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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioWare doctors to receive GDCA Lifetime Achievement award]]></title><link>http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/</guid><comments>http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/11/bioware-doctors-to-receive-gdca-lifetime-achievement-award/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/biowaredocsheaderimg530px1251251.jpg" /></a></div>The Game Developers Conference announced BioWare co-founders Drs. Ray Muzyka and Greg Zeschuk as the winners of this year's Lifetime Achievement Award. At the GDCAs on March 27, the doctors are to be honored with one of the industry's most prestigious prizes, won previously by such luminaries as Shigeru Miyamoto, Will Wright, and Hideo Kojima.<br /><br />"The BioWare doctors are truly a unique breed," said Meggan Scavio, General Manager of GDC events. "Not only have they created some of the most emotionally-engaging and beloved games ever made, they are two of the most passionate, engaging, just all-around nice guys anyone could be fortunate enough to meet... There's no denying the deep footprint Ray and Greg have made, and how much their dedication and leadership will be missed in our industry."<br /><br />18 years ago, the two recently graduated Canadian doctors, along with Augustine Yip, forged a studio that went on to shape Western role-playing games for nearly two decades. Under their leadership, BioWare transformed from a close-knit studio of dozens into a worldwide force of hundreds. That's largely been down to the consistent quality and popularity of the games they've made, including the likes of <em>Baldur's Gate</em>, <em>Neverwinter Nights</em>, <em>Knights of the Old Republic</em>, <em>Dragon Age</em>, and <em>Mass Effect</em>.<br /><br />We <a href="http://www.joystiq.com/2013/02/01/dr-greg-zeschuk-matches-genre-to-gravity-with-video-game-beer-p/">caught up</a> with Dr. Zeschuk recently to see what beers he'd pair with particular game genres. We're sure he'll have a certain tipple in mind for when he and Dr. Muzyka celebrate their award, and whatever that proves to be, it'll certainly be well deserved.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/">BioWare doctors to receive GDCA Lifetime Achievement award</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20458113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/bioware-doctors-to-receive-gdca-lifetime-achievement-award/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>bioware</category><category>gdc-2013</category><category>gdca-13</category><category>greg-zeschuk</category><category>lifetime-achievement-award</category><category>ray-muzyka</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 12 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[BioWare GM outlines new Mass Effect, original game after upheaval]]></title><link>http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/</guid><comments>http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/"><img alt="BioWare GM outlines new Mass Effect, original games after upheaval" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fire.jpg" /></a></div>Aaryn Flynn, General Manager of BioWare Edmonton and Montreal, doesn't want fans to worry about passion or creativity within the studio following the retirement of BioWare co-founders <a href="http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/">Ray Muzyka and Greg Zeschuk</a>.<br /><br />"I know this might be concerning for some of you but the leaders at BioWare have had some time to think about it - to think about how the games, the fans, and the creative teams would move on without the two guys who started this organization back in 1995," Flynn writes.<br /><br />He outlines the projects coming from BioWare, noting <a href="http://www.joystiq.com/2012/09/17/bioware-announce-dragon-age-iii-inquisition/">yesterday's reveal</a> of <a href="http://www.joystiq.com/game/dragon-age-3"><em>Dragon Age 3: Inquisition</em></a>, which has executive producer Mark Darrah at the helm.<br /><br />Casey Hudson, executive producer of the Mass Effect series, has plans for another full game within the Mass Effect universe. The next piece of DLC for <em>Mass Effect 3</em> is Omega, due out in the fall.<br /><br />Hudson is also creating a brand new game, Flynn says: "While Casey continues to oversee the development of our new Mass Effect project, he and his leads are putting together their vision for an all new game set in a fictional universe, built from the bottom-up with all new gaming technology."<br /><br />Flynn closes the roundup with a nod to Muzyka and Zeschuk, and to BioWare as a resilient brand. "Ray and Greg built BioWare to last. They've always known their retirement would come one day, so they developed a team of people who would ensure their standards and culture would endure. We'll humbly carry that torch and continue learning in the process.<br /><br />"To the Doctors: I wish you the very best, and we will always honor your legacy. The games we develop will always share your unique creativity and steadfast integrity."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/">BioWare GM outlines new Mass Effect, original game after upheaval</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2012 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20326866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/18/bioware-gm-outlines-new-mass-effect-original-game-after-upheava/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaryn-flynn</category><category>BioWare</category><category>casey-hudson</category><category>dragon-age-3</category><category>greg-zeschuk</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Sep 2012 16:50:00 EST</pubDate></item><item><title><![CDATA[BioWare co-founders Greg Zeschuk, Ray Muzyka retiring from industry]]></title><link>http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/</guid><comments>http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/"><img alt="BioWare cofounders Greg Zeschuk, Ray Muzyka retiring from industry" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/biowaredocs530.jpg" /></a></div>Greg Zeschuk and Ray Muzyka, co-founders of BioWare in 1995, are leaving the studio to pursue careers outside of the video game industry. <a href="http://blog.bioware.com/2012/09/18/from-greg-zeschuk/">Zeschuk</a> and <a href="http://blog.bioware.com/2012/09/18/from-ray-muzyka/">Muzyka</a> have written blogs explaining the situation.<br /><br />Muzyka intends to enter the entrepreneurship field, writing, "I believe strongly in the power of free enterprise to enable sustainable change, so my next 'chapter' will likely focus on an entirely new industry, something exciting, different and frankly downright scary - investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing."<br /><br />Zeschuk describes his fading passion for the video game industry, noting that the people he's worked with over the years still inspire him. "After nearly twenty years working at BioWare I've decided it's time to move on and pursue something new. This decision isn't without significant pain and regret, but it's also something I know I need to do, for myself and my family. I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation."<br /><br />That "something new" may be brewing craft beer, Zeschuk says.<br /><br />"After my departure I'm going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer. The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, I'll work on other beer-related shows, apps and projects. If not, I'll have drunk a lot of tasty beers and may be back in games or even something else completely different. Ultimately time will tell."<br /><br />Contacted for further comment, EA corporate communications simply pointed us to the blog post by the two doctors. All EA would say is that both are retiring form the gaming industry and both execs offer heartfelt thanks to their BioWare teams and EA.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/">BioWare co-founders Greg Zeschuk, Ray Muzyka retiring from industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2012 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20326771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/18/bioware-co-founders-greg-zeschuk-ray-muzyka-retiring-from-indus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>greg-zeschuk</category><category>ray-muzyka</category><category>retirement</category><category>retiring</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Sep 2012 14:41:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 'Extended Cut' DLC free this summer, offers 'further clarity to the ending']]></title><link>http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/</guid><comments>http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me2citadel.jpg" style="width: 530px; height: 300px; " /></a></div>EA this morning announced <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s "Extended Cut" DLC, which adds to the game's ending and will arrive for free at some point this summer. According to the publisher, the content will add "additional cinematic sequences and epilogue scenes," which will apparently offer fans "further clarity to the ending of <em>Mass Effect 3</em>" and "deeper insights into how their personal journey concludes."<br /><br />The additional content comes as a <a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/">response to a group of fans</a> who felt the third game ended in an unsatisfactory manner. That outcry apparently had a serious effect at BioWare internally, as project lead Casey Hudson says the team has, "reprioritized [its] post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player."<br /><br />No specific information is given about what said content will be, but we sure hope it means we won't see other DLC packs delayed or scrapped as a result. Studio co-founder Ray Muzyka notes,"With the <em>Mass Effect 3</em>: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc."<br /><br />Extended Cut will arrive on Xbox 360, PlayStation 3, and PC "this summer." It will remain free for download until April 12, 2014, at which point <em>who knows what'll happen</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/">Mass Effect 3 'Extended Cut' DLC free this summer, offers 'further clarity to the ending'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2012 09:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20209212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/05/mass-effect-3-extended-cut-dlc-free-this-summer-offers-furth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>casey-hudson</category><category>dlc</category><category>downloadable-content</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>extended-cut</category><category>mass-effect-3</category><category>mass-effect-3-extended-cut</category><category>microsoft</category><category>origin</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Apr 2012 09:21:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 player feedback spawns 'content initiatives,' details in April]]></title><link>http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/</guid><comments>http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/masseffect3illusiveman530.jpg" style="width: 530px; height: 292px; " /></a></div>BioWare co-founder Ray Muzyka has become the latest company exec to address his constituents' myriad of complaints regarding <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s contentious ending. In addition to reiterating BioWare's company-wide policy on seeking out and consuming constructive criticism, Muzyka also gave a small bit of insight into the developer's plans for said feedback:<br /><br />"<a href="http://www.joystiq.com/2012/03/14/mass-effect-3-director-defends-dlc-endings-with-common-sense/">Casey Hudson</a> and the team are hard at work on a number of game content initiatives that will help answer the questions," he said, "providing more clarity for those seeking further closure to their journey. You'll hear more on this in April." Muzyka stressed that BioWare is actively working to maintain the story's artistic integrity, and that these new "content initiatives" are separate from the company's pre-existing plans to continue the Mass Effect universe's expansion. "Rest assured that your journey in the Mass Effect universe can, and will, continue."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/">Mass Effect 3 player feedback spawns 'content initiatives,' details in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>DLC</category><category>ending</category><category>mass-effect-3</category><category>ME3</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 21 Mar 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[BioWare Ireland is a 'kind of sister studio' to BioWare Austin, offering various levels of support]]></title><link>http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/</guid><comments>http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/swtorheaderimgwhat530px.jpg" style="width: 530px; height: 298px; " /></a></div>
BioWare's Austin studio had some assistance in developing <em><a href="http://www.joystiq.com/game/star-wars-the-old-republic">Star Wars: The Old Republic</a></em>, which co-founders Greg Zeschuk and Ray Muzyka have <a href="http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/">described in the past</a> as a collaboration between BioWare Austin, Edmonton, and Mythic. As it turns out, BioWare Ireland is yet another crucial component of <em>The Old Republic</em>'s development harem, assisting the game with "multiple dimensions of support," from quality assurance to localization to networking. And that may not be all that the Ireland studio will be up to in the coming years.<br />
<br />
"That's where it is right now," Zeschuk told me, before he noted that "over time, we'll see." For now, the Galway-based office is primarily focused on making sure <em>SW:TOR</em> servers aren't crashing and players aren't furious. "It's really a reflection of how important we value the service," Muzyka added. "The commitment as a premium service subscription game is to support it with high quality service every step of the way." BioWare apparently thought that commitment serious enough to bring on approximately <a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/">400 new employees</a> to man its Ireland location.<br />
<br />
And with initial subscriber numbers still on the rise, it looks like that commitment will pay off, at least in the short term. In the long run, however ... well, let's just say it won't be shocking to see the Ireland studio transform into something more than strictly support.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/">BioWare Ireland is a 'kind of sister studio' to BioWare Austin, offering various levels of support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/02/bioware-ireland-is-a-kind-of-sister-studio-to-bioware-austin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-ireland</category><category>customer-service</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>greg-zeschuk</category><category>pc</category><category>quality-assurance</category><category>ray-muzyka</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[BioWare docs defend subscription model, tease free-to-play iteration of classic IP]]></title><link>http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/</guid><comments>http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/swtorpaidsubplan530pxheaderimg.jpg" /></a></div>
Understandably, BioWare heads Ray Muzyka and Greg Zeschuk seem tired of beating the drum for <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>'s subscription-based business model. I didn't actually bother asking them about their thoughts on subscription vs free-to-play gaming during an interview early last week, but Zeschuk launched into a spirited defense nonetheless, perhaps conditioned by being asked over and over in the run up to <em>SW: TOR</em>'s launch last Monday.<br />
<br />
"You look at the online space in general and it's fragmenting into all these different areas, but the core still works. The subscription model still works," Zeschuk said. "We know a lot of people say, 'Oh, everything's just going free-to-play.' But that's just one slice. There's one slice that's free-to-play, there's one slice that's social, there's traditional subscription still going." He was also quick to point out that, "it's obviously been the free-to-play guys trumpeting this," though his own company certainly isn't above working in the free-to-play space, as evidenced by <a href="http://www.joystiq.com/game/warhammer-online-wrath-of-heroes"><em>Warhammer: Wrath of Heroes</em></a>.<br />
<br />
"I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can," Zeschuk added. In his eyes, a free-to-play dev isn't able to throw the same amount of resources and time at an MMO project, and that marks a big differentiation between the two business models. "The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create," he said. The idea that free-to-play will take over all other MMO business models, he said is, "from a business perspective, ridiculous."<p><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/" rel="bookmark">Continue reading <em>BioWare docs defend subscription model, tease free-to-play iteration of classic IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/">BioWare docs defend subscription model, tease free-to-play iteration of classic IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Dec 2011 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-austin</category><category>bioware-edmonton</category><category>bioware-label</category><category>bioware-mythic</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>free-to-play</category><category>greg-zeschuk</category><category>new-york-city</category><category>nyc</category><category>pc</category><category>play-4-free</category><category>play-for-free</category><category>ray-muzyka</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 28 Dec 2011 13:45:00 EST</pubDate></item><item><title><![CDATA[BioWare docs explain how to stay true to your roots while expanding massively]]></title><link>http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/</guid><comments>http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/swtorgregandray530pxheaderimg.jpg" /></div>
With eight (<em>eight!</em>) studios around the globe as of the end of 2011, BioWare label heads Dr. Ray Muzyka and Dr. Greg Zeschuk have <em>kind of a lot</em> going on at any given time. When I spoke with them earlier this week at Times Square's NASDAQ building, though, they were remarkably calm after ringing the financial institution's opening bell (surrounded by and emblazoned in Star Wars accoutrement), and launching the six-years-in-development <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>.<br />
<br />
Beyond the aforementioned accomplishments, the doctors' division of EA has been rapidly expanding -- over just the last six months, BioWare has added <a href="http://www.joystiq.com/2011/12/03/klicknation-is-no-more-long-live-bioware-sacramento/">a Sacramento office</a>, <a href="http://www.joystiq.com/2011/08/05/ea2d-pixelates-into-bioware-san-francisco-in-company-shake-up/">a San Francisco office</a>, and <a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/">an Ireland office</a>, to say nothing of "<a href="http://www.joystiq.com/2011/12/10/bioware-announces-command-and-conquer-generals-2/">BioWare Victory</a>," the studio heading up <a href="http://www.joystiq.com/game/command-and-conquer-generals-2"><em>Command &amp; Conquer: Generals 2</em></a>. That's a whole lot of people (501 - 1000, approximately, according to LinkedIn)! How do two guys that started out with eight people in a studio apartment manage that kind of expansion without diluting the original values they began with?<br />
<br />
BioWare co-founder Ray Muzyka offered an explanation by way of example:<br />
<blockquote>
	"You're seeing how we're doing that in The Old Republic. We're merging story in in a really seamless way. It doesn't feel tacked on or added, it's actually there from the ground floor. It's actually adding to the experience and increasing that emotional engagement, which, you go back to our vision, that's what it's all about. Building that emotional engagement."</blockquote>
The concept of "emotional engagement" was one that both Muzyka and his long-time business partner Dr. Greg Zeschuk touched on repeatedly during the interview. Muzyka called it a "pillar" of the label's vision, but also emphasized that story -- BioWare's traditional method for engaging players on an emotional level -- isn't the only way to evoke an emotional response from players.<p><a href="http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/" rel="bookmark">Continue reading <em>BioWare docs explain how to stay true to your roots while expanding massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/">BioWare docs explain how to stay true to your roots while expanding massively</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20133176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/bioware-docs-explain-how-to-stay-true-to-your-roots-while-massiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-label</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>greg-zeschuk</category><category>mmo</category><category>nasdaq</category><category>new-york-city</category><category>nyc</category><category>pc</category><category>ray-muzyka</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Dec 2011 17:15:00 EST</pubDate></item><item><title><![CDATA['BioWare Ireland' opens as 400-person customer service center ... in Ireland]]></title><link>http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/</guid><comments>http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/muzykazeschuk530pxheaderimgirl.jpg" /></a></div>
Following up its tax incentive-fueled <a href="http://www.joystiq.com/2011/07/18/ea-sports-opening-up-shop-in-austin-bringing-in-300-jobs/">studio opening in Austin, Texas</a>, EA this morning revealed the opening of a new customer service center in <a href="http://www.cbsnews.com/stories/2011/03/25/60minutes/main20046867.shtml">business friendly</a> Galway, Ireland. When fully staffed, "BioWare Ireland" will task approximately 400 employees with making this year's big BioWare release go as smoothly as possible, employing customer service agents primarily. <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is set to launch December 20 in North America, and December 22 in Europe, so the service center is opening just in time for business.<br />
<br />
During a speech at the grand opening, BioWare co-head Ray Muzyka called out to potential employees across all parts of Europe to join BioWare's Ireland team. "We've got a solid base of people here already in Galway ... we're looking for more. From Ireland ... from the rest of Europe to support our German and French customers ... from all over the world. We want you to join us here at BioWare Ireland." Muzyka was no doubt trying to fill out the studio's current staff of 200, which is expected to double at full capacity.<br />
<br />
BioWare's Galway service center marks the first installation the company will operate outside of North America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/">'BioWare Ireland' opens as 400-person customer service center ... in Ireland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/bioware-ireland-opens-as-400-person-customer-service-center/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-ireland</category><category>customer-service</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>galway</category><category>greg-zeschuk</category><category>ireland</category><category>mmo</category><category>pc</category><category>ray-muzyka</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 26 Sep 2011 15:50:00 EST</pubDate></item><item><title><![CDATA['Irrational Interviews' pairs Ken Levine with the BioWare docs on latest episode]]></title><link>http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/</guid><comments>http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/30/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/biowaredocsheaderimg530px1251251.jpg" /></a></div>
When we <a href="http://www.joystiq.com/tag/irrational-interviews">tipped you in the past</a> about Irrational Games' ongoing series of podcasts, dubbed "Irrational Interviews," we may not have been emphatic enough about becoming an ongoing listener. To date, not a single episode has been less than interesting, and this week's episode with the BioWare doctors goes far beyond that all-too-general adjective.<br />
<br />
The trio cover everything from their disparate, non-game industry backgrounds, to the myriad difficulties involved in growing a studio, to the requisite "where is the industry going" conversation (unfortunately, even these folks don't know for sure). And clocking in at around half an hour, you can <em>easily</em> fit it in while your significant other watches <em>another episode</em> of the Jersey Shore.<br />
<br />
[Image credit: <a href="http://www.flickr.com/photos/22904000@N07/">Flickr user 'richcz3'</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/">'Irrational Interviews' pairs Ken Levine with the BioWare docs on latest episode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Aug 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/31/irrational-interviews-pairs-ken-levine-with-the-bioware-docs-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>greg-zeschuk</category><category>irrational</category><category>irrational-games</category><category>irrational-interviews</category><category>ken-levine</category><category>ray-muzyka</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 31 Aug 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Muzyka: BioWare to throw previous Dragon Age games into a blender for next title]]></title><link>http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/</guid><comments>http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/daorigins.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></em></div>
<em><a href="http://www.joystiq.com/game/dragon-age-3">Dragon Age 3</a></em> is going to blend the best features of <a href="http://www.joystiq.com/game/dragon-age-origins"><em>Dragon Age: Origins</em></a> and <a href="http://www.joystiq.com/game/dragon-age-2"><em>Dragon Age 2</em></a>, BioWare CEO Ray Muzyka told <a href="http://www.pcgamer.com/2011/08/19/bioware-dragon-age-3-to-be-the-best-from-both-games-dragon-age-origins-and-dragon-age-2/">PC Gamer</a> at Gamescom. After <em>Dragon Age 2</em>'s inconclusive, varied review scores, BioWare is focused on making all fans, core and new, happy: "What we need to do as developers is take that feedback from both sets of fans to heart and see about marrying that in future games in the Dragon Age franchise. I think that the team has actually got a great plan," Muzyka said.<br />
<br />
We're on board as long as that plan doesn't involve throwing raspberries into the blender -- a raspberry and chain mail smoothie may sound good, but it is a bad idea. Trust us on this one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/">Muzyka: BioWare to throw previous Dragon Age games into a blender for next title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20022971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/21/muzyka-bioware-to-throw-previous-dragon-age-games-into-a-blende/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>Dragon-Age-2</category><category>dragon-age-3</category><category>Dragon-Age-Origins</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 21 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[BioWare 'figuring out the right way' to continue Mass Effect after ME3]]></title><link>http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/</guid><comments>http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me3.png" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Speaking with business giant <a href="http://blogs.forbes.com/davidewalt/2011/06/27/bioware-ray-muzyka-greg-zeschuk/">Forbes</a>, BioWare founders/doctors Greg Zeschuk and Ray Muzyka spoke on the possibility of life after <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>, saying that <em>ME3</em>'s universe of diverse alien races and planets has struck a chord with the series' audience. While their priorities and resources are currently focused on "nailing it" with <em>ME3</em>, the doctors maintain that possibilities in the future are wide open.<br />
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"We do have a desire to continue the Mass Effect franchise," said Muzyka, "and we're working on the details, figuring out what the fans want, figuring out the right way." Given the amount of codex text the series has generated over the years, we don't doubt that there are still stories left to tell in the <em>ME</em> universe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/">BioWare 'figuring out the right way' to continue Mass Effect after ME3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19977654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/27/mass-effect-continuation-after-me3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>electronic-arts</category><category>greg-zeschuk</category><category>interview</category><category>mass-effect</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 27 Jun 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 gets Kinect support with voice recognition]]></title><link>http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/</guid><comments>http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/me3e3.jpg" style="width: 530px; height: 295px; " /></a></div>
<a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a> will allow you to choose whether various characters live or die, BioWare announced this morning during Microsoft's E3 2011 press conference. CEO Ray Muzyka took to the stage to reveal the added functionality -- <a href="http://www.joystiq.com/2011/06/02/rumor-mass-effect-3-getting-better-with-kinect/">rumored just this past week</a> -- detailing the functionality as voice commands for various effect.<br />
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Choosing whether characters live or die (by voice) and ordering around your squad around the battlefield were both shown off, though it's possible more features will be added before the game's planned early 2012 launch. We're not exactly sure why Kinect is required for this functionality where an Xbox 360 headset would work (a la <a href="http://www.joystiq.com/game/ruse"><em>Ruse</em></a>), but it sure is neat being able to command someone's death with nothing more than the sound of our voice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/">Mass Effect 3 gets Kinect support with voice recognition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 12:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19959483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>e3-2011</category><category>kinect</category><category>mass-effect-3</category><category>microsoft</category><category>ray-muzyka</category><category>voice-commands</category><category>voice-recognition</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Jun 2011 12:52:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: BioWare]]></title><link>http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/</guid><comments>http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/"><img  border="0" hspace="4" vspace="4" width="530" height="365" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/bioware-whats-in-a-name-530.jpg" /></a></div>
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<font color="gray"><em>It's time for the BioWare: <a href="http://www.joystiq.com/tag/whats-in-a-name">Origins</a> name story. At <a href="http://www.joystiq.com/tag/dice-2011">DICE 2011</a>, we had the opportunity to ask Drs. Ray Muzyka and Greg Zeschuk how their studio got its name</em></font><font color="gray"><em>:</em></font><br />
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Dr. Ray Muzyka: "The three founders, Greg, myself and [Augustine Yip] our third partner, we were all medical doctors by training, so it was a tongue-in-cheek reference to us being medical doctors. It was also a reference to software for humans. The original logo had the BioWare name and then a robot hand and human hand, the idea of a machine and human interface. ... We thought it was a memorable name and it was free [for use], as well. The idea of the medical reference was quite popular, it's continually come back up over the past couple decades, so in that sense it was a pretty good name, I guess."<br />
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Dr. Greg Zeschuk: "I think it was that and the software for humans concept. We're making software for people: Bio. Ware. ... We wanted something interesting, cool, memorable. I think the medical piece was the big thing, but also the interface concept."<br />
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Muzyka: "We dropped the two hands as part of the logo. Our early business cards had it ..."<br />
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Zeschuk: "... and T-shirts. Collector's T-shirts."<br />
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<em>BioWare will launch <a href="http://www.joystiq.com/2010/08/17/dragon-age-2-arrives-march-8-in-us-march-11-in-europe/">Dragon Age 2 in March</a> and The Old Republic sometime in 2011.<br />
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Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>.</em></font></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/">What's in a Name: BioWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Feb 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19838815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/13/whats-in-a-name-bioware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>greg-zeschuk</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>whats-in-a-name</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 13 Feb 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[AIAS Hall of Fame 'Game Changers' confess pro mistakes]]></title><link>http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/</guid><comments>http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dice2011gamechangers530.jpg" /></a></div>
Kicking off DICE 2011, the Academy of Interactive Arts and Sciences invited Hall of Fame "game changers" to speak on a variety of topics, moderated by New York Times writer Seth Schiesel. Things got introspective when the panel discussed design decisions they wish they could take back, or a plan that didn't work out as well as they thought it would.<br />
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BioWare's Dr. Greg Zeschuk, who will be inducted into the AIAS Hall of Fame this year with business partner Dr. Ray Muzyka, said that about 10 or 12 years ago he made a pitch video for <em>Five Fingers of Death</em>. It was going to be a kung-fu game set in the <em>Baldur's Gate</em> universe. Cutscenes would have have been too expensive to produce, so Zeschuk spent several weeks re-dubbing old kung-fu movies using his own voice. When the tape went out he recalls several companies laughed them off. <br />
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If anyone happens to have a copy of that tape, there are several video upload sites we'd be more than happy to recommend.<p><a href="http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/" rel="bookmark">Continue reading <em>AIAS Hall of Fame 'Game Changers' confess pro mistakes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/">AIAS Hall of Fame 'Game Changers' confess pro mistakes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19837919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/10/aias-hall-of-fame-game-changers-confess-pro-mistakes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aias</category><category>aias-hall-of-fame</category><category>baldurs-gate</category><category>bioware</category><category>bruce-shelley</category><category>dice-2011</category><category>five-fingers-of-death</category><category>greg-zeschuk</category><category>mark-cerny</category><category>mike-morhaime</category><category>pc</category><category>ray-muzyka</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 10 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[AIAS Hall of Famers delivering 2011 D.I.C.E. Summit keynote]]></title><link>http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/</guid><comments>http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/#comments</comments><description><![CDATA[<div style="text-align: center; "><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamaiaslogo530.jpg" /></div>
So, you've only got a few hours set aside this year with which to absorb illumination from some of the gaming industry's smartest folks? You won't find a more efficient way to satisfy your needs than the <a href="http://www.joystiq.com/tag/dice-summit-2011">2011 D.I.C.E. Summit</a> keynote panel, which will feature the shared wisdom of a number of Academy of Interactive Arts and Sciences Hall of Famers from years past. (And years current!)<br />
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Presenters include Blizzard president Mike Morhaime, Grandfather of the RTS genre Bruce Shelley, Cerny Games president Mike Cerny and BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk. If you can make it to the panel on the evening of February 9, we're pretty sure that you'll possess all the knowledge you'll need to create the industry's next big game. At the very least, you'll have some inspiration for some awesome last names for said game's characters.<p><a href="http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/" rel="bookmark">Continue reading <em>AIAS Hall of Famers delivering 2011 D.I.C.E. Summit keynote</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/">AIAS Hall of Famers delivering 2011 D.I.C.E. Summit keynote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Jan 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19821079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/30/aias-hall-of-famers-delivering-2011-d-i-c-e-summit-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AIAS</category><category>aias-hall-of-fame</category><category>bioware</category><category>blizzard</category><category>dice</category><category>dice-summit</category><category>dice-summit-2011</category><category>greg-zeschuk</category><category>keynote</category><category>Mike-Morhaime</category><category>ray-muzyka</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 30 Jan 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[BioWare doctors add 'AIAS Hall of Fame' to credentials]]></title><link>http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/</guid><comments>http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamme2ps3530-1282056704.jpg" /></a></div>
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk will be inducted into the Academy of Interactive Arts and Sciences (<a href="http://www.joystiq.com/tag/aias">AIAS</a>) Hall of Fame. Muzyka and Zeschuk will be the fourteenth and fifteenth (they can quibble about which is which) members in the hall of fame, which includes folks like <a href="http://www.joystiq.com/2010/01/16/marble-madness-creator-mark-cerny-to-be-inducted-into-aias-hall/">Mike Cerny</a>, <a href="http://wow.joystiq.com/2007/12/13/morhaime-headed-to-the-aias-hall-of-fame/">Mike Morhaime</a> and <a href="http://www.joystiq.com/2007/01/24/m-u-l-e-designer-chosen-for-aias-hall-of-fame/">Dani Bunten</a>. This is the first time the award has been given to a pair.<br />
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"The Doctors," as they are referred to in the industry, took the leap from medicine to game design and have been more than marginally successful, heading up the studio that created top-tier franchises <em>Knights of the Old Republic</em>, <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect</em></a> and <a href="http://www.joystiq.com/game/dragon-age-2"><em>Dragon Age</em></a>. The awards will be presented to the pair by Epic Games prez Mike Capps at the 2011 D.I.C.E. Summit in February. We really hope someone chooses the <a href="http://www.youtube.com/watch?v=-PjTuSQNLI4&amp;feature=fvw">renegade option</a> when the duo get up to accept their awards.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/">BioWare doctors add 'AIAS Hall of Fame' to credentials</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Dec 2010 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19768154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/18/bioware-doctors-add-aias-hall-of-fame-to-credentials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AIAS</category><category>aias-hall-of-fame</category><category>BioWare</category><category>DICE-2011</category><category>greg-zeschuk</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 18 Dec 2010 00:30:00 EST</pubDate></item><item><title><![CDATA[From the VGAs Red Carpet: Bioware's Doctors]]></title><link>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/</guid><comments>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/biowarenextgame530.jpg" /></a></div>
At the red carpet event right before the VGAs this weekend, all we could get out of Bioware's two founding doctors, Ray Muzyka and Greg Zeschuk, about their reveal was that "it involves shooting." Sure enough, <a href="http://www.joystiq.com/2010/12/09/rumor-mass-effect-3-to-be-revealed-at-the-vgas-will-include-mu/">as we predicted</a>, the new game ended up being <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>, and we'll look forward to more information about that game as we move toward release next year.<br />
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But in the meantime, Muzyka and Zeschuk were happy to tell us what they thought of fan reaction to the last entry in the series. Even though it came out last January, <a href="http://joystiq.com/game/mass-effect-2"><em>Mass Effect 2</em></a> remains a game of the year contender for 2010. "It's a tremendous honor for us to have the game considered in that light by the fans," said Muzyka. "At the end of the day, that's what it's all about." Zeshuck agrees that "it's a long time. But people seem to remember it, and it's really exciting that it's still on people's minds."<br />
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With <a href="http://joystiq.com/game/dragon-age-2"><em>Dragon Age 2</em></a> and <a href="http://joystiq.com/game/star-wars-the-old-republic"><em>The Old Republic</em></a> already on the way, and now <em>Mass Effect 3</em> due out next year as well, we asked if Bioware is concerned about spreading itself too thin. "There was a point a couple of years ago where we actually thought about that really carefully," says Zeschuk. "We actually did kind of constrict ourselves a few years back. We had to very specifically structure the studios." <br />
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But nowadays, the doctors feel that the company's balance is exactly right. "I've actually just done a circuit across the studios," says Muzyka. "What really struck me is how passionate our people are, and how much they care about the quality of the experiences. We're making different types of games in every studio, but they all retain that feel of Bioware."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/">From the VGAs Red Carpet: Bioware's Doctors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Dec 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-biowares-doctors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>greg-zeschuk</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>vga-2010</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Dec 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[BioWare Docs talk Dragon Age, Mass Effect, The Old Republic plans]]></title><link>http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/</guid><comments>http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/10.0.9.11-image178_530x298.jpg" /></a></div>
BioWare co-founders Dr. Greg Zeschuk and Dr. Ray Muzyka have their fingers in a lot of pies (which are <em>made of giant RPGs</em>) -- in a recent interview with <a href="http://www.eurogamer.net/articles/2010-11-05-bioware-doctors-talk-ea-louse-mass-effect-3-swtor-interview">Eurogamer</a>, the duo explained how the developer's attention is split across its catalog of franchises. On the subject of <a href="http://www.joystiq.com/game/dragon-age-2"><em>Dragon Age 2</em></a>, the Doctors explained that they're focusing on expanding the universe they've created, rather than telling a chronological story. "It's probably fair to say it's less precise than the <em>Mass Effect</em> trilogy concept," Zeschuk explained.<br />
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Speaking of BioWare's spacefaring RPG, Muzyka explained, "We're still working on stuff in the <a href="http://www.joystiq.com/game/mass-effect-2"><em>Mass Effect</em></a> universe actively," with Zeschuk adding, "We have a pretty long DLC plan for <em>Mass</em>. We're still doing lots of stuff there." The Doctors also addressed their tremendously costly MMO <a href="http://www.joystiq.com/game/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, with Muzyka saying "It's a big bet, but it's the right kind of bet to make for EA," and Zeschuk adding "Hey, entertainment's risky by nature." That's certainly true -- just ask <a href="http://en.wikipedia.org/wiki/The_Adventures_of_Pluto_Nash"><em>The Adventures of Pluto Nash</em></a>. <br />
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Check out <a href="http://www.eurogamer.net/articles/2010-11-05-bioware-doctors-talk-ea-louse-mass-effect-3-swtor-interview">the full interview</a> for more of the Doctors' insights on BioWare's upcoming projects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/">BioWare Docs talk Dragon Age, Mass Effect, The Old Republic plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19704901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/bioware-docs-talk-dragon-age-mass-effect-the-old-republic-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>Dragon-Age-2</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>star-wars-the-old-republic</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 05 Nov 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[PS3 Mass Effect 2 to have 'seamless introduction,' integrates 'a lot' of DLC]]></title><link>http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/</guid><comments>http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamme2ps3530-1282056704.jpg" /></a></div>
BioWare CEO Ray Muzyka has revealed to <a href="http://www.vg247.com/2010/08/18/gamescom-interview-ray-bioware-confirms-intro-content-for-me2-ps3-included-dlc-more/">VG247</a> that <em>Mass Effect 2's</em> Cerberus Network DLC will be available for the PS3 version in a "full way." While he didn't get too specific, he indicated that "a lot," if not all of the post-release content that's been released for the Xbox 360 and PC versions of the game will be integrated into the initial PS3 release. Additionally, the PS3 port will feature some form of an "introduction experience that provides the backstory and the things that have happened" in the first game (which is not available on PS3).<br />
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"We haven't revealed what that is yet," Muzyka said of the introduction for first-time <em>Mass Effect</em> players. "It'll be something that provides a good introduction and provides a lot of the backstory and introduces you well to the story-arc, and kind of makes you feel like you're part of it all. And then you can jump right into the action in <em>Mass Effect 2</em>."<br />
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Muzyka also touched on the possibility of <em><a href="http://www.joystiq.com/game/mass-effect-3">Mass Effect 3</a></em> launching simultaneously on Xbox 360 and PlayStation 3, teasing, "That'd be a good guess, but we haven't announced any details on any future formats or anything -- or even formally announced <em>Mass Effect 3</em> yet." Of course, BioWare "wants to support different platforms, reach different audiences," Muzyka added, "we're part of EA and we want to make sure we can embrace that as well. I think we're trying to do that with all of our products, whether it's <em>Dragon Age</em> or <em>Mass Effect</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/">PS3 Mass Effect 2 to have 'seamless introduction,' integrates 'a lot' of DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19598740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/ps3-mass-effect-2-to-have-seamless-introduction-integrates-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>cerberus-network</category><category>dlc</category><category>ea</category><category>electronic-arts</category><category>gamescom-2010</category><category>Mass-Effect-2</category><category>mass-effect-3</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 Aug 2010 13:20:00 EST</pubDate></item><item><title><![CDATA[BioWare bosses see potential, challenges in Move and Natal]]></title><link>http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/</guid><comments>http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.industrygamers.com/news/bioware-on-rpg-success-old-republic-natal-and-more/"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bioware-move.jpg" /></a></div>
Speaking to <a href="http://www.industrygamers.com/news/bioware-on-rpg-success-old-republic-natal-and-more/">IndustryGamers</a>, <a href="http://www.joystiq.com/tag/BioWare/">BioWare</a> head honchos Greg Zeschuk and Ray Muzyka shared some thoughts on the current state of motion controls and the potential of <a href="http://joystiq.com/tag/playstation-move">Move</a> and <a href="http://joystiq.com/tag/project-natal">Project Natal</a>. According to Zeschuk, BioWare has been looking for ways that the technologies could enhance a role-playing experience. He mentioned using motions to "enhance your feeling that you're actually acting in the game." For a game like <em>Mass Effect</em>, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action."<br />
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Zeschuk wants to see motion controls "evolve beyond the party game." He added that "it's going to be a challenge" for developers to move past the party game mentality. "You look at the Wii, and no one's ever gotten past that, that initial stage," said Zeschuk (someone send that man a copy of <a href="http://www.joystiq.com/tag/silent-hill-shattered-memories"><em>Shattered Memories</em></a>). Thankfully, both Natal and Move are far too sophisticated for simple bowling games. <a href="http://www.joystiq.com/2010/03/17/toy-story-3-brunswick-pro-bowling-added-to-playstation-move-lin/">Oh</a>, <a href="http://www.joystiq.com/2010/05/28/crave-announces-bowling-for-natal/">wait</a>.<br />
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For Muzyka's part, he believes motion controllers can make games more accessible, allowing developers to connect on a deeper level with players. "The challenge is finding ways to remove those barriers that doesn't create new barriers like having your arms get tired from waving the controller around, things like that," said Muzyka, adding, "If you can do that, I think there's a real opportunity."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/">BioWare bosses see potential, challenges in Move and Natal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jun 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/bioware-on-rpg-success-old-republic-natal-and-more/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19506666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/bioware-bosses-see-potential-challenges-in-move-and-natal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>Greg-Zeschuk</category><category>microsoft</category><category>Move</category><category>playstation</category><category>PlayStation-Move</category><category>ps3</category><category>Ray-Muzyka</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 Jun 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Interview: BioWare's Greg Zeschuk and Ray Muzyka]]></title><link>http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/</guid><comments>http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/masseffectcomicimage580.jpg" /></div>
"Are you saying <em>BioWare</em> fast turnaround?" company co-founder Greg Zeschuk asks jokingly. The respected RPG developer has been known for taking its time with producing hits like <em>Neverwinter Nights</em> and <em>Baldur's Gate</em>, but has seemingly never been as prolific as it has been in recent months -- just over two years after being <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">acquired by EA</a>. How's this for fast turnaround? <em><a href="http://www.joystiq.com/tag/dragon-age-origins">Dragon Age: Origins</a></em> in November 2009, <em><a href="http://www.joystiq.com/tag/mass-effect-2">Mass Effect 2</a></em> in January, <em>Dragon Age: Origins - Awakening</em> in March and several DLC packs in-between (and <a href="http://www.joystiq.com/tag/kasumis-stolen-memory">more on the way</a>).<br />
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We spoke with BioWare co-founders and super-doctors Greg Zeschuk and Ray Muzyka at the Game Developers Conference about their improved production pipeline, the practical challenges of creating DLC and, of course, how fast the turnaround could be on <em>Mass Effect 3</em>*. <br />
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*<small>"It's not official!" - Greg Zeschuk</small><br type="_moz" /><p><a href="http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/" rel="bookmark">Continue reading <em>Interview: BioWare's Greg Zeschuk and Ray Muzyka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/">Interview: BioWare's Greg Zeschuk and Ray Muzyka</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/interview-biowares-greg-zeschuk-and-ray-muzyka/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dlc</category><category>dragon-age-origins</category><category>dragon-age-origins-awakening</category><category>gdc-2010</category><category>greg-zeschuk</category><category>interview</category><category>mass-effect-2</category><category>mass-effect-3</category><category>Microsoft</category><category>ray-muzyka</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 22 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Bungie &amp; BioWare discuss franchise maintenance at GDC]]></title><link>http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/</guid><comments>http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/staten-muzyka.jpg" /></div>
As part of the GamesBeat "fireside chat" series during <a href="http://joystiq.com/tag/gdc-2010">GDC 2010</a>, Bungie's <a href="http://joystiq.com/tag/joseph-staten">Joseph Staten</a> and BioWare's <a href="http://joystiq.com/tag/ray-muzyka">Ray Muzyka</a> discussed some of the challenges with maintaining big, <em>huge</em> franchises with Spike TV's <a href="http://www.joystiq.com/tag/geoff-keighley">Geoff Keighley</a>. Staten noted that <a href="http://www.joystiq.com/tag/Bungie/">Bungie</a> originally "had absolutely no 10-year plan" for the <em><a href="http://joystiq.com/tag/halo">Halo</a> </em>franchise. Now, for Bungie's next project -- the one that <em>isn't</em> part of the <em>Halo</em> franchise -- Staten said that "the responsible thing to do" is to "create something with legs," adding that it's easier to secure funding with a project that has long term potential for investors. Muzyka added that it's important to create a product that keeps players emotionally engaged, so that they anticipate the next installment.<br />
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When asked about how consumer feedback affects the development of a franchise, Muzyka pointed to the many changes that BioWare made to the various game mechanics and systems of <a href="http://joystiq.com/tag/mass-effect"><em>Mass Effect</em></a> when creating <em>Mass Effect 2</em>. "You've got to listen to fans," said Muzyka, "really, the changes you saw in the second game came from the feedback" from the first <em>Mass Effect</em>.<p><a href="http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/" rel="bookmark">Continue reading <em>Bungie &amp; BioWare discuss franchise maintenance at GDC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/">Bungie &amp; BioWare discuss franchise maintenance at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 09:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/bungie-and-bioware-discuss-franchise-maintenance-at-gdc-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bungie</category><category>gdc</category><category>gdc-2010</category><category>joseph-staten</category><category>ray-muzyka</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 15 Mar 2010 09:27:00 EST</pubDate></item><item><title><![CDATA[The Mass Effect bible is 'quite large,' BioWare's Muzyka assures]]></title><link>http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/</guid><comments>http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://xbox360.ign.com/articles/106/1066954p1.html"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/megheader580px.jpg" /><br />
</a></div>
Thank the Enkindlers! Encompassing an entire galaxy's worth of alien beings, uncharted worlds and tattooed psychopaths, <em>Mass Effect's</em> bible doesn't exactly make for light reading. "We probably spent 6-12 months with a team of designers, artists and so on doing concepting, world building, design and character iteration, timelines, and the history of the universe," BioWare CEO Ray Muzyka recently told <a href="http://xbox360.ign.com/articles/106/1066954p1.html">IGN</a>. The "IP bible" is consulted for all <em>Mass Effect</em> games, he explained, comparing it to an "iceberg that's down there, giving it weight and gravity, credibility and depth."<br />
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Echoing <a href="http://www.joystiq.com/2010/01/21/bioware-mass-effect-trilogy-will-not-spell-end-of-franchise/">earlier statements</a> made by BioWare co-founder Greg Zeschuk, Muzyka pointed to the franchise's considerable backstory as a viable source for "future extensions, ancillary products, things like that." <em>Things like that</em> may include spin-offs like <a href="http://www.joystiq.com/2009/05/31/mass-effect-iphone-becomes-mass-effect-galaxy-ties-in-to-mass/"><em>Mass Effect: Galaxy</em></a> for iPhone, <a href="http://www.joystiq.com/2010/01/13/mass-effect-2-receiving-prequel-novel-in-july/">novels</a>, further expansions to <em>Mass Effect 2</em>, and, obviously, <em>Mass Effect 3</em>.<br />
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Sadly, if there's one thing the <em>Mass Effect</em> bible can't teach us, it's the virtue of <a href="http://www.joystiq.com/2010/01/11/bioware-looking-for-short-turnaround-on-mass-effect-3/">patience</a>. Who wouldn't kill for the next part of the trilogy right now?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/">The Mass Effect bible is 'quite large,' BioWare's Muzyka assures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/106/1066954p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19349310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/the-mass-effect-bible-is-quite-large-biowares-muzyka-assures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>mass-effect</category><category>mass-effect-2</category><category>mass-effect-3</category><category>Microsoft</category><category>ray-muzyka</category><category>rpg</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 08 Feb 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Ray Muzyka: Bioware producing a lot of content, more to come at E3]]></title><link>http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/</guid><comments>http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/ray-muzyka-biowares-illusive-man-live-q-and-a"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/masseffect2muzykadlc.jpg"  alt="" /></a></div>
Bioware's <a href="http://joystiq.com/tag/ray-muzyka">Ray Muzyka</a> has been <a href="http://www.eurogamer.net/articles/ray-muzyka-biowares-illusive-man-live-q-and-a">spilling some Bio-beans</a> over on Eurogamer today.  In the public interview, he says that while there is both PDLC (the "P" stands for "Premium") being developed for <a href="http://www.joystiq.com/tag/mass-effect-2"><em>Mass Effect 2</em></a> and expansion content planned for <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age: Origins</em></a>, most of the core team for the sci-fi series has already started working on the as-yet-unannounced <a href="http://www.joystiq.com/tag/mass-effect-3"><em>Mass Effect 3</em></a>. He does promise that there's been a vision from the beginning and that the vision has been tweaked and changed as the games are coming along, so hopefully the trilogy will lead to a worthwhile conclusion.<br />
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He also hints that there's lots more to see coming from Bioware -- Muzyka is working on both PS3 and 360 titles (some still secret) "across the studios I manage," and of course <a href="http://www.joystiq.com/tag/the-old-republic"><em>The Old Republic</em></a>, which he describes as "<em><a href="http://www.joystiq.com/tag/knights-of-the-old-republic">KotOR</a> 3, 4, 5, 6, 7, 8, 9</em> in one project," is in development as well.  And at the very end of the interview, to a question about what we can expect at this year's E3, he only answers a cryptic, "Yes!"  Maybe Muzyka should have been in charge of the dialog trees in <em>Dragon Age;</em> the game would have been a lot shorter.<br />
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[via <a href="http://www.neogaf.com/forum/showthread.php?t=386078">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/">Ray Muzyka: Bioware producing a lot of content, more to come at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ray-muzyka-biowares-illusive-man-live-q-and-a>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/ray-muzyka-bioware-producing-a-lot-of-content-more-to-come-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dlc</category><category>dragon-age-origins</category><category>e3</category><category>e3-2010</category><category>knights-of-the-old-republic</category><category>kotor</category><category>mass-effect-2</category><category>mass-effect-3</category><category>Microsoft</category><category>premium-dlc</category><category>ray-muzyka</category><category>studios</category><category>the-old-republic</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 28 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Dragon Age 'Return to Ostagar' DLC returning next week]]></title><link>http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/</guid><comments>http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/#comments</comments><description><![CDATA[<center><a href="http://www.gamerzines.com/pc/news/ostagar-dlc-to-launch-soon.html"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ostagar127.jpg" alt="" /></a></center>The <em>Dragon Age: Origins </em>DLC "<a href="http://www.joystiq.com/tag/return-to-ostagar">Return to Ostagar</a>" was <a href="http://www.joystiq.com/2010/01/05/dragon-age-return-to-ostagar-dlc-delayed-one-day-before-releas/">delayed</a> at the eleventh hour, then mysteriously <a href="http://www.joystiq.com/2010/01/13/dragon-ages-return-to-ostagar-dlc-sneaks-onto-xbox-live-miss/">appeared</a> on Xbox Live on January 13, before disappearing once again. In an interview with PCGZine, BioWare co-founder Ray Muzyka assured readers that Return to Ostagar will return to availability sometime soon. "We have a big investment planned for <em>Dragon Age</em> with more DLC coming in the next week or so," Muzyka said.<br />
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Muzyka's explanation for the botched DLC launch echoed that of community manager <a href="http://www.joystiq.com/2010/01/14/return-to-ostagar-returned-to-sender-conflicting-title-update/">Chris Priestly</a>, with both citing complications from a title update that had launched simultaneously with the Xbox Live release. "I don't know if it was a communication error with our distribution partners or what happened there," Muzyka said. "If they were released in order it would have been fine, but it created a bug which prevented progression, and obviously that wasn't acceptable, so we pulled it down."<br />
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Is it too cynical to suggest that you wait a few days to download the DLC even after the "real" release?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/">Dragon Age 'Return to Ostagar' DLC returning next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerzines.com/pc/news/ostagar-dlc-to-launch-soon.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19334765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/dragon-age-return-to-ostagar-dlc-returning-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dlc</category><category>dragon-age</category><category>dragon-age-origins</category><category>Microsoft</category><category>ray-muzyka</category><category>return-to-ostagar</category><category>rpg</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[BioWare's Ray Muzyka on how to make single-player gaming more social]]></title><link>http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/</guid><comments>http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.incgamers.com/Interviews/236/Ray-Muzyka-Talks-BioWare-With-IncGamers-Part-1"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/raymuzykabwceo.jpg" alt="" /></a></div>
The good folks at <a href="http://www.incgamers.com/Interviews/236/Ray-Muzyka-Talks-BioWare-With-IncGamers-Part-1">IncGamers had a chat</a> with one of <a href="http://www.joystiq.com/tag/bioware">BioWare</a>'s founding medical doctors, <a href="http://www.joystiq.com/tag/Ray-Muzyka/">Ray Muzyka</a>, about the company's history of classic single-player gaming and its upcoming foray into the world of massively multiplayer with <a href="http://www.joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. Muzyka says that the line between solo and collective experiences is blurring: even traditionally single-player games are dipping into the vast realms of multiplayer co-op and competition through online social tools and downloadable content.<br />
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Speaking specifically, he says that <a href="http://www.joystiq.com/tag/dragon-age"><em>Dragon Age: Origins</em></a> is a good example, with <a href="http://social.bioware.com/home.php?">online social features</a> for what is definitely a single-player experience. And <a href="http://www.joystiq.com/tag/mass-effect-2"><em>Mass Effect 2</em></a>, he says, will explore these ideas through its own DLC. In fact, he outright guarantees us that BioWare is "planning more [DLC] than in <em>Mass Effect 1</em>." As players who couldn't get enough of <a href="http://www.joystiq.com/tag/mass-effect,dlc">the two packs on offer</a> for the original game, that's <em>Muzyka</em> to our ears.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/">BioWare's Ray Muzyka on how to make single-player gaming more social</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.incgamers.com/Interviews/236/Ray-Muzyka-Talks-BioWare-With-IncGamers-Part-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19296169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/biowares-ray-muzyka-on-how-to-make-single-player-gaming-more-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dlc</category><category>doctors</category><category>downloadable-content</category><category>dragon-age</category><category>features</category><category>greg-zeschuk</category><category>incgamers</category><category>mass-effect</category><category>mass-effect-2</category><category>massively-multiplayer</category><category>Microsoft</category><category>mmo</category><category>multiplayer</category><category>online</category><category>phd</category><category>ray-muzyka</category><category>singleplayer</category><category>social</category><category>social-networking</category><category>star-wars-the-old-republic</category><category>university-of-alberta</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 28 Dec 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[BioWare considers storytelling challenge of multiplayer experiences]]></title><link>http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/</guid><comments>http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.videogamer.com/news/dragon_age_origins_a_retrospective_with_ray_muzyka.html"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_swtordemo2_580.jpg" alt="" /></a><br /></div>
Outside of the MMO genre, solitary experiences are <em>de rigueur</em> for role-playing games, most of all those emerging from the venerable story specialists at BioWare. Speaking to <a href="http://www.videogamer.com/news/dragon_age_origins_a_retrospective_with_ray_muzyka.html">VideoGamer.com</a>, BioWare CEO and co-founder Dr. Ray Muzyka offered some insights into the company's considerations for co-op multiplayer gaming. "We haven't announced anything on that front yet, but those are interesting ideas," Muzyka explained. "They could make a great gameplay experience. Whether we'll do them or not remains to be decided."<br /><br />Among the things to be decided is how best to incorporate your party of friends with, well, your party of in-game friends. "It's hard to weave a great single-player storyline into a multiplayer experience," Muzyka said. "It's not impossible." The good doctor insists that it's been done and points to the developer's anticipated<em> </em><a href="http://www.joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars</em> MMO</a> as proof. "We've done it, and we're doing it again now in <em>Star Wars: The Old Republic</em>. But it is challenging."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/">BioWare considers storytelling challenge of multiplayer experiences</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Nov 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/dragon_age_origins_a_retrospective_with_ray_muzyka.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19241248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/bioware-considers-storytelling-challenge-of-multiplayer-experien/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>co-op</category><category>dragon-age</category><category>dragon-age-origins</category><category>mmo</category><category>multiplayer</category><category>ray-muzyka</category><category>rpg</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swtor</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 16 Nov 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[PS3's Dragon Age: Origins back on track for Nov. 3]]></title><link>http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/</guid><comments>http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/dragon-age-gamescom-splatter-580px.jpg" alt="" /><br /></div>
Speaking during a live chat on the <a href="http://blog.us.playstation.com/2009/10/dragon-age-origins-live-chat-with-bioware-today/">PlayStation Blog</a>, Bioware's Ray Muzyka announced the latest North American release date for the PlayStation 3 version of <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age: Origins</em></a>. To be specific, the PS3 version will no longer be <em>the latest</em> in showing up on store shelves. So long, "later in November" and farewell to you, <a href="http://www.joystiq.com/2009/10/22/dragon-age-origins-slaying-ps3-on-november-17/">November 17</a>! All three versions -- that's PC, Xbox 360 and PlayStation 3 -- of BioWare's "dark heroic fantasy" will hit North America on November 3.<br /><br />European PS3 owners, however, still need to hang on until "a bit later in November." Don't worry, that brief disappointment will make eventual platform parity feel like something amazing again!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/">PS3's Dragon Age: Origins back on track for Nov. 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Oct 2009 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/10/dragon-age-origins-live-chat-with-bioware-today/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19207643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/ps3s-dragon-age-origins-back-on-track-for-nov-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>ray-muzyka</category><category>release-date</category><category>rpg</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 23 Oct 2009 14:40:00 EST</pubDate></item><item><title><![CDATA[PlayStation UK Blog brings BioWare doctors in for Dragon Age live chat]]></title><link>http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/</guid><comments>http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/10/22/dragon-age-origins-livechat-with-bioware-tomorrow-at-7pm-uk/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/dragon-age-gamescom-splatter-580px.jpg" alt="" /></a></div>
BioWare fans should start polishing up their <em><a href="http://www.joystiq.com/tag/Dragon-Age-Origins/">Dragon Age: Origins</a></em> related questions, because the good Canadian doctors from the famed studio will be on hand for a live chat with fans this Friday, October 23, on the <a href="http://blog.eu.playstation.com/2009/10/22/dragon-age-origins-livechat-with-bioware-tomorrow-at-7pm-uk/">PlayStation UK Blog</a>.<br />
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Beginning at 7PM BST (2PM EDT), <a href="http://www.joystiq.com/tag/Bioware/">BioWare</a> co-founders Ray Muzyka and Greg Zeschuck will be on hand taking questions about its latest role-playing game. The hour-long event will give fans a chance to ask about <a href="http://www.joystiq.com/2009/10/08/dragon-age-launch-dlc-detailed/">upcoming content</a>, exclusive <a href="http://www.joystiq.com/2009/10/16/retailer-exclusive-dragon-age-pre-order-bonuses-revealed/">bonuses</a> and what it's like working with <strike>that evil clown from Steven King's <em>It</em></strike> <a href="http://www.joystiq.com/2009/08/27/tim-curry-provides-voice-of-calculating-villain-in-dragon-age/">Tim Curry</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/">PlayStation UK Blog brings BioWare doctors in for Dragon Age live chat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/10/22/dragon-age-origins-livechat-with-bioware-tomorrow-at-7pm-uk/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19206306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/playstation-uk-blog-brings-bioware-doctors-in-for-dragon-age-liv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age-origins</category><category>electronic-arts</category><category>Greg-Zeschuk</category><category>livechat</category><category>q-and-a</category><category>question-and-answer</category><category>Ray-Muzyka</category><category>role-playing-game</category><category>rpg</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 22 Oct 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[A game without violence? BioWare thinks it's possible with the right audience]]></title><link>http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/</guid><comments>http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/bioware-mature-industry-can-drop-violence-from-games"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/masseffectstoryonly580px.jpg" alt="" /></a><br /></div>
Skimming through the Interweb this morning, we stumbled upon statements made by <a href="http://www.joystiq.com/tag/bioware">BioWare</a>'s Greg Zeschuk and Ray Muzyka, spelling out their interest in creating games more reliant on story than combat. Well <em>no duh</em>, guys. However, digging deeper, we found that the BioWare docs aren't just talking about the usual marriage of story and gameplay that their studio focuses on, but removing combat nearly entirely from games in the future.<br /><br />"We talk a certain amount internally about whether you need to have combat as part of the experience ... are there possibilities to actually start separating pieces of the game and actually tailor it to the audience," Zeschuk said to <a href="http://www.gamesindustry.biz/articles/bioware-mature-industry-can-drop-violence-from-games">GamesIndustry.biz</a>. "There are different audiences that would maybe just enjoy the story," he continued, hinting at the possibility of future BioWare games without any violent actions whatsoever. Though we're inclined to point to the plethora of adventure games out there, we're more hopeful for a <a href="http://www.joystiq.com/tag/jade-empire"><em>Jade Empire</em></a> sequel with <em>extra spoonfuls</em> of violence rather than too much reliance on story. We can hope, can't we?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/">A game without violence? BioWare thinks it's possible with the right audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/bioware-mature-industry-can-drop-violence-from-games>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19087703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/a-game-without-violence-bioware-thinks-its-possible-with-the-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>development</category><category>gamesindustry.biz</category><category>greg-zeschuk</category><category>jade-empire</category><category>mass-effect</category><category>ray-muzyka</category><category>rpg</category><category>story</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Wii viewed as 'intriguing' to BioWare]]></title><link>http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/</guid><comments>http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.industrygamers.com/news/bioware-intrigued-by-wii-development/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biowarelogo.jpg" alt="" /></a></div>
Speaking to <a href="http://www.industrygamers.com/news/bioware-intrigued-by-wii-development/">IndustryGamers.com</a>, BioWare co-founder Ray Muzyka said that the renowned RPG dev is "intrigued by the idea of developing on Wii," but that it has "nothing to announce right now." <em>Right now? </em><br /><br />"We do have some unannounced projects that we're not ready to talk about yet, and they are different from some things we've done in the past," Muzyka continued. He stated that "[BioWare's] goal, really long-term, is to broaden our base and continue to differentiate and have diversity of choice on different platforms, because we know there are different audiences on platforms like mobile and Wii." <br /><br />If it were to create a title for Nintendo's console, BioWare would strongly consider "[what] the Wii audience [is] looking for, and what would we want to deliver that has emotionally powerful narrative?," adding that it "probably wouldn't be exactly the same as everything else we do; we did a DS game and that was already very different from what we've done before." Actually, <em><a href="http://www.joystiq.com/tag/sonic-chronicles">Sonic Chronicles: The Dark Brotherhood</a> </em>(the game in question) <em>was</em> an RPG -- and a very good one at that -- that exploited the DS hardware nicely. We imagine Wii owners would be plenty happy to play something that is as tailored made for their systems.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/">Wii viewed as 'intriguing' to BioWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jun 2009 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/bioware-intrigued-by-wii-development/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19071716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/wii-viewed-as-intriguing-to-bioware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>Nintendo</category><category>ray-muzyka</category><category>Wii</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 18 Jun 2009 21:25:00 EST</pubDate></item><item><title><![CDATA[BioWare talks EA acquisition, Dragon Age perception]]></title><link>http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/</guid><comments>http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/view/feature/3997/a_constant_evolution_biowares_.php?page=1"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/dragon_age_bioware_jd_top.jpg" alt="" /></a><br /></div>
With a <a href="http://www.joystiq.com/tag/mass-effect-2">sequel</a>, an <a href="http://www.joystiq.com/tag/dragon-age-origins/">original IP</a> and now an <a href="http://www.joystiq.com/tag/star-wars-the-old-republic/">MMO</a> in the pipeline, it's a wonder that anyone at BioWare gets any sleep these days, least of all company head honchos Ray Muzyka and Greg Zeschuk. Still, if there's one benefit to insomnia it's that it leaves you with a lot of time on your hands to talk about any number of things, including what life is like after <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">being gobbled up</a> by a publishing giant. <br /><br />"Honestly, I don't think there have been too many changes at all," reflected Muzyka on the state of BioWare following the company's acquisition by Electronic Arts in 2007. "If anything, we feel enhanced." The BioWare co-founder added that given that the company is now a publisher as well, "we control our destiny in terms of both development and marketing now."<br /><br />Part of that destiny includes <em>Dragon Age: Origins</em>, a game that Zeschuk admits has been a challenge to market as something more than just a <em>Lord of the Rings</em> clone. One difference is the role of elves, which are described as "not special" and "second-class citizens" in the eyes of humans, promising a stark contrast to those scampering about in Middle Earth when <em>Dragon Age</em> rolls onto retail shelves <a href="http://www.joystiq.com/2009/02/03/dragon-age-origins-delayed-to-second-half-of-2009/">later this year</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/">BioWare talks EA acquisition, Dragon Age perception</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3997/a_constant_evolution_biowares_.php?page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1522977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/bioware-talks-ea-acquisition-dragon-age-perception/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>ea</category><category>electronic-arts</category><category>elves</category><category>greg-zeschuk</category><category>lord-of-the-rings</category><category>Microsoft</category><category>middle-earth</category><category>ray-muzyka</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 21 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[BioWare's Muzyka, Zeschuk keynoting GDC Canada 2009]]></title><link>http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/</guid><comments>http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gdc-canada.com/conference/keynotes.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/luke_han_tauntaun_gdccan.jpg" alt="" /></a><br /></div>
With jetlag only just starting to subside from attending the recent <a href="http://www.joystiq.com/tag/gdc-2009">Game Developers Conference</a>, plans are already in place for the annual gathering's <a href="http://www.gdc-canada.com/">sister event</a> in Canada. Taking place next month, the show will feature a keynote address by <a href="http://www.joystiq.com/tag/bioware">BioWare</a> co-founders Ray Muzyka and Greg Zeschuk speaking on what the pair describe as gaming's "new frontier."<br /><br />The keynote, titled "Emotionally Engaging Narrative: Gaming's New Frontier," will likely build on <a href="http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/">comments made in April</a> regarding the impassioned <a href="http://www.joystiq.com/tag/mass-effect-2/"><em>Mass Effect </em>sequel</a>, which according to BioWare won't "shy away from emotionally engaging moments." The event will also feature <a href="http://www.joystiq.com/2009/02/24/don-mattrick-victor-lucas-to-keynote-gdc-canada/">a keynote by Microsoft's Don Mattrick</a>, as well as speakers from EA's Black Box and Maxis studios, both of which have been looking <a href="http://www.joystiq.com/2009/01/22/mass-layoffs-hit-skate-need-for-speed-dev-black-box/">noticeably</a> <a href="http://www.joystiq.com/2009/04/08/will-wright-leaves-ea-mostly/">thinner</a> of late. GDC Canada is scheduled to take over the Vancouver Convention &amp; Exhibition Centre from May 12-13, leaving us a little time to find a way out of these tauntaun husks and brave the chilly north.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/">BioWare's Muzyka, Zeschuk keynoting GDC Canada 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gdc-canada.com/conference/keynotes.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/biowares-muzyka-zeschuk-keynoting-gdc-canada-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>gdc-canada</category><category>gdc-canada-09</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-2</category><category>ray-muzyka</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 13 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 2 won't 'shy away from emotionally engaging moments']]></title><link>http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/</guid><comments>http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.vg247.com/2009/04/09/mass-effect-2-we-wont-shy-away-from-controversial-moments-says-bioware/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gam_masseffectsex_580.jpg" /></a><br /></div>
In response to the <a href="http://www.joystiq.com/2008/01/14/most-bizarre-thing-youll-read-today-mass-effects-virtual-org/">dumb, </a><a href="http://www.joystiq.com/2008/01/21/keighley-takes-on-fox-news-sexbox-sexpose/"><em>dumb</em> controversy</a> surrounding the original <em>Mass Effect</em>'s thoroughly non-erotic, two-minute-long sex scene, Bioware co-founders Ray Muzyka and Greg Zeschuk <a href="http://www.vg247.com/2009/04/09/mass-effect-2-we-wont-shy-away-from-controversial-moments-says-bioware/">recently addressed the inclusion </a>of further intergalactic sexcapades in <em><a href="http://www.joystiq.com/search/?q=Mass%20Effect%202">Mass Effect 2</a></em> during an interview with <a href="http://www.vg247.com/2009/04/09/mass-effect-2-we-wont-shy-away-from-controversial-moments-says-bioware/">VG247</a>. In short, they said the sequel won't "shy away from emotionally engaging moments," provided they're "contextually appropriate."<br /><br />Before you start planning another crusade to tear some poor psychologist's <a href="http://www.joystiq.com/2008/01/26/gamers-wage-war-on-mass-effect-bashers-book-garner-apology/">new book's Amazon rating <em>asunder</em></a>, it's important to discern what the two men meant when they said "emotionally engaging moments." While deep space lovemakin' seems a safe bet, they could just as easily be referring to a quick-time event in which you must euthanize your trusty space-dog, who has contracted a serious case of space-rabies.<br /><br />We're just kidding, of course. They're <em>definitely</em> talkin' 'bout bonin'.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/">Mass Effect 2 won't 'shy away from emotionally engaging moments'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Apr 2009 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/04/09/mass-effect-2-we-wont-shy-away-from-controversial-moments-says-bioware/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1512745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/09/mass-effect-2-wont-shy-away-from-emotionally-engaging-moments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>emotion</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-2</category><category>Microsoft</category><category>ray-muzyka</category><category>sex</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 09 Apr 2009 11:32:00 EST</pubDate></item><item><title><![CDATA[BioWare CEO talks PS3 development, MMOs]]></title><link>http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/</guid><comments>http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/#comments</comments><description><![CDATA[<a href="http://blog.play-mag.co.uk/developer-interviews/mass-effect-developer-%E2%80%93-the-playstation-3-is-a-really-amazing-platform-to-work-on/"><img vspace="0" hspace="0" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/225_raymuzykasmall.jpg" alt="" class="imagepadding" /></a> In an interview with <a href="http://blog.play-mag.co.uk/developer-interviews/mass-effect-developer-%E2%80%93-the-playstation-3-is-a-really-amazing-platform-to-work-on/">Play</a> magazine, BioWare CEO Ray Muzyka called the PlayStation 3 "a really amazing platform to work on." He also said that BioWare might consider joining the <a href="http://playstation.joystiq.com/tag/dc-universe-online">growing</a> <a href="http://playstation.joystiq.com/tag/free-realms">MMO</a> presence on PS3 if the studio could overcome some of the challenges with console interface design. However, that doesn't mean the company's current, PC-only MMO project, <a href="http://www.joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, would appear on PS3 sometime down the line; Muzyka says BioWare might explore "other MMO games in the future."<br /><br />For now, the EA-owned dev studio should probably focus on getting its first game on PS3 out the door, which happens to be the multi-platform <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age: Origins</em></a>. That title is expected to be released sometime later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/">BioWare CEO talks PS3 development, MMOs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Mar 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.play-mag.co.uk/developer-interviews/mass-effect-developer-%E2%80%93-the-playstation-3-is-a-really-amazing-platform-to-work-on/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1481187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/bioware-ceo-talks-ps3-development-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>Electronic-Arts</category><category>mmo</category><category>ray-muzyka</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Fri, 06 Mar 2009 20:20:00 EST</pubDate></item><item><title><![CDATA[BioWare opens new studio in Montreal, Mass Effect 2 up first]]></title><link>http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/</guid><comments>http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments</comments><description><![CDATA[<img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/mass_effect_2_logo_final.jpg" alt="" /><br />GameDaily is bringing us news hot off the presses that <a href="http://www.joystiq.com/tag/bioware">BioWare</a> has just announced the opening of a new studio within EA's Montreal studio. The new group will be comprised of 30 people and "about half the staff will be brought in from BioWare's Edmonton studio," the studio that worked on the original <em>Mass Effect</em>, BioWare co-founder and CEO Ray Muzyka told <a href="http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1">GameDaily</a>. The game they're starting with, you ask? Why it's none other than the <a href="http://www.joystiq.com/2009/02/20/mass-effect-2-teaser-gives-grim-fate-to-shepard-and-co/">recently teased <em>Mass Effect 2</em></a>. <br /><br /> "We're really excited about it, and we think it's going to be a huge opportunity to tap into the talent base in Montreal while supplementing our existing teams in Edmonton and Austin, which are doing some great stuff on all the other projects BioWare's working on," Muzyka noted, adding that other than <em>Mass Effect 2, Dragon Age</em>, and <em>Star Wars: The Old Republic</em>, BioWare has some "super secret projects." As you might expect, Muzyka and co. are holding their tongues on <em>those</em> announcements for another day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/">BioWare opens new studio in Montreal, Mass Effect 2 up first</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Mar 2009 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1476228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>ea-montreal</category><category>Electronic-Arts</category><category>gamedaily</category><category>gamedaily-biz</category><category>mass-effect-2</category><category>Microsoft</category><category>ray-muzyka</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 Mar 2009 17:01:00 EST</pubDate></item><item><title><![CDATA[Rumor: Mass Effect Trilogy exclusive to the Xbox 360 [Update]]]></title><link>http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/</guid><comments>http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.derwenthoward.com.au/magazine_xbox360.htm"><img width="415" vspace="4" hspace="4" height="110" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bioware415.jpg" /></a><br /></div>
<strong>Update:</strong> A BioWare representative commented on this story at <a href="http://www.gamedaily.com/articles/news/rumor-control-bioware-denies-mass-effect-xbox-exclusivity-/?biz=1">GameDaily</a> denying the Muzyka ever alluded to Xbox 360 exclusivity. "This site [Xboxoz360] is incorrect; Ray did NOT make any such statement regarding any exclusivity plans for the <em>Mass Effect</em> trilogy," the rep insisted.<br /><br />In the September issue of <span><a href="http://www.derwenthoward.com.au/magazine_xbox360.htm">Australian 360</a>, BioWare co-founder and CEO Ray </span>Muzyka<span> was discussing the future of <em><a href="http://www.joystiq.com/tag/Mass-Effect/">Mass Effect</a></em> and the possibility of multi-platform at the EA European Showcase. "We said we were committed to supporting <em>Mass Effect</em> as a franchise and have the trilogy on the Xbox 360, and that's still our goal", </span>Muzyka<span> told the magazine, later adding "we're always very ambitious in our goals and the most important thing is quality, so we're never going to compromise that."</span><br /> <br /> The quote doesn't actually lead us to believe that the series will be exclusive because the word is never actually uttered. If anything it provides the insight that the series will always be on the Xbox 360 but Muzyka never says it will <em>only</em> land on Microsoft's console. As one reader points out, it's more of a nod to the entire trilogy making it out this generation.<br /><br />Questions regarding the fate of<em> Mass Effect </em>have been in the air since <a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/">Electronic Arts acquired</a> the famed Canadian developer -- who <a href="http://www.joystiq.com/2007/10/12/microsoft-and-bioware-talk-mass-effects-future/">hold the rights</a> to the <em>Mass Effect</em> name and universe. With major companies going multi-platform to make up for costly development we'd be surprised if EA went this route. Unless of course a deal is in place that was made prior to the EA acquisition or shortly thereafter.<br /><br /><strike>A representative for Electronic Arts has yet to reply to inquires regarding this rumor at the time of publishing this story.</strike><br /><br />[via <a href="http://xboxoz360.wordpress.com/2008/07/22/bioware-mass-effect-trilogy-exclusive-to-360-mass-effect-2-in-09/">Xboxoz360</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/">Rumor: Mass Effect Trilogy exclusive to the Xbox 360 [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.derwenthoward.com.au/magazine_xbox360.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/rumor-mass-effect-trilogy-exclusive-to-the-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>mass-effect</category><category>ray-muzyka</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 22 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface]]></title><link>http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/</guid><comments>http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/raymuzyka.jpg" /><br /></div>
Normally, when we want to talk to Ray Muzyka, General Manger of BioWare, we have to camp outside his palatial mansion and wait for him to get his morning paper. He's pretty spry though, so we can usually get out "When is <span style="font-style: italic;">Mass Effect 2 </span>go--" before he slams the door in our face. But this time, EA actually <span style="font-style: italic;">asked</span> us to pick the good doctor's brain. Here are the results:<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">BioWare has worked in several fantastical settings. How did working in a sci-fi world like Mass Effect differ from some of your earlier titles?</span><br /><br />That's a great question. The creative inspiration for both fantasy and sci-fi, and contemporary settings for that matter, certainly come from very different sources on different projects - for example, we're inspired by the classic fantasy novels for our fantasy games like <span style="font-style: italic;">Baldur's Gate</span> or <span style="font-style: italic;">Dragon Age</span>, and by classic science fiction films for science fiction IPs like <span style="font-style: italic;">Mass Effect</span>, and by contemporary setting movies and novels for other titles. We're always striving to deliver powerful emotional experiences to our audience.<p><a href="http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/" rel="bookmark">Continue reading <em>Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/">Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 May 2008 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1204451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/joystiq-interview-biowares-ray-muzyka-talks-mass-effect-2-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>joystiqfeatures</category><category>mass-effect</category><category>mass-effect-2</category><category>ray-muzyka</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 23 May 2008 14:25:00 EST</pubDate></item><item><title><![CDATA[Muzyka: Dragon Age looking sweet, Us: [gasp]]]></title><link>http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/</guid><comments>http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/05/13/bioware-dragon-age-still-coming-looking-really-sweet/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/dragon_age_logo.jpg" alt="" /></a><br /></div>
Can you remember back to November 3? No, young one. Not November 3, 2007. That'd be easy. No, we're talking about Nov. 3, <em>2006. </em>The nation was tuning in to watch the antics of <em>The Honeymooners</em>, bell-bottoms were all the rage and a young Dwight D. Eisenhower was just gearing up his bid for the presidency. It was a crazy time. But it's also when we first <a href="http://www.joystiq.com/2006/11/03/gfw-mag-peeps-biowares-latest-rpg-dragon-age/">got a release window for <em>Dragon Age</em></a>, a BioWare RPG that was supposedly due in late 2007 or early 2008. As a quick check of your calendar will tell you, both have come and gone.<br /><br />But fear not! Speaking at yesterday's EA spring showcase in San Francisco, BioWare co-founder Ray Muzyka said that the game is not only still in the works but is "Looking really sweet." Well, we should certainly hope so, <em>Ray</em>. We should certainly hope so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/">Muzyka: Dragon Age looking sweet, Us: [gasp]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/05/13/bioware-dragon-age-still-coming-looking-really-sweet/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/muzyka-dragon-age-looking-sweet-us-gasp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>PC</category><category>ray-muzyka</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 14 May 2008 12:00:00 EST</pubDate></item></channel></rss>