Ratchet & Clank: Size Matters would join a solid list of games that made the jump from PSP to the PS2. Most famously at this point are the ports of GTA: Vice City Stories and GTA: Liberty City Stories, both of which ended up on the PS2 at the delicious consumer-friendly price of $20. We wouldn't mind seeing God of War: Chains of Olympus make the PS2 leap by holiday '08 -- but let's just get the thing out on PSP first.
Rumor: Ratchet & Clank: Size Matters expanding to PS2
Ratchet & Clank: Size Matters would join a solid list of games that made the jump from PSP to the PS2. Most famously at this point are the ports of GTA: Vice City Stories and GTA: Liberty City Stories, both of which ended up on the PS2 at the delicious consumer-friendly price of $20. We wouldn't mind seeing God of War: Chains of Olympus make the PS2 leap by holiday '08 -- but let's just get the thing out on PSP first.
Today in Joystiq: November 12, 2007
Joystiquery
Mario brings his sexy back at 'Galaxy' launch party
News
Game designer talks rebalancing Street Fighter 2 HD
New games this week: Super Mario Galaxy edition
Volleyball, Axelay, Blue's Journey all skulk onto Virtual Console
Whoops! Tesco sells Xbox 360s for £33.24
Peter Molyneux's Populous coming to Nintendo DS
Newell: Prince of Persia 'not a video game movie'
Thrill as the DualShock 3 is unboxed!
Unreal Tournament 3 multiplayer powered by GameSpy
New York Times on tough times for game mags
Mass Effect love scene now less safe for work
Banjo-Kazooie not cancelled ... so what is?
This Wednesday: Shrek 'n Roll 'n Screwjumper 'ngage XBLA
NPD to continue providing monthly console sales data
Non-profit group buying games for soldiers
Infinity Ward addressing Call of Duty 4 PS3 matchmaking issues
'What They Play' keeps parents in the loop
MTV Games confirms Rock Band delay for Canada; coming Dec. 17
Report: TT Games sold to Warner Bros. for approx. $210 million
Tivo alert: Discovery airing 'Rise of the Videogame' Nov. 21
Rumors & Speculation
Is Mistwalker's next DS game a random dungeon crawler?
Culture & Community
Official plush Weighted Companion Cube coming soon
L337Lauren tops other gals on road to Miss Video Game crown
Quiz time: Can you spot the "real" gamers?
Infinity Ward reaches out to EA Chicago devs
MTV's gaming pronunciation guide targets Totilo
Metareview: Ratchet & Clank Future: Tools of Destruction
- GameTap (100/100): "It's rare that a game critic feels the way I do about this game, but in all honesty, I find it really difficult to find something that's not to like. The controls feel great. The graphics look great. The score sounds great. The weapon selection alone make me want to play the game over and over again, just to test out all the cool offered. And that's that's what happens when a smart development team has spent a long time imagining a game like this. It's obvious they've accomplished feats here that they've probably been wanting to do for a long time."
- Game Informer (93/100): "You know how we always say that it's not enough to make a prettier version of a last-generation title – that you really need to offer us something that wasn't possible five years ago? Well, leave it to Insomniac to make me a liar. Because, in all reality, Ratchet & Clank Future: Tools of Destruction sticks extremely close to the formula that made the series one of the PS2's best. There's not much here I haven't seen before. But I don't care, and neither will you, because this is an adventure packed to the brim with vivid characters, amazing gameplay, and heartfelt humor. In a way, it's the ultimate in video game comfort food – a familiar old favorite for those times when you're hungry for nothing but an expertly crafted good time."
- Gamespot (75/100): "Try as it might, Tools of Destruction doesn't achieve the same level of greatness as its predecessors. It's too easy, the story falls flat, and the "throw everything in including the kitchen sink" style of gameplay takes too much of the focus off the tight platforming and fun combat. That said, the gorgeous visuals and generally fun gameplay are enough to make Tools of Destruction worthwhile for the series' fans and newcomers alike."
Ratchet & Clank delayed one week
R&C Future is definitely a game we're looking forward to. Not only because the series has always been solid, but because we like pretty colors and we're getting a little sick of the brown motif in games. A week extra isn't so bad compared to other PS3 delays we've seen.
[Via Gamespot]
TGS07: Ratchet & Clank Future Japanese trailer and Sixaxis control video
If you'd like to know more, PS3 Fanboy has a great interview with Insomniac's Ryan Schneider as he explains the different Ratchets. He says, "In Japan ... they will write their own backstory and they have their own sensibilities. We actively support and encourage that and they're great in identifying what works in that market. Of course, we don't complain because we're one of the few successful Western franchises there period." Although the Japanese Ratchet won't be unlockable in the US version, the Japanese language mode will.
Continue reading TGS07: Ratchet & Clank Future Japanese trailer and Sixaxis control video
TGS07: Secret Agent Clank hands-on
Sony revealed a brand new game at its pre-TGS media event. Unfortunately, it was a game we all knew was coming: Secret Agent Clank, a new PSP continuation of the popular Ratchet & Clank series. First accidentally leaked on the musician's resume, and then accidentally confirmed to PSP Fanboy by a developer, the existence of Secret Agent Clank was ironically not very secret at all.The brief hands-on time we had with the game highlighted gameplay that strays far from what series fans have become accustomed to. The first part had Clank jumping through laser grids while pressing buttons in a music-based rhythm game that very closely resembles PaRappa the Rapper. The next area showed platforming as Clank, sans Ratchet. Finally, we encountered a boss where we finally got to play as Captain Quark. Like another green-plad video game character, he uses a vacuum gun to suck trash and projectiles and throw it back to the enemy.
The visuals were on par with the previous Ratchet & Clank title from High Impact Games. The game still has a long way to go, and will not be present at Tokyo Game Show this year.
Ratchet and Clank video dump with pretty colors
We've dumped a ton of Ratchet and Clank videos after the break. Is it worth getting a PS3 for? That's in the eye of the beholder and if you've hit your limit with the brown palette. When one can look at a game and the first thing that happens is a smile creeps in because there's color beyond brown and gray -- from a series that has been consistently solid -- it's at least worth thinking that the PS3 is finally getting some traction.
Continue reading Ratchet and Clank video dump with pretty colors
Joystiq impressions: Ratchet & Clank Future (PS3)

As innovative and new as the graphics may appear, the gameplay feels identical to previous iterations of the Ratchet series. Of course, that's not a bad thing -- the franchise has rightfully earned its legions of fans. However, we couldn't help but feel as though we've played Tools of Destruction before. It feels more cinematic than before, but we were running, gunning, and swinging our wrench as though nothing had changed. Some may point to the new Groove-a-tron weapon, a colorful new weapon in Ratchet's arsenal. But, there are no significant gameplay ramifications: enemies will simply dance, instead of attack Ratchet. There's also a free-fall sequence, where the player must tilt the Sixaxis controller to navigate Ratchet past flying cars. But, these tilt controls do little to add a feeling of innovation to the series.
The polish of the game's presentation is certainly commendable, but we were puzzled by the lack of an adequate targeting system. The on-rails platforming, a series trademark, had us bored. Jumping left or right to avoid oncoming trains was tedious, at best. The utter simplicity of the sequence had us feeling like we were simply going through the motions. We're also disappointed to know that Insomniac has opted to remove a crucial component of the franchise in this latest rendition: multiplayer is gone.
Tools of Destruction might not end up being a bad game, but it did very little to convince us otherwise. We're sure that hardcore Ratchet fans will love it for its story, which will focus on the mysterious origins of its star. Although playing it safe might work for Insomniac and its fans, it's pretty obvious to us that team spent a lot more time focused on its graphics technology than what really matters: gameplay. As it is now, Tools of Destruction is an uninspired experience, one that feels like a backwards step for the series.
The PS3 backwards compatibility list

We understand not making a list of every PSOne and PS2 title that has compatibility issues, but at the same time we are not sure to what extent BC problems are prevalent. We are impressed with how detailed every glitch has been chronicled, so that you know exactly how the game will screw up (major or minor) while being played on the PS3. We decided to run of a few searches ourselves:
- Psychonauts, unlike its Xbox counterpart, "has no major problems" with the PS3. Huzzah!
- The Ratchet series works fine.
- The Jak series is okay, except for a handful of issues with Jak X: Combat Racing.
- Almost surprisingly, every Madden title works well. Only Madden NFL 2007 has some issues with static IP / DHCP and online gaming.
- Every SOCOM title has at least one or two issues.
- The Final Fantasy series is a mixed bag. X, XII, and Tactics work, but Anthology, Chronicles, Origins, VIII, and IX have issues. FF VII has one graphical anomaly during one of the first battles in the game. Final Fantasy XI has problems using the PS3's HDD, but a future software update promises to fix that.
[Via CVG]























