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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Insomniac's Dezern and McCabe talk new North Carolina digs</title><link>http://www.joystiq.com/2008/06/09/insomniacs-dezern-and-mccabe-talk-new-north-carolina-digs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/09/insomniacs-dezern-and-mccabe-talk-new-north-carolina-digs/</guid><comments>http://www.joystiq.com/2008/06/09/insomniacs-dezern-and-mccabe-talk-new-north-carolina-digs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/r_and_c_nc_behind.jpg" /><br /></div>
<a href="http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/">Insomniac's push eastward</a> was one of last week's most intriguing items of interest, despite a lack of details concerning what exactly the <a href="http://www.joystiq.com/tag/ratchet-and-clank/"><span style="font-style: italic;">Ratchet &amp; Clank</span></a> developer has in store for its new Raleigh, NC studio. However, while we don't know exactly what the Burbank, California-based developer has up its sleeves, we figured if anyone had the scoop it would be current Insomniac art director Chad Dezern and gameplay guru Shaun McCabe, both of whom will be given reigns over the company's eastern arm once it opens in January.<br /><br />We recently spoke with both execs about the new studio, and we couldn't help but kick off the interview by asking the one nagging question on our mind: <span style="font-style: italic;">Why North Carolina?</span><br /><br />"We wanted to expand Insomniac's capabilities while retaining the small team culture in Burbank. Opening up an office in <a href="http://en.wikipedia.org/wiki/The_Triangle_(North_Carolina)">The Triangle</a> lets us do that while also offering an alternative for talented people who want to stay on the East Coast," Dezern answered. "Plus, Shaun and I are from the South and we missed the distant strumming of the banjo."<br /><br />While Dezern will serve as the new establishment's studio director, current gameplay lead and five-year vet McCabe will take up a new role as the studio's production director.<br /> <br /> Dezern also confessed to us that the expansion itself was "just a matter of timing" following Insomniac's recent releases, which include such games as PS3 launch title <a href="http://www.joystiq.com/tag/resistance/"><span style="font-style: italic;">Resistance: Fall of Man</span></a> and last year's <span style="font-style: italic;">Ratchet &amp; Clank Future: Tools of Destruction</span>. Commented the exec, "Insomniac has shipped a string of successful titles and we feel that we've refined our approach to production to the point where we're ready to do this."<br /> <br /> Once it's spun up, the new location will feature conservative staff size of just 25 to 30 developers. However, despite this, Dezern notes that "we'll be working on AAA projects with high production values...I just can't share exactly what that means yet." However, the exec did tell us that the group "will be content focused," and will use "tools and technology developed in Burbank."<br /> <br /> Nonetheless, it's always interesting when an independent studio like Insomniac first expands to see how much of its company culture and how many familiar faces make the move, versus the studio making its own footprint in unfamiliar soil. To this Dezern responded, "We're hiring new people for the most part, and we're looking for the most obsessively detail-oriented designers, programmers, artists, and animators we can possibly find." Insomniac plans to begin <a href="http://www.insomniacgames.com/">posting ads for positions</a> at the new office as early as this week.<br /> <br /> Given the presence of Epic and other established developers in the area, we have to assume that the talent pool in North Carolina won't be especially shallow. But does Insomniac intend to poach employees from neighboring devs in order to fill its east coast ranks? To this production director Shaun McCabe piped up with a resounding 'No.'<br /> <br /> "Insomniac has a policy of not actively recruiting employees from other companies, especially small independent developers," he told us. "While there are clearly a lot of great folks at Epic and the other area studios, we like to keep things open and honest when it comes to recruiting and we'll carry that mindset to our North Carolina studio."<br /> <br /> Not to say there won't at least be a friendly rivalry in the air, however, once Insomniac's east coast studio is finally up and running. McCabe adds: "When it comes to the Insomniac softball team, Epic should be very, very afraid."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/09/insomniacs-dezern-and-mccabe-talk-new-north-carolina-digs/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1218657/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/09/insomniacs-dezern-and-mccabe-talk-new-north-carolina-digs/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>insomniac</category><category>insomniac-games</category><category>insomniacgames</category><category>joystiqfeatures</category><category>north-carolina</category><category>northcarolina</category><category>ratchet-and-clank</category><category>ratchetandclank</category><category>resistance</category><category>resistance-2</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-09T08:30:00+00:00</dc:date></item><item><title>Insomniac considering new IPs, Ratchet sells a million</title><link>http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/</guid><comments>http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="182" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/insomniacmain.jpg" alt="" /><br /></div>
In an interview with <a href="http://multiplayerblog.mtv.com/2008/03/05/insomniacs-ted-price-talks-ratchet-sales-surprises-new-ips/">MTV's Multiplayer</a>, Insomniac Games president Ted Price discusses development at the company going into the PS3 era. He says that <em>Ratchet and Clank Future</em> was the "best production experience" after the "hell" of putting together <a href="http://www.joystiq.com/tag/resistance"><em>Resistance</em></a>, elaborating that working with the new PS3 tech and a genre the company hadn't worked in for 10 years was tough. <br /><br />Price confesses that <a href="http://www.joystiq.com/tag/ratchet"><em>Ratchet</em></a> recently hit the million sold mark globally, but says the game has a "long tail." He also allays fears that Insomniac will become a <em>Ratchet</em> and <em>Resistance</em> mill, "We'll continue to produce new IP, there's no question about that." As for <em>Resistance 2</em>, players can expect deeper storytelling this time around and a better connection with ... boy, what was his name again?<br /><br />Actually, the last part of the interview is all about <em>Resistance 2</em>. Price reiterates that the 60 player arenas are going to happen and they've been playing them internally, along with the eight-player co-op. Looks like it's going to be showdown between <a href="http://www.joystiq.com/tag/killzone2"><em>Killzone</em> 2</a> and <em>Resistance</em> at the end of '08 on PS3.<br /><br />MTV Multiplayer and Ted Price: <a href="http://multiplayerblog.mtv.com/2008/03/05/insomniacs-ted-price-talks-ratchet-sales-surprises-new-ips/">Part 1</a>, <a href="http://multiplayerblog.mtv.com/2008/03/05/insomniac%e2%80%99s-ted-price-pt-2-surfer-girl-storytelling-and-resistance-on-a-handheld/">Part 2</a>, <a href="http://multiplayerblog.mtv.com/2008/03/06/ted-price-pt-3-justifying-60-player-resistance-competing-with-killzone-2/">Part 3</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/03/05/insomniacs-ted-price-talks-ratchet-sales-surprises-new-ips/>Read</a> | <a href="http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1133260/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>insomniac</category><category>ratchet-and-clank</category><category>ratchetandclank</category><category>resistance</category><category>resistance-2</category><category>resistance2</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-03-06T20:00:00+00:00</dc:date></item><item><title>Ratchet &amp; Clank: Size Matters set for March PS2 release</title><link>http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/</guid><comments>http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/50868"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/randcsizematters.jpg" /></a><br /></div>
As was <a href="http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/">rumored</a> in December of last year, the pint-sized version of <em>Ratchet &amp; Clank</em> is set to make the leap from the PlayStation Portable to the PlayStation Not Very Portable But Considerably More Lucrative. Though <a href="http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/">ongoing publisher trends</a> suggests the journey to the PS2 is less of a leap and more of a thoughtless sleep rollover, <em>Size Matters</em>' transition had yet to be confirmed outside of a retailer listing. <br /><br /><a href="http://www.shacknews.com/onearticle.x/50868">Shacknews</a> now reports that a recent <em>PlayStation Underground</em> e-mail confirmed the impending port, noting a March 2008 release. Though Sony hasn't officially announced it yet, it seems only prudent to place the game in as many hands as possible. Perhaps they'll even get <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/">Miyamoto to play</a> this one.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/50868>Read</a> | <a href="http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1092627/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Platformer</category><category>Ports</category><category>Ratchet-and-Clank</category><category>RatchetandClank</category><category>SCEA</category><category>Size-Matters</category><category>SizeMatters</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-01-21T21:15:00+00:00</dc:date></item><item><title>Best of the Rest: Alexander's Picks of 2007</title><link>http://www.joystiq.com/2008/01/01/best-of-the-rest-alexanders-picks-of-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/01/best-of-the-rest-alexanders-picks-of-2007/</guid><comments>http://www.joystiq.com/2008/01/01/best-of-the-rest-alexanders-picks-of-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="273" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/civivbeyondthesword.jpg" alt="" /><br /></div>
<strong><em>Civilization IV: Beyond the Sword</em></strong> (PC)<br /><br />Please, make the addiction stop! <em>Civilization IV: Warlords</em>, the first expansion for <span style="font-style: italic;">Civ IV,</span> made my "<a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-alexanders-picks/">Best of the Rest</a>" last year and <em>Beyond the Sword</em> tops this year's list. The funny thing is I'm not a <span style="font-style: italic;">Civ</span> fanboy, nor am I even that great of a player (<span style="font-style: italic;">Full Disclosure</span>: I still play on Noble level), but <span style="font-style: italic;">Civ IV</span> is a game I can come back to over and over again. <span style="font-style: italic;">Beyond the Sword</span> added much-needed mechanics for culture-prone and passive-aggressive players, with enhancements in espionage and other concepts "beyond the sword." Oh, and just to keep last year's tradition going: Firaxis (2K, Take-Two), <a href="http://www.joystiq.com/2007/07/12/firaxis-wouldnt-be-against-alpha-centauri-ii/">please get the rights to <em>Alpha Centauri</em></a> back from EA and give us a sequel!<div style="text-align: center;"><br /><br /><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/overlordmain.jpg" /><br /></div>
<strong><em>Overlord</em></strong> (Xbox 360, PC)<br /><br />Is it worth $60? Absolutely not. But if you can find it for $30 or less, <span style="font-style: italic;">Overlord</span> is an overlooked semi-precious gem. The game can be glitchy and has clear design issues, but you can see the vision Triumph Studios had in development, and for the most part the studio accomplished its goals. <span style="font-style: italic;">Overlord</span> is a game that would benefit from a very direct sequel using everything created for the first game and just adding new levels with more polish in concept and execution.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/crackdown-main.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Crackdown</span> (Xbox 360)<br /><br /><span style="font-style: italic;">The Halo Beta</span> didn't interest me so I just didn't pay much attention to <span style="font-style: italic;">Crackdown</span>. About a month after <a href="http://www.joystiq.com/2007/06/13/halo-3-beta-by-the-numbers/"><span style="font-style: italic;">The Halo Beta</span></a> was over I finally got around to playing <span style="font-style: italic;">Crackdown</span> -- and it was awesome. Sure, the narrator spouted lines randomly for no apparent reason, but the game itself was great summer fun. Just like <span style="font-style: italic;">Overlord</span>, <span style="font-style: italic;">Crackdown</span> would benefit from a sequel -- sadly, <a href="http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/">we may have to wait a while</a>.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/puzzlequestmain.jpg" /><br /></div>
<span style="font-style: italic; font-weight: bold;"> Puzzle Quest </span>(Every system under the sun)<br /><br />As <span style="font-style: italic;">Peggle</span> is to <a href="http://en.wikipedia.org/wiki/Plinko"><span style="font-style: italic;">Plinko</span></a>, <span style="font-style: italic;">Puzzle Quest</span> is to <span style="font-style: italic;">Bejeweled</span>. Finding just the right mix of RPG and addictive puzzle action, <span style="font-style: italic;">Puzzle Quest</span>'s missions and ancillary elements create an experience that every person should own on their handheld for trips -- or on a console for 10-minute breaks. The real question: Is <span style="font-style: italic;">Puzzle Quest</span> the beginning of the casual game hybrids, or is it just an anomaly?<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/catanmain.jpg" /><br /></div>
<span style="font-weight: bold; font-style: italic;">Carcassonne</span> and <span style="font-style: italic; font-weight: bold;">Catan</span> (Xbox 360)<br /><br />Want MOAR! High-quality video game versions of excellent European board games are, well, excellent.<br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/honorable-mention.jpg" /><br /></div>
<span style="font-weight: bold;">Honorable Mention<br /><br /></span>Winks to <span style="font-style: italic; font-weight: bold;">The Darkness</span> (Xbox 360, PS3), <span style="font-style: italic; font-weight: bold;">Ratchet and Clank Future: Tools of Destruction</span> (PS3), <span style="font-style: italic; font-weight: bold;">Lost Planet</span> (Xbox 360, PC).<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="111" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/dissapointment07.jpg" /><br /></div>
<span style="font-weight: bold;">Disappointment:</span><br />
<ul>
    <li><span style="font-weight: bold; font-style: italic;">Heavenly Sword</span> (PS3): Somewhere under this movie there was a game. <span style="font-style: italic;">Goddess of War</span> this is not ... more like <span style="font-style: italic;">Heavenly Rental</span>.<br /></li>
    <li><span style="font-weight: bold; font-style: italic;">Eternal Sonata</span> (Xbox 360): Chopin can take his existential emo-whining and shove it. A fun battle system was met with a game where the developers got lazy halfway through and allowed the writers to commit intellectual self-fornication.<br /></li>
    <li><span style="font-style: italic; font-weight: bold;">Project Sylpheed</span> (Xbox 360): Those of us waiting for the successor to <span style="font-style: italic;">Wing Commander</span> are going to have to keep waiting.</li>
</ul>
<span style="font-weight: bold;">New Year's Resolutions:<br /><br /></span>Playing the many, <span style="font-style: italic;">many</span> releases from late October through the end of the year.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-alexanders-picks-of-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1069154/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-alexanders-picks-of-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Best-of-the-rest-2007</category><category>carcassonne</category><category>catan</category><category>civ4</category><category>civilization</category><category>civilizationiv</category><category>civIV</category><category>crackdown</category><category>eternal-sonata</category><category>eternalsonata</category><category>GOTY-2007</category><category>heavenly-sword</category><category>heavenlysword</category><category>overlord</category><category>projectsylpheed</category><category>puzzle-quest</category><category>puzzlequest</category><category>ratchet-and-clank</category><category>ratchetandclank</category><category>the-darkness</category><category>thedarkness</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-01-01T22:30:00+00:00</dc:date></item><item><title>NYTimes names Mass Effect game of the year</title><link>http://www.joystiq.com/2007/12/23/nytimes-names-mass-effect-game-of-the-year-screws-up-details-ag/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/23/nytimes-names-mass-effect-game-of-the-year-screws-up-details-ag/</guid><comments>http://www.joystiq.com/2007/12/23/nytimes-names-mass-effect-game-of-the-year-screws-up-details-ag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.nytimes.com/2007/12/23/arts/23schi.html?_r=1&amp;th&amp;emc=th&amp;oref=slogin"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/masseffectmain.jpg" alt="" /></a><br /></div>
A little <a href="http://www.joystiq.com/2007/11/08/mass-effect-sex-scene-is-sfw/">lesbianism</a> goes a long way as the <em>New York Times</em> names <em>Mass Effect</em> its game of the year for 2007. The <em><a href="http://www.nytimes.com/2007/12/23/arts/23schi.html?_r=1&amp;th&amp;emc=th&amp;oref=slogin">NYT</a></em> bestowed <a href="http://www.joystiq.com/tag/masseffect"><em>Mass Effect</em></a> with the honor for its "focus on character development, personal growth and moral tension, all fueled by a graphics system created to evoke emotional empathy." <em>Ratchet &amp; Clank Future: Tools of Destruction</em> was honored for being the shining star on the PS3 and <em>BioShock</em> was named the "best newcomer." There's also digs at <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a> and <a href="http://www.joystiq.com/tag/supermariogalaxy"><em>Super Mario Galaxy</em></a> for being "unambitious representations of the state of the art."<br /><br />Speaking of unambitious, for the <a href="http://www.joystiq.com/2007/11/30/nytimes-ps3-is-299-gt5-best-seller-and-xbox-uses-cell-chip/">second time in less than a month</a> the <em>New York Times</em> copyeditors took a nap (albeit a minor one) on a video game-related story, which is slowly becoming <a href="http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/">inappropriate in covering an $18 billion-plus industry</a>. There's no telling when reporter Seth Schiesel submitted his copy for this piece, but <a href="http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/">E3 2008 was already confirmed for the Los Angeles Convention Center</a> last Tuesday, so the article's suggestion that "the solution for [E3] next year can be summed up in one word (or is that two?): Las Vegas" is just about 1,000 New York minutes behind the times.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nytimes.com/2007/12/23/arts/23schi.html?_r=1&amp;th&amp;emc=th&amp;oref=slogin>Read</a> | <a href="http://www.joystiq.com/2007/12/23/nytimes-names-mass-effect-game-of-the-year-screws-up-details-ag/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1069863/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/23/nytimes-names-mass-effect-game-of-the-year-screws-up-details-ag/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>error</category><category>mass-effect</category><category>masseffect</category><category>new-york-times</category><category>newyorktimes</category><category>nyt</category><category>ratchetandclank</category><category>super-mario-galaxy</category><category>supermariogalaxy</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-12-23T18:25:00+00:00</dc:date></item><item><title>Rumor: Ratchet &amp; Clank: Size Matters expanding to PS2</title><link>http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/</guid><comments>http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=281859"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/randcsizematters.jpg" alt="" /></a><br /></div>
The blending of the PS2 and PSP continues as PSP's <em>Ratchet and Clank: Size Matters</em> appears to be marked for PS2 release early next year. A GameStop <a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=281859">listing</a> says the game is expected Feb. 12, '08 for $30, but consider this a placeholder for now.<br /><br /><em>Ratchet &amp; Clank: Size Matters</em> would join a solid list of games that made the jump from PSP to the PS2. Most famously at this point are the ports of <em><a href="http://www.joystiq.com/2007/02/07/gta-vice-city-stories-available-for-playstation-2-in-march/">GTA: Vice City Stories</a></em> and <em>GTA: Liberty City Stories</em>, both of which ended up on the PS2 at the delicious consumer-friendly price of $20. We wouldn't mind seeing <em>God of War: Chains of Olympus</em> make the PS2 leap by holiday '08 -- but let's just <a href="http://news.joystiq.com/2007/09/07/god-of-war-chains-of-olympus-umd-capitates-march-4-08/">get the thing out on PSP</a> first.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=281859>Read</a> | <a href="http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1063245/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/14/ratchet-and-clank-size-matters-expands-to-ps2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>clank</category><category>ps3</category><category>ratchet</category><category>ratchetandclank</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-12-14T19:45:00+00:00</dc:date></item><item><title>Miyamoto: 'Ratchet &amp; Clank' who? Lombax what?</title><link>http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/</guid><comments>http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=177554"><img vspace="4" hspace="0" border="0" alt="miyamoto" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/miyamoto-maestro.jpg" /></a></div>
Coy or truly confused, Nintendo's maestro has disputed <a href="http://www.joystiq.com/2007/10/07/insomniac-flattered-by-mario-galaxy-concept/" target="_blank">Insomniac's cry for attention</a>, firmly denying that <em>Super Mario Galaxy's</em> spherical worlds were torn out of a page from the Sony developer's <em>Ratchet &amp; Clank</em> book. Miyamoto claims he and the gang were working to disprove the 'games are flat' theory back on N64, when Insomniac was merely taking its first baby steps into the industry (and, <a href="http://www.joystiq.com/bloggers/ludwig-kietzmann/" target="_blank">Ludwig</a>, years before <em>Sonic Adventure 2</em> pulled off 'the rounded level' - FYI). "I'm sorry but I have to admit that I've never seen the game in question," Miyamoto told <em>Official Nintendo Magazine UK</em> when questioned about<em> Ratchet &amp; Clank</em>, "Is it a PC game?"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=177554>Read</a> | <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1063114/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>insomniac</category><category>miyamoto</category><category>ratchet-and-clank</category><category>RatchetAndClank</category><category>super-mario-galaxy</category><category>SuperMarioGalaxy</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-12-14T14:57:00+00:00</dc:date></item><item><title>Today's danciest video: Merry Xmas 2K7</title><link>http://www.joystiq.com/2007/11/30/todays-danciest-video-merry-xmas-2k7/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/todays-danciest-video-merry-xmas-2k7/</guid><comments>http://www.joystiq.com/2007/11/30/todays-danciest-video-merry-xmas-2k7/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center> <object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/k1tCnlBYAiM&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/k1tCnlBYAiM&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object> </center><br />It's a little early for Christmas, but it's always the right time for dancing video game characters! Jan3D has put together a <a href="http://www.youtube.com/watch?v=k1tCnlBYAiM">super-short video</a> as an early holiday gift to his/her fellow gamers. And to think that you weren't planning on getting him/her anything.<br /><br />Not much else to say here. Just be prepared to see <a href="http://www.joystiq.com/tag/bioshock">Big Daddy</a>, <a href="http://www.joystiq.com/tag/heavenlysword">Nariko</a>, <a href="http://www.joystiq.com/tag/supermariogalaxy">Mario</a>, <a href="http://www.joystiq.com/tag/halo">Master Chief</a>, <a href="http://www.joystiq.com/tag/ratchetandclank">Ratchet</a>, and <a href="http://www.joystiq.com/tag/nights">NiGHTS</a> like you've never seen them before -- in sync.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=k1tCnlBYAiM>Read</a> | <a href="http://www.joystiq.com/2007/11/30/todays-danciest-video-merry-xmas-2k7/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1052268/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/30/todays-danciest-video-merry-xmas-2k7/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>halo</category><category>heavenly-sword</category><category>heavenlysword</category><category>hottest-video</category><category>hottestvideo</category><category>mario</category><category>nights</category><category>ratchetandclank</category><category>votd</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-11-30T23:59:00+00:00</dc:date></item><item><title>SCEA is 'very happy' with Ratchet &amp; Clank sales</title><link>http://www.joystiq.com/2007/11/20/scea-is-very-happy-with-ratchet-and-clank-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/20/scea-is-very-happy-with-ratchet-and-clank-sales/</guid><comments>http://www.joystiq.com/2007/11/20/scea-is-very-happy-with-ratchet-and-clank-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3164480"><em><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ratchetclank.jpg" /></em></a><br /></div>
<em><a href="http://www.joystiq.com/search/?q=Ratchet%20%26%20Clank%20Future%3A%20Tools%20of%20Destruction">Ratchet &amp; Clank Future: Tools of Destruction</a></em> may have the second lowest first month sales of any game in the series with 74,500, but that hasn't stopped Sony from staying positive. "SCEA is very happy with the initial sales numbers of <em>Ratchet &amp; Clank Future: Tools of Destruction</em>," said a SCEA to 1UP. "In a crowded market of mature content, Ratchet is a fun, sophisticated alternative that truly showcases the power of the PS3."<br /><br />Of course, its sunny disposition with regards to <em>Ratchet </em>isn't completely unfounded, there are, after all, many fewer PS3s on the market than PS2s. Also, ignore the imaginary 100,000 in first month sales barrier that 1UP is trying to conjure up, <em><a href="http://www.joystiq.com/tag/HeavenlySword/">Heavenly Sword</a></em> smashed that jazz <a href="http://www.joystiq.com/2007/10/18/september-npd-xbox-360-takes-the-lead-halo-3-to-thank/">back in September</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3164480>Read</a> | <a href="http://www.joystiq.com/2007/11/20/scea-is-very-happy-with-ratchet-and-clank-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1044578/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/20/scea-is-very-happy-with-ratchet-and-clank-sales/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>insomniac</category><category>npd</category><category>ps3</category><category>ratchet-and-clank</category><category>ratchetandclank</category><category>sales</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-11-20T14:00:00+00:00</dc:date></item><item><title>Today in Joystiq: November 12, 2007</title><link>http://www.joystiq.com/2007/11/12/today-in-joystiq-november-12-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/12/today-in-joystiq-november-12-2007/</guid><comments>http://www.joystiq.com/2007/11/12/today-in-joystiq-november-12-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ratchet-us-vs-japan.jpg" /></a></div>
Joystiq reader <a href="http://s6.photobucket.com/albums/y206/hecsan008/?action=view&amp;current=RACHET.jpg">hex08</a> sends us this image highlighting the differences between the US and Japanese versions of <em>Ratchet &amp; Clank Future: Tools of Destruction. </em>(Also enjoy this <a href="http://www.pspfanboy.com/2007/06/06/japanese-ratchet-ad-is-like-totally-kawaii/">Japanese commercial</a>.) It should be noted, however, that this isn't the first time Ratchet has been visually modified for regional preferences. Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a href="http://www.joystiq.com/2007/11/12/mario-brings-his-sexy-back-at-galaxy-launch-party/" title="View Mario brings his sexy back at 'Galaxy' launch party on Joystiq" target="_blank">Mario brings his sexy back at 'Galaxy' launch party</a><br /> <br /><strong>News<br /></strong><a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/" title="View Game designer talks rebalancing Street Fighter 2 HD on Joystiq" target="_blank">Game designer talks rebalancing Street Fighter 2 HD</a><br /><a href="http://www.joystiq.com/2007/11/12/new-games-this-week-super-mario-galaxy-edition/" title="View New games this week: Super Mario Galaxy edition on Joystiq" target="_blank">New games this week: Super Mario Galaxy edition</a><br /><a href="http://www.joystiq.com/2007/11/12/volleyball-axelay-blues-journey-all-skulk-onto-virtual-consol/" title="View Volleyball, Axelay, Blue's Journey all skulk onto Virtual Console on Joystiq" target="_blank">Volleyball, Axelay, Blue's Journey all skulk onto Virtual Console</a><br /><a href="http://www.joystiq.com/2007/11/12/whoops-tesco-sells-xbox-360s-for-33-24/" title="View Whoops! Tesco sells Xbox 360s for £33.24 on Joystiq" target="_blank">Whoops! Tesco sells Xbox 360s for &pound;33.24</a><br /><a href="http://www.joystiq.com/2007/11/12/peter-molyneuxs-populous-coming-to-nintendo-ds/" title="View Peter Molyneux's Populous coming to Nintendo DS on Joystiq" target="_blank">Peter Molyneux's Populous coming to Nintendo DS</a><br /><a href="http://www.joystiq.com/2007/11/12/newell-prince-of-persia-not-a-video-game-movie/" title="View Newell: Prince of Persia 'not a video game movie' on Joystiq" target="_blank">Newell: Prince of Persia 'not a video game movie'</a><br /><a href="http://www.joystiq.com/2007/11/12/thill-as-the-dualshock-3-is-unboxed/" title="View Thrill as the DualShock 3 is unboxed! on Joystiq" target="_blank">Thrill as the DualShock 3 is unboxed!</a><br /><a href="http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/" title="View Unreal Tournament 3 multiplayer powered by GameSpy on Joystiq" target="_blank">Unreal Tournament 3 multiplayer powered by GameSpy</a><br /><a href="http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/" title="View New York Times on tough times for game mags on Joystiq" target="_blank">New York Times on tough times for game mags</a><br /><a href="http://www.joystiq.com/2007/11/12/mass-effect-love-scene-now-less-safe-for-work/" title="View Mass Effect love scene now less safe for work [update] on Joystiq" target="_blank">Mass Effect love scene now less safe for work</a><br /><a href="http://www.joystiq.com/2007/11/12/banjo-kazooie-not-cancelled-so-what-is/" title="View Banjo-Kazooie not cancelled ... so what is? on Joystiq" target="_blank">Banjo-Kazooie not cancelled ... so what is?</a><br /><a href="http://www.joystiq.com/2007/11/12/this-wednesday-shrek-n-roll-n-screwjumper-ngage-xbla/" title="View This Wednesday: Shrek 'n Roll 'n Screwjumper 'ngage XBLA on Joystiq" target="_blank">This Wednesday: Shrek 'n Roll 'n Screwjumper 'ngage XBLA</a><br /><a href="http://www.joystiq.com/2007/11/12/npd-to-continue-providing-monthly-console-sales-data/" title="View NPD to continue providing monthly console sales data on Joystiq" target="_blank">NPD to continue providing monthly console sales data</a><br /><a href="http://www.joystiq.com/2007/11/12/non-profit-group-buying-games-for-soldiers/" title="View Non-profit group buying games for soldiers on Joystiq" target="_blank">Non-profit group buying games for soldiers</a><br /><a href="http://www.joystiq.com/2007/11/12/infinity-ward-addressing-call-of-duty-4-ps3-matchmaking-issues/" title="View Infinity Ward addressing Call of Duty 4 PS3 matchmaking issues on Joystiq" target="_blank">Infinity Ward addressing Call of Duty 4 PS3 matchmaking issues</a><br /><a href="http://www.joystiq.com/2007/11/12/what-they-play-keeps-parents-in-the-loop/" title="View 'What They Play' keeps parents in the loop on Joystiq" target="_blank">'What They Play' keeps parents in the loop</a><br /><a href="http://www.joystiq.com/2007/11/12/mtv-games-confirms-rock-band-delay-for-canada-coming-dec-17/" title="View MTV Games confirms Rock Band delay for Canada; coming Dec. 17 on Joystiq" target="_blank">MTV Games confirms Rock Band delay for Canada; coming Dec. 17</a><br /><a href="http://www.joystiq.com/2007/11/12/report-tt-games-sold-to-warner-bros-for-approx-210-million/" title="View Report: TT Games sold to Warner Bros. for approx. $210 million on Joystiq" target="_blank">Report: TT Games sold to Warner Bros. for approx. $210 million</a><br /><a target="_blank" title="View Tivo alert: Discovery airing 'Rise of the Videogame' Nov. 21 on Joystiq" href="http://www.joystiq.com/2007/11/12/tivo-alert-discovery-airing-rise-of-the-videogame-nov-21/">Tivo alert: Discovery airing 'Rise of the Videogame' Nov. 21</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a href="http://www.joystiq.com/2007/11/12/is-mistwalkers-next-ds-game-a-random-dungeon-crawler/" title="View Is Mistwalker's next DS game a random dungeon crawler? on Joystiq" target="_blank">Is Mistwalker's next DS game a random dungeon crawler?</a><br /><br /><strong>Culture &amp; Community<br /></strong><a href="http://www.joystiq.com/2007/11/12/official-plush-weighted-companion-cube-coming-soon/" title="View Official plush Weighted Companion Cube coming soon on Joystiq" target="_blank">Official plush Weighted Companion Cube coming soon</a><br /><a href="http://www.joystiq.com/2007/11/12/l337lauren-tops-other-gals-on-road-to-miss-video-game-crown/" title="View L337Lauren tops other gals on road to Miss Video Game crown on Joystiq" target="_blank">L337Lauren tops other gals on road to Miss Video Game crown</a><br /><a href="http://www.joystiq.com/2007/11/12/quiz-time-can-you-spot-the-real-gamers/" title="View Quiz time: Can you spot the " real="" on="" joystiq="" target="_blank">Quiz time: Can you spot the "real" gamers?</a><br /><a href="http://www.joystiq.com/2007/11/12/infinity-ward-reaches-out-to-ea-chicago-devs/" title="View Infinity Ward reaches out to EA Chicago devs on Joystiq" target="_blank">Infinity Ward reaches out to EA Chicago devs</a><br /><a target="_blank" title="View MTV's gaming pronunciation guide targets Totilo on Joystiq" href="http://www.joystiq.com/2007/11/12/mtvs-gaming-pronunciation-guide-targets-totilo/">MTV's gaming pronunciation guide targets Totilo</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/11/12/today-in-joystiq-november-12-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1038283/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/12/today-in-joystiq-november-12-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>clank</category><category>dailyrecap</category><category>ratchet</category><category>ratchet-and-clank</category><category>ratchetandclank</category><category>sony</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-11-12T23:59:00+00:00</dc:date></item><item><title>PSP's Secret Agent Clank will connect to PS3 in 'secret' way</title><link>http://www.joystiq.com/2007/10/26/psps-secret-agent-clank-will-connect-to-ps3-in-secret-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/26/psps-secret-agent-clank-will-connect-to-ps3-in-secret-way/</guid><comments>http://www.joystiq.com/2007/10/26/psps-secret-agent-clank-will-connect-to-ps3-in-secret-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.mtv.com/news/articles/1572569/20071023/index.jhtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.pspfanboy.com/media/2007/09/secretagentclank.jpg" alt="" /></a>They'll see each other from across the room, the PSP and PS3 will both hum almost imperceptibly, the Wi-Fi will crackle and suddenly ... they'll connect. <em><a href="http://www.joystiq.com/search/?q=Secret%20Agent%20Clank">Secret Agent Clank</a></em> meets <em><a href="http://www.joystiq.com/search/?q=Ratchet%20and%20Clank%20Future%3A%20Tools%20of%20Destruction">Ratchet and Clank Future: Tools of Destruction</a></em> and it's love at first interface. ... Now what is it exactly that they do?<br /><br />The thing is, the connectivity between the portable and not-at-all portable <em>Ratchet and Clank </em>titles is, much like love, a mystery. In fact, MTV goes so far as to say that the two will connect "in some secret, undisclosed way." Ah well, guess we'll just have to wait for the love affair to begin when <em>Secret Agent Clank</em> hits in 2008. If it will ease the waiting, you can learn more about the game in <a href="http://www.pspfanboy.com/2007/10/25/psp-fanboy-mega-interview-secret-agent-clank/">PSP Fanboy's intervie</a><a href="http://www.pspfanboy.com/2007/10/25/psp-fanboy-mega-interview-secret-agent-clank/">w</a> with the dev team.<br /><br />[Via <a href="http://www.pspfanboy.com/2007/10/24/secret-agent-clank-ps3-connectivity-confirmed/">PSPF</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mtv.com/news/articles/1572569/20071023/index.jhtml>Read</a> | <a href="http://www.joystiq.com/2007/10/26/psps-secret-agent-clank-will-connect-to-ps3-in-secret-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1022655/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/26/psps-secret-agent-clank-will-connect-to-ps3-in-secret-way/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ratchetandclank</category><category>secretagentclank</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-26T11:00:00+00:00</dc:date></item><item><title>Metareview: Ratchet &amp; Clank Future: Tools of Destruction</title><link>http://www.joystiq.com/2007/10/24/metareview-ratchet-and-clank-future-tools-of-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/24/metareview-ratchet-and-clank-future-tools-of-destruction/</guid><comments>http://www.joystiq.com/2007/10/24/metareview-ratchet-and-clank-future-tools-of-destruction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ratchetandclank.jpg" alt="" /></a><br /></div>
May the furries rejoice, the continuing adventures of a Lombax and his robot blows up the PS3 with <em>Rachet &amp; Clank Future: Tools of Destruction</em>. Apparently everything old about <em>Ratchet &amp; Clank</em> is still <a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction">old</a>, but it's gussied up and makes excellent use of the PS3 as something other than a movie player. <em><a href="http://www.joystiq.com/tag/ratchetandclank">Ratchet &amp; Clank</a></em> looks to be a boon for games on the system, even if it does amount to what Game Informer deems perfectly as "comfort food."<br />
<ul>
    <li><a href="http://www.gametap.com/home/read/article/8a25090115c934630115c99e516f0409">GameTap</a> <strong>(100/100)</strong>: "It's rare that a game critic feels the way I do about this game, but in all honesty, I find it really difficult to find something that's not to like. The controls feel great. The graphics look great. The score sounds great. The weapon selection alone make me want to play the game over and over again, just to test out all the cool offered. And that's that's what happens when a smart development team has spent a long time imagining a game like this. It's obvious they've accomplished feats here that they've probably been wanting to do for a long time.<span id="bodyText"><span id="bodyText_PresentationModeControlsContainer_placeHolderHtml">"</span></span></li>
    <li><a href="http://www.gameinformer.com/NR/exeres/650B37B9-B4D0-4BA2-ABA2-D2F6300AB0C6.htm">Game Informer</a> <strong>(93/100)</strong>: "You know how we always say that it's not enough to make a prettier version of a last-generation title - that you really need to offer us something that wasn't possible five years ago? Well, leave it to Insomniac to make me a liar. Because, in all reality, <em>Ratchet &amp; Clank Future: Tools of Destruction</em> sticks extremely close to the formula that made the series one of the PS2's best. There's not much here I haven't seen before. But I don't care, and neither will you, because this is an adventure packed to the brim with vivid characters, amazing gameplay, and heartfelt humor. In a way, it's the ultimate in video game comfort food - a familiar old favorite for those times when you're hungry for nothing but an expertly crafted good time."</li>
    <li><a href="http://www.gamespot.com/ps3/action/ratchetclank/review.html?sid=6181557">Gamespot</a> <strong>(75/100)</strong>: "Try as it might, <em>Tools of Destruction</em> doesn't achieve the same level of greatness as its predecessors. It's too easy, the story falls flat, and the "throw everything in including the kitchen sink" style of gameplay takes too much of the focus off the tight platforming and fun combat. That said, the gorgeous visuals and generally fun gameplay are enough to make <em>Tools of Destruction</em> worthwhile for the series' fans and newcomers alike."</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction>Read</a> | <a href="http://www.joystiq.com/2007/10/24/metareview-ratchet-and-clank-future-tools-of-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1020890/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/24/metareview-ratchet-and-clank-future-tools-of-destruction/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>clank</category><category>ps3</category><category>ratchet</category><category>ratchetandclank</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-10-24T13:56:00+00:00</dc:date></item><item><title>Ratchet &amp; Clank Future glitch may halt play</title><link>http://www.joystiq.com/2007/10/23/ratchet-and-clank-future-glitch-may-halt-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/23/ratchet-and-clank-future-glitch-may-halt-play/</guid><comments>http://www.joystiq.com/2007/10/23/ratchet-and-clank-future-glitch-may-halt-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/49587"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ratchet-and-clank-future-to.jpg" /></a><br /></div>
It looks like the <a href="http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/">early release</a> of <em>Ratchet &amp; Clank Future: Tools of Destruction</em> is not without consequence. <a href="http://www.shacknews.com/onearticle.x/49587">Shacknews</a> reports that some American PlayStation 3 owners may encounter a glitch which prevents them from playing Insomniac's latest platformer. Unlike the sudden loss of your arms or a critical lack of money, however, you can entirely blame someone in the quality assurance department for this predicament*.<br /><br /><a href="http://www.joystiq.com/tag/Insomniac/">Insomniac</a> community manager James Stevenson describes the issue, which presents itself during the game's setup, as such: "With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive." He remains decidedly non-specific regarding said "specific amounts," but at least the man provides a workaround. If you encounter the problem, "either delete or add about 500MB of data to your hard drive and the problem will go away." You'll know you've won when you can actually play the game.<br /><br /> <small>*Excluding the unlikely circumstance of an insane QA manager capturing you and lopping off your arms. We've heard stories.</small><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/49587>Read</a> | <a href="http://www.joystiq.com/2007/10/23/ratchet-and-clank-future-glitch-may-halt-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1020347/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/23/ratchet-and-clank-future-glitch-may-halt-play/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Glitches</category><category>Insomniac</category><category>Platformer</category><category>Ratchet-and-Clank</category><category>RatchetandClank</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-23T20:30:00+00:00</dc:date></item><item><title>PS3's 1.94 firmware adds support for DualShock 3</title><link>http://www.joystiq.com/2007/10/23/ps3s-1-94-firmware-adds-support-for-dualshock3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/23/ps3s-1-94-firmware-adds-support-for-dualshock3/</guid><comments>http://www.joystiq.com/2007/10/23/ps3s-1-94-firmware-adds-support-for-dualshock3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/49583"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/sixaxis-rumble-425px.jpg" alt="" /></a><br /></div>
If you want to experience rumble with your PS3 games as soon as possible, you're going to have to go on a quest of sorts. First, time travel into next month (or wait a couple of weeks) and import a DualShock 3 from Japan. Next, you're going to need the PS3's new firmware, 1.94, but sadly, it isn't available for download yet. <br /><br />But don't be deterred. Shacknews <a href="http://www.shacknews.com/onearticle.x/49583">is reporting</a> that if you pick up <em><a href="http://www.joystiq.com/search/?q=Ratchet%20and%20Clank%20Future%3A%20Tools%20of%20Destruction">Ratchet and Clank Future: Tools of Destruction</a></em> (the first retail game with built-in rumble support) you'll be able to find 1.94 right there on the disc. Imagine the convenience. Now, unless you have obsessive compulsive disorder, we have no idea why you'd need the firmware weeks before the controller's even out. But at least we know a certain <a href="http://en.wikipedia.org/wiki/Marc_Summers">former Double Dare host</a> is going to sleep well tonight.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/49583>Read</a> | <a href="http://www.joystiq.com/2007/10/23/ps3s-1-94-firmware-adds-support-for-dualshock3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1020134/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/23/ps3s-1-94-firmware-adds-support-for-dualshock3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dualshock3</category><category>ratchetandclank</category><category>rumble</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-23T15:05:00+00:00</dc:date></item><item><title>New games this week: Ratchet and Clank Future: Tools of Destruction edition</title><link>http://www.joystiq.com/2007/10/22/new-games-this-week-ratchet-and-clank-future-tools-of-destruct/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/22/new-games-this-week-ratchet-and-clank-future-tools-of-destruct/</guid><comments>http://www.joystiq.com/2007/10/22/new-games-this-week-ratchet-and-clank-future-tools-of-destruct/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ratchetbox.jpg" /><br /></div>
It's a good week for PlayStation 3 owners, especially the new ones. You may have been a little disheartened as you looked for something awesome that only your shiny new PS3 can handle, and, if a few early reviews are any indication, <em><a href="http://www.joystiq.com/search/?q=Ratchet%20and%20Clank%20Future%3A%20Tools%20of%20Destruction">Ratchet and Clank Future: Tools of Destruction</a></em> may just be that game. There's good news elsewhere too, with Xbox 360 getting <em><a href="http://www.joystiq.com/search/?q=Ace%20Combat%206">Ace Combat 6</a></em> and the Wii is receiving what we suspect might be a hidden gem with <em><a href="http://www.joystiq.com/search/?q=Zack%20and%20Wiki%3A%20Quest%20for%20Barbaros%27%20Treasure">Zack and Wiki: Quest for Barbaros' Treasure</a></em>. Oh, and portable treats on the PSP with <a href="http://www.joystiq.com/search/?q=Castlevania%3A%20Dracula%20X%20Chronicles" style="font-style: italic;">Castlevania: Dracula X Chronicles</a> and a new <span style="font-style: italic;">Phoenix Wright</span> on the DS. Check all the new releases after the break.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/">Ratchet &amp; Clank Future: Tools of Destruction</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313583/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_space_icemoon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313582/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_vista_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313581/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_patrol_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313580/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_grindrail_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313579/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_dropship_1_thumbnail.jpg" alt="" title="" /></a></div><br /><span style="font-weight: bold;">Xbox 360</span>:<br style="font-weight: bold;" />
<ul>
    <li>Ace Combat 6: Fires of Liberation</li>
    <li>Clive Barker's Jericho</li>
    <li>Conan</li>
    <li>Tomb Raider Anniversary</li>
</ul>
<span style="font-weight: bold;">Xbox Live Arcade:</span><br />
<ul>
    <li>Battlestar Galactica</li>
</ul>
<span style="font-weight: bold;">PS3:</span><br />
<ul>
    <li>The Eye of Judgment</li>
    <li>Cliver Barker's Jericho</li>
    <li>Conan</li>
    <li>Juiced 2: Hot Import Nights</li>
    <li>Ratatouille</li>
    <li>Racthet &amp; Clank Future: Tools of Destruction</li>
</ul>
<span style="font-weight: bold;">Nintendo Wii:</span><br />
<ul>
    <li>Naruto: Clash of Ninja Revolution</li>
    <li>Dancing with the Stars</li>
    <li>Playground</li>
    <li>The Sims 2: Castaway</li>
    <li>Nicktoons: Attack of Toybots</li>
    <li>Zack &amp; Wiki: Quest for Barbaros Treasure</li>
    <li>Namco Museum Remix</li>
</ul>
<span style="font-weight: bold;">Virtual Console:</span><br />
<ul>
    <li>Golden Axe 3</li>
    <li>Lunar Pool</li>
    <li>Ninja JaJaMaru-kun</li>
</ul>
<span style="font-weight: bold;">PS2:</span><br />
<ul>
    <li>Moto GP 07</li>
    <li>Nicktoons: Attack of of the Toybots</li>
    <li>King of Fighters XI</li>
    <li>Dancing with the Stars</li>
    <li>High School Musical</li>
    <li>Spongebob: Atlantis Squarepantis</li>
    <li>The Sims 2: Castaway</li>
</ul>
<span style="font-weight: bold;">PSP:</span><br />
<ul>
    <li>Castlevania: Dracula X Chronicles</li>
    <li>Disgaea: Afternoon of Darkness</li>
    <li>Warriors of the Lost Empire</li>
    <li>The Sims 2: Castaway</li>
    <li>Napoleon Dynamite</li>
</ul>
<span style="font-weight: bold;">Nintendo DS:</span><br />
<ul>
    <li>Phoenix Wright: Trials &amp; Tribulations</li>
    <li>Front Mission</li>
    <li>Imagine: Animal Doctor</li>
    <li>Imagine: Fashion Designer</li>
    <li>Imagine: Babyz</li>
    <li>Imagine: Master Chef</li>
    <li>Naruto: Path of the Ninja</li>
    <li>Pocket Pets</li>
    <li>Chessmaster</li>
    <li>Ed, Edd, &amp; Eddy: Scam of the Centure</li>
    <li>Nicktoons: Attack of the Toybots</li>
    <li>Mega Man ZX Advent</li>
    <li>Super Collapse 3</li>
    <li>Spongebob: Atlantis Squarepantis</li>
    <li>Spanish for Everyone</li>
    <li>Zoo Hospital</li>
    <li>Napoleon Dynamite</li>
    <li>Playground</li>
</ul>
<span style="font-weight: bold;">PC Games:</span><br />
<ul>
    <li>Age of the Empires III: Gold</li>
    <li>Age of the Empires III: Dynasties</li>
    <li>Clive Barker's Jericho</li>
    <li>Flight Simulator X Acceleration</li>
    <li>Escape from Paradise City</li>
    <li>Agatha Christie: Evil Under the Sun</li>
    <li>Barbie Island Princess</li>
    <li>Culpa Innata</li>
    <li>World Series of Poker: Battle for the Bracelets</li>
    <li>Titan Quest Gold</li>
    <li>Worldwide Soccer Manager 2008</li>
    <li>Panzer Killer</li>
    <li>Imagine: Fashion Designer</li>
    <li>Battlestar Galactica</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerdeals.net/blogs/cheap-video-game-deals-news/archive/2007/10/20/new-game-releases-for-the-week-of-october-22-2007.aspx>Read</a> | <a href="http://www.joystiq.com/2007/10/22/new-games-this-week-ratchet-and-clank-future-tools-of-destruct/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1018728/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/22/new-games-this-week-ratchet-and-clank-future-tools-of-destruct/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>newgames</category><category>ratchetandclank</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-22T08:00:00+00:00</dc:date></item><item><title>Future comes one week early for Ratchet &amp; Clank</title><link>http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/</guid><comments>http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/18/ratchet-clank-future-tools-of-destruction-coming-sooner/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ratchet-and-clank-future-getting-early-release.jpg" alt="" /></a><br /></div>
Like the comically violent effects of the series's trademark weapons, some fantastic news comes <em>flying in</em> from the Official <a href="http://www.joystiq.com/tag/playstationblog">PlayStation Blog</a> regarding <a href="http://www.joystiq.com/tag/ratchetandclank"><em>Ratchet &amp; Clank Future: Tools of Destruction</em></a>. Due to manufacturer's expediency, the game started arriving in stores early and instead of getting angry and Hulk smashing everything, Sony's given retailers the green light to start selling the game next week. However, it's not yet known what stores will be selling it before the "official" October 30th release date.<br /><br />This situation currently remains YMMV (Your Mileage May Vary) given there's no list of stores, public anyway, who've received a slice of the <em>Future</em> early. However, expect fellow gamers to post tales of receipt on every forum they post on, which while annoying should aid you in your quest. Good morning, and good luck.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2007/10/18/ratchet-clank-future-tools-of-destruction-coming-sooner/>Read</a> | <a href="http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1017060/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/19/future-comes-one-week-early-for-ratchet-and-clank/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Future</category><category>Insomniac</category><category>ratchetandclank</category><dc:creator>Dan Dormer</dc:creator><dc:date>2007-10-19T11:27:00+00:00</dc:date></item><item><title>PSN Thursday: Everyday Shooter, Ratchet &amp; Clank demo, and more</title><link>http://www.joystiq.com/2007/10/11/playstation-store-gets-a-much-needed-update/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/playstation-store-gets-a-much-needed-update/</guid><comments>http://www.joystiq.com/2007/10/11/playstation-store-gets-a-much-needed-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://blog.us.playstation.com/2007/10/11/playstation-store-update-5/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/playstationwacky.jpg" alt="" /></a>There's a slew of new things on the PlayStation Network Store today via a much needed <a href="http://blog.us.playstation.com/2007/10/11/playstation-store-update-5/">update</a>, including the downloadable game <a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-everyday-shooter-psn/"><em>Everyday Shooter</em></a> and a <em><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-ratchet-and-clank-future-ps3/">Ratchet &amp; Clank Future</a> </em>demo. In layman's terms, this means hundreds of PS3 owners will be unreachable for the next couple of weeks. Stock up on food and water, and make your bathroom plans in advance. Here's the full release list: <br />
<ul>
    <li><em>Everyday Shooter</em> full game ($9.99)</li>
    <li><em>Ratchet &amp; Clank</em> demo (free)</li>
    <li><em>Conan </em>demo (free)</li>
    <li><em>NHL 2K8</em> demo (free)</li>
    <li><em>Uncharted</em> behind the scenes video (free)</li>
    <li><em>Folklore</em> trailer (free)<br /></li>
    <li><em>Fallout 3</em> trailer (free)</li>
    <li><em>Ratchet and Clank</em> wallpaper (free)</li>
    <li><em>Everyday Shooter</em> wallpaper (free)</li>
    <li>The Assassination of Jesse James movie trailer (free)</li>
    <li>Spiderwick Chronicles movie trailer (free)</li>
    <li>Walk Hard movie trailer (free)</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2007/10/11/playstation-store-update-5/>Read</a> | <a href="http://www.joystiq.com/2007/10/11/playstation-store-gets-a-much-needed-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011327/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/playstation-store-gets-a-much-needed-update/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Everyday-Shooter</category><category>Playstation3</category><category>PSN</category><category>PSN-Thursday</category><category>RatchetandClank</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-10-11T20:25:00+00:00</dc:date></item><item><title>Ratchet &amp; Clank delayed one week</title><link>http://www.joystiq.com/2007/09/28/ratchet-and-clank-delayed-one-week/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/28/ratchet-and-clank-delayed-one-week/</guid><comments>http://www.joystiq.com/2007/09/28/ratchet-and-clank-delayed-one-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/09/27/ratchet-clank-future-tools-of-destruction-goes-gold-demo-coming/"><img width="490" vspace="4" hspace="0" height="211" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/ratchettoc.jpg" /></a><br /></div>
It looks like <em>Ratchet &amp; Clank</em> didn't show up three hours early to get through spaceport security and will be delayed a week. The boys <a href="http://www.joystiq.com/2007/08/16/ratchet-and-clank-tools-of-destruction-blows-stuff-up-oct-23/">were expected on Oct. 23</a>, but <a href="http://blog.us.playstation.com/2007/09/27/ratchet-clank-future-tools-of-destruction-goes-gold-demo-coming/">according</a> to the PlayStation Blog they'll be arriving Oct. 30. Not only has the game been delayed, but the demo <a href="http://www.joystiq.com/2007/09/11/ratchet-and-clank-ps3-demo-on-oct-4/">expected Oct. 4</a> on PSN will now show up on Oct. 11. If you can't wait for the demo, remember that you can always <a href="http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/">pick it up at GameStop</a> with a pre-order of <em>Ratchet &amp; Clank Future</em>.<br /><br /><em>R&amp;C Future</em> is definitely a game we're looking forward to. Not only because the series has always been solid, but because <a href="http://www.joystiq.com/2007/08/19/ratchet-and-clank-video-dump-with-pretty-colors/">we like pretty colors</a> and we're getting a little <a href="http://www.joystiq.com/2006/10/23/the-color-of-next-gen-gaming-is-brown/">sick of the brown motif</a> in games. A week extra isn't so bad compared to other <a href="http://www.joystiq.com/2007/09/06/the-orange-box-delayed-on-ps3/">PS3 delays</a> we've seen.<br /><br />[Via <a href="http://www.gamespot.com/news/6179997.html?part=rss&amp;tag=gs_news&amp;subj=6179997">Gamespot</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2007/09/27/ratchet-clank-future-tools-of-destruction-goes-gold-demo-coming/>Read</a> | <a href="http://www.joystiq.com/2007/09/28/ratchet-and-clank-delayed-one-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1000540/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/28/ratchet-and-clank-delayed-one-week/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>clank</category><category>ps3</category><category>ratchet</category><category>ratchetandclank</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-28T11:05:00+00:00</dc:date></item><item><title>TGS07: Ratchet &amp; Clank Future Japanese trailer and Sixaxis control video</title><link>http://www.joystiq.com/2007/09/20/tgs07-ratchet-and-clank-future-japanese-trailer-and-sixaxis-contr/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/tgs07-ratchet-and-clank-future-japanese-trailer-and-sixaxis-contr/</guid><comments>http://www.joystiq.com/2007/09/20/tgs07-ratchet-and-clank-future-japanese-trailer-and-sixaxis-contr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=25202"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=25202" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center> Above you'll find the Japanese trailer for <em>Ratchet &amp; Clank Future</em>, and after the break we've got a video showing a little bit how the Sixaxis is implemented in the game. If Ratchet looks a little weird to you (notice the dark eyebrows and eye difference), it's because the Japanese actually have a different Ratchet. Not only that, but they have a different story going on. Localization is funny like that. <br /><br />If you'd like to know more, PS3 Fanboy has a <a href="http://www.ps3fanboy.com/2007/09/16/ps3-fanboy-interviews-ratchet-and-clanks-ryan-snyder/">great interview</a> with Insomniac's Ryan Schneider as he explains the different Ratchets. He says, "In Japan ... they will write their own backstory and they have their own sensibilities. We actively support and encourage that and they're great in identifying what works in that market. Of course, we don't complain because we're one of the few successful Western franchises there period." Although the Japanese Ratchet won't be unlockable in the US version, the Japanese language mode will.<br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=25129"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=25129" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/25201.html>Read</a> | <a href="http://www.joystiq.com/2007/09/20/tgs07-ratchet-and-clank-future-japanese-trailer-and-sixaxis-contr/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/994229/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/20/tgs07-ratchet-and-clank-future-japanese-trailer-and-sixaxis-contr/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>clank</category><category>ps3</category><category>ratchet</category><category>ratchetandclank</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-20T12:20:00+00:00</dc:date></item><item><title>Ratchet &amp; Clank demo now at GameStop</title><link>http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/</guid><comments>http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://ps3.ign.com/articles/820/820231p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/ratchettoc.jpg" /></a><br /></div>
<em>Ratchet &amp; Clank</em>, along with their tools of destruction, are in demo form at GameStop according to IGN. You'll have to wait until Oct. 4 to get easy access to the <em>Ratchet &amp; Clank Future: Tools of Destruction</em> <a href="http://www.joystiq.com/2007/09/11/ratchet-and-clank-ps3-demo-on-oct-4/">demo on PSN</a> and just a little longer to get the <a href="http://www.joystiq.com/2007/08/16/ratchet-and-clank-tools-of-destruction-blows-stuff-up-oct-23/">full game on Oct. 23</a>. But right now you can stop by your favorite game retailer -- and here's the catch -- plunk down $5 for the pre-order and get your demo disc now. No word yet if other retailers will also receive the demo.<br /><br />On the bright side, if you don't like the demo, you can look at it that you saved yourself $55. Then again, if you have a little bit of patience you can get the demo for free on PSN in a couple weeks. Oh the vicious questions of a gamer: Pick up everyone's favorite Lombax now at a cost of $5 and whet your appetite for some solid platforming gameplay in a month? Or wait a couple weeks for the free demo and decide to get the game a couple weeks later? The choice is yours.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/">Ratchet &amp; Clank Future: Tools of Destruction</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313583/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_space_icemoon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313582/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_vista_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313581/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_patrol_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313580/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_grindrail_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-tools-of-destruction/313579/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ratchetclank--ftd_metropolis_dropship_1_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ps3.ign.com/articles/820/820231p1.html>Read</a> | <a href="http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/990147/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/14/ratchet-and-clank-demo-now-at-gamestop/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>demo</category><category>ps3</category><category>ratchetandclank</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-14T23:15:00+00:00</dc:date></item></channel></rss>