Modern, competitive FPS spaces typically incorporate regenerating health, skill-boosting experience systems and loadouts, but Toxikk developer Reakktor isn't yearning for any of that. The studio's heart is stuck in the past, when fast-paced, even-playing-field arena FPS games were prominent....
Posted on Oct 20th 2014 3:30PM
Posted on Oct 20th 2014 12:49PM
Posted on Oct 18th 2014 1:30PM