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Posts tagged realtimestrategy

No StarCraft 2 this year

In an interview with MSNBC, Bizzard's vice president of game design Rob Pardo reveals some juicy details about the development of StarCraft 2. The first design steps were taken back in 2003, nearly five years after the release of the original game. It wasn't until 2004 that development was in full...

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Design ideas we love and want more of in 2015

Posted on Jan 27th 2015 8:15AM

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On my iPad: Helix

Posted on Jan 26th 2015 11:00AM

Engadget

Engadget

TUAW

TUAW

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Massively

WoW

WoW