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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[IndieCade at E3: Hokra, a minimalist sports game with huge appeal, equal barriers]]></title><link>http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/</guid><comments>http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/24300632" webkitallowfullscreen="" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/06/11/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/"><img alt="IndieCade at E3 Hokra, a minimalist sports game with huge appeal, equal barriers" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/hokra.png" style="display:none; margin: 4px; width: 530px; height: 297px; " /></a></div><br />Of all the games littering the <a href="http://www.joystiq.com/tag/indiecade">IndieCade</a> floor at E3, just one of them truly belonged there in a way that the others just couldn't touch: Ramiro Corbetta's <a href="http://www.ramirocorbetta.com/hokra/"><em>Hokra</em></a>. It wasn't necessarily flashier, prettier or more famous than any of the other titles, but it was a game made for public exhibitions - literally.<br /><br />"<em>Hokra </em>was originally created with the public space in mind, but it was also developed to be the kind of game that I'd like to play with my friends," Corbetta told Joystiq.<br /><br /><em>Hokra </em>premiered on May 12, 2011 at the NYU Game Center's <a href="http://gamecenter.nyu.edu/2011/02/announcing-2nd-annual-no-quarter-exhibition-of-games">No Quarter</a> exhibition, and Corbetta developed it with that venue specifically in mind.<br /><br />"I developed <em>Hokra </em>to be a multiplayer game, and to be honest when I was first developing it I wasn't thinking about how to sell it," he said. "I was only thinking about how to make the best possible game, and since it was going to be displayed in a gallery space, I knew there would always be multiple people around to play it."<br /><br /><em>Hokra </em>is a simplistic, competitive digital sports game for four local players, and only four local players. Not online, not three, two or one, but four physical people ideally using Xbox 360 controllers, always. This design choice stems from <em>Hokra</em>'s gallery goal, but also from Corbetta's passion for local multiplayer titles.<p><a href="http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/" rel="bookmark">Continue reading <em>IndieCade at E3: Hokra, a minimalist sports game with huge appeal, equal barriers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/">IndieCade at E3: Hokra, a minimalist sports game with huge appeal, equal barriers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2012 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20256096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/12/indiecade-at-e3-hokra-a-minimalist-sports-game-with-huge-appea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competition</category><category>e3-2012</category><category>exhibition</category><category>gallery</category><category>hokra</category><category>IndieCade</category><category>local</category><category>local-multiplayer</category><category>pc</category><category>ramiro-corbetta</category><category>sports</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Jun 2012 06:30:00 EST</pubDate></item></channel></rss>