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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Realtime Worlds celebrates new office opening, ever-expanding staff]]></title><link>http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/</guid><comments>http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/realtime-worlds-offices-8-000-more-square-feet-of-dundee-assimilated"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/realtimeworldsofficewcrackdown580px.jpg" /></a></div>
Like the Scottish equivalent of George and Weezie, <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> developer Realtime Worlds is movin' on up. Rather than a <em>deeeluxe</em> apartment in the sky, the company has just opened an 8,000 sq. ft. office, adding to its already existing 26,000 sq. ft. location. Quite a feat considering the company moved into its current studio less than three years ago and has only ever shipped one game.<br />
<br />
"We've had tremendous commercial and critical success, and have done the lion's share of the work towards a successful launch of our online title <a href="http://www.joystiq.com/tag/apb"><em>APB</em></a>," studio manager Colin MacDonald says in the <a href="http://www.gamesindustry.biz/articles/realtime-worlds-offices-8-000-more-square-feet-of-dundee-assimilated">press release</a>, referring to the company's upcoming PC MMO. Considering the down economy and flood of <a href="http://www.joystiq.com/tag/layoffs">layoffs</a> we saw earlier in the year, it's always good to see some expansion -- RTW is looking to reach over 300 employees by years end. And <em>you</em> could be one of them, as the company wants to remind everyone that "over 40 vacancies" exist in the careers section at the <a href="http://www.realtimeworlds.com">Realtime Worlds website</a>. You live in Scotland, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/">Realtime Worlds celebrates new office opening, ever-expanding staff</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Aug 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/realtime-worlds-offices-8-000-more-square-feet-of-dundee-assimilated>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19143848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/realtime-worlds-celebrates-new-office-opening-ever-expanding-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>apb</category><category>business</category><category>crackdown</category><category>economy</category><category>hiring</category><category>Microsoft</category><category>mmo</category><category>realtime-worlds</category><category>realtimeworlds</category><category>Riot-Act</category><category>rtm</category><category>Sandbox</category><category>scotland</category><category>the-jeffersons</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 28 Aug 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds undecided on All Points Bulletin for PS3]]></title><link>http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/</guid><comments>http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/realtime-worlds-coy-on-apb-for-the-ps3"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/header-490.jpg" /></a></div>
"The situation is that yes, all the consoles are an option for us, and we'll be looking at them, but there's nothing decided, nothing to report at the moment I'm afraid," said Realtime Worlds studio manager, Colin MacDonald. The only thing worth reporting then, as discovered by <a href="http://www.gamesindustry.biz/articles/realtime-worlds-coy-on-apb-for-the-ps3">GamesIndustry.biz</a>, is that the <em>Crackdown</em> developer has no concrete plans to bring its <a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/">bandanna gangster MMO</a>, <em>All Points Bulletin</em> ("<a href="http://www.joystiq.com/tag/apb">APB</a>" as it's known on the streets), to Sony's black behemoth. <br />
<br />
It seems there was some jumping to incorrect conclusions after an article in the <a href="http://business.scotsman.com/ebusiness/Dundee-games-firm-wins-25m.3980594.jp">Scotsman</a> suggested Realtime Worlds was looking to adapt APB "for games consoles such as XBox and PlayStation in the future." That's only partially true, as the game is currently bound for PC and Xbox 360. Still, there's loads of time between now and 2009, and plenty of ways to spend <a href="http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/">$50 million</a> in funding.<br />
<div class="postbody">
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/gdc08-all-points-bulletin/">GDC08: All Points Bulletin</a></strong></p>
<a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656901/"><img alt="" title="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1403_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656987/"><img alt="" title="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1447_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656715/"><img alt="" title="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1374_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656927/"><img alt="" title="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1414_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656954/"><img alt="" title="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1435_thumbnail.jpg" /></a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/">Realtime Worlds undecided on All Points Bulletin for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/realtime-worlds-coy-on-apb-for-the-ps3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/realtime-worlds-undecided-on-all-points-bulletin-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>All-Points-Bulletin</category><category>APB</category><category>MMO</category><category>PC</category><category>Realtime-Worlds</category><category>RealtimeWorlds</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 16 Apr 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds receives $50 million in real world investment]]></title><link>http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/</guid><comments>http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/"><img width="490" vspace="4" hspace="0" height="275" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/crackdown-main.jpg" /></a></div>
Realtime Worlds, the developer best known for <em>Crackdown</em>, <a href="http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/">raised $50 million</a> in its third round of financing. The company is currently at work on the MMO <em>All Points Bulletin</em> in conjunction with Korean company Webzen<em>. </em>Realtime Worlds CEO David Jones was a creator on the original <em>Grand Theft Auto</em> and <em>Lemmings</em> back in the day.<br />
<br />
Although <em><a href="http://www.joystiq.com/tag/Crackdown/">Crackdown</a></em> was a great game, nobody is going to deny that the title did better because of its <a href="http://www.joystiq.com/2006/12/27/buy-halo-3-beta-invitation-get-crackdown/">tie-in with the <em>Halo 3</em> beta</a>. <em>APB</em> should let us see how a Realtime Worlds title does without the assistance of Master Chief and <a href="http://www.joystiq.com/2007/10/18/september-npd-xbox-360-takes-the-lead-halo-3-to-thank/">the <em>Halo</em> army</a>.<br />
<br />
[Via <a href="http://www.gamedaily.com/articles/news/report-crackdown-developer-gets-50m-in-funding/?biz=1">GameDaily</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/">Realtime Worlds receives $50 million in real world investment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/realtime-worlds-receives-50-million-in-real-world-investment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>apb</category><category>crackdown</category><category>financing</category><category>Microsoft</category><category>realtime-worlds</category><category>realtimeworlds</category><category>Riot-Act</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 31 Mar 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Huxley's character creation in action]]></title><link>http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/</guid><comments>http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=185406"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=185406" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object><br />We won't lie when we say Webzen's upcoming first-person MMO <em><a href="http://www.joystiq.com/tag/huxley">Huxley</a> </em>had dropped off our radar, and when new details came out about their <a href="http://www.joystiq.com/tag/realtimeworlds">Real Time Worlds</a> developed <em><a href="http://www.joystiq.com/tag/apb">All Points Bulletin</a> </em>(<em>APB</em>) we thought Huxley got the quiet ax. Well, while details are still light on the title <a href="http://www.joystiq.com/2008/03/05/huxley-is-still-alive-screenshots-video-and-more/">we do know</a> that the game is still slated to come out between now and the next leap year. However, the latest news comes to us from a <a href="http://www.gametrailers.com/player/usermovies/185739.html">Game Trailers</a> user who swiped some footage of the character creation menus. In the video, the user goes through some of the various options available for those interested in creating a female warrior within <em>Huxley</em>, which is actually comes Stateside in 2009 for the PC and Xbox 360. We were joking about the leap year thing.<br /><br />[Thanks, Chris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/">Huxley's character creation in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Mar 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/185739.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1134594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/07/huxleys-character-creation-in-motion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-releases</category><category>character-creation</category><category>cross-platform</category><category>huxley</category><category>mmo</category><category>realtimeworlds</category><category>webzen</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 07 Mar 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[APB demonstration shows 'Cops and Robbers' gameplay]]></title><link>http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/</guid><comments>http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D17693%26ordinal%3D1203875329267%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D17693%26ordinal%3D1203875329267%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object><br />
Sure, these past few days have seen a number of <a href="http://gdc08.joystiq.com/">megaton announcements come from the Game Developers Conference</a>, but nothing tickled our collective fancy quite like Realtime Worlds' <em>Crackdown</em>-turned-MMO, <a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/"><em>All Points Bulletin</em></a>. The <a href="http://www.gamevideos.com/video/id/17693">above trailer</a> more than justifies our infatuation -- with Ronin-esque car chases instead of corpse runs, and assault rifles in lieu of broadswords, there may be <a href="http://youtube.com/watch?v=YBqmKSAHc6w">no country for old</a> MMOs once <em>APB </em>hits the unsuspecting online gaming market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/">APB demonstration shows 'Cops and Robbers' gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/17693>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/24/apb-demonstration-shows-cops-and-robbers-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>allpointsbulletin</category><category>apb</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>realtimeworlds</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 Feb 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[New Crackdown enhancements coming today]]></title><link>http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/</guid><comments>http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://previews.teamxbox.com/xbox-360/1603/Crackdown/p1/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackd.jpg" /></a><br /></div>
<div align="left">There's a great new reason for you to hold on to your copy of <em><a href="http://www.joystiq.com/tag/Crackdown/">Crackdown</a>. </em>What? No, silly, not <a href="http://www.joystiq.com/2007/04/10/halo-3-beta-date-confirmed-for-may/">that reason</a>. This reason: The <a href="http://previews.teamxbox.com/xbox-360/1603/Crackdown/p1/">full scoop</a> on all the free and not-so-free enhancements coming to the game <strike>this week</strike> today. We don't have room for everything here, but, suffice it to say: It's big.<br /></div>
<br />First up, there are some small changes via a title update like the <a href="http://www.joystiq.com/2007/03/27/crackdown-updates-include-new-multiplayer-modes-gang-reset-op/">gang reset option</a>, new ground strike attack and easier-to-spot stunt rings. Then you've got the <a href="http://previews.teamxbox.com/xbox-360/1603/Crackdown/p2/">"Free-for-All" pack</a> (yes, that's the free one). The key feature here is the "Keys to the City" mode, which could best be described as a cheat mode hopped up on goofballs. It lets you set whatever skill level you want, enable "super agility" or "super strength" or spawn a ramp truck just to name a few, all from a pop-up cheat menu that doesn't require pausing. Also, the Agency garage will allow you to store vehicles with an achievement if you "impound 'em all."<br /> <br /> Then there's the "<a href="http://previews.teamxbox.com/xbox-360/1603/Crackdown/p3/">Gettin' Busy Bonus Pack</a>" which is premium content (read: it costs 800 points). That includes new vehicles like the <a href="http://www.joystiq.com/2007/04/25/screenshot-gives-glimpse-into-crackdowns-future/">buggy</a>, a "ridiculously powerful mono-cockpit race car" and the Agency Armored Vehicle (which we're calling the Rocket Turretmobile). The premium pack also adds five new modes like street racing, rocket tag and footraces. There's also new equipment like a proximity charge, a cloaking device and the ... wait for it ... <em>harpoon gun. </em>What's more, you can actually sample the pack before you buy it by playing co-op with a well-off friend who's already purchased it. Also, there are 350 new Achievement points to be had between the two packs.<br /> <br /> This is a real bar-raiser for downloadable content and we can't wait to get our hands on it. <strike>We're not sure of an exact date yet, but if <a href="http://www.joystiq.com/search/?q=Realtime%20Worlds">Realtime Worlds</a> and <a href="http://www.joystiq.com/tag/Microsoft/">Microsoft</a> are wise, they'll get it here as long before May 16 as they possibly can.</strike> <font color="red">Update</font>: Microsoft is now saying that the content drops today. The premium pack will be 800 points ($10). This new stuff is amazing, but there is still that <em>other</em> reason to own <em>Crackdown</em> on the horizon.<br /><br /><font face="Helvetica" color="#000000" absz="12"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/crackdown-dlc/">Crackdown DLC</a></strong></p><a href="http://www.joystiq.com/photos/crackdown-dlc/#238294"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackdown-dlc-0510-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-dlc/#238308"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackdown-dlc-0510-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-dlc/#238326"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackdown-dlc-0510-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-dlc/#238310"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackdown-dlc-0510-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/crackdown-dlc/#238315"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/crackdown-dlc-0510-06_thumbnail.jpg" alt="" title="" /></a></div></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/">New Crackdown enhancements coming today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://previews.teamxbox.com/xbox-360/1603/Crackdown/p1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/new-crackdown-enhancements-coming-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dlc</category><category>microsoft</category><category>premiumcontent</category><category>realtimeworlds</category><category>teamxbox</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 10 May 2007 09:35:00 EST</pubDate></item><item><title><![CDATA[Update brings more Crackdown vehicular goodness]]></title><link>http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/</guid><comments>http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.majornelson.com/archive/2007/03/29/crackdown-auto-update.aspx"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdown.jpg" align="top" vspace="4" border="0" /></a><br />If you've been playing <em>Crackdown</em> lately, you may have noticed an auto update has been released for the title. And before you ask, no it's not the<em> Halo 3</em> beta activation. <a href="http://www.majornelson.com/archive/2007/03/29/crackdown-auto-update.aspx">Major Nelson</a> got word that the <em>Crackdown</em> auto update helps fix minor technical junk to make the game more silky smooth and increases the number of gang vehicles cruising Pacific City. But we still haven't heard from Realtime Worlds about the new achievements or downloadable content. So, we must exercise that "patience" thing we always hear about ... patience, patience, patience. <br /><br />Has anyone noticed a smoother experience or more vehicle goodness after you downloaded the update?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/">Update brings more Crackdown vehicular goodness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/03/29/crackdown-auto-update.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/update-brings-more-crackdown-vehicular-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>realtime worlds</category><category>RealtimeWorlds</category><category>update</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 30 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[New details on Crackdown DLC]]></title><link>http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/</guid><comments>http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.eurogamer.net/article.php?article_id=74595"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/crackerdowner3.jpg" align="top" vspace="4" border="0" /></a><br />In an <a href="http://www.eurogamer.net/article.php?article_id=74595">Eurogamer</a> interview with <em>Crackdown</em>'s producer <span class="whoistalking">Phil Wilson</span>, we get a smidgen more information about <em>Crackdown</em>'s upcoming downloadable content. Mr. Wilson (we just had to) openly answers fan's questions with brute honesty, even going as far as to say that the studio came to terms with the <em>Halo 3</em> beta inclusion by looking at it as a "<em>marketing stunt</em>". But the cream filled center of this interview is the promise of a boss reset option in the next update. So, no more creating new gamertags or other lame workarounds, a reset is on its way. Wilson also touches on the addition of a new co-op game mode, the possibility of four player co-op, and flying high ... all possible in future updates. Make the jump for the full interview, that is, if you've collected enough agility orbs agent (we just had to).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/">New details on Crackdown DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74595>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-details-on-crackdown-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>halo 3</category><category>Halo3</category><category>microsoft</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 27 Mar 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Finding every hidden orb in Crackdown]]></title><link>http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/</guid><comments>http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://picasaweb.google.com/frodekn/HiddenOrbs"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mysteryorbhunt.jpg" align="right" vspace="4" border="0" /></a>Tracking down the last few hidden orbs in <em>Crackdown</em> can be a daunting task, especially in a city the size of Pacific City. So, that's why Herman Gatevold went through all the work to post a <a href="http://picasaweb.google.com/frodekn/HiddenOrbs">picture</a> of all 300 hidden orb locations as well as conveniently plotting them on a <a href="http://www.msxbox-world.com/images/features/hidden%20orb%20locations.jpg">map</a> of Pacific City. Yes, you can thank him later by showering him with gifts or paying his electric bill, but right now you have hidden orbs to find. It's time to unlock the Orb Hunter achievement agent, so start hunting!<br /><br />[Thanks, Choob]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/">Finding every hidden orb in Crackdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://picasaweb.google.com/frodekn/HiddenOrbs>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/finding-every-mystery-orb-in-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>mystery orb</category><category>MysteryOrb</category><category>orb hunter</category><category>OrbHunter</category><category>orbs</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 07 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Possible Crackdown co-op achievement problems]]></title><link>http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/</guid><comments>http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><img alt="" hspace="4" align="right" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdownstandintll.jpg" />If you've been playing <em>Crackdown</em> co-op style, then we need your input. After playing co-op with a friend the last two nights we noticed a problem with the achievements in the game. The problem arose when I was invited to a co-op <em>Crackdown</em> session, which was easy enough. Hours went by, we were leveling up our characters, earning achievements for such deeds, and even picked up the "Double Trouble" achievement. It was bliss until we killed every gang member in Los Muertos. My friend (who was hosting the game) unlocked two achievements, both the "Los Muertos Intel Master" and "Los Muertos Cleanser". But there was a problem, I didn't receive any achievements. We then exited the game, I started a solo campaign by myself and noticed that all the progress I made in co-op with my friend was remembered except for how many gang members we found/killed. My agent's skill levels were retained, all agility orbs remembered, and even the supply points were marked as located. But it still showed that I haven't killed or found any of the 21 gang members and therefore haven't earned those corresponding achievements.<br />
<br />
So fanboys, do you have a similar story or is this a weird one-off incident? Have you been playing co-op and earning achievements pertaining to taking down the gangs and its members? I've sent out a query to the powers that be and hopefully we will get some answers, because playing co-op and not earning certain achievements is ridiculous. Again, any information from you guys would help to get this issue figured out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/">Possible Crackdown co-op achievement problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/possible-crackdown-co-op-achievement-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>Action</category><category>co-op</category><category>crackdown</category><category>Microsoft-Game-Studios</category><category>Realtime-Worlds</category><category>RealtimeWorlds</category><category>Riot-Act</category><category>Sandbox</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 23 Feb 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Target mixes up Crackdown and N3]]></title><link>http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/</guid><comments>http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.target.com/gp/detail.html/ref=br_1_1/601-3184949-6754554?ie=UTF8&amp;frombrowse=1&amp;asin=B000HCQK0A"><img width="425" vspace="4" hspace="0" height="260" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/n3-crackdown.jpg" /></a><br />
<a href="http://www.joystiq.com/2007/02/19/shipping-this-week-no-more-jokes-edition/"><em>Crackdown</em></a> and <a href="http://www.joystiq.com/2006/07/28/n3-demo-is-up-sample-the-mediocrity/"><em>Ninety-Nine Nights</em></a>, while sharing a few fundamental mechanics -- i.e. leveling and combat -- are practically opposites. <em>N3</em> is a linear action game set in a fantasy world. <em>Crackdown</em> is an open sandbox game set in a futuristic urban landscape. <em>Ninety-Nine Nights</em> received loads of hype, ranging from its epic Kurosawa inspired story, to its association with <a href="http://www.joystiq.com/2007/01/24/lumines-live-add-on-packs-now-available/"><em>Lumines</em></a> creator, Tetsuya Mizuguchi. Upon its release, the game fell flat. <em>Crackdown</em> didn't receive much hype until late in its development cycle, although it too has a well known creator behind it (<a href="http://www.joystiq.com/2007/02/19/crackdown-qanda/">Dave Jones</a>, creator of <em>GTA</em>). <em>Crackdown</em>'s early reviews, so far, have been great. To sum up, <em>Crackdown</em> and <em>Ninety-Nine Nights</em> are, in fact, <em>different</em> games.<br />
<br />
It looks like someone forgot to inform <a href="http://www.target.com/gp/detail.html/ref=br_1_1/601-3184949-6754554?ie=UTF8&amp;frombrowse=1&amp;asin=B000HCQK0A">Target</a>, as their product page for <em>Crackdown</em> proudly displays the box art for <em>Ninety-Nine Nights</em>. Oops. We know it was an honest mistake, but this is actually the kind of thing that might make someone wary of pre-ordering from Target. Who knows, maybe they'll stick the box art for <em>Grand Theft Auto IV</em> on the product page for <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a>.<br />
<br />
[Thanks, DjDATZ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/">Target mixes up Crackdown and N3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Feb 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.target.com/gp/detail.html/ref=br_1_1/601-3184949-6754554?ie=UTF8&amp;frombrowse=1&amp;asin=B000HCQK0A>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/target-mixes-up-crackdown-and-n3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>crackdown</category><category>Microsoft-Game-Studios</category><category>n3</category><category>ninety nine nights</category><category>ninety-nine nights</category><category>Ninety-nineNights</category><category>NinetyNineNights</category><category>realtime worlds</category><category>Realtime-Worlds</category><category>RealtimeWorlds</category><category>Riot-Act</category><category>Sandbox</category><category>target</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Feb 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Real Time Worlds has MS raise total Achievement limit]]></title><link>http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/</guid><comments>http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/crackdowngoboom.jpg" /></a><br />When David Jones of Real Time Worlds was looking at the ideas for <a href="http://www.xbox360achievements.org/home/showachievements.php?type=Retail&amp;gameID=196">Achievements</a> for <em>Crackdown</em>, they had at around 200 or so to choose from. Jones <a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml">said</a> he wanted to just reward gamers for doing what they do best, having fun. When Microsoft told them they were allowing a total of 50, David felt that would cripple the whole concept of how they were going to approach the game's Achievements. So, when Microsoft recently <a href="http://www.joystiq.com/2007/02/02/new-gamerscore-policy-just-makes-sense/">altered</a> their policy on Gamerscore, they also moved the total Achievements to 80 at Real Time Worlds' request. This gave Crackdown some breathing room with the upcoming 100 and potential 250 Gamerscore add-ons. Hopefully with proper <a href="http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/">feedback</a>, their new content will be as fun and fulfilling as the current list. What Achievements would you want to see on top of the current set in <em>Crackdown</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/">Real Time Worlds has MS raise total Achievement limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Feb 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1551557/20070202/index.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/real-time-worlds-has-ms-raise-total-achievement-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>Crack down</category><category>CrackDown</category><category>David Jones</category><category>DavidJones</category><category>Gamer Score</category><category>GamerScore</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Real Time Worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 15 Feb 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[MS defends Crackdown/Halo 3 beta decision]]></title><link>http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/</guid><comments>http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://in.today.reuters.com/news/newsArticle.aspx?type=technologyNews&amp;storyID=2007-02-15T171759Z_01_NOOTR_RTRJONC_0_India-287853-1.xml&amp;archived=False"><img width="225" vspace="4" hspace="4" height="196" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/halo3beta-crackdown.jpg" /></a>Ever since it was first <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/">announced</a> that <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> would contain an invite to the coveted <em>Halo 3</em> multiplayer <a href="http://www.joystiq.com/2007/02/13/halo-3-beta-were-in-mostly/">beta</a>, comments have been flying around the intertubes. Some have said that the beta was added in order to push an otherwise lackluster product. That theory, more or less, has been quashed now that the <a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/"><em>Crackdown</em> demo</a> has won the hearts and minds of the people. Others have expressed outrage at being "forced" to buy <em>Crackdown</em> in order to get into the beta. Frankly, this argument doesn't really hold water, as a beta test is just that, a beta test. In a recent Reuters <a href="http://in.today.reuters.com/news/newsArticle.aspx?type=technologyNews&amp;storyID=2007-02-15T171759Z_01_NOOTR_RTRJONC_0_India-287853-1.xml&amp;archived=False">article</a>, Microsoft's Craig Evans defends the choice. In response to the claim that <em>Crackdown</em> was virtually off the radar before the <em>Halo 3</em> beta was announced, Evans says, "I can understand why people might think that, but the bottom line is that <em>Crackdown</em> is a game that stands on its own." Referring to the common joke that people are buying the <em>Halo 3</em> beta and not <em>Crackdown</em> (see image), Evans notes, "People are definitely saying 'I'm getting a free beta with <em>Crackdown</em>', not the other way around," adding, "The <em>Halo 3</em> beta isn't going to push the game's sales into the millions. <em>Crackdown</em> is going to push its sales into the millions."<br /><br />We certainly won't argue that <em>Crackdown</em> is a good game on its own merits, but it would be foolish to assume that the inclusion of the <em>Halo 3</em> beta had nothing to do with its quick rise into the spotlight. In the end, it was a slick way for Microsoft to promote a good original game with no franchise history to exploit. <em>Grand Theft Auto</em>, for example, practically markets itself. <em>Crackdown</em> didn't have an obvious marketing hook. The beta put <em>Crackdown</em> in the public eye, and now that we've had a taste, we want more. <em>Halo 3</em> beta or not, we're picking <em>Crackdown</em> up next week. Anyone want to take bets on how long it takes to become a million seller?<br /><br />[Via <a href="http://nikon.bungie.org/news.html?item=17927">HBO</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/">MS defends Crackdown/Halo 3 beta decision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Feb 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://in.today.reuters.com/news/newsArticle.aspx?type=technologyNews&amp;storyID=2007-02-15T171759Z_01_NOOTR_RTRJONC_0_India-287853-1.xml&amp;archived=False>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/ms-defends-crackdown-halo-3-beta-decision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>halo 3</category><category>halo 3 beta</category><category>Halo3</category><category>Halo3Beta</category><category>real time worlds</category><category>realtime worlds</category><category>RealtimeWorlds</category><category>reuters</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 15 Feb 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Ten things to try when you get Crackdown]]></title><link>http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/</guid><comments>http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><embed src="http://www.youtube.com/v/C-8v4uK7FhE" width="425" height="350" type="application/x-shockwave-flash" wmode="transparent"></embed><br />Next week <em>Crackdown</em> will hit the streets and gamers everywhere will explore the game in all its sandbox goodness. But what can you a person do in <em>Crackdown </em>... what can one do? The EWoC Team posted a somewhat humorous video of the top ten things they feel you have to try in <em>Crackdown</em>. This video was made using the demo that is available on the XBLM, so if you won't be purchasing the game you can still try out some stunts. We're especially excited about completing a few of these like "walk like an idiot", "get hit by a car whilst holding a skip", and our favorite "kick a friend over a cliff when he's not looking". Get inspired, see a Batmobile, and take a look at the EWoC Team's ten things to do in <em>Crackdown</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/">Ten things to try when you get Crackdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Feb 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/15/ten-things-to-try-when-you-get-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 15 Feb 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown for sale south of the border]]></title><link>http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/</guid><comments>http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/shipping-this-week/" rel="tag">Shipping this week</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.planetxbox360.com/index.php/articledetails/show/1375"><img width="425" vspace="4" hspace="4" height="224" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/streetdatelol.jpg"  alt="" /></a><br />No, not "<strong>Crack</strong> for sale <strong>down</strong> south of the border", but <em>Crackdown</em> itself is. While you may be able to find both, we're really only reporting on the availability of the latter in Mexico. According to a <a href="http://www.planetxbox360.com/index.php/articledetails/show/1375">wily</a> reader of PlanetXbox360, Crackdown has been available at Mexican retailers as soon as it arrived at their doorstep. Some locations are even sold out of their initial shipment. Apparently, this isn't even out of the ordinary, and Mexican retailers tend to ignore street dates, as seen above. One thing we're curious about, is how many of the <a href="http://www.mygamercard.net/leaderboard.php?g=193&amp;p=1">3405</a> gamers who has played <em>Crackdown</em> on MyGamerCard.net has taken advantage of this, and <a href="http://www.mygamercard.net/leaderboard.php?gt=&amp;g=193&amp;z=&amp;c=18&amp;x=50&amp;y=11">50</a> have Mexico as their locale. Another thing we're curious about is whether any of you fanboys near the US-Mexico border are going to try your luck south of the line or just wait patiently until the 20th?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/">Crackdown for sale south of the border</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Feb 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetxbox360.com/index.php/articledetails/show/1375>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/753533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crack Down</category><category>CrackDown</category><category>M G S</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Real Time Worlds</category><category>RealTimeWorlds</category><category>Street Date</category><category>StreetDate</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 14 Feb 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Fans to decide missing Crackdown points]]></title><link>http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/</guid><comments>http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.majornelson.com/archive/2007/02/11/show-211-the-one-with-shane-kim.aspx"><img width="425" vspace="4" hspace="0" height="272" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdown.jpg" alt="" /></a><br />Some time ago, we <a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/">reported</a> that <em>Crackdown</em> will ship with only 900 gamerscore points available. It was later revealed that <em>Crackdown</em>'s missing 100 points would be made available via downloadable content. This week, Major Nelson's <a href="http://www.majornelson.com/archive/2007/02/11/show-211-the-one-with-shane-kim.aspx">blogcast</a> reveals the way in which those points will be doled out. During an interview with <a href="http://www.joystiq.com/2006/12/19/aaron-greenberg-hip-hop-and-street-cred/">Aaron Greenberg</a>, it was revealed that <a href="http://www.realtimeworlds.com">Realtime Worlds</a>, developer of <em>Crackdown</em>, will be monitoring what people do while playing the game. They'll be keeping track of the most popular achievements to see what players are doing in <em>Crackdown</em>. Realtime Worlds will then create new achievements based on what they observe. For example, if everyone playing <em>Crackdown</em> is going for the rocket launcher <a href="http://www.joystiq.com/2007/01/31/video-crackdown-achievements/">juggling achievements</a>, Realtime Worlds may add another achievement that expands on that. We love the idea of adding achievements based on how people play the game. It would be interesting to see other developers take this approach as well. <br /><br />Are there any Achievements you'd like to see added to <em>Crackdown</em>?<br /><br />[Via <a href="http://darkzero.co.uk/v4/games/news/11804">DarkZero</a>. Thanks, SoonerBill]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/">Fans to decide missing Crackdown points</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Feb 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/02/11/show-211-the-one-with-shane-kim.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/fans-to-decide-missing-crackdown-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>crackdown</category><category>gamerscore</category><category>realtime worlds</category><category>RealtimeWorlds</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Feb 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown getting the patch treatment]]></title><link>http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/</guid><comments>http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://xbox360.ign.com/articles/763/763724p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/youbepatched.jpg" align="right" vspace="4" border="0" /></a><a href="http://xbox360.ign.com/articles/763/763724p1.html">IGN</a> is reporting that next week, when you pop in <em>Crackdown,</em> you'll be prompted to download an auto-update via Xbox Live. Developer Realtime Worlds told IGN that they went back into the game's code and found a few things that needed tweaking that weren't caught before the game went gold. According to them, the patch will address issues that they discovered relating to lag in both online and sytem link co-op mode. We're just glad that we didn't have to discover this problem when we sat down to play a co-op match on launch day. Thanks again Realtime Worlds, at least you can own up to and fix your mistakes.<br /><br />[Via <a href="http://www.joystiq.com/2007/02/12/crackdown-patched-on-arrival/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/">Crackdown getting the patch treatment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Feb 2007 06:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/763/763724p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/753003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/crackdown-getting-the-patch-treatment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>patch</category><category>real time worlds</category><category>RealTimeWorlds</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 Feb 2007 06:15:00 EST</pubDate></item><item><title><![CDATA[Video: Crackdown's first 10 minutes]]></title><link>http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/</guid><comments>http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.xboxyde.com/news_4001_en.html"><img width="425" vspace="4" hspace="0" height="272" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdown.jpg" /></a><br />Xboxyde has a video <a href="http://www.xboxyde.com/news_4001_en.html">showcasing</a> the first 10 minutes of <em>Crackdown</em>. The opening cinematic takes a comic book style similar to <em>XIII</em> or <em>Ultimate Spiderman</em> did on the original Xbox. That makes sense, given that all three titles used a form of cel-shading. The video doesn't do much except show the difference in the rate your attributes level up from the demo. None the less, it's interesting enough for those who can't wait until the 20th. It is available as torrents in <a href="http://media.xboxyde.com/torrent/10min_crackdown_720p.wmv.torrent">High Definition</a> (346 MB WMV), <a href="http://media.xboxyde.com/torrent/10min_crackdown_lq.avi.torrent">Standard Definition</a> (106 MB AVI), and <a href="http://www.xboxyde.com/stream_3554_en.html">Streaming</a>. <br /><br />It looks to be a blast, and now you feel like you have to earn those 4 star attributes, rather than being spoon fed your skills. Speaking of, which attributes do you plan on power leveling, if any? We think that getting four stars for driving out of the way first, then grabbing agility orbs as you progress through the story seems like an interesting way to start.<br /><br />[Thanks, SoonerBill]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/">Video: Crackdown's first 10 minutes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4001_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crack Down</category><category>CrackDown</category><category>M G S</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Real Time Worlds</category><category>Realtime Worlds</category><category>RealTimeWorlds</category><category>Render Ware</category><category>RenderWare</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 12 Feb 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown meets the real world]]></title><link>http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/</guid><comments>http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.flickr.com/photos/17653425@N00/sets/72157594521399478/"><img width="425" vspace="4" hspace="0" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdown-rushmore.jpg"  alt="" /></a><br />You ever play a game so much it starts to intrude on your everyday thoughts? Maybe you spy a piece of <a href="http://www.joystiq.com/2007/01/16/what-are-the-odds-halo-driftwood/">driftwood</a> and think to yourself, "that looks an awful lot like a brute shot." Maybe you see the side of a building and see <a href="http://www.joystiq.com/2007/01/26/confirmed-tetris-transforms-gamers-into-vandals/">tetrominos</a> falling. Flickr user, <a href="http://www.flickr.com/photos/17653425@N00/">AgentG</a> must have <em>Crackdown</em> on the brain, because he sees agility orbs <a href="http://www.flickr.com/photos/17653425@N00/sets/72157594521399478/"><em>everywhere</em></a>. From Mt. Rushmore to the <a href="http://www.flickr.com/photos/17653425@N00/381931764/in/set-72157594521399478/">Eiffel Tower</a> to <a href="http://www.flickr.com/photos/17653425@N00/381931766/in/set-72157594521399478/">EPCOT</a>, those agility orbs could be anywhere. AgentG has even gone to the trouble of locating some <a href="http://www.flickr.com/photos/17653425@N00/sets/72157594523667771/">secret orbs</a>, too. You'll have to <a href="http://www.flickr.com/photos/17653425@N00/383187019/in/set-72157594523667771/">look</a> <em>very</em> carefully to spot them though. <a href="http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/"><em>Halo 3</em> beta</a> or not, the wait for <em>Crackdown</em> is becoming interminable. Hopefully these pictures will ease the pain a bit. Hit the "read" link to peruse some more.<br /><br />[Thanks, Jonah Falcon]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/">Crackdown meets the real world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Feb 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/17653425@N00/sets/72157594521399478/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/crackdown-meets-the-real-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>irl</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 09 Feb 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown disc required to play Halo 3 Beta]]></title><link>http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/</guid><comments>http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en&amp;trurl=http%3a%2f%2fgames.shizzle.be%2f2007%2f02%2f08%2feen-kleine-halo-3-beta-teaser%2f"><img width="225" vspace="4" hspace="4" height="196" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/halo3beta-crackdown.jpg" /></a>On Monday, we showed you a <a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/">screenshot</a> of the <span style="font-style: italic;">Halo 3</span> Beta download screen in retail copies of <span style="font-style: italic;">Crackdown</span>. Today, we have a picture of the invite card, which <a href="http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en&amp;trurl=http%3a%2f%2fgames.shizzle.be%2f2007%2f02%2f08%2feen-kleine-halo-3-beta-teaser%2f">confirms</a> how the process works. In short, you need to have the <em>Crackdown</em> game in your Xbox 360 to play the <em>Halo 3</em> Beta. It does <span style="font-weight: bold;">NOT</span> show up in your "Demos and More" tab on the dashboard after downloading it through <span style="font-style: italic;">Crackdown</span>. This <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/">coincides</a> with the original press release, which stated you had to load the game to download the beta. Check out the invite card after the break.<p><a href="http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/" rel="bookmark">Continue reading <em>Crackdown disc required to play Halo 3 Beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/">Crackdown disc required to play Halo 3 Beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Feb 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en&amp;trurl=http%3a%2f%2fgames.shizzle.be%2f2007%2f02%2f08%2feen-kleine-halo-3-beta-teaser%2f>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/750713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/crackdown-disc-required-to-play-halo-3-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beta Invite</category><category>BetaInvite</category><category>Bungie</category><category>Crackdown</category><category>Halo 3 Beta</category><category>Halo3Beta</category><category>Master Chief</category><category>MasterChief</category><category>Microsoft Games Studios</category><category>MicrosoftGamesStudios</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 08 Feb 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown creator's ego intact after Halo 3 boost]]></title><link>http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/</guid><comments>http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/#comments</comments><description><![CDATA[<a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown_climber_preview.jpg" /></a><br />
Buy the <em>Halo 3</em> beta and receive a free copy of <em>Crackdown</em>! That was the joke that hurtled across the chattering landscape of the internet, as soon as it was revealed that Microsoft's supercop-in-a-sandbox game would <a href="http://www.joystiq.com/2007/01/25/halo-3-beta-invite-guaranteed-in-every-copy-of-crackdown/">ride the coattails</a> of a ruthlessly marching <em>Halo 3</em>. But that's okay, according to <em>Crackdown</em> creator, David Jones. "It's really scary to think you could make a really great game that nobody has ever heard about," he notes in an insightful <a href="http://www.mtv.com/news/articles/1551557/20070202/index.jhtml">interview with Stephen Totilo</a> of MTV News. <br />
<br />
The main problem, Jones states, is that <em>Crackdown</em> simply doesn't look good in screenshots. Perhaps a "snapshot" makes for a better word, as he feels that the game's qualities are conveyed far better when it's in motion -- the seamless world, the explosive physics and the player character's constant evolution. Since it takes a while for <em>Crackdown</em>'s protagonist to build up his attributes and start leaping over buildings, the game can't be readily grasped in the first five minutes or indeed, in a <em>snapshot. </em>As Totilo aptly puts it, it's a "gradual sell."<br />
<br />
The Real Time Worlds developer goes on to explain how his desire to reward players resulted in a lifting of Microsoft's achievement limit from 50 to 80 per game, and that "90 percent of the fight is just getting people to try something." Though the <em>Halo 3</em> beta business may have inadvertently made some gamers doubt the game's quality, the demo currently available on Xbox Live should do much to help allay any <em>GTA</em> fan fears.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/">Crackdown creator's ego intact after Halo 3 boost</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1551557/20070202/index.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/crackdown-creators-ego-intact-after-halo-3-boost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Crackdown</category><category>Grand Theft Auto</category><category>GrandTheftAuto</category><category>Halo 3</category><category>Halo3</category><category>Microsoft</category><category>Real Time Worlds</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>Riot-Act</category><category>Sandbox</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 05 Feb 2007 16:55:00 EST</pubDate></item><item><title><![CDATA[How Crackdown's Halo 3 Beta Works [update 1]]]></title><link>http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/</guid><comments>http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml"><img width="425" vspace="4" hspace="0" height="319" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/halo3download2.jpg" /></a><br />That screen pretty much <a href="http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml">sums it up</a> for how the "specially marked boxes" of <em>Crackdown</em> are going to allow downloading the <em>Halo 3</em> Beta. Simply navigate to the "Downloads" section in the menu, and there's an option to get the <em>Halo 3</em> Beta. We presume that an Auto Update will take place on the beta's launch and then the message at the bottom of the screen will change appropriately. So, while a bunch of fanboys <a href="http://www.joystiq.com/2007/02/05/rule-of-3-entries-today/">eagerly</a> await <a href="http://www.halo3.com">halo3.com</a> to allow them to register, at least they can get a glimpse of their next and final option available in just of 2 weeks.<br /><br /><font color="red">Update</font>: The <a href="http://en.wikipedia.org/wiki/Hoser">hosehead</a> blogger responsible for crediting the wrong source has been reprimanded accordingly. Not only was he subjected to 360 lashes by strips of Canadian Bacon, but his following paycheck will be using an embarrassing 1:1 USD/CDN exchange rate.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/">How Crackdown's Halo 3 Beta Works [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beta Invite</category><category>BetaInvite</category><category>Bungie</category><category>Crackdown</category><category>Halo 3 Beta</category><category>Halo3Beta</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><category>Rule of Three</category><category>RuleOfThree</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 05 Feb 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[ Crackdown Demo climbs up Top Live Titles]]></title><link>http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/</guid><comments>http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown60.jpg" /></a><br />Yesterday, Major Nelson released his weekly <a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx">report</a> regarding the Xbox Live activity, and the results caught us off guard. No, <em>Halo 2</em> didn't beat out <em>Gears of War</em> due to the <em>Halo 3</em> beta's <a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx">Rule of 3</a> phase. <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a>'s demo came in <u><strong>2nd</strong></u> for unique users on Xbox Live. It even toppled <em>Rainbow Six Vegas</em>, which is equally surprising. Obviously the game is a lot of fun and people are enjoying the demo, and doesn't need a marketing ploy to sell copies. The thing that we're curious about is how the <em>Crackdown</em> demo compared to <em>Halo 2</em>'s unique user count? Then again, perhaps the Rule of Three kept <em>Halo 2</em> as second overall between Xbox and Xbox 360 combined. So, obviously, some of you must have been playing the demo, have you done anything <a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/">cool</a> this past week in <em>Crackdown</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/"> Crackdown Demo climbs up Top Live Titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown Demo</category><category>CrackdownDemo</category><category>Gears of War</category><category>GearsOfWar</category><category>Halo 3 Beta</category><category>Halo3Beta</category><category>Major Nelson</category><category>MajorNelson</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Phases 2</category><category>Phases2</category><category>Rainbow Six Vegas</category><category>RainbowSixVegas</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><category>Rule of Three</category><category>RuleOfThree</category><category>Xbox Live Activity</category><category>XboxLiveActivity</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Sun, 04 Feb 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Gamespy says good things about Crackdown]]></title><link>http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/</guid><comments>http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><em><a href="http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdownstandintll.jpg" align="right" vspace="4" border="0" /></a>Crackdown</em> seems to be the game everyone wants to figure out, leaving us to ask ourselves a bunch of questions. Can the game hold its own? Is the <em>Halo 3</em> beta attached to it solely because it sucks so bad? Why is there no crack in <em>Crackdown</em>? We all got our hands on the demo and the truth is, we're thinking this game could be worth the $60 by itself. Now more good news comes from the <a href="http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html">Gamespy</a> camp where they got to play a preview build of the game and it looks like they enjoy it. Gamespy says that the game isn't reinventing the wheel when it comes to sandbox games, but does things well enough to keep the experience fun, fresh and unique. Maybe it's leveling up of one's super powers or maybe it's just because we aren't forced to be thugs in the game. Whatever it may be, Gamespy goes out and says "<em>this title is shaping up to be a solid purchase, Halo 3 beta invite or not" </em>... we really hope so. Read Gamespy's full preview after the jump.<br /><br />[Thanks, Jonah]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/">Gamespy says good things about Crackdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>gamespy</category><category>halo 3</category><category>Halo3</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>preview</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 04 Feb 2007 10:35:00 EST</pubDate></item><item><title><![CDATA[Video: Crackdown achievements]]></title><link>http://www.joystiq.com/2007/01/31/video-crackdown-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/video-crackdown-achievements/</guid><comments>http://www.joystiq.com/2007/01/31/video-crackdown-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.xboxyde.com/stream_3526_en.html"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/crackdowngoboom.jpg" /></a><br /><a href="http://www.xboxyde.com/stream_3526_en.html">Xboxyde</a> has posted a video of <em>Crackdown</em>'s many <a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/">achievements</a>. The achievements in <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> are reflective of the game's sandbox nature (much like the achievements in <em>Dead Rising</em>). You'll get achievements for things like juggling people (or cars) with a rocket launcher or climbing to the top of the agency tower (and jumping back down). We particularly liked the driving achievements, and not just because the stunts were cool, but because we never thought of infiltrating an enemy HQ by jumping over the surrounding water. Nice.<br /><br />We are seriously jonesing for the retail version of this game. One hour of a <a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/">demo</a> is not enough, damn it! Hit the "read" link to watch the video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/video-crackdown-achievements/">Video: Crackdown achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/stream_3526_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/video-crackdown-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/video-crackdown-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 31 Jan 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo breaks records]]></title><link>http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/</guid><comments>http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://xbox360.ign.com/articles/759/759785p1.html"><img height="239" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown.jpg" width="425" vspace="4" border="0" /></a><br />It looks like <em>Crackdown</em> has massaged itself into your collective curiosities ... ours included. Microsoft told <a href="http://xbox360.ign.com/articles/759/759785p1.html">IGN</a> that the recently released <em>Crackdown</em> demo has broken all previous download records to date. Previously, both <em>Lost Planet</em> and <em>Fight Night Round 3</em> held top download honors, but <em>Crackdown</em> has taken the crown for most download in a 24 hour and seven day period. It's crazy to think that this game may actually be good, may actually be fun, and may actually prove all those <em>Halo 3</em> beta jokesters wrong. We're enjoying the demo, but haven't decided on a purchase yet. Have you tried out the demo and has it persuaded you into a purchase?<br /><br />[Thanks, <a href="http://dpcough.wordpress.com">dpcough</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/">Crackdown demo breaks records</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/759/759785p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/crackdown-demo-breaks-records/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>demo</category><category>halo 3</category><category>Halo3</category><category>marketplace</category><category>real time worlds</category><category>RealTimeWorlds</category><category>xblm</category><category>xbox live</category><category>xbox live marketplace</category><category>XboxLive</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 31 Jan 2007 03:30:00 EST</pubDate></item><item><title><![CDATA[Badass Crackdown Physics Video]]></title><link>http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/</guid><comments>http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/eaWqseH2A60"></embed> Sometimes words can't quite describe something just the way you want it to. After all, a picture is worth a thousand words, and extrapolating from that, 30,000 words per second of video. In any case, the above clip leaves us speechless. YouTube's <a href="http://www.youtube.com/profile?user=seemore10">seemore10</a> has taken some clips from the <em>Crackdown</em> demo, and exhibited the physics engine's capabilities in regards to explosions added to nearby vehicles. Combining a pile up with some remote mines, he got devastating results that remind us of the Crashbreakers from the <em>Burnout</em> series. He's got some other gems available on his user page worth checking out. If you get a little creative in Crackdown with the camera rolling, give us a shout.
<p> </p>
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<p> </p>
<p>[Via <a href="http://digg.com/gaming_news/Video_MASSIVE_Crackdown_Explosion_Xbox_360">Digg</a>]<br /> </p>
<p> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/">Badass Crackdown Physics Video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Jan 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/profile?user=seemore10>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown</category><category>Explosions</category><category>Physics Engine</category><category>PhysicsEngine</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 30 Jan 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Halo 3 beta in every copy of Crackdown [update 1]]]></title><link>http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/</guid><comments>http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://xbox360.ign.com/articles/758/758236p1.html"><img width="225" vspace="4" hspace="4" height="196" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/halo3beta-crackdown.jpg" /></a><font color="red">Update</font>: Oops. It looks like IGN didn't quite get it right. Microsoft has contacted us and clarified that the <em>Halo 3</em> beta will be included in every copy of the <strong><em>initial shipment</em></strong> of <em>Crackdown</em> and that the boxes will be specially marked. So if you want yours, you'd best pre-order. <strong>We say again, the <em>Halo 3</em> beta will only be available in the initial shipment of <em>Crackdown</em> in specially marked boxes.</strong><br /><br />It was revealed by <a href="http://xbox360.ign.com/articles/758/758236p1.html">IGN</a> yesterday that the <em>Halo 3</em> beta will be included with all copies of <em>Crackdown</em><em></em>. Previously, it was <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/">stated</a> that the beta would be included in specially marked boxes only. Naturally, this means that the <em>Halo 3</em> beta is <em>much</em> bigger than originally expected. In fact, one might call it <em>huge</em>. Given that the second wave of registration includes 13,333 available spots, the number of participants involved once <em>Crackdown</em> is thrown into the mix could be astronomical. Whatever happens, we say the more the merrier. And if it makes <em>Halo 3</em> multiplayer that much better as a result, then that's just gravy. We have to wonder though, was the beta planned only to go with only specially marked copies? We get the feeling that someone realized they could sell a <em>lot</em> more <em>Crackdown</em> if the beta was in every box.<br /><br />So, you've got a kick ass <a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/">demo</a> up on Live <em>and</em> guaranteed access to the <em>Halo 3</em> beta, is anyone still not interested in <em>Crackdown</em>?<br /><br />[Thanks, <a href="http://dpcough.wordpress.com/">dpcough</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/">Halo 3 beta in every copy of Crackdown [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/758/758236p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/halo-3-beta-in-every-copy-of-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie studios</category><category>BungieStudios</category><category>crackdown</category><category>halo</category><category>halo 3</category><category>halo 3 beta</category><category>Halo3</category><category>Halo3Beta</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 25 Jan 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Crackdown glitches already found]]></title><link>http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/</guid><comments>http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.flickr.com/photos/total_scoobyness/"><img width="425" vspace="4" hspace="0" height="294" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crackdown-glitch.jpg" /></a><br />The <a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/"><em>Crackdown</em> demo</a> has only been available since yesterday, and glitches are already popping up. Posted on the Flickr account of <a href="http://www.flickr.com/photos/total_scoobyness/">im_the_real_scooby</a> are several images of glitchified <em>Crackdown</em> in action. It looks as though he managed to fall through the map and look at its undersides from the ocean below. We can't help but think of <span style="font-style: italic;">Saints Row</span> (and its fabulous <a href="http://www.joystiq.com/2006/12/29/saints-row-goes-off-broadway/">musical</a>). With any game of this scale, glitches are bound to be discovered, but we never expected them to be found so quickly. Considering that <span style="font-style: italic;">Crackdown</span> is already <a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/">gold</a>, it looks like the glitches are here to stay, too. Hit the "read" link to see more images.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/">Crackdown glitches already found</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/total_scoobyness/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/24/crackdown-glitches-already-found/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>glitch</category><category>glitches</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 24 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown: more fun than a bag of grenades]]></title><link>http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/</guid><comments>http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><img width="425" vspace="4" hspace="0" height="260" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crackdown-shoot.jpg"  alt="" /><br />We just spent the last 2 hours playing the <em>Crackdown</em> demo and so far we're impressed. <em>Crackdown</em> immediately offers players with several possible objectives, and multiple paths to complete them. We played through the demo twice and found new and different things each time, even with objectives that we had completed before. The gameplay is fairly simple, it's your job to take out local gang leaders and eventually each gang's kingpin. In what manner and in what order you do this is entirely up to you. There are multiple weapons and skills available to you, and each one of them is useful (though we were particularly fond of the agility and explosives skills). The demo tasks you with eliminating leaders of the Los Muertos gang.<p><a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/" rel="bookmark">Continue reading <em>Crackdown: more fun than a bag of grenades</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/">Crackdown: more fun than a bag of grenades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/741032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/crackdown-more-fun-than-a-bag-of-grenades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>realtime worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 23 Jan 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo assaults Xbox Live]]></title><link>http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/</guid><comments>http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown60.jpg" /><br />The day has finally arrived. Today is the day that all of us can finally try out that free game that comes with the <a href="http://www.joystiq.com/2007/01/23/halo-3-beta-invites-are-already-being-sent/"><em>Halo 3 </em>beta</a>. We <em>keed</em>, we <em>keed</em>. We're actually genuinely excited about <em>Crackdown</em> and even woke up early to get the demo downloaded. We'll be playing it as much as possible and updating you with our impressions later today. The demo is over 1 gig so you'll want to get started with the download as soon as you can. Anyone manage to play this already? What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/">Crackdown demo assaults Xbox Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/crackdown-demo-assaults-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 23 Jan 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown goes gold, demo not so much]]></title><link>http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/</guid><comments>http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.joystiq.com/media/2006/11/crackdown_climber_preview.jpg" /><br />Microsoft announced today that <em>Crackdown</em>, the much anticipated sandbox action game (and golden ticket to the <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/"><em>Halo 3</em> beta</a>) has gone gold. In other words, <em>Crackdown</em> has been certified and is ready for production. Microsoft notes that interest in the game is high, citing the game's significant number of pre-orders. While we don't doubt that the game will be a lot of fun, we imagine the high number of pre-orders has <em>something</em> to do with the <em>Halo 3</em> beta invite. Maybe just a little. Still we're excited to get our hands on the demo, which 360 Fanboy readers will <a href="http://www.joystiq.com/2007/01/16/doh-crackdown-demo-delayed/">know</a> is <em>not</em> certified yet, and should arrive some time this month.<em> Crackdown</em> is scheduled to hit shelves February 20.<br /><br />Full press release after the break.<p><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/" rel="bookmark">Continue reading <em>Crackdown goes gold, demo not so much</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/">Crackdown goes gold, demo not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/739074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/crackdown-goes-gold-demo-not-so-much/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jone</category><category>DaveJone</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 19 Jan 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo slips through a slight crack]]></title><link>http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/</guid><comments>http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="0" align="right" alt="crackdown" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crackdownmultiattack.jpg" />Microsoft PR has informed us that the <em>Crackdown</em> demo has entered the final certification process, but will miss its scheduled release on Thursday. A press release states the delay will only span "<font size="2" face="Arial">several days," but <a target="_blank" href="http://xbox360.ign.com/articles/755/755775p1.html">IGN</a> cites several weeks (anytime before the end of the month)</font>. The retail version will ship February 20 as expected.<br />
<br />
Microsoft also confirmed that the demo will not support "jump-in" co-op gameplay, a major feature of the retail version. Instead, players will have to organize co-op games through the demo's pre-game interface -- a slight, but notable nuisance. The demo is set in one of four major gang-held territories and gives players an opportunity to enjoy some of the game's advanced abilities through enhanced leveling.<br />
<br />
In <a target="_blank" href="http://www.xbox360fanboy.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/">related news</a>, <a target="_blank" href="http://www.buy.com/retail/Product.asp?sku=202927470&amp;SearchEngine=CJaffiliate&amp;Type=CJ&amp;Keyword=202927470&amp;Category=Game&amp;adid=17662">Buy.com</a> is offering <em>Crackdown</em>, plus <em>Halo 3 Beta</em> invite, for $58.39 (includes S&amp;H).<br />
<br />
[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/">Crackdown demo slips through a slight crack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/crackdown-demo-slips-through-a-slight-crack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Action</category><category>Beta</category><category>Crackdown</category><category>Demo</category><category>Halo</category><category>Halo-3-Beta</category><category>Halo3</category><category>Microsoft</category><category>Multiplayer</category><category>Real Time Worlds</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>Riot-Act</category><category>Sandbox</category><category>Xbox 360</category><category>Xbox Live</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 16 Jan 2007 19:55:00 EST</pubDate></item><item><title><![CDATA[Crackdown w/ Halo 3 beta for $53.99 (sort of)]]></title><link>http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/</guid><comments>http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.buy.com/retail/Product.asp?sku=202927470&amp;SearchEngine=CJaffiliate&amp;Type=CJ&amp;Keyword=202927470&amp;Category=Game&amp;adid=17662"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/crackdowngoboom.jpg" /></a><br /><a href="http://www.buy.com/retail/Product.asp?sku=202927470&amp;SearchEngine=CJaffiliate&amp;Type=CJ&amp;Keyword=202927470&amp;Category=Game&amp;adid=17662">Buy.com</a> currently has <em>Crackdown</em> (including a certain <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/">beta invite</a>) for the low, low price of $53.99. It's a decent price, sure, but shipping will add $4.40 to the transaction, bringing the total up to $58.39. Still, you'll grab the game (and the beta invite) for a dollar off and tax free to boot. You could certainly do worse. And don't forget, if you're still unsure of <em>Crackdown</em>'s non-beta related merits, a <a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/">demo</a> is expected to drop this Thursday. You can bet we'll be checking it out. How about you?<br /><br />[Via <a href="http://360-deals.com/blogs/cheap-xbox-360-games/archive/2007/01/16/Halo_3_Beta_Deal_Crackdown.aspx">360-Deals</a>. Thanks, Fargo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/">Crackdown w/ Halo 3 beta for $53.99 (sort of)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.buy.com/retail/Product.asp?sku=202927470&amp;SearchEngine=CJaffiliate&amp;Type=CJ&amp;Keyword=202927470&amp;Category=Game&amp;adid=17662>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/crackdown-w-halo-3-beta-for-53-99-sort-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>halo 3 beta</category><category>Halo3Beta</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 16 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown achievements: 100 points missing]]></title><link>http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/</guid><comments>http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.achieve360points.com/game/crackdown/"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown-splodey.jpg" alt="" /></a><br />The achievements for <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a> have been revealed by <a href="http://www.achieve360points.com/game/crackdown/">Achieve360Points.com</a>. There are currently 43 achievements totaling 900 points -- falling 100 short of the standard 1000. It is assumed that more achievements will be added after the game ships (probably via downloadable content). The achievements in <em>Crackdown</em> mirror the sandbox nature of the game, asking players to do things they were bound to try anyway. One of our favorites is "Car Juggler," which requires you to juggle a car in the air for at least 7 seconds with explosives (like a rocket launcher). Other achievements ask you to perform certain stunts in your vehicles (not unlike some of the <a href="http://www.joystiq.com/2007/01/10/dead-rising-keeps-killing-1-million-sold/"><em>Dead Rising</em></a> achievements), kill gang members in creative ways, or just show off your skills (kill 5 gang members in one jump). We have to admit, we're getting pretty excited about <em>Crackdown</em>. A sandbox game with Live co-op sounds like just what the doctor ordered.<br /><br />And no, there is no achievement for unlocking the <a href="http://www.joystiq.com/2007/01/03/announcing-two-new-gateways-to-halo-3-beta/"><em>Halo 3</em> beta invite</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/">Crackdown achievements: 100 points missing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jan 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.achieve360points.com/game/crackdown/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/crackdown-achievements-100-points-missing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>dave jones</category><category>DaveJones</category><category>david jones</category><category>DavidJones</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>real time worlds</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Jan 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown demo hits XBLM Jan. 18th]]></title><link>http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/</guid><comments>http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://crackdownoncrime.com/News/Release_info.htm"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown.jpg" alt="" /></a><br /><em>Crackdown</em>, the anticipated title from <em>Grand Theft Auto</em> creator, David Jones, is hitting retail shelves on February 20, 2007. On January 18, 360 owners will be able to download a <a href="http://crackdownoncrime.com/News/Release_info.htm">demo</a> of the game from Xbox Live Marketplace. The demo will feature both single-player and online cooperative modes, giving players a chance to experience what <em>Crackdown</em> has to offer. We've been covering as much <em>Crackdown</em> as possible in the last several months -- Joystiq even got a <a href="http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/">chance</a> to play it -- and we're very excited to give the demo a try.<br /><br />Anyone else raring to get a crack at <em>Crackdown</em>?<br /><br />[Thanks, Tony]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/">Crackdown demo hits XBLM Jan. 18th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Dec 2006 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crackdownoncrime.com/News/Release_info.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/722983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/crackdown-demo-hits-xblm-jan-18th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>david jones</category><category>DavidJones</category><category>realtime worlds</category><category>RealtimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Dec 2006 13:35:00 EST</pubDate></item><item><title><![CDATA[Joystiq gets a crack at Crackdown]]></title><link>http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/</guid><comments>http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://www.joystiq.com/2006/12/01/joystiq-hands-on-crackdown-xbox-360/"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown_climber_preview.jpg" alt="" /></a><br />The dapper gentlefolk at <a href="http://www.joystiq.com/2006/12/01/joystiq-hands-on-crackdown-xbox-360/">Joystiq</a> recently got a chance to play the latest from <em>GTA</em> creator, David Jones, <em>Crackdown</em>. You may recall that we brought you a super great video of the game recently. So, go <a href="http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/">watch</a> that video and then come finish this article. We'll wait ... and ... good. So, the question is, of course, did Joystiq find the game fun? The answer is yes. <em>Crackdown</em> is a sandbox game with a heavy bent towards action. As Joystiq puts it, "the game's frenzied pace doesn't pause for soul-searching or deep social commentary; gamers will pick it up for its action, not nuance." Naturally, we can't speak for everyone (though we do try), but that sounds like our kind of sandbox game. The co-op in particular sounds like a great way to spend time with a buddy over Live, just tearing around the city doing whatever you want. Rest assured, we're keeping our eye on this one. Hit the read link to check out Joystiq's <a href="http://www.joystiq.com/2006/12/01/joystiq-hands-on-crackdown-xbox-360/">hands-on</a> with the game. It's chock-full of information and pretty, pretty pictures.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/">Joystiq gets a crack at Crackdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Dec 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/12/01/joystiq-hands-on-crackdown-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/711001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/joystiq-gets-a-crack-at-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>crackdown</category><category>micrsosoft game studios</category><category>MicrsosoftGameStudios</category><category>realtime worlds</category><category>RealtimeWorlds</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 01 Dec 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[Crackdown video is explode-a-rific]]></title><link>http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/</guid><comments>http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="425" vspace="4" hspace="4" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown-splodey.jpg" id="vimage_1" /><br />We spent some time earlier today <a href="http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/">describing </a><span style="font-style: italic;">Crackdown</span>'s gameplay. It's sort of a <span style="font-style: italic;">GTA</span> meets <span style="font-style: italic;">RoboCop </span>concept. But why bother with words when you can actually see it in action? As we noted, many people will not look past the graphics when it comes to <span style="font-style: italic;">Crackdown</span>. It's a stylistic choice, and one that <span style="font-style: italic;">Crackdown</span> may pay for when it finally gets reviewed, but you'd be hard-pressed to say the game doesn't look entertaining. With transforming super cars, rocket juggling, and more explosions than you can shake a stick at, <span style="font-style: italic;">Crackdown</span> looks like it will be a nice fix for action fans. Check out the video after the break (grab the HD version <a href="http://www.gametrailers.com/player.php?type=wmv&amp;id=14992">here</a>).<p><a href="http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/" rel="bookmark">Continue reading <em>Crackdown video is explode-a-rific</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/">Crackdown video is explode-a-rific</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/crackdown-video-is-explode-a-rific/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>real time worlds</category><category>RealTimeWorlds</category><category>video</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Nov 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown gameplay, co-op explored [update 1]]]></title><link>http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/</guid><comments>http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.shacknews.com/extras/2006/111306_crackdown_1.x"><img width="425" vspace="4" hspace="4" height="239" border="1" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown.jpg" alt="" /></a><br /><em>Crackdown</em>, from <em>GTA</em> creator <strike>Jason</strike> David Jones, is an interesting game. Go find an interview with a Microsoft executive and find the part where he is inevitably asked what 360 games he is looking forward to. <em>Crackdown</em> is almost always on that list. And yet, if you <a href="http://www.joystiq.com/2006/11/12/crackdown-screens-are-promising/#comments">read</a> internet chatter, the first thing out of many people's mouths is, "this game looks like crap." Whether or not you can deal with the (slightly) cel-shaded graphics, one thing remains clear: the game sounds like a lot of fun. <br /><br /><a href="http://www.shacknews.com/extras/2006/111306_crackdown_1.x">Shacknews</a> recently got a chance to sit down with the game, exploring both the single player game and co-op. <em>Crackdown</em> places players in the shoes of an agent, a genetically enhanced super soldier deployed in Los Muertos, a city where regular law enforcement just doesn't cut it anymore. The ultimate goal is to remove all the gang activity from the city -- destroying 21 gang leaders to do so. The game has no set, linear way in which to reach this goal, but does employ some <a href="http://en.wikipedia.org/wiki/Metroidvania">MetroidVania</a> style impediments to point players in a suggested direction. For instance, if you don't have high enough agility to jump over a certain wall, you probably aren't ready to deal with what's on the other side. Of course, there are multiple ways to reach a given destination (including vehicles that drive <em>up walls</em>). Players will slowly gain new abilities as they level up the game's five skills: agility, firearms, driving, explosions, and strength. Firearms and explosions are self-explanatory. Agility governs how high you can jump -- over buildings once it's high enough. When leveled up, strength will allow you to throw cars and other huge objects at deserving miscreants and thugs. Driving, curiously, affects what sort of badass machine your Agency car <a href="http://www.joystiq.com/2006/08/07/crackdown-more-than-meets-the-eye/">morphs</a> into.<br /><br />Co-op, always a welcome feature, allows you and a friend to join up online and take down kingpins together. Of course, you could just shoot each other, but where's the fun in that?<br /><br /><font color="red">Update</font>: The name of <em>GTA</em>'s creator is David Jones, not Jason Jones. <a href="http://en.wikipedia.org/wiki/Jason_Jones_%28programmer%29">Jason Jones</a> is the co-counder of Bungie. Guess I have <em>Halo </em>on the brain.<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=20760">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/">Crackdown gameplay, co-op explored [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/extras/2006/111306_crackdown_1.x>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/crackdown-co-op-explored/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>grand theft auto</category><category>GrandTheftAuto</category><category>gta</category><category>jason jones</category><category>JasonJones</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Nov 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June]]></title><link>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</guid><comments>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla"><img vspace="4" hspace="4" border="0" align="right" alt="promises, promises" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/pmoorewavinbox.jpg" /></a>Speaking with MTV's Stephen Totilo, Peter Moore promised that <em>Crackdown</em>, <em>Forza Motorsport 2</em>, <em>Shadowrun</em>, and <em>Too Human</em> would all see release by the end of June 2007. While <em>Shadowrun's</em> debut has always hinged on the <a target="_blank" href="http://www.joystiq.com/2006/11/09/microsoft-sticks-a-fork-in-vista-its-done/">availability</a> of Windows Vista (FASA's game is <a target="_blank" href="http://www.joystiq.com/2006/05/12/xbox-360-impressions-shadowrun/">cross-platform</a>), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, <em>Gears of War</em> and <em>Viva Pi&ntilde;ata</em> will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will.<br />
<br />
Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/">Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Sandbox</category><category>Crackdown</category><category>FASA Studio</category><category>FasaStudio</category><category>ForzaMotorsport2</category><category>Microsoft</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Real Time Worlds</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>Riot-Act</category><category>Shadowrun</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 10 Nov 2006 14:25:00 EST</pubDate></item></channel></rss>
