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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Disney Interactive was Disney's least profitable branch in Q1 2013]]></title><link>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</guid><comments>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/disney-interactive-logo-small.jpg" /></a></div>Despite revenues of $291 million during the three month period ending December 29, 2012, Disney Interactive's remaining $9 million in operating revenue (read: pre-tax profit) made it the entertainment giant's least profitable division during the first quarter of the fiscal 2013.<br /><br />Still, this was a marked increase over Disney Interactive's Q1 2012 performance, where it posted a loss of $28 million. Being back in black is even more impressive when you consider Interactive's <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">reported an operating loss of $42 million</a> just last August, making it Disney's only unprofitable sector at the time. <br /><br />Disney attributes this year's growth to improved performance in its social gaming businesses in the Japanese market, where a new licensing agreement has increased the amount of Disney-branded hardware and software.<br /><br />Of course, Disney's financial report made no mention of <a href="http://www.joystiq.com/tag/junction-point">Junction Point</a> or its sordid fate, but that's to be expected since the studio's closure technically happened during the second quarter of fiscal 2013. We may gain some new insight into that situation during the next round of quarterlies, but for now, all we've got to go on is Mickey's increasing popularity in the Land of the Rising Sun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/">Disney Interactive was Disney's least profitable branch in Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20450282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney-Interactive</category><category>earnings-report</category><category>financials</category><category>fiscal-2013</category><category>junction-point</category><category>Q1-2013</category><category>quarterly</category><category>report</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 06 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Zynga posts loss, beats estimates following OMGPOP acquisition]]></title><link>http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/</guid><comments>http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/drawsomethingzynga.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 377px; " /></a></div>There's good news and bad news for Zynga's financials. The good news first: Thanks to <a href="http://www.joystiq.com/2012/03/21/wsj-zynga-buys-draw-something-dev-for-200-million/">its purchase of <em>Draw Something</em> developer OMGPOP</a> and some strong releases, the social game publisher beat quarterly revenue estimates from Wall Street, growing its year-over-year revenue to $321 million from $243 million. Zynga says it expects to make from $1.425 billion to $1.5 billion this year in total.<br /><br />But the bad news is that outside of that big purchase, the company isn't showing the growth that Wall Street would like. Total monthly active users were up 24 percent, but analysts would prefer to see even more, and claim that Zynga only had a good quarter because of the acquisition.<br /><br />Zynga also lost $85 million for the quarter. "They had to acquire to raise their numbers, but you're not going to be able to do that too many times," said Arvind Bhatia at Sterne Agee.<br /><br />So Zynga will need to prove that it can sustain its growth outside of major acquisitions if it wants to keep stock prices up. We don't know much about the financial world, but would planting more corn help?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/">Zynga posts loss, beats estimates following OMGPOP acquisition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Apr 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20226034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/28/zynga-posts-loss-beats-estimates-following-omgpop-acquisition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>draw-something</category><category>financials</category><category>mobile</category><category>money</category><category>omgpop</category><category>pc</category><category>quarterly</category><category>revenue</category><category>zynga</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 28 Apr 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[PSP shipments down, but software gaining momentum]]></title><link>http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/</guid><comments>http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/imagetok10707270800.jpg" />While we were so hyped up about the <a href="http://pspfanboy.com/tag/2.80">new 2.80 firmware</a>, some of the smaller news stories fell through the cracks. For example, Sony revealed their quarterly results, and revealed that yes, they <em>finally made money</em>. But, that money certainly didn't come from the games division. Rather, sales of digital cameras, cell phones, and the theatrical release of <em>The DaVinci Code</em> seemed to pour the cash into Sony's pockets. The games division has seen a 29.1 percent drop in sales and operating revenue for this quarter, and the operating losses have increased this quarter to $232.2 million.<br /><br />Sales for PlayStation 2's notably aged hardware and software predictably went down. Unfortunately, it appears that demand for PSP hardware has dropped worldwide, resulting in approximately 3% less shipments this quarter (note that shipments and sales are two different figures). However, shipments for software have nearly doubled, reaching 9.1 million (an increase of 4.2 million).<br /><br />While hardware may have seen a small dip, that software figure shows a still-impressive run for the PSP. It appears that the games division will be making most of its money from the PSP for now, as analysts predict that <a href="http://www.joystiq.com/2006/07/24/consumers-attack-sony-takes-2-billion-hp-damage/">PS3 manufacturing costs</a> will cost the company <em>$2 billion</em> within a year.<br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10238">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/">PSP shipments down, but software gaining momentum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jul 2006 13:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=10238>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/648119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/psp-shipments-down-but-software-gaining-momentum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>profit</category><category>quarterly</category><category>shipment</category><category>shipments</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 28 Jul 2006 13:12:00 EST</pubDate></item><item><title><![CDATA[360 BC update "in the next few weeks"]]></title><link>http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/</guid><comments>http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://gamerscoreblog.com/team/archive/2006/06/01/535135.aspx"><img width="425" vspace="4" hspace="4" height="97" border="1" align="middle" alt="Xbox 360 BC list last updated March 2006" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/360_BC_List_from_March.gif" /></a><br />
Thanks to the folks at the Gamerscore Blog, we've learned that the next Xbox back compat update "should be out in the next few weeks."<br />
<br />
In his earlier blast against BC, Peter Moore proclaimed that nobody is concerned about it anymore, but thankfully the gentler Gamerscore peeps have set the record straight, stating: "We know for a fact that there are <em>lots</em> of people who continue to care about backwards compatibility, including the 'Emulation Ninjas' who are working full time on the updates. And those of us posting on this blog. And, of course, many of you."<br />
<br />
We suppose quarterly updates to the BC list aren't TOO bad (hey, they sure beat semiannual dashboard updates), but getting more than a dozen titles to work each time would definitely help a lot more for those with original Xbox favorites they'd prefer to play on their new machines. Personally, this blogger would like to see the following titles added to the list: <em>Dead or Alive Ultimate</em>, <em>Doom 3</em>, <em>Capcom vs. SNK 2</em>, <em>Marvel vs. Capcom 2</em>, <em>Project Gotham Racing 2</em>, <em>LEGO Star Wars</em>, <em>Street Fighter Anniversary Collection</em>, <em>Soul Calibur II</em>, and <em>Capcom Classics Collection</em>. It may not be realistic to expect <em>Street Fighter</em> support when <em>Hyper Fighting</em> is set to hit Live Arcade sometime in the near future, but one can (vainly) hope.<br />
<br />
[Via <a href="http://www.majornelson.com/archive/2006/06/01/Back-Compat-Update.aspx">Major Nelson's blog</a>]<br />
<br />
<strong>See also:</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2006/06/01/xbox-bc-not-a-priority-says-moore/">Xbox BC not a priority, says Moore</a></li>
    <li><a href="http://www.joystiq.com/2006/02/24/no-black-on-360-till-ms-makes-it-so-or-a-sequel-comes-out/">No <em>Black </em>on 360 till MS makes it so... or a sequel comes out</a></li>
    <li><a href="http://www.joystiq.com/2005/12/01/us-360-backward-compatibility-list-shrinks/">US 360 backward-compatibility list shrinks</a></li>
    <li><a href="http://www.joystiq.com/2006/05/30/a-video-tour-of-the-xbox-live-spring-update/">A video tour of the Xbox Live Spring update</a></li>
    <li><a href="http://www.joystiq.com/2006/05/23/sfii-on-xbox-live-whats-taking-so-long/"><em>SFII </em>on Xbox Live: what's taking so long?</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/">360 BC update "in the next few weeks"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Jun 2006 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2006/06/01/535135.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/03/360-bc-update-in-the-next-few-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back compat</category><category>BackCompat</category><category>backward compatible</category><category>backward-compatible</category><category>BackwardCompatible</category><category>backwards compatible</category><category>backwards-compatible</category><category>BackwardsCompatible</category><category>BC</category><category>blog</category><category>Capcom</category><category>Capcom Classics Collection</category><category>Capcom vs. SNK 2</category><category>CapcomClassicsCollection</category><category>CapcomVs.Snk2</category><category>Dead or Alive Ultimate</category><category>DeadOrAliveUltimate</category><category>Gamerscore</category><category>Hyper Fighting</category><category>HyperFighting</category><category>in the next few weeks</category><category>InTheNextFewWeeks</category><category>LEGO Star Wars</category><category>LegoStarWars</category><category>list</category><category>Live Arcade</category><category>LiveArcade</category><category>Marvel vs. Capcom 2</category><category>MarvelVs.Capcom2</category><category>Peter Moore</category><category>PeterMoore</category><category>Project Gotham Racing 2</category><category>ProjectGothamRacing2</category><category>quarterly</category><category>semiannual</category><category>SF II</category><category>SF III</category><category>SfIi</category><category>SfIii</category><category>Soul Calibur II</category><category>SoulCaliburIi</category><category>Street Fighter</category><category>Street Fighter Anniversary Collection</category><category>Street Fighter II</category><category>Street Fighter III</category><category>StreetFighter</category><category>StreetFighterAnniversaryCollection</category><category>StreetFighterIi</category><category>StreetFighterIii</category><category>titles</category><category>update</category><category>updates</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Sat, 03 Jun 2006 12:20:00 EST</pubDate></item></channel></rss>