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Carmack: Xbox 360 Rage 'a little blurry,' 'key scenes' same as PS3

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How many DVDs does it take to screw in a light bulb? ... Are we talkin' a Mega Texture light bulb that casts penumbra shadowing?

In an update to id Software's data dilemma, John Carmack tells Tom's Games, "We're pretty much resigned to the fact that we're going to make [Rage] fit onto two DVDs on the 360." In other words, Microsoft isn't about to write off the steep royalties that allegedly add up with each additional game disc. The good news is you'll only have to whine for mom to swap your Xbox 360 discs once. The bad news, as headlined last week, is that Rage for Xbox 360 will supposedly look worse than the PlayStation 3's Blu-ray version due to data compression. But how much worse?

"All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms," Carmack explains. "They'll get the high quality compression. But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3." We hear id's been sweeping some artifacts under the rug too. And watch out for those jaggies hiding beneath the bed!

First official RAGE screens feature marvelous mutants


click to enrage

After months of teasing us with crummy off-screen snaps of its forthcoming "post-apocalyptic open-world shooter," id Software has evidently heard us shouting "Show us your RAGE!" (in our best Raging Raven impersonation) and caved in. Behold: two nice, high-res screens of the game. Yep, two. But at least they're really purty.

Some on staff are wowed by the textures. Others are happy to see that Sloth from The Goonies is still getting work. Still another faction here at Joystiq HQ is frantically checking Pricewatch in hopes of scoring some good deals on the hardware upgrades they'll need to play this beast at 2 billion x 1 billion resolution on their PCs.

Gallery: RAGE

Carmack: Rage to look worse on 360 if limited to two DVDs


Fanboys, start your engines! According to id Software's resident genius John Carmack, the developer's upcoming title Rage could actually look worse on Xbox 360 "due to the compression needed to fit the game's assets on two DVDs," reports Shacknews.

Evidently royalty fees associated with a third disc would make the project financially unviable, so Carmack's looking to Microsoft to bite the bullet and rescind the fee or suffer the consequences (read: a multiplatform AAA title that looks worse on 360). Perhaps, unsurpringly considering the large size of the game's texture files, Carmack doesn't think that Doom 4 or Rage will make their way to digital distribution anytime soon.

[Thanks, Anonim]

Rage trailer, now with EA logo

EA pimped its partnership with id Software today by debuting a (somewhat) new trailer for Rage, the first spawn of the id Tech 5 engine. This is only the second brief glimpse we've caught of the shooter-with-wheels (and the first in nearly a year!), so it's a bit disappointing to see some of the same imagery being recycled these many months later. But damn, when a game is dripping with this much butter, we don't really mind the double dips.

Electronic Arts and id Software form partnership

Id Software creator John Carmack just announced at Electronic Arts' press conference that it has partnered with the publisher. The Quake and Doom creator has long used Activision as a publisher, but we wonder if things got bitter after the travesty that was Quake Wars console ports. Id and EA? What a great ... idea?

Update: The fruits of the partnership are beginning to bud as EA re-announces Rage, "an all-new take on the first person shooter" for the PS3, Xbox 360, PC and Mac. Note much else new is revealed about the game, which was named last August, but look for more info at QuakeCon.

GDC08: Surviving the war of words in 'The Future of Story' session

First off, kudos to the GDC organizers for putting such different-minded people together for "The Future of Story" panel, which ended up being an insightful and vitriolic debate. The panel, hosted by indie writer Deborah Todd, included Saber 3D's Matthew Karch and Michael Hall (Time Shift), Silicon Knights' Denis Dyack (Too Human), Eidos Montreal's Mary DeMarie (previously: Myst III, IV and Dungeon Siege), Matt Costello (7th Guest) and Director of id Software Tim Willits.

A focus of the panel was the the dichotomy of story and gameplay, with both Dyack and Karch taking opposing viewponts and everyone else scattered somewhat in the middle. Early on, Karch asserted his view that some genres don't need to value story as much, citing Call of Duty 4 as a game where no one cared about the story. Later, he summed his viewpoint up best saying, "My whole argument is, it doesn't need to be a story written by Steinbeck, it needs to be someone who just keeps the game moving on."

Said Dyack, "In five to ten years, there will not be a shoter genre. It's gonna be more literative -- horror, science fiction, etc." When Karch asked if Bruckheimer would go away (referencing the "high-octane" film producer), Dyack retorted that "He's McDonald's, thats what he is. and people love McD's." The back and forth continued, culminating in the following exchange:

Dyack: "We should still aspire to this. you could have bubble gum like, Transformers [the film] for example, but in the end its what entertains."

Karch: "I'll take bubble gum."

Continue reading GDC08: Surviving the war of words in 'The Future of Story' session

id Software's Steve Nix talks id Tech 5

Having recently unveiled a new and very promising multi-platform graphics engine in the form of id Tech 5 (and environmentally unfriendly FPS racing hybrid, Rage), id Software is once again poised to challenge Unreal's default reign over new-generation consoles. Not that the company's too concerned with Epic -- in an interview with Tom Bramwell at GamesIndustry.BIZ, id business development director Steve Nix stated, "I don't spend much time looking at Epic's current offering or what their product line is - we've always just done our own thing at id, so we don't spend too much time thinking about them."

Time not spent thinking about the competition was dedicated to id Tech 5's "virtualised texture system," which Nix explained will provided unlimited texture memory to developers and prompt a "huge paradigm shift in the way game developers can work." Of course, developers and publishers will have to shift many a pair of dimes to license the engine, though Nix promised the cost would be fair and unaffected by competing software. "I don't think we need to really be concerned with anyone else's pricing, because we believe we have the best technology solution available."

Gamers can judge the technology for themselves when id unleashes Rage..."when it's done."

QuakeCon 2007 keynote recap


Even though we couldn't liveblog the QuakeCon keynote, that didn't mean we weren't taking notes. It's Sunday, the final day of this giant BYOC (bring-your-own-computer) LAN party organized by volunteers right in id's backyard: Dallas, TX. Want to see how things went down on Friday night, when they announced Rage, their first game built using the id Tech 5 engine? Or how about the status of the next Wolfenstein game (hint: they're making one). Or how about John Carmack's thoughts on cell phone game development (if anyone can get us excited ...).

6:10pm - We're all filing in.

6:17pm - Todd Hollenshead takes the stage. Sponsor thanks; QuakeCon 2008 date is already set! (July 31 - August 3, 2008). He announces that the Enemy Territory: Quake Wars beta is open to all attendees both at the BYOC LAN, and as a downloadable beta once you get home. (The crowd goes wild). An October 2nd ship date is already set for ET: QW so mark those calendars.

6:24pm - OMG! Wolfenstein news! A new game is in development! ... and that's it. We already knew that much. No other news, just the teaser. Thanks for nothing, id!

Gallery: QuakeCon 2007 Keynote

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Continue reading QuakeCon 2007 keynote recap

id Software dubs new game 'Rage'

Unveiled in June at Apple's WWDC conference, id Software's new IP has been finally given a proper identity at QuakeCon 2007 -- and it's not Return to Quoom 3D. Shacknews reports that Rage, the first game to be built upon the id Tech 5 graphics engine, will feature a strong driving element through expansive outdoor environments, in addition to the frenzied firing of unnecessarily large weapons that gamers have come to expect from the developer. Speaking at a QuakeCon keynote, id co-founder and programmer John Carmack noted, "Everybody knows we're going to do a good job with the run and gun action stuff...but we are branching out."

Carmack did not specify which platforms he'd be unleashing the Rage upon, but explained that the game and its obscenely large textures would be shipping on two DVD discs (day and night cycles confirmed!) and one Blu-ray disc. We reckon that implies the same platforms id targeted for their new engine at the WWDC conference, namely PS3, Xbox 360, PC and Mac. We'll be sure to let you know once platforms have been officially designated.

Joystiq at rAge expo: in pictures


The only thing that South Africa's rAge has in common with the now defunct E3 is that it's consistently swarmed by gamers looking to discuss and absorb every aspect of their favorite hobby. It's not nearly as big and overwhelming as other international shows, but it's open to the public and largely driven by a dedicated community. As such, it's difficult to emerge from the expo with witty headlines and snarky stories -- for the most part, it's an outlet for South African distributors to show off their existing wares amidst a backdrop of furious LAN competitions. Indeed, the PC gaming LAN is labeled as the largest in Africa, ensnaring 1,200 players for 54 hours of sharpshooting, Thompson-esque training.

With all of that firmly in mind, we present to you a selection of our favorite show snaps. Perhaps you'll find it interesting to see how similar (or different) gaming is on the other side of the world.

Continue reading Joystiq at rAge expo: in pictures

HD era arrives, nobody tells Microsoft South Africa


Not content with merely launching the Xbox 360 in local game stores, the South African and somewhat fidgety arm of Microsoft also shoved the next-gen console into the spotlight at rAge -- that's a really awesome acronym for "Really Awesome Gaming Event." The annual show provides a rare opportunity for South African gamers to gather en masse, play games, discuss trends, purchase goods and generally complain about ineffectual airconditioning. What better place to erect snazzy stands and lure uncertain gamers into a nexus of high-definition visuals and inescapable green lighting? Indeed, it seemed like the ideal opportunity to convince uncertain gamers as to the overwhelming and decidedly monstrous power of the Xbox 360.

Perhaps it was the fuzzy graphics, odd aspect ratios and the indecipherable text that gave it away, but it became abundantly clear that those lovely HD visuals were being strangled by a hissing composite cable. A quick inspection of all the consoles revealed a disturbing truth -- Core systems running at a paltry 480i, the mistake magnified for all to see on Samsung LCD screens. Stranger still was the fact that neighboring booths managed to get it right. Both EA and a prominent local distributor had correctly configured Xbox 360s, showing more adherence to the ubiquitous HD marketing than even Microsoft themselves. How did that happen?

Continue reading HD era arrives, nobody tells Microsoft South Africa

Xbox 360 launches in South Africa


If you're a gamer living in South Africa, chances are that your visual periphery was dominated this past weekend by Microsoft's Xbox 360 launch and its accompanying marketing campaign. Nearly a year after the system's first-worldwide launch, the Xbox 360 became officially available to eager shoppers at the stroke of midnight on Friday, 29 September. Playable in-store kiosks, radio advertisements, campus tournaments and vaguely sinister cardboard stands announced not only the arrival of "the next generation of gaming," but the expansion of choice.

Unless you wanted to import the original Xbox or stick your hand into the awkward and tangled mess of Gamecube distribution lines, the PlayStation 2 was the only console the average gamer could reliably and affordably find in game stores. The merits of Sony's system have long since been established and it's easy to argue that South Africa got the best console out of the bunch, though "best" loses much of its meaning when it becomes interchangeable with "only." Consider for a moment how your gaming habits might be affected if two out of three consoles weren't readily available to you.

For comparison's sake (and because we didn't have much else to do) we attended one of the midnight launches at BT Games (Northgate) in Johannesburg, taking care to snap pictures and generally harass people who simply wanted to pick up their pre-orders in peace. Several midnight events took place all over the country, coinciding with the beginning of rAge -- a gaming expo we'll tell you about later.

Continue reading Xbox 360 launches in South Africa

GTAIV will share the Table Tennis engine

There's a rumor floating around these here internets suggesting that the next iteration of Rockstar's money-printing machine known as Grand Theft Auto will be using their own in-house RAGE engine (Rockstar Advanced Game Engine engine), recently seen in Table Tennis. Gamespot's Rumor Control traces the rumor to a TotalVideoGames.com post which mentioned, but neglected to link to, an MTV News report from over a month ago.

That report stated, "The Rockstar reps explained that the game was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next GTA." I contacted MTV News' Stephen Totilo to see just how definite this was, and he returned, "I met with Rockstar publicists and producers for Table Tennis twice prior to the game's release. Both times they volunteered that RAGE would serve as the engine for all next-gen Rockstar games. 'Including GTA?' I asked both times. Including GTA they said both times."

So there you have it folks. Following EA's acquisition of GTA's old-engine, Renderware, Rockstar has went and made their own. Sure, Table Tennis looks great but really, anything's better than the dated engine they're using now.

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