Modern, competitive FPS spaces typically incorporate regenerating health, skill-boosting experience systems and loadouts, but Toxikk developer Reakktor isn't yearning for any of that. The studio's heart is stuck in the past, when fast-paced, even-playing-field arena FPS games were prominent....
Posted on Sep 20th 2014 11:30AM
Posted on Sep 19th 2014 8:00PM
Posted on Sep 19th 2014 6:30PM