It's so easy to assume that Quantum of Solace is going to be just another rushed license game (even Daniel Craig did!). But after having sat down with a couple of the game's levels (full hands-on coming later), it's easy to see that this is one of Activision's strongest games of the 2008 lineup. We had a chat with the co-design director, Adam Gascoine, about the game and its development.
Quantum of Solace is the first Bond game to be released alongside its movie counterpart. Has this impacted development? Were you rushed?
We were worried about being rushed when we started the project, but thankfully we have a very solid relationship with the movie team. We were one of the first to see the script for the movie, plus we've been able to visit the sets and watch some filming several times now. All this made it a lot easier. We've been developing really since Casino Royale, about two and a half years in total, so we've had plenty of time to develop the game. Parts of the game are reminiscent of Uncharted. Was this a particular inspiration during the development of Quantum of Solace?
Any good game is definitely an inspiration. I loved Uncharted. I played it twice. Parts of that game may well have influenced design decisions we made during development, just like any of the great 2007 titles. In particular, though, the quality of animation in Uncharted was definitely an inspiration.
This hands-on report is based on the Xbox 360 version of the game, though the developers assure us that the PS3 version will be almost completely identical.
While I may not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.
We're happy to report that when James Bond returns to video games this fall with Quantum of Solace he'll be voiced by our new favorite 007, Daniel Craig. But we're a little worried about how we're going to focus on the game when our undies continue to spontaneously drop to the ground, coaxed off by Bond's baritone brogue! The game will also feature Judi Dench as M and new additions Mathieu Amalric and Ukrainian actress Olga Kurylenko.
... Listen, did we type that part about our undies dropping out loud? No? OK, thank goodness.
Poor James Bond. The guy's been passed around so many times by so many companies that no one seems to know what to do with him any more. Activision was so open to ideas that they actually surveyed fans on what perspective they'd like to see in the next double-o adventure.
According to MTV, the community was divided, with 60 percent wanting a first-person view and 40 voting third-person. We know how Activision responded (including both perspectives in Quantum of Solace), but we're curious how you will: Is your perfect Bond game through the agent's eyes ... or the back of his head?
After the glut of James Bond games earlier in the millennium, we'll admit it: We got spoiled. Now, after a long absence and a changing of hands, the Double-OG is back and we can't help but wonder: Does this Quantum of Solace gameplay video really look as good as we think it does?
Because we're going to be honest: It looks really good to us. The Daniel Craig model is spot on, the destructible environments are solid and the Call of Duty 4 engine is under the hood. We're stirred ... and a little shaken. Are you as excited as we are? Or are we just in denial?
During out whirlwhind tour through the new Quantum of Solace game, we were able to spend a few minutes speaking with Treyarch's Jeremy Luyties, who serves as design director on the title. Luyties has worked on everything from Return to Castle Wolfenstein to Call of Duty 3 to the heavily Bond-influenced classic No One Lives Forever. Find out what secrets he spilled about the new Bond title after the break.
You can't tell much from one lousy screenshot so we thought we'd share the following eight screens, recently declassified by Activision. Want to see how the Call of Duty 4 engine looks powering the first-person slash third-person Bond title Quantum of Solace? Here you go. Uninterested in pretty pictures, just want to read words about the game? Well, we've got you covered there too.
James Bond, always too busy to stop and smell the flowers.
James Bond returns to movie theaters this fall in Quantum of Solace, and this time he'll be back in video game format as well. Treyarch has been developing a Quantum of Solace game in conjunction with the new flick, enjoying carte blanche from the producers to photograph and use everything from the movie in the game, including blonde Bond Daniel Craig. You can count on his stoic visage making an appearance, not to mention his recognizable voice. Find out what we learned from this first peek at the game, freshly declassified.
Interested to see what Treyarch is doing with the 007 license? GamesRadar has obtained the first image of Quantum of Solace, built on the Call of Duty 4 engine and due out this fall alongside the film. What can we glean from this screenshot? Well, there's Daniel Craig, and he will probably use a pistol while standing by an indoor body of water at some point. We eagerly await the next screenshot to find out what, exactly, Daniel Craig would shoot at.
CVG's sister publication, GamesMaster, got its hand (the other was holding a martini) on the latest Bond game,James Bond 007: Quantum of Solace. Previously confirmed to run on Infinity Ward's slick Call of Duty 4 engine, it is said to combine scenes and settings from the upcoming (22nd!) Bond flick as well as the previous film in the franchise, Casino Royale. (GamesMaster confirms that one of them is the latter's thrilling "free running" opening sequence.)
Gameplay is set to be a mix of first- and third-person action that sounds a lot like Rainbow Six Vegas. The camera reportedly pulls out for a view of Bond when he sticks to cover, climbs ladders, climbs along ledges, and in other "cinematic" situations, such as stealthy button-timing based takedowns ... or, dare we suggest, for "interacting" with the Bond girls?
The upcoming 007game just got an ammo clip of good news.* Quantum of Solace, currently in development at Treyarch, is running on the Call of Duty 4 game engine and due out this Fall alongside the movie. "We look forward to launching Bond: Quantum of Solace in Q3 concurrent with movie. This game uses the Call of Duty 4 engine and technology to bring Bond games to a new level," said Activision Publishing CEO Mike Griffith in a conference call yesterday (36:20 mark).
Why does this excite us? Simply put: COD4 is one of the best multiplayer experiences currently available on consoles, and it gives us hope that this version will be able recapture the magic we felt when we first tried split-screen Goldeneye on the Nintendo 64. It also gives us an idea as to what platforms we can expect to see the game on -- likely Xbox 360, PlayStation 3 and perhaps PC. Quantum of Solace, the film, is releasing October 31 in the UK, November 7 in North America.
* Note: Fear not, the writer of this joke has indeed been eliminated.
Activision's recent conference call didn't consist entirely of gloating about those record holiday-quarter sales, as the publisher also took the opportunity to outline some of its plans for 2008. It seems we're in for quite the party, albeit one where you'll actually remember everybody's name. Guitar Hero? James Bond? Tony Hawk? Spider-Man? Yeah, we've met.
According to a Variety report, the aforementioned party will see multiple performances by The Instrument Protagonists, due to promote two Guitar Hero "add-ons" in Spring and a full sequel in Fall. While party animals debate the game tie-ins to animated films Kung Fu Panda and Madagascar 2, suave gentleman will attempt to decrypt James Bond's film adaptation, Quantum of Solace. A roughly equal amount of solace will be found by the comic fans huddled around the punch bowl, as new Spider-Man and Marvel Ultimate Alliance games are expected to knock on the door at some point during the festivities.
Finally, don't expect Tony Hawk to be turned away (he's on the guest list), especially since he's bringing his friend ... uh ... Call of Duty? We honestly don't know where we're going with this analogy.
So, we (like many of the film fans out there) heard yesterday that James Bond's 22nd adventure would not, as we had secretly hoped, be called James Bond 22. No, producers decided to go once more to Ian Fleming's back catalog and dredge up the name Quantum of Solace, lifted from a short story featuring the world's most prolific spy. We didn't think much more about it.
But then today, we started wondering: Could Quantum of Solace also be the name of Bond's next video game adventure too? It makes a lot of sense, though we're not laying any money on it. What we are willing to say is that it would be the best title for a Bond game ever, except for Goldeneye, Everything Or Nothing, The World Is Not Enough, Nightfire, Agent Under Fire, Tomorrow Never Dies and From Russia With Love. Oh ... and what ever that racing game was called. Except for those, it's the best.