworld' trademarked by SCEE]]></title><link>http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/</guid><comments>http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gaminfraworldeasteregg530.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Earlier this year, gaming industry sleuth Superannuation uncovered the possible monikers of two projects from <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> developer Quantic Dream. The first was <em>Fiv5</em>, which <a href="http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/">showed up in a domain</a> and European trademark registered by the developer. The second was <em>Infraworld</em>, a project the studio <a href="http://www.eurogamer.net/articles/news100206quanticdreamcans">canceled in 2006</a>. It later showed up as a <em>Heavy Rain</em> <a href="http://www.youtube.com/watch?v=kO1UUctLU6Q">Easter egg</a>, as well as a Quantic Dream hire's LinkedIn profile. Today, the latter name showed even more signs of life when it surfaced in <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=79098689">a U.S. trademark</a> filed by Sony Computer Entertainment Europe this past May.<br />
<br />
If <em>Infraworld</em> has indeed been saved from the Quantic Dream cutting room floor, it's possible that it follows the same style of <em>Heavy Rain</em> -- in March, David Cage explained that he wanted to build on his treasured "Interactive Drama" genre. That's still a pretty broad set of expectations, though one thing's for sure: Bizarre and unplaceable accents are pretty much a lock.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/">Canned Quantic Dream project 'Infraworld' trademarked by SCEE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20009529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/04/canned-quantic-dream-project-infraworld-trademarked-by-scee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>fiv5</category><category>Heavy-Rain</category><category>infraworld</category><category>interactive-drama</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 04 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[David Cage: L.A. Noire mocap tech interesting, but limited]]></title><link>http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/</guid><comments>http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/lanoirehomicideimage9x_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></div>
Just about every human being that's laid eyes on the eerily accurate visages of <a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a> have had roughly the same reaction of shock and awe. Every human being, that is, except for Quantic Dream's David Cage, who spoke to <a href="http://www.computerandvideogames.com/296388/news/david-cage-la-noire-tech-is-interesting-dead-end-quantics-new-approach-is-the-future/">CVG</a> about Team Bondi's mocap process, saying, "I think it's an interesting solution to a problem for now." He later expounded, "Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."<br />
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Cage revealed that Quantic Dreams is leveraging just that kind of tech for an unannounced title, saying, "We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent." Well, there's our first hint about the studio's follow-up to <em>Heavy Rain</em>: Its characters will have both faces and bodies. Not one or the other, as was the case in Quantic's earlier, far more upsetting game, <a href="http://www.joystiq.com/2009/04/01/welcome-to-the-internet-graveyard/"><em>The Disembodied Faces vs. The Disemfaced Bodies</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/">David Cage: L.A. Noire mocap tech interesting, but limited</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Apr 2011 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19900542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/01/david-cage-l-a-noire-mocap-tech-interesting-but-limited/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LA-Noire</category><category>microsoft</category><category>mocap</category><category>pc</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>team-bondi</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 01 Apr 2011 22:40:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain director encourages more 'personal' stories]]></title><link>http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/</guid><comments>http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/cagegdceurope2.jpg" style="width: 530px; height: 348px; " /></a></div>
Speaking to The Guardian about storytelling in games, <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> director Cage singled out the FPS genre -- its use of WWII and sci-fi settings in general -- as an example where that aspect of the medium is stagnating. His advice for other game writers: "
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Don't write about being a rookie soldier in WWII, because you don't have a clue what that's like."<br />
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<em>Heavy Rain</em> has drawn accolades, Cage says, because the inspiration for its story is personal and relatable.
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"Talk about yourself, your life, your emotions, the people around you, what you like, what you hate," he advised. "This is how the industry will make a huge step forward. I'm fed up with space marines."<br />
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In his case, inspiration came from something much more down to earth. "It was not about space marines fighting aliens, it was about my relationship with my first son and how he changed my life -- and also about how loving someone without expecting anything in return was something totally new."<br />
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So, <em>Modern Warfare 3</em> writers: instead of "how many people can you shoot?," why not try asking players "how many people would you shoot to save someone you love?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/">Heavy Rain director encourages more 'personal' stories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19886508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/21/heavy-rain-director-encourages-more-personal-stories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>BAFTA</category><category>david-cage</category><category>Heavy-Rain</category><category>Interactive-Drama</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>sony</category><category>writing</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 21 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA['Fiv5' could be the title of Quantic Dreams' next game]]></title><link>http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/</guid><comments>http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/five.032111-530px.jpg" vspace="4" /></a></div>
David Cage, director of the soggy serial killer interactive drama <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a>, has already said there won't be a sequel to that game, <a href="http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/">telling the PlayStation Blog</a>, "We're going to be exploring a different direction, which will still be very dark and still for adults, but completely different to <em>Heavy Rain</em>" for Quantic Dreams' next project. That game's specifics may be a secret, but it may have a title: "<em>Fiv5</em>" ... yes, in the style of David Fincher's film <a href="http://www.imdb.com/title/tt0114369/"><em>Se7en</em></a>.<br />
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Gaming trademark sleuth superannuation has turned up several clues supporting this theory, including <a href="http://oami.europa.eu/bulletin/ctm/2010/2010_097/009053653.htm">a trademark filing</a> with Europe's Office of Harmonization for the International Market. There's also <a href="http://whois.domaintools.com/fiv5.fr">a domain name registration</a> by Quantic Dream, and a new hire at the developer has listed themselves as "Concept Artist: Video Game "FIVE" &amp; "INFRAWORLD" <a href="http://webcache.googleusercontent.com/search?q=cache:GzPy1ovHOHUJ:al.linkedin.com/company/quantic-dream">on LinkedIn</a>. <em>Infraworld</em>? Where'd we put our <a href="http://www.youtube.com/watch?v=IwSEqOie4zw">deerstalker hat</a> and magnifying glass?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/">'Fiv5' could be the title of Quantic Dreams' next game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Mar 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19886846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/21/fiv5-could-be-the-title-of-quantic-dreams-next-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>fiv5</category><category>Heavy-Rain</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>scee</category><category>sony</category><category>trademark</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 21 Mar 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Mega 64 spoofs Heavy Rain, makes all of us uncomforJAAAASOOON]]></title><link>http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/</guid><comments>http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gammega64heavyrain2530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
Yes, Mega64's (<a href="http://www.joystiq.com/2010/02/23/mega64-heavy-rain-makes-you-cry-a-lot/">second</a>) spoof of <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> features one of the guys wandering through a mall on a very vocal hunt for Jason -- but that's not all. It also contains some of the <a href="http://www.youtube.com/watch?v=dP30WYgYiUI">most cringe-worthy moments</a> of social discomfort that the troupe has ever, ever managed to elicit.<p><a href="http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/" rel="bookmark">Continue reading <em>Mega 64 spoofs Heavy Rain, makes all of us uncomforJAAAASOOON</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/">Mega 64 spoofs Heavy Rain, makes all of us uncomforJAAAASOOON</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Mar 2011 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19881414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/16/mega-64-spoofs-heavy-rain-makes-all-of-us-uncomforjaaaasooon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>Heavy-Rain</category><category>mega64</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 16 Mar 2011 13:45:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream renovates mocap studio]]></title><link>http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/</guid><comments>http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/quanticmo.jpg" alt="" /></a></div>
A lot of times game journalists complain that December is light on news, with all the big releases for the year behind us. But we've always thought they were just a bunch of Negative Nancys. In an industry as robust and busy as ours, how tough can it be to find something to write about?<br />
<br />
... So, umm ... Quantic Dream renovated its motion capture studio. Now it's got like 64 cameras, and some sound-proof curtains and stuff, so that's ... you know, a good number of cameras. So ...<br />
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We were going to make a <em>Heavy Rain</em> joke in which we suggest it "renovate" its voice capture studio by burning it to the ground. ... You know, because the acting was so bad? But it turns out that this new studio can do voice capture too, so that's not really that funny anymore.<br />
<br />
So, yeah.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/">Quantic Dream renovates mocap studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Dec 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19758391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/13/quantic-dream-renovates-mocap-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>Heavy-Rain</category><category>mo-cap</category><category>motion-capture</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 13 Dec 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain's deleted scenes exposed, reveal 'supernatural' connection for origami killer]]></title><link>http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/</guid><comments>http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/jsheavyrainblackouts-del.jpg" /></a></div>
You may have missed this behind-the-scenes video of <a href="http://www.joystiq.com/game/heavy-rain"><em>Heavy Rain</em></a> on the PlayStation Network last week. This very revealing, <strong>spoiler-filled</strong> video highlights some of the deleted scenes and concepts for Quantic Dream's adventure game.<p><a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/" rel="bookmark">Continue reading <em>Heavy Rain's deleted scenes exposed, reveal 'supernatural' connection for origami killer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/">Heavy Rain's deleted scenes exposed, reveal 'supernatural' connection for origami killer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Nov 2010 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19707429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/08/heavy-rains-deleted-scenes-exposed-reveal-supernatural-conne/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>deleted-scenes</category><category>Heavy-Rain</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 08 Nov 2010 10:45:00 EST</pubDate></item><item><title><![CDATA[David Cage on his 'benevolent dictatorship' over Quantic Dream]]></title><link>http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/</guid><comments>http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/cagegdceurope2.jpg" alt="" /></a></div>
For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the company. So when Cage says "the game designer decided this, and I fully agree with it," he's actually referring to himself both times, as he pointed out at a talk at GDC Europe this week. <br />
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Cage said developing a game like <a href="http://www.joystiq.com/game/Heavy-Rain/"><em>Heavy Rain</em></a> just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.<p><a href="http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/" rel="bookmark">Continue reading <em>David Cage on his 'benevolent dictatorship' over Quantic Dream</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/">David Cage on his 'benevolent dictatorship' over Quantic Dream</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19596310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/david-cage-on-his-benevolent-dictatorship-over-quantic-dream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David-Cage</category><category>Gamescom-2010</category><category>GDC-Europe-2010</category><category>Heavy-Rain</category><category>playstation</category><category>ps3</category><category>Quantic-Dream</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:15:00 EST</pubDate></item><item><title><![CDATA[Cage: Heavy Rain sold four times more in US than Sony had anticipated]]></title><link>http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/</guid><comments>http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img border="1" hspace="0" vspace="0" width="530" height="298" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/hrsurprise.jpg" /></div>
We already knew <em>Heavy Rain</em> was <a href="http://www.joystiq.com/2010/03/01/heavy-rain-buoyed-to-top-of-uk-sales-charts/">an immediate success in the UK</a> and <a href="http://www.joystiq.com/2010/02/26/re5-gold-tops-japanese-charts-heavy-rain-floods-the-top-ten/">a moderate hit in Japan</a>. But with the game's <a href="http://www.joystiq.com/2010/03/11/february-npd-xbox-360-and-bioshock-2-sales-heat-up/">quick</a><a href="http://www.joystiq.com/2010/04/15/march-npd-pokemon-and-kratos-catch-all-the-money/"> disappearance</a> from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far) have lived up to expectations.<br />
<br />
Well, "lived up to expectations" might be a bit of an understatement. At a GDC Europe talk this week, Quantic Dream CEO David Cage said Heavy Rain ended up selling "four times as many copies" as publisher Sony expected. "They were shocked. 'Oh my god, what happens?'" Cage said in his charmingly stilted English.<br />
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These unexpected sales presented a bit of a problem, Cage said, because the marketing spend for the game was based on the lowball expectation, not the surprisingly strong actual sales numbers. Still, Cage said Sony did a great job pushing the game in the States, especially considering the game's unorthodox concept and lack of a big franchise name, which led to some reluctance from distribution channels.<br />
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Cage said Heavy Rain has already sold 1.5 million copies (up from <a href="http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/">one million in April</a>) worldwide and the game is on track to sell two million units by the first anniversary of its February release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/">Cage: Heavy Rain sold four times more in US than Sony had anticipated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19596323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/cage-heavy-rain-sold-four-times-more-in-us-than-sony-had-antici/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>gdc-europe-2010</category><category>Heavy-Rain</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>sales</category><category>sony</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 17 Aug 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Cage: Lack of additional Heavy Rain DLC 'unfortunate' but 'understandable']]></title><link>http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/</guid><comments>http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/cagegdceurope.jpg" /></a></div>
<div style="text-align: left; ">With the chances of further downloadable episodes of <em><a href="http://joystiq.com/game/heavy-rain">Heavy Rain</a></em>'s "Chronicles" DLC looking <a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/">all but</a> <a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/">nonexistent</a>, we wondered how Quantic Dream CEO and creative head David Cage felt now that his game has been folded up like an origami crane. We caught up with Cage after his talk at GDC Europe today to find out.</div>
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<div>"I understand why the decision was made," Cage said of the cancellation of the <a href="http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/">planned DLC</a>. "From a creative point of view it was not my choice. I would have really preferred a thousand times developing the Chronicles. I thought we had a lot to say about these characters, about their background. Things that were just <em>mentioned</em> in the game that had a true explanation in the background, and it's a little bit unfortunate that we won't be able to tell you the full story."</div>
<div><br />
But at the same time, Cage said he's looking forward to working on something new. "I didn't want to do everything, I wanted to move on," he said. "I didn't want to spend another two years on <em>Heavy Rain</em> developing Move and Chronicles and stuff. ... So a decision had to be made and it's a decision I respect. Honestly, it's not like I'm upset about it, I would have preferred to do it differently but, you know what, it makes sense."<br />
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So, to sum up, Cage says he really want to finish the story through DLC, and that it's unfortunate that he didn't get to. But he <em>also</em> says he didn't <em>really</em> want to spend all that extra time on the game, and that he's happy to be moving on. So... that clears that up, yeah?</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/">Cage: Lack of additional Heavy Rain DLC 'unfortunate' but 'understandable'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Aug 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19595434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/16/cage-lack-of-additional-heavy-rain-dlc-unfortunate-but-under/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-cage</category><category>DLC</category><category>gamescom-2010</category><category>gdc-europe-2010</category><category>Heavy-Rain</category><category>heavy-rain-chronicles</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><category>sony</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 16 Aug 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain Move Edition patch coming 'pre-Xmas,' free if you own the game]]></title><link>http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/</guid><comments>http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/heavyrainmoveeditionheaderimg530px.jpg" /></a></div>
SCEE product Manager Ross Alexander took to the <a href="http://blog.eu.playstation.com/2010/08/06/heavy-rain-move-edition-first-screenshots/">EU's PlayStation Blog</a> earlier today and revealed that the PlayStation Move-enabled version of <em><a href="http://www.joystiq.com/game/heavy-rain">Heavy Rain</a></em> will be available "pre-Xmas." He also noted that it will be digitally distributed for free via PSN to those who already picked up the disc, though he gave no word on a re-release of the retail edition with Move functionality already baked-in.<br />
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Apparently, the waggle-ified version of <em>Heavy Rain</em> will be playable both with the Move and a DualShock 3 or a Move and the Navigation Controller -- the latter of which Alexander claims is the only way to get the "full experience." Trailers with the new Move controls are forthcoming, but why wait? We've dropped a handful of screens into a gallery below <em>right now</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/heavy-rain-move-edition/">Heavy Rain Move Edition</a></strong></p><a href="http://www.joystiq.com/photos/heavy-rain-move-edition/#3241966"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/heavyrainmove1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-move-edition/#3241967"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/heavyrainmove2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/heavy-rain-move-edition/#3241968"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/heavyrainmove3_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/">Heavy Rain Move Edition patch coming 'pre-Xmas,' free if you own the game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Aug 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19584333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/06/heavy-rain-move-edition-patch-coming-pre-xmas-free-if-you-own/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Heavy-Rain</category><category>heavy-rain-move-edition</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>quantic-dream</category><category>scee</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 06 Aug 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Cage 'doubts' new Heavy Rain DLC will be completed]]></title><link>http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/</guid><comments>http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/heavyrain7210.jpg" /></a></center>You'd better hope that playing <em><a href="http://joystiq.com/game/heavy-rain">Heavy Rain</a></em> with <a href="http://www.joystiq.com/2010/06/16/playstation-move-patch-for-heavy-rain-coming-this-fall/">PlayStation Move controls</a> feels like a completely new experience, because that's pretty much the only way you're getting new content. Creator David Cage has added a note of finality to the <a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/">announcement</a> that work on the <em>"Chronicles"</em> DLC was shelved so the team could concentrate on Move support. Cage told Eurogamer that "<em>Chronicles,</em> as we saw them, were ambitious and with high expectations," and thus would have occupied the team's resources. "As explained, they are on hold to allow the team to work on Move and on new projects, and I doubt they will ever be produced."<br />
<br />
Cage sounds pretty put off by the decision to dedicate time to Move support, but at least a little interested in the result. "I understand Sony's decision, and it gave us the opportunity to explore new possibilities regarding controls," Cage said. "I am really proud of this Move edition and think it will surprise many gamers, and show that Move can be used for things other than family entertainment. Now as a writer and director, would I have preferred to work on the three <em>Chronicles</em> I wrote? Guess."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/">Cage 'doubts' new Heavy Rain DLC will be completed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19540070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/02/cage-doubts-new-heavy-rain-dlc-will-be-completed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David-Cage</category><category>DLC</category><category>Heavy-Rain</category><category>heavy-rain-chronicles</category><category>playstation</category><category>Playstation-Move</category><category>ps3</category><category>Quantic-Dream</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 02 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Quantic Dream puts indefinite hold on Heavy Rain DLC]]></title><link>http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/</guid><comments>http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soheavy530.jpg" alt="" /></a></div>
Holding your breath for new <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> DLC? Well, stop. <a href="http://gameinformer.com/b/news/archive/2010/06/15/heavy-rain-dlc-on-indefinite-hold.aspx">Game Informer</a> has learned that the "Heavy Rain Chronicles" have been put on indefinite hold, with creator Quantic Dream saying they were urged by Sony to redirect their focus on an upcoming Move patch for the game. It's not been canceled completely, mind, but it's not looking good.<br />
<br />
No one's chalking the holdup to low interest, but one would imagine that if the first chunk of DLC -- which was free to those who purchased the game new, but on sale to those who didn't -- was moving like thickly-accented hotcakes, we'd already be playing the second episode.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/">Quantic Dream puts indefinite hold on Heavy Rain DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jun 2010 23:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19522777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/18/quantic-dream-puts-indefinite-hold-on-heavy-rain-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>e3-2010</category><category>Heavy-Rain</category><category>Heavy-Rain-Chronicles</category><category>playstation</category><category>ps3</category><category>quantic-dream</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 18 Jun 2010 23:11:00 EST</pubDate></item><item><title><![CDATA[Press X to Jason: the music video]]></title><link>http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/</guid><comments>http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=_56257iS77A"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/jasonsong.jpg" alt="" /></a></div>
We know it's supposed to be a moving moment in <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>, but we can't get enough of parody tributes to the game's <em>true</em> protagonist, little lost Jason. First there was the hit Flash game <a href="http://www.joystiq.com/2010/03/17/press-x-to-jason-distills-heavy-rain/"><em>Press X to Jason</em></a> and now the Dead Workers Party brings us "Press X to Jason," a bubbly, melodic retelling of the story of the boy who touched America's heart as America touched its X button. You can find it right after the break.<br />
<br />
We're intentionally being pretty vague about the content of the scene here, since you really shouldn't be watching the clip unless you've already played <em>Heavy Rain</em>. Like, you <em>really</em> shouldn't. Trust us.<br />
<br />
[Thanks, Spencer]<p><a href="http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/" rel="bookmark">Continue reading <em>Press X to Jason: the music video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/">Press X to Jason: the music video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=_56257iS77A>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19490526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/press-x-to-jason-the-music-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavy-rain</category><category>Interactive-Drama</category><category>press-x-to-jason</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 26 May 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Unique Features acquiring Heavy Rain movie rights]]></title><link>http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/</guid><comments>http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/#comments</comments><description><![CDATA[<center><a href="http://www.deadline.com/2010/05/movie-deal-in-forecast-for-playstation-3-serial-killer-game-heavy-rain/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/heavyrain519.jpg" alt="" /></a></center><em><a href="http://joystiq.com/tag/heavy-rain">Heavy Rain</a></em> continues its slow progression from "like a movie with lots of button inputs" to "just a movie." <a href="http://www.deadline.com/2010/05/movie-deal-in-forecast-for-playstation-3-serial-killer-game-heavy-rain/">Deadline</a> reports that Unique Features is in the process of acquiring the film rights to Quantic Dream's game. Unique Features is a production company started by Bob Shaye and Michael Lynne, who used to be with New Line, the studio that had <a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/">optioned</a> the rights to the game in 2006.<br />
<br />
Shaye and Lynne are apparently so interested in the project that they bought the rights with their own money. Maybe the game was too hard for them and they just wanted to see how it ends. <br />
<br />
[Via <a href="http://www.dreadcentral.com/news/37609/heavy-rain-headed-big-screen">Dread Central</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/">Unique Features acquiring Heavy Rain movie rights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.deadline.com/2010/05/movie-deal-in-forecast-for-playstation-3-serial-killer-game-heavy-rain/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19484299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/unique-features-acquiring-heavy-rain-movie-rights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>heavy-rain</category><category>Interactive-Drama</category><category>movie</category><category>new-line-cinema</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>unique-features</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 May 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain sells one million worldwide]]></title><link>http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/</guid><comments>http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/04/13/flood-warning-heavy-rain-surpasses-the-million-mark/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/heavy-rain-uae.jpg" alt="" /></a></div>
No one was exactly sure if Sony's gamble with <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> would pay off. With no aliens, no stealth kills, and no epic boss battles, the game strayed so far from the mainstream norm that some wondered if it could possibly succeed. Considering the incredible technical effort <em>Heavy Rain</em> represented, it's clear that this was also an <em>expensive</em> experiment for both Sony and Quantic Dream to take on.<br />
<br />
After seven weeks of release, <em>Heavy Rain</em> has managed to sell through a million units worldwide, according to an announcement on the <a href="http://blog.us.playstation.com/2010/04/13/flood-warning-heavy-rain-surpasses-the-million-mark/">PlayStation.Blog</a>. No specifics are offered, but we'll deduce that Europe represents the largest piece of the sales pie; <em>Heavy Rain</em> was completely sold out in that part of the world.<br />
<br />
It's unclear if a million units sold is enough for Quantic Dream and Sony to break even on <em>Heavy Rain</em>'s lengthy development. Undoubtedly, the game will continue selling through the year, which has us hopeful that the industry will be unafraid to invest in another game like it in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/">Heavy Rain sells one million worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/04/13/flood-warning-heavy-rain-surpasses-the-million-mark/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19437419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/heavy-rain-sells-one-million-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavy-rain</category><category>Interactive-Drama</category><category>million</category><category>platinum</category><category>quantic-dream</category><category>sales</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 13 Apr 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[PSN Thursday: Get stuffed by 'The Taxidermist']]></title><link>http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/</guid><comments>http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="349" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/25512c72" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/25512c72" width="580" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></center><a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>'s "<a href="http://www.joystiq.com/tag/heavy-rain,dlc">The Taxidermist</a>" DLC is ready to fill you up with more suspense for $5. To access your wallet, you'll have to flick your analog stick up and to the right.<br />
<br />
PSP owners can download titles like <em>BlazBlue Calamity Trigger</em> and<em> Perv Simu</em> ... ok, fine, <em>Dead or Alive Paradise</em> -- we still contend we were going down the right path the first time. As is pretty common, the latest deluge of PSP comics is the real draw for the handheld.<br />
<br />
<div style="text-align: center;">Choose your platform to view the corresponding release list:</div>
<br />
<table cellpadding="10" border="0" align="center" width="400">
    <tbody>
        <tr>
            <td align="center" width="50%"><a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/#ps3"><img hspace="0" height="75" border="0" width="200" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ps3-logo-200w.jpg" alt="" class="imagepadding" /> </a></td>
            <td align="center" width="50%"><a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/#psp"><img hspace="0" height="75" border="0" width="200" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/psp-logo-200w.jpg" alt="" class="imagepadding" /></a></td>
        </tr>
    </tbody>
</table>
<div align="center"><small>(Note: Continue past the break to view both release lists.)<br />
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<div style="text-align: left;"> </div><p><a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/" rel="bookmark">Continue reading <em>PSN Thursday: Get stuffed by 'The Taxidermist'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/">PSN Thursday: Get stuffed by 'The Taxidermist'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Apr 2010 19:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19423566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/psn-thursday-get-stuffed-by-the-taxidermist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavy-rain</category><category>Interactive-Drama</category><category>nba-unrivaled</category><category>PSN</category><category>PSN-Store</category><category>PSN-Thursday</category><category>qore</category><category>Quantic-Dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 01 Apr 2010 19:35:00 EST</pubDate></item></channel></rss>