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Posts tagged rami-ismail

Opening the valve: Steam Curators rule the front page

Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store an...

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Vlambeer mutates Nuclear Throne with co-op live from PAX East

From the show floor at PAX East 2014, Vlambeer has unleashed an update that adds co-operative multiplayer to Nuclear Throne. The game is currently available via Steam Early Access for $12.99. "We launched it about an hour ago, I'm uploading it from the show right now. We're updating the website ...

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Luftrausers dev responds to criticisms over Nazi-esque imagery

Luftrausers from Vlambeer is full of fiction. Its name is a made up word, and the game takes place in an alternate history, set some 10 to 15 years after World War II. The game's imagery, however, from its maniacal scientists and sharp-dressed military officers to its skull-emblazoned logo, are evo...

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Hit List Q&A: Rami Ismail of Ridiculous Fishing dev Vlambeer

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Rami Ismail of Ridiculous Fishing developer Vlambeer. Rami Ismail is the Business & Devel...

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Indie developers cautiously optimistic about self-publishing on Xbox One

Microsoft's reversal of its publishing philosophy for the Xbox One has obvious and wide-reaching implications for the indie development community. While the original plan mandated that developers release games through a third-party publisher or broker a deal with Microsoft itself, indies will now b...

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Indie Megabooth is so popular it has to add shared spaces, more changes

Indie Megabooth has a problem. It's not something that's easy to bring up in polite conversation. Like a friend complaining that he has two dates in one night, or someone pouting because she has too much ice cream, the problem could easily be misconstrued as a humblebrag and brushed aside. But i...

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How live-streaming development can solve Vlambeer's clone problem

[Image credit: Tommy Rousse] Vlambeer is going to live-stream development of its next game. This wouldn't be notable for many other indie developers, but Vlambeer's history makes this strategy appear, for lack of a stronger term, absolutely illogical. "At this point, all of our big games have...

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Ridiculous Fishing creator reeling from Apple Design Award, talks TU

Vlambeer founders Rami Ismail and Jan Willem Nijman didn't think Ridiculous Fishing would win an Apple Design Award. Sure, it was in the running, but it was a long shot, and they had other places to be during the ceremony at WWDC on June 10 (E3, anyone?). Just in case, they asked Ridiculous Fishing...

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Thievery at E3: Vlambeer developer's backpack full of games stolen

Wednesday night, a black Samsonite backpack filled with an Asus laptop, two iPads, two Vitas, a Kindle, a bunch of European-US outlet converters, and "enough power cables to power E3," disappeared from an E3 party. The bag and everything inside of it belong to Vlambeer co-founder Rami Ismail. Is...

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Microsoft's message to indies with Xbox One: 'It was sort of weird'

Microsoft's reveal of its next-gen console, the Xbox One, was high on broad entertainment apps such as Skype, interactive programming, media management and Kinect-powered features. Games saw a smaller showing, with two new announcements and a trailer for Call of Duty: Ghosts. Indie games got an eve...

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