
Due late this year, Red Faction: Guerrilla could finally deliver on that promise, although it has caveats of its own. Still on Mars, this time you play almost the entire game above ground. I had fun smashing holes into buildings and even destroying them with a sledgehammer. But I missed the underground, mining elements of the original. If everything is supposed to be destructible, why not the ground, too?
On a technical and design level, it makes sense that a destructible ground would be a lot to ask. But it sure would be satisfying. Even without that option, Red Faction: Guerrilla could be a great game


















