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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Next America's Army exclusive to the 360]]></title><link>http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/</guid><comments>http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://xbox360.ign.com/articles/795/795776p1.html"><img  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/amarmytrusold.jpg" align="top" vspace="4" border="0" /></a></center>Yesterday, Ubisoft and Red Storm announced that upcoming sequel <em>America's Army: True Soldier</em> will in fact be <a href="http://xbox360.ign.com/articles/795/795776p1.html">exclusive</a> to the Xbox 360. In an interview with Red Storm's creative director, Randy Greenback commented on why they chose to make the game exclusive to the 360 stating that, "<em>First and foremost our experience level on the 360 is much higher, having gone through the development of GRAW and GRAW2 multiplayer. The second factor is that the installed base is much larger, which translates to a greater opportunity for a wider audience to experience the game</em>". Awww, such kind words. The interview also touches on what new features <em>True Soldier</em> will include, how the team's experience on <em>GRAW 2</em> has helped, and what fans can expect from the game. Make the jump for the latest dish on Xbox 360 exclusive <em>America's Army: True Soldier</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/">Next America's Army exclusive to the 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/795/795776p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/next-americas-army-exclusive-to-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>americas army</category><category>americas army true soldier</category><category>AmericasArmy</category><category>AmericasArmyTrueSoldier</category><category>red steel</category><category>RedSteel</category><category>true soldier</category><category>TrueSoldier</category><category>ubisoft</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 12 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Red Steel sequel to go online]]></title><link>http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/</guid><comments>http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389"><img vspace="4" hspace="4" border="1" align="right" src="http://www.nintendowiifanboy.com/media/2007/03/redsteel225.jpg" alt="" /></a>It seems everything we know about <a href="http://www.joystiq.com/tag/redsteel"><em>Red Steel 2</em></a> we know from job postings, including its <a href="http://www.nintendowiifanboy.com/2006/11/29/red-steel-2-semi-confirmed/">very</a> <a href="http://www.nintendowiifanboy.com/2007/01/18/looks-official-at-last-red-steel-sequel/">existence</a>. The latest rumblings stem from a job opening <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389">on Gamasutra</a> from developer Ubisoft seeking an online programmer specifically for Nintendo Wii. <br /><br />The position is for a studio in Paris, "where Red Steel and Ghost Recon Advanced Warfighter games have been developed." The listing also notes that "knowledge of <em>Unreal</em>" (presumably the engine) is a plus. <br /><br />Nothing has been confirmed; Ubisoft has committed to making a plethora of Wii games, meaning than any possible unveiling might be a ways off. <br /><br />The first <em>Red Steel</em>, a Wii launch title, received much press in the months before its release but ultimately did not meet the hype, as indicated by <a href="http://www.joystiq.com/2006/11/21/metareview-red-steel/">tepid reviews</a>. <br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=157381">NeoGAF</a> and <a href="http://www.nintendowiifanboy.com/2007/05/21/red-steel-2-online-confirmed/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/">Rumor: Red Steel sequel to go online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/rumor-red-steel-sequel-goes-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>red steel</category><category>RedSteel</category><category>ubi soft</category><category>UbiSoft</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 21 May 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Red Steel 2 online 'confirmed']]></title><link>http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/</guid><comments>http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/redsteel225.jpg" /></a><a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft</a> posted a job announcement looking for an online programmer for Wii projects. The listing states that the job is in their "Production Studio in Paris, where <em>Red Steel</em><strong> </strong>and <em>Ghost Recon Advanced Warfighter</em> games have been developed."<br /><br />It seems kind of likely that this involves <a href="http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/"><em>Red Steel 2</em></a>, which was itself basically <a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/">announced via job listing</a>, but let's not get out our <a href="http://www.joystiq.com/2007/05/18/japanese-hardware-sales-may-7-may-13-office-space-edition/">Jump to Conclusions Mats</a>. Yes, slicing your friends up online would be pretty great. But Ubisoft works on a <em>lot </em>of games other than <em>Red Steel</em>, and there are a lot of things you can do online that aren't playing games, as Nintendo has ably demonstrated with <em>every Wii channel.</em><br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=157381">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/">Red Steel 2 online 'confirmed'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>internet</category><category>job</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>online</category><category>red</category><category>red steel</category><category>RedSteel</category><category>rumor</category><category>rumors</category><category>steel</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 May 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[Ubisoft fourth quarter sales pushed up by warfighters, turtles]]></title><link>http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/</guid><comments>http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13689"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/splinter-shell-and-tmnt.jpg" /></a><br /></div>
Leading to the obvious conclusion: Ubisoft needs to somehow combine the gritty realism of the <em><a href="http://www.joystiq.com/tag/tomclancy">Tom Clancy</a> </em>franchise with the anthropomorphic antics of the <a href="http://www.joystiq.com/tag/tmnt"><em>Teenage Mutant Ninja Turtles</em></a>. Politically charged yet irresistibly adorable properties like <em>Tom Clancy's Splinter Shell</em> and <em>Tom Clancy</em>'s <em>The War on Terrapins</em> are sure to tap into hitherto <em>untapped</em> fountains of marketability and financial prosperity. Not that Ubisoft is currently in dire need of money, mind you. Gamasutra's detailing of L'Ubi's most recent <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13689">financial report</a> suggests that the publisher is already exceeding analyst expectations by exchanging <a href="http://www.joystiq.com/2007/03/22/tmnt-the-new-king-kong-of-easy-achievement-points/">one type of green</a> for another.<br /><br />The company's fourth quarter sales saw an increase of 37% to $267.5 million, largely instigated by the one million unit success of <em>Tom Clancy's Ghost Recon: Advanced Warfighter 2</em> on Xbox 360, as well as the <em>TMNT</em> film-based game which dragged in 1.1 million units in its eight platform-wide net. Sales for the full 2006/2007 fiscal year stand at $923.4 million following a jump of 24.4%, with earlier titles such as <em>Red Steel</em>, <em>Rayman: Raving Rabbids</em>, <em>Tom Clancy's Rainbow Six: Vegas</em> and <em>Petz </em>being key contributors.<br /><br />Ubisoft expects profitability to increase further in the coming year by supporting new-gen consoles and expanding their presence in "the casual market on the Wii and Nintendo DS systems." Oh! We've yet to add casual games into our bubbling cauldron of cross-franchise success! So, that'll be <em>Tom Clancy's <a href="http://en.wikipedia.org/wiki/Krang">Krang</a> Age</em>, then?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/">Ubisoft fourth quarter sales pushed up by warfighters, turtles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 16:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13689>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/ubisoft-fourth-quarter-sales-pushed-up-by-warfighters-turtles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Ghost Recon</category><category>GhostRecon</category><category>GRAW</category><category>Petz</category><category>PS3</category><category>Rainbow Six</category><category>RainbowSix</category><category>Rayman Raving Rabbids</category><category>RaymanRavingRabbids</category><category>Red Steel</category><category>RedSteel</category><category>TMNT</category><category>Tom Clancy</category><category>TomClancy</category><category>Ubisoft</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 27 Apr 2007 16:04:00 EST</pubDate></item><item><title><![CDATA[Wii ad 'too violent' for some in UK]]></title><link>http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/</guid><comments>http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://www.computerandvideogames.com/article.php?id=160965"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ak2007-03-30_14-56-01win.jpg" /></a>Red Steel</em> and <em>Twilight Princess</em> are reminiscent of terrorist videos ... at least to one individual in the UK. Apparently, <a href="http://uk.wii.com/movies/wii_tv_34/">this ad</a> was a bit too "violent, offensive, and disturbing" for seventeen (yes, <em>seventeen</em>) television viewers in Britain, and they made their displeasure known. After a review by Britain's Advertising Standards Authority, however, the ads were deemed okay to go. "We also considered that viewers were unlikely to link the ad to recent events in Iraq. We concluded that the ad was unlikely to cause serious or widespread offence," the Authority said. Translation? Damn, y'all are <em>sensitive</em>.<br /><br />Obviously, we've now won the console war. Sony and Microsoft can just go home. Good game, guys. <em>Good game</em>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/">Wii ad 'too violent' for some in UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=160965>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/wii-ad-too-violent-for-some-in-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>Advertising Standards Authority</category><category>AdvertisingStandardsAuthority</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>Twilight Princess</category><category>TwilightPrincess</category><category>violent</category><category>Wii</category><category>Zelda</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 30 Mar 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Seventeen Brits complain about Wii ad violence]]></title><link>http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/</guid><comments>http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/redsteel.jpg" />Nintendo's advertising efforts have apparently hurt the company's kid-friendly image with at least a few Britons. An <a href="http://www.asa.org.uk/asa/adjudications/Public/TF_ADJ_42378.htm">adjudication statement</a> from Britain's Advertising Standards Authority outlines seventeen distinct complaints over the animated violence in an <a href="http://uk.wii.com/movies/wii_tv_34/">ad for <em>Twilight Princess</em> and <em>Red Steel</em></a>. One complainant even thought the ad was "reminiscent of recent videos released by hostage-takers in Iraq." Yikes!<br /><br />Fear not, freedom-of-speech loving Brits; the Authority reviewed the content and determined that "the ad was unlikely to cause serious or widespread offence. [sic]" Surprisingly, we have yet to hear any similarly official complaints about Sony's <a href="http://www.joystiq.com/2007/03/24/this-is-living-toilet-girl-helps-flush-pal-ps3-sales/">excessively weird PS3 ad campaign</a>. Apparently <a href="http://www.joystiq.com/2007/03/05/the-weirdest-ps3-commercial-you-will-ever-see/">a creepy guy in a jock strap</a> ranks below simulated sword violence on the British disturb-o-meter.<br /><br />[Via <a href="http://www.vnunet.com/vnunet/news/2186603/nintendo-slammed-violent-wii">VNUNet</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/">Seventeen Brits complain about Wii ad violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2007 12:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.asa.org.uk/asa/adjudications/Public/TF_ADJ_42378.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/seventeen-brits-complain-about-wii-ad-violence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>commercial</category><category>complaint</category><category>nintendo</category><category>PS3</category><category>red steel</category><category>RedSteel</category><category>twilight princess</category><category>TwilightPrincess</category><category>violence</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 30 Mar 2007 12:28:00 EST</pubDate></item><item><title><![CDATA[Ubisale at Toys R Us]]></title><link>http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/</guid><comments>http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.toysrus.com/searchHandler/index.jsp?searchId=2639713&amp;type=trigger&amp;promoId=2639713"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/redsteel225.jpg" alt="" /></a>There have been a <a href="http://www.joystiq.com/2007/03/04/castlevanias-on-sale-at-amazon/">lot</a> of <a href="http://www.joystiq.com/2007/02/26/massive-clearance-at-best-buy-starts-today/">sales</a> to report lately! If you picked up a Wii at Toys R Us <a href="http://www.joystiq.com/2007/03/02/rumor-target-and-toys-r-us-hoarding-wiis-for-sunday/">yesterday</a>, you now have an opportunity to get some relatively good games for a decent price, from now until the 10th.<br /><br /><a href="http://www.joystiq.com/tag/toysrus">Toys R Us</a> is offering three Ubisoft-published Wii games for the price of two. Your choices are <em>GT Pro Series, Open Season, <a href="http://www.joystiq.com/tag/rayman">Rayman</a>: Raving Rabbids, <a href="http://www.joystiq.com/tag/redsteel">Red Steel</a>, </em>and <em>Monster 4x4: World Circuit. </em>This offer is valid online, but we aren't sure about its status in TRU stores. If there are three games in that list you're interested in, or two games you're interested in and one you think you could get a decent price for on <a href="http://www.joystiq.com/tag/ebay">eBay</a>, then you are in luck!<br /><br />[Via <a href="http://www.qj.net/Toys-R-Us-promo-Buy-2-get-1-free-for-select-Wii-games/pg/49/aid/84934">QJ.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/">Ubisale at Toys R Us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.toysrus.com/searchHandler/index.jsp?searchId=2639713&amp;type=trigger&amp;promoId=2639713>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4x4</category><category>deal</category><category>gt</category><category>monster</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>open</category><category>openseason</category><category>pro</category><category>rabbids</category><category>rayman</category><category>red</category><category>red steel</category><category>redsteel</category><category>sale</category><category>sales</category><category>season</category><category>steel</category><category>toys r us</category><category>toysrus</category><category>tru</category><category>ubi</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Looks official at last: Red Steel sequel]]></title><link>http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/</guid><comments>http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.aussie-nintendo.com/?v=news&amp;p=9834"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/red_steel_0118.jpg" /></a>While it certainly looked like things were headed in that direction, now it seems that a <em>Red Steel</em> sequel is pretty much confirmed. The only thing left is for an official press release to start making the rounds. The good ol' Dojo of Pain, the game's community website, recently featured the following telling quote: <em>"...if any student think he anywhere near ready for </em>Red Steel 2<em>...Get Ready to Do My Laundry! </em>[sic]<em>"<br /><br /></em>Late last year, Ubisoft <a href="http://www.joystiq.com/2006/11/29/ubisoft-seeks-designer-for-red-steel-sequel/">posted a job listing</a> announcing they were in need of a designer for more <em>Red Steel</em> action ... a designer with online experience. While <em>Red Steel</em> may not be the best game ever to hit consoles, the multiplayer is actually pretty fun, and taking the fun online could really make this a viable franchise. Well, that and actual cut scenes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/">Looks official at last: Red Steel sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jan 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aussie-nintendo.com/?v=news&amp;p=9834>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/738474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>multiplayer</category><category>Nintendo</category><category>online</category><category>Red Steel</category><category>RedSteel</category><category>sequel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 18 Jan 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Reggie sez: Online in Q2]]></title><link>http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/</guid><comments>http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.joystiq.com/2006/12/04/reggie-wii-online-games-in-q2-2007/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/wiifi.jpg" id="vimage_2" alt="Swiit." /></a>When the big man speaks, we listen. And yes, we're referring to the deity that is Reggie Fils-Aime, standing atop his mighty pedestal after supplanting Zeus for the title. He was recently on Spike TV's <em>GameHead</em>, speaking rather generically about the Wii. But, as you may have guessed, there was a diamond in the rough: the news that the first multiplayer online Wii games will be announced in Q1 2007 and start shipping in Q2. Finally!<br /><br />We're a little disappointed that online didn't come right out of the box; God knows some games really could have benefitted: <em>Madden 07, Call of Duty 3, </em>and <em>Red Steel</em> certainly could have used the boost. Still, at least a smidgeon of online functionality is coming quite soon, with the ability to trade custom levels in <em>Elebits </em>via the magic of the <strike>internet</strike> intertron. That's its new name. Thus have we spoken, and thus it is so.<br /><br />[We don't normally steal our sister site <a href="http://www.joystiq.com">Joystiq</a>'s pictures, but this one was just <em>too</em> good.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/">Reggie sez: Online in Q2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/12/04/reggie-wii-online-games-in-q2-2007/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/reggie-sez-online-in-q2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Call of Duty</category><category>CallOfDuty</category><category>Fils-Aime</category><category>Internet</category><category>Intertron</category><category>Madden</category><category>Multiplayer</category><category>NFC</category><category>Online</category><category>Play</category><category>Q2</category><category>Red Steel</category><category>RedSteel</category><category>Reggie</category><category>Wi-Fi</category><category>Wii-Fi</category><category>Wireless</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Mon, 04 Dec 2006 10:55:00 EST</pubDate></item><item><title><![CDATA[Red Steel 2 semi-confirmed]]></title><link>http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/</guid><comments>http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/747/747945p1.html"><img vspace="4" hspace="4" border="1" align="middle" alt="Disclaimer: not a real logo." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/rstwoooo.jpg" /></a><br />Sorta kinda maybe. Everyone's favorite <a href="http://www.joystiq.com/2006/11/20/metareview-red-steel/">overly-hyped-shooter-with-glitchy-aiming-mechanisms-and-unintuitive-combat</a> seems to be gearing up for another go. Ubisoft's Paris division has posted a big digital "Help Wanted" ad on the internet, whose transcript shall be withheld to save the reader from silly BabelFish translation errors. In any case, it asks for a game designer for the "continuation of the Red Steel franchise". There is no direct confirmation that the sequel will be on the Wii, but come on. It's pretty damn obvious.<br /><br />One must wonder if the world really <em>wants</em> this. If they can iron out the bugs, improve level design, and add more realistic melee combat, maybe they'll have a winner. If not, we'll always have Super Smash Bros. Brawl to fall back on, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/">Red Steel 2 semi-confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/747/747945p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ad</category><category>Franchise</category><category>Job</category><category>Paris</category><category>Posting</category><category>Red Steel</category><category>RedSteel</category><category>Sequel</category><category>Two</category><category>Ubisoft</category><category>Wanted</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 29 Nov 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Metareview - Red Steel]]></title><link>http://www.joystiq.com/2006/11/21/metareview-red-steel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/21/metareview-red-steel/</guid><comments>http://www.joystiq.com/2006/11/21/metareview-red-steel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><a href="http://www.metacritic.com/games/platforms/wii/redsteel"><img vspace="4" hspace="4" border="0" align="right" alt="Red Steel" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/redsteelboxsm.jpg" /></a>Ubisoft's closely watched project has failed. True, <em>Red Steel</em> has likely enjoyed enough press to move units through the holiday, but critical reception is decidedly underwhelmed.<br /><br />Ubisoft's would-be-grand FPS is still <a target="_blank" href="http://www.joystiq.com/2006/05/10/wii-impressions-red-steel/">broke</a>, dashing hopes that a third-party developer would 'get' Wii at launch. Instead, Nintendo's lust for innovation has again proved to be a hurdle for developers conditioned in the <em>old ways</em>. Give it time.<br />
<ul>
    <li><a target="_blank" href="http://www.gameinformer.com/NR/exeres/40DCCDF0-B9BD-4681-9B24-81631438F3C2.htm">Game Informer</a> (<strong>75/100</strong>) - "Aside from <em>Zelda</em>, <em>Red Steel </em>may be the most-anticipated Wii launch title. Unlike our boy in the green tights, this game's doesn't fully deliver on its promise ... Most of <em>Red Steel's</em> faults lie with the game's presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games."</li>
    <li><a target="_blank" href="http://wii.ign.com/articles/746/746975p1.html">IGN</a> (<strong>60/100</strong>) - "When we first started playing the title, we were prepared to score it in the low 5s because of the controls. Defenders may claim that the Wii is unable to simulate a faster, quicker aiming mechanic, which is untrue. Activision's <em>Call of Duty 3</em> looks like a mess compared to Ubisoft's effort, but it is still the better shooter because its controls are much more responsive ... [We] think that there will be a lot of gamers who will completely ignore any control drawbacks and focus on the prettier visuals and varied play. But these people will be kidding themselves, for although <em>Red Steel</em> was born to use Wii's controller, it rarely uses it in a satisfyingly intuitive manner."</li>
    <li><a target="_blank" href="http://www.1up.com/do/reviewPage?cId=3155353">1UP</a> (<strong>50/100</strong>) - "[The] four-player splitscreen multiplayer, while somewhat fun, is sooo two gens ago. After playing games online, it's hard to revert back to the archaic act of herding four friends together in a room ... Don't be fooled into thinking <em>Red Steel</em> reinvents the FPS. It's nothing more than a ho-hum shooter with a creative but flawed gimmick stapled on."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/21/metareview-red-steel/">Metareview - Red Steel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Nov 2006 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/redsteel>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/metareview-red-steel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/metareview-red-steel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>launch06</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 21 Nov 2006 22:15:00 EST</pubDate></item><item><title><![CDATA[Live feed: watch someone play the Wii for a week]]></title><link>http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/</guid><comments>http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/yoshiwii.jpg" id="vimage_1" alt="" />If you've been unable to score yourself a Wii yet, we'll give you the next best thing: a <a href="http://www.xanga.com/yoshismadness">live video feed</a> of someone playing the Wii for a week straight. Gamer Yoshi Madness will be playing the Wii using these guidelines:<br />
<ul>
    <li>He will only be sleeping four hours a day (usually from 2:00AM until 6:00AM, he claims)</li>
    <li>He'll update the blog on his site every four hours <br /></li>
    <li>He will only be leaving his room to a) use the bathroom (thank god -- although he goes on to say "if it's a deuce then it might take 15 minutes, classy) or b) if his dad needs something (parents and relatives might be over for Thanksgiving).</li>
</ul>
While this is pretty ambitious, it's also a bit over the edge ... one week straight with only four hours sleep a night? That's a recipe for insanity. Still, the feed is more informative than most in-game videos you'll find online, and it gives you some real insight. If you're wondering about a game you want to pick up for the Wii, watch the video for awhile and then make your decision. Heck, watch it all week and see if you can keep up.<br /><br />Just be sure to allow yourself ample time for deucing.<br /><br />[Thanks, BB]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/">Live feed: watch someone play the Wii for a week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Nov 2006 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xanga.com/yoshismadness>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/704759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/live-feed-watch-someone-play-the-wii-for-a-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crazy</category><category>live feed</category><category>Nintendo</category><category>Nintendo Wii</category><category>Red Steel</category><category>Twilight Princess</category><category>video</category><category>Wii</category><category>Yoshi</category><category>Yoshi Madness</category><category>YoshiMadness</category><category>Zelda</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 20 Nov 2006 10:07:00 EST</pubDate></item><item><title><![CDATA[Red Steel screenshot madness, round 2]]></title><link>http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/</guid><comments>http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/rsconcet_geisha_1118.jpg" id="vimage_1" alt="" /><br /><br />Here we are, just hours away from the US launch of the Wii. Still debating on <a href="http://www.joystiq.com/tag/redsteel"><em>Red Steel</em></a>? Here are some shiny new <a href="http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/">screens</a> to look over while you think about it. Several of these really showcase the lighting effects to their advantage. The Wii may not be able to boast the power of the PS3 or the Xbox 360, but if the design is good enough, Wii games can be just as beautiful.<br /><br />Check out the screens after the jump.<p><a href="http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/" rel="bookmark">Continue reading <em>Red Steel screenshot madness, round 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/">Red Steel screenshot madness, round 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Nov 2006 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/704321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/red-steel-screenshot-madness-round-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>screenshot</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sat, 18 Nov 2006 16:05:00 EST</pubDate></item><item><title><![CDATA[Red Steel screenshot madness]]></title><link>http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/</guid><comments>http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/dojo_conceptual_1116.jpg" id="vimage_1" alt="" /><br /><br />Say what you will about <em>Red Steel</em> -- whether you're interested in the game or not, the concept art we've seen from the design process has been uniformly gorgeous. We got our hands on some fresh new screens that are almost as pretty. Check 'em out after the jump.<p><a href="http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/" rel="bookmark">Continue reading <em>Red Steel screenshot madness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/">Red Steel screenshot madness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Nov 2006 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/17/red-steel-screenshot-madness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>screenshot</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 17 Nov 2006 07:00:00 EST</pubDate></item><item><title><![CDATA[Red Steel: how do you feel?]]></title><link>http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/</guid><comments>http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><span style="font-style: italic;"><a href="http://trailers.gametrailers.com/gt_vault/t_redsteel_deadlyfirearms_gp_gt.mov"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/red_steel_1109.jpg" id="vimage_1" alt="" /></a><br /><br />Red Steel</span> is certainly shaping up to be one of the most talked about titles of the Wii launch. Love it, hate it, or maybe think it's just a quick rental <span style="font-style: italic;">way</span> down the line -- likely, you have an opinion, and we want to hear it. And we'll even give you something new to talk about, like this new video from GameTrailers (sorry, you'll have to follow the link for this one). Though it must be said ... whoever is navigating in this video doesn't appear to be the world's most skilled player. It's either that or all the bad guys are capable of massive damage, and we're going to bet on the former.<br /><br />Check out the video and speak out: are you gonna get your vengeance on or take a pass on <em>Red Steel</em>?<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=128014">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/">Red Steel: how do you feel?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Nov 2006 16:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://trailers.gametrailers.com/gt_vault/t_redsteel_deadlyfirearms_gp_gt.mov>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/09/red-steel-how-do-you-feel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>shooter</category><category>Ubisoft</category><category>video</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 09 Nov 2006 16:32:00 EST</pubDate></item><item><title><![CDATA[Red Steel TV spot aired, for the kids]]></title><link>http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/</guid><comments>http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=X5utCdITPdU&amp;eurl="><img vspace="4" hspace="4" border="0" align="right" alt="Red Steel ad" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/ubisoftredsteeltvad.jpg" /></a>Ubisoft's first Wii ad, a <em>Red Steel </em>TV spot, has all the makings of an effective after-school commercial:<br />
<ul>
    <li>Action (swords, guns, flailing arms, etc.)</li>
    <li>Humor (stereotyped Asian "master" ridicules disciple: "you suck")</li>
    <li>Reassurance (older gamer is playing; it must be cool)</li>
</ul>
Are we sold? Nope -- but we're not the target. Think <span style="font-style: italic;"></span>Ubisoft captures the kids' imaginations with this one?<p><a href="http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/" rel="bookmark">Continue reading <em>Red Steel TV spot aired, for the kids</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/">Red Steel TV spot aired, for the kids</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Nov 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/698700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/08/red-steel-tv-spot-aired/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ad</category><category>Advertisement</category><category>Commercial</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 08 Nov 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[Taking Red Steel for a MULTIPLAYER spin [update 1]]]></title><link>http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/</guid><comments>http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/742/742019p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="I kill u!" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/rssequel.jpg" /></a>[Update: we've added the trailer, YouTube style, after the break. Enjoy!]<br /><br />We've heard about this mysterious "multiplayer" mode in <em>Red Steel</em>, but it was fraught with mystery and shroud ... till now. IGN has posted the official multiplayer trailer for the game, which you should probably go watch if for nothing else than the entertainment value of the trailer itself. When <em>we </em>play, we're totally ducking behind coffee tables for cover, and then climbing onto the ceiling only to drop down uselessly onto the couch we just left.<br /><br />In any case, the split-screen looks serviceable enough, though very little swordplay was shown (we assume there will be a swords-only option in the final build). Why couldn't it have been online? Bah. <em>Red Steel 2</em>, we're talking to you.<p><a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/" rel="bookmark">Continue reading <em>Taking Red Steel for a MULTIPLAYER spin [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/">Taking Red Steel for a MULTIPLAYER spin [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Oct 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Rngg2O3CQAI&amp;eurl=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Coffee Table</category><category>CoffeeTable</category><category>Four</category><category>Gun</category><category>Multiplayer</category><category>Red Steel</category><category>RedSteel</category><category>Split-Screen</category><category>Swordplay</category><category>Trailer</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 26 Oct 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[New Wii hands-ons, plus Phoenix Wright import]]></title><link>http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/</guid><comments>http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://blog.wired.com/games/"><img hspace="4" border="0" align="right" vspace="4" alt="En garde!"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/wiiinlikeamofo.jpg" /></a>Game|Life has scored some precious hands-ons with Ubisoft's Wii launch titles and also managed some time with the <em>Phoenix Wright Ace Attorney: Justice For All </em>(DS) import while traveling to and from the Ubisoft offices. Check out the coverage:<br />
<ul>
    <li><a target="_blank" href="http://blog.wired.com/games/2006/10/wii_racin_monst.html"><em>Monster Truck 4x4</em> and <em>GT Pro</em></a> - "...just old games with Wii controls shoehorned in, and how do you really get excited about that?"</li>
    <li><a target="_blank" href="http://blog.wired.com/games/2006/10/red_steel_hands.html"><em>Red Steel</em></a> - "I didn't play <em>Red Steel</em> at E3 ... So I had no firsthand knowledge of the game until today. And what I played was great. Apparently they've made great strides between E3 and today, because the controls ... were spot-on..."</li>
    <li><a target="_blank" href="http://blog.wired.com/games/2006/10/rayman_raving_r.html"><em>Rayman Raving Rabbids</em></a> - "...this might be the best non-<em>Zelda</em> game of the launch, and easily a great showpiece for the controller's abilities."</li>
    <li><a target="_blank" href="http://blog.wired.com/games/2006/10/splinter_cell_d.html"><em> Splinter Cell: Double Agent</em></a> - "After spending a half an hour struggling to complete the first level of <em>Double Agent</em> on Wii, I went home, popped in the PS2 version, and blasted through it unscathed in minutes."</li>
</ul>
<ul>
    <li><a href="http://blog.wired.com/games/2006/10/phoenix_wright_.html" target="_blank"><em>Phoenix Wright Ace Attorney: Justice For All </em></a>(DS import) - "Not only is the game bilingual, it's actually a global product. When plugged into an American DS system, the title bar on the console's menu screen reads -- instead of <em>Gyakuten Saiban 2</em> -- '<em>Phoenix Wright: Justice For All</em>.'"</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/">New Wii hands-ons, plus Phoenix Wright import</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Oct 2006 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Double Agent</category><category>DoubleAgent</category><category>DS</category><category>GT Pro</category><category>GtPro</category><category>Monster Truck 4x4</category><category>MonsterTruck4x4</category><category>Raving Rabbids</category><category>RavingRabbids</category><category>Rayman</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 26 Oct 2006 15:20:00 EST</pubDate></item><item><title><![CDATA[Japanese Red Steel trailer]]></title><link>http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/</guid><comments>http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/graveyard_attack_1020.jpg" /><br /><br />So, apparently Western fellows like to have a little<a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/" /> <a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/">sushi</a> with their shooters. Japanese guys, however, have to get their <em>Red Steel</em> on in a dramatically-lit boiler room. What is the lesson here? <em>Red Steel</em> isn't just a game, man. You have to have the proper <em>environment</em>. And while we still like the original <a href="http://youtube.com/watch?v=zea6FH1w1Zc">master of intensity</a>, this new video has some fights we haven't seen as well as hot grenade action, and you can't beat that with a stick. Follow the link for the video, as we can't embed it here.<br /><br />Anyone want to tell us what he's saying after the video? Where are you, dedicated Japanese translators?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/">Japanese Red Steel trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Oct 2006 16:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ubisoft.co.jp/redsteel/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/688373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/20/japanese-red-steel-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>shooter</category><category>trailer</category><category>Ubisoft</category><category>video</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 20 Oct 2006 16:36:00 EST</pubDate></item><item><title><![CDATA[Red Steel multiplayer details]]></title><link>http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/</guid><comments>http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.computerandvideogames.com/article.php?id=147472"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/redsteel.jpg" align="right" vspace="4" border="1" /></a>Ubisoft has been kicking ass this year. In fact, they have been kicking so much ass that colossal EA is feeling a little <a href="http://www.joystiq.com/2006/10/06/ubisoft-vows-to-beat-ea/">threatened</a> by their presence.</p>
<p>One of the most impressive Ubi titles coming for Wii is <em>Red Steel</em>. Though we are all about those <a href="http://www.joystiq.com/2006/08/31/rabbids-to-rave-on-other-consoles-after-all/">cracked-out rabbids</a>, being a ninja is <em>way </em>cooler. Red Steel is looking to be one of the best Wii titles and we have the details on the multiplayer modes.</p>
<p>Multiplayer is divided into three separate modes aptly named:</p>
<ul>
    <li>Deathmatch </li>
    <li>Team Deathmatch </li>
    <li>Mission </li>
</ul>
<p>While Deathmatch and Team Deathmatch are pretty obvious, Mission mode is what has us most intrigued. During Mission mode, your Wiimote will ring like a phone. After answering it like you would a real phone, a voice tells you what you mission is and you must complete it before your rivals.</p>
<p>After receiving your objective, you will play a kind of hot-or-cold game. The Wiimote will beep as you begin the mission and will beep faster as you get closer to your target. Or, if you are far away from your target the beeping will slow down. This seems like it would be annoying, especially if you can't find your target. We still think, and hope, that it will raise tension in the game and make it more exciting.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/">Red Steel multiplayer details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=147472>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/683235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/red-steel-multiplayer-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deathmatch</category><category>guns</category><category>ninjas</category><category>nintendo wii</category><category>NintendoWii</category><category>pirates</category><category>red steel</category><category>red steel multiplayer</category><category>red steel wii</category><category>RedSteel</category><category>RedSteelMultiplayer</category><category>RedSteelWii</category><category>samurai</category><category>ubisoft</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Wed, 11 Oct 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Thumbs up to Red Steel]]></title><link>http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/</guid><comments>http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://gonintendo.com/?p=6559"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/rs1009.jpg" id="vimage_1" alt="Bang bang..." /></a><br />The Official Nintendo Magazine (a European publication) recently got their hands on the very latest build of <em>Red Steel</em>, one of the most anticipated launch titles for the Wii. They seemed extremely impressed. Some of the major points:<br />
<ul>
    <li>The controls of the game felt vastly improved, thanks to software tweaks by Ubisoft and the final remote/sensor bar hardware from Nintendo.</li>
    <li>The player is able to gesture toward defeated enemies to direct their movements.</li>
    <li>The graphics have also <a href="http://tightgraphs.ytmnd.com/">undergone improvements of epic proportions</a>. The excessive hyperbole involves "forgetting everything you've seen" and the visuals are compared to a prettier version of Resident Evil 4. Which is really damn pretty.</li>
    <li>Apparently, the fire effects look really effin' good.</li>
</ul>
<em>Red Steel</em> might just be the bar to which all other first-person shooters are measured. Why, it might even start ... <a href="http://www.joystiq.com/2006/10/09/guy-fawkes-wii-revolution/">a revolution</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/">Thumbs up to Red Steel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Oct 2006 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=6559>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/09/thumbs-up-to-red-steel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fire</category><category>Impressions</category><category>ONM</category><category>Playtest</category><category>Red Steel</category><category>RedSteel</category><category>Tighten up the grafix</category><category>TightenUpTheGrafix</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Mon, 09 Oct 2006 19:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft getting us ready for Red Steel]]></title><link>http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/</guid><comments>http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://redsteelgame.us.ubi.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/red_stee_1005.jpg" /></a>If you haven't been to the <em>Red Steel</em> site lately -- hell, even if you have! -- get over there and check out the updates. If the site is any indication of the quality of the finished game, we're sold. Times ten. From the music to the sound effects, down to the new feature of the Wiimote and aiming reticle, everything on the revamped site is pitch perfect. And don't forget to train with the sensei. It's always a good time to be a disgrace to the world of martial arts. That <em>was</em> a compliment ... right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/">Ubisoft getting us ready for Red Steel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Oct 2006 17:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://redsteelgame.us.ubi.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/680338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/05/ubisoft-getting-us-ready-for-red-steel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>minigame</category><category>Nintendo</category><category>preview</category><category>Red Steel</category><category>RedSteel</category><category>site</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 05 Oct 2006 17:18:00 EST</pubDate></item><item><title><![CDATA[New Red Steel images]]></title><link>http://www.joystiq.com/2006/09/29/new-red-steel-images/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/29/new-red-steel-images/</guid><comments>http://www.joystiq.com/2006/09/29/new-red-steel-images/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://blogs.ign.com/Red-Steel/2006/09/28/32135/"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/redsteel.jpg" align="top" vspace="4" border="1" /></a></p>
<p><em>Red Steel</em> looks more and more stunning every time we see new images and art for it. We knew that being a ninja was the most bad ass thing on this planet but we never knew that it could look so amazing. Not even a pirate could say no to that screenshot. </p>
<p>Ubisoft is really pushing the envelope with this game (it helps that it is on such an amazing system as well) and we hope it it falls in line as one of the best Wii titles. So far, we see no reason to not be amped about it.</p>
<p>[Via <a href="http://www.4colorrebellion.com/archives/2006/09/28/red-steel-looking-sharp/">4 Color Rebellion</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/29/new-red-steel-images/">New Red Steel images</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Sep 2006 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/Red-Steel/2006/09/28/32135/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/29/new-red-steel-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/677284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/29/new-red-steel-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guns</category><category>ninjas</category><category>red steel</category><category>red steel wii</category><category>RedSteel</category><category>RedSteelWii</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Fri, 29 Sep 2006 22:00:00 EST</pubDate></item><item><title><![CDATA[Official Red Steel boxart [update 1]]]></title><link>http://www.joystiq.com/2006/09/27/official-red-steel-boxart/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/27/official-red-steel-boxart/</guid><comments>http://www.joystiq.com/2006/09/27/official-red-steel-boxart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/735/735531p1.html"><img vspace="4" hspace="4" border="1" align="middle" alt="Ehhhh..." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/reddysteel.jpg" /></a><br />That's right. It's red, and full of steely goodness.<br /> <br /> Alas, we here at the Fanboy think it's rather uninspired. The logo remains unchanged from the serviceable "sword for t, gun for l" setup they've been showing off since E3, but the background is <em>way</em> too <em>Kill Bill</em>. Too bland? Too "I could have made that in Photoshop"? Let us know, o' judges of the box.<br /><br />Oh, and a thousand pardons for the nasty, icky IGN watermark; this seems to be the only copy floating around on the web.<br /><br />[Update 1: Check out <a href="http://wii.ign.com/articles/735/735577p1.html">IGN's compilation of confirmed Wii boxart</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/27/official-red-steel-boxart/">Official Red Steel boxart [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Sep 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/735/735531p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/official-red-steel-boxart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/675439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/official-red-steel-boxart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Boxart</category><category>Photoshop</category><category>Red Steel</category><category>RedSteel</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 27 Sep 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Here it is: Red Steel boxart]]></title><link>http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/</guid><comments>http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.nwiizone.com/nintendo-wii/nwii/redsteel-wii-boxart/"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/redsteel_wii_0925.jpg" /></a>For a lot of people (read: people who are not obsessive gamers like us), the boxart is their only real window into what a game might offer. That tends to make it a little important in the grand scheme of things. And when it comes to selling an entire <em>system</em>, the boxart of a few key games becomes doubly important. <br /><br />Nintendo is facing something of a challenge when it comes to winning so-called "hardcore" gamers to its side in this round of the console wars, and this box for <em>Red Steel</em> may help shift the balance. There's nothing about this title that is juvenile in any way, but the same could be said for many GameCube games, and yet the notion that Nintendo is 'just for kids' lingered. Having this box prominently displayed next to the spankin' new Wiis come November 19 could win a few more fans for the House of Mario and their new benefactor Ubisoft. It's simple, yet gives the impression of frenetic motion -- something that is often seen on the covers of the better class of Hong Kong action films.<br /><br />How does it strike you? Give us your impressions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/">Here it is: Red Steel boxart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Sep 2006 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nwiizone.com/nintendo-wii/nwii/redsteel-wii-boxart/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/674288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/25/here-it-is-red-steel-boxart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>art</category><category>boxart</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><category>Yakuza</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 25 Sep 2006 07:00:00 EST</pubDate></item><item><title><![CDATA[New Red Steel images -- Ninjas pwn]]></title><link>http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/</guid><comments>http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.computerandvideogames.com/article.php?id=146150"><img width="425" vspace="4" hspace="4" height="340" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/red.jpg" alt="" id="vimage_1" /></a></p>
<p>Since yesterday was absolutely ruined with it being <a href="http://www.talklikeapirate.com/">International Talk Like A Pirate Day</a>, we ninjas are throwing out a rebuttal. Behold dirty sea-dwellers! <em>Red Steel</em> images! </p>
<p>How could you ever turn away the lifestyle of a ninja when it is so clearly stated in these screens that we absolutely <em>pwn</em>? Just look up at guy-with-tattoo-on-head. He is totally getting chopped in half by one of us. </p>
<p>If that image doesn't convince you, take a look at any of the other screenshots and you'll see. Ninjas for life. </p>
<p>[Via <a href="http://www.news4gamers.com/wii/News-9331.aspx">News4Gamers</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/">New Red Steel images -- Ninjas pwn</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=146150>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/new-red-steel-images-ninjas-pwn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fighting</category><category>gun</category><category>ninja</category><category>red steel</category><category>red steel wii</category><category>RedSteel</category><category>RedSteelWii</category><category>samurai</category><category>sword</category><category>ubisoft</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Wed, 20 Sep 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[More than one level in Red Steel after all]]></title><link>http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/</guid><comments>http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/rsteel_screen0915.jpg" /><br /><br />We were pleased to learn that <em>Red Steel</em> is actually a full length game (shocking!) and not just the same level we've seen dozens of times, with dozens of guys bouncing around a set and waving the Wiimote. Can't they find a woman for one of these? Where are your <a href="http://www.fragdolls.com/">Frag Dolls</a> now, Ubisoft? Or please, get the <a href="http://youtube.com/watch?v=zea6FH1w1Zc">intense guy</a> again. He was our favorite. <br /><br />And while this new video is quite the sizzler, we're insulted by the fact that the actor left perfectly good sushi just sitting there in favor of picking the game back up. Find the pause button, son. It's all about <em>priorities</em>.<br /><br />Keep going to check out the video.<p><a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/" rel="bookmark">Continue reading <em>More than one level in Red Steel after all</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/">More than one level in Red Steel after all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Sep 2006 07:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=_1kGLM_USYw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/more-than-one-level-in-red-steel-after-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Frag Dolls</category><category>FragDolls</category><category>launch</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>trailer</category><category>Ubisoft</category><category>video</category><category>Wii</category><category>Wiimote</category><category>yakuza</category><category>YouTube</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 15 Sep 2006 07:03:00 EST</pubDate></item><item><title><![CDATA[Japanese launch list unveiled]]></title><link>http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/</guid><comments>http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/#comments</comments><description><![CDATA[<a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fsoftware%2Flineup%2Findex.html&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/wiilist.jpg" id="vimage_1" alt="From the site" /></a><br />Nintendo of Japan's <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fsoftware%2Flineup%2Findex.html&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools">website</a> offers a list of those purported sixteen launch titles...and they're not all necessarily what you would have expected. Take a look!<br />
<ul>
    <li><em>The Legend of Zelda: Twilight Princess</em></li>
    <li><em>Wii Sports </em>(including boxing and bowling to round out tennis, golf, and baseball)<br /> </li>
    <li><em>WarioWare</em></li>
    <li><em>Wii Play<br /></em></li>
    <li><em>Red Steel</em></li>
    <li><em>SD Gundam Revolution</em></li>
    <li><em>Tamagotchi</em></li>
    <li> <em>Ennichi no Tastsujin </em>(a drum game, along the lines of <em>Taiko Drum Master)</em></li>
    <li><em>Trauma Center: Second Opinion</em></li>
    <li><em>Elebits</em></li>
    <li><em>Necro-nesia</em></li>
    <li><em>Super Monkey Ball: Banana Blitz</em></li>
    <li><em>Super Swing Golf Pangya</em></li>
    <li><em>Wing Island (demoed at E3 2006, the "plane game")<br /></em></li>
    <li><em>Kororinpa </em>(a <em>Marble Madness</em>-type game of some sort)</li>
    <li><em>Machariku Domino</em> (a domino game)</li>
</ul>
Interesting! It's good to see a rhythm/music game so early, and we'll post details on some of the more mysterious entries as we receive information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/">Japanese launch list unveiled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Sep 2006 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fsoftware%2Flineup%2Findex.html&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/japanese-launch-list-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Domino</category><category>Elebits</category><category>Ennichi</category><category>Japan</category><category>Launch</category><category>Marble madness</category><category>MarbleMadness</category><category>Monkey Ball</category><category>MonkeyBall</category><category>Necro-nesia</category><category>Pangya</category><category>Red Steel</category><category>RedSteel</category><category>Sports</category><category>Tamagotchi</category><category>Trauma Center</category><category>TraumaCenter</category><category>WarioWare</category><category>Wing Island</category><category>WingIsland</category><category>Zelda</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 14 Sep 2006 03:30:00 EST</pubDate></item><item><title><![CDATA[Wii: last minute rumors [update 1]]]></title><link>http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/</guid><comments>http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.joystiq.com/2006/09/13/wii-rumor-wrap-up/"><img vspace="4" hspace="4" border="0" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/wii_rumor_0913.jpg" /></a><br /><br /><br />It's almost time, fanboys and girls, for the <a href="http://www.joystiq.com/2006/09/01/japanese-wii-event-confirmed-september-14/">big announcement</a> that is almost certain to bring us the launch details on the Wii. What does that mean for Wii Fanboy?<br /><br />Rumor roundup time! Yee-haw!<br /><br />After the jump, we not only bring you a rumor compendium, but we also offer the official (!) Wii Fanboy predictions on launch and release date.<p><a href="http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/" rel="bookmark">Continue reading <em>Wii: last minute rumors [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/">Wii: last minute rumors [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Sep 2006 16:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/09/13/wii-rumor-wrap-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/13/wii-last-minute-rumors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>controller</category><category>launch</category><category>launch date</category><category>LaunchDate</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>Nintendo</category><category>November</category><category>October</category><category>price</category><category>Red Steel</category><category>RedSteel</category><category>Twilight Princess</category><category>TwilightPrincess</category><category>Virtual Console</category><category>VirtualConsole</category><category>Wii</category><category>Wii remote</category><category>Wii Sports</category><category>wiimote</category><category>WiiRemote</category><category>WiiSports</category><category>Zelda</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 13 Sep 2006 16:42:00 EST</pubDate></item><item><title><![CDATA[Ridiculously long Red Steel video]]></title><link>http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/</guid><comments>http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/N_rvrAVi0wY" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/N_rvrAVi0wY"></embed></object> <br /><br />Eight minutes with Red Steel ... sounds like a party game involving a closet. It's the same footage we've seen of the first level, but instead of seeing it in a trailer, we get to see IGN's Fran Mirabella play through the level ... and even die! <br /><br />[Thanks to Velvet Kennedy who originally sent this in.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/">Ridiculously long Red Steel video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=N_rvrAVi0wY>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/ridiculously-long-red-steel-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fran Mirabella</category><category>FranMirabella</category><category>IGN</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 07 Sep 2006 15:45:00 EST</pubDate></item><item><title><![CDATA[Red Steel: better things to come]]></title><link>http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/</guid><comments>http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://blogs.ign.com/matt-ign"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/ubisoft_rumor_0829.jpg" /></a>Yesterday, we told you about a <a href="http://www.joystiq.com/2006/08/28/rumor-nintendo-deliberately-lying-to-us/">nasty, nasty rumor</a> concerning the graphics of the Wii games we've seen so far. Could it be true that the "real" versions of some of the most anticipated games were being withheld so that the Wii, when revealed in full at last, could make a bigger splash than even <em>we</em> could hope for?<br /><br />Seems silly ... but according to an IGN blog, that could be the case. After they posted videos of <em>Red Steel</em> from Leipzig, Ubisoft apparently contacted IGN to let them know that the footage still didn't reflect the latest build of the game. What we saw at E3 was version 1.0. Let's call LGC v1.5, then, with the amorphous v2.0 still unseen. Why haven't we seen it?<br /><br />If this is true -- and according to the same post, other tweaks are being considered for Activision's <em>Tony Hawk's Downhill Jam</em> as well -- then this begs the question of what, exactly, is going on with the Wii? Here, in the tag end of August, with Nintendo's Fusion Tour just around the corner, and the event on the 14th, as well as the release date coming in November at the latest ... isn't it time to let us know what the real deal is?<br /><br />[Thanks, vidGuy!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/">Red Steel: better things to come</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Aug 2006 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/matt-ign>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/red-steel-better-things-to-come/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>graphics</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>release date</category><category>ReleaseDate</category><category>Tony Hawk</category><category>TonyHawk</category><category>Ubisoft</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 29 Aug 2006 13:45:00 EST</pubDate></item><item><title><![CDATA[All your (German) questions answered]]></title><link>http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/</guid><comments>http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.nintendo-lan.de/N-Vestigativ_Spezial_zur_Games_Convention_2006.239.0.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/german_wii0826.jpg" /></a>A reader dropped us an interesting tip today -- German online gaming hub Nintendo-LAN.de took reader questions to Leipzig as part of a feature. <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo-lan.de%2FN-Vestigativ_Spezial_zur_Games_Convention_2006.239.0.html&amp;langpair=de%7Cen&amp;hl=en&amp;safe=off&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools">Google</a> mangles the translation ('hi' becomes 'rear ones' -- how's that for a neat trick?), but as James tipped us off, one of the questioners posted a partial translation to the <a href="http://boards.ign.com/nintendo_wii_lobby/b8270/125652701/p1/">IGN boards</a>. It's not all hot news, as it seems the questions were e-mailed to the online mag rather before the Games Convention (as one fan asks about using the GCN controller for <a href="http://www.joystiq.com/2006/08/16/wii-version-of-twilight-princess-will-not-support-gamecube-contr/"><em>Twilight Princess</em></a>), but some of it is interesting. <em>Red Steel</em> is reported to have no load times and movements with the Wiimote are no longer predetermined, but are converted directly from player input. Sounds like we better brush up on our swordplay. What else is there? Well, Nintendo's not confirming a <em>Mario Kart </em>for the Wii yet, but <em>if</em> there is one (wink, wink), it's very likely going to feature full online play. <br /><br />[Thanks, James B.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/">All your (German) questions answered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Aug 2006 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo-lan.de/N-Vestigativ_Spezial_zur_Games_Convention_2006.239.0.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/659894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/27/all-your-german-questions-answered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>loading times</category><category>LoadingTimes</category><category>Mario Kart</category><category>MarioKart</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 27 Aug 2006 21:50:00 EST</pubDate></item><item><title><![CDATA[More Red Steel media goodness]]></title><link>http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/</guid><comments>http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/#comments</comments><description><![CDATA[<a href="http://media.wii.ign.com/media/821/821973/imgs_1.html"><img vspace="4" hspace="4" border="0" align="middle" alt="Purdy" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/rsign.jpg" /></a><br />Following the <a href="http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/">recent impressive-yet-slightly-silly trailer</a> for Red Steel, IGN has obtained a large quantity of artwork for the game. While the character models and environments have been criticized for being bland and graphically unimpressive, the art style of the game is undeniably beautiful. Well, I guess you could deny it. If you do so, however, please click <a href="http://objection.mrdictionary.net/go.php?n=872210">here</a>.<br /><br />Please do your best to ignore the ugly watermark.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/">More Red Steel media goodness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Aug 2006 19:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.wii.ign.com/media/821/821973/imgs_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/more-red-steel-media-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>IGN</category><category>Media</category><category>Red Steel</category><category>RedSteel</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 23 Aug 2006 19:35:00 EST</pubDate></item><item><title><![CDATA[Smokin' hot new Red Steel trailer]]></title><link>http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/</guid><comments>http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/77OJc27BOqs" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/77OJc27BOqs"></embed></object><br /><br />Fresh from Leipzig, this new <em>Red Steel</em> trailer makes us wanna grab a shotty and get our vengeance on. <br /><br />Still, we are a little disappointed ... this new ad follows the same format of <a href="http://www.youtube.com/watch?v=zea6FH1w1Zc">this</a> older <em>Red Steel</em> trailer. We get it already -- it's <em>immersive</em>. And there's a guy on a roof with a sword. But all grumbling aside, we're ready to get into the game. Just watch that aquarium.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/">Smokin' hot new Red Steel trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Aug 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=77OJc27BOqs>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/smokin-hot-new-red-steel-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Leipzig</category><category>Nintendo</category><category>Red Steel</category><category>RedSteel</category><category>shooter</category><category>trailer</category><category>Ubisoft</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 23 Aug 2006 13:25:00 EST</pubDate></item><item><title><![CDATA[A closer look at Red Steel]]></title><link>http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/</guid><comments>http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://wii.ign.com/articles/726/726285p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/red_steel_0819.jpg" id="vimage_1" alt="" /></a>So how did a game like <em>Red Steel</em> come about? IGN has the answers, in a new in-depth feature that covers the artistic side of the development process. There's some discussion as well of the power of the console, and the artistic director, Stephane Bachelet, reports that while the graphical capabilities of the Wii were somewhat limiting, it spurred them to create a slick 'game noir' style that is heavy with shadows and framed in bright neon lights. <br /><br />Artistically, Bachelet says, they were shooting for something that would communicate the culture shock of a Western man thrust into a foreign environment, and how that shaped the atmosphere and setting. Look for a lot of traditional Japanese symbols not from a <em>Japanese</em> perspective, but from a Western perspective. Sounds a lot like what we've come to expect from Hollywood -- which is perfect for an action game so obviously inspired by action films.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/">A closer look at Red Steel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Aug 2006 06:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/726/726285p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/19/a-closer-look-at-red-steel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>graphics</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wiimote</category><category>Yakuza</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sat, 19 Aug 2006 06:51:00 EST</pubDate></item><item><title><![CDATA[Red Steel info from down under]]></title><link>http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/</guid><comments>http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=1655991"><img width="425" vspace="4" hspace="4" height="331" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/redsteelinterview.jpg" /></a><br />Thanks to a truly dedicated <a href="http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=1655991">poster</a> over at the Nintendo forums, we get some new information from Australian game magazine Hyper on how <span style="font-style: italic;">Red Steel</span> is progressing as it nears Wii launch time. Most notable of the facts revealed were how things have changed since a so-so E3 debut.<br /><br /><em>The Wii controls are changing a lot especially since the E3 version ... The system needs a little time to recognize your move (This I'm worried about...) but at the end this is your move that is performed on screen. Besides, today on the current version, we have some movement being mapped and some not. Some will stay mapped at the end so that with an accessible move you can unleash and impressive action you would never be able to perform in real life.</em><br /><br />Also, the representative admits that the <em>Red Steel</em> team is pushing an improved Unreal engine to "its limits."<br /><br /><em>Red Steel is running on the improved version Unreal engine for the Wii system. A large portion of our team has already worked with the Unreal engine. They are already well aware of its strengths and weaknesses. We have pushed the engine to its limits to offer a rich, colored and different setting to the player.</em><br /><br />Check out the full interview after the break.<p><a href="http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/" rel="bookmark">Continue reading <em>Red Steel info from down under</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/">Red Steel info from down under</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Aug 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=1655991>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/17/red-steel-info-from-down-under/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Red Steel</category><category>RedSteel</category><category>Wii</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Thu, 17 Aug 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[Wii to launch in November, according to transitive property]]></title><link>http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/</guid><comments>http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.pro-g.co.uk/news/28-07-2006-3285.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/transitive_wii_2.jpg" id="vimage_3" alt="transitive property" /></a>Much like the recent <a target="_blank" href="http://www.joystiq.com/category/nintendo-wii/">Activision release schedule</a> that featured three probable Wii launch titles, Ubisoft UK has confirmed a general release month for its high profile, day one shooter <em>Red Steel</em>. A press email sent out today clearly states: "<em>Red Steel</em> is set for release on the Nintendo Wii in November 2006."<br /><br />So, following the logic: if <em>a</em> = <em>b</em> and <em>b</em> = <em>c</em>, then <em>a</em> = <em>c</em>, Wii will launch in November. There. We solved it! <em>And whadaya know, that crabby ninth grade algebra teacher was actually right, math is applicable in the 'real world' -- even for video game blogging. Imagine that.<br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/">Wii to launch in November, according to transitive property</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jul 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pro-g.co.uk/news/28-07-2006-3285.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/648049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/wii-to-launch-in-november-according-to-transitive-property/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 28 Jul 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft finds speaker on Wiimote]]></title><link>http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/</guid><comments>http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.nintendorevolution.ca/07232006/18/red_steel_working_on_nintendo_wii_speaker_use"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/redsteel_logo_0724.jpg" id="vimage_1" alt="" /></a>So, uh, how 'bout that speaker in the Wiimote? According to an interview exclusive to Nintendo Europe, the <em>Red Steel</em> development team didn't even know it existed until E3. Of course, the speaker itself was a late addition to the <a href="http://www.nintendorevolution.ca/07232006/18/red_steel_working_on_nintendo_wii_speaker_use">ever-evolving Wiimote</a>, so if pressed, we can forgive Ubisoft. But they'd better send cookies.<br /><br />Word from producer Marie-Sol Beaudry is that Ubisoft is working double time to make good use of the speaker for both the single and multiplayer modes in <em>Red Steel</em>. And that's great, because we're certainly all for sound effects. But how about those <a href="http://www.joystiq.com/2006/05/15/wii-impressions-red-steel/">gameplay issues</a>, eh? Where's the news on getting those fixed pre-launch?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/">Ubisoft finds speaker on Wiimote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jul 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendorevolution.ca/07232006/18/red_steel_working_on_nintendo_wii_speaker_use>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/646256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/24/ubisoft-finds-speaker-on-wiimote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Red Steel</category><category>RedSteel</category><category>speaker</category><category>Ubisoft</category><category>Wiimote</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 24 Jul 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[Red Steel split-screen multiplayer: "the fight will not be only on screen"]]></title><link>http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/</guid><comments>http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.gamepro.com/news.cfm?article_id=73468"><img vspace="4" hspace="4" border="1" align="right" alt="Red Steel" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/redsteel-engarde.jpg" /></a>An intriguing <em>Red Steel</em> multiplayer detail recently surfaced during <em>GamePro's</em> interview with Ubisoft creative director Nicolas Eypert. When asked about the game's multiplayer, Eypert had this to say:<br /><br /><em>"[You'll] have up to four players. If they play together in split screens we can only say that <strong>the fight will not be only on screen</strong>."</em><br /><br />While the 4-player figure is underwhelming by today's standards, we're certainly curious about the off-screen activity Eypert has hinted at. Cross-room shootouts? Mock swordfights? Could be groundbreaking ... could be awful -- it will most certainly be embarrassing.<br /><br />Can Ubisoft resuscitate the <a target="_blank" href="http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/">current state</a> of 'couch' co-op?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/">Red Steel split-screen multiplayer: "the fight will not be only on screen"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jul 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=73468>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/red-steel-split-screen-multiplayer-the-fight-will-not-be-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>multiplayer</category><category>Red Steel</category><category>RedSteel</category><category>Ubisoft</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 17 Jul 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Red Steel Promo Trailer]]></title><link>http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/</guid><comments>http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/Kjnr9On7jfc" /><embed width="425" height="350" src="http://www.youtube.com/v/Kjnr9On7jfc" type="application/x-shockwave-flash"></embed></object><br />A promotional trailer for launch game <em>Red Steel</em> has recently surfaced, with absolutely no gameplay footage or revealing details shown. So why do we post it?<br /><br />Because it's really, really slick.<br /><br />[via <a href="http://gonintendo.com/?p=3421#comments">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/">Red Steel Promo Trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jun 2006 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Kjnr9On7jfc&amp;eurl=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/red-steel-promo-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Promotional Trailer</category><category>Red Steel</category><category>RedSteel</category><category>Trailer</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 30 Jun 2006 21:10:00 EST</pubDate></item></channel></rss>
